Files
banjo-kazooie/src/core1/depthbuffer.c
T
2026-07-20 00:59:25 +00:00

73 lines
2.0 KiB
C

#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
struct {
u16 *data;
bool unk4;
} sDepthBuffer;
void depthbuffer_clear(Gfx **gfx) {
depthbuffer_clearRegion(gfx, 0, 0, gFramebufferWidth, gFramebufferHeight, gFramebuffers[getActiveFramebuffer()]);
}
void depthbuffer_clearRegion(Gfx **gfx, s32 x, s32 y, s32 w, s32 h, void *color_buffer) {
if ((sDepthBuffer.data != NULL) && ((getGameMode() != GAME_MODE_4_PAUSED) || gsworld_getEnableDraw())) {
gDPPipeSync((*gfx)++);
gDPSetColorImage((*gfx)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, OS_K0_TO_PHYSICAL(sDepthBuffer.data));
gDPSetCycleType((*gfx)++, G_CYC_FILL);
gDPSetRenderMode((*gfx)++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor((*gfx)++, (GPACK_ZDZ(G_MAXFBZ, 0) << 16) | GPACK_ZDZ(G_MAXFBZ, 0));
gDPScisFillRectangle((*gfx)++, x, y, x + w - 1, y + h - 1);
gDPPipeSync((*gfx)++);
gDPSetColorImage((*gfx)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, OS_K0_TO_PHYSICAL(color_buffer));
}
}
bool depthbuffer_getUnk4(void) {
return sDepthBuffer.unk4;
}
bool depthbuffer_isDataPtrSet(void) {
return sDepthBuffer.data != NULL;
}
void depthbuffer_stub(void) {}
void depthbuffer_enable(bool enable) {
u16 *var_v0;
if (enable) {
sDepthBuffer.data = (u16 *) D_8000E800;
var_v0 = sDepthBuffer.data;
while (((s32) sDepthBuffer.data) % 64) {
sDepthBuffer.data = var_v0 + 1;
var_v0 = sDepthBuffer.data;
}
do { } while ((D_8000E800 && 1) * 0); //remove this
} else {
sDepthBuffer.data = NULL;
}
sDepthBuffer.unk4 = FALSE;
}
void depthbuffer_setUnk4(bool value) {
sDepthBuffer.unk4 = sDepthBuffer.data && value;
}
void depthbuffer_set(Gfx **gfx) {
if (sDepthBuffer.data && getGameMode() != GAME_MODE_4_PAUSED) {
gDPPipeSync((*gfx)++);
gDPSetDepthImage((*gfx)++, sDepthBuffer.data);
}
}
void *depthbuffer_getDataPtr(void) {
return sDepthBuffer.data;
}