Files
banjo-kazooie/include/core2/core2.h
T
mariob92 ab362d1fb0 document playerPosition code
src/core2/code_11460.c
2026-02-03 03:14:50 +00:00

32 lines
957 B
C

#ifndef __CORE_2_H__
#define __CORE_2_H__
#include "core2/timedfunc.h"
#include "gc/gc.h"
#include "core2/code_6DA30.h"
#include "core2/anctrl.h"
void func_80351A04(Struct68s *arg0, s32 arg1);
void func_80351A14(Struct68s *arg0, Struct68DrawMethod arg1);
void func_8035179C_copyPosition(Struct68s* arg0, f32 arg1[3]);
void func_80351814(Struct68s *arg0, f32 arg1[3]);
f32 func_80351830(Struct68s *arg0);
extern void sfxsource_setSampleRate(u8, s32);
void playerPosition_init(void);
void playerPosition_func_8029842C(void);
void playerPosition_func_80298464(f32 position[3]);
void playerPosition_set(f32 position[3]);
void playerPosition_setY(f32 value);
void playerPosition_get(f32 position[3]);
f32 playerPosition_getY(void);
void playerPosition_func_80298504(f32 arg0[3]);
void playerPosition_addY(f32 value);
void playerPosition_getOffset(f32 offset[3]);
void playerPosition_setOffset(f32 offset[3]);
void playerPosition_applyOffset(void);
#endif