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https://gitlab.com/banjo.decomp/banjo-kazooie
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74 lines
2.6 KiB
C
74 lines
2.6 KiB
C
#ifndef _CAMERA_H_
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#define _CAMERA_H_
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#include <ultratypes.h>
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#include <core2/file.h>
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typedef struct {
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s32 type: 24;
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s32 valid: 8;
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s32 data_ptr;
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} CameraNode;
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typedef struct {
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f32 position[3];
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f32 horizontalSpeed;
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f32 verticalSpeed;
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f32 rotation;
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f32 accelaration;
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f32 pitchYawRoll[3]; // 0 = pitch, 1 = yaw, 2 = roll
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s32 unknownFlag; // unknown, some sort of flag value, is &'ed with 1, 2 and 4
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} PivotCameraNode;
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PivotCameraNode *cameraNodeType1_init();
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void cameraNodeType1_free(PivotCameraNode *this);
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void cameraNodeType1_fromFile(File *file_ptr, PivotCameraNode *this);
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void cameraNodeType1_getPosition(PivotCameraNode *this, f32 position[3]);
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void cameraNodeType1_getHorizontalAndVerticalSpeed(PivotCameraNode *this, f32 *horizontal_speed, f32 *vertical_speed);
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void cameraNodeType1_getRotationAndAccelaration(PivotCameraNode *this, f32 *rotation, f32 *accelaration);
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typedef struct {
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f32 position[3];
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f32 pitchYawRoll[3]; // 0 = pitch, 1 = yaw, 2 = roll
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} StaticCameraNode;
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StaticCameraNode *cameraNodeType2_init();
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void cameraNodeType2_free(StaticCameraNode *this);
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void cameraNodeType2_fromFile(File *file_ptr, StaticCameraNode *this);
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void cameraNodeType2_getPosition(StaticCameraNode *this, f32 position[3]);
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/*
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* Sets 0 to pitch, 1 to yaw and 2 to roll
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*/
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void cameraNodeType2_getPitchYawRoll(StaticCameraNode *this, f32 pitch_yaw_roll[3]);
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typedef struct {
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f32 position[3];
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f32 horizontalSpeed;
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f32 verticalSpeed;
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f32 rotation;
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f32 accelaration;
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f32 closeDistance;
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f32 farDistance;
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f32 pitchYawRoll[3]; // 0 = pitch, 1 = yaw, 2 = roll
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s32 unknownFlag;
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} ZoomCameraNode;
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ZoomCameraNode *cameraNodeType3_init();
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void cameraNodeType3_free(ZoomCameraNode *this);
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void cameraNodeType3_fromFile(File *file_ptr, ZoomCameraNode *this);
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void cameraNodeType3_getPosition(ZoomCameraNode *this, f32 position[3]);
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void cameraNodeType3_getHorizontalAndVerticalSpeed(ZoomCameraNode *this, f32 *horizontal_speed, f32 *vertical_speed);
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void cameraNodeType3_getRotationAndAccelaration(ZoomCameraNode *this, f32 *rotation, f32 *accelaration);
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/*
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* Sets 0 to pitch, 1 to yaw and 2 to roll
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*/
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void cameraNodeType3_getPositionWithPitchYawRoll(ZoomCameraNode *this, f32 pitch_yaw_roll[3]);
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f32 cameraNodeType3_getCloseDistance(ZoomCameraNode *this);
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f32 cameraNodeType3_getFarDistance(ZoomCameraNode *this);
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typedef struct {
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s32 unknownFlag;
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} RandomCameraNode;
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RandomCameraNode *cameraNodeType4_init();
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void cameraNodeType4_free(RandomCameraNode *this);
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void cameraNodeType4_fromFile(File *file_ptr, RandomCameraNode *this);
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#endif
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