#include "Game/AI/Action/actionCameraLockOnAimingAt.h"

namespace uking::action {

CameraLockOnAimingAt::CameraLockOnAimingAt(const InitArg& arg) : CameraAction(arg) {}

CameraLockOnAimingAt::~CameraLockOnAimingAt() = default;

}  // namespace uking::action
