#ifndef BANJO_KAZOOIE_CORE2_MODELRENDER_H #define BANJO_KAZOOIE_CORE2_MODELRENDER_H #include #include "core2/code_C31A0.h" #include "core2/animmtxlist.h" #include "model.h" enum model_render_depth_mode_e { MODEL_RENDER_DEPTH_NONE, MODEL_RENDER_DEPTH_FULL, MODEL_RENDER_DEPTH_COMPARE }; typedef void (*model_render_pre_draw_callback_f)(void *arg); typedef void (*model_render_post_draw_callback_f)(void *arg); void modelRender_reset(void); BKModelBin *modelRender_draw(Gfx **gfx, Mtx **mtx, f32 position[3], f32 rotation[3], f32 scale, f32*arg5, BKModelBin* model_bin); s32 modelRender_func_8033A0F0(s32 arg0); bool modelRender_func_8033A170(void); void modelRender_free(void); void modelRender_init(void); void modelRender_func_8033A1FC(void); // void modelRender_setBoneTransformList(BoneTransformList *arg0); f32 modelRender_func_8033A244(f32 arg0); void modelRender_func_8033A25C(bool arg0); void modelRender_func_8033A280(f32 arg0); void modelRender_func_8033A28C(bool arg0); void modelRender_setPreDrawCallback(model_render_pre_draw_callback_f func, void *arg); void modelRender_setPostDrawCallback(model_render_post_draw_callback_f func, void *arg); void modelRender_setDisplayList(BKGfxList *gfx_list); void modelRender_func_8033A308(f32 arg0[3]); void modelRender_setPrimAndEnvColors(s32 env[4], s32 prim[4]); void modelRender_setEnvColor(s32 r, s32 g, s32 b, s32 a); void modelRender_setAlpha(s32 a); void modelRender_func_8033A444(AnimMtxList *arg0); void modelRender_setRefPoints(Vec3fArray *ref_points); void modelRender_setAppendageVisibility(s32 arg0, s32 arg1); void modelRender_func_8033A470(s32 arg0, s32 arg1); void modelRender_setTextureList(BKTextureList *texture_list); void modelRender_setAnimatedTexturesCacheId(s32 arg0); void modelRender_setSecondaryModel(enum asset_e model_id, f32 distance_from_center, f32 distance_from_origin); void modelRender_setVertexList(BKVertexList *vertex_list); void modelRender_setDepthMode(enum model_render_depth_mode_e mode); void modelRender_defrag(void); #endif