#include "Game/AI/Action/actionCameraEventPolarCoordPlayerRel.h"

namespace uking::action {

CameraEventPolarCoordPlayerRel::CameraEventPolarCoordPlayerRel(const InitArg& arg)
    : CameraEventPolarCoordPlayer(arg) {}

CameraEventPolarCoordPlayerRel::~CameraEventPolarCoordPlayerRel() = default;

}  // namespace uking::action
