mirror of
https://github.com/ACreTeam/ac-decomp
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1b0b96665a
Co-authored-by: NWPlayer123 <NWPlayer123@users.noreply.github.com>
50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
#include "ef_effect_control.h"
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#include "m_common_data.h"
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static void eAS_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1);
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static void eAS_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg);
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static void eAS_mv(eEC_Effect_c* effect, GAME* game);
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static void eAS_dw(eEC_Effect_c* effect, GAME* game);
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eEC_PROFILE_c iam_ef_ase = {
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// clang-format off
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&eAS_init,
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&eAS_ct,
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&eAS_mv,
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&eAS_dw,
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eEC_IMMEDIATE_DEATH,
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eEC_NO_CHILD_ID,
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eEC_DEFAULT_DEATH_DIST,
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// clang-format on
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};
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static void eAS_init(xyz_t pos, int prio, s16 angle, GAME* game, u16 item_name, s16 arg0, s16 arg1) {
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xyz_t offs;
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offs.x = 0.0f;
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offs.y = 15.0f;
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offs.z = 0.0f;
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eEC_CLIP->make_effect_proc(eEC_EFFECT_ASE,pos,&offs,game,NULL,item_name,prio,0,0);
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}
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static void eAS_ct(eEC_Effect_c* effect, GAME* game, void* ct_arg) {
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effect->timer = 26;
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}
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static void eAS_mv(eEC_Effect_c* effect, GAME* game) {
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int prio;
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int name;
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GAME_PLAY* play = (GAME_PLAY*)game;
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name = effect->item_name;
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prio = effect->prio;
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eEC_CLIP->set_continious_env_proc(effect,26,52);
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if((eEC_CLIP != NULL) && (effect->timer & 1)){
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eEC_CLIP->effect_make_proc(eEC_EFFECT_ASE_CH,effect->position,prio,0,&play->game,name,0,0);
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}
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}
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static void eAS_dw(eEC_Effect_c* effect, GAME* game) {
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}
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