#pragma once

// DO NOT EDIT. This file is automatically generated.

#include "KingSystem/GameData/gdtCommonFlags.h"
#include "KingSystem/GameData/gdtFlagUtils.h"

namespace ksys::gdt {

// clang-format off

bool getFlagGenericBool(FlagHandle handle, bool debug = false);
s32 getFlagGenericS32(FlagHandle handle, bool debug = false);

bool getFlag_100enemy_Activated(bool debug = false);
void setFlag_100enemy_Activated(bool value, bool debug = false);
void resetFlag_100enemy_Activated(bool debug = false);
bool getFlag_100enemy_Battle(bool debug = false);
void setFlag_100enemy_Battle(bool value, bool debug = false);
void resetFlag_100enemy_Battle(bool debug = false);
bool getFlag_100enemy_Clear_Junior(bool debug = false);
void setFlag_100enemy_Clear_Junior(bool value, bool debug = false);
void resetFlag_100enemy_Clear_Junior(bool debug = false);
bool getFlag_100enemy_Clear_Middle(bool debug = false);
void setFlag_100enemy_Clear_Middle(bool value, bool debug = false);
void resetFlag_100enemy_Clear_Middle(bool debug = false);
bool getFlag_100enemy_Clear_Senior(bool debug = false);
void setFlag_100enemy_Clear_Senior(bool value, bool debug = false);
void resetFlag_100enemy_Clear_Senior(bool debug = false);
bool getFlag_100enemy_ClearDark_1(bool debug = false);
void setFlag_100enemy_ClearDark_1(bool value, bool debug = false);
void resetFlag_100enemy_ClearDark_1(bool debug = false);
bool getFlag_100enemy_ClearDark_2(bool debug = false);
void setFlag_100enemy_ClearDark_2(bool value, bool debug = false);
void resetFlag_100enemy_ClearDark_2(bool debug = false);
bool getFlag_100enemy_ClearDark_3(bool debug = false);
void setFlag_100enemy_ClearDark_3(bool value, bool debug = false);
void resetFlag_100enemy_ClearDark_3(bool debug = false);
bool getFlag_100enemy_ClearDark_4(bool debug = false);
void setFlag_100enemy_ClearDark_4(bool value, bool debug = false);
void resetFlag_100enemy_ClearDark_4(bool debug = false);
bool getFlag_100enemy_ClearDark_5(bool debug = false);
void setFlag_100enemy_ClearDark_5(bool value, bool debug = false);
void resetFlag_100enemy_ClearDark_5(bool debug = false);
bool getFlag_100enemy_ClearScene_1(bool debug = false);
void setFlag_100enemy_ClearScene_1(bool value, bool debug = false);
void resetFlag_100enemy_ClearScene_1(bool debug = false);
bool getFlag_100enemy_ClearScene_2(bool debug = false);
void setFlag_100enemy_ClearScene_2(bool value, bool debug = false);
void resetFlag_100enemy_ClearScene_2(bool debug = false);
bool getFlag_100enemy_ClearScene_3(bool debug = false);
void setFlag_100enemy_ClearScene_3(bool value, bool debug = false);
void resetFlag_100enemy_ClearScene_3(bool debug = false);
bool getFlag_100enemy_ClearScene_4(bool debug = false);
void setFlag_100enemy_ClearScene_4(bool value, bool debug = false);
void resetFlag_100enemy_ClearScene_4(bool debug = false);
bool getFlag_100enemy_ClearScene_5(bool debug = false);
void setFlag_100enemy_ClearScene_5(bool value, bool debug = false);
void resetFlag_100enemy_ClearScene_5(bool debug = false);
bool getFlag_100enemy_ClearScene_6(bool debug = false);
void setFlag_100enemy_ClearScene_6(bool value, bool debug = false);
void resetFlag_100enemy_ClearScene_6(bool debug = false);
bool getFlag_100enemy_ClearScene_7(bool debug = false);
void setFlag_100enemy_ClearScene_7(bool value, bool debug = false);
void resetFlag_100enemy_ClearScene_7(bool debug = false);
bool getFlag_100enemy_ClearScene_8(bool debug = false);
void setFlag_100enemy_ClearScene_8(bool value, bool debug = false);
void resetFlag_100enemy_ClearScene_8(bool debug = false);
bool getFlag_100enemy_ClearScene_9(bool debug = false);
void setFlag_100enemy_ClearScene_9(bool value, bool debug = false);
void resetFlag_100enemy_ClearScene_9(bool debug = false);
s32 getFlag_100enemy_CurrentCourse(bool debug = false);
void increaseFlag_100enemy_CurrentCourse(s32 value, bool debug = false);
void setFlag_100enemy_CurrentCourse(s32 value, bool debug = false);
void resetFlag_100enemy_CurrentCourse(bool debug = false);
bool getFlag_100enemy_CurrentCourse_Junior(bool debug = false);
void setFlag_100enemy_CurrentCourse_Junior(bool value, bool debug = false);
void resetFlag_100enemy_CurrentCourse_Junior(bool debug = false);
bool getFlag_100enemy_CurrentCourse_Middle(bool debug = false);
void setFlag_100enemy_CurrentCourse_Middle(bool value, bool debug = false);
void resetFlag_100enemy_CurrentCourse_Middle(bool debug = false);
bool getFlag_100enemy_CurrentCourse_Senior(bool debug = false);
void setFlag_100enemy_CurrentCourse_Senior(bool value, bool debug = false);
void resetFlag_100enemy_CurrentCourse_Senior(bool debug = false);
bool getFlag_100enemy_Finish(bool debug = false);
void setFlag_100enemy_Finish(bool value, bool debug = false);
void resetFlag_100enemy_Finish(bool debug = false);
bool getFlag_100enemy_IsPlayNow_ActivatedDemo(bool debug = false);
void setFlag_100enemy_IsPlayNow_ActivatedDemo(bool value, bool debug = false);
void resetFlag_100enemy_IsPlayNow_ActivatedDemo(bool debug = false);
bool getFlag_100enemy_KillMasterSwordBaseAttention(bool debug = false);
void setFlag_100enemy_KillMasterSwordBaseAttention(bool value, bool debug = false);
void resetFlag_100enemy_KillMasterSwordBaseAttention(bool debug = false);
s32 getFlag_100enemy_Now_Floor_Number(bool debug = false);
void increaseFlag_100enemy_Now_Floor_Number(s32 value, bool debug = false);
void setFlag_100enemy_Now_Floor_Number(s32 value, bool debug = false);
void resetFlag_100enemy_Now_Floor_Number(bool debug = false);
bool getFlag_100enemy_Sheath_BindUpdateSkip(bool debug = false);
void setFlag_100enemy_Sheath_BindUpdateSkip(bool value, bool debug = false);
void resetFlag_100enemy_Sheath_BindUpdateSkip(bool debug = false);
s32 getFlag_100enemy_SwordPower_StartTmp(bool debug = false);
void increaseFlag_100enemy_SwordPower_StartTmp(s32 value, bool debug = false);
void setFlag_100enemy_SwordPower_StartTmp(s32 value, bool debug = false);
void resetFlag_100enemy_SwordPower_StartTmp(bool debug = false);
bool getFlag_100enemy_VanishPreist(bool debug = false);
void setFlag_100enemy_VanishPreist(bool value, bool debug = false);
void resetFlag_100enemy_VanishPreist(bool debug = false);
bool getFlag_100enemy_VanishShield(bool debug = false);
void setFlag_100enemy_VanishShield(bool value, bool debug = false);
void resetFlag_100enemy_VanishShield(bool debug = false);
bool getFlag_Access_AllTerminalElectric(bool debug = false);
void setFlag_Access_AllTerminalElectric(bool value, bool debug = false);
void resetFlag_Access_AllTerminalElectric(bool debug = false);
bool getFlag_Access_AllTerminalFinalTrial(bool debug = false);
void setFlag_Access_AllTerminalFinalTrial(bool value, bool debug = false);
void resetFlag_Access_AllTerminalFinalTrial(bool debug = false);
bool getFlag_Access_AllTerminalFire(bool debug = false);
void setFlag_Access_AllTerminalFire(bool value, bool debug = false);
void resetFlag_Access_AllTerminalFire(bool debug = false);
bool getFlag_Access_AllTerminalWater(bool debug = false);
void setFlag_Access_AllTerminalWater(bool value, bool debug = false);
void resetFlag_Access_AllTerminalWater(bool debug = false);
bool getFlag_Access_AllTerminalWind(bool debug = false);
void setFlag_Access_AllTerminalWind(bool value, bool debug = false);
void resetFlag_Access_AllTerminalWind(bool debug = false);
void getFlag_AccountMiiName(char const** value, bool debug = false);
void setFlag_AccountMiiName(const sead::SafeString& value, bool debug = false);
void resetFlag_AccountMiiName(bool debug = false);
bool getFlag_Active_RemainsElectric(bool debug = false);
void setFlag_Active_RemainsElectric(bool value, bool debug = false);
void resetFlag_Active_RemainsElectric(bool debug = false);
bool getFlag_Active_RemainsFire(bool debug = false);
void setFlag_Active_RemainsFire(bool value, bool debug = false);
void resetFlag_Active_RemainsFire(bool debug = false);
bool getFlag_Active_RemainsFireBefore(bool debug = false);
void setFlag_Active_RemainsFireBefore(bool value, bool debug = false);
void resetFlag_Active_RemainsFireBefore(bool debug = false);
bool getFlag_Active_RemainsWater(bool debug = false);
void setFlag_Active_RemainsWater(bool value, bool debug = false);
void resetFlag_Active_RemainsWater(bool debug = false);
bool getFlag_Active_RemainsWind(bool debug = false);
void setFlag_Active_RemainsWind(bool value, bool debug = false);
void resetFlag_Active_RemainsWind(bool debug = false);
void getFlag_ActorName_SeakSensor_Slot0(char const** value, bool debug = false);
void setFlag_ActorName_SeakSensor_Slot0(const sead::SafeString& value, bool debug = false);
void resetFlag_ActorName_SeakSensor_Slot0(bool debug = false);
void getFlag_ActorName_SeakSensor_Slot1(char const** value, bool debug = false);
void setFlag_ActorName_SeakSensor_Slot1(const sead::SafeString& value, bool debug = false);
void resetFlag_ActorName_SeakSensor_Slot1(bool debug = false);
void getFlag_ActorName_SeakSensor_Slot2(char const** value, bool debug = false);
void setFlag_ActorName_SeakSensor_Slot2(const sead::SafeString& value, bool debug = false);
void resetFlag_ActorName_SeakSensor_Slot2(bool debug = false);
void getFlag_AlbumPictureActorName(char const** value, s32 idx, bool debug = false);
void setFlag_AlbumPictureActorName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_AlbumPictureActorName(s32 idx, bool debug = false);
s32 getFlag_AlbumPictureIndex(s32 idx, bool debug = false);
void increaseFlag_AlbumPictureIndex(s32 value, s32 idx, bool debug = false);
void setFlag_AlbumPictureIndex(s32 value, s32 idx, bool debug = false);
void resetFlag_AlbumPictureIndex(s32 idx, bool debug = false);
s32 getFlag_AlbumPictureSize(s32 idx, bool debug = false);
void increaseFlag_AlbumPictureSize(s32 value, s32 idx, bool debug = false);
void setFlag_AlbumPictureSize(s32 value, s32 idx, bool debug = false);
void resetFlag_AlbumPictureSize(s32 idx, bool debug = false);
void getFlag_AlbumSaveDistrictName(char const** value, s32 idx, bool debug = false);
void setFlag_AlbumSaveDistrictName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_AlbumSaveDistrictName(s32 idx, bool debug = false);
void getFlag_AlbumSaveLocationName(char const** value, s32 idx, bool debug = false);
void setFlag_AlbumSaveLocationName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_AlbumSaveLocationName(s32 idx, bool debug = false);
s32 getFlag_AllMaterialValue(bool debug = false);
void increaseFlag_AllMaterialValue(s32 value, bool debug = false);
void setFlag_AllMaterialValue(s32 value, bool debug = false);
void resetFlag_AllMaterialValue(bool debug = false);
bool getFlag_AmiiboItemOnOff(bool debug = false);
void setFlag_AmiiboItemOnOff(bool value, bool debug = false);
void resetFlag_AmiiboItemOnOff(bool debug = false);
s32 getFlag_AmiiboLastTouchDate(bool debug = false);
void increaseFlag_AmiiboLastTouchDate(s32 value, bool debug = false);
void setFlag_AmiiboLastTouchDate(s32 value, bool debug = false);
void resetFlag_AmiiboLastTouchDate(bool debug = false);
void getFlag_AmiiboTouchHistory(char const** value, s32 idx, bool debug = false);
void setFlag_AmiiboTouchHistory(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_AmiiboTouchHistory(s32 idx, bool debug = false);
void getFlag_AmiiboTouchHistoryTotal(char const** value, s32 idx, bool debug = false);
void setFlag_AmiiboTouchHistoryTotal(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_AmiiboTouchHistoryTotal(s32 idx, bool debug = false);
s32 getFlag_AmountRupeeForNextRevivalFountain(bool debug = false);
void increaseFlag_AmountRupeeForNextRevivalFountain(s32 value, bool debug = false);
void setFlag_AmountRupeeForNextRevivalFountain(s32 value, bool debug = false);
void resetFlag_AmountRupeeForNextRevivalFountain(bool debug = false);
s32 getFlag_AmountRupeeForRevivalFountain1(bool debug = false);
void increaseFlag_AmountRupeeForRevivalFountain1(s32 value, bool debug = false);
void setFlag_AmountRupeeForRevivalFountain1(s32 value, bool debug = false);
void resetFlag_AmountRupeeForRevivalFountain1(bool debug = false);
s32 getFlag_AmountRupeeForRevivalFountain2(bool debug = false);
void increaseFlag_AmountRupeeForRevivalFountain2(s32 value, bool debug = false);
void setFlag_AmountRupeeForRevivalFountain2(s32 value, bool debug = false);
void resetFlag_AmountRupeeForRevivalFountain2(bool debug = false);
s32 getFlag_AmountRupeeForRevivalFountain3(bool debug = false);
void increaseFlag_AmountRupeeForRevivalFountain3(s32 value, bool debug = false);
void setFlag_AmountRupeeForRevivalFountain3(s32 value, bool debug = false);
void resetFlag_AmountRupeeForRevivalFountain3(bool debug = false);
s32 getFlag_AmountRupeeForRevivalFountain4(bool debug = false);
void increaseFlag_AmountRupeeForRevivalFountain4(s32 value, bool debug = false);
void setFlag_AmountRupeeForRevivalFountain4(s32 value, bool debug = false);
void resetFlag_AmountRupeeForRevivalFountain4(bool debug = false);
s32 getFlag_AmountRupeeForRevivalFountain5(bool debug = false);
void increaseFlag_AmountRupeeForRevivalFountain5(s32 value, bool debug = false);
void setFlag_AmountRupeeForRevivalFountain5(s32 value, bool debug = false);
void resetFlag_AmountRupeeForRevivalFountain5(bool debug = false);
bool getFlag_AncientLabo_NPC002_Son(bool debug = false);
void setFlag_AncientLabo_NPC002_Son(bool value, bool debug = false);
void resetFlag_AncientLabo_NPC002_Son(bool debug = false);
bool getFlag_AnimalMaster_Appearance(bool debug = false);
void setFlag_AnimalMaster_Appearance(bool value, bool debug = false);
void resetFlag_AnimalMaster_Appearance(bool debug = false);
bool getFlag_AnimalMaster_Existence(bool debug = false);
void setFlag_AnimalMaster_Existence(bool value, bool debug = false);
void resetFlag_AnimalMaster_Existence(bool debug = false);
bool getFlag_AoC_DragonFireChallengeRing_Advent(bool debug = false);
void setFlag_AoC_DragonFireChallengeRing_Advent(bool value, bool debug = false);
void resetFlag_AoC_DragonFireChallengeRing_Advent(bool debug = false);
bool getFlag_AoC_HardMode_Enabled(bool debug = false);
void setFlag_AoC_HardMode_Enabled(bool value, bool debug = false);
void resetFlag_AoC_HardMode_Enabled(bool debug = false);
void getFlag_AoC_RandomSpawnTreasure_Contents(char const** value, s32 idx, bool debug = false);
void setFlag_AoC_RandomSpawnTreasure_Contents(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_AoC_RandomSpawnTreasure_Contents(s32 idx, bool debug = false);
bool getFlag_AoC_RandomSpawnTreasure_IsRandomized(bool debug = false);
void setFlag_AoC_RandomSpawnTreasure_IsRandomized(bool value, bool debug = false);
void resetFlag_AoC_RandomSpawnTreasure_IsRandomized(bool debug = false);
bool getFlag_AoC_TestProg_Imoto_Flag_00(bool debug = false);
void setFlag_AoC_TestProg_Imoto_Flag_00(bool value, bool debug = false);
void resetFlag_AoC_TestProg_Imoto_Flag_00(bool debug = false);
s32 getFlag_AoC_TestProg_Imoto_TagCount_00(bool debug = false);
void increaseFlag_AoC_TestProg_Imoto_TagCount_00(s32 value, bool debug = false);
void setFlag_AoC_TestProg_Imoto_TagCount_00(s32 value, bool debug = false);
void resetFlag_AoC_TestProg_Imoto_TagCount_00(bool debug = false);
bool getFlag_AocTestEx_Omosako_IsPastWorld(bool debug = false);
void setFlag_AocTestEx_Omosako_IsPastWorld(bool value, bool debug = false);
void resetFlag_AocTestEx_Omosako_IsPastWorld(bool debug = false);
void getFlag_AocTestEx_Omosako_ReturnToMainField_Position(sead::Vector3f* value, bool debug = false);
void setFlag_AocTestEx_Omosako_ReturnToMainField_Position(const sead::Vector3f& value, bool debug = false);
void resetFlag_AocTestEx_Omosako_ReturnToMainField_Position(bool debug = false);
f32 getFlag_AocTestEx_Omosako_ReturnToMainField_Rotation(bool debug = false);
void setFlag_AocTestEx_Omosako_ReturnToMainField_Rotation(f32 value, bool debug = false);
void resetFlag_AocTestEx_Omosako_ReturnToMainField_Rotation(bool debug = false);
s32 getFlag_AocTestEx_Omosako_SandOfTime_Num(bool debug = false);
void increaseFlag_AocTestEx_Omosako_SandOfTime_Num(s32 value, bool debug = false);
void setFlag_AocTestEx_Omosako_SandOfTime_Num(s32 value, bool debug = false);
void resetFlag_AocTestEx_Omosako_SandOfTime_Num(bool debug = false);
f32 getFlag_AocTestEx_Omosako_SandOfTime_Rate(bool debug = false);
void setFlag_AocTestEx_Omosako_SandOfTime_Rate(f32 value, bool debug = false);
void resetFlag_AocTestEx_Omosako_SandOfTime_Rate(bool debug = false);
s32 getFlag_AoCVerAtLastPlay(bool debug = false);
void increaseFlag_AoCVerAtLastPlay(s32 value, bool debug = false);
void setFlag_AoCVerAtLastPlay(s32 value, bool debug = false);
void resetFlag_AoCVerAtLastPlay(bool debug = false);
bool getFlag_App_ActiveMenu(bool debug = false);
void setFlag_App_ActiveMenu(bool value, bool debug = false);
void resetFlag_App_ActiveMenu(bool debug = false);
s32 getFlag_App_Award_StepCountTotal(bool debug = false);
void increaseFlag_App_Award_StepCountTotal(s32 value, bool debug = false);
void setFlag_App_Award_StepCountTotal(s32 value, bool debug = false);
void resetFlag_App_Award_StepCountTotal(bool debug = false);
void getFlag_App_DungeonRadar_DungeonDistance(char const** value, bool debug = false);
void setFlag_App_DungeonRadar_DungeonDistance(const sead::SafeString& value, bool debug = false);
void resetFlag_App_DungeonRadar_DungeonDistance(bool debug = false);
s32 getFlag_App_ExtendUsePoint(bool debug = false);
void increaseFlag_App_ExtendUsePoint(s32 value, bool debug = false);
void setFlag_App_ExtendUsePoint(s32 value, bool debug = false);
void resetFlag_App_ExtendUsePoint(bool debug = false);
s32 getFlag_App_Map_ForceSetScaleLevelWhenMiniMap(bool debug = false);
void increaseFlag_App_Map_ForceSetScaleLevelWhenMiniMap(s32 value, bool debug = false);
void setFlag_App_Map_ForceSetScaleLevelWhenMiniMap(s32 value, bool debug = false);
void resetFlag_App_Map_ForceSetScaleLevelWhenMiniMap(bool debug = false);
f32 getFlag_App_Map_Scale(bool debug = false);
void setFlag_App_Map_Scale(f32 value, bool debug = false);
void resetFlag_App_Map_Scale(bool debug = false);
void getFlag_App_Map_WarpLocationName(char const** value, bool debug = false);
void setFlag_App_Map_WarpLocationName(const sead::SafeString& value, bool debug = false);
void resetFlag_App_Map_WarpLocationName(bool debug = false);
s32 getFlag_App_Menu_ButtonOrder(s32 idx, bool debug = false);
void increaseFlag_App_Menu_ButtonOrder(s32 value, s32 idx, bool debug = false);
void setFlag_App_Menu_ButtonOrder(s32 value, s32 idx, bool debug = false);
void resetFlag_App_Menu_ButtonOrder(s32 idx, bool debug = false);
s32 getFlag_App_Menu_NewFlag(bool debug = false);
void increaseFlag_App_Menu_NewFlag(s32 value, bool debug = false);
void setFlag_App_Menu_NewFlag(s32 value, bool debug = false);
void resetFlag_App_Menu_NewFlag(bool debug = false);
s32 getFlag_App_Pedometer_StepCount(bool debug = false);
void increaseFlag_App_Pedometer_StepCount(s32 value, bool debug = false);
void setFlag_App_Pedometer_StepCount(s32 value, bool debug = false);
void resetFlag_App_Pedometer_StepCount(bool debug = false);
bool getFlag_App_SeakSensor_IsEnabled(bool debug = false);
void setFlag_App_SeakSensor_IsEnabled(bool value, bool debug = false);
void resetFlag_App_SeakSensor_IsEnabled(bool debug = false);
s32 getFlag_App_SeakSensor_SearchMode(bool debug = false);
void increaseFlag_App_SeakSensor_SearchMode(s32 value, bool debug = false);
void setFlag_App_SeakSensor_SearchMode(s32 value, bool debug = false);
void resetFlag_App_SeakSensor_SearchMode(bool debug = false);
s32 getFlag_App_SeakSensor_SlotIdx(bool debug = false);
void increaseFlag_App_SeakSensor_SlotIdx(s32 value, bool debug = false);
void setFlag_App_SeakSensor_SlotIdx(s32 value, bool debug = false);
void resetFlag_App_SeakSensor_SlotIdx(bool debug = false);
bool getFlag_App_Slowtimer_OnOff(bool debug = false);
void setFlag_App_Slowtimer_OnOff(bool value, bool debug = false);
void resetFlag_App_Slowtimer_OnOff(bool debug = false);
bool getFlag_Appear_Boss_FinalTrial(bool debug = false);
void setFlag_Appear_Boss_FinalTrial(bool value, bool debug = false);
void resetFlag_Appear_Boss_FinalTrial(bool debug = false);
bool getFlag_Appear_PGanonElectric(bool debug = false);
void setFlag_Appear_PGanonElectric(bool value, bool debug = false);
void resetFlag_Appear_PGanonElectric(bool debug = false);
bool getFlag_Appear_PGanonFire(bool debug = false);
void setFlag_Appear_PGanonFire(bool value, bool debug = false);
void resetFlag_Appear_PGanonFire(bool debug = false);
bool getFlag_Appear_PGanonWater(bool debug = false);
void setFlag_Appear_PGanonWater(bool value, bool debug = false);
void resetFlag_Appear_PGanonWater(bool debug = false);
bool getFlag_Appear_PGanonWind(bool debug = false);
void setFlag_Appear_PGanonWind(bool value, bool debug = false);
void resetFlag_Appear_PGanonWind(bool debug = false);
bool getFlag_AssassinBoss_TreasureBoxCreate(bool debug = false);
void setFlag_AssassinBoss_TreasureBoxCreate(bool value, bool debug = false);
void resetFlag_AssassinBoss_TreasureBoxCreate(bool debug = false);
bool getFlag_AssassinHideoutinKilled(bool debug = false);
void setFlag_AssassinHideoutinKilled(bool value, bool debug = false);
void resetFlag_AssassinHideoutinKilled(bool debug = false);
bool getFlag_AttackedNPC_Set1_Saved(bool debug = false);
void setFlag_AttackedNPC_Set1_Saved(bool value, bool debug = false);
void resetFlag_AttackedNPC_Set1_Saved(bool debug = false);
bool getFlag_AttackedNPC_Set2_Saved(bool debug = false);
void setFlag_AttackedNPC_Set2_Saved(bool value, bool debug = false);
void resetFlag_AttackedNPC_Set2_Saved(bool debug = false);
bool getFlag_AttackedNPC_Set3_Saved(bool debug = false);
void setFlag_AttackedNPC_Set3_Saved(bool value, bool debug = false);
void resetFlag_AttackedNPC_Set3_Saved(bool debug = false);
bool getFlag_AttackedNPC_Set4_Saved(bool debug = false);
void setFlag_AttackedNPC_Set4_Saved(bool value, bool debug = false);
void resetFlag_AttackedNPC_Set4_Saved(bool debug = false);
bool getFlag_AttackedNPC_Set5_Saved(bool debug = false);
void setFlag_AttackedNPC_Set5_Saved(bool value, bool debug = false);
void resetFlag_AttackedNPC_Set5_Saved(bool debug = false);
bool getFlag_AttackedNPC_Set6_Saved(bool debug = false);
void setFlag_AttackedNPC_Set6_Saved(bool value, bool debug = false);
void resetFlag_AttackedNPC_Set6_Saved(bool debug = false);
bool getFlag_AttackedNPC_Set6_Wander(bool debug = false);
void setFlag_AttackedNPC_Set6_Wander(bool value, bool debug = false);
void resetFlag_AttackedNPC_Set6_Wander(bool debug = false);
bool getFlag_AttackedNPC_Set7_Saved(bool debug = false);
void setFlag_AttackedNPC_Set7_Saved(bool value, bool debug = false);
void resetFlag_AttackedNPC_Set7_Saved(bool debug = false);
bool getFlag_AttackedNPC_Set8_Saved(bool debug = false);
void setFlag_AttackedNPC_Set8_Saved(bool value, bool debug = false);
void resetFlag_AttackedNPC_Set8_Saved(bool debug = false);
bool getFlag_AutoSaveOnOff(bool debug = false);
void setFlag_AutoSaveOnOff(bool value, bool debug = false);
void resetFlag_AutoSaveOnOff(bool debug = false);
s32 getFlag_BalladOfHero_ChallengClearCount(bool debug = false);
void increaseFlag_BalladOfHero_ChallengClearCount(s32 value, bool debug = false);
void setFlag_BalladOfHero_ChallengClearCount(s32 value, bool debug = false);
void resetFlag_BalladOfHero_ChallengClearCount(bool debug = false);
bool getFlag_BalladOfHeroes_Activated(bool debug = false);
void setFlag_BalladOfHeroes_Activated(bool value, bool debug = false);
void resetFlag_BalladOfHeroes_Activated(bool debug = false);
s32 getFlag_BalladOfHeroes_ChainRing_Running(bool debug = false);
void increaseFlag_BalladOfHeroes_ChainRing_Running(s32 value, bool debug = false);
void setFlag_BalladOfHeroes_ChainRing_Running(s32 value, bool debug = false);
void resetFlag_BalladOfHeroes_ChainRing_Running(bool debug = false);
bool getFlag_BalladOfHeroes_FinalShutter_Close(bool debug = false);
void setFlag_BalladOfHeroes_FinalShutter_Close(bool value, bool debug = false);
void resetFlag_BalladOfHeroes_FinalShutter_Close(bool debug = false);
bool getFlag_BalladOfHeroes_Finish(bool debug = false);
void setFlag_BalladOfHeroes_Finish(bool value, bool debug = false);
void resetFlag_BalladOfHeroes_Finish(bool debug = false);
bool getFlag_BalladOfHeroes_Retire(bool debug = false);
void setFlag_BalladOfHeroes_Retire(bool value, bool debug = false);
void resetFlag_BalladOfHeroes_Retire(bool debug = false);
bool getFlag_BalladOfHeroes_Retire_Dungeon04(bool debug = false);
void setFlag_BalladOfHeroes_Retire_Dungeon04(bool value, bool debug = false);
void resetFlag_BalladOfHeroes_Retire_Dungeon04(bool debug = false);
bool getFlag_BalladOfHeroes_Step02(bool debug = false);
void setFlag_BalladOfHeroes_Step02(bool value, bool debug = false);
void resetFlag_BalladOfHeroes_Step02(bool debug = false);
bool getFlag_BalladOfHeroes_Step02_Dungeon01(bool debug = false);
void setFlag_BalladOfHeroes_Step02_Dungeon01(bool value, bool debug = false);
void resetFlag_BalladOfHeroes_Step02_Dungeon01(bool debug = false);
bool getFlag_BalladOfHeroes_Step02_Dungeon02(bool debug = false);
void setFlag_BalladOfHeroes_Step02_Dungeon02(bool value, bool debug = false);
void resetFlag_BalladOfHeroes_Step02_Dungeon02(bool debug = false);
bool getFlag_BalladOfHeroes_Step02_Dungeon03(bool debug = false);
void setFlag_BalladOfHeroes_Step02_Dungeon03(bool value, bool debug = false);
void resetFlag_BalladOfHeroes_Step02_Dungeon03(bool debug = false);
bool getFlag_BalladOfHeroes_Step03(bool debug = false);
void setFlag_BalladOfHeroes_Step03(bool value, bool debug = false);
void resetFlag_BalladOfHeroes_Step03(bool debug = false);
bool getFlag_BalladOfHeroes_Step2_Dungeon4(bool debug = false);
void setFlag_BalladOfHeroes_Step2_Dungeon4(bool value, bool debug = false);
void resetFlag_BalladOfHeroes_Step2_Dungeon4(bool debug = false);
bool getFlag_BalladOfHeroGerudo_Activated(bool debug = false);
void setFlag_BalladOfHeroGerudo_Activated(bool value, bool debug = false);
void resetFlag_BalladOfHeroGerudo_Activated(bool debug = false);
bool getFlag_BalladOfHeroGerudo_AppearDungeon01(bool debug = false);
void setFlag_BalladOfHeroGerudo_AppearDungeon01(bool value, bool debug = false);
void resetFlag_BalladOfHeroGerudo_AppearDungeon01(bool debug = false);
bool getFlag_BalladOfHeroGerudo_AppearDungeon02(bool debug = false);
void setFlag_BalladOfHeroGerudo_AppearDungeon02(bool value, bool debug = false);
void resetFlag_BalladOfHeroGerudo_AppearDungeon02(bool debug = false);
bool getFlag_BalladOfHeroGerudo_AppearDungeon03(bool debug = false);
void setFlag_BalladOfHeroGerudo_AppearDungeon03(bool value, bool debug = false);
void resetFlag_BalladOfHeroGerudo_AppearDungeon03(bool debug = false);
bool getFlag_BalladOfHeroGerudo_AssasinGrabAncientBall(bool debug = false);
void setFlag_BalladOfHeroGerudo_AssasinGrabAncientBall(bool value, bool debug = false);
void resetFlag_BalladOfHeroGerudo_AssasinGrabAncientBall(bool debug = false);
bool getFlag_BalladOfHeroGerudo_DieCurse(bool debug = false);
void setFlag_BalladOfHeroGerudo_DieCurse(bool value, bool debug = false);
void resetFlag_BalladOfHeroGerudo_DieCurse(bool debug = false);
bool getFlag_BalladOfHeroGerudo_Finish(bool debug = false);
void setFlag_BalladOfHeroGerudo_Finish(bool value, bool debug = false);
void resetFlag_BalladOfHeroGerudo_Finish(bool debug = false);
bool getFlag_BalladOfHeroGerudo_GenerateCurse(bool debug = false);
void setFlag_BalladOfHeroGerudo_GenerateCurse(bool value, bool debug = false);
void resetFlag_BalladOfHeroGerudo_GenerateCurse(bool debug = false);
bool getFlag_BalladOfHeroGerudo_LostAncientBall(bool debug = false);
void setFlag_BalladOfHeroGerudo_LostAncientBall(bool value, bool debug = false);
void resetFlag_BalladOfHeroGerudo_LostAncientBall(bool debug = false);
bool getFlag_BalladOfHeroGerudo_OutsideHideout_Ball02(bool debug = false);
void setFlag_BalladOfHeroGerudo_OutsideHideout_Ball02(bool value, bool debug = false);
void resetFlag_BalladOfHeroGerudo_OutsideHideout_Ball02(bool debug = false);
bool getFlag_BalladOfHeroGerudo_Ready(bool debug = false);
void setFlag_BalladOfHeroGerudo_Ready(bool value, bool debug = false);
void resetFlag_BalladOfHeroGerudo_Ready(bool debug = false);
bool getFlag_BalladOfHeroGoron_Activated(bool debug = false);
void setFlag_BalladOfHeroGoron_Activated(bool value, bool debug = false);
void resetFlag_BalladOfHeroGoron_Activated(bool debug = false);
bool getFlag_BalladOfHeroGoron_AppearDungeon01(bool debug = false);
void setFlag_BalladOfHeroGoron_AppearDungeon01(bool value, bool debug = false);
void resetFlag_BalladOfHeroGoron_AppearDungeon01(bool debug = false);
bool getFlag_BalladOfHeroGoron_AppearDungeon02(bool debug = false);
void setFlag_BalladOfHeroGoron_AppearDungeon02(bool value, bool debug = false);
void resetFlag_BalladOfHeroGoron_AppearDungeon02(bool debug = false);
bool getFlag_BalladOfHeroGoron_AppearDungeon03(bool debug = false);
void setFlag_BalladOfHeroGoron_AppearDungeon03(bool value, bool debug = false);
void resetFlag_BalladOfHeroGoron_AppearDungeon03(bool debug = false);
bool getFlag_BalladOfHeroGoron_DieCurse(bool debug = false);
void setFlag_BalladOfHeroGoron_DieCurse(bool value, bool debug = false);
void resetFlag_BalladOfHeroGoron_DieCurse(bool debug = false);
bool getFlag_BalladOfHeroGoron_Finish(bool debug = false);
void setFlag_BalladOfHeroGoron_Finish(bool value, bool debug = false);
void resetFlag_BalladOfHeroGoron_Finish(bool debug = false);
bool getFlag_BalladOfHeroGoron_FirstKillGolemR(bool debug = false);
void setFlag_BalladOfHeroGoron_FirstKillGolemR(bool value, bool debug = false);
void resetFlag_BalladOfHeroGoron_FirstKillGolemR(bool debug = false);
bool getFlag_BalladOfHeroGoron_GenerateCurse(bool debug = false);
void setFlag_BalladOfHeroGoron_GenerateCurse(bool value, bool debug = false);
void resetFlag_BalladOfHeroGoron_GenerateCurse(bool debug = false);
bool getFlag_BalladOfHeroGoron_Ready(bool debug = false);
void setFlag_BalladOfHeroGoron_Ready(bool value, bool debug = false);
void resetFlag_BalladOfHeroGoron_Ready(bool debug = false);
bool getFlag_BalladOfHeroRito_Activated(bool debug = false);
void setFlag_BalladOfHeroRito_Activated(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_Activated(bool debug = false);
bool getFlag_BalladOfHeroRito_AppearDragonRing(bool debug = false);
void setFlag_BalladOfHeroRito_AppearDragonRing(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_AppearDragonRing(bool debug = false);
bool getFlag_BalladOfHeroRito_AppearDungeon01(bool debug = false);
void setFlag_BalladOfHeroRito_AppearDungeon01(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_AppearDungeon01(bool debug = false);
bool getFlag_BalladOfHeroRito_AppearDungeon02(bool debug = false);
void setFlag_BalladOfHeroRito_AppearDungeon02(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_AppearDungeon02(bool debug = false);
bool getFlag_BalladOfHeroRito_AppearDungeon03(bool debug = false);
void setFlag_BalladOfHeroRito_AppearDungeon03(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_AppearDungeon03(bool debug = false);
bool getFlag_BalladOfHeroRito_ClearDragonRing(bool debug = false);
void setFlag_BalladOfHeroRito_ClearDragonRing(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_ClearDragonRing(bool debug = false);
bool getFlag_BalladOfHeroRito_DieCurse(bool debug = false);
void setFlag_BalladOfHeroRito_DieCurse(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_DieCurse(bool debug = false);
bool getFlag_BalladOfHeroRito_Dragon_Passing(bool debug = false);
void setFlag_BalladOfHeroRito_Dragon_Passing(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_Dragon_Passing(bool debug = false);
void getFlag_BalladOfHeroRito_DragonDemoCameraPos(sead::Vector3f* value, bool debug = false);
void setFlag_BalladOfHeroRito_DragonDemoCameraPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_BalladOfHeroRito_DragonDemoCameraPos(bool debug = false);
void getFlag_BalladOfHeroRito_DragonDemoCameraViewPos(sead::Vector3f* value, bool debug = false);
void setFlag_BalladOfHeroRito_DragonDemoCameraViewPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_BalladOfHeroRito_DragonDemoCameraViewPos(bool debug = false);
bool getFlag_BalladOfHeroRito_DragonEffect(bool debug = false);
void setFlag_BalladOfHeroRito_DragonEffect(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_DragonEffect(bool debug = false);
bool getFlag_BalladOfHeroRito_DragonSuccess(bool debug = false);
void setFlag_BalladOfHeroRito_DragonSuccess(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_DragonSuccess(bool debug = false);
bool getFlag_BalladOfHeroRito_EventClearDungeon01(bool debug = false);
void setFlag_BalladOfHeroRito_EventClearDungeon01(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_EventClearDungeon01(bool debug = false);
bool getFlag_BalladOfHeroRito_Finish(bool debug = false);
void setFlag_BalladOfHeroRito_Finish(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_Finish(bool debug = false);
bool getFlag_BalladOfHeroRito_GenerateCurse(bool debug = false);
void setFlag_BalladOfHeroRito_GenerateCurse(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_GenerateCurse(bool debug = false);
bool getFlag_BalladOfHeroRito_Ready(bool debug = false);
void setFlag_BalladOfHeroRito_Ready(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_Ready(bool debug = false);
bool getFlag_BalladOfHeroRito_TargetEffect(bool debug = false);
void setFlag_BalladOfHeroRito_TargetEffect(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_TargetEffect(bool debug = false);
bool getFlag_BalladOfHeroRito_TargetHittingSuccess(bool debug = false);
void setFlag_BalladOfHeroRito_TargetHittingSuccess(bool value, bool debug = false);
void resetFlag_BalladOfHeroRito_TargetHittingSuccess(bool debug = false);
bool getFlag_BalladOfHeroZora_Activated(bool debug = false);
void setFlag_BalladOfHeroZora_Activated(bool value, bool debug = false);
void resetFlag_BalladOfHeroZora_Activated(bool debug = false);
bool getFlag_BalladOfHeroZora_AppearDungeon01(bool debug = false);
void setFlag_BalladOfHeroZora_AppearDungeon01(bool value, bool debug = false);
void resetFlag_BalladOfHeroZora_AppearDungeon01(bool debug = false);
bool getFlag_BalladOfHeroZora_AppearDungeon02(bool debug = false);
void setFlag_BalladOfHeroZora_AppearDungeon02(bool value, bool debug = false);
void resetFlag_BalladOfHeroZora_AppearDungeon02(bool debug = false);
bool getFlag_BalladOfHeroZora_AppearDungeon03(bool debug = false);
void setFlag_BalladOfHeroZora_AppearDungeon03(bool value, bool debug = false);
void resetFlag_BalladOfHeroZora_AppearDungeon03(bool debug = false);
bool getFlag_BalladOfHeroZora_DieCurse(bool debug = false);
void setFlag_BalladOfHeroZora_DieCurse(bool value, bool debug = false);
void resetFlag_BalladOfHeroZora_DieCurse(bool debug = false);
bool getFlag_BalladOfHeroZora_Finish(bool debug = false);
void setFlag_BalladOfHeroZora_Finish(bool value, bool debug = false);
void resetFlag_BalladOfHeroZora_Finish(bool debug = false);
bool getFlag_BalladOfHeroZora_GenerateCurse(bool debug = false);
void setFlag_BalladOfHeroZora_GenerateCurse(bool value, bool debug = false);
void resetFlag_BalladOfHeroZora_GenerateCurse(bool debug = false);
bool getFlag_BalladOfHeroZora_Ready(bool debug = false);
void setFlag_BalladOfHeroZora_Ready(bool value, bool debug = false);
void resetFlag_BalladOfHeroZora_Ready(bool debug = false);
bool getFlag_BalloonTextOnOff(bool debug = false);
void setFlag_BalloonTextOnOff(bool value, bool debug = false);
void resetFlag_BalloonTextOnOff(bool debug = false);
bool getFlag_BarrelErrand_Finish_Finished(bool debug = false);
void setFlag_BarrelErrand_Finish_Finished(bool value, bool debug = false);
void resetFlag_BarrelErrand_Finish_Finished(bool debug = false);
bool getFlag_BarrelErrand_Playing_Finished(bool debug = false);
void setFlag_BarrelErrand_Playing_Finished(bool value, bool debug = false);
void resetFlag_BarrelErrand_Playing_Finished(bool debug = false);
bool getFlag_BattleArena_Level1(bool debug = false);
void setFlag_BattleArena_Level1(bool value, bool debug = false);
void resetFlag_BattleArena_Level1(bool debug = false);
bool getFlag_BattleArena_Level2(bool debug = false);
void setFlag_BattleArena_Level2(bool value, bool debug = false);
void resetFlag_BattleArena_Level2(bool debug = false);
bool getFlag_BattleArena_Level3(bool debug = false);
void setFlag_BattleArena_Level3(bool value, bool debug = false);
void resetFlag_BattleArena_Level3(bool debug = false);
bool getFlag_BattleArena_Level4(bool debug = false);
void setFlag_BattleArena_Level4(bool value, bool debug = false);
void resetFlag_BattleArena_Level4(bool debug = false);
bool getFlag_bf2_collabo_Activated(bool debug = false);
void setFlag_bf2_collabo_Activated(bool value, bool debug = false);
void resetFlag_bf2_collabo_Activated(bool debug = false);
bool getFlag_bf2_collabo_open01(bool debug = false);
void setFlag_bf2_collabo_open01(bool value, bool debug = false);
void resetFlag_bf2_collabo_open01(bool debug = false);
bool getFlag_bf2_collabo_open02(bool debug = false);
void setFlag_bf2_collabo_open02(bool value, bool debug = false);
void resetFlag_bf2_collabo_open02(bool debug = false);
bool getFlag_bf2_collabo_open03(bool debug = false);
void setFlag_bf2_collabo_open03(bool value, bool debug = false);
void resetFlag_bf2_collabo_open03(bool debug = false);
s32 getFlag_bf2_collabo_remaining(bool debug = false);
void increaseFlag_bf2_collabo_remaining(s32 value, bool debug = false);
void setFlag_bf2_collabo_remaining(s32 value, bool debug = false);
void resetFlag_bf2_collabo_remaining(bool debug = false);
bool getFlag_BloodyMoonProhibition(bool debug = false);
void setFlag_BloodyMoonProhibition(bool value, bool debug = false);
void resetFlag_BloodyMoonProhibition(bool debug = false);
bool getFlag_Bokoblin_Complete(bool debug = false);
void setFlag_Bokoblin_Complete(bool value, bool debug = false);
void resetFlag_Bokoblin_Complete(bool debug = false);
s32 getFlag_Bokoblin_Red_DeathCount(bool debug = false);
void increaseFlag_Bokoblin_Red_DeathCount(s32 value, bool debug = false);
void setFlag_Bokoblin_Red_DeathCount(s32 value, bool debug = false);
void resetFlag_Bokoblin_Red_DeathCount(bool debug = false);
s32 getFlag_BokoblinSeries_Counter(bool debug = false);
void increaseFlag_BokoblinSeries_Counter(s32 value, bool debug = false);
void setFlag_BokoblinSeries_Counter(s32 value, bool debug = false);
void resetFlag_BokoblinSeries_Counter(bool debug = false);
bool getFlag_BottomComebackProhibitation(bool debug = false);
void setFlag_BottomComebackProhibitation(bool value, bool debug = false);
void resetFlag_BottomComebackProhibitation(bool debug = false);
s32 getFlag_BowPorchStockNum(bool debug = false);
void increaseFlag_BowPorchStockNum(s32 value, bool debug = false);
void setFlag_BowPorchStockNum(s32 value, bool debug = false);
void resetFlag_BowPorchStockNum(bool debug = false);
s32 getFlag_BreakHartValue(bool debug = false);
void increaseFlag_BreakHartValue(s32 value, bool debug = false);
void setFlag_BreakHartValue(s32 value, bool debug = false);
void resetFlag_BreakHartValue(bool debug = false);
bool getFlag_CameraRLReverse(bool debug = false);
void setFlag_CameraRLReverse(bool value, bool debug = false);
void resetFlag_CameraRLReverse(bool debug = false);
bool getFlag_CameraUpDownReverse(bool debug = false);
void setFlag_CameraUpDownReverse(bool value, bool debug = false);
void resetFlag_CameraUpDownReverse(bool debug = false);
f32 getFlag_CameraZoom(bool debug = false);
void setFlag_CameraZoom(f32 value, bool debug = false);
void resetFlag_CameraZoom(bool debug = false);
bool getFlag_CantAutoWallDashUp(bool debug = false);
void setFlag_CantAutoWallDashUp(bool value, bool debug = false);
void resetFlag_CantAutoWallDashUp(bool debug = false);
s32 getFlag_CaptionPictSize(bool debug = false);
void increaseFlag_CaptionPictSize(s32 value, bool debug = false);
void setFlag_CaptionPictSize(s32 value, bool debug = false);
void resetFlag_CaptionPictSize(bool debug = false);
bool getFlag_CarryingBlueFireEXMini_Activated(bool debug = false);
void setFlag_CarryingBlueFireEXMini_Activated(bool value, bool debug = false);
void resetFlag_CarryingBlueFireEXMini_Activated(bool debug = false);
bool getFlag_CarryingBlueFireEXMini_Permit(bool debug = false);
void setFlag_CarryingBlueFireEXMini_Permit(bool value, bool debug = false);
void resetFlag_CarryingBlueFireEXMini_Permit(bool debug = false);
bool getFlag_CarryProhibition(bool debug = false);
void setFlag_CarryProhibition(bool value, bool debug = false);
void resetFlag_CarryProhibition(bool debug = false);
bool getFlag_CastleHarbor_DungeonAppear(bool debug = false);
void setFlag_CastleHarbor_DungeonAppear(bool value, bool debug = false);
void resetFlag_CastleHarbor_DungeonAppear(bool debug = false);
bool getFlag_CDungeon059_BalloonBomb(bool debug = false);
void setFlag_CDungeon059_BalloonBomb(bool value, bool debug = false);
void resetFlag_CDungeon059_BalloonBomb(bool debug = false);
bool getFlag_CDungeon059_BalloonLift_01(bool debug = false);
void setFlag_CDungeon059_BalloonLift_01(bool value, bool debug = false);
void resetFlag_CDungeon059_BalloonLift_01(bool debug = false);
bool getFlag_CDungeon059_BalloonLift_02(bool debug = false);
void setFlag_CDungeon059_BalloonLift_02(bool value, bool debug = false);
void resetFlag_CDungeon059_BalloonLift_02(bool debug = false);
bool getFlag_CDungeon059_SwitchWind_01(bool debug = false);
void setFlag_CDungeon059_SwitchWind_01(bool value, bool debug = false);
void resetFlag_CDungeon059_SwitchWind_01(bool debug = false);
bool getFlag_CDungeon059_SwitchWind_02(bool debug = false);
void setFlag_CDungeon059_SwitchWind_02(bool value, bool debug = false);
void resetFlag_CDungeon059_SwitchWind_02(bool debug = false);
bool getFlag_CDungeon059_SwitchWind_03(bool debug = false);
void setFlag_CDungeon059_SwitchWind_03(bool value, bool debug = false);
void resetFlag_CDungeon059_SwitchWind_03(bool debug = false);
bool getFlag_ChangeEquipProhibition(bool debug = false);
void setFlag_ChangeEquipProhibition(bool value, bool debug = false);
void resetFlag_ChangeEquipProhibition(bool debug = false);
bool getFlag_ChoiseExcludeSpare1(bool debug = false);
void setFlag_ChoiseExcludeSpare1(bool value, bool debug = false);
void resetFlag_ChoiseExcludeSpare1(bool debug = false);
bool getFlag_ChoiseExcludeSpare2(bool debug = false);
void setFlag_ChoiseExcludeSpare2(bool value, bool debug = false);
void resetFlag_ChoiseExcludeSpare2(bool debug = false);
bool getFlag_ChoiseExcludeSpare3(bool debug = false);
void setFlag_ChoiseExcludeSpare3(bool value, bool debug = false);
void resetFlag_ChoiseExcludeSpare3(bool debug = false);
bool getFlag_ChoiseExcludeSpare4(bool debug = false);
void setFlag_ChoiseExcludeSpare4(bool value, bool debug = false);
void resetFlag_ChoiseExcludeSpare4(bool debug = false);
bool getFlag_ChoiseExcludeSpare5(bool debug = false);
void setFlag_ChoiseExcludeSpare5(bool value, bool debug = false);
void resetFlag_ChoiseExcludeSpare5(bool debug = false);
bool getFlag_ChoiseExcludeSpare6(bool debug = false);
void setFlag_ChoiseExcludeSpare6(bool value, bool debug = false);
void resetFlag_ChoiseExcludeSpare6(bool debug = false);
bool getFlag_ChoiseExcludeSpare7(bool debug = false);
void setFlag_ChoiseExcludeSpare7(bool value, bool debug = false);
void resetFlag_ChoiseExcludeSpare7(bool debug = false);
bool getFlag_ChoiseExcludeSpare8(bool debug = false);
void setFlag_ChoiseExcludeSpare8(bool value, bool debug = false);
void resetFlag_ChoiseExcludeSpare8(bool debug = false);
bool getFlag_Clear_FinalTrial(bool debug = false);
void setFlag_Clear_FinalTrial(bool value, bool debug = false);
void resetFlag_Clear_FinalTrial(bool debug = false);
bool getFlag_Clear_NishibeTest(bool debug = false);
void setFlag_Clear_NishibeTest(bool value, bool debug = false);
void resetFlag_Clear_NishibeTest(bool debug = false);
bool getFlag_Clear_RemainsElectric(bool debug = false);
void setFlag_Clear_RemainsElectric(bool value, bool debug = false);
void resetFlag_Clear_RemainsElectric(bool debug = false);
bool getFlag_Clear_RemainsFire(bool debug = false);
void setFlag_Clear_RemainsFire(bool value, bool debug = false);
void resetFlag_Clear_RemainsFire(bool debug = false);
bool getFlag_Clear_RemainsWater(bool debug = false);
void setFlag_Clear_RemainsWater(bool value, bool debug = false);
void resetFlag_Clear_RemainsWater(bool debug = false);
bool getFlag_Clear_RemainsWind(bool debug = false);
void setFlag_Clear_RemainsWind(bool value, bool debug = false);
void resetFlag_Clear_RemainsWind(bool debug = false);
bool getFlag_ClearTutorial_BackStep(bool debug = false);
void setFlag_ClearTutorial_BackStep(bool value, bool debug = false);
void resetFlag_ClearTutorial_BackStep(bool debug = false);
bool getFlag_ClearTutorial_DungeonAll(bool debug = false);
void setFlag_ClearTutorial_DungeonAll(bool value, bool debug = false);
void resetFlag_ClearTutorial_DungeonAll(bool debug = false);
bool getFlag_ClearTutorial_GuardJust(bool debug = false);
void setFlag_ClearTutorial_GuardJust(bool value, bool debug = false);
void resetFlag_ClearTutorial_GuardJust(bool debug = false);
bool getFlag_ClearTutorial_SideStep(bool debug = false);
void setFlag_ClearTutorial_SideStep(bool value, bool debug = false);
void resetFlag_ClearTutorial_SideStep(bool debug = false);
bool getFlag_ClearTutorial_SpinAttack(bool debug = false);
void setFlag_ClearTutorial_SpinAttack(bool value, bool debug = false);
void resetFlag_ClearTutorial_SpinAttack(bool debug = false);
bool getFlag_climateFirst(bool debug = false);
void setFlag_climateFirst(bool value, bool debug = false);
void resetFlag_climateFirst(bool debug = false);
s32 getFlag_climateWeather(s32 idx, bool debug = false);
void increaseFlag_climateWeather(s32 value, s32 idx, bool debug = false);
void setFlag_climateWeather(s32 value, s32 idx, bool debug = false);
void resetFlag_climateWeather(s32 idx, bool debug = false);
s32 getFlag_climateWeather2(s32 idx, bool debug = false);
void increaseFlag_climateWeather2(s32 value, s32 idx, bool debug = false);
void setFlag_climateWeather2(s32 value, s32 idx, bool debug = false);
void resetFlag_climateWeather2(s32 idx, bool debug = false);
s32 getFlag_climateWeather3(s32 idx, bool debug = false);
void increaseFlag_climateWeather3(s32 value, s32 idx, bool debug = false);
void setFlag_climateWeather3(s32 value, s32 idx, bool debug = false);
void resetFlag_climateWeather3(s32 idx, bool debug = false);
bool getFlag_CollaborationShootingStar_Xenoblade2_1_1_fallout(bool debug = false);
void setFlag_CollaborationShootingStar_Xenoblade2_1_1_fallout(bool value, bool debug = false);
void resetFlag_CollaborationShootingStar_Xenoblade2_1_1_fallout(bool debug = false);
bool getFlag_CollaborationShootingStar_Xenoblade2_1_1_open(bool debug = false);
void setFlag_CollaborationShootingStar_Xenoblade2_1_1_open(bool value, bool debug = false);
void resetFlag_CollaborationShootingStar_Xenoblade2_1_1_open(bool debug = false);
bool getFlag_CollaborationShootingStar_Xenoblade2_1_2_fallout(bool debug = false);
void setFlag_CollaborationShootingStar_Xenoblade2_1_2_fallout(bool value, bool debug = false);
void resetFlag_CollaborationShootingStar_Xenoblade2_1_2_fallout(bool debug = false);
bool getFlag_CollaborationShootingStar_Xenoblade2_1_2_open(bool debug = false);
void setFlag_CollaborationShootingStar_Xenoblade2_1_2_open(bool value, bool debug = false);
void resetFlag_CollaborationShootingStar_Xenoblade2_1_2_open(bool debug = false);
bool getFlag_CollaborationShootingStar_Xenoblade2_1_3_fallout(bool debug = false);
void setFlag_CollaborationShootingStar_Xenoblade2_1_3_fallout(bool value, bool debug = false);
void resetFlag_CollaborationShootingStar_Xenoblade2_1_3_fallout(bool debug = false);
bool getFlag_CollaborationShootingStar_Xenoblade2_1_3_open(bool debug = false);
void setFlag_CollaborationShootingStar_Xenoblade2_1_3_open(bool value, bool debug = false);
void resetFlag_CollaborationShootingStar_Xenoblade2_1_3_open(bool debug = false);
bool getFlag_ColorChange_EnablePreview(bool debug = false);
void setFlag_ColorChange_EnablePreview(bool value, bool debug = false);
void resetFlag_ColorChange_EnablePreview(bool debug = false);
s32 getFlag_ColorChange_MaterialIndex(bool debug = false);
void increaseFlag_ColorChange_MaterialIndex(s32 value, bool debug = false);
void setFlag_ColorChange_MaterialIndex(s32 value, bool debug = false);
void resetFlag_ColorChange_MaterialIndex(bool debug = false);
bool getFlag_CompleteDungeon_Finish(bool debug = false);
void setFlag_CompleteDungeon_Finish(bool value, bool debug = false);
void resetFlag_CompleteDungeon_Finish(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon000(bool debug = false);
void setFlag_CompleteTreasure_Dungeon000(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon000(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon001(bool debug = false);
void setFlag_CompleteTreasure_Dungeon001(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon001(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon002(bool debug = false);
void setFlag_CompleteTreasure_Dungeon002(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon002(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon003(bool debug = false);
void setFlag_CompleteTreasure_Dungeon003(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon003(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon004(bool debug = false);
void setFlag_CompleteTreasure_Dungeon004(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon004(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon005(bool debug = false);
void setFlag_CompleteTreasure_Dungeon005(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon005(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon006(bool debug = false);
void setFlag_CompleteTreasure_Dungeon006(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon006(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon007(bool debug = false);
void setFlag_CompleteTreasure_Dungeon007(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon007(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon008(bool debug = false);
void setFlag_CompleteTreasure_Dungeon008(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon008(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon009(bool debug = false);
void setFlag_CompleteTreasure_Dungeon009(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon009(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon010(bool debug = false);
void setFlag_CompleteTreasure_Dungeon010(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon010(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon011(bool debug = false);
void setFlag_CompleteTreasure_Dungeon011(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon011(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon012(bool debug = false);
void setFlag_CompleteTreasure_Dungeon012(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon012(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon013(bool debug = false);
void setFlag_CompleteTreasure_Dungeon013(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon013(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon014(bool debug = false);
void setFlag_CompleteTreasure_Dungeon014(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon014(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon015(bool debug = false);
void setFlag_CompleteTreasure_Dungeon015(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon015(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon016(bool debug = false);
void setFlag_CompleteTreasure_Dungeon016(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon016(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon017(bool debug = false);
void setFlag_CompleteTreasure_Dungeon017(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon017(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon018(bool debug = false);
void setFlag_CompleteTreasure_Dungeon018(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon018(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon019(bool debug = false);
void setFlag_CompleteTreasure_Dungeon019(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon019(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon020(bool debug = false);
void setFlag_CompleteTreasure_Dungeon020(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon020(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon021(bool debug = false);
void setFlag_CompleteTreasure_Dungeon021(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon021(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon022(bool debug = false);
void setFlag_CompleteTreasure_Dungeon022(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon022(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon023(bool debug = false);
void setFlag_CompleteTreasure_Dungeon023(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon023(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon024(bool debug = false);
void setFlag_CompleteTreasure_Dungeon024(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon024(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon025(bool debug = false);
void setFlag_CompleteTreasure_Dungeon025(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon025(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon026(bool debug = false);
void setFlag_CompleteTreasure_Dungeon026(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon026(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon027(bool debug = false);
void setFlag_CompleteTreasure_Dungeon027(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon027(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon028(bool debug = false);
void setFlag_CompleteTreasure_Dungeon028(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon028(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon029(bool debug = false);
void setFlag_CompleteTreasure_Dungeon029(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon029(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon030(bool debug = false);
void setFlag_CompleteTreasure_Dungeon030(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon030(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon031(bool debug = false);
void setFlag_CompleteTreasure_Dungeon031(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon031(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon032(bool debug = false);
void setFlag_CompleteTreasure_Dungeon032(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon032(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon033(bool debug = false);
void setFlag_CompleteTreasure_Dungeon033(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon033(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon034(bool debug = false);
void setFlag_CompleteTreasure_Dungeon034(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon034(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon035(bool debug = false);
void setFlag_CompleteTreasure_Dungeon035(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon035(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon036(bool debug = false);
void setFlag_CompleteTreasure_Dungeon036(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon036(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon037(bool debug = false);
void setFlag_CompleteTreasure_Dungeon037(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon037(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon038(bool debug = false);
void setFlag_CompleteTreasure_Dungeon038(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon038(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon039(bool debug = false);
void setFlag_CompleteTreasure_Dungeon039(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon039(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon040(bool debug = false);
void setFlag_CompleteTreasure_Dungeon040(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon040(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon041(bool debug = false);
void setFlag_CompleteTreasure_Dungeon041(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon041(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon042(bool debug = false);
void setFlag_CompleteTreasure_Dungeon042(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon042(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon043(bool debug = false);
void setFlag_CompleteTreasure_Dungeon043(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon043(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon044(bool debug = false);
void setFlag_CompleteTreasure_Dungeon044(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon044(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon045(bool debug = false);
void setFlag_CompleteTreasure_Dungeon045(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon045(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon046(bool debug = false);
void setFlag_CompleteTreasure_Dungeon046(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon046(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon047(bool debug = false);
void setFlag_CompleteTreasure_Dungeon047(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon047(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon048(bool debug = false);
void setFlag_CompleteTreasure_Dungeon048(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon048(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon049(bool debug = false);
void setFlag_CompleteTreasure_Dungeon049(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon049(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon050(bool debug = false);
void setFlag_CompleteTreasure_Dungeon050(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon050(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon051(bool debug = false);
void setFlag_CompleteTreasure_Dungeon051(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon051(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon052(bool debug = false);
void setFlag_CompleteTreasure_Dungeon052(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon052(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon053(bool debug = false);
void setFlag_CompleteTreasure_Dungeon053(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon053(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon054(bool debug = false);
void setFlag_CompleteTreasure_Dungeon054(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon054(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon055(bool debug = false);
void setFlag_CompleteTreasure_Dungeon055(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon055(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon056(bool debug = false);
void setFlag_CompleteTreasure_Dungeon056(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon056(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon057(bool debug = false);
void setFlag_CompleteTreasure_Dungeon057(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon057(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon058(bool debug = false);
void setFlag_CompleteTreasure_Dungeon058(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon058(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon059(bool debug = false);
void setFlag_CompleteTreasure_Dungeon059(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon059(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon060(bool debug = false);
void setFlag_CompleteTreasure_Dungeon060(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon060(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon061(bool debug = false);
void setFlag_CompleteTreasure_Dungeon061(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon061(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon062(bool debug = false);
void setFlag_CompleteTreasure_Dungeon062(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon062(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon063(bool debug = false);
void setFlag_CompleteTreasure_Dungeon063(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon063(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon064(bool debug = false);
void setFlag_CompleteTreasure_Dungeon064(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon064(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon065(bool debug = false);
void setFlag_CompleteTreasure_Dungeon065(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon065(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon066(bool debug = false);
void setFlag_CompleteTreasure_Dungeon066(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon066(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon067(bool debug = false);
void setFlag_CompleteTreasure_Dungeon067(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon067(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon068(bool debug = false);
void setFlag_CompleteTreasure_Dungeon068(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon068(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon069(bool debug = false);
void setFlag_CompleteTreasure_Dungeon069(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon069(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon070(bool debug = false);
void setFlag_CompleteTreasure_Dungeon070(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon070(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon071(bool debug = false);
void setFlag_CompleteTreasure_Dungeon071(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon071(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon072(bool debug = false);
void setFlag_CompleteTreasure_Dungeon072(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon072(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon073(bool debug = false);
void setFlag_CompleteTreasure_Dungeon073(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon073(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon074(bool debug = false);
void setFlag_CompleteTreasure_Dungeon074(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon074(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon075(bool debug = false);
void setFlag_CompleteTreasure_Dungeon075(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon075(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon076(bool debug = false);
void setFlag_CompleteTreasure_Dungeon076(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon076(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon077(bool debug = false);
void setFlag_CompleteTreasure_Dungeon077(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon077(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon078(bool debug = false);
void setFlag_CompleteTreasure_Dungeon078(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon078(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon079(bool debug = false);
void setFlag_CompleteTreasure_Dungeon079(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon079(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon080(bool debug = false);
void setFlag_CompleteTreasure_Dungeon080(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon080(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon081(bool debug = false);
void setFlag_CompleteTreasure_Dungeon081(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon081(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon082(bool debug = false);
void setFlag_CompleteTreasure_Dungeon082(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon082(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon083(bool debug = false);
void setFlag_CompleteTreasure_Dungeon083(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon083(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon084(bool debug = false);
void setFlag_CompleteTreasure_Dungeon084(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon084(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon085(bool debug = false);
void setFlag_CompleteTreasure_Dungeon085(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon085(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon086(bool debug = false);
void setFlag_CompleteTreasure_Dungeon086(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon086(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon087(bool debug = false);
void setFlag_CompleteTreasure_Dungeon087(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon087(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon088(bool debug = false);
void setFlag_CompleteTreasure_Dungeon088(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon088(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon089(bool debug = false);
void setFlag_CompleteTreasure_Dungeon089(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon089(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon090(bool debug = false);
void setFlag_CompleteTreasure_Dungeon090(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon090(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon091(bool debug = false);
void setFlag_CompleteTreasure_Dungeon091(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon091(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon092(bool debug = false);
void setFlag_CompleteTreasure_Dungeon092(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon092(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon093(bool debug = false);
void setFlag_CompleteTreasure_Dungeon093(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon093(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon094(bool debug = false);
void setFlag_CompleteTreasure_Dungeon094(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon094(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon095(bool debug = false);
void setFlag_CompleteTreasure_Dungeon095(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon095(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon096(bool debug = false);
void setFlag_CompleteTreasure_Dungeon096(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon096(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon097(bool debug = false);
void setFlag_CompleteTreasure_Dungeon097(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon097(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon098(bool debug = false);
void setFlag_CompleteTreasure_Dungeon098(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon098(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon099(bool debug = false);
void setFlag_CompleteTreasure_Dungeon099(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon099(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon100(bool debug = false);
void setFlag_CompleteTreasure_Dungeon100(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon100(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon101(bool debug = false);
void setFlag_CompleteTreasure_Dungeon101(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon101(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon102(bool debug = false);
void setFlag_CompleteTreasure_Dungeon102(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon102(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon103(bool debug = false);
void setFlag_CompleteTreasure_Dungeon103(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon103(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon104(bool debug = false);
void setFlag_CompleteTreasure_Dungeon104(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon104(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon105(bool debug = false);
void setFlag_CompleteTreasure_Dungeon105(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon105(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon106(bool debug = false);
void setFlag_CompleteTreasure_Dungeon106(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon106(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon107(bool debug = false);
void setFlag_CompleteTreasure_Dungeon107(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon107(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon108(bool debug = false);
void setFlag_CompleteTreasure_Dungeon108(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon108(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon109(bool debug = false);
void setFlag_CompleteTreasure_Dungeon109(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon109(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon110(bool debug = false);
void setFlag_CompleteTreasure_Dungeon110(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon110(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon111(bool debug = false);
void setFlag_CompleteTreasure_Dungeon111(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon111(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon112(bool debug = false);
void setFlag_CompleteTreasure_Dungeon112(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon112(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon113(bool debug = false);
void setFlag_CompleteTreasure_Dungeon113(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon113(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon114(bool debug = false);
void setFlag_CompleteTreasure_Dungeon114(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon114(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon115(bool debug = false);
void setFlag_CompleteTreasure_Dungeon115(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon115(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon116(bool debug = false);
void setFlag_CompleteTreasure_Dungeon116(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon116(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon117(bool debug = false);
void setFlag_CompleteTreasure_Dungeon117(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon117(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon118(bool debug = false);
void setFlag_CompleteTreasure_Dungeon118(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon118(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon119(bool debug = false);
void setFlag_CompleteTreasure_Dungeon119(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon119(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon120(bool debug = false);
void setFlag_CompleteTreasure_Dungeon120(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon120(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon121(bool debug = false);
void setFlag_CompleteTreasure_Dungeon121(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon121(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon122(bool debug = false);
void setFlag_CompleteTreasure_Dungeon122(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon122(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon123(bool debug = false);
void setFlag_CompleteTreasure_Dungeon123(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon123(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon124(bool debug = false);
void setFlag_CompleteTreasure_Dungeon124(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon124(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon125(bool debug = false);
void setFlag_CompleteTreasure_Dungeon125(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon125(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon126(bool debug = false);
void setFlag_CompleteTreasure_Dungeon126(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon126(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon127(bool debug = false);
void setFlag_CompleteTreasure_Dungeon127(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon127(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon128(bool debug = false);
void setFlag_CompleteTreasure_Dungeon128(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon128(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon129(bool debug = false);
void setFlag_CompleteTreasure_Dungeon129(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon129(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon130(bool debug = false);
void setFlag_CompleteTreasure_Dungeon130(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon130(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon131(bool debug = false);
void setFlag_CompleteTreasure_Dungeon131(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon131(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon132(bool debug = false);
void setFlag_CompleteTreasure_Dungeon132(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon132(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon133(bool debug = false);
void setFlag_CompleteTreasure_Dungeon133(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon133(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon134(bool debug = false);
void setFlag_CompleteTreasure_Dungeon134(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon134(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon135(bool debug = false);
void setFlag_CompleteTreasure_Dungeon135(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon135(bool debug = false);
bool getFlag_CompleteTreasure_Dungeon136(bool debug = false);
void setFlag_CompleteTreasure_Dungeon136(bool value, bool debug = false);
void resetFlag_CompleteTreasure_Dungeon136(bool debug = false);
void getFlag_CookEffect0(sead::Vector2f* value, s32 idx, bool debug = false);
void setFlag_CookEffect0(const sead::Vector2f& value, s32 idx, bool debug = false);
void resetFlag_CookEffect0(s32 idx, bool debug = false);
void getFlag_CookEffect1(sead::Vector2f* value, s32 idx, bool debug = false);
void setFlag_CookEffect1(const sead::Vector2f& value, s32 idx, bool debug = false);
void resetFlag_CookEffect1(s32 idx, bool debug = false);
void getFlag_CookMaterialName0(char const** value, s32 idx, bool debug = false);
void setFlag_CookMaterialName0(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_CookMaterialName0(s32 idx, bool debug = false);
void getFlag_CookMaterialName1(char const** value, s32 idx, bool debug = false);
void setFlag_CookMaterialName1(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_CookMaterialName1(s32 idx, bool debug = false);
void getFlag_CookMaterialName2(char const** value, s32 idx, bool debug = false);
void setFlag_CookMaterialName2(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_CookMaterialName2(s32 idx, bool debug = false);
void getFlag_CookMaterialName3(char const** value, s32 idx, bool debug = false);
void setFlag_CookMaterialName3(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_CookMaterialName3(s32 idx, bool debug = false);
void getFlag_CookMaterialName4(char const** value, s32 idx, bool debug = false);
void setFlag_CookMaterialName4(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_CookMaterialName4(s32 idx, bool debug = false);
s32 getFlag_Counter_TerminalElectric(bool debug = false);
void increaseFlag_Counter_TerminalElectric(s32 value, bool debug = false);
void setFlag_Counter_TerminalElectric(s32 value, bool debug = false);
void resetFlag_Counter_TerminalElectric(bool debug = false);
s32 getFlag_Counter_TerminalFinalTrial(bool debug = false);
void increaseFlag_Counter_TerminalFinalTrial(s32 value, bool debug = false);
void setFlag_Counter_TerminalFinalTrial(s32 value, bool debug = false);
void resetFlag_Counter_TerminalFinalTrial(bool debug = false);
s32 getFlag_Counter_TerminalFire(bool debug = false);
void increaseFlag_Counter_TerminalFire(s32 value, bool debug = false);
void setFlag_Counter_TerminalFire(s32 value, bool debug = false);
void resetFlag_Counter_TerminalFire(bool debug = false);
s32 getFlag_Counter_TerminalWater(bool debug = false);
void increaseFlag_Counter_TerminalWater(s32 value, bool debug = false);
void setFlag_Counter_TerminalWater(s32 value, bool debug = false);
void resetFlag_Counter_TerminalWater(bool debug = false);
s32 getFlag_Counter_TerminalWind(bool debug = false);
void increaseFlag_Counter_TerminalWind(s32 value, bool debug = false);
void setFlag_Counter_TerminalWind(s32 value, bool debug = false);
void resetFlag_Counter_TerminalWind(bool debug = false);
bool getFlag_CourageFirstDemoKill(bool debug = false);
void setFlag_CourageFirstDemoKill(bool value, bool debug = false);
void resetFlag_CourageFirstDemoKill(bool debug = false);
s32 getFlag_CurrentHart(bool debug = false);
void increaseFlag_CurrentHart(s32 value, bool debug = false);
void setFlag_CurrentHart(s32 value, bool debug = false);
void resetFlag_CurrentHart(bool debug = false);
s32 getFlag_CurrentMamo(bool debug = false);
void increaseFlag_CurrentMamo(s32 value, bool debug = false);
void setFlag_CurrentMamo(s32 value, bool debug = false);
void resetFlag_CurrentMamo(bool debug = false);
s32 getFlag_CurrentRupee(bool debug = false);
void increaseFlag_CurrentRupee(s32 value, bool debug = false);
void setFlag_CurrentRupee(s32 value, bool debug = false);
void resetFlag_CurrentRupee(bool debug = false);
s32 getFlag_CurrentTotalGetRupeeInMiniGame(bool debug = false);
void increaseFlag_CurrentTotalGetRupeeInMiniGame(s32 value, bool debug = false);
void setFlag_CurrentTotalGetRupeeInMiniGame(s32 value, bool debug = false);
void resetFlag_CurrentTotalGetRupeeInMiniGame(bool debug = false);
s32 getFlag_CurseR_Electric_Challenge(bool debug = false);
void increaseFlag_CurseR_Electric_Challenge(s32 value, bool debug = false);
void setFlag_CurseR_Electric_Challenge(s32 value, bool debug = false);
void resetFlag_CurseR_Electric_Challenge(bool debug = false);
s32 getFlag_CurseR_Fire_Challenge(bool debug = false);
void increaseFlag_CurseR_Fire_Challenge(s32 value, bool debug = false);
void setFlag_CurseR_Fire_Challenge(s32 value, bool debug = false);
void resetFlag_CurseR_Fire_Challenge(bool debug = false);
s32 getFlag_CurseR_Water_Challenge(bool debug = false);
void increaseFlag_CurseR_Water_Challenge(s32 value, bool debug = false);
void setFlag_CurseR_Water_Challenge(s32 value, bool debug = false);
void resetFlag_CurseR_Water_Challenge(bool debug = false);
s32 getFlag_CurseR_Wind_Challenge(bool debug = false);
void increaseFlag_CurseR_Wind_Challenge(s32 value, bool debug = false);
void setFlag_CurseR_Wind_Challenge(s32 value, bool debug = false);
void resetFlag_CurseR_Wind_Challenge(bool debug = false);
bool getFlag_DarkWoods_Finish(bool debug = false);
void setFlag_DarkWoods_Finish(bool value, bool debug = false);
void resetFlag_DarkWoods_Finish(bool debug = false);
bool getFlag_DarkWoods_Giant_Clear(bool debug = false);
void setFlag_DarkWoods_Giant_Clear(bool value, bool debug = false);
void resetFlag_DarkWoods_Giant_Clear(bool debug = false);
bool getFlag_DarkWoods_Necklace_Active(bool debug = false);
void setFlag_DarkWoods_Necklace_Active(bool value, bool debug = false);
void resetFlag_DarkWoods_Necklace_Active(bool debug = false);
void getFlag_DeadHorse_ActorName(char const** value, s32 idx, bool debug = false);
void setFlag_DeadHorse_ActorName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_DeadHorse_ActorName(s32 idx, bool debug = false);
void getFlag_DeadHorse_AmiiboUidHash(char const** value, s32 idx, bool debug = false);
void setFlag_DeadHorse_AmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_DeadHorse_AmiiboUidHash(s32 idx, bool debug = false);
s32 getFlag_DeadHorse_CollarType(s32 idx, bool debug = false);
void increaseFlag_DeadHorse_CollarType(s32 value, s32 idx, bool debug = false);
void setFlag_DeadHorse_CollarType(s32 value, s32 idx, bool debug = false);
void resetFlag_DeadHorse_CollarType(s32 idx, bool debug = false);
s32 getFlag_DeadHorse_DeadCause(s32 idx, bool debug = false);
void increaseFlag_DeadHorse_DeadCause(s32 value, s32 idx, bool debug = false);
void setFlag_DeadHorse_DeadCause(s32 value, s32 idx, bool debug = false);
void resetFlag_DeadHorse_DeadCause(s32 idx, bool debug = false);
f32 getFlag_DeadHorse_Familiarity(s32 idx, bool debug = false);
void setFlag_DeadHorse_Familiarity(f32 value, s32 idx, bool debug = false);
void resetFlag_DeadHorse_Familiarity(s32 idx, bool debug = false);
s32 getFlag_DeadHorse_FootType(s32 idx, bool debug = false);
void increaseFlag_DeadHorse_FootType(s32 value, s32 idx, bool debug = false);
void setFlag_DeadHorse_FootType(s32 value, s32 idx, bool debug = false);
void resetFlag_DeadHorse_FootType(s32 idx, bool debug = false);
void getFlag_DeadHorse_ManeName(char const** value, s32 idx, bool debug = false);
void setFlag_DeadHorse_ManeName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_DeadHorse_ManeName(s32 idx, bool debug = false);
void getFlag_DeadHorse_ReinsName(char const** value, s32 idx, bool debug = false);
void setFlag_DeadHorse_ReinsName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_DeadHorse_ReinsName(s32 idx, bool debug = false);
s32 getFlag_DeadHorse_RideTimeSec(s32 idx, bool debug = false);
void increaseFlag_DeadHorse_RideTimeSec(s32 value, s32 idx, bool debug = false);
void setFlag_DeadHorse_RideTimeSec(s32 value, s32 idx, bool debug = false);
void resetFlag_DeadHorse_RideTimeSec(s32 idx, bool debug = false);
void getFlag_DeadHorse_SaddleName(char const** value, s32 idx, bool debug = false);
void setFlag_DeadHorse_SaddleName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_DeadHorse_SaddleName(s32 idx, bool debug = false);
void getFlag_DeadHorse_UserName(char const** value, s32 idx, bool debug = false);
void setFlag_DeadHorse_UserName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_DeadHorse_UserName(s32 idx, bool debug = false);
f32 getFlag_DebugMoveDistance(bool debug = false);
void setFlag_DebugMoveDistance(f32 value, bool debug = false);
void resetFlag_DebugMoveDistance(bool debug = false);
bool getFlag_Defeat_OneHitDungeon001(bool debug = false);
void setFlag_Defeat_OneHitDungeon001(bool value, bool debug = false);
void resetFlag_Defeat_OneHitDungeon001(bool debug = false);
bool getFlag_Defeat_OneHitDungeon002(bool debug = false);
void setFlag_Defeat_OneHitDungeon002(bool value, bool debug = false);
void resetFlag_Defeat_OneHitDungeon002(bool debug = false);
bool getFlag_Defeat_OneHitDungeon003(bool debug = false);
void setFlag_Defeat_OneHitDungeon003(bool value, bool debug = false);
void resetFlag_Defeat_OneHitDungeon003(bool debug = false);
bool getFlag_Defeat_OneHitDungeon004(bool debug = false);
void setFlag_Defeat_OneHitDungeon004(bool value, bool debug = false);
void resetFlag_Defeat_OneHitDungeon004(bool debug = false);
s32 getFlag_Defeated_Enemy_AirOctarock_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_AirOctarock_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_AirOctarock_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_AirOctarock_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Assassin_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Assassin_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Assassin_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Assassin_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Assassin_Middle_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Assassin_Middle_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Assassin_Middle_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Assassin_Middle_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Assassin_Senior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Assassin_Senior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Assassin_Senior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Assassin_Senior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Bokoblin_Bone_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Bokoblin_Bone_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Bokoblin_Bone_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Bokoblin_Bone_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Bokoblin_Dark_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Bokoblin_Dark_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Bokoblin_Dark_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Bokoblin_Dark_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Bokoblin_Gold_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Bokoblin_Gold_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Bokoblin_Gold_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Bokoblin_Gold_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Bokoblin_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Bokoblin_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Bokoblin_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Bokoblin_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Bokoblin_Middle_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Bokoblin_Middle_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Bokoblin_Middle_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Bokoblin_Middle_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Bokoblin_Senior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Bokoblin_Senior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Bokoblin_Senior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Bokoblin_Senior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Chuchu_Electric_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Chuchu_Electric_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Chuchu_Electric_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Chuchu_Electric_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Chuchu_Fire_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Chuchu_Fire_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Chuchu_Fire_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Chuchu_Fire_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Chuchu_Ice_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Chuchu_Ice_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Chuchu_Ice_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Chuchu_Ice_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Chuchu_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Chuchu_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Chuchu_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Chuchu_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_GanonBeast_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_GanonBeast_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_GanonBeast_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_GanonBeast_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_GanonGrudge_01_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_GanonGrudge_01_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_GanonGrudge_01_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_GanonGrudge_01_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_GanonGrudge_02_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_GanonGrudge_02_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_GanonGrudge_02_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_GanonGrudge_02_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_GanonGrudge_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_GanonGrudge_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_GanonGrudge_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_GanonGrudge_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Giant_Bone_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Giant_Bone_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Giant_Bone_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Giant_Bone_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Giant_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Giant_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Giant_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Giant_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Giant_Middle_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Giant_Middle_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Giant_Middle_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Giant_Middle_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Giant_Senior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Giant_Senior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Giant_Senior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Giant_Senior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Golem_Fire_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Golem_Fire_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Golem_Fire_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Golem_Fire_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Golem_Fire_R_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Golem_Fire_R_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Golem_Fire_R_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Golem_Fire_R_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Golem_Ice_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Golem_Ice_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Golem_Ice_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Golem_Ice_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Golem_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Golem_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Golem_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Golem_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Golem_Little_Fire_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Golem_Little_Fire_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Golem_Little_Fire_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Golem_Little_Fire_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Golem_Little_Ice_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Golem_Little_Ice_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Golem_Little_Ice_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Golem_Little_Ice_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Golem_Little_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Golem_Little_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Golem_Little_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Golem_Little_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Golem_Middle_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Golem_Middle_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Golem_Middle_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Golem_Middle_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Golem_Senior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Golem_Senior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Golem_Senior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Golem_Senior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Guardian_A_Fixed_Moss_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Guardian_A_Fixed_Moss_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Guardian_A_Fixed_Moss_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Guardian_A_Fixed_Moss_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Guardian_A_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Guardian_A_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Guardian_A_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Guardian_A_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Guardian_B_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Guardian_B_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Guardian_B_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Guardian_B_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Guardian_C_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Guardian_C_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Guardian_C_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Guardian_C_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Guardian_Mini_Baby_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Guardian_Mini_Baby_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Guardian_Mini_Baby_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Guardian_Mini_Baby_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Guardian_Mini_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Guardian_Mini_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Guardian_Mini_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Guardian_Mini_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Guardian_Mini_Middle_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Guardian_Mini_Middle_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Guardian_Mini_Middle_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Guardian_Mini_Middle_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Guardian_Mini_Senior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Guardian_Mini_Senior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Guardian_Mini_Senior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Guardian_Mini_Senior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Keese_Electric_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Keese_Electric_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Keese_Electric_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Keese_Electric_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Keese_Fire_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Keese_Fire_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Keese_Fire_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Keese_Fire_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Keese_Ice_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Keese_Ice_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Keese_Ice_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Keese_Ice_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Keese_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Keese_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Keese_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Keese_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lizalfos_Bone_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lizalfos_Bone_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lizalfos_Bone_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lizalfos_Bone_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lizalfos_Dark_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lizalfos_Dark_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lizalfos_Dark_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lizalfos_Dark_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lizalfos_Electric_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lizalfos_Electric_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lizalfos_Electric_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lizalfos_Electric_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lizalfos_Fire_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lizalfos_Fire_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lizalfos_Fire_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lizalfos_Fire_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lizalfos_Gold_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lizalfos_Gold_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lizalfos_Gold_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lizalfos_Gold_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lizalfos_Ice_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lizalfos_Ice_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lizalfos_Ice_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lizalfos_Ice_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lizalfos_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lizalfos_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lizalfos_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lizalfos_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lizalfos_Middle_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lizalfos_Middle_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lizalfos_Middle_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lizalfos_Middle_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lizalfos_Senior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lizalfos_Senior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lizalfos_Senior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lizalfos_Senior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lynel_Dark_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lynel_Dark_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lynel_Dark_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lynel_Dark_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lynel_Gold_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lynel_Gold_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lynel_Gold_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lynel_Gold_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lynel_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lynel_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lynel_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lynel_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lynel_Middle_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lynel_Middle_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lynel_Middle_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lynel_Middle_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Lynel_Senior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Lynel_Senior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Lynel_Senior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Lynel_Senior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Moriblin_Bone_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Moriblin_Bone_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Moriblin_Bone_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Moriblin_Bone_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Moriblin_Dark_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Moriblin_Dark_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Moriblin_Dark_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Moriblin_Dark_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Moriblin_Gold_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Moriblin_Gold_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Moriblin_Gold_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Moriblin_Gold_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Moriblin_Junior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Moriblin_Junior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Moriblin_Junior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Moriblin_Junior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Moriblin_Middle_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Moriblin_Middle_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Moriblin_Middle_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Moriblin_Middle_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Moriblin_Senior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Moriblin_Senior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Moriblin_Senior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Moriblin_Senior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Octarock_Desert_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Octarock_Desert_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Octarock_Desert_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Octarock_Desert_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Octarock_Forest_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Octarock_Forest_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Octarock_Forest_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Octarock_Forest_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Octarock_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Octarock_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Octarock_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Octarock_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Octarock_Snow_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Octarock_Snow_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Octarock_Snow_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Octarock_Snow_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Octarock_Stone_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Octarock_Stone_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Octarock_Stone_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Octarock_Stone_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Sandworm_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Sandworm_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Sandworm_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Sandworm_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_SandwormR_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_SandwormR_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_SandwormR_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_SandwormR_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_SiteBoss_Bow_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_SiteBoss_Bow_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_SiteBoss_Bow_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_SiteBoss_Bow_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_SiteBoss_Lsword_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_SiteBoss_Lsword_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_SiteBoss_Lsword_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_SiteBoss_Lsword_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_SiteBoss_Spear_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_SiteBoss_Spear_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_SiteBoss_Spear_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_SiteBoss_Spear_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_SiteBoss_Sword_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_SiteBoss_Sword_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_SiteBoss_Sword_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_SiteBoss_Sword_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Wizzrobe_Electric_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Wizzrobe_Electric_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Wizzrobe_Electric_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Wizzrobe_Electric_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Wizzrobe_Electric_Senior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Wizzrobe_Electric_Senior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Wizzrobe_Electric_Senior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Wizzrobe_Electric_Senior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Wizzrobe_Fire_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Wizzrobe_Fire_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Wizzrobe_Fire_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Wizzrobe_Fire_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Wizzrobe_Fire_Senior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Wizzrobe_Fire_Senior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Wizzrobe_Fire_Senior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Wizzrobe_Fire_Senior_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Wizzrobe_Ice_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Wizzrobe_Ice_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Wizzrobe_Ice_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Wizzrobe_Ice_Num(bool debug = false);
s32 getFlag_Defeated_Enemy_Wizzrobe_Ice_Senior_Num(bool debug = false);
void increaseFlag_Defeated_Enemy_Wizzrobe_Ice_Senior_Num(s32 value, bool debug = false);
void setFlag_Defeated_Enemy_Wizzrobe_Ice_Senior_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Enemy_Wizzrobe_Ice_Senior_Num(bool debug = false);
s32 getFlag_Defeated_Priest_Boss_Normal_Num(bool debug = false);
void increaseFlag_Defeated_Priest_Boss_Normal_Num(s32 value, bool debug = false);
void setFlag_Defeated_Priest_Boss_Normal_Num(s32 value, bool debug = false);
void resetFlag_Defeated_Priest_Boss_Normal_Num(bool debug = false);
s32 getFlag_Defeated_RemainsFire_Drone_A_01_Num(bool debug = false);
void increaseFlag_Defeated_RemainsFire_Drone_A_01_Num(s32 value, bool debug = false);
void setFlag_Defeated_RemainsFire_Drone_A_01_Num(s32 value, bool debug = false);
void resetFlag_Defeated_RemainsFire_Drone_A_01_Num(bool debug = false);
s32 getFlag_DefeatedForestGiantNum(bool debug = false);
void increaseFlag_DefeatedForestGiantNum(s32 value, bool debug = false);
void setFlag_DefeatedForestGiantNum(s32 value, bool debug = false);
void resetFlag_DefeatedForestGiantNum(bool debug = false);
s32 getFlag_DefeatedGolemNum(bool debug = false);
void increaseFlag_DefeatedGolemNum(s32 value, bool debug = false);
void setFlag_DefeatedGolemNum(s32 value, bool debug = false);
void resetFlag_DefeatedGolemNum(bool debug = false);
s32 getFlag_DefeatedSandwormNum(bool debug = false);
void increaseFlag_DefeatedSandwormNum(s32 value, bool debug = false);
void setFlag_DefeatedSandwormNum(s32 value, bool debug = false);
void resetFlag_DefeatedSandwormNum(bool debug = false);
f32 getFlag_Demo_PlayerAngle(bool debug = false);
void setFlag_Demo_PlayerAngle(f32 value, bool debug = false);
void resetFlag_Demo_PlayerAngle(bool debug = false);
void getFlag_Demo_PlayerPosition(sead::Vector3f* value, bool debug = false);
void setFlag_Demo_PlayerPosition(const sead::Vector3f& value, bool debug = false);
void resetFlag_Demo_PlayerPosition(bool debug = false);
bool getFlag_Demo010_0(bool debug = false);
void setFlag_Demo010_0(bool value, bool debug = false);
void resetFlag_Demo010_0(bool debug = false);
bool getFlag_Demo010_1(bool debug = false);
void setFlag_Demo010_1(bool value, bool debug = false);
void resetFlag_Demo010_1(bool debug = false);
bool getFlag_Demo042_0(bool debug = false);
void setFlag_Demo042_0(bool value, bool debug = false);
void resetFlag_Demo042_0(bool debug = false);
bool getFlag_Demo042_1(bool debug = false);
void setFlag_Demo042_1(bool value, bool debug = false);
void resetFlag_Demo042_1(bool debug = false);
bool getFlag_Demo104_0(bool debug = false);
void setFlag_Demo104_0(bool value, bool debug = false);
void resetFlag_Demo104_0(bool debug = false);
bool getFlag_Demo105_0(bool debug = false);
void setFlag_Demo105_0(bool value, bool debug = false);
void resetFlag_Demo105_0(bool debug = false);
bool getFlag_Demo109_1(bool debug = false);
void setFlag_Demo109_1(bool value, bool debug = false);
void resetFlag_Demo109_1(bool debug = false);
bool getFlag_Demo126_0(bool debug = false);
void setFlag_Demo126_0(bool value, bool debug = false);
void resetFlag_Demo126_0(bool debug = false);
bool getFlag_Demo127_0(bool debug = false);
void setFlag_Demo127_0(bool value, bool debug = false);
void resetFlag_Demo127_0(bool debug = false);
bool getFlag_Demo128_0(bool debug = false);
void setFlag_Demo128_0(bool value, bool debug = false);
void resetFlag_Demo128_0(bool debug = false);
bool getFlag_Demo129_0(bool debug = false);
void setFlag_Demo129_0(bool value, bool debug = false);
void resetFlag_Demo129_0(bool debug = false);
bool getFlag_Demo130_0(bool debug = false);
void setFlag_Demo130_0(bool value, bool debug = false);
void resetFlag_Demo130_0(bool debug = false);
bool getFlag_Demo131_0(bool debug = false);
void setFlag_Demo131_0(bool value, bool debug = false);
void resetFlag_Demo131_0(bool debug = false);
bool getFlag_Demo132_0(bool debug = false);
void setFlag_Demo132_0(bool value, bool debug = false);
void resetFlag_Demo132_0(bool debug = false);
bool getFlag_Demo133_0(bool debug = false);
void setFlag_Demo133_0(bool value, bool debug = false);
void resetFlag_Demo133_0(bool debug = false);
bool getFlag_Demo134_0(bool debug = false);
void setFlag_Demo134_0(bool value, bool debug = false);
void resetFlag_Demo134_0(bool debug = false);
bool getFlag_Demo135_0(bool debug = false);
void setFlag_Demo135_0(bool value, bool debug = false);
void resetFlag_Demo135_0(bool debug = false);
bool getFlag_Demo136_0(bool debug = false);
void setFlag_Demo136_0(bool value, bool debug = false);
void resetFlag_Demo136_0(bool debug = false);
bool getFlag_Demo137_0(bool debug = false);
void setFlag_Demo137_0(bool value, bool debug = false);
void resetFlag_Demo137_0(bool debug = false);
bool getFlag_Demo138_0(bool debug = false);
void setFlag_Demo138_0(bool value, bool debug = false);
void resetFlag_Demo138_0(bool debug = false);
bool getFlag_Demo150_0(bool debug = false);
void setFlag_Demo150_0(bool value, bool debug = false);
void resetFlag_Demo150_0(bool debug = false);
bool getFlag_Demo151_0(bool debug = false);
void setFlag_Demo151_0(bool value, bool debug = false);
void resetFlag_Demo151_0(bool debug = false);
bool getFlag_Demo152_0(bool debug = false);
void setFlag_Demo152_0(bool value, bool debug = false);
void resetFlag_Demo152_0(bool debug = false);
bool getFlag_Demo153_0(bool debug = false);
void setFlag_Demo153_0(bool value, bool debug = false);
void resetFlag_Demo153_0(bool debug = false);
bool getFlag_Demo154_0(bool debug = false);
void setFlag_Demo154_0(bool value, bool debug = false);
void resetFlag_Demo154_0(bool debug = false);
bool getFlag_Demo157_0(bool debug = false);
void setFlag_Demo157_0(bool value, bool debug = false);
void resetFlag_Demo157_0(bool debug = false);
bool getFlag_Demo165_0(bool debug = false);
void setFlag_Demo165_0(bool value, bool debug = false);
void resetFlag_Demo165_0(bool debug = false);
bool getFlag_Die_Boss_FinalTrial(bool debug = false);
void setFlag_Die_Boss_FinalTrial(bool value, bool debug = false);
void resetFlag_Die_Boss_FinalTrial(bool debug = false);
bool getFlag_Die_PGanonElectric(bool debug = false);
void setFlag_Die_PGanonElectric(bool value, bool debug = false);
void resetFlag_Die_PGanonElectric(bool debug = false);
bool getFlag_Die_PGanonFire(bool debug = false);
void setFlag_Die_PGanonFire(bool value, bool debug = false);
void resetFlag_Die_PGanonFire(bool debug = false);
bool getFlag_Die_PGanonWater(bool debug = false);
void setFlag_Die_PGanonWater(bool value, bool debug = false);
void resetFlag_Die_PGanonWater(bool debug = false);
bool getFlag_Die_PGanonWind(bool debug = false);
void setFlag_Die_PGanonWind(bool value, bool debug = false);
void resetFlag_Die_PGanonWind(bool debug = false);
bool getFlag_DisableDraw_ChildDevice(bool debug = false);
void setFlag_DisableDraw_ChildDevice(bool value, bool debug = false);
void resetFlag_DisableDraw_ChildDevice(bool debug = false);
f32 getFlag_DispBossGaugeRate_Demo(bool debug = false);
void setFlag_DispBossGaugeRate_Demo(f32 value, bool debug = false);
void resetFlag_DispBossGaugeRate_Demo(bool debug = false);
bool getFlag_Dm_DLC_GerudoBigPointLight_A_01_DispNameFlag(bool debug = false);
void setFlag_Dm_DLC_GerudoBigPointLight_A_01_DispNameFlag(bool value, bool debug = false);
void resetFlag_Dm_DLC_GerudoBigPointLight_A_01_DispNameFlag(bool debug = false);
bool getFlag_Dm_DLC_GerudoBigPointLight_B_01_DispNameFlag(bool debug = false);
void setFlag_Dm_DLC_GerudoBigPointLight_B_01_DispNameFlag(bool value, bool debug = false);
void resetFlag_Dm_DLC_GerudoBigPointLight_B_01_DispNameFlag(bool debug = false);
bool getFlag_Dm_Npc_Handmaid_A_DispNameFlag(bool debug = false);
void setFlag_Dm_Npc_Handmaid_A_DispNameFlag(bool value, bool debug = false);
void resetFlag_Dm_Npc_Handmaid_A_DispNameFlag(bool debug = false);
bool getFlag_Dm_Npc_Handmaid_B_DispNameFlag(bool debug = false);
void setFlag_Dm_Npc_Handmaid_B_DispNameFlag(bool value, bool debug = false);
void resetFlag_Dm_Npc_Handmaid_B_DispNameFlag(bool debug = false);
bool getFlag_Dm_Npc_Zelda_Warmcloth_DispNameFlag(bool debug = false);
void setFlag_Dm_Npc_Zelda_Warmcloth_DispNameFlag(bool value, bool debug = false);
void resetFlag_Dm_Npc_Zelda_Warmcloth_DispNameFlag(bool debug = false);
bool getFlag_Dm663_Npc_Gerudo_S_A_DispNameFlag(bool debug = false);
void setFlag_Dm663_Npc_Gerudo_S_A_DispNameFlag(bool value, bool debug = false);
void resetFlag_Dm663_Npc_Gerudo_S_A_DispNameFlag(bool debug = false);
bool getFlag_Dm663_Npc_Gerudo_S_B_DispNameFlag(bool debug = false);
void setFlag_Dm663_Npc_Gerudo_S_B_DispNameFlag(bool value, bool debug = false);
void resetFlag_Dm663_Npc_Gerudo_S_B_DispNameFlag(bool debug = false);
bool getFlag_Dm663_Npc_Gerudo_S_C_DispNameFlag(bool debug = false);
void setFlag_Dm663_Npc_Gerudo_S_C_DispNameFlag(bool value, bool debug = false);
void resetFlag_Dm663_Npc_Gerudo_S_C_DispNameFlag(bool debug = false);
bool getFlag_Dm663_Npc_Gerudo_S_D_DispNameFlag(bool debug = false);
void setFlag_Dm663_Npc_Gerudo_S_D_DispNameFlag(bool value, bool debug = false);
void resetFlag_Dm663_Npc_Gerudo_S_D_DispNameFlag(bool debug = false);
bool getFlag_Dm663_Npc_Gerudo_S_E_DispNameFlag(bool debug = false);
void setFlag_Dm663_Npc_Gerudo_S_E_DispNameFlag(bool value, bool debug = false);
void resetFlag_Dm663_Npc_Gerudo_S_E_DispNameFlag(bool debug = false);
bool getFlag_Dm663_Npc_Gerudo_S_F_DispNameFlag(bool debug = false);
void setFlag_Dm663_Npc_Gerudo_S_F_DispNameFlag(bool value, bool debug = false);
void resetFlag_Dm663_Npc_Gerudo_S_F_DispNameFlag(bool debug = false);
bool getFlag_Domino_001(bool debug = false);
void setFlag_Domino_001(bool value, bool debug = false);
void resetFlag_Domino_001(bool debug = false);
bool getFlag_DoSnatchDisplay(bool debug = false);
void setFlag_DoSnatchDisplay(bool value, bool debug = false);
void resetFlag_DoSnatchDisplay(bool debug = false);
f32 getFlag_DRC_AppBatteryValue(bool debug = false);
void setFlag_DRC_AppBatteryValue(f32 value, bool debug = false);
void resetFlag_DRC_AppBatteryValue(bool debug = false);
void getFlag_dummy_string256(char const** value, bool debug = false);
void setFlag_dummy_string256(const sead::SafeString& value, bool debug = false);
void resetFlag_dummy_string256(bool debug = false);
void getFlag_dummy_string64_array(char const** value, s32 idx, bool debug = false);
void setFlag_dummy_string64_array(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_dummy_string64_array(s32 idx, bool debug = false);
void getFlag_dummy_vec2(sead::Vector2f* value, bool debug = false);
void setFlag_dummy_vec2(const sead::Vector2f& value, bool debug = false);
void resetFlag_dummy_vec2(bool debug = false);
bool getFlag_Dungeon008_BallExist_1(bool debug = false);
void setFlag_Dungeon008_BallExist_1(bool value, bool debug = false);
void resetFlag_Dungeon008_BallExist_1(bool debug = false);
bool getFlag_Dungeon008_BallExist_2(bool debug = false);
void setFlag_Dungeon008_BallExist_2(bool value, bool debug = false);
void resetFlag_Dungeon008_BallExist_2(bool debug = false);
bool getFlag_Dungeon008_Switch_1(bool debug = false);
void setFlag_Dungeon008_Switch_1(bool value, bool debug = false);
void resetFlag_Dungeon008_Switch_1(bool debug = false);
bool getFlag_Dungeon008_Switch_2(bool debug = false);
void setFlag_Dungeon008_Switch_2(bool value, bool debug = false);
void resetFlag_Dungeon008_Switch_2(bool debug = false);
bool getFlag_Dungeon010_Shutter_1(bool debug = false);
void setFlag_Dungeon010_Shutter_1(bool value, bool debug = false);
void resetFlag_Dungeon010_Shutter_1(bool debug = false);
bool getFlag_Dungeon013_Gyro_1(bool debug = false);
void setFlag_Dungeon013_Gyro_1(bool value, bool debug = false);
void resetFlag_Dungeon013_Gyro_1(bool debug = false);
bool getFlag_Dungeon013_Gyro_1_Open(bool debug = false);
void setFlag_Dungeon013_Gyro_1_Open(bool value, bool debug = false);
void resetFlag_Dungeon013_Gyro_1_Open(bool debug = false);
bool getFlag_Dungeon013_Gyro_2(bool debug = false);
void setFlag_Dungeon013_Gyro_2(bool value, bool debug = false);
void resetFlag_Dungeon013_Gyro_2(bool debug = false);
bool getFlag_Dungeon013_Gyro_2_open(bool debug = false);
void setFlag_Dungeon013_Gyro_2_open(bool value, bool debug = false);
void resetFlag_Dungeon013_Gyro_2_open(bool debug = false);
bool getFlag_Dungeon013_Temp_1(bool debug = false);
void setFlag_Dungeon013_Temp_1(bool value, bool debug = false);
void resetFlag_Dungeon013_Temp_1(bool debug = false);
bool getFlag_Dungeon013_Temp_2(bool debug = false);
void setFlag_Dungeon013_Temp_2(bool value, bool debug = false);
void resetFlag_Dungeon013_Temp_2(bool debug = false);
bool getFlag_Dungeon022_Shutter1(bool debug = false);
void setFlag_Dungeon022_Shutter1(bool value, bool debug = false);
void resetFlag_Dungeon022_Shutter1(bool debug = false);
bool getFlag_Dungeon022_Shutter2(bool debug = false);
void setFlag_Dungeon022_Shutter2(bool value, bool debug = false);
void resetFlag_Dungeon022_Shutter2(bool debug = false);
bool getFlag_Dungeon026_Shutter1(bool debug = false);
void setFlag_Dungeon026_Shutter1(bool value, bool debug = false);
void resetFlag_Dungeon026_Shutter1(bool debug = false);
bool getFlag_Dungeon026_Shutter2(bool debug = false);
void setFlag_Dungeon026_Shutter2(bool value, bool debug = false);
void resetFlag_Dungeon026_Shutter2(bool debug = false);
bool getFlag_Dungeon026_Shutter3(bool debug = false);
void setFlag_Dungeon026_Shutter3(bool value, bool debug = false);
void resetFlag_Dungeon026_Shutter3(bool debug = false);
bool getFlag_Dungeon028_1(bool debug = false);
void setFlag_Dungeon028_1(bool value, bool debug = false);
void resetFlag_Dungeon028_1(bool debug = false);
bool getFlag_Dungeon028_2(bool debug = false);
void setFlag_Dungeon028_2(bool value, bool debug = false);
void resetFlag_Dungeon028_2(bool debug = false);
bool getFlag_Dungeon028_3(bool debug = false);
void setFlag_Dungeon028_3(bool value, bool debug = false);
void resetFlag_Dungeon028_3(bool debug = false);
bool getFlag_Dungeon028_4(bool debug = false);
void setFlag_Dungeon028_4(bool value, bool debug = false);
void resetFlag_Dungeon028_4(bool debug = false);
bool getFlag_Dungeon028_5(bool debug = false);
void setFlag_Dungeon028_5(bool value, bool debug = false);
void resetFlag_Dungeon028_5(bool debug = false);
bool getFlag_Dungeon028_6(bool debug = false);
void setFlag_Dungeon028_6(bool value, bool debug = false);
void resetFlag_Dungeon028_6(bool debug = false);
bool getFlag_Dungeon028_7(bool debug = false);
void setFlag_Dungeon028_7(bool value, bool debug = false);
void resetFlag_Dungeon028_7(bool debug = false);
bool getFlag_Dungeon030_Gyro_1(bool debug = false);
void setFlag_Dungeon030_Gyro_1(bool value, bool debug = false);
void resetFlag_Dungeon030_Gyro_1(bool debug = false);
bool getFlag_Dungeon030_Gyro_1_Open(bool debug = false);
void setFlag_Dungeon030_Gyro_1_Open(bool value, bool debug = false);
void resetFlag_Dungeon030_Gyro_1_Open(bool debug = false);
bool getFlag_Dungeon030_Gyro_2(bool debug = false);
void setFlag_Dungeon030_Gyro_2(bool value, bool debug = false);
void resetFlag_Dungeon030_Gyro_2(bool debug = false);
bool getFlag_Dungeon030_Gyro_2_Open(bool debug = false);
void setFlag_Dungeon030_Gyro_2_Open(bool value, bool debug = false);
void resetFlag_Dungeon030_Gyro_2_Open(bool debug = false);
bool getFlag_Dungeon030_Gyro_3(bool debug = false);
void setFlag_Dungeon030_Gyro_3(bool value, bool debug = false);
void resetFlag_Dungeon030_Gyro_3(bool debug = false);
bool getFlag_Dungeon030_Gyro_3_Open(bool debug = false);
void setFlag_Dungeon030_Gyro_3_Open(bool value, bool debug = false);
void resetFlag_Dungeon030_Gyro_3_Open(bool debug = false);
bool getFlag_Dungeon039_Gyro_1(bool debug = false);
void setFlag_Dungeon039_Gyro_1(bool value, bool debug = false);
void resetFlag_Dungeon039_Gyro_1(bool debug = false);
bool getFlag_Dungeon039_Gyro_1_Open(bool debug = false);
void setFlag_Dungeon039_Gyro_1_Open(bool value, bool debug = false);
void resetFlag_Dungeon039_Gyro_1_Open(bool debug = false);
bool getFlag_Dungeon040_DoorGyro_SE(bool debug = false);
void setFlag_Dungeon040_DoorGyro_SE(bool value, bool debug = false);
void resetFlag_Dungeon040_DoorGyro_SE(bool debug = false);
bool getFlag_Dungeon040_DoorStone_1(bool debug = false);
void setFlag_Dungeon040_DoorStone_1(bool value, bool debug = false);
void resetFlag_Dungeon040_DoorStone_1(bool debug = false);
bool getFlag_Dungeon040_DoorStone_2(bool debug = false);
void setFlag_Dungeon040_DoorStone_2(bool value, bool debug = false);
void resetFlag_Dungeon040_DoorStone_2(bool debug = false);
bool getFlag_Dungeon040_DoorStone_3(bool debug = false);
void setFlag_Dungeon040_DoorStone_3(bool value, bool debug = false);
void resetFlag_Dungeon040_DoorStone_3(bool debug = false);
bool getFlag_Dungeon040_DoorStone_4(bool debug = false);
void setFlag_Dungeon040_DoorStone_4(bool value, bool debug = false);
void resetFlag_Dungeon040_DoorStone_4(bool debug = false);
bool getFlag_Dungeon040_DoorStone_5(bool debug = false);
void setFlag_Dungeon040_DoorStone_5(bool value, bool debug = false);
void resetFlag_Dungeon040_DoorStone_5(bool debug = false);
bool getFlag_Dungeon040_Gyro_1(bool debug = false);
void setFlag_Dungeon040_Gyro_1(bool value, bool debug = false);
void resetFlag_Dungeon040_Gyro_1(bool debug = false);
bool getFlag_Dungeon040_Gyro_1_Open(bool debug = false);
void setFlag_Dungeon040_Gyro_1_Open(bool value, bool debug = false);
void resetFlag_Dungeon040_Gyro_1_Open(bool debug = false);
bool getFlag_Dungeon043_IceCreate(bool debug = false);
void setFlag_Dungeon043_IceCreate(bool value, bool debug = false);
void resetFlag_Dungeon043_IceCreate(bool debug = false);
bool getFlag_Dungeon048_Gyro_1(bool debug = false);
void setFlag_Dungeon048_Gyro_1(bool value, bool debug = false);
void resetFlag_Dungeon048_Gyro_1(bool debug = false);
bool getFlag_Dungeon048_Gyro_1_Open(bool debug = false);
void setFlag_Dungeon048_Gyro_1_Open(bool value, bool debug = false);
void resetFlag_Dungeon048_Gyro_1_Open(bool debug = false);
bool getFlag_Dungeon109Test1(bool debug = false);
void setFlag_Dungeon109Test1(bool value, bool debug = false);
void resetFlag_Dungeon109Test1(bool debug = false);
bool getFlag_Dungeon109Test2(bool debug = false);
void setFlag_Dungeon109Test2(bool value, bool debug = false);
void resetFlag_Dungeon109Test2(bool debug = false);
bool getFlag_Dungeon130_Gyro_1(bool debug = false);
void setFlag_Dungeon130_Gyro_1(bool value, bool debug = false);
void resetFlag_Dungeon130_Gyro_1(bool debug = false);
bool getFlag_Dungeon130_Gyro_1_open(bool debug = false);
void setFlag_Dungeon130_Gyro_1_open(bool value, bool debug = false);
void resetFlag_Dungeon130_Gyro_1_open(bool debug = false);
bool getFlag_Dungeon133_Elec_1(bool debug = false);
void setFlag_Dungeon133_Elec_1(bool value, bool debug = false);
void resetFlag_Dungeon133_Elec_1(bool debug = false);
bool getFlag_Dungeon133_Elec_12(bool debug = false);
void setFlag_Dungeon133_Elec_12(bool value, bool debug = false);
void resetFlag_Dungeon133_Elec_12(bool debug = false);
bool getFlag_Dungeon133_Elec_2(bool debug = false);
void setFlag_Dungeon133_Elec_2(bool value, bool debug = false);
void resetFlag_Dungeon133_Elec_2(bool debug = false);
bool getFlag_Dungeon133_Elec_3(bool debug = false);
void setFlag_Dungeon133_Elec_3(bool value, bool debug = false);
void resetFlag_Dungeon133_Elec_3(bool debug = false);
bool getFlag_Dungeon133_Elec_34(bool debug = false);
void setFlag_Dungeon133_Elec_34(bool value, bool debug = false);
void resetFlag_Dungeon133_Elec_34(bool debug = false);
bool getFlag_Dungeon133_Elec_4(bool debug = false);
void setFlag_Dungeon133_Elec_4(bool value, bool debug = false);
void resetFlag_Dungeon133_Elec_4(bool debug = false);
s32 getFlag_DungeonClearCounter(bool debug = false);
void increaseFlag_DungeonClearCounter(s32 value, bool debug = false);
void setFlag_DungeonClearCounter(s32 value, bool debug = false);
void resetFlag_DungeonClearCounter(bool debug = false);
s32 getFlag_DungeonClearSealNum(bool debug = false);
void increaseFlag_DungeonClearSealNum(s32 value, bool debug = false);
void setFlag_DungeonClearSealNum(s32 value, bool debug = false);
void resetFlag_DungeonClearSealNum(bool debug = false);
bool getFlag_EatProhibition(bool debug = false);
void setFlag_EatProhibition(bool value, bool debug = false);
void resetFlag_EatProhibition(bool debug = false);
bool getFlag_Electric_Relic_Activated(bool debug = false);
void setFlag_Electric_Relic_Activated(bool value, bool debug = false);
void resetFlag_Electric_Relic_Activated(bool debug = false);
bool getFlag_Electric_Relic_AssassinFirst(bool debug = false);
void setFlag_Electric_Relic_AssassinFirst(bool value, bool debug = false);
void resetFlag_Electric_Relic_AssassinFirst(bool debug = false);
bool getFlag_Electric_Relic_Battle(bool debug = false);
void setFlag_Electric_Relic_Battle(bool value, bool debug = false);
void resetFlag_Electric_Relic_Battle(bool debug = false);
bool getFlag_Electric_Relic_Finished(bool debug = false);
void setFlag_Electric_Relic_Finished(bool value, bool debug = false);
void resetFlag_Electric_Relic_Finished(bool debug = false);
bool getFlag_Electric_Relic_GetBack(bool debug = false);
void setFlag_Electric_Relic_GetBack(bool value, bool debug = false);
void resetFlag_Electric_Relic_GetBack(bool debug = false);
bool getFlag_Electric_Relic_RunningStop(bool debug = false);
void setFlag_Electric_Relic_RunningStop(bool value, bool debug = false);
void resetFlag_Electric_Relic_RunningStop(bool debug = false);
s32 getFlag_Electric_Relic_ThrownOutStepMemory(bool debug = false);
void increaseFlag_Electric_Relic_ThrownOutStepMemory(s32 value, bool debug = false);
void setFlag_Electric_Relic_ThrownOutStepMemory(s32 value, bool debug = false);
void resetFlag_Electric_Relic_ThrownOutStepMemory(bool debug = false);
s32 getFlag_Electric_Relic_WeakPointLife_BL(bool debug = false);
void increaseFlag_Electric_Relic_WeakPointLife_BL(s32 value, bool debug = false);
void setFlag_Electric_Relic_WeakPointLife_BL(s32 value, bool debug = false);
void resetFlag_Electric_Relic_WeakPointLife_BL(bool debug = false);
s32 getFlag_Electric_Relic_WeakPointLife_BR(bool debug = false);
void increaseFlag_Electric_Relic_WeakPointLife_BR(s32 value, bool debug = false);
void setFlag_Electric_Relic_WeakPointLife_BR(s32 value, bool debug = false);
void resetFlag_Electric_Relic_WeakPointLife_BR(bool debug = false);
s32 getFlag_Electric_Relic_WeakPointLife_FL(bool debug = false);
void increaseFlag_Electric_Relic_WeakPointLife_FL(s32 value, bool debug = false);
void setFlag_Electric_Relic_WeakPointLife_FL(s32 value, bool debug = false);
void resetFlag_Electric_Relic_WeakPointLife_FL(bool debug = false);
s32 getFlag_Electric_Relic_WeakPointLife_FR(bool debug = false);
void increaseFlag_Electric_Relic_WeakPointLife_FR(s32 value, bool debug = false);
void setFlag_Electric_Relic_WeakPointLife_FR(s32 value, bool debug = false);
void resetFlag_Electric_Relic_WeakPointLife_FR(bool debug = false);
f32 getFlag_ElectricSupportReuseTimeInCastle(bool debug = false);
void setFlag_ElectricSupportReuseTimeInCastle(f32 value, bool debug = false);
void resetFlag_ElectricSupportReuseTimeInCastle(bool debug = false);
f32 getFlag_ElectricSupportReuseTimeInField(bool debug = false);
void setFlag_ElectricSupportReuseTimeInField(f32 value, bool debug = false);
void resetFlag_ElectricSupportReuseTimeInField(bool debug = false);
s32 getFlag_ElectricSupportUseNum(bool debug = false);
void increaseFlag_ElectricSupportUseNum(s32 value, bool debug = false);
void setFlag_ElectricSupportUseNum(s32 value, bool debug = false);
void resetFlag_ElectricSupportUseNum(bool debug = false);
bool getFlag_Enable_Surfing(bool debug = false);
void setFlag_Enable_Surfing(bool value, bool debug = false);
void resetFlag_Enable_Surfing(bool debug = false);
bool getFlag_Enemy_Dragon_Electric_Appearance_Today(bool debug = false);
void setFlag_Enemy_Dragon_Electric_Appearance_Today(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Electric_Appearance_Today(bool debug = false);
bool getFlag_Enemy_Dragon_Electric_DoorOpen(bool debug = false);
void setFlag_Enemy_Dragon_Electric_DoorOpen(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Electric_DoorOpen(bool debug = false);
bool getFlag_Enemy_Dragon_Electric_DropItem(bool debug = false);
void setFlag_Enemy_Dragon_Electric_DropItem(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Electric_DropItem(bool debug = false);
bool getFlag_Enemy_Dragon_Electric_Esxist_LakeFloria(bool debug = false);
void setFlag_Enemy_Dragon_Electric_Esxist_LakeFloria(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Electric_Esxist_LakeFloria(bool debug = false);
bool getFlag_Enemy_Dragon_Electric_Exist_LakeHylia(bool debug = false);
void setFlag_Enemy_Dragon_Electric_Exist_LakeHylia(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Electric_Exist_LakeHylia(bool debug = false);
bool getFlag_Enemy_Dragon_Electric_Item_Splashdown(bool debug = false);
void setFlag_Enemy_Dragon_Electric_Item_Splashdown(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Electric_Item_Splashdown(bool debug = false);
bool getFlag_Enemy_Dragon_Fire_Appearance_Today(bool debug = false);
void setFlag_Enemy_Dragon_Fire_Appearance_Today(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Fire_Appearance_Today(bool debug = false);
bool getFlag_Enemy_Dragon_Fire_DoorOpen(bool debug = false);
void setFlag_Enemy_Dragon_Fire_DoorOpen(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Fire_DoorOpen(bool debug = false);
bool getFlag_Enemy_Dragon_Fire_DropItem(bool debug = false);
void setFlag_Enemy_Dragon_Fire_DropItem(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Fire_DropItem(bool debug = false);
bool getFlag_Enemy_Dragon_Fire_Item_Splashdown(bool debug = false);
void setFlag_Enemy_Dragon_Fire_Item_Splashdown(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Fire_Item_Splashdown(bool debug = false);
bool getFlag_Enemy_Dragon_Ice_Appearance_Today(bool debug = false);
void setFlag_Enemy_Dragon_Ice_Appearance_Today(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_Appearance_Today(bool debug = false);
bool getFlag_Enemy_Dragon_Ice_ChallengeClear(bool debug = false);
void setFlag_Enemy_Dragon_Ice_ChallengeClear(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_ChallengeClear(bool debug = false);
bool getFlag_Enemy_Dragon_Ice_CreateRunelDragon(bool debug = false);
void setFlag_Enemy_Dragon_Ice_CreateRunelDragon(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_CreateRunelDragon(bool debug = false);
bool getFlag_Enemy_Dragon_Ice_DoorOpen(bool debug = false);
void setFlag_Enemy_Dragon_Ice_DoorOpen(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_DoorOpen(bool debug = false);
bool getFlag_Enemy_Dragon_Ice_DropItem(bool debug = false);
void setFlag_Enemy_Dragon_Ice_DropItem(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_DropItem(bool debug = false);
bool getFlag_Enemy_Dragon_Ice_GrudgeAlive(s32 idx, bool debug = false);
void setFlag_Enemy_Dragon_Ice_GrudgeAlive(bool value, s32 idx, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_GrudgeAlive(s32 idx, bool debug = false);
bool getFlag_Enemy_Dragon_Ice_GrudgeDestroyComplete(bool debug = false);
void setFlag_Enemy_Dragon_Ice_GrudgeDestroyComplete(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_GrudgeDestroyComplete(bool debug = false);
bool getFlag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(bool debug = false);
void setFlag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(bool debug = false);
bool getFlag_Enemy_Dragon_Ice_GrudgeLeft_1(bool debug = false);
void setFlag_Enemy_Dragon_Ice_GrudgeLeft_1(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_GrudgeLeft_1(bool debug = false);
bool getFlag_Enemy_Dragon_Ice_GrudgeLeft_2(bool debug = false);
void setFlag_Enemy_Dragon_Ice_GrudgeLeft_2(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_GrudgeLeft_2(bool debug = false);
bool getFlag_Enemy_Dragon_Ice_GrudgeLeft_3(bool debug = false);
void setFlag_Enemy_Dragon_Ice_GrudgeLeft_3(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_GrudgeLeft_3(bool debug = false);
bool getFlag_Enemy_Dragon_Ice_GrudgeLeft_4(bool debug = false);
void setFlag_Enemy_Dragon_Ice_GrudgeLeft_4(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_GrudgeLeft_4(bool debug = false);
bool getFlag_Enemy_Dragon_Ice_Item_Splashdown(bool debug = false);
void setFlag_Enemy_Dragon_Ice_Item_Splashdown(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_Item_Splashdown(bool debug = false);
bool getFlag_Enemy_Dragon_Ice_ReturnToSky(bool debug = false);
void setFlag_Enemy_Dragon_Ice_ReturnToSky(bool value, bool debug = false);
void resetFlag_Enemy_Dragon_Ice_ReturnToSky(bool debug = false);
bool getFlag_Enter_Dungeon000(bool debug = false);
void setFlag_Enter_Dungeon000(bool value, bool debug = false);
void resetFlag_Enter_Dungeon000(bool debug = false);
bool getFlag_Enter_Dungeon001(bool debug = false);
void setFlag_Enter_Dungeon001(bool value, bool debug = false);
void resetFlag_Enter_Dungeon001(bool debug = false);
bool getFlag_Enter_Dungeon002(bool debug = false);
void setFlag_Enter_Dungeon002(bool value, bool debug = false);
void resetFlag_Enter_Dungeon002(bool debug = false);
bool getFlag_Enter_Dungeon003(bool debug = false);
void setFlag_Enter_Dungeon003(bool value, bool debug = false);
void resetFlag_Enter_Dungeon003(bool debug = false);
bool getFlag_Enter_Dungeon004(bool debug = false);
void setFlag_Enter_Dungeon004(bool value, bool debug = false);
void resetFlag_Enter_Dungeon004(bool debug = false);
bool getFlag_Enter_Dungeon005(bool debug = false);
void setFlag_Enter_Dungeon005(bool value, bool debug = false);
void resetFlag_Enter_Dungeon005(bool debug = false);
bool getFlag_Enter_Dungeon006(bool debug = false);
void setFlag_Enter_Dungeon006(bool value, bool debug = false);
void resetFlag_Enter_Dungeon006(bool debug = false);
bool getFlag_Enter_Dungeon007(bool debug = false);
void setFlag_Enter_Dungeon007(bool value, bool debug = false);
void resetFlag_Enter_Dungeon007(bool debug = false);
bool getFlag_Enter_Dungeon008(bool debug = false);
void setFlag_Enter_Dungeon008(bool value, bool debug = false);
void resetFlag_Enter_Dungeon008(bool debug = false);
bool getFlag_Enter_Dungeon009(bool debug = false);
void setFlag_Enter_Dungeon009(bool value, bool debug = false);
void resetFlag_Enter_Dungeon009(bool debug = false);
bool getFlag_Enter_Dungeon010(bool debug = false);
void setFlag_Enter_Dungeon010(bool value, bool debug = false);
void resetFlag_Enter_Dungeon010(bool debug = false);
bool getFlag_Enter_Dungeon011(bool debug = false);
void setFlag_Enter_Dungeon011(bool value, bool debug = false);
void resetFlag_Enter_Dungeon011(bool debug = false);
bool getFlag_Enter_Dungeon012(bool debug = false);
void setFlag_Enter_Dungeon012(bool value, bool debug = false);
void resetFlag_Enter_Dungeon012(bool debug = false);
bool getFlag_Enter_Dungeon013(bool debug = false);
void setFlag_Enter_Dungeon013(bool value, bool debug = false);
void resetFlag_Enter_Dungeon013(bool debug = false);
bool getFlag_Enter_Dungeon014(bool debug = false);
void setFlag_Enter_Dungeon014(bool value, bool debug = false);
void resetFlag_Enter_Dungeon014(bool debug = false);
bool getFlag_Enter_Dungeon015(bool debug = false);
void setFlag_Enter_Dungeon015(bool value, bool debug = false);
void resetFlag_Enter_Dungeon015(bool debug = false);
bool getFlag_Enter_Dungeon016(bool debug = false);
void setFlag_Enter_Dungeon016(bool value, bool debug = false);
void resetFlag_Enter_Dungeon016(bool debug = false);
bool getFlag_Enter_Dungeon017(bool debug = false);
void setFlag_Enter_Dungeon017(bool value, bool debug = false);
void resetFlag_Enter_Dungeon017(bool debug = false);
bool getFlag_Enter_Dungeon018(bool debug = false);
void setFlag_Enter_Dungeon018(bool value, bool debug = false);
void resetFlag_Enter_Dungeon018(bool debug = false);
bool getFlag_Enter_Dungeon019(bool debug = false);
void setFlag_Enter_Dungeon019(bool value, bool debug = false);
void resetFlag_Enter_Dungeon019(bool debug = false);
bool getFlag_Enter_Dungeon020(bool debug = false);
void setFlag_Enter_Dungeon020(bool value, bool debug = false);
void resetFlag_Enter_Dungeon020(bool debug = false);
bool getFlag_Enter_Dungeon021(bool debug = false);
void setFlag_Enter_Dungeon021(bool value, bool debug = false);
void resetFlag_Enter_Dungeon021(bool debug = false);
bool getFlag_Enter_Dungeon022(bool debug = false);
void setFlag_Enter_Dungeon022(bool value, bool debug = false);
void resetFlag_Enter_Dungeon022(bool debug = false);
bool getFlag_Enter_Dungeon023(bool debug = false);
void setFlag_Enter_Dungeon023(bool value, bool debug = false);
void resetFlag_Enter_Dungeon023(bool debug = false);
bool getFlag_Enter_Dungeon024(bool debug = false);
void setFlag_Enter_Dungeon024(bool value, bool debug = false);
void resetFlag_Enter_Dungeon024(bool debug = false);
bool getFlag_Enter_Dungeon025(bool debug = false);
void setFlag_Enter_Dungeon025(bool value, bool debug = false);
void resetFlag_Enter_Dungeon025(bool debug = false);
bool getFlag_Enter_Dungeon026(bool debug = false);
void setFlag_Enter_Dungeon026(bool value, bool debug = false);
void resetFlag_Enter_Dungeon026(bool debug = false);
bool getFlag_Enter_Dungeon027(bool debug = false);
void setFlag_Enter_Dungeon027(bool value, bool debug = false);
void resetFlag_Enter_Dungeon027(bool debug = false);
bool getFlag_Enter_Dungeon028(bool debug = false);
void setFlag_Enter_Dungeon028(bool value, bool debug = false);
void resetFlag_Enter_Dungeon028(bool debug = false);
bool getFlag_Enter_Dungeon029(bool debug = false);
void setFlag_Enter_Dungeon029(bool value, bool debug = false);
void resetFlag_Enter_Dungeon029(bool debug = false);
bool getFlag_Enter_Dungeon030(bool debug = false);
void setFlag_Enter_Dungeon030(bool value, bool debug = false);
void resetFlag_Enter_Dungeon030(bool debug = false);
bool getFlag_Enter_Dungeon031(bool debug = false);
void setFlag_Enter_Dungeon031(bool value, bool debug = false);
void resetFlag_Enter_Dungeon031(bool debug = false);
bool getFlag_Enter_Dungeon032(bool debug = false);
void setFlag_Enter_Dungeon032(bool value, bool debug = false);
void resetFlag_Enter_Dungeon032(bool debug = false);
bool getFlag_Enter_Dungeon033(bool debug = false);
void setFlag_Enter_Dungeon033(bool value, bool debug = false);
void resetFlag_Enter_Dungeon033(bool debug = false);
bool getFlag_Enter_Dungeon034(bool debug = false);
void setFlag_Enter_Dungeon034(bool value, bool debug = false);
void resetFlag_Enter_Dungeon034(bool debug = false);
bool getFlag_Enter_Dungeon035(bool debug = false);
void setFlag_Enter_Dungeon035(bool value, bool debug = false);
void resetFlag_Enter_Dungeon035(bool debug = false);
bool getFlag_Enter_Dungeon036(bool debug = false);
void setFlag_Enter_Dungeon036(bool value, bool debug = false);
void resetFlag_Enter_Dungeon036(bool debug = false);
bool getFlag_Enter_Dungeon037(bool debug = false);
void setFlag_Enter_Dungeon037(bool value, bool debug = false);
void resetFlag_Enter_Dungeon037(bool debug = false);
bool getFlag_Enter_Dungeon038(bool debug = false);
void setFlag_Enter_Dungeon038(bool value, bool debug = false);
void resetFlag_Enter_Dungeon038(bool debug = false);
bool getFlag_Enter_Dungeon039(bool debug = false);
void setFlag_Enter_Dungeon039(bool value, bool debug = false);
void resetFlag_Enter_Dungeon039(bool debug = false);
bool getFlag_Enter_Dungeon040(bool debug = false);
void setFlag_Enter_Dungeon040(bool value, bool debug = false);
void resetFlag_Enter_Dungeon040(bool debug = false);
bool getFlag_Enter_Dungeon041(bool debug = false);
void setFlag_Enter_Dungeon041(bool value, bool debug = false);
void resetFlag_Enter_Dungeon041(bool debug = false);
bool getFlag_Enter_Dungeon042(bool debug = false);
void setFlag_Enter_Dungeon042(bool value, bool debug = false);
void resetFlag_Enter_Dungeon042(bool debug = false);
bool getFlag_Enter_Dungeon043(bool debug = false);
void setFlag_Enter_Dungeon043(bool value, bool debug = false);
void resetFlag_Enter_Dungeon043(bool debug = false);
bool getFlag_Enter_Dungeon044(bool debug = false);
void setFlag_Enter_Dungeon044(bool value, bool debug = false);
void resetFlag_Enter_Dungeon044(bool debug = false);
bool getFlag_Enter_Dungeon045(bool debug = false);
void setFlag_Enter_Dungeon045(bool value, bool debug = false);
void resetFlag_Enter_Dungeon045(bool debug = false);
bool getFlag_Enter_Dungeon046(bool debug = false);
void setFlag_Enter_Dungeon046(bool value, bool debug = false);
void resetFlag_Enter_Dungeon046(bool debug = false);
bool getFlag_Enter_Dungeon047(bool debug = false);
void setFlag_Enter_Dungeon047(bool value, bool debug = false);
void resetFlag_Enter_Dungeon047(bool debug = false);
bool getFlag_Enter_Dungeon048(bool debug = false);
void setFlag_Enter_Dungeon048(bool value, bool debug = false);
void resetFlag_Enter_Dungeon048(bool debug = false);
bool getFlag_Enter_Dungeon049(bool debug = false);
void setFlag_Enter_Dungeon049(bool value, bool debug = false);
void resetFlag_Enter_Dungeon049(bool debug = false);
bool getFlag_Enter_Dungeon050(bool debug = false);
void setFlag_Enter_Dungeon050(bool value, bool debug = false);
void resetFlag_Enter_Dungeon050(bool debug = false);
bool getFlag_Enter_Dungeon051(bool debug = false);
void setFlag_Enter_Dungeon051(bool value, bool debug = false);
void resetFlag_Enter_Dungeon051(bool debug = false);
bool getFlag_Enter_Dungeon052(bool debug = false);
void setFlag_Enter_Dungeon052(bool value, bool debug = false);
void resetFlag_Enter_Dungeon052(bool debug = false);
bool getFlag_Enter_Dungeon053(bool debug = false);
void setFlag_Enter_Dungeon053(bool value, bool debug = false);
void resetFlag_Enter_Dungeon053(bool debug = false);
bool getFlag_Enter_Dungeon054(bool debug = false);
void setFlag_Enter_Dungeon054(bool value, bool debug = false);
void resetFlag_Enter_Dungeon054(bool debug = false);
bool getFlag_Enter_Dungeon055(bool debug = false);
void setFlag_Enter_Dungeon055(bool value, bool debug = false);
void resetFlag_Enter_Dungeon055(bool debug = false);
bool getFlag_Enter_Dungeon056(bool debug = false);
void setFlag_Enter_Dungeon056(bool value, bool debug = false);
void resetFlag_Enter_Dungeon056(bool debug = false);
bool getFlag_Enter_Dungeon057(bool debug = false);
void setFlag_Enter_Dungeon057(bool value, bool debug = false);
void resetFlag_Enter_Dungeon057(bool debug = false);
bool getFlag_Enter_Dungeon058(bool debug = false);
void setFlag_Enter_Dungeon058(bool value, bool debug = false);
void resetFlag_Enter_Dungeon058(bool debug = false);
bool getFlag_Enter_Dungeon059(bool debug = false);
void setFlag_Enter_Dungeon059(bool value, bool debug = false);
void resetFlag_Enter_Dungeon059(bool debug = false);
bool getFlag_Enter_Dungeon060(bool debug = false);
void setFlag_Enter_Dungeon060(bool value, bool debug = false);
void resetFlag_Enter_Dungeon060(bool debug = false);
bool getFlag_Enter_Dungeon061(bool debug = false);
void setFlag_Enter_Dungeon061(bool value, bool debug = false);
void resetFlag_Enter_Dungeon061(bool debug = false);
bool getFlag_Enter_Dungeon062(bool debug = false);
void setFlag_Enter_Dungeon062(bool value, bool debug = false);
void resetFlag_Enter_Dungeon062(bool debug = false);
bool getFlag_Enter_Dungeon063(bool debug = false);
void setFlag_Enter_Dungeon063(bool value, bool debug = false);
void resetFlag_Enter_Dungeon063(bool debug = false);
bool getFlag_Enter_Dungeon064(bool debug = false);
void setFlag_Enter_Dungeon064(bool value, bool debug = false);
void resetFlag_Enter_Dungeon064(bool debug = false);
bool getFlag_Enter_Dungeon065(bool debug = false);
void setFlag_Enter_Dungeon065(bool value, bool debug = false);
void resetFlag_Enter_Dungeon065(bool debug = false);
bool getFlag_Enter_Dungeon066(bool debug = false);
void setFlag_Enter_Dungeon066(bool value, bool debug = false);
void resetFlag_Enter_Dungeon066(bool debug = false);
bool getFlag_Enter_Dungeon067(bool debug = false);
void setFlag_Enter_Dungeon067(bool value, bool debug = false);
void resetFlag_Enter_Dungeon067(bool debug = false);
bool getFlag_Enter_Dungeon068(bool debug = false);
void setFlag_Enter_Dungeon068(bool value, bool debug = false);
void resetFlag_Enter_Dungeon068(bool debug = false);
bool getFlag_Enter_Dungeon069(bool debug = false);
void setFlag_Enter_Dungeon069(bool value, bool debug = false);
void resetFlag_Enter_Dungeon069(bool debug = false);
bool getFlag_Enter_Dungeon070(bool debug = false);
void setFlag_Enter_Dungeon070(bool value, bool debug = false);
void resetFlag_Enter_Dungeon070(bool debug = false);
bool getFlag_Enter_Dungeon071(bool debug = false);
void setFlag_Enter_Dungeon071(bool value, bool debug = false);
void resetFlag_Enter_Dungeon071(bool debug = false);
bool getFlag_Enter_Dungeon072(bool debug = false);
void setFlag_Enter_Dungeon072(bool value, bool debug = false);
void resetFlag_Enter_Dungeon072(bool debug = false);
bool getFlag_Enter_Dungeon073(bool debug = false);
void setFlag_Enter_Dungeon073(bool value, bool debug = false);
void resetFlag_Enter_Dungeon073(bool debug = false);
bool getFlag_Enter_Dungeon074(bool debug = false);
void setFlag_Enter_Dungeon074(bool value, bool debug = false);
void resetFlag_Enter_Dungeon074(bool debug = false);
bool getFlag_Enter_Dungeon075(bool debug = false);
void setFlag_Enter_Dungeon075(bool value, bool debug = false);
void resetFlag_Enter_Dungeon075(bool debug = false);
bool getFlag_Enter_Dungeon076(bool debug = false);
void setFlag_Enter_Dungeon076(bool value, bool debug = false);
void resetFlag_Enter_Dungeon076(bool debug = false);
bool getFlag_Enter_Dungeon077(bool debug = false);
void setFlag_Enter_Dungeon077(bool value, bool debug = false);
void resetFlag_Enter_Dungeon077(bool debug = false);
bool getFlag_Enter_Dungeon078(bool debug = false);
void setFlag_Enter_Dungeon078(bool value, bool debug = false);
void resetFlag_Enter_Dungeon078(bool debug = false);
bool getFlag_Enter_Dungeon079(bool debug = false);
void setFlag_Enter_Dungeon079(bool value, bool debug = false);
void resetFlag_Enter_Dungeon079(bool debug = false);
bool getFlag_Enter_Dungeon080(bool debug = false);
void setFlag_Enter_Dungeon080(bool value, bool debug = false);
void resetFlag_Enter_Dungeon080(bool debug = false);
bool getFlag_Enter_Dungeon081(bool debug = false);
void setFlag_Enter_Dungeon081(bool value, bool debug = false);
void resetFlag_Enter_Dungeon081(bool debug = false);
bool getFlag_Enter_Dungeon082(bool debug = false);
void setFlag_Enter_Dungeon082(bool value, bool debug = false);
void resetFlag_Enter_Dungeon082(bool debug = false);
bool getFlag_Enter_Dungeon083(bool debug = false);
void setFlag_Enter_Dungeon083(bool value, bool debug = false);
void resetFlag_Enter_Dungeon083(bool debug = false);
bool getFlag_Enter_Dungeon084(bool debug = false);
void setFlag_Enter_Dungeon084(bool value, bool debug = false);
void resetFlag_Enter_Dungeon084(bool debug = false);
bool getFlag_Enter_Dungeon085(bool debug = false);
void setFlag_Enter_Dungeon085(bool value, bool debug = false);
void resetFlag_Enter_Dungeon085(bool debug = false);
bool getFlag_Enter_Dungeon086(bool debug = false);
void setFlag_Enter_Dungeon086(bool value, bool debug = false);
void resetFlag_Enter_Dungeon086(bool debug = false);
bool getFlag_Enter_Dungeon087(bool debug = false);
void setFlag_Enter_Dungeon087(bool value, bool debug = false);
void resetFlag_Enter_Dungeon087(bool debug = false);
bool getFlag_Enter_Dungeon088(bool debug = false);
void setFlag_Enter_Dungeon088(bool value, bool debug = false);
void resetFlag_Enter_Dungeon088(bool debug = false);
bool getFlag_Enter_Dungeon089(bool debug = false);
void setFlag_Enter_Dungeon089(bool value, bool debug = false);
void resetFlag_Enter_Dungeon089(bool debug = false);
bool getFlag_Enter_Dungeon090(bool debug = false);
void setFlag_Enter_Dungeon090(bool value, bool debug = false);
void resetFlag_Enter_Dungeon090(bool debug = false);
bool getFlag_Enter_Dungeon091(bool debug = false);
void setFlag_Enter_Dungeon091(bool value, bool debug = false);
void resetFlag_Enter_Dungeon091(bool debug = false);
bool getFlag_Enter_Dungeon092(bool debug = false);
void setFlag_Enter_Dungeon092(bool value, bool debug = false);
void resetFlag_Enter_Dungeon092(bool debug = false);
bool getFlag_Enter_Dungeon093(bool debug = false);
void setFlag_Enter_Dungeon093(bool value, bool debug = false);
void resetFlag_Enter_Dungeon093(bool debug = false);
bool getFlag_Enter_Dungeon094(bool debug = false);
void setFlag_Enter_Dungeon094(bool value, bool debug = false);
void resetFlag_Enter_Dungeon094(bool debug = false);
bool getFlag_Enter_Dungeon095(bool debug = false);
void setFlag_Enter_Dungeon095(bool value, bool debug = false);
void resetFlag_Enter_Dungeon095(bool debug = false);
bool getFlag_Enter_Dungeon096(bool debug = false);
void setFlag_Enter_Dungeon096(bool value, bool debug = false);
void resetFlag_Enter_Dungeon096(bool debug = false);
bool getFlag_Enter_Dungeon097(bool debug = false);
void setFlag_Enter_Dungeon097(bool value, bool debug = false);
void resetFlag_Enter_Dungeon097(bool debug = false);
bool getFlag_Enter_Dungeon098(bool debug = false);
void setFlag_Enter_Dungeon098(bool value, bool debug = false);
void resetFlag_Enter_Dungeon098(bool debug = false);
bool getFlag_Enter_Dungeon099(bool debug = false);
void setFlag_Enter_Dungeon099(bool value, bool debug = false);
void resetFlag_Enter_Dungeon099(bool debug = false);
bool getFlag_Enter_Dungeon100(bool debug = false);
void setFlag_Enter_Dungeon100(bool value, bool debug = false);
void resetFlag_Enter_Dungeon100(bool debug = false);
bool getFlag_Enter_Dungeon101(bool debug = false);
void setFlag_Enter_Dungeon101(bool value, bool debug = false);
void resetFlag_Enter_Dungeon101(bool debug = false);
bool getFlag_Enter_Dungeon102(bool debug = false);
void setFlag_Enter_Dungeon102(bool value, bool debug = false);
void resetFlag_Enter_Dungeon102(bool debug = false);
bool getFlag_Enter_Dungeon103(bool debug = false);
void setFlag_Enter_Dungeon103(bool value, bool debug = false);
void resetFlag_Enter_Dungeon103(bool debug = false);
bool getFlag_Enter_Dungeon104(bool debug = false);
void setFlag_Enter_Dungeon104(bool value, bool debug = false);
void resetFlag_Enter_Dungeon104(bool debug = false);
bool getFlag_Enter_Dungeon105(bool debug = false);
void setFlag_Enter_Dungeon105(bool value, bool debug = false);
void resetFlag_Enter_Dungeon105(bool debug = false);
bool getFlag_Enter_Dungeon106(bool debug = false);
void setFlag_Enter_Dungeon106(bool value, bool debug = false);
void resetFlag_Enter_Dungeon106(bool debug = false);
bool getFlag_Enter_Dungeon107(bool debug = false);
void setFlag_Enter_Dungeon107(bool value, bool debug = false);
void resetFlag_Enter_Dungeon107(bool debug = false);
bool getFlag_Enter_Dungeon108(bool debug = false);
void setFlag_Enter_Dungeon108(bool value, bool debug = false);
void resetFlag_Enter_Dungeon108(bool debug = false);
bool getFlag_Enter_Dungeon109(bool debug = false);
void setFlag_Enter_Dungeon109(bool value, bool debug = false);
void resetFlag_Enter_Dungeon109(bool debug = false);
bool getFlag_Enter_Dungeon110(bool debug = false);
void setFlag_Enter_Dungeon110(bool value, bool debug = false);
void resetFlag_Enter_Dungeon110(bool debug = false);
bool getFlag_Enter_Dungeon111(bool debug = false);
void setFlag_Enter_Dungeon111(bool value, bool debug = false);
void resetFlag_Enter_Dungeon111(bool debug = false);
bool getFlag_Enter_Dungeon112(bool debug = false);
void setFlag_Enter_Dungeon112(bool value, bool debug = false);
void resetFlag_Enter_Dungeon112(bool debug = false);
bool getFlag_Enter_Dungeon113(bool debug = false);
void setFlag_Enter_Dungeon113(bool value, bool debug = false);
void resetFlag_Enter_Dungeon113(bool debug = false);
bool getFlag_Enter_Dungeon114(bool debug = false);
void setFlag_Enter_Dungeon114(bool value, bool debug = false);
void resetFlag_Enter_Dungeon114(bool debug = false);
bool getFlag_Enter_Dungeon115(bool debug = false);
void setFlag_Enter_Dungeon115(bool value, bool debug = false);
void resetFlag_Enter_Dungeon115(bool debug = false);
bool getFlag_Enter_Dungeon116(bool debug = false);
void setFlag_Enter_Dungeon116(bool value, bool debug = false);
void resetFlag_Enter_Dungeon116(bool debug = false);
bool getFlag_Enter_Dungeon117(bool debug = false);
void setFlag_Enter_Dungeon117(bool value, bool debug = false);
void resetFlag_Enter_Dungeon117(bool debug = false);
bool getFlag_Enter_Dungeon118(bool debug = false);
void setFlag_Enter_Dungeon118(bool value, bool debug = false);
void resetFlag_Enter_Dungeon118(bool debug = false);
bool getFlag_Enter_Dungeon119(bool debug = false);
void setFlag_Enter_Dungeon119(bool value, bool debug = false);
void resetFlag_Enter_Dungeon119(bool debug = false);
bool getFlag_Enter_Dungeon120(bool debug = false);
void setFlag_Enter_Dungeon120(bool value, bool debug = false);
void resetFlag_Enter_Dungeon120(bool debug = false);
bool getFlag_Enter_Dungeon121(bool debug = false);
void setFlag_Enter_Dungeon121(bool value, bool debug = false);
void resetFlag_Enter_Dungeon121(bool debug = false);
bool getFlag_Enter_Dungeon122(bool debug = false);
void setFlag_Enter_Dungeon122(bool value, bool debug = false);
void resetFlag_Enter_Dungeon122(bool debug = false);
bool getFlag_Enter_Dungeon123(bool debug = false);
void setFlag_Enter_Dungeon123(bool value, bool debug = false);
void resetFlag_Enter_Dungeon123(bool debug = false);
bool getFlag_Enter_Dungeon124(bool debug = false);
void setFlag_Enter_Dungeon124(bool value, bool debug = false);
void resetFlag_Enter_Dungeon124(bool debug = false);
bool getFlag_Enter_Dungeon125(bool debug = false);
void setFlag_Enter_Dungeon125(bool value, bool debug = false);
void resetFlag_Enter_Dungeon125(bool debug = false);
bool getFlag_Enter_Dungeon126(bool debug = false);
void setFlag_Enter_Dungeon126(bool value, bool debug = false);
void resetFlag_Enter_Dungeon126(bool debug = false);
bool getFlag_Enter_Dungeon127(bool debug = false);
void setFlag_Enter_Dungeon127(bool value, bool debug = false);
void resetFlag_Enter_Dungeon127(bool debug = false);
bool getFlag_Enter_Dungeon128(bool debug = false);
void setFlag_Enter_Dungeon128(bool value, bool debug = false);
void resetFlag_Enter_Dungeon128(bool debug = false);
bool getFlag_Enter_Dungeon129(bool debug = false);
void setFlag_Enter_Dungeon129(bool value, bool debug = false);
void resetFlag_Enter_Dungeon129(bool debug = false);
bool getFlag_Enter_Dungeon130(bool debug = false);
void setFlag_Enter_Dungeon130(bool value, bool debug = false);
void resetFlag_Enter_Dungeon130(bool debug = false);
bool getFlag_Enter_Dungeon131(bool debug = false);
void setFlag_Enter_Dungeon131(bool value, bool debug = false);
void resetFlag_Enter_Dungeon131(bool debug = false);
bool getFlag_Enter_Dungeon132(bool debug = false);
void setFlag_Enter_Dungeon132(bool value, bool debug = false);
void resetFlag_Enter_Dungeon132(bool debug = false);
bool getFlag_Enter_Dungeon133(bool debug = false);
void setFlag_Enter_Dungeon133(bool value, bool debug = false);
void resetFlag_Enter_Dungeon133(bool debug = false);
bool getFlag_Enter_Dungeon134(bool debug = false);
void setFlag_Enter_Dungeon134(bool value, bool debug = false);
void resetFlag_Enter_Dungeon134(bool debug = false);
bool getFlag_Enter_Dungeon135(bool debug = false);
void setFlag_Enter_Dungeon135(bool value, bool debug = false);
void resetFlag_Enter_Dungeon135(bool debug = false);
bool getFlag_Enter_Dungeon136(bool debug = false);
void setFlag_Enter_Dungeon136(bool value, bool debug = false);
void resetFlag_Enter_Dungeon136(bool debug = false);
bool getFlag_Enter_FinalTrial(bool debug = false);
void setFlag_Enter_FinalTrial(bool value, bool debug = false);
void resetFlag_Enter_FinalTrial(bool debug = false);
bool getFlag_Enter_RemainsElectric(bool debug = false);
void setFlag_Enter_RemainsElectric(bool value, bool debug = false);
void resetFlag_Enter_RemainsElectric(bool debug = false);
bool getFlag_Enter_RemainsFire(bool debug = false);
void setFlag_Enter_RemainsFire(bool value, bool debug = false);
void resetFlag_Enter_RemainsFire(bool debug = false);
bool getFlag_Enter_RemainsWater(bool debug = false);
void setFlag_Enter_RemainsWater(bool value, bool debug = false);
void resetFlag_Enter_RemainsWater(bool debug = false);
bool getFlag_Enter_RemainsWind(bool debug = false);
void setFlag_Enter_RemainsWind(bool value, bool debug = false);
void resetFlag_Enter_RemainsWind(bool debug = false);
bool getFlag_EnterDungeonProhibition(bool debug = false);
void setFlag_EnterDungeonProhibition(bool value, bool debug = false);
void resetFlag_EnterDungeonProhibition(bool debug = false);
s32 getFlag_EquipStandBow_FlagSp(s32 idx, bool debug = false);
void increaseFlag_EquipStandBow_FlagSp(s32 value, s32 idx, bool debug = false);
void setFlag_EquipStandBow_FlagSp(s32 value, s32 idx, bool debug = false);
void resetFlag_EquipStandBow_FlagSp(s32 idx, bool debug = false);
s32 getFlag_EquipStandBow_Life_Slot(s32 idx, bool debug = false);
void increaseFlag_EquipStandBow_Life_Slot(s32 value, s32 idx, bool debug = false);
void setFlag_EquipStandBow_Life_Slot(s32 value, s32 idx, bool debug = false);
void resetFlag_EquipStandBow_Life_Slot(s32 idx, bool debug = false);
void getFlag_EquipStandBow_Slot(char const** value, s32 idx, bool debug = false);
void setFlag_EquipStandBow_Slot(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_EquipStandBow_Slot(s32 idx, bool debug = false);
s32 getFlag_EquipStandBow_ValueSp(s32 idx, bool debug = false);
void increaseFlag_EquipStandBow_ValueSp(s32 value, s32 idx, bool debug = false);
void setFlag_EquipStandBow_ValueSp(s32 value, s32 idx, bool debug = false);
void resetFlag_EquipStandBow_ValueSp(s32 idx, bool debug = false);
s32 getFlag_EquipStandShield_FlagSp(s32 idx, bool debug = false);
void increaseFlag_EquipStandShield_FlagSp(s32 value, s32 idx, bool debug = false);
void setFlag_EquipStandShield_FlagSp(s32 value, s32 idx, bool debug = false);
void resetFlag_EquipStandShield_FlagSp(s32 idx, bool debug = false);
s32 getFlag_EquipStandShield_Life_Slot(s32 idx, bool debug = false);
void increaseFlag_EquipStandShield_Life_Slot(s32 value, s32 idx, bool debug = false);
void setFlag_EquipStandShield_Life_Slot(s32 value, s32 idx, bool debug = false);
void resetFlag_EquipStandShield_Life_Slot(s32 idx, bool debug = false);
void getFlag_EquipStandShield_Slot(char const** value, s32 idx, bool debug = false);
void setFlag_EquipStandShield_Slot(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_EquipStandShield_Slot(s32 idx, bool debug = false);
s32 getFlag_EquipStandShield_ValueSp(s32 idx, bool debug = false);
void increaseFlag_EquipStandShield_ValueSp(s32 value, s32 idx, bool debug = false);
void setFlag_EquipStandShield_ValueSp(s32 value, s32 idx, bool debug = false);
void resetFlag_EquipStandShield_ValueSp(s32 idx, bool debug = false);
s32 getFlag_EquipStandSword_FlagSp(s32 idx, bool debug = false);
void increaseFlag_EquipStandSword_FlagSp(s32 value, s32 idx, bool debug = false);
void setFlag_EquipStandSword_FlagSp(s32 value, s32 idx, bool debug = false);
void resetFlag_EquipStandSword_FlagSp(s32 idx, bool debug = false);
s32 getFlag_EquipStandSword_Life_Slot(s32 idx, bool debug = false);
void increaseFlag_EquipStandSword_Life_Slot(s32 value, s32 idx, bool debug = false);
void setFlag_EquipStandSword_Life_Slot(s32 value, s32 idx, bool debug = false);
void resetFlag_EquipStandSword_Life_Slot(s32 idx, bool debug = false);
void getFlag_EquipStandSword_Slot(char const** value, s32 idx, bool debug = false);
void setFlag_EquipStandSword_Slot(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_EquipStandSword_Slot(s32 idx, bool debug = false);
s32 getFlag_EquipStandSword_ValueSp(s32 idx, bool debug = false);
void increaseFlag_EquipStandSword_ValueSp(s32 value, s32 idx, bool debug = false);
void setFlag_EquipStandSword_ValueSp(s32 value, s32 idx, bool debug = false);
void resetFlag_EquipStandSword_ValueSp(s32 idx, bool debug = false);
bool getFlag_FairyCountCheck(bool debug = false);
void setFlag_FairyCountCheck(bool value, bool debug = false);
void resetFlag_FairyCountCheck(bool debug = false);
s32 getFlag_FairyRevivalNum(bool debug = false);
void increaseFlag_FairyRevivalNum(s32 value, bool debug = false);
void setFlag_FairyRevivalNum(s32 value, bool debug = false);
void resetFlag_FairyRevivalNum(bool debug = false);
s32 getFlag_FamouseValue(bool debug = false);
void increaseFlag_FamouseValue(s32 value, bool debug = false);
void setFlag_FamouseValue(s32 value, bool debug = false);
void resetFlag_FamouseValue(bool debug = false);
bool getFlag_FinalTrial_BossField_Demo(bool debug = false);
void setFlag_FinalTrial_BossField_Demo(bool value, bool debug = false);
void resetFlag_FinalTrial_BossField_Demo(bool debug = false);
bool getFlag_FinalTrial_BossField_Demo2(bool debug = false);
void setFlag_FinalTrial_BossField_Demo2(bool value, bool debug = false);
void resetFlag_FinalTrial_BossField_Demo2(bool debug = false);
bool getFlag_FinalTrial_BossField_Rotate(bool debug = false);
void setFlag_FinalTrial_BossField_Rotate(bool value, bool debug = false);
void resetFlag_FinalTrial_BossField_Rotate(bool debug = false);
bool getFlag_FinalTrial_CogWheelStop(bool debug = false);
void setFlag_FinalTrial_CogWheelStop(bool value, bool debug = false);
void resetFlag_FinalTrial_CogWheelStop(bool debug = false);
bool getFlag_FinalTrial_Electric_MagnePole(bool debug = false);
void setFlag_FinalTrial_Electric_MagnePole(bool value, bool debug = false);
void resetFlag_FinalTrial_Electric_MagnePole(bool debug = false);
bool getFlag_FinalTrial_Electric_Trick1(bool debug = false);
void setFlag_FinalTrial_Electric_Trick1(bool value, bool debug = false);
void resetFlag_FinalTrial_Electric_Trick1(bool debug = false);
bool getFlag_FinalTrial_Electric_Trick1_Temp(bool debug = false);
void setFlag_FinalTrial_Electric_Trick1_Temp(bool value, bool debug = false);
void resetFlag_FinalTrial_Electric_Trick1_Temp(bool debug = false);
bool getFlag_FinalTrial_Electric_Trick2(bool debug = false);
void setFlag_FinalTrial_Electric_Trick2(bool value, bool debug = false);
void resetFlag_FinalTrial_Electric_Trick2(bool debug = false);
bool getFlag_FinalTrial_Electric_Trick2_Temp(bool debug = false);
void setFlag_FinalTrial_Electric_Trick2_Temp(bool value, bool debug = false);
void resetFlag_FinalTrial_Electric_Trick2_Temp(bool debug = false);
bool getFlag_FinalTrial_Electric_Trick3(bool debug = false);
void setFlag_FinalTrial_Electric_Trick3(bool value, bool debug = false);
void resetFlag_FinalTrial_Electric_Trick3(bool debug = false);
bool getFlag_FinalTrial_Electric_Trick4(bool debug = false);
void setFlag_FinalTrial_Electric_Trick4(bool value, bool debug = false);
void resetFlag_FinalTrial_Electric_Trick4(bool debug = false);
bool getFlag_FinalTrial_Electric_Trick5(bool debug = false);
void setFlag_FinalTrial_Electric_Trick5(bool value, bool debug = false);
void resetFlag_FinalTrial_Electric_Trick5(bool debug = false);
bool getFlag_FinalTrial_EleMagPole_Wind1(bool debug = false);
void setFlag_FinalTrial_EleMagPole_Wind1(bool value, bool debug = false);
void resetFlag_FinalTrial_EleMagPole_Wind1(bool debug = false);
bool getFlag_FinalTrial_EleMagPole_Wind3(bool debug = false);
void setFlag_FinalTrial_EleMagPole_Wind3(bool value, bool debug = false);
void resetFlag_FinalTrial_EleMagPole_Wind3(bool debug = false);
bool getFlag_FinalTrial_EnemyAppear_1(bool debug = false);
void setFlag_FinalTrial_EnemyAppear_1(bool value, bool debug = false);
void resetFlag_FinalTrial_EnemyAppear_1(bool debug = false);
bool getFlag_FinalTrial_EnemyAppear_2(bool debug = false);
void setFlag_FinalTrial_EnemyAppear_2(bool value, bool debug = false);
void resetFlag_FinalTrial_EnemyAppear_2(bool debug = false);
bool getFlag_FinalTrial_EnemyAppear_3(bool debug = false);
void setFlag_FinalTrial_EnemyAppear_3(bool value, bool debug = false);
void resetFlag_FinalTrial_EnemyAppear_3(bool debug = false);
bool getFlag_FinalTrial_Fire_Trick1(bool debug = false);
void setFlag_FinalTrial_Fire_Trick1(bool value, bool debug = false);
void resetFlag_FinalTrial_Fire_Trick1(bool debug = false);
bool getFlag_FinalTrial_Fire_Trick2(bool debug = false);
void setFlag_FinalTrial_Fire_Trick2(bool value, bool debug = false);
void resetFlag_FinalTrial_Fire_Trick2(bool debug = false);
bool getFlag_FinalTrial_FireByDemo(bool debug = false);
void setFlag_FinalTrial_FireByDemo(bool value, bool debug = false);
void resetFlag_FinalTrial_FireByDemo(bool debug = false);
bool getFlag_FinalTrial_FirstMessage(bool debug = false);
void setFlag_FinalTrial_FirstMessage(bool value, bool debug = false);
void resetFlag_FinalTrial_FirstMessage(bool debug = false);
bool getFlag_FinalTrial_InBossBattleArea(bool debug = false);
void setFlag_FinalTrial_InBossBattleArea(bool value, bool debug = false);
void resetFlag_FinalTrial_InBossBattleArea(bool debug = false);
bool getFlag_FinalTrial_Insert_DoorBoss(bool debug = false);
void setFlag_FinalTrial_Insert_DoorBoss(bool value, bool debug = false);
void resetFlag_FinalTrial_Insert_DoorBoss(bool debug = false);
bool getFlag_FinalTrial_InterceptLineOfSight(bool debug = false);
void setFlag_FinalTrial_InterceptLineOfSight(bool value, bool debug = false);
void resetFlag_FinalTrial_InterceptLineOfSight(bool debug = false);
bool getFlag_FinalTrial_KillByDemo(bool debug = false);
void setFlag_FinalTrial_KillByDemo(bool value, bool debug = false);
void resetFlag_FinalTrial_KillByDemo(bool debug = false);
bool getFlag_FinalTrial_Lift_Complete(bool debug = false);
void setFlag_FinalTrial_Lift_Complete(bool value, bool debug = false);
void resetFlag_FinalTrial_Lift_Complete(bool debug = false);
bool getFlag_FinalTrial_Lift_MoveDown(bool debug = false);
void setFlag_FinalTrial_Lift_MoveDown(bool value, bool debug = false);
void resetFlag_FinalTrial_Lift_MoveDown(bool debug = false);
bool getFlag_FinalTrial_LiftShutter_Open(bool debug = false);
void setFlag_FinalTrial_LiftShutter_Open(bool value, bool debug = false);
void resetFlag_FinalTrial_LiftShutter_Open(bool debug = false);
bool getFlag_FinalTrial_Open_DoorBoss(bool debug = false);
void setFlag_FinalTrial_Open_DoorBoss(bool value, bool debug = false);
void resetFlag_FinalTrial_Open_DoorBoss(bool debug = false);
bool getFlag_FinalTrial_OpenAnim_DoorBoss(bool debug = false);
void setFlag_FinalTrial_OpenAnim_DoorBoss(bool value, bool debug = false);
void resetFlag_FinalTrial_OpenAnim_DoorBoss(bool debug = false);
bool getFlag_FinalTrial_Relock_DoorBoss(bool debug = false);
void setFlag_FinalTrial_Relock_DoorBoss(bool value, bool debug = false);
void resetFlag_FinalTrial_Relock_DoorBoss(bool debug = false);
bool getFlag_FinalTrial_SandwichDetection(bool debug = false);
void setFlag_FinalTrial_SandwichDetection(bool value, bool debug = false);
void resetFlag_FinalTrial_SandwichDetection(bool debug = false);
bool getFlag_FinalTrial_SandwichDetection_Electric01(bool debug = false);
void setFlag_FinalTrial_SandwichDetection_Electric01(bool value, bool debug = false);
void resetFlag_FinalTrial_SandwichDetection_Electric01(bool debug = false);
bool getFlag_FinalTrial_SandwichDetection_Electric02(bool debug = false);
void setFlag_FinalTrial_SandwichDetection_Electric02(bool value, bool debug = false);
void resetFlag_FinalTrial_SandwichDetection_Electric02(bool debug = false);
bool getFlag_FinalTrial_SandwichDetection_Fire01(bool debug = false);
void setFlag_FinalTrial_SandwichDetection_Fire01(bool value, bool debug = false);
void resetFlag_FinalTrial_SandwichDetection_Fire01(bool debug = false);
bool getFlag_FinalTrial_SandwichDetection_Fire02(bool debug = false);
void setFlag_FinalTrial_SandwichDetection_Fire02(bool value, bool debug = false);
void resetFlag_FinalTrial_SandwichDetection_Fire02(bool debug = false);
bool getFlag_FinalTrial_SandwichDetection_Water01(bool debug = false);
void setFlag_FinalTrial_SandwichDetection_Water01(bool value, bool debug = false);
void resetFlag_FinalTrial_SandwichDetection_Water01(bool debug = false);
bool getFlag_FinalTrial_SandwichDetection_Water02(bool debug = false);
void setFlag_FinalTrial_SandwichDetection_Water02(bool value, bool debug = false);
void resetFlag_FinalTrial_SandwichDetection_Water02(bool debug = false);
bool getFlag_FinalTrial_SandwichDetection_Wind01(bool debug = false);
void setFlag_FinalTrial_SandwichDetection_Wind01(bool value, bool debug = false);
void resetFlag_FinalTrial_SandwichDetection_Wind01(bool debug = false);
bool getFlag_FinalTrial_SandwichDetection_Wind02(bool debug = false);
void setFlag_FinalTrial_SandwichDetection_Wind02(bool value, bool debug = false);
void resetFlag_FinalTrial_SandwichDetection_Wind02(bool debug = false);
bool getFlag_FinalTrial_SandwichDetection02(bool debug = false);
void setFlag_FinalTrial_SandwichDetection02(bool value, bool debug = false);
void resetFlag_FinalTrial_SandwichDetection02(bool debug = false);
bool getFlag_FinalTrial_Terminal_Electric(bool debug = false);
void setFlag_FinalTrial_Terminal_Electric(bool value, bool debug = false);
void resetFlag_FinalTrial_Terminal_Electric(bool debug = false);
bool getFlag_FinalTrial_Terminal_Fire(bool debug = false);
void setFlag_FinalTrial_Terminal_Fire(bool value, bool debug = false);
void resetFlag_FinalTrial_Terminal_Fire(bool debug = false);
bool getFlag_FinalTrial_Terminal_Water(bool debug = false);
void setFlag_FinalTrial_Terminal_Water(bool value, bool debug = false);
void resetFlag_FinalTrial_Terminal_Water(bool debug = false);
bool getFlag_FinalTrial_Terminal_Wind(bool debug = false);
void setFlag_FinalTrial_Terminal_Wind(bool value, bool debug = false);
void resetFlag_FinalTrial_Terminal_Wind(bool debug = false);
bool getFlag_FinalTrial_Test_MoveField(bool debug = false);
void setFlag_FinalTrial_Test_MoveField(bool value, bool debug = false);
void resetFlag_FinalTrial_Test_MoveField(bool debug = false);
bool getFlag_FinalTrial_Water_Trick1(bool debug = false);
void setFlag_FinalTrial_Water_Trick1(bool value, bool debug = false);
void resetFlag_FinalTrial_Water_Trick1(bool debug = false);
bool getFlag_FinalTrial_Water_Trick2(bool debug = false);
void setFlag_FinalTrial_Water_Trick2(bool value, bool debug = false);
void resetFlag_FinalTrial_Water_Trick2(bool debug = false);
bool getFlag_FinalTrial_Wind_MagnePole(bool debug = false);
void setFlag_FinalTrial_Wind_MagnePole(bool value, bool debug = false);
void resetFlag_FinalTrial_Wind_MagnePole(bool debug = false);
bool getFlag_FinalTrial_Wind_Trick1(bool debug = false);
void setFlag_FinalTrial_Wind_Trick1(bool value, bool debug = false);
void resetFlag_FinalTrial_Wind_Trick1(bool debug = false);
bool getFlag_FinalTrial_Wind_Trick2(bool debug = false);
void setFlag_FinalTrial_Wind_Trick2(bool value, bool debug = false);
void resetFlag_FinalTrial_Wind_Trick2(bool debug = false);
bool getFlag_FinalTrial_Wind_Trick2_Temp(bool debug = false);
void setFlag_FinalTrial_Wind_Trick2_Temp(bool value, bool debug = false);
void resetFlag_FinalTrial_Wind_Trick2_Temp(bool debug = false);
bool getFlag_FinalTrial_Wind_Trick3(bool debug = false);
void setFlag_FinalTrial_Wind_Trick3(bool value, bool debug = false);
void resetFlag_FinalTrial_Wind_Trick3(bool debug = false);
bool getFlag_FinalTrial_WindMagnePole_Ele3(bool debug = false);
void setFlag_FinalTrial_WindMagnePole_Ele3(bool value, bool debug = false);
void resetFlag_FinalTrial_WindMagnePole_Ele3(bool debug = false);
bool getFlag_FinalTrial_WindMagnePole_Ele4(bool debug = false);
void setFlag_FinalTrial_WindMagnePole_Ele4(bool value, bool debug = false);
void resetFlag_FinalTrial_WindMagnePole_Ele4(bool debug = false);
bool getFlag_Find_4Relic_1stClear(bool debug = false);
void setFlag_Find_4Relic_1stClear(bool value, bool debug = false);
void resetFlag_Find_4Relic_1stClear(bool debug = false);
bool getFlag_Find_4Relic_2ndClear(bool debug = false);
void setFlag_Find_4Relic_2ndClear(bool value, bool debug = false);
void resetFlag_Find_4Relic_2ndClear(bool debug = false);
bool getFlag_Find_4Relic_3rdClear(bool debug = false);
void setFlag_Find_4Relic_3rdClear(bool value, bool debug = false);
void resetFlag_Find_4Relic_3rdClear(bool debug = false);
bool getFlag_Find_4Relic_4thClear(bool debug = false);
void setFlag_Find_4Relic_4thClear(bool value, bool debug = false);
void resetFlag_Find_4Relic_4thClear(bool debug = false);
bool getFlag_Find_4Relic_Activated(bool debug = false);
void setFlag_Find_4Relic_Activated(bool value, bool debug = false);
void resetFlag_Find_4Relic_Activated(bool debug = false);
bool getFlag_FindDungeon_1stClear(bool debug = false);
void setFlag_FindDungeon_1stClear(bool value, bool debug = false);
void resetFlag_FindDungeon_1stClear(bool debug = false);
bool getFlag_FindDungeon_Activated(bool debug = false);
void setFlag_FindDungeon_Activated(bool value, bool debug = false);
void resetFlag_FindDungeon_Activated(bool debug = false);
bool getFlag_Fire_Relic_Activated(bool debug = false);
void setFlag_Fire_Relic_Activated(bool value, bool debug = false);
void resetFlag_Fire_Relic_Activated(bool debug = false);
bool getFlag_Fire_Relic_Battle(bool debug = false);
void setFlag_Fire_Relic_Battle(bool value, bool debug = false);
void resetFlag_Fire_Relic_Battle(bool debug = false);
bool getFlag_Fire_Relic_Battle1stAttack(bool debug = false);
void setFlag_Fire_Relic_Battle1stAttack(bool value, bool debug = false);
void resetFlag_Fire_Relic_Battle1stAttack(bool debug = false);
bool getFlag_Fire_Relic_Battle2ndAttack(bool debug = false);
void setFlag_Fire_Relic_Battle2ndAttack(bool value, bool debug = false);
void resetFlag_Fire_Relic_Battle2ndAttack(bool debug = false);
bool getFlag_Fire_Relic_Battle3rdAttack(bool debug = false);
void setFlag_Fire_Relic_Battle3rdAttack(bool value, bool debug = false);
void resetFlag_Fire_Relic_Battle3rdAttack(bool debug = false);
bool getFlag_Fire_Relic_BattlePlaying(bool debug = false);
void setFlag_Fire_Relic_BattlePlaying(bool value, bool debug = false);
void resetFlag_Fire_Relic_BattlePlaying(bool debug = false);
bool getFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Bridge00(bool debug = false);
void setFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Bridge00(bool value, bool debug = false);
void resetFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Bridge00(bool debug = false);
bool getFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon1st(bool debug = false);
void setFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon1st(bool value, bool debug = false);
void resetFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon1st(bool debug = false);
bool getFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon2nd(bool debug = false);
void setFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon2nd(bool value, bool debug = false);
void resetFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon2nd(bool debug = false);
bool getFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon3nd(bool debug = false);
void setFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon3nd(bool value, bool debug = false);
void resetFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon3nd(bool debug = false);
bool getFlag_Fire_Relic_Bridge(bool debug = false);
void setFlag_Fire_Relic_Bridge(bool value, bool debug = false);
void resetFlag_Fire_Relic_Bridge(bool debug = false);
bool getFlag_Fire_Relic_CannonReset_For_Bridge(bool debug = false);
void setFlag_Fire_Relic_CannonReset_For_Bridge(bool value, bool debug = false);
void resetFlag_Fire_Relic_CannonReset_For_Bridge(bool debug = false);
bool getFlag_Fire_Relic_DeathBridgeONOFF(bool debug = false);
void setFlag_Fire_Relic_DeathBridgeONOFF(bool value, bool debug = false);
void resetFlag_Fire_Relic_DeathBridgeONOFF(bool debug = false);
bool getFlag_Fire_Relic_DeathMT_Cannon2(bool debug = false);
void setFlag_Fire_Relic_DeathMT_Cannon2(bool value, bool debug = false);
void resetFlag_Fire_Relic_DeathMT_Cannon2(bool debug = false);
bool getFlag_Fire_Relic_Dungeon(bool debug = false);
void setFlag_Fire_Relic_Dungeon(bool value, bool debug = false);
void resetFlag_Fire_Relic_Dungeon(bool debug = false);
bool getFlag_Fire_Relic_Finished(bool debug = false);
void setFlag_Fire_Relic_Finished(bool value, bool debug = false);
void resetFlag_Fire_Relic_Finished(bool debug = false);
bool getFlag_Fire_Relic_GoDeathMt(bool debug = false);
void setFlag_Fire_Relic_GoDeathMt(bool value, bool debug = false);
void resetFlag_Fire_Relic_GoDeathMt(bool debug = false);
bool getFlag_Fire_Relic_NPC020_Follow(bool debug = false);
void setFlag_Fire_Relic_NPC020_Follow(bool value, bool debug = false);
void resetFlag_Fire_Relic_NPC020_Follow(bool debug = false);
bool getFlag_Fire_Relic_PlayerWhistle(bool debug = false);
void setFlag_Fire_Relic_PlayerWhistle(bool value, bool debug = false);
void resetFlag_Fire_Relic_PlayerWhistle(bool debug = false);
bool getFlag_Fire_Relic_Ready(bool debug = false);
void setFlag_Fire_Relic_Ready(bool value, bool debug = false);
void resetFlag_Fire_Relic_Ready(bool debug = false);
bool getFlag_Fire_Relic_Rready_NPC020_GranPa(bool debug = false);
void setFlag_Fire_Relic_Rready_NPC020_GranPa(bool value, bool debug = false);
void resetFlag_Fire_Relic_Rready_NPC020_GranPa(bool debug = false);
bool getFlag_Fire_Relic_Storage(bool debug = false);
void setFlag_Fire_Relic_Storage(bool value, bool debug = false);
void resetFlag_Fire_Relic_Storage(bool debug = false);
bool getFlag_Fire_Relic_YunboStopGo(bool debug = false);
void setFlag_Fire_Relic_YunboStopGo(bool value, bool debug = false);
void resetFlag_Fire_Relic_YunboStopGo(bool debug = false);
f32 getFlag_FireSupportReuseTimeInCastle(bool debug = false);
void setFlag_FireSupportReuseTimeInCastle(f32 value, bool debug = false);
void resetFlag_FireSupportReuseTimeInCastle(bool debug = false);
f32 getFlag_FireSupportReuseTimeInField(bool debug = false);
void setFlag_FireSupportReuseTimeInField(f32 value, bool debug = false);
void resetFlag_FireSupportReuseTimeInField(bool debug = false);
s32 getFlag_FireSupportUseNum(bool debug = false);
void increaseFlag_FireSupportUseNum(s32 value, bool debug = false);
void setFlag_FireSupportUseNum(s32 value, bool debug = false);
void resetFlag_FireSupportUseNum(bool debug = false);
bool getFlag_FironeMini_HorseEnemy_Indoor(bool debug = false);
void setFlag_FironeMini_HorseEnemy_Indoor(bool value, bool debug = false);
void resetFlag_FironeMini_HorseEnemy_Indoor(bool debug = false);
bool getFlag_FironeMini_HorseEnemy_TalkGiantHorse(bool debug = false);
void setFlag_FironeMini_HorseEnemy_TalkGiantHorse(bool value, bool debug = false);
void resetFlag_FironeMini_HorseEnemy_TalkGiantHorse(bool debug = false);
bool getFlag_FironeMini_HorseEnemy_TalkMaron(bool debug = false);
void setFlag_FironeMini_HorseEnemy_TalkMaron(bool value, bool debug = false);
void resetFlag_FironeMini_HorseEnemy_TalkMaron(bool debug = false);
bool getFlag_FironeMini_TerribleThunder_Ono(bool debug = false);
void setFlag_FironeMini_TerribleThunder_Ono(bool value, bool debug = false);
void resetFlag_FironeMini_TerribleThunder_Ono(bool debug = false);
bool getFlag_First_CDungeon(bool debug = false);
void setFlag_First_CDungeon(bool value, bool debug = false);
void resetFlag_First_CDungeon(bool debug = false);
bool getFlag_First_CDungeon_Enemy(bool debug = false);
void setFlag_First_CDungeon_Enemy(bool value, bool debug = false);
void resetFlag_First_CDungeon_Enemy(bool debug = false);
bool getFlag_First_CDungeon_Prize(bool debug = false);
void setFlag_First_CDungeon_Prize(bool value, bool debug = false);
void resetFlag_First_CDungeon_Prize(bool debug = false);
bool getFlag_First_CDungeon_Riddle(bool debug = false);
void setFlag_First_CDungeon_Riddle(bool value, bool debug = false);
void resetFlag_First_CDungeon_Riddle(bool debug = false);
bool getFlag_FirstInHyruleCastleBossRoom(bool debug = false);
void setFlag_FirstInHyruleCastleBossRoom(bool value, bool debug = false);
void resetFlag_FirstInHyruleCastleBossRoom(bool debug = false);
bool getFlag_FirstMessage_RemainsElectric(bool debug = false);
void setFlag_FirstMessage_RemainsElectric(bool value, bool debug = false);
void resetFlag_FirstMessage_RemainsElectric(bool debug = false);
bool getFlag_FirstMessage_RemainsFire(bool debug = false);
void setFlag_FirstMessage_RemainsFire(bool value, bool debug = false);
void resetFlag_FirstMessage_RemainsFire(bool debug = false);
bool getFlag_FirstMessage_RemainsWater(bool debug = false);
void setFlag_FirstMessage_RemainsWater(bool value, bool debug = false);
void resetFlag_FirstMessage_RemainsWater(bool debug = false);
bool getFlag_FirstMessage_RemainsWind(bool debug = false);
void setFlag_FirstMessage_RemainsWind(bool value, bool debug = false);
void resetFlag_FirstMessage_RemainsWind(bool debug = false);
bool getFlag_FirstOhenro_Finish(bool debug = false);
void setFlag_FirstOhenro_Finish(bool value, bool debug = false);
void resetFlag_FirstOhenro_Finish(bool debug = false);
bool getFlag_FirstOhenro_Start(bool debug = false);
void setFlag_FirstOhenro_Start(bool value, bool debug = false);
void resetFlag_FirstOhenro_Start(bool debug = false);
bool getFlag_FirstRetireAccess_100enemy(bool debug = false);
void setFlag_FirstRetireAccess_100enemy(bool value, bool debug = false);
void resetFlag_FirstRetireAccess_100enemy(bool debug = false);
bool getFlag_FirstRetireMessage_100enemy(bool debug = false);
void setFlag_FirstRetireMessage_100enemy(bool value, bool debug = false);
void resetFlag_FirstRetireMessage_100enemy(bool debug = false);
bool getFlag_FirstTips(bool debug = false);
void setFlag_FirstTips(bool value, bool debug = false);
void resetFlag_FirstTips(bool debug = false);
bool getFlag_FirstTouchdown(bool debug = false);
void setFlag_FirstTouchdown(bool value, bool debug = false);
void resetFlag_FirstTouchdown(bool debug = false);
bool getFlag_FirstTry_100enemy(bool debug = false);
void setFlag_FirstTry_100enemy(bool value, bool debug = false);
void resetFlag_FirstTry_100enemy(bool debug = false);
bool getFlag_FirstTry_100enemy_Middle(bool debug = false);
void setFlag_FirstTry_100enemy_Middle(bool value, bool debug = false);
void resetFlag_FirstTry_100enemy_Middle(bool debug = false);
bool getFlag_FirstTry_100enemy_Senior(bool debug = false);
void setFlag_FirstTry_100enemy_Senior(bool value, bool debug = false);
void resetFlag_FirstTry_100enemy_Senior(bool debug = false);
bool getFlag_FirstWarpHole_100enemy(bool debug = false);
void setFlag_FirstWarpHole_100enemy(bool value, bool debug = false);
void resetFlag_FirstWarpHole_100enemy(bool debug = false);
bool getFlag_FldObj_Mound_Off(bool debug = false);
void setFlag_FldObj_Mound_Off(bool value, bool debug = false);
void resetFlag_FldObj_Mound_Off(bool debug = false);
s32 getFlag_FreezeHartValue(bool debug = false);
void increaseFlag_FreezeHartValue(s32 value, bool debug = false);
void setFlag_FreezeHartValue(s32 value, bool debug = false);
void resetFlag_FreezeHartValue(bool debug = false);
bool getFlag_GameClear(bool debug = false);
void setFlag_GameClear(bool value, bool debug = false);
void resetFlag_GameClear(bool debug = false);
s32 getFlag_Gerudo_CarryIce_Angry(bool debug = false);
void increaseFlag_Gerudo_CarryIce_Angry(s32 value, bool debug = false);
void setFlag_Gerudo_CarryIce_Angry(s32 value, bool debug = false);
void resetFlag_Gerudo_CarryIce_Angry(bool debug = false);
s32 getFlag_Gerudo_CarryIce_m(bool debug = false);
void increaseFlag_Gerudo_CarryIce_m(s32 value, bool debug = false);
void setFlag_Gerudo_CarryIce_m(s32 value, bool debug = false);
void resetFlag_Gerudo_CarryIce_m(bool debug = false);
s32 getFlag_Gerudo_CarryIce_minute(bool debug = false);
void increaseFlag_Gerudo_CarryIce_minute(s32 value, bool debug = false);
void setFlag_Gerudo_CarryIce_minute(s32 value, bool debug = false);
void resetFlag_Gerudo_CarryIce_minute(bool debug = false);
s32 getFlag_Gerudo_CarryIce_s(bool debug = false);
void increaseFlag_Gerudo_CarryIce_s(s32 value, bool debug = false);
void setFlag_Gerudo_CarryIce_s(s32 value, bool debug = false);
void resetFlag_Gerudo_CarryIce_s(bool debug = false);
bool getFlag_Gerudo_Ch_Helmet_Finish(bool debug = false);
void setFlag_Gerudo_Ch_Helmet_Finish(bool value, bool debug = false);
void resetFlag_Gerudo_Ch_Helmet_Finish(bool debug = false);
bool getFlag_Get_HeartUtuwa_Electric(bool debug = false);
void setFlag_Get_HeartUtuwa_Electric(bool value, bool debug = false);
void resetFlag_Get_HeartUtuwa_Electric(bool debug = false);
bool getFlag_Get_HeartUtuwa_Fire(bool debug = false);
void setFlag_Get_HeartUtuwa_Fire(bool value, bool debug = false);
void resetFlag_Get_HeartUtuwa_Fire(bool debug = false);
bool getFlag_Get_HeartUtuwa_Water(bool debug = false);
void setFlag_Get_HeartUtuwa_Water(bool value, bool debug = false);
void resetFlag_Get_HeartUtuwa_Water(bool debug = false);
bool getFlag_Get_HeartUtuwa_Wind(bool debug = false);
void setFlag_Get_HeartUtuwa_Wind(bool value, bool debug = false);
void resetFlag_Get_HeartUtuwa_Wind(bool debug = false);
bool getFlag_Get_MasterSword_Activated(bool debug = false);
void setFlag_Get_MasterSword_Activated(bool value, bool debug = false);
void resetFlag_Get_MasterSword_Activated(bool debug = false);
bool getFlag_Get_MasterSword_Deku(bool debug = false);
void setFlag_Get_MasterSword_Deku(bool value, bool debug = false);
void resetFlag_Get_MasterSword_Deku(bool debug = false);
bool getFlag_Get_MasterSword_FirstFailure(bool debug = false);
void setFlag_Get_MasterSword_FirstFailure(bool value, bool debug = false);
void resetFlag_Get_MasterSword_FirstFailure(bool debug = false);
bool getFlag_giant_ball_necklaceA(bool debug = false);
void setFlag_giant_ball_necklaceA(bool value, bool debug = false);
void resetFlag_giant_ball_necklaceA(bool debug = false);
bool getFlag_giant_ball_necklaceB(bool debug = false);
void setFlag_giant_ball_necklaceB(bool value, bool debug = false);
void resetFlag_giant_ball_necklaceB(bool debug = false);
bool getFlag_giant_ball_necklaceC(bool debug = false);
void setFlag_giant_ball_necklaceC(bool value, bool debug = false);
void resetFlag_giant_ball_necklaceC(bool debug = false);
bool getFlag_giant_ball1(bool debug = false);
void setFlag_giant_ball1(bool value, bool debug = false);
void resetFlag_giant_ball1(bool debug = false);
bool getFlag_giant_ball2(bool debug = false);
void setFlag_giant_ball2(bool value, bool debug = false);
void resetFlag_giant_ball2(bool debug = false);
bool getFlag_giant_ball3(bool debug = false);
void setFlag_giant_ball3(bool value, bool debug = false);
void resetFlag_giant_ball3(bool debug = false);
bool getFlag_giant_dungeon(bool debug = false);
void setFlag_giant_dungeon(bool value, bool debug = false);
void resetFlag_giant_dungeon(bool debug = false);
s32 getFlag_GiveItemNumber(bool debug = false);
void increaseFlag_GiveItemNumber(s32 value, bool debug = false);
void setFlag_GiveItemNumber(s32 value, bool debug = false);
void resetFlag_GiveItemNumber(bool debug = false);
f32 getFlag_GodBless_LastUseTime(s32 idx, bool debug = false);
void setFlag_GodBless_LastUseTime(f32 value, s32 idx, bool debug = false);
void resetFlag_GodBless_LastUseTime(s32 idx, bool debug = false);
s32 getFlag_GodBless_LastUseWeek(s32 idx, bool debug = false);
void increaseFlag_GodBless_LastUseWeek(s32 value, s32 idx, bool debug = false);
void setFlag_GodBless_LastUseWeek(s32 value, s32 idx, bool debug = false);
void resetFlag_GodBless_LastUseWeek(s32 idx, bool debug = false);
bool getFlag_GodTree_Finish(bool debug = false);
void setFlag_GodTree_Finish(bool value, bool debug = false);
void resetFlag_GodTree_Finish(bool debug = false);
s32 getFlag_GoronCamp_BestScore(bool debug = false);
void increaseFlag_GoronCamp_BestScore(s32 value, bool debug = false);
void setFlag_GoronCamp_BestScore(s32 value, bool debug = false);
void resetFlag_GoronCamp_BestScore(bool debug = false);
bool getFlag_GoronCamp_HardCourseGenerateFlag(bool debug = false);
void setFlag_GoronCamp_HardCourseGenerateFlag(bool value, bool debug = false);
void resetFlag_GoronCamp_HardCourseGenerateFlag(bool debug = false);
bool getFlag_GoronCamp_mini_ChoiceExclude(bool debug = false);
void setFlag_GoronCamp_mini_ChoiceExclude(bool value, bool debug = false);
void resetFlag_GoronCamp_mini_ChoiceExclude(bool debug = false);
bool getFlag_GoronCamp_NormalCourseGenerateFlag(bool debug = false);
void setFlag_GoronCamp_NormalCourseGenerateFlag(bool value, bool debug = false);
void resetFlag_GoronCamp_NormalCourseGenerateFlag(bool debug = false);
s32 getFlag_GreatFairy_ArmorRank(bool debug = false);
void increaseFlag_GreatFairy_ArmorRank(s32 value, bool debug = false);
void setFlag_GreatFairy_ArmorRank(s32 value, bool debug = false);
void resetFlag_GreatFairy_ArmorRank(bool debug = false);
bool getFlag_GreatFairy1_ChoiceExclude1(bool debug = false);
void setFlag_GreatFairy1_ChoiceExclude1(bool value, bool debug = false);
void resetFlag_GreatFairy1_ChoiceExclude1(bool debug = false);
bool getFlag_GreatFairy1_ChoiceExclude2(bool debug = false);
void setFlag_GreatFairy1_ChoiceExclude2(bool value, bool debug = false);
void resetFlag_GreatFairy1_ChoiceExclude2(bool debug = false);
bool getFlag_GreatFairy1_Talk(bool debug = false);
void setFlag_GreatFairy1_Talk(bool value, bool debug = false);
void resetFlag_GreatFairy1_Talk(bool debug = false);
bool getFlag_GreatFairy2_ChoiceExclude1(bool debug = false);
void setFlag_GreatFairy2_ChoiceExclude1(bool value, bool debug = false);
void resetFlag_GreatFairy2_ChoiceExclude1(bool debug = false);
bool getFlag_GreatFairy2_ChoiceExclude2(bool debug = false);
void setFlag_GreatFairy2_ChoiceExclude2(bool value, bool debug = false);
void resetFlag_GreatFairy2_ChoiceExclude2(bool debug = false);
bool getFlag_GreatFairy2_Talk(bool debug = false);
void setFlag_GreatFairy2_Talk(bool value, bool debug = false);
void resetFlag_GreatFairy2_Talk(bool debug = false);
bool getFlag_GreatFairy3_ChoiceExclude1(bool debug = false);
void setFlag_GreatFairy3_ChoiceExclude1(bool value, bool debug = false);
void resetFlag_GreatFairy3_ChoiceExclude1(bool debug = false);
bool getFlag_GreatFairy3_ChoiceExclude2(bool debug = false);
void setFlag_GreatFairy3_ChoiceExclude2(bool value, bool debug = false);
void resetFlag_GreatFairy3_ChoiceExclude2(bool debug = false);
bool getFlag_GreatFairy3_Talk(bool debug = false);
void setFlag_GreatFairy3_Talk(bool value, bool debug = false);
void resetFlag_GreatFairy3_Talk(bool debug = false);
bool getFlag_GreatFairy4_ChoiceExclude1(bool debug = false);
void setFlag_GreatFairy4_ChoiceExclude1(bool value, bool debug = false);
void resetFlag_GreatFairy4_ChoiceExclude1(bool debug = false);
bool getFlag_GreatFairy4_ChoiceExclude2(bool debug = false);
void setFlag_GreatFairy4_ChoiceExclude2(bool value, bool debug = false);
void resetFlag_GreatFairy4_ChoiceExclude2(bool debug = false);
bool getFlag_GreatFairy4_Talk(bool debug = false);
void setFlag_GreatFairy4_Talk(bool value, bool debug = false);
void resetFlag_GreatFairy4_Talk(bool debug = false);
bool getFlag_GreatFairy5_ChoiceExclude1(bool debug = false);
void setFlag_GreatFairy5_ChoiceExclude1(bool value, bool debug = false);
void resetFlag_GreatFairy5_ChoiceExclude1(bool debug = false);
bool getFlag_GreatFairy5_ChoiceExclude2(bool debug = false);
void setFlag_GreatFairy5_ChoiceExclude2(bool value, bool debug = false);
void resetFlag_GreatFairy5_ChoiceExclude2(bool debug = false);
bool getFlag_GreatFairy5_Talk(bool debug = false);
void setFlag_GreatFairy5_Talk(bool value, bool debug = false);
void resetFlag_GreatFairy5_Talk(bool debug = false);
bool getFlag_GreatFairyBeforeRevival_DispNameFlag(bool debug = false);
void setFlag_GreatFairyBeforeRevival_DispNameFlag(bool value, bool debug = false);
void resetFlag_GreatFairyBeforeRevival_DispNameFlag(bool debug = false);
bool getFlag_Guide_amiibo(bool debug = false);
void setFlag_Guide_amiibo(bool value, bool debug = false);
void resetFlag_Guide_amiibo(bool debug = false);
bool getFlag_Guide_amiibo_f(bool debug = false);
void setFlag_Guide_amiibo_f(bool value, bool debug = false);
void resetFlag_Guide_amiibo_f(bool debug = false);
bool getFlag_Guide_Attack(bool debug = false);
void setFlag_Guide_Attack(bool value, bool debug = false);
void resetFlag_Guide_Attack(bool debug = false);
bool getFlag_Guide_Attention(bool debug = false);
void setFlag_Guide_Attention(bool value, bool debug = false);
void resetFlag_Guide_Attention(bool debug = false);
bool getFlag_Guide_BackStep(bool debug = false);
void setFlag_Guide_BackStep(bool value, bool debug = false);
void resetFlag_Guide_BackStep(bool debug = false);
bool getFlag_Guide_Bow(bool debug = false);
void setFlag_Guide_Bow(bool value, bool debug = false);
void resetFlag_Guide_Bow(bool debug = false);
bool getFlag_Guide_GurdJust(bool debug = false);
void setFlag_Guide_GurdJust(bool value, bool debug = false);
void resetFlag_Guide_GurdJust(bool debug = false);
bool getFlag_Guide_ItemBomb(bool debug = false);
void setFlag_Guide_ItemBomb(bool value, bool debug = false);
void resetFlag_Guide_ItemBomb(bool debug = false);
bool getFlag_Guide_ItemIceMaker(bool debug = false);
void setFlag_Guide_ItemIceMaker(bool value, bool debug = false);
void resetFlag_Guide_ItemIceMaker(bool debug = false);
bool getFlag_Guide_ItemMagnetglove(bool debug = false);
void setFlag_Guide_ItemMagnetglove(bool value, bool debug = false);
void resetFlag_Guide_ItemMagnetglove(bool debug = false);
bool getFlag_Guide_ItemStopTimer(bool debug = false);
void setFlag_Guide_ItemStopTimer(bool value, bool debug = false);
void resetFlag_Guide_ItemStopTimer(bool debug = false);
bool getFlag_Guide_ItemUse(bool debug = false);
void setFlag_Guide_ItemUse(bool value, bool debug = false);
void resetFlag_Guide_ItemUse(bool debug = false);
bool getFlag_Guide_Jump(bool debug = false);
void setFlag_Guide_Jump(bool value, bool debug = false);
void resetFlag_Guide_Jump(bool debug = false);
bool getFlag_Guide_JumpAtack(bool debug = false);
void setFlag_Guide_JumpAtack(bool value, bool debug = false);
void resetFlag_Guide_JumpAtack(bool debug = false);
bool getFlag_Guide_PadMenu(bool debug = false);
void setFlag_Guide_PadMenu(bool value, bool debug = false);
void resetFlag_Guide_PadMenu(bool debug = false);
bool getFlag_Guide_Parashawl(bool debug = false);
void setFlag_Guide_Parashawl(bool value, bool debug = false);
void resetFlag_Guide_Parashawl(bool debug = false);
bool getFlag_Guide_Pause(bool debug = false);
void setFlag_Guide_Pause(bool value, bool debug = false);
void resetFlag_Guide_Pause(bool debug = false);
bool getFlag_Guide_PouchCarringMode(bool debug = false);
void setFlag_Guide_PouchCarringMode(bool value, bool debug = false);
void resetFlag_Guide_PouchCarringMode(bool debug = false);
bool getFlag_Guide_Quest(bool debug = false);
void setFlag_Guide_Quest(bool value, bool debug = false);
void resetFlag_Guide_Quest(bool debug = false);
bool getFlag_Guide_SandSeal(bool debug = false);
void setFlag_Guide_SandSeal(bool value, bool debug = false);
void resetFlag_Guide_SandSeal(bool debug = false);
bool getFlag_Guide_Scope(bool debug = false);
void setFlag_Guide_Scope(bool value, bool debug = false);
void resetFlag_Guide_Scope(bool debug = false);
bool getFlag_Guide_Shield(bool debug = false);
void setFlag_Guide_Shield(bool value, bool debug = false);
void resetFlag_Guide_Shield(bool debug = false);
bool getFlag_Guide_ShortCutArrow(bool debug = false);
void setFlag_Guide_ShortCutArrow(bool value, bool debug = false);
void resetFlag_Guide_ShortCutArrow(bool debug = false);
bool getFlag_Guide_ShortCutBow(bool debug = false);
void setFlag_Guide_ShortCutBow(bool value, bool debug = false);
void resetFlag_Guide_ShortCutBow(bool debug = false);
bool getFlag_Guide_ShortCutItem(bool debug = false);
void setFlag_Guide_ShortCutItem(bool value, bool debug = false);
void resetFlag_Guide_ShortCutItem(bool debug = false);
bool getFlag_Guide_ShortCutShield(bool debug = false);
void setFlag_Guide_ShortCutShield(bool value, bool debug = false);
void resetFlag_Guide_ShortCutShield(bool debug = false);
bool getFlag_Guide_ShortCutSword(bool debug = false);
void setFlag_Guide_ShortCutSword(bool value, bool debug = false);
void resetFlag_Guide_ShortCutSword(bool debug = false);
bool getFlag_Guide_SideStep(bool debug = false);
void setFlag_Guide_SideStep(bool value, bool debug = false);
void resetFlag_Guide_SideStep(bool debug = false);
bool getFlag_Guide_SpinAtack(bool debug = false);
void setFlag_Guide_SpinAtack(bool value, bool debug = false);
void resetFlag_Guide_SpinAtack(bool debug = false);
bool getFlag_Guide_Squat(bool debug = false);
void setFlag_Guide_Squat(bool value, bool debug = false);
void resetFlag_Guide_Squat(bool debug = false);
bool getFlag_Guide_Surfing(bool debug = false);
void setFlag_Guide_Surfing(bool value, bool debug = false);
void resetFlag_Guide_Surfing(bool debug = false);
bool getFlag_Guide_SystemMenu(bool debug = false);
void setFlag_Guide_SystemMenu(bool value, bool debug = false);
void resetFlag_Guide_SystemMenu(bool debug = false);
bool getFlag_Guide_Throw(bool debug = false);
void setFlag_Guide_Throw(bool value, bool debug = false);
void resetFlag_Guide_Throw(bool debug = false);
bool getFlag_Guide_Whistle(bool debug = false);
void setFlag_Guide_Whistle(bool value, bool debug = false);
void resetFlag_Guide_Whistle(bool debug = false);
bool getFlag_GuideP_ChallengePoint(bool debug = false);
void setFlag_GuideP_ChallengePoint(bool value, bool debug = false);
void resetFlag_GuideP_ChallengePoint(bool debug = false);
bool getFlag_GuideP_VisitMark(bool debug = false);
void setFlag_GuideP_VisitMark(bool value, bool debug = false);
void resetFlag_GuideP_VisitMark(bool debug = false);
bool getFlag_GuideS_ClimbSlip(bool debug = false);
void setFlag_GuideS_ClimbSlip(bool value, bool debug = false);
void resetFlag_GuideS_ClimbSlip(bool debug = false);
bool getFlag_GuideS_ElectricDamage(bool debug = false);
void setFlag_GuideS_ElectricDamage(bool value, bool debug = false);
void resetFlag_GuideS_ElectricDamage(bool debug = false);
bool getFlag_GuideS_HeadShoot(bool debug = false);
void setFlag_GuideS_HeadShoot(bool value, bool debug = false);
void resetFlag_GuideS_HeadShoot(bool debug = false);
bool getFlag_GuideS_MotorcycleGasOff(bool debug = false);
void setFlag_GuideS_MotorcycleGasOff(bool value, bool debug = false);
void resetFlag_GuideS_MotorcycleGasOff(bool debug = false);
bool getFlag_GuideS_Recipe(bool debug = false);
void setFlag_GuideS_Recipe(bool value, bool debug = false);
void resetFlag_GuideS_Recipe(bool debug = false);
bool getFlag_GuideS_RelicControl(bool debug = false);
void setFlag_GuideS_RelicControl(bool value, bool debug = false);
void resetFlag_GuideS_RelicControl(bool debug = false);
bool getFlag_GuideS_SandSealError(bool debug = false);
void setFlag_GuideS_SandSealError(bool value, bool debug = false);
void resetFlag_GuideS_SandSealError(bool debug = false);
bool getFlag_GuideS_StealthAttack(bool debug = false);
void setFlag_GuideS_StealthAttack(bool value, bool debug = false);
void resetFlag_GuideS_StealthAttack(bool debug = false);
bool getFlag_GuideS_WarningBurn(bool debug = false);
void setFlag_GuideS_WarningBurn(bool value, bool debug = false);
void resetFlag_GuideS_WarningBurn(bool debug = false);
bool getFlag_GuideS_WarningBurnLv2(bool debug = false);
void setFlag_GuideS_WarningBurnLv2(bool value, bool debug = false);
void resetFlag_GuideS_WarningBurnLv2(bool debug = false);
bool getFlag_GuideS_WarningCold(bool debug = false);
void setFlag_GuideS_WarningCold(bool value, bool debug = false);
void resetFlag_GuideS_WarningCold(bool debug = false);
bool getFlag_GuideS_WarningColdLv2(bool debug = false);
void setFlag_GuideS_WarningColdLv2(bool value, bool debug = false);
void resetFlag_GuideS_WarningColdLv2(bool debug = false);
bool getFlag_GuideS_WarningGanbari(bool debug = false);
void setFlag_GuideS_WarningGanbari(bool value, bool debug = false);
void resetFlag_GuideS_WarningGanbari(bool debug = false);
bool getFlag_GuideS_WarningHot(bool debug = false);
void setFlag_GuideS_WarningHot(bool value, bool debug = false);
void resetFlag_GuideS_WarningHot(bool debug = false);
bool getFlag_GuideS_WarningHotLv2(bool debug = false);
void setFlag_GuideS_WarningHotLv2(bool value, bool debug = false);
void resetFlag_GuideS_WarningHotLv2(bool debug = false);
bool getFlag_GuideS_WeaponBurning(bool debug = false);
void setFlag_GuideS_WeaponBurning(bool value, bool debug = false);
void resetFlag_GuideS_WeaponBurning(bool debug = false);
bool getFlag_GuideS_WeaponDestruction(bool debug = false);
void setFlag_GuideS_WeaponDestruction(bool value, bool debug = false);
void resetFlag_GuideS_WeaponDestruction(bool debug = false);
bool getFlag_GuideS_WeaponThrowAttack(bool debug = false);
void setFlag_GuideS_WeaponThrowAttack(bool value, bool debug = false);
void resetFlag_GuideS_WeaponThrowAttack(bool debug = false);
bool getFlag_GuideS_WolfLead(bool debug = false);
void setFlag_GuideS_WolfLead(bool value, bool debug = false);
void resetFlag_GuideS_WolfLead(bool debug = false);
bool getFlag_GuideSPlus_GurdJust(bool debug = false);
void setFlag_GuideSPlus_GurdJust(bool value, bool debug = false);
void resetFlag_GuideSPlus_GurdJust(bool debug = false);
bool getFlag_GuideSPlus_ItemShortCut(bool debug = false);
void setFlag_GuideSPlus_ItemShortCut(bool value, bool debug = false);
void resetFlag_GuideSPlus_ItemShortCut(bool debug = false);
bool getFlag_GuideSPlus_KaihiJust(bool debug = false);
void setFlag_GuideSPlus_KaihiJust(bool value, bool debug = false);
void resetFlag_GuideSPlus_KaihiJust(bool debug = false);
bool getFlag_GuideSPlus_Squat(bool debug = false);
void setFlag_GuideSPlus_Squat(bool value, bool debug = false);
void resetFlag_GuideSPlus_Squat(bool debug = false);
bool getFlag_GuideSPlus_Surfing(bool debug = false);
void setFlag_GuideSPlus_Surfing(bool value, bool debug = false);
void resetFlag_GuideSPlus_Surfing(bool debug = false);
bool getFlag_GuideSPlus_WeaponsShortCut(bool debug = false);
void setFlag_GuideSPlus_WeaponsShortCut(bool value, bool debug = false);
void resetFlag_GuideSPlus_WeaponsShortCut(bool debug = false);
bool getFlag_GyroOnOff(bool debug = false);
void setFlag_GyroOnOff(bool value, bool debug = false);
void resetFlag_GyroOnOff(bool debug = false);
bool getFlag_GyroTiltControlGuide(bool debug = false);
void setFlag_GyroTiltControlGuide(bool value, bool debug = false);
void resetFlag_GyroTiltControlGuide(bool debug = false);
s32 getFlag_HardMode_HighScore(bool debug = false);
void increaseFlag_HardMode_HighScore(s32 value, bool debug = false);
void setFlag_HardMode_HighScore(s32 value, bool debug = false);
void resetFlag_HardMode_HighScore(bool debug = false);
bool getFlag_HasAoCVer1(bool debug = false);
void setFlag_HasAoCVer1(bool value, bool debug = false);
void resetFlag_HasAoCVer1(bool debug = false);
bool getFlag_HasAoCVer2(bool debug = false);
void setFlag_HasAoCVer2(bool value, bool debug = false);
void resetFlag_HasAoCVer2(bool debug = false);
bool getFlag_HasAoCVer3(bool debug = false);
void setFlag_HasAoCVer3(bool value, bool debug = false);
void resetFlag_HasAoCVer3(bool debug = false);
bool getFlag_HatagoMasterInside(bool debug = false);
void setFlag_HatagoMasterInside(bool value, bool debug = false);
void resetFlag_HatagoMasterInside(bool debug = false);
bool getFlag_Hateno013_Horse01(bool debug = false);
void setFlag_Hateno013_Horse01(bool value, bool debug = false);
void resetFlag_Hateno013_Horse01(bool debug = false);
bool getFlag_HatenoDye_Start(bool debug = false);
void setFlag_HatenoDye_Start(bool value, bool debug = false);
void resetFlag_HatenoDye_Start(bool debug = false);
bool getFlag_HatenoMini_BlueFire_Finish(bool debug = false);
void setFlag_HatenoMini_BlueFire_Finish(bool value, bool debug = false);
void resetFlag_HatenoMini_BlueFire_Finish(bool debug = false);
bool getFlag_HatenoMini_CameraBoy_BuyPicture(bool debug = false);
void setFlag_HatenoMini_CameraBoy_BuyPicture(bool value, bool debug = false);
void resetFlag_HatenoMini_CameraBoy_BuyPicture(bool debug = false);
bool getFlag_HatenoMini_CameraBoy_Chat(bool debug = false);
void setFlag_HatenoMini_CameraBoy_Chat(bool value, bool debug = false);
void resetFlag_HatenoMini_CameraBoy_Chat(bool debug = false);
bool getFlag_HatenoNPC000_Labo(bool debug = false);
void setFlag_HatenoNPC000_Labo(bool value, bool debug = false);
void resetFlag_HatenoNPC000_Labo(bool debug = false);
bool getFlag_HatenoNPC013_GanonTalk(bool debug = false);
void setFlag_HatenoNPC013_GanonTalk(bool value, bool debug = false);
void resetFlag_HatenoNPC013_GanonTalk(bool debug = false);
bool getFlag_HatenoNPC014_Favorite(bool debug = false);
void setFlag_HatenoNPC014_Favorite(bool value, bool debug = false);
void resetFlag_HatenoNPC014_Favorite(bool debug = false);
bool getFlag_HatenoNPC014_Ride_Favorite(bool debug = false);
void setFlag_HatenoNPC014_Ride_Favorite(bool value, bool debug = false);
void resetFlag_HatenoNPC014_Ride_Favorite(bool debug = false);
bool getFlag_HatenoNPC022_Ganon(bool debug = false);
void setFlag_HatenoNPC022_Ganon(bool value, bool debug = false);
void resetFlag_HatenoNPC022_Ganon(bool debug = false);
bool getFlag_HatenoNPC022_Heard(bool debug = false);
void setFlag_HatenoNPC022_Heard(bool value, bool debug = false);
void resetFlag_HatenoNPC022_Heard(bool debug = false);
bool getFlag_HatenoNPC022_Here(bool debug = false);
void setFlag_HatenoNPC022_Here(bool value, bool debug = false);
void resetFlag_HatenoNPC022_Here(bool debug = false);
bool getFlag_HatenoNPC022_Zelda(bool debug = false);
void setFlag_HatenoNPC022_Zelda(bool value, bool debug = false);
void resetFlag_HatenoNPC022_Zelda(bool debug = false);
bool getFlag_HatenoNPC032_ArrowStand1(bool debug = false);
void setFlag_HatenoNPC032_ArrowStand1(bool value, bool debug = false);
void resetFlag_HatenoNPC032_ArrowStand1(bool debug = false);
bool getFlag_HatenoNPC032_ArrowStand2(bool debug = false);
void setFlag_HatenoNPC032_ArrowStand2(bool value, bool debug = false);
void resetFlag_HatenoNPC032_ArrowStand2(bool debug = false);
bool getFlag_HatenoNPC032_ArrowStand3(bool debug = false);
void setFlag_HatenoNPC032_ArrowStand3(bool value, bool debug = false);
void resetFlag_HatenoNPC032_ArrowStand3(bool debug = false);
bool getFlag_HatenoNPC032_Bed(bool debug = false);
void setFlag_HatenoNPC032_Bed(bool value, bool debug = false);
void resetFlag_HatenoNPC032_Bed(bool debug = false);
bool getFlag_HatenoNPC032_CompInDoor(bool debug = false);
void setFlag_HatenoNPC032_CompInDoor(bool value, bool debug = false);
void resetFlag_HatenoNPC032_CompInDoor(bool debug = false);
bool getFlag_HatenoNPC032_CompOutDoor(bool debug = false);
void setFlag_HatenoNPC032_CompOutDoor(bool value, bool debug = false);
void resetFlag_HatenoNPC032_CompOutDoor(bool debug = false);
bool getFlag_HatenoNPC032_CompStand(bool debug = false);
void setFlag_HatenoNPC032_CompStand(bool value, bool debug = false);
void resetFlag_HatenoNPC032_CompStand(bool debug = false);
bool getFlag_HatenoNPC032_Door(bool debug = false);
void setFlag_HatenoNPC032_Door(bool value, bool debug = false);
void resetFlag_HatenoNPC032_Door(bool debug = false);
bool getFlag_HatenoNPC032_Farm(bool debug = false);
void setFlag_HatenoNPC032_Farm(bool value, bool debug = false);
void resetFlag_HatenoNPC032_Farm(bool debug = false);
bool getFlag_HatenoNPC032_Light(bool debug = false);
void setFlag_HatenoNPC032_Light(bool value, bool debug = false);
void resetFlag_HatenoNPC032_Light(bool debug = false);
bool getFlag_HatenoNPC032_Nameplate(bool debug = false);
void setFlag_HatenoNPC032_Nameplate(bool value, bool debug = false);
void resetFlag_HatenoNPC032_Nameplate(bool debug = false);
bool getFlag_HatenoNPC032_ShieldStand1(bool debug = false);
void setFlag_HatenoNPC032_ShieldStand1(bool value, bool debug = false);
void resetFlag_HatenoNPC032_ShieldStand1(bool debug = false);
bool getFlag_HatenoNPC032_ShieldStand2(bool debug = false);
void setFlag_HatenoNPC032_ShieldStand2(bool value, bool debug = false);
void resetFlag_HatenoNPC032_ShieldStand2(bool debug = false);
bool getFlag_HatenoNPC032_ShieldStand3(bool debug = false);
void setFlag_HatenoNPC032_ShieldStand3(bool value, bool debug = false);
void resetFlag_HatenoNPC032_ShieldStand3(bool debug = false);
bool getFlag_HatenoNPC032_Tree(bool debug = false);
void setFlag_HatenoNPC032_Tree(bool value, bool debug = false);
void resetFlag_HatenoNPC032_Tree(bool debug = false);
bool getFlag_HatenoNPC032_WeaponStand1(bool debug = false);
void setFlag_HatenoNPC032_WeaponStand1(bool value, bool debug = false);
void resetFlag_HatenoNPC032_WeaponStand1(bool debug = false);
bool getFlag_HatenoNPC032_WeaponStand2(bool debug = false);
void setFlag_HatenoNPC032_WeaponStand2(bool value, bool debug = false);
void resetFlag_HatenoNPC032_WeaponStand2(bool debug = false);
bool getFlag_HatenoNPC032_WeaponStand3(bool debug = false);
void setFlag_HatenoNPC032_WeaponStand3(bool value, bool debug = false);
void resetFlag_HatenoNPC032_WeaponStand3(bool debug = false);
bool getFlag_HeroSoulProhibition(bool debug = false);
void setFlag_HeroSoulProhibition(bool value, bool debug = false);
void resetFlag_HeroSoulProhibition(bool debug = false);
s32 getFlag_HiddenKorok_Number(bool debug = false);
void increaseFlag_HiddenKorok_Number(s32 value, bool debug = false);
void setFlag_HiddenKorok_Number(s32 value, bool debug = false);
void resetFlag_HiddenKorok_Number(bool debug = false);
bool getFlag_HigakkareMini_RedDragon_Activated(bool debug = false);
void setFlag_HigakkareMini_RedDragon_Activated(bool value, bool debug = false);
void resetFlag_HigakkareMini_RedDragon_Activated(bool debug = false);
s32 getFlag_Horse_ActiveIndex(bool debug = false);
void increaseFlag_Horse_ActiveIndex(s32 value, bool debug = false);
void setFlag_Horse_ActiveIndex(s32 value, bool debug = false);
void resetFlag_Horse_ActiveIndex(bool debug = false);
void getFlag_Horse_ActorName(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_ActorName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_Horse_ActorName(s32 idx, bool debug = false);
void getFlag_Horse_AmiiboUidHash(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_AmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_Horse_AmiiboUidHash(s32 idx, bool debug = false);
s32 getFlag_Horse_CollarType(s32 idx, bool debug = false);
void increaseFlag_Horse_CollarType(s32 value, s32 idx, bool debug = false);
void setFlag_Horse_CollarType(s32 value, s32 idx, bool debug = false);
void resetFlag_Horse_CollarType(s32 idx, bool debug = false);
s32 getFlag_Horse_CurrentChargeNum(bool debug = false);
void increaseFlag_Horse_CurrentChargeNum(s32 value, bool debug = false);
void setFlag_Horse_CurrentChargeNum(s32 value, bool debug = false);
void resetFlag_Horse_CurrentChargeNum(bool debug = false);
s32 getFlag_Horse_CurrentExtraChargeNum(bool debug = false);
void increaseFlag_Horse_CurrentExtraChargeNum(s32 value, bool debug = false);
void setFlag_Horse_CurrentExtraChargeNum(s32 value, bool debug = false);
void resetFlag_Horse_CurrentExtraChargeNum(bool debug = false);
s32 getFlag_Horse_Extra_Charge_Num(bool debug = false);
void increaseFlag_Horse_Extra_Charge_Num(s32 value, bool debug = false);
void setFlag_Horse_Extra_Charge_Num(s32 value, bool debug = false);
void resetFlag_Horse_Extra_Charge_Num(bool debug = false);
f32 getFlag_Horse_Familiarity(s32 idx, bool debug = false);
void setFlag_Horse_Familiarity(f32 value, s32 idx, bool debug = false);
void resetFlag_Horse_Familiarity(s32 idx, bool debug = false);
s32 getFlag_Horse_FootType(s32 idx, bool debug = false);
void increaseFlag_Horse_FootType(s32 value, s32 idx, bool debug = false);
void setFlag_Horse_FootType(s32 value, s32 idx, bool debug = false);
void resetFlag_Horse_FootType(s32 idx, bool debug = false);
bool getFlag_Horse_Is_LastRidden_Owned(bool debug = false);
void setFlag_Horse_Is_LastRidden_Owned(bool value, bool debug = false);
void resetFlag_Horse_Is_LastRidden_Owned(bool debug = false);
bool getFlag_Horse_Is_Registration(bool debug = false);
void setFlag_Horse_Is_Registration(bool value, bool debug = false);
void resetFlag_Horse_Is_Registration(bool debug = false);
bool getFlag_Horse_IsAssociated(bool debug = false);
void setFlag_Horse_IsAssociated(bool value, bool debug = false);
void resetFlag_Horse_IsAssociated(bool debug = false);
bool getFlag_Horse_IsFamiliarityChecked(s32 idx, bool debug = false);
void setFlag_Horse_IsFamiliarityChecked(bool value, s32 idx, bool debug = false);
void resetFlag_Horse_IsFamiliarityChecked(s32 idx, bool debug = false);
bool getFlag_Horse_IsInHyruleCastleArea(bool debug = false);
void setFlag_Horse_IsInHyruleCastleArea(bool value, bool debug = false);
void resetFlag_Horse_IsInHyruleCastleArea(bool debug = false);
bool getFlag_Horse_IsNewNameEntered(bool debug = false);
void setFlag_Horse_IsNewNameEntered(bool value, bool debug = false);
void resetFlag_Horse_IsNewNameEntered(bool debug = false);
bool getFlag_Horse_IsOnChargePenalty(bool debug = false);
void setFlag_Horse_IsOnChargePenalty(bool value, bool debug = false);
void resetFlag_Horse_IsOnChargePenalty(bool debug = false);
bool getFlag_Horse_IsRide(bool debug = false);
void setFlag_Horse_IsRide(bool value, bool debug = false);
void resetFlag_Horse_IsRide(bool debug = false);
bool getFlag_Horse_IsSelected(bool debug = false);
void setFlag_Horse_IsSelected(bool value, bool debug = false);
void resetFlag_Horse_IsSelected(bool debug = false);
bool getFlag_Horse_Large_Exists(bool debug = false);
void setFlag_Horse_Large_Exists(bool value, bool debug = false);
void resetFlag_Horse_Large_Exists(bool debug = false);
s32 getFlag_Horse_LastActiveIndex(bool debug = false);
void increaseFlag_Horse_LastActiveIndex(s32 value, bool debug = false);
void setFlag_Horse_LastActiveIndex(s32 value, bool debug = false);
void resetFlag_Horse_LastActiveIndex(bool debug = false);
void getFlag_Horse_ManeName(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_ManeName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_Horse_ManeName(s32 idx, bool debug = false);
void getFlag_Horse_NewName(char const** value, bool debug = false);
void setFlag_Horse_NewName(const sead::SafeString& value, bool debug = false);
void resetFlag_Horse_NewName(bool debug = false);
void getFlag_Horse_Pos(sead::Vector3f* value, bool debug = false);
void setFlag_Horse_Pos(const sead::Vector3f& value, bool debug = false);
void resetFlag_Horse_Pos(bool debug = false);
void getFlag_Horse_Pos_For_Map(sead::Vector3f* value, bool debug = false);
void setFlag_Horse_Pos_For_Map(const sead::Vector3f& value, bool debug = false);
void resetFlag_Horse_Pos_For_Map(bool debug = false);
void getFlag_Horse_ReinsName(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_ReinsName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_Horse_ReinsName(s32 idx, bool debug = false);
s32 getFlag_Horse_RideTimeSec(s32 idx, bool debug = false);
void increaseFlag_Horse_RideTimeSec(s32 value, s32 idx, bool debug = false);
void setFlag_Horse_RideTimeSec(s32 value, s32 idx, bool debug = false);
void resetFlag_Horse_RideTimeSec(s32 idx, bool debug = false);
f32 getFlag_Horse_RotY(bool debug = false);
void setFlag_Horse_RotY(f32 value, bool debug = false);
void resetFlag_Horse_RotY(bool debug = false);
void getFlag_Horse_SaddleName(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_SaddleName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_Horse_SaddleName(s32 idx, bool debug = false);
s32 getFlag_Horse_SelectedIndex(bool debug = false);
void increaseFlag_Horse_SelectedIndex(s32 value, bool debug = false);
void setFlag_Horse_SelectedIndex(s32 value, bool debug = false);
void resetFlag_Horse_SelectedIndex(bool debug = false);
s32 getFlag_Horse_UnreachableCause(bool debug = false);
void increaseFlag_Horse_UnreachableCause(s32 value, bool debug = false);
void setFlag_Horse_UnreachableCause(s32 value, bool debug = false);
void resetFlag_Horse_UnreachableCause(bool debug = false);
void getFlag_Horse_UsedAmiiboUidHash(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_UsedAmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_Horse_UsedAmiiboUidHash(s32 idx, bool debug = false);
void getFlag_Horse_UserName(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_UserName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_Horse_UserName(s32 idx, bool debug = false);
bool getFlag_Horse_Zelda_Exists(bool debug = false);
void setFlag_Horse_Zelda_Exists(bool value, bool debug = false);
void resetFlag_Horse_Zelda_Exists(bool debug = false);
bool getFlag_HorseAssociationCustum001_DispNameFlag(bool debug = false);
void setFlag_HorseAssociationCustum001_DispNameFlag(bool value, bool debug = false);
void resetFlag_HorseAssociationCustum001_DispNameFlag(bool debug = false);
bool getFlag_HorseAssociationCustum002_DispNameFlag(bool debug = false);
void setFlag_HorseAssociationCustum002_DispNameFlag(bool value, bool debug = false);
void resetFlag_HorseAssociationCustum002_DispNameFlag(bool debug = false);
bool getFlag_HorseAssociationCustum003_DispNameFlag(bool debug = false);
void setFlag_HorseAssociationCustum003_DispNameFlag(bool value, bool debug = false);
void resetFlag_HorseAssociationCustum003_DispNameFlag(bool debug = false);
bool getFlag_HorseAssociationCustum004_DispNameFlag(bool debug = false);
void setFlag_HorseAssociationCustum004_DispNameFlag(bool value, bool debug = false);
void resetFlag_HorseAssociationCustum004_DispNameFlag(bool debug = false);
void getFlag_HorseCustom_ShopManeName(char const** value, bool debug = false);
void setFlag_HorseCustom_ShopManeName(const sead::SafeString& value, bool debug = false);
void resetFlag_HorseCustom_ShopManeName(bool debug = false);
void getFlag_HorseCustom_ShopReinsName(char const** value, bool debug = false);
void setFlag_HorseCustom_ShopReinsName(const sead::SafeString& value, bool debug = false);
void resetFlag_HorseCustom_ShopReinsName(bool debug = false);
void getFlag_HorseCustom_ShopSaddleName(char const** value, bool debug = false);
void setFlag_HorseCustom_ShopSaddleName(const sead::SafeString& value, bool debug = false);
void resetFlag_HorseCustom_ShopSaddleName(bool debug = false);
s32 getFlag_HorseCustom_ShopState(bool debug = false);
void increaseFlag_HorseCustom_ShopState(s32 value, bool debug = false);
void setFlag_HorseCustom_ShopState(s32 value, bool debug = false);
void resetFlag_HorseCustom_ShopState(bool debug = false);
bool getFlag_HorseGod001_DispNameFlag(bool debug = false);
void setFlag_HorseGod001_DispNameFlag(bool value, bool debug = false);
void resetFlag_HorseGod001_DispNameFlag(bool debug = false);
bool getFlag_HutagoHatago_Ch_001_Failed(bool debug = false);
void setFlag_HutagoHatago_Ch_001_Failed(bool value, bool debug = false);
void resetFlag_HutagoHatago_Ch_001_Failed(bool debug = false);
bool getFlag_Ichigeki_Sword_Appear(bool debug = false);
void setFlag_Ichigeki_Sword_Appear(bool value, bool debug = false);
void resetFlag_Ichigeki_Sword_Appear(bool debug = false);
bool getFlag_InSnatchArea(bool debug = false);
void setFlag_InSnatchArea(bool value, bool debug = false);
void resetFlag_InSnatchArea(bool debug = false);
bool getFlag_InterchangeGetItemFullPouch(bool debug = false);
void setFlag_InterchangeGetItemFullPouch(bool value, bool debug = false);
void resetFlag_InterchangeGetItemFullPouch(bool debug = false);
bool getFlag_IsAmiiboDrop_GameRomHorseItem(bool debug = false);
void setFlag_IsAmiiboDrop_GameRomHorseItem(bool value, bool debug = false);
void resetFlag_IsAmiiboDrop_GameRomHorseItem(bool debug = false);
bool getFlag_IsBattle_CurseR(bool debug = false);
void setFlag_IsBattle_CurseR(bool value, bool debug = false);
void resetFlag_IsBattle_CurseR(bool debug = false);
bool getFlag_IsBuyPlacedItem(bool debug = false);
void setFlag_IsBuyPlacedItem(bool value, bool debug = false);
void resetFlag_IsBuyPlacedItem(bool debug = false);
bool getFlag_IsCenterHeartGauge_Demo(bool debug = false);
void setFlag_IsCenterHeartGauge_Demo(bool value, bool debug = false);
void resetFlag_IsCenterHeartGauge_Demo(bool debug = false);
bool getFlag_IsChangedByDebug(bool debug = false);
void setFlag_IsChangedByDebug(bool value, bool debug = false);
void resetFlag_IsChangedByDebug(bool debug = false);
bool getFlag_IsDownloadDemo(bool debug = false);
void setFlag_IsDownloadDemo(bool value, bool debug = false);
void resetFlag_IsDownloadDemo(bool debug = false);
bool getFlag_IsEnable_SeakSensor_Daichi(bool debug = false);
void setFlag_IsEnable_SeakSensor_Daichi(bool value, bool debug = false);
void resetFlag_IsEnable_SeakSensor_Daichi(bool debug = false);
bool getFlag_IsEnable_SeakSensor_Slot0(bool debug = false);
void setFlag_IsEnable_SeakSensor_Slot0(bool value, bool debug = false);
void resetFlag_IsEnable_SeakSensor_Slot0(bool debug = false);
bool getFlag_IsEnable_SeakSensor_Slot1(bool debug = false);
void setFlag_IsEnable_SeakSensor_Slot1(bool value, bool debug = false);
void resetFlag_IsEnable_SeakSensor_Slot1(bool debug = false);
bool getFlag_IsEnable_SeakSensor_Slot2(bool debug = false);
void setFlag_IsEnable_SeakSensor_Slot2(bool value, bool debug = false);
void resetFlag_IsEnable_SeakSensor_Slot2(bool debug = false);
bool getFlag_IsGanonLiving(bool debug = false);
void setFlag_IsGanonLiving(bool value, bool debug = false);
void resetFlag_IsGanonLiving(bool debug = false);
bool getFlag_IsGet_AncientArrow(bool debug = false);
void setFlag_IsGet_AncientArrow(bool value, bool debug = false);
void resetFlag_IsGet_AncientArrow(bool debug = false);
bool getFlag_IsGet_Animal_Insect_A(bool debug = false);
void setFlag_IsGet_Animal_Insect_A(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_A(bool debug = false);
bool getFlag_IsGet_Animal_Insect_AA(bool debug = false);
void setFlag_IsGet_Animal_Insect_AA(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_AA(bool debug = false);
bool getFlag_IsGet_Animal_Insect_AB(bool debug = false);
void setFlag_IsGet_Animal_Insect_AB(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_AB(bool debug = false);
bool getFlag_IsGet_Animal_Insect_B(bool debug = false);
void setFlag_IsGet_Animal_Insect_B(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_B(bool debug = false);
bool getFlag_IsGet_Animal_Insect_C(bool debug = false);
void setFlag_IsGet_Animal_Insect_C(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_C(bool debug = false);
bool getFlag_IsGet_Animal_Insect_E(bool debug = false);
void setFlag_IsGet_Animal_Insect_E(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_E(bool debug = false);
bool getFlag_IsGet_Animal_Insect_F(bool debug = false);
void setFlag_IsGet_Animal_Insect_F(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_F(bool debug = false);
bool getFlag_IsGet_Animal_Insect_G(bool debug = false);
void setFlag_IsGet_Animal_Insect_G(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_G(bool debug = false);
bool getFlag_IsGet_Animal_Insect_H(bool debug = false);
void setFlag_IsGet_Animal_Insect_H(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_H(bool debug = false);
bool getFlag_IsGet_Animal_Insect_I(bool debug = false);
void setFlag_IsGet_Animal_Insect_I(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_I(bool debug = false);
bool getFlag_IsGet_Animal_Insect_M(bool debug = false);
void setFlag_IsGet_Animal_Insect_M(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_M(bool debug = false);
bool getFlag_IsGet_Animal_Insect_N(bool debug = false);
void setFlag_IsGet_Animal_Insect_N(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_N(bool debug = false);
bool getFlag_IsGet_Animal_Insect_P(bool debug = false);
void setFlag_IsGet_Animal_Insect_P(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_P(bool debug = false);
bool getFlag_IsGet_Animal_Insect_Q(bool debug = false);
void setFlag_IsGet_Animal_Insect_Q(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_Q(bool debug = false);
bool getFlag_IsGet_Animal_Insect_R(bool debug = false);
void setFlag_IsGet_Animal_Insect_R(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_R(bool debug = false);
bool getFlag_IsGet_Animal_Insect_S(bool debug = false);
void setFlag_IsGet_Animal_Insect_S(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_S(bool debug = false);
bool getFlag_IsGet_Animal_Insect_T(bool debug = false);
void setFlag_IsGet_Animal_Insect_T(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_T(bool debug = false);
bool getFlag_IsGet_Animal_Insect_X(bool debug = false);
void setFlag_IsGet_Animal_Insect_X(bool value, bool debug = false);
void resetFlag_IsGet_Animal_Insect_X(bool debug = false);
bool getFlag_IsGet_Aoc_Test_Omosako_SandOfTime(bool debug = false);
void setFlag_IsGet_Aoc_Test_Omosako_SandOfTime(bool value, bool debug = false);
void resetFlag_IsGet_Aoc_Test_Omosako_SandOfTime(bool debug = false);
bool getFlag_IsGet_App_ElectricRelic(bool debug = false);
void setFlag_IsGet_App_ElectricRelic(bool value, bool debug = false);
void resetFlag_IsGet_App_ElectricRelic(bool debug = false);
bool getFlag_IsGet_App_FinalTrial(bool debug = false);
void setFlag_IsGet_App_FinalTrial(bool value, bool debug = false);
void resetFlag_IsGet_App_FinalTrial(bool debug = false);
bool getFlag_IsGet_App_FireRelic(bool debug = false);
void setFlag_IsGet_App_FireRelic(bool value, bool debug = false);
void resetFlag_IsGet_App_FireRelic(bool debug = false);
bool getFlag_IsGet_App_WaterRelic(bool debug = false);
void setFlag_IsGet_App_WaterRelic(bool value, bool debug = false);
void resetFlag_IsGet_App_WaterRelic(bool debug = false);
bool getFlag_IsGet_App_WindRelic(bool debug = false);
void setFlag_IsGet_App_WindRelic(bool value, bool debug = false);
void resetFlag_IsGet_App_WindRelic(bool debug = false);
bool getFlag_IsGet_Armor_001_Head(bool debug = false);
void setFlag_IsGet_Armor_001_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_001_Head(bool debug = false);
bool getFlag_IsGet_Armor_001_Lower(bool debug = false);
void setFlag_IsGet_Armor_001_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_001_Lower(bool debug = false);
bool getFlag_IsGet_Armor_001_Upper(bool debug = false);
void setFlag_IsGet_Armor_001_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_001_Upper(bool debug = false);
bool getFlag_IsGet_Armor_002_Head(bool debug = false);
void setFlag_IsGet_Armor_002_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_002_Head(bool debug = false);
bool getFlag_IsGet_Armor_002_Lower(bool debug = false);
void setFlag_IsGet_Armor_002_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_002_Lower(bool debug = false);
bool getFlag_IsGet_Armor_002_Upper(bool debug = false);
void setFlag_IsGet_Armor_002_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_002_Upper(bool debug = false);
bool getFlag_IsGet_Armor_003_Head(bool debug = false);
void setFlag_IsGet_Armor_003_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_003_Head(bool debug = false);
bool getFlag_IsGet_Armor_003_Lower(bool debug = false);
void setFlag_IsGet_Armor_003_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_003_Lower(bool debug = false);
bool getFlag_IsGet_Armor_003_Upper(bool debug = false);
void setFlag_IsGet_Armor_003_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_003_Upper(bool debug = false);
bool getFlag_IsGet_Armor_004_Head(bool debug = false);
void setFlag_IsGet_Armor_004_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_004_Head(bool debug = false);
bool getFlag_IsGet_Armor_004_Lower(bool debug = false);
void setFlag_IsGet_Armor_004_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_004_Lower(bool debug = false);
bool getFlag_IsGet_Armor_004_Upper(bool debug = false);
void setFlag_IsGet_Armor_004_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_004_Upper(bool debug = false);
bool getFlag_IsGet_Armor_005_Head(bool debug = false);
void setFlag_IsGet_Armor_005_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_005_Head(bool debug = false);
bool getFlag_IsGet_Armor_005_Lower(bool debug = false);
void setFlag_IsGet_Armor_005_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_005_Lower(bool debug = false);
bool getFlag_IsGet_Armor_005_Upper(bool debug = false);
void setFlag_IsGet_Armor_005_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_005_Upper(bool debug = false);
bool getFlag_IsGet_Armor_006_Head(bool debug = false);
void setFlag_IsGet_Armor_006_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_006_Head(bool debug = false);
bool getFlag_IsGet_Armor_006_Lower(bool debug = false);
void setFlag_IsGet_Armor_006_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_006_Lower(bool debug = false);
bool getFlag_IsGet_Armor_006_Upper(bool debug = false);
void setFlag_IsGet_Armor_006_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_006_Upper(bool debug = false);
bool getFlag_IsGet_Armor_007_Head(bool debug = false);
void setFlag_IsGet_Armor_007_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_007_Head(bool debug = false);
bool getFlag_IsGet_Armor_007_Lower(bool debug = false);
void setFlag_IsGet_Armor_007_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_007_Lower(bool debug = false);
bool getFlag_IsGet_Armor_007_Upper(bool debug = false);
void setFlag_IsGet_Armor_007_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_007_Upper(bool debug = false);
bool getFlag_IsGet_Armor_008_Head(bool debug = false);
void setFlag_IsGet_Armor_008_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_008_Head(bool debug = false);
bool getFlag_IsGet_Armor_008_Lower(bool debug = false);
void setFlag_IsGet_Armor_008_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_008_Lower(bool debug = false);
bool getFlag_IsGet_Armor_008_Upper(bool debug = false);
void setFlag_IsGet_Armor_008_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_008_Upper(bool debug = false);
bool getFlag_IsGet_Armor_009_Head(bool debug = false);
void setFlag_IsGet_Armor_009_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_009_Head(bool debug = false);
bool getFlag_IsGet_Armor_009_Lower(bool debug = false);
void setFlag_IsGet_Armor_009_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_009_Lower(bool debug = false);
bool getFlag_IsGet_Armor_009_Upper(bool debug = false);
void setFlag_IsGet_Armor_009_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_009_Upper(bool debug = false);
bool getFlag_IsGet_Armor_011_Head(bool debug = false);
void setFlag_IsGet_Armor_011_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_011_Head(bool debug = false);
bool getFlag_IsGet_Armor_011_Lower(bool debug = false);
void setFlag_IsGet_Armor_011_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_011_Lower(bool debug = false);
bool getFlag_IsGet_Armor_011_Upper(bool debug = false);
void setFlag_IsGet_Armor_011_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_011_Upper(bool debug = false);
bool getFlag_IsGet_Armor_012_Head(bool debug = false);
void setFlag_IsGet_Armor_012_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_012_Head(bool debug = false);
bool getFlag_IsGet_Armor_012_Lower(bool debug = false);
void setFlag_IsGet_Armor_012_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_012_Lower(bool debug = false);
bool getFlag_IsGet_Armor_012_Upper(bool debug = false);
void setFlag_IsGet_Armor_012_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_012_Upper(bool debug = false);
bool getFlag_IsGet_Armor_014_Head(bool debug = false);
void setFlag_IsGet_Armor_014_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_014_Head(bool debug = false);
bool getFlag_IsGet_Armor_014_Lower(bool debug = false);
void setFlag_IsGet_Armor_014_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_014_Lower(bool debug = false);
bool getFlag_IsGet_Armor_014_Upper(bool debug = false);
void setFlag_IsGet_Armor_014_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_014_Upper(bool debug = false);
bool getFlag_IsGet_Armor_015_Head(bool debug = false);
void setFlag_IsGet_Armor_015_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_015_Head(bool debug = false);
bool getFlag_IsGet_Armor_015_Lower(bool debug = false);
void setFlag_IsGet_Armor_015_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_015_Lower(bool debug = false);
bool getFlag_IsGet_Armor_015_Upper(bool debug = false);
void setFlag_IsGet_Armor_015_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_015_Upper(bool debug = false);
bool getFlag_IsGet_Armor_017_Head(bool debug = false);
void setFlag_IsGet_Armor_017_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_017_Head(bool debug = false);
bool getFlag_IsGet_Armor_017_Lower(bool debug = false);
void setFlag_IsGet_Armor_017_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_017_Lower(bool debug = false);
bool getFlag_IsGet_Armor_017_Upper(bool debug = false);
void setFlag_IsGet_Armor_017_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_017_Upper(bool debug = false);
bool getFlag_IsGet_Armor_020_Head(bool debug = false);
void setFlag_IsGet_Armor_020_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_020_Head(bool debug = false);
bool getFlag_IsGet_Armor_020_Lower(bool debug = false);
void setFlag_IsGet_Armor_020_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_020_Lower(bool debug = false);
bool getFlag_IsGet_Armor_020_Upper(bool debug = false);
void setFlag_IsGet_Armor_020_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_020_Upper(bool debug = false);
bool getFlag_IsGet_Armor_021_Head(bool debug = false);
void setFlag_IsGet_Armor_021_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_021_Head(bool debug = false);
bool getFlag_IsGet_Armor_021_Lower(bool debug = false);
void setFlag_IsGet_Armor_021_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_021_Lower(bool debug = false);
bool getFlag_IsGet_Armor_021_Upper(bool debug = false);
void setFlag_IsGet_Armor_021_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_021_Upper(bool debug = false);
bool getFlag_IsGet_Armor_022_Head(bool debug = false);
void setFlag_IsGet_Armor_022_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_022_Head(bool debug = false);
bool getFlag_IsGet_Armor_024_Head(bool debug = false);
void setFlag_IsGet_Armor_024_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_024_Head(bool debug = false);
bool getFlag_IsGet_Armor_025_Head(bool debug = false);
void setFlag_IsGet_Armor_025_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_025_Head(bool debug = false);
bool getFlag_IsGet_Armor_026_Head(bool debug = false);
void setFlag_IsGet_Armor_026_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_026_Head(bool debug = false);
bool getFlag_IsGet_Armor_027_Head(bool debug = false);
void setFlag_IsGet_Armor_027_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_027_Head(bool debug = false);
bool getFlag_IsGet_Armor_028_Head(bool debug = false);
void setFlag_IsGet_Armor_028_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_028_Head(bool debug = false);
bool getFlag_IsGet_Armor_029_Head(bool debug = false);
void setFlag_IsGet_Armor_029_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_029_Head(bool debug = false);
bool getFlag_IsGet_Armor_035_Head(bool debug = false);
void setFlag_IsGet_Armor_035_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_035_Head(bool debug = false);
bool getFlag_IsGet_Armor_035_Lower(bool debug = false);
void setFlag_IsGet_Armor_035_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_035_Lower(bool debug = false);
bool getFlag_IsGet_Armor_035_Upper(bool debug = false);
void setFlag_IsGet_Armor_035_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_035_Upper(bool debug = false);
bool getFlag_IsGet_Armor_036_Head(bool debug = false);
void setFlag_IsGet_Armor_036_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_036_Head(bool debug = false);
bool getFlag_IsGet_Armor_036_Lower(bool debug = false);
void setFlag_IsGet_Armor_036_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_036_Lower(bool debug = false);
bool getFlag_IsGet_Armor_036_Upper(bool debug = false);
void setFlag_IsGet_Armor_036_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_036_Upper(bool debug = false);
bool getFlag_IsGet_Armor_037_Head(bool debug = false);
void setFlag_IsGet_Armor_037_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_037_Head(bool debug = false);
bool getFlag_IsGet_Armor_037_Lower(bool debug = false);
void setFlag_IsGet_Armor_037_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_037_Lower(bool debug = false);
bool getFlag_IsGet_Armor_037_Upper(bool debug = false);
void setFlag_IsGet_Armor_037_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_037_Upper(bool debug = false);
bool getFlag_IsGet_Armor_039_Head(bool debug = false);
void setFlag_IsGet_Armor_039_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_039_Head(bool debug = false);
bool getFlag_IsGet_Armor_039_Lower(bool debug = false);
void setFlag_IsGet_Armor_039_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_039_Lower(bool debug = false);
bool getFlag_IsGet_Armor_039_Upper(bool debug = false);
void setFlag_IsGet_Armor_039_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_039_Upper(bool debug = false);
bool getFlag_IsGet_Armor_040_Head(bool debug = false);
void setFlag_IsGet_Armor_040_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_040_Head(bool debug = false);
bool getFlag_IsGet_Armor_040_Lower(bool debug = false);
void setFlag_IsGet_Armor_040_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_040_Lower(bool debug = false);
bool getFlag_IsGet_Armor_040_Upper(bool debug = false);
void setFlag_IsGet_Armor_040_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_040_Upper(bool debug = false);
bool getFlag_IsGet_Armor_042_Head(bool debug = false);
void setFlag_IsGet_Armor_042_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_042_Head(bool debug = false);
bool getFlag_IsGet_Armor_042_Lower(bool debug = false);
void setFlag_IsGet_Armor_042_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_042_Lower(bool debug = false);
bool getFlag_IsGet_Armor_042_Upper(bool debug = false);
void setFlag_IsGet_Armor_042_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_042_Upper(bool debug = false);
bool getFlag_IsGet_Armor_043_Lower(bool debug = false);
void setFlag_IsGet_Armor_043_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_043_Lower(bool debug = false);
bool getFlag_IsGet_Armor_043_Upper(bool debug = false);
void setFlag_IsGet_Armor_043_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_043_Upper(bool debug = false);
bool getFlag_IsGet_Armor_044_Upper(bool debug = false);
void setFlag_IsGet_Armor_044_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_044_Upper(bool debug = false);
bool getFlag_IsGet_Armor_045_Head(bool debug = false);
void setFlag_IsGet_Armor_045_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_045_Head(bool debug = false);
bool getFlag_IsGet_Armor_046_Head(bool debug = false);
void setFlag_IsGet_Armor_046_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_046_Head(bool debug = false);
bool getFlag_IsGet_Armor_046_Lower(bool debug = false);
void setFlag_IsGet_Armor_046_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_046_Lower(bool debug = false);
bool getFlag_IsGet_Armor_046_Upper(bool debug = false);
void setFlag_IsGet_Armor_046_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_046_Upper(bool debug = false);
bool getFlag_IsGet_Armor_048_Head(bool debug = false);
void setFlag_IsGet_Armor_048_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_048_Head(bool debug = false);
bool getFlag_IsGet_Armor_048_Lower(bool debug = false);
void setFlag_IsGet_Armor_048_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_048_Lower(bool debug = false);
bool getFlag_IsGet_Armor_048_Upper(bool debug = false);
void setFlag_IsGet_Armor_048_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_048_Upper(bool debug = false);
bool getFlag_IsGet_Armor_049_Lower(bool debug = false);
void setFlag_IsGet_Armor_049_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_049_Lower(bool debug = false);
bool getFlag_IsGet_Armor_053_Head(bool debug = false);
void setFlag_IsGet_Armor_053_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_053_Head(bool debug = false);
bool getFlag_IsGet_Armor_053_Lower(bool debug = false);
void setFlag_IsGet_Armor_053_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_053_Lower(bool debug = false);
bool getFlag_IsGet_Armor_053_Upper(bool debug = false);
void setFlag_IsGet_Armor_053_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_053_Upper(bool debug = false);
bool getFlag_IsGet_Armor_055_Head(bool debug = false);
void setFlag_IsGet_Armor_055_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_055_Head(bool debug = false);
bool getFlag_IsGet_Armor_056_Head(bool debug = false);
void setFlag_IsGet_Armor_056_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_056_Head(bool debug = false);
bool getFlag_IsGet_Armor_060_Head(bool debug = false);
void setFlag_IsGet_Armor_060_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_060_Head(bool debug = false);
bool getFlag_IsGet_Armor_060_Lower(bool debug = false);
void setFlag_IsGet_Armor_060_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_060_Lower(bool debug = false);
bool getFlag_IsGet_Armor_060_Upper(bool debug = false);
void setFlag_IsGet_Armor_060_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_060_Upper(bool debug = false);
bool getFlag_IsGet_Armor_061_Head(bool debug = false);
void setFlag_IsGet_Armor_061_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_061_Head(bool debug = false);
bool getFlag_IsGet_Armor_061_Lower(bool debug = false);
void setFlag_IsGet_Armor_061_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_061_Lower(bool debug = false);
bool getFlag_IsGet_Armor_061_Upper(bool debug = false);
void setFlag_IsGet_Armor_061_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_061_Upper(bool debug = false);
bool getFlag_IsGet_Armor_062_Head(bool debug = false);
void setFlag_IsGet_Armor_062_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_062_Head(bool debug = false);
bool getFlag_IsGet_Armor_062_Lower(bool debug = false);
void setFlag_IsGet_Armor_062_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_062_Lower(bool debug = false);
bool getFlag_IsGet_Armor_062_Upper(bool debug = false);
void setFlag_IsGet_Armor_062_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_062_Upper(bool debug = false);
bool getFlag_IsGet_Armor_063_Head(bool debug = false);
void setFlag_IsGet_Armor_063_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_063_Head(bool debug = false);
bool getFlag_IsGet_Armor_063_Lower(bool debug = false);
void setFlag_IsGet_Armor_063_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_063_Lower(bool debug = false);
bool getFlag_IsGet_Armor_063_Upper(bool debug = false);
void setFlag_IsGet_Armor_063_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_063_Upper(bool debug = false);
bool getFlag_IsGet_Armor_064_Head(bool debug = false);
void setFlag_IsGet_Armor_064_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_064_Head(bool debug = false);
bool getFlag_IsGet_Armor_064_Lower(bool debug = false);
void setFlag_IsGet_Armor_064_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_064_Lower(bool debug = false);
bool getFlag_IsGet_Armor_064_Upper(bool debug = false);
void setFlag_IsGet_Armor_064_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_064_Upper(bool debug = false);
bool getFlag_IsGet_Armor_065_Head(bool debug = false);
void setFlag_IsGet_Armor_065_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_065_Head(bool debug = false);
bool getFlag_IsGet_Armor_065_Lower(bool debug = false);
void setFlag_IsGet_Armor_065_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_065_Lower(bool debug = false);
bool getFlag_IsGet_Armor_065_Upper(bool debug = false);
void setFlag_IsGet_Armor_065_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_065_Upper(bool debug = false);
bool getFlag_IsGet_Armor_066_Head(bool debug = false);
void setFlag_IsGet_Armor_066_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_066_Head(bool debug = false);
bool getFlag_IsGet_Armor_066_Lower(bool debug = false);
void setFlag_IsGet_Armor_066_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_066_Lower(bool debug = false);
bool getFlag_IsGet_Armor_066_Upper(bool debug = false);
void setFlag_IsGet_Armor_066_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_066_Upper(bool debug = false);
bool getFlag_IsGet_Armor_067_Head(bool debug = false);
void setFlag_IsGet_Armor_067_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_067_Head(bool debug = false);
bool getFlag_IsGet_Armor_067_Lower(bool debug = false);
void setFlag_IsGet_Armor_067_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_067_Lower(bool debug = false);
bool getFlag_IsGet_Armor_067_Upper(bool debug = false);
void setFlag_IsGet_Armor_067_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_067_Upper(bool debug = false);
bool getFlag_IsGet_Armor_071_Head(bool debug = false);
void setFlag_IsGet_Armor_071_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_071_Head(bool debug = false);
bool getFlag_IsGet_Armor_071_Lower(bool debug = false);
void setFlag_IsGet_Armor_071_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_071_Lower(bool debug = false);
bool getFlag_IsGet_Armor_071_Upper(bool debug = false);
void setFlag_IsGet_Armor_071_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_071_Upper(bool debug = false);
bool getFlag_IsGet_Armor_072_Head(bool debug = false);
void setFlag_IsGet_Armor_072_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_072_Head(bool debug = false);
bool getFlag_IsGet_Armor_072_Lower(bool debug = false);
void setFlag_IsGet_Armor_072_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_072_Lower(bool debug = false);
bool getFlag_IsGet_Armor_072_Upper(bool debug = false);
void setFlag_IsGet_Armor_072_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_072_Upper(bool debug = false);
bool getFlag_IsGet_Armor_073_Head(bool debug = false);
void setFlag_IsGet_Armor_073_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_073_Head(bool debug = false);
bool getFlag_IsGet_Armor_073_Lower(bool debug = false);
void setFlag_IsGet_Armor_073_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_073_Lower(bool debug = false);
bool getFlag_IsGet_Armor_073_Upper(bool debug = false);
void setFlag_IsGet_Armor_073_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_073_Upper(bool debug = false);
bool getFlag_IsGet_Armor_074_Head(bool debug = false);
void setFlag_IsGet_Armor_074_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_074_Head(bool debug = false);
bool getFlag_IsGet_Armor_074_Lower(bool debug = false);
void setFlag_IsGet_Armor_074_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_074_Lower(bool debug = false);
bool getFlag_IsGet_Armor_074_Upper(bool debug = false);
void setFlag_IsGet_Armor_074_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_074_Upper(bool debug = false);
bool getFlag_IsGet_Armor_075_Head(bool debug = false);
void setFlag_IsGet_Armor_075_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_075_Head(bool debug = false);
bool getFlag_IsGet_Armor_075_Lower(bool debug = false);
void setFlag_IsGet_Armor_075_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_075_Lower(bool debug = false);
bool getFlag_IsGet_Armor_075_Upper(bool debug = false);
void setFlag_IsGet_Armor_075_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_075_Upper(bool debug = false);
bool getFlag_IsGet_Armor_076_Head(bool debug = false);
void setFlag_IsGet_Armor_076_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_076_Head(bool debug = false);
bool getFlag_IsGet_Armor_076_Lower(bool debug = false);
void setFlag_IsGet_Armor_076_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_076_Lower(bool debug = false);
bool getFlag_IsGet_Armor_076_Upper(bool debug = false);
void setFlag_IsGet_Armor_076_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_076_Upper(bool debug = false);
bool getFlag_IsGet_Armor_077_Head(bool debug = false);
void setFlag_IsGet_Armor_077_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_077_Head(bool debug = false);
bool getFlag_IsGet_Armor_077_Lower(bool debug = false);
void setFlag_IsGet_Armor_077_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_077_Lower(bool debug = false);
bool getFlag_IsGet_Armor_077_Upper(bool debug = false);
void setFlag_IsGet_Armor_077_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_077_Upper(bool debug = false);
bool getFlag_IsGet_Armor_078_Head(bool debug = false);
void setFlag_IsGet_Armor_078_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_078_Head(bool debug = false);
bool getFlag_IsGet_Armor_078_Lower(bool debug = false);
void setFlag_IsGet_Armor_078_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_078_Lower(bool debug = false);
bool getFlag_IsGet_Armor_078_Upper(bool debug = false);
void setFlag_IsGet_Armor_078_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_078_Upper(bool debug = false);
bool getFlag_IsGet_Armor_079_Head(bool debug = false);
void setFlag_IsGet_Armor_079_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_079_Head(bool debug = false);
bool getFlag_IsGet_Armor_079_Lower(bool debug = false);
void setFlag_IsGet_Armor_079_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_079_Lower(bool debug = false);
bool getFlag_IsGet_Armor_079_Upper(bool debug = false);
void setFlag_IsGet_Armor_079_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_079_Upper(bool debug = false);
bool getFlag_IsGet_Armor_083_Head(bool debug = false);
void setFlag_IsGet_Armor_083_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_083_Head(bool debug = false);
bool getFlag_IsGet_Armor_083_Lower(bool debug = false);
void setFlag_IsGet_Armor_083_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_083_Lower(bool debug = false);
bool getFlag_IsGet_Armor_083_Upper(bool debug = false);
void setFlag_IsGet_Armor_083_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_083_Upper(bool debug = false);
bool getFlag_IsGet_Armor_084_Head(bool debug = false);
void setFlag_IsGet_Armor_084_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_084_Head(bool debug = false);
bool getFlag_IsGet_Armor_084_Lower(bool debug = false);
void setFlag_IsGet_Armor_084_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_084_Lower(bool debug = false);
bool getFlag_IsGet_Armor_084_Upper(bool debug = false);
void setFlag_IsGet_Armor_084_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_084_Upper(bool debug = false);
bool getFlag_IsGet_Armor_085_Head(bool debug = false);
void setFlag_IsGet_Armor_085_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_085_Head(bool debug = false);
bool getFlag_IsGet_Armor_085_Lower(bool debug = false);
void setFlag_IsGet_Armor_085_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_085_Lower(bool debug = false);
bool getFlag_IsGet_Armor_085_Upper(bool debug = false);
void setFlag_IsGet_Armor_085_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_085_Upper(bool debug = false);
bool getFlag_IsGet_Armor_086_Head(bool debug = false);
void setFlag_IsGet_Armor_086_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_086_Head(bool debug = false);
bool getFlag_IsGet_Armor_086_Lower(bool debug = false);
void setFlag_IsGet_Armor_086_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_086_Lower(bool debug = false);
bool getFlag_IsGet_Armor_086_Upper(bool debug = false);
void setFlag_IsGet_Armor_086_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_086_Upper(bool debug = false);
bool getFlag_IsGet_Armor_087_Head(bool debug = false);
void setFlag_IsGet_Armor_087_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_087_Head(bool debug = false);
bool getFlag_IsGet_Armor_087_Lower(bool debug = false);
void setFlag_IsGet_Armor_087_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_087_Lower(bool debug = false);
bool getFlag_IsGet_Armor_087_Upper(bool debug = false);
void setFlag_IsGet_Armor_087_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_087_Upper(bool debug = false);
bool getFlag_IsGet_Armor_088_Head(bool debug = false);
void setFlag_IsGet_Armor_088_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_088_Head(bool debug = false);
bool getFlag_IsGet_Armor_088_Lower(bool debug = false);
void setFlag_IsGet_Armor_088_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_088_Lower(bool debug = false);
bool getFlag_IsGet_Armor_088_Upper(bool debug = false);
void setFlag_IsGet_Armor_088_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_088_Upper(bool debug = false);
bool getFlag_IsGet_Armor_089_Head(bool debug = false);
void setFlag_IsGet_Armor_089_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_089_Head(bool debug = false);
bool getFlag_IsGet_Armor_089_Lower(bool debug = false);
void setFlag_IsGet_Armor_089_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_089_Lower(bool debug = false);
bool getFlag_IsGet_Armor_089_Upper(bool debug = false);
void setFlag_IsGet_Armor_089_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_089_Upper(bool debug = false);
bool getFlag_IsGet_Armor_090_Head(bool debug = false);
void setFlag_IsGet_Armor_090_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_090_Head(bool debug = false);
bool getFlag_IsGet_Armor_090_Lower(bool debug = false);
void setFlag_IsGet_Armor_090_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_090_Lower(bool debug = false);
bool getFlag_IsGet_Armor_090_Upper(bool debug = false);
void setFlag_IsGet_Armor_090_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_090_Upper(bool debug = false);
bool getFlag_IsGet_Armor_095_Head(bool debug = false);
void setFlag_IsGet_Armor_095_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_095_Head(bool debug = false);
bool getFlag_IsGet_Armor_095_Lower(bool debug = false);
void setFlag_IsGet_Armor_095_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_095_Lower(bool debug = false);
bool getFlag_IsGet_Armor_095_Upper(bool debug = false);
void setFlag_IsGet_Armor_095_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_095_Upper(bool debug = false);
bool getFlag_IsGet_Armor_096_Head(bool debug = false);
void setFlag_IsGet_Armor_096_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_096_Head(bool debug = false);
bool getFlag_IsGet_Armor_096_Lower(bool debug = false);
void setFlag_IsGet_Armor_096_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_096_Lower(bool debug = false);
bool getFlag_IsGet_Armor_096_Upper(bool debug = false);
void setFlag_IsGet_Armor_096_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_096_Upper(bool debug = false);
bool getFlag_IsGet_Armor_097_Head(bool debug = false);
void setFlag_IsGet_Armor_097_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_097_Head(bool debug = false);
bool getFlag_IsGet_Armor_097_Lower(bool debug = false);
void setFlag_IsGet_Armor_097_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_097_Lower(bool debug = false);
bool getFlag_IsGet_Armor_097_Upper(bool debug = false);
void setFlag_IsGet_Armor_097_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_097_Upper(bool debug = false);
bool getFlag_IsGet_Armor_098_Head(bool debug = false);
void setFlag_IsGet_Armor_098_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_098_Head(bool debug = false);
bool getFlag_IsGet_Armor_098_Lower(bool debug = false);
void setFlag_IsGet_Armor_098_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_098_Lower(bool debug = false);
bool getFlag_IsGet_Armor_098_Upper(bool debug = false);
void setFlag_IsGet_Armor_098_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_098_Upper(bool debug = false);
bool getFlag_IsGet_Armor_099_Head(bool debug = false);
void setFlag_IsGet_Armor_099_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_099_Head(bool debug = false);
bool getFlag_IsGet_Armor_099_Lower(bool debug = false);
void setFlag_IsGet_Armor_099_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_099_Lower(bool debug = false);
bool getFlag_IsGet_Armor_099_Upper(bool debug = false);
void setFlag_IsGet_Armor_099_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_099_Upper(bool debug = false);
bool getFlag_IsGet_Armor_100_Head(bool debug = false);
void setFlag_IsGet_Armor_100_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_100_Head(bool debug = false);
bool getFlag_IsGet_Armor_100_Lower(bool debug = false);
void setFlag_IsGet_Armor_100_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_100_Lower(bool debug = false);
bool getFlag_IsGet_Armor_100_Upper(bool debug = false);
void setFlag_IsGet_Armor_100_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_100_Upper(bool debug = false);
bool getFlag_IsGet_Armor_101_Head(bool debug = false);
void setFlag_IsGet_Armor_101_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_101_Head(bool debug = false);
bool getFlag_IsGet_Armor_101_Lower(bool debug = false);
void setFlag_IsGet_Armor_101_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_101_Lower(bool debug = false);
bool getFlag_IsGet_Armor_101_Upper(bool debug = false);
void setFlag_IsGet_Armor_101_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_101_Upper(bool debug = false);
bool getFlag_IsGet_Armor_102_Head(bool debug = false);
void setFlag_IsGet_Armor_102_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_102_Head(bool debug = false);
bool getFlag_IsGet_Armor_102_Lower(bool debug = false);
void setFlag_IsGet_Armor_102_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_102_Lower(bool debug = false);
bool getFlag_IsGet_Armor_102_Upper(bool debug = false);
void setFlag_IsGet_Armor_102_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_102_Upper(bool debug = false);
bool getFlag_IsGet_Armor_103_Head(bool debug = false);
void setFlag_IsGet_Armor_103_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_103_Head(bool debug = false);
bool getFlag_IsGet_Armor_103_Lower(bool debug = false);
void setFlag_IsGet_Armor_103_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_103_Lower(bool debug = false);
bool getFlag_IsGet_Armor_103_Upper(bool debug = false);
void setFlag_IsGet_Armor_103_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_103_Upper(bool debug = false);
bool getFlag_IsGet_Armor_104_Head(bool debug = false);
void setFlag_IsGet_Armor_104_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_104_Head(bool debug = false);
bool getFlag_IsGet_Armor_104_Lower(bool debug = false);
void setFlag_IsGet_Armor_104_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_104_Lower(bool debug = false);
bool getFlag_IsGet_Armor_104_Upper(bool debug = false);
void setFlag_IsGet_Armor_104_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_104_Upper(bool debug = false);
bool getFlag_IsGet_Armor_105_Head(bool debug = false);
void setFlag_IsGet_Armor_105_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_105_Head(bool debug = false);
bool getFlag_IsGet_Armor_105_Lower(bool debug = false);
void setFlag_IsGet_Armor_105_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_105_Lower(bool debug = false);
bool getFlag_IsGet_Armor_105_Upper(bool debug = false);
void setFlag_IsGet_Armor_105_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_105_Upper(bool debug = false);
bool getFlag_IsGet_Armor_106_Head(bool debug = false);
void setFlag_IsGet_Armor_106_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_106_Head(bool debug = false);
bool getFlag_IsGet_Armor_106_Lower(bool debug = false);
void setFlag_IsGet_Armor_106_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_106_Lower(bool debug = false);
bool getFlag_IsGet_Armor_106_Upper(bool debug = false);
void setFlag_IsGet_Armor_106_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_106_Upper(bool debug = false);
bool getFlag_IsGet_Armor_111_Head(bool debug = false);
void setFlag_IsGet_Armor_111_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_111_Head(bool debug = false);
bool getFlag_IsGet_Armor_111_Lower(bool debug = false);
void setFlag_IsGet_Armor_111_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_111_Lower(bool debug = false);
bool getFlag_IsGet_Armor_111_Upper(bool debug = false);
void setFlag_IsGet_Armor_111_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_111_Upper(bool debug = false);
bool getFlag_IsGet_Armor_112_Head(bool debug = false);
void setFlag_IsGet_Armor_112_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_112_Head(bool debug = false);
bool getFlag_IsGet_Armor_112_Lower(bool debug = false);
void setFlag_IsGet_Armor_112_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_112_Lower(bool debug = false);
bool getFlag_IsGet_Armor_112_Upper(bool debug = false);
void setFlag_IsGet_Armor_112_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_112_Upper(bool debug = false);
bool getFlag_IsGet_Armor_113_Head(bool debug = false);
void setFlag_IsGet_Armor_113_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_113_Head(bool debug = false);
bool getFlag_IsGet_Armor_113_Lower(bool debug = false);
void setFlag_IsGet_Armor_113_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_113_Lower(bool debug = false);
bool getFlag_IsGet_Armor_113_Upper(bool debug = false);
void setFlag_IsGet_Armor_113_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_113_Upper(bool debug = false);
bool getFlag_IsGet_Armor_114_Head(bool debug = false);
void setFlag_IsGet_Armor_114_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_114_Head(bool debug = false);
bool getFlag_IsGet_Armor_114_Lower(bool debug = false);
void setFlag_IsGet_Armor_114_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_114_Lower(bool debug = false);
bool getFlag_IsGet_Armor_114_Upper(bool debug = false);
void setFlag_IsGet_Armor_114_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_114_Upper(bool debug = false);
bool getFlag_IsGet_Armor_115_Head(bool debug = false);
void setFlag_IsGet_Armor_115_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_115_Head(bool debug = false);
bool getFlag_IsGet_Armor_116_Upper(bool debug = false);
void setFlag_IsGet_Armor_116_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_116_Upper(bool debug = false);
bool getFlag_IsGet_Armor_117_Head(bool debug = false);
void setFlag_IsGet_Armor_117_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_117_Head(bool debug = false);
bool getFlag_IsGet_Armor_118_Head(bool debug = false);
void setFlag_IsGet_Armor_118_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_118_Head(bool debug = false);
bool getFlag_IsGet_Armor_119_Head(bool debug = false);
void setFlag_IsGet_Armor_119_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_119_Head(bool debug = false);
bool getFlag_IsGet_Armor_120_Head(bool debug = false);
void setFlag_IsGet_Armor_120_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_120_Head(bool debug = false);
bool getFlag_IsGet_Armor_121_Head(bool debug = false);
void setFlag_IsGet_Armor_121_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_121_Head(bool debug = false);
bool getFlag_IsGet_Armor_122_Head(bool debug = false);
void setFlag_IsGet_Armor_122_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_122_Head(bool debug = false);
bool getFlag_IsGet_Armor_123_Head(bool debug = false);
void setFlag_IsGet_Armor_123_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_123_Head(bool debug = false);
bool getFlag_IsGet_Armor_124_Head(bool debug = false);
void setFlag_IsGet_Armor_124_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_124_Head(bool debug = false);
bool getFlag_IsGet_Armor_125_Head(bool debug = false);
void setFlag_IsGet_Armor_125_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_125_Head(bool debug = false);
bool getFlag_IsGet_Armor_126_Head(bool debug = false);
void setFlag_IsGet_Armor_126_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_126_Head(bool debug = false);
bool getFlag_IsGet_Armor_127_Head(bool debug = false);
void setFlag_IsGet_Armor_127_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_127_Head(bool debug = false);
bool getFlag_IsGet_Armor_128_Head(bool debug = false);
void setFlag_IsGet_Armor_128_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_128_Head(bool debug = false);
bool getFlag_IsGet_Armor_129_Head(bool debug = false);
void setFlag_IsGet_Armor_129_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_129_Head(bool debug = false);
bool getFlag_IsGet_Armor_130_Head(bool debug = false);
void setFlag_IsGet_Armor_130_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_130_Head(bool debug = false);
bool getFlag_IsGet_Armor_131_Head(bool debug = false);
void setFlag_IsGet_Armor_131_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_131_Head(bool debug = false);
bool getFlag_IsGet_Armor_132_Head(bool debug = false);
void setFlag_IsGet_Armor_132_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_132_Head(bool debug = false);
bool getFlag_IsGet_Armor_133_Head(bool debug = false);
void setFlag_IsGet_Armor_133_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_133_Head(bool debug = false);
bool getFlag_IsGet_Armor_134_Head(bool debug = false);
void setFlag_IsGet_Armor_134_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_134_Head(bool debug = false);
bool getFlag_IsGet_Armor_135_Head(bool debug = false);
void setFlag_IsGet_Armor_135_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_135_Head(bool debug = false);
bool getFlag_IsGet_Armor_136_Head(bool debug = false);
void setFlag_IsGet_Armor_136_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_136_Head(bool debug = false);
bool getFlag_IsGet_Armor_137_Head(bool debug = false);
void setFlag_IsGet_Armor_137_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_137_Head(bool debug = false);
bool getFlag_IsGet_Armor_138_Head(bool debug = false);
void setFlag_IsGet_Armor_138_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_138_Head(bool debug = false);
bool getFlag_IsGet_Armor_139_Head(bool debug = false);
void setFlag_IsGet_Armor_139_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_139_Head(bool debug = false);
bool getFlag_IsGet_Armor_140_Head(bool debug = false);
void setFlag_IsGet_Armor_140_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_140_Head(bool debug = false);
bool getFlag_IsGet_Armor_140_Lower(bool debug = false);
void setFlag_IsGet_Armor_140_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_140_Lower(bool debug = false);
bool getFlag_IsGet_Armor_141_Lower(bool debug = false);
void setFlag_IsGet_Armor_141_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_141_Lower(bool debug = false);
bool getFlag_IsGet_Armor_148_Upper(bool debug = false);
void setFlag_IsGet_Armor_148_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_148_Upper(bool debug = false);
bool getFlag_IsGet_Armor_149_Upper(bool debug = false);
void setFlag_IsGet_Armor_149_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_149_Upper(bool debug = false);
bool getFlag_IsGet_Armor_150_Upper(bool debug = false);
void setFlag_IsGet_Armor_150_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_150_Upper(bool debug = false);
bool getFlag_IsGet_Armor_151_Upper(bool debug = false);
void setFlag_IsGet_Armor_151_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_151_Upper(bool debug = false);
bool getFlag_IsGet_Armor_152_Lower(bool debug = false);
void setFlag_IsGet_Armor_152_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_152_Lower(bool debug = false);
bool getFlag_IsGet_Armor_153_Lower(bool debug = false);
void setFlag_IsGet_Armor_153_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_153_Lower(bool debug = false);
bool getFlag_IsGet_Armor_154_Lower(bool debug = false);
void setFlag_IsGet_Armor_154_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_154_Lower(bool debug = false);
bool getFlag_IsGet_Armor_155_Lower(bool debug = false);
void setFlag_IsGet_Armor_155_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_155_Lower(bool debug = false);
bool getFlag_IsGet_Armor_156_Lower(bool debug = false);
void setFlag_IsGet_Armor_156_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_156_Lower(bool debug = false);
bool getFlag_IsGet_Armor_157_Lower(bool debug = false);
void setFlag_IsGet_Armor_157_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_157_Lower(bool debug = false);
bool getFlag_IsGet_Armor_158_Lower(bool debug = false);
void setFlag_IsGet_Armor_158_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_158_Lower(bool debug = false);
bool getFlag_IsGet_Armor_159_Lower(bool debug = false);
void setFlag_IsGet_Armor_159_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_159_Lower(bool debug = false);
bool getFlag_IsGet_Armor_160_Head(bool debug = false);
void setFlag_IsGet_Armor_160_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_160_Head(bool debug = false);
bool getFlag_IsGet_Armor_160_Lower(bool debug = false);
void setFlag_IsGet_Armor_160_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_160_Lower(bool debug = false);
bool getFlag_IsGet_Armor_160_Upper(bool debug = false);
void setFlag_IsGet_Armor_160_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_160_Upper(bool debug = false);
bool getFlag_IsGet_Armor_168_Head(bool debug = false);
void setFlag_IsGet_Armor_168_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_168_Head(bool debug = false);
bool getFlag_IsGet_Armor_169_Head(bool debug = false);
void setFlag_IsGet_Armor_169_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_169_Head(bool debug = false);
bool getFlag_IsGet_Armor_170_Upper(bool debug = false);
void setFlag_IsGet_Armor_170_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_170_Upper(bool debug = false);
bool getFlag_IsGet_Armor_171_Head(bool debug = false);
void setFlag_IsGet_Armor_171_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_171_Head(bool debug = false);
bool getFlag_IsGet_Armor_171_Lower(bool debug = false);
void setFlag_IsGet_Armor_171_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_171_Lower(bool debug = false);
bool getFlag_IsGet_Armor_171_Upper(bool debug = false);
void setFlag_IsGet_Armor_171_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_171_Upper(bool debug = false);
bool getFlag_IsGet_Armor_172_Head(bool debug = false);
void setFlag_IsGet_Armor_172_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_172_Head(bool debug = false);
bool getFlag_IsGet_Armor_173_Head(bool debug = false);
void setFlag_IsGet_Armor_173_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_173_Head(bool debug = false);
bool getFlag_IsGet_Armor_174_Head(bool debug = false);
void setFlag_IsGet_Armor_174_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_174_Head(bool debug = false);
bool getFlag_IsGet_Armor_174_Lower(bool debug = false);
void setFlag_IsGet_Armor_174_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_174_Lower(bool debug = false);
bool getFlag_IsGet_Armor_174_Upper(bool debug = false);
void setFlag_IsGet_Armor_174_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_174_Upper(bool debug = false);
bool getFlag_IsGet_Armor_175_Upper(bool debug = false);
void setFlag_IsGet_Armor_175_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_175_Upper(bool debug = false);
bool getFlag_IsGet_Armor_176_Head(bool debug = false);
void setFlag_IsGet_Armor_176_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_176_Head(bool debug = false);
bool getFlag_IsGet_Armor_177_Head(bool debug = false);
void setFlag_IsGet_Armor_177_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_177_Head(bool debug = false);
bool getFlag_IsGet_Armor_178_Head(bool debug = false);
void setFlag_IsGet_Armor_178_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_178_Head(bool debug = false);
bool getFlag_IsGet_Armor_179_Head(bool debug = false);
void setFlag_IsGet_Armor_179_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_179_Head(bool debug = false);
bool getFlag_IsGet_Armor_179_Lower(bool debug = false);
void setFlag_IsGet_Armor_179_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_179_Lower(bool debug = false);
bool getFlag_IsGet_Armor_179_Upper(bool debug = false);
void setFlag_IsGet_Armor_179_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_179_Upper(bool debug = false);
bool getFlag_IsGet_Armor_180_Head(bool debug = false);
void setFlag_IsGet_Armor_180_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_180_Head(bool debug = false);
bool getFlag_IsGet_Armor_180_Lower(bool debug = false);
void setFlag_IsGet_Armor_180_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_180_Lower(bool debug = false);
bool getFlag_IsGet_Armor_180_Upper(bool debug = false);
void setFlag_IsGet_Armor_180_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_180_Upper(bool debug = false);
bool getFlag_IsGet_Armor_181_Head(bool debug = false);
void setFlag_IsGet_Armor_181_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_181_Head(bool debug = false);
bool getFlag_IsGet_Armor_182_Head(bool debug = false);
void setFlag_IsGet_Armor_182_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_182_Head(bool debug = false);
bool getFlag_IsGet_Armor_183_Head(bool debug = false);
void setFlag_IsGet_Armor_183_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_183_Head(bool debug = false);
bool getFlag_IsGet_Armor_184_Head(bool debug = false);
void setFlag_IsGet_Armor_184_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_184_Head(bool debug = false);
bool getFlag_IsGet_Armor_185_Head(bool debug = false);
void setFlag_IsGet_Armor_185_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_185_Head(bool debug = false);
bool getFlag_IsGet_Armor_185_Lower(bool debug = false);
void setFlag_IsGet_Armor_185_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_185_Lower(bool debug = false);
bool getFlag_IsGet_Armor_185_Upper(bool debug = false);
void setFlag_IsGet_Armor_185_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_185_Upper(bool debug = false);
bool getFlag_IsGet_Armor_186_Head(bool debug = false);
void setFlag_IsGet_Armor_186_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_186_Head(bool debug = false);
bool getFlag_IsGet_Armor_187_Head(bool debug = false);
void setFlag_IsGet_Armor_187_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_187_Head(bool debug = false);
bool getFlag_IsGet_Armor_188_Head(bool debug = false);
void setFlag_IsGet_Armor_188_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_188_Head(bool debug = false);
bool getFlag_IsGet_Armor_189_Head(bool debug = false);
void setFlag_IsGet_Armor_189_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_189_Head(bool debug = false);
bool getFlag_IsGet_Armor_190_Head(bool debug = false);
void setFlag_IsGet_Armor_190_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_190_Head(bool debug = false);
bool getFlag_IsGet_Armor_191_Head(bool debug = false);
void setFlag_IsGet_Armor_191_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_191_Head(bool debug = false);
bool getFlag_IsGet_Armor_192_Head(bool debug = false);
void setFlag_IsGet_Armor_192_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_192_Head(bool debug = false);
bool getFlag_IsGet_Armor_193_Head(bool debug = false);
void setFlag_IsGet_Armor_193_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_193_Head(bool debug = false);
bool getFlag_IsGet_Armor_194_Head(bool debug = false);
void setFlag_IsGet_Armor_194_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_194_Head(bool debug = false);
bool getFlag_IsGet_Armor_195_Head(bool debug = false);
void setFlag_IsGet_Armor_195_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_195_Head(bool debug = false);
bool getFlag_IsGet_Armor_196_Head(bool debug = false);
void setFlag_IsGet_Armor_196_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_196_Head(bool debug = false);
bool getFlag_IsGet_Armor_197_Head(bool debug = false);
void setFlag_IsGet_Armor_197_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_197_Head(bool debug = false);
bool getFlag_IsGet_Armor_198_Head(bool debug = false);
void setFlag_IsGet_Armor_198_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_198_Head(bool debug = false);
bool getFlag_IsGet_Armor_199_Head(bool debug = false);
void setFlag_IsGet_Armor_199_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_199_Head(bool debug = false);
bool getFlag_IsGet_Armor_200_Head(bool debug = false);
void setFlag_IsGet_Armor_200_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_200_Head(bool debug = false);
bool getFlag_IsGet_Armor_200_Lower(bool debug = false);
void setFlag_IsGet_Armor_200_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_200_Lower(bool debug = false);
bool getFlag_IsGet_Armor_200_Upper(bool debug = false);
void setFlag_IsGet_Armor_200_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_200_Upper(bool debug = false);
bool getFlag_IsGet_Armor_201_Head(bool debug = false);
void setFlag_IsGet_Armor_201_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_201_Head(bool debug = false);
bool getFlag_IsGet_Armor_201_Lower(bool debug = false);
void setFlag_IsGet_Armor_201_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_201_Lower(bool debug = false);
bool getFlag_IsGet_Armor_201_Upper(bool debug = false);
void setFlag_IsGet_Armor_201_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_201_Upper(bool debug = false);
bool getFlag_IsGet_Armor_202_Head(bool debug = false);
void setFlag_IsGet_Armor_202_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_202_Head(bool debug = false);
bool getFlag_IsGet_Armor_202_Lower(bool debug = false);
void setFlag_IsGet_Armor_202_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_202_Lower(bool debug = false);
bool getFlag_IsGet_Armor_202_Upper(bool debug = false);
void setFlag_IsGet_Armor_202_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_202_Upper(bool debug = false);
bool getFlag_IsGet_Armor_203_Head(bool debug = false);
void setFlag_IsGet_Armor_203_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_203_Head(bool debug = false);
bool getFlag_IsGet_Armor_203_Lower(bool debug = false);
void setFlag_IsGet_Armor_203_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_203_Lower(bool debug = false);
bool getFlag_IsGet_Armor_203_Upper(bool debug = false);
void setFlag_IsGet_Armor_203_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_203_Upper(bool debug = false);
bool getFlag_IsGet_Armor_204_Head(bool debug = false);
void setFlag_IsGet_Armor_204_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_204_Head(bool debug = false);
bool getFlag_IsGet_Armor_204_Lower(bool debug = false);
void setFlag_IsGet_Armor_204_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_204_Lower(bool debug = false);
bool getFlag_IsGet_Armor_204_Upper(bool debug = false);
void setFlag_IsGet_Armor_204_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_204_Upper(bool debug = false);
bool getFlag_IsGet_Armor_205_Head(bool debug = false);
void setFlag_IsGet_Armor_205_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_205_Head(bool debug = false);
bool getFlag_IsGet_Armor_205_Lower(bool debug = false);
void setFlag_IsGet_Armor_205_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_205_Lower(bool debug = false);
bool getFlag_IsGet_Armor_205_Upper(bool debug = false);
void setFlag_IsGet_Armor_205_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_205_Upper(bool debug = false);
bool getFlag_IsGet_Armor_206_Head(bool debug = false);
void setFlag_IsGet_Armor_206_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_206_Head(bool debug = false);
bool getFlag_IsGet_Armor_206_Lower(bool debug = false);
void setFlag_IsGet_Armor_206_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_206_Lower(bool debug = false);
bool getFlag_IsGet_Armor_206_Upper(bool debug = false);
void setFlag_IsGet_Armor_206_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_206_Upper(bool debug = false);
bool getFlag_IsGet_Armor_207_Head(bool debug = false);
void setFlag_IsGet_Armor_207_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_207_Head(bool debug = false);
bool getFlag_IsGet_Armor_207_Lower(bool debug = false);
void setFlag_IsGet_Armor_207_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_207_Lower(bool debug = false);
bool getFlag_IsGet_Armor_207_Upper(bool debug = false);
void setFlag_IsGet_Armor_207_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_207_Upper(bool debug = false);
bool getFlag_IsGet_Armor_208_Head(bool debug = false);
void setFlag_IsGet_Armor_208_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_208_Head(bool debug = false);
bool getFlag_IsGet_Armor_208_Lower(bool debug = false);
void setFlag_IsGet_Armor_208_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_208_Lower(bool debug = false);
bool getFlag_IsGet_Armor_208_Upper(bool debug = false);
void setFlag_IsGet_Armor_208_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_208_Upper(bool debug = false);
bool getFlag_IsGet_Armor_209_Head(bool debug = false);
void setFlag_IsGet_Armor_209_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_209_Head(bool debug = false);
bool getFlag_IsGet_Armor_209_Lower(bool debug = false);
void setFlag_IsGet_Armor_209_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_209_Lower(bool debug = false);
bool getFlag_IsGet_Armor_209_Upper(bool debug = false);
void setFlag_IsGet_Armor_209_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_209_Upper(bool debug = false);
bool getFlag_IsGet_Armor_210_Head(bool debug = false);
void setFlag_IsGet_Armor_210_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_210_Head(bool debug = false);
bool getFlag_IsGet_Armor_210_Lower(bool debug = false);
void setFlag_IsGet_Armor_210_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_210_Lower(bool debug = false);
bool getFlag_IsGet_Armor_210_Upper(bool debug = false);
void setFlag_IsGet_Armor_210_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_210_Upper(bool debug = false);
bool getFlag_IsGet_Armor_211_Head(bool debug = false);
void setFlag_IsGet_Armor_211_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_211_Head(bool debug = false);
bool getFlag_IsGet_Armor_211_Lower(bool debug = false);
void setFlag_IsGet_Armor_211_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_211_Lower(bool debug = false);
bool getFlag_IsGet_Armor_211_Upper(bool debug = false);
void setFlag_IsGet_Armor_211_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_211_Upper(bool debug = false);
bool getFlag_IsGet_Armor_212_Head(bool debug = false);
void setFlag_IsGet_Armor_212_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_212_Head(bool debug = false);
bool getFlag_IsGet_Armor_212_Lower(bool debug = false);
void setFlag_IsGet_Armor_212_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_212_Lower(bool debug = false);
bool getFlag_IsGet_Armor_212_Upper(bool debug = false);
void setFlag_IsGet_Armor_212_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_212_Upper(bool debug = false);
bool getFlag_IsGet_Armor_213_Head(bool debug = false);
void setFlag_IsGet_Armor_213_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_213_Head(bool debug = false);
bool getFlag_IsGet_Armor_213_Lower(bool debug = false);
void setFlag_IsGet_Armor_213_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_213_Lower(bool debug = false);
bool getFlag_IsGet_Armor_213_Upper(bool debug = false);
void setFlag_IsGet_Armor_213_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_213_Upper(bool debug = false);
bool getFlag_IsGet_Armor_214_Head(bool debug = false);
void setFlag_IsGet_Armor_214_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_214_Head(bool debug = false);
bool getFlag_IsGet_Armor_214_Lower(bool debug = false);
void setFlag_IsGet_Armor_214_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_214_Lower(bool debug = false);
bool getFlag_IsGet_Armor_214_Upper(bool debug = false);
void setFlag_IsGet_Armor_214_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_214_Upper(bool debug = false);
bool getFlag_IsGet_Armor_215_Head(bool debug = false);
void setFlag_IsGet_Armor_215_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_215_Head(bool debug = false);
bool getFlag_IsGet_Armor_215_Lower(bool debug = false);
void setFlag_IsGet_Armor_215_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_215_Lower(bool debug = false);
bool getFlag_IsGet_Armor_215_Upper(bool debug = false);
void setFlag_IsGet_Armor_215_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_215_Upper(bool debug = false);
bool getFlag_IsGet_Armor_216_Head(bool debug = false);
void setFlag_IsGet_Armor_216_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_216_Head(bool debug = false);
bool getFlag_IsGet_Armor_216_Lower(bool debug = false);
void setFlag_IsGet_Armor_216_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_216_Lower(bool debug = false);
bool getFlag_IsGet_Armor_216_Upper(bool debug = false);
void setFlag_IsGet_Armor_216_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_216_Upper(bool debug = false);
bool getFlag_IsGet_Armor_217_Head(bool debug = false);
void setFlag_IsGet_Armor_217_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_217_Head(bool debug = false);
bool getFlag_IsGet_Armor_217_Lower(bool debug = false);
void setFlag_IsGet_Armor_217_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_217_Lower(bool debug = false);
bool getFlag_IsGet_Armor_217_Upper(bool debug = false);
void setFlag_IsGet_Armor_217_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_217_Upper(bool debug = false);
bool getFlag_IsGet_Armor_218_Head(bool debug = false);
void setFlag_IsGet_Armor_218_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_218_Head(bool debug = false);
bool getFlag_IsGet_Armor_218_Lower(bool debug = false);
void setFlag_IsGet_Armor_218_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_218_Lower(bool debug = false);
bool getFlag_IsGet_Armor_218_Upper(bool debug = false);
void setFlag_IsGet_Armor_218_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_218_Upper(bool debug = false);
bool getFlag_IsGet_Armor_219_Head(bool debug = false);
void setFlag_IsGet_Armor_219_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_219_Head(bool debug = false);
bool getFlag_IsGet_Armor_219_Lower(bool debug = false);
void setFlag_IsGet_Armor_219_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_219_Lower(bool debug = false);
bool getFlag_IsGet_Armor_219_Upper(bool debug = false);
void setFlag_IsGet_Armor_219_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_219_Upper(bool debug = false);
bool getFlag_IsGet_Armor_220_Head(bool debug = false);
void setFlag_IsGet_Armor_220_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_220_Head(bool debug = false);
bool getFlag_IsGet_Armor_221_Head(bool debug = false);
void setFlag_IsGet_Armor_221_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_221_Head(bool debug = false);
bool getFlag_IsGet_Armor_222_Head(bool debug = false);
void setFlag_IsGet_Armor_222_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_222_Head(bool debug = false);
bool getFlag_IsGet_Armor_223_Head(bool debug = false);
void setFlag_IsGet_Armor_223_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_223_Head(bool debug = false);
bool getFlag_IsGet_Armor_224_Head(bool debug = false);
void setFlag_IsGet_Armor_224_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_224_Head(bool debug = false);
bool getFlag_IsGet_Armor_225_Head(bool debug = false);
void setFlag_IsGet_Armor_225_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_225_Head(bool debug = false);
bool getFlag_IsGet_Armor_225_Lower(bool debug = false);
void setFlag_IsGet_Armor_225_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_225_Lower(bool debug = false);
bool getFlag_IsGet_Armor_225_Upper(bool debug = false);
void setFlag_IsGet_Armor_225_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_225_Upper(bool debug = false);
bool getFlag_IsGet_Armor_226_Head(bool debug = false);
void setFlag_IsGet_Armor_226_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_226_Head(bool debug = false);
bool getFlag_IsGet_Armor_226_Lower(bool debug = false);
void setFlag_IsGet_Armor_226_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_226_Lower(bool debug = false);
bool getFlag_IsGet_Armor_226_Upper(bool debug = false);
void setFlag_IsGet_Armor_226_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_226_Upper(bool debug = false);
bool getFlag_IsGet_Armor_227_Head(bool debug = false);
void setFlag_IsGet_Armor_227_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_227_Head(bool debug = false);
bool getFlag_IsGet_Armor_227_Lower(bool debug = false);
void setFlag_IsGet_Armor_227_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_227_Lower(bool debug = false);
bool getFlag_IsGet_Armor_227_Upper(bool debug = false);
void setFlag_IsGet_Armor_227_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_227_Upper(bool debug = false);
bool getFlag_IsGet_Armor_228_Head(bool debug = false);
void setFlag_IsGet_Armor_228_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_228_Head(bool debug = false);
bool getFlag_IsGet_Armor_228_Lower(bool debug = false);
void setFlag_IsGet_Armor_228_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_228_Lower(bool debug = false);
bool getFlag_IsGet_Armor_228_Upper(bool debug = false);
void setFlag_IsGet_Armor_228_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_228_Upper(bool debug = false);
bool getFlag_IsGet_Armor_229_Head(bool debug = false);
void setFlag_IsGet_Armor_229_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_229_Head(bool debug = false);
bool getFlag_IsGet_Armor_229_Lower(bool debug = false);
void setFlag_IsGet_Armor_229_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_229_Lower(bool debug = false);
bool getFlag_IsGet_Armor_229_Upper(bool debug = false);
void setFlag_IsGet_Armor_229_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_229_Upper(bool debug = false);
bool getFlag_IsGet_Armor_230_Head(bool debug = false);
void setFlag_IsGet_Armor_230_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_230_Head(bool debug = false);
bool getFlag_IsGet_Armor_230_Lower(bool debug = false);
void setFlag_IsGet_Armor_230_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_230_Lower(bool debug = false);
bool getFlag_IsGet_Armor_230_Upper(bool debug = false);
void setFlag_IsGet_Armor_230_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_230_Upper(bool debug = false);
bool getFlag_IsGet_Armor_231_Head(bool debug = false);
void setFlag_IsGet_Armor_231_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_231_Head(bool debug = false);
bool getFlag_IsGet_Armor_231_Lower(bool debug = false);
void setFlag_IsGet_Armor_231_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_231_Lower(bool debug = false);
bool getFlag_IsGet_Armor_231_Upper(bool debug = false);
void setFlag_IsGet_Armor_231_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_231_Upper(bool debug = false);
bool getFlag_IsGet_Armor_232_Head(bool debug = false);
void setFlag_IsGet_Armor_232_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_232_Head(bool debug = false);
bool getFlag_IsGet_Armor_232_Lower(bool debug = false);
void setFlag_IsGet_Armor_232_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_232_Lower(bool debug = false);
bool getFlag_IsGet_Armor_232_Upper(bool debug = false);
void setFlag_IsGet_Armor_232_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_232_Upper(bool debug = false);
bool getFlag_IsGet_Armor_233_Head(bool debug = false);
void setFlag_IsGet_Armor_233_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_233_Head(bool debug = false);
bool getFlag_IsGet_Armor_233_Lower(bool debug = false);
void setFlag_IsGet_Armor_233_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_233_Lower(bool debug = false);
bool getFlag_IsGet_Armor_233_Upper(bool debug = false);
void setFlag_IsGet_Armor_233_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_233_Upper(bool debug = false);
bool getFlag_IsGet_Armor_234_Head(bool debug = false);
void setFlag_IsGet_Armor_234_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_234_Head(bool debug = false);
bool getFlag_IsGet_Armor_234_Lower(bool debug = false);
void setFlag_IsGet_Armor_234_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_234_Lower(bool debug = false);
bool getFlag_IsGet_Armor_234_Upper(bool debug = false);
void setFlag_IsGet_Armor_234_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_234_Upper(bool debug = false);
bool getFlag_IsGet_Armor_500_Head(bool debug = false);
void setFlag_IsGet_Armor_500_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_500_Head(bool debug = false);
bool getFlag_IsGet_Armor_500_Lower(bool debug = false);
void setFlag_IsGet_Armor_500_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_500_Lower(bool debug = false);
bool getFlag_IsGet_Armor_500_Upper(bool debug = false);
void setFlag_IsGet_Armor_500_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_500_Upper(bool debug = false);
bool getFlag_IsGet_Armor_501_Head(bool debug = false);
void setFlag_IsGet_Armor_501_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_501_Head(bool debug = false);
bool getFlag_IsGet_Armor_501_Lower(bool debug = false);
void setFlag_IsGet_Armor_501_Lower(bool value, bool debug = false);
void resetFlag_IsGet_Armor_501_Lower(bool debug = false);
bool getFlag_IsGet_Armor_501_Upper(bool debug = false);
void setFlag_IsGet_Armor_501_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_501_Upper(bool debug = false);
bool getFlag_IsGet_Armor_502_Upper(bool debug = false);
void setFlag_IsGet_Armor_502_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_502_Upper(bool debug = false);
bool getFlag_IsGet_Armor_503_Head(bool debug = false);
void setFlag_IsGet_Armor_503_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_503_Head(bool debug = false);
bool getFlag_IsGet_Armor_Default_Head(bool debug = false);
void setFlag_IsGet_Armor_Default_Head(bool value, bool debug = false);
void resetFlag_IsGet_Armor_Default_Head(bool debug = false);
bool getFlag_IsGet_Armor_Default_Upper(bool debug = false);
void setFlag_IsGet_Armor_Default_Upper(bool value, bool debug = false);
void resetFlag_IsGet_Armor_Default_Upper(bool debug = false);
bool getFlag_IsGet_BeeHome(bool debug = false);
void setFlag_IsGet_BeeHome(bool value, bool debug = false);
void resetFlag_IsGet_BeeHome(bool debug = false);
bool getFlag_IsGet_BombArrow_A(bool debug = false);
void setFlag_IsGet_BombArrow_A(bool value, bool debug = false);
void resetFlag_IsGet_BombArrow_A(bool debug = false);
bool getFlag_IsGet_ElectricArrow(bool debug = false);
void setFlag_IsGet_ElectricArrow(bool value, bool debug = false);
void resetFlag_IsGet_ElectricArrow(bool debug = false);
bool getFlag_IsGet_FireArrow(bool debug = false);
void setFlag_IsGet_FireArrow(bool value, bool debug = false);
void resetFlag_IsGet_FireArrow(bool debug = false);
bool getFlag_IsGet_GameRomHorseReins_01(bool debug = false);
void setFlag_IsGet_GameRomHorseReins_01(bool value, bool debug = false);
void resetFlag_IsGet_GameRomHorseReins_01(bool debug = false);
bool getFlag_IsGet_GameRomHorseReins_02(bool debug = false);
void setFlag_IsGet_GameRomHorseReins_02(bool value, bool debug = false);
void resetFlag_IsGet_GameRomHorseReins_02(bool debug = false);
bool getFlag_IsGet_GameRomHorseReins_03(bool debug = false);
void setFlag_IsGet_GameRomHorseReins_03(bool value, bool debug = false);
void resetFlag_IsGet_GameRomHorseReins_03(bool debug = false);
bool getFlag_IsGet_GameRomHorseReins_04(bool debug = false);
void setFlag_IsGet_GameRomHorseReins_04(bool value, bool debug = false);
void resetFlag_IsGet_GameRomHorseReins_04(bool debug = false);
bool getFlag_IsGet_GameRomHorseReins_05(bool debug = false);
void setFlag_IsGet_GameRomHorseReins_05(bool value, bool debug = false);
void resetFlag_IsGet_GameRomHorseReins_05(bool debug = false);
bool getFlag_IsGet_GameRomHorseReins_10(bool debug = false);
void setFlag_IsGet_GameRomHorseReins_10(bool value, bool debug = false);
void resetFlag_IsGet_GameRomHorseReins_10(bool debug = false);
bool getFlag_IsGet_GameRomHorseSaddle_01(bool debug = false);
void setFlag_IsGet_GameRomHorseSaddle_01(bool value, bool debug = false);
void resetFlag_IsGet_GameRomHorseSaddle_01(bool debug = false);
bool getFlag_IsGet_GameRomHorseSaddle_02(bool debug = false);
void setFlag_IsGet_GameRomHorseSaddle_02(bool value, bool debug = false);
void resetFlag_IsGet_GameRomHorseSaddle_02(bool debug = false);
bool getFlag_IsGet_GameRomHorseSaddle_03(bool debug = false);
void setFlag_IsGet_GameRomHorseSaddle_03(bool value, bool debug = false);
void resetFlag_IsGet_GameRomHorseSaddle_03(bool debug = false);
bool getFlag_IsGet_GameRomHorseSaddle_04(bool debug = false);
void setFlag_IsGet_GameRomHorseSaddle_04(bool value, bool debug = false);
void resetFlag_IsGet_GameRomHorseSaddle_04(bool debug = false);
bool getFlag_IsGet_GameRomHorseSaddle_05(bool debug = false);
void setFlag_IsGet_GameRomHorseSaddle_05(bool value, bool debug = false);
void resetFlag_IsGet_GameRomHorseSaddle_05(bool debug = false);
bool getFlag_IsGet_GameRomHorseSaddle_10(bool debug = false);
void setFlag_IsGet_GameRomHorseSaddle_10(bool value, bool debug = false);
void resetFlag_IsGet_GameRomHorseSaddle_10(bool debug = false);
bool getFlag_IsGet_Get_TwnObj_DLC_MemorialPicture_A_01(bool debug = false);
void setFlag_IsGet_Get_TwnObj_DLC_MemorialPicture_A_01(bool value, bool debug = false);
void resetFlag_IsGet_Get_TwnObj_DLC_MemorialPicture_A_01(bool debug = false);
bool getFlag_IsGet_IceArrow(bool debug = false);
void setFlag_IsGet_IceArrow(bool value, bool debug = false);
void resetFlag_IsGet_IceArrow(bool debug = false);
bool getFlag_IsGet_Item_Boiled_01(bool debug = false);
void setFlag_IsGet_Item_Boiled_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Boiled_01(bool debug = false);
bool getFlag_IsGet_Item_Chilled_01(bool debug = false);
void setFlag_IsGet_Item_Chilled_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Chilled_01(bool debug = false);
bool getFlag_IsGet_Item_Chilled_02(bool debug = false);
void setFlag_IsGet_Item_Chilled_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Chilled_02(bool debug = false);
bool getFlag_IsGet_Item_Chilled_03(bool debug = false);
void setFlag_IsGet_Item_Chilled_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Chilled_03(bool debug = false);
bool getFlag_IsGet_Item_Chilled_04(bool debug = false);
void setFlag_IsGet_Item_Chilled_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Chilled_04(bool debug = false);
bool getFlag_IsGet_Item_Chilled_05(bool debug = false);
void setFlag_IsGet_Item_Chilled_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Chilled_05(bool debug = false);
bool getFlag_IsGet_Item_Chilled_06(bool debug = false);
void setFlag_IsGet_Item_Chilled_06(bool value, bool debug = false);
void resetFlag_IsGet_Item_Chilled_06(bool debug = false);
bool getFlag_IsGet_Item_ChilledFish_01(bool debug = false);
void setFlag_IsGet_Item_ChilledFish_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_ChilledFish_01(bool debug = false);
bool getFlag_IsGet_Item_ChilledFish_02(bool debug = false);
void setFlag_IsGet_Item_ChilledFish_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_ChilledFish_02(bool debug = false);
bool getFlag_IsGet_Item_ChilledFish_03(bool debug = false);
void setFlag_IsGet_Item_ChilledFish_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_ChilledFish_03(bool debug = false);
bool getFlag_IsGet_Item_ChilledFish_04(bool debug = false);
void setFlag_IsGet_Item_ChilledFish_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_ChilledFish_04(bool debug = false);
bool getFlag_IsGet_Item_ChilledFish_05(bool debug = false);
void setFlag_IsGet_Item_ChilledFish_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_ChilledFish_05(bool debug = false);
bool getFlag_IsGet_Item_ChilledFish_06(bool debug = false);
void setFlag_IsGet_Item_ChilledFish_06(bool value, bool debug = false);
void resetFlag_IsGet_Item_ChilledFish_06(bool debug = false);
bool getFlag_IsGet_Item_ChilledFish_07(bool debug = false);
void setFlag_IsGet_Item_ChilledFish_07(bool value, bool debug = false);
void resetFlag_IsGet_Item_ChilledFish_07(bool debug = false);
bool getFlag_IsGet_Item_ChilledFish_08(bool debug = false);
void setFlag_IsGet_Item_ChilledFish_08(bool value, bool debug = false);
void resetFlag_IsGet_Item_ChilledFish_08(bool debug = false);
bool getFlag_IsGet_Item_ChilledFish_09(bool debug = false);
void setFlag_IsGet_Item_ChilledFish_09(bool value, bool debug = false);
void resetFlag_IsGet_Item_ChilledFish_09(bool debug = false);
bool getFlag_IsGet_Item_Cook_A_01(bool debug = false);
void setFlag_IsGet_Item_Cook_A_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_A_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_A_02(bool debug = false);
void setFlag_IsGet_Item_Cook_A_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_A_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_A_03(bool debug = false);
void setFlag_IsGet_Item_Cook_A_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_A_03(bool debug = false);
bool getFlag_IsGet_Item_Cook_A_04(bool debug = false);
void setFlag_IsGet_Item_Cook_A_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_A_04(bool debug = false);
bool getFlag_IsGet_Item_Cook_A_05(bool debug = false);
void setFlag_IsGet_Item_Cook_A_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_A_05(bool debug = false);
bool getFlag_IsGet_Item_Cook_A_07(bool debug = false);
void setFlag_IsGet_Item_Cook_A_07(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_A_07(bool debug = false);
bool getFlag_IsGet_Item_Cook_A_08(bool debug = false);
void setFlag_IsGet_Item_Cook_A_08(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_A_08(bool debug = false);
bool getFlag_IsGet_Item_Cook_A_09(bool debug = false);
void setFlag_IsGet_Item_Cook_A_09(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_A_09(bool debug = false);
bool getFlag_IsGet_Item_Cook_A_10(bool debug = false);
void setFlag_IsGet_Item_Cook_A_10(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_A_10(bool debug = false);
bool getFlag_IsGet_Item_Cook_A_11(bool debug = false);
void setFlag_IsGet_Item_Cook_A_11(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_A_11(bool debug = false);
bool getFlag_IsGet_Item_Cook_A_12(bool debug = false);
void setFlag_IsGet_Item_Cook_A_12(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_A_12(bool debug = false);
bool getFlag_IsGet_Item_Cook_A_13(bool debug = false);
void setFlag_IsGet_Item_Cook_A_13(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_A_13(bool debug = false);
bool getFlag_IsGet_Item_Cook_A_14(bool debug = false);
void setFlag_IsGet_Item_Cook_A_14(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_A_14(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_01(bool debug = false);
void setFlag_IsGet_Item_Cook_B_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_02(bool debug = false);
void setFlag_IsGet_Item_Cook_B_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_03(bool debug = false);
void setFlag_IsGet_Item_Cook_B_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_03(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_04(bool debug = false);
void setFlag_IsGet_Item_Cook_B_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_04(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_05(bool debug = false);
void setFlag_IsGet_Item_Cook_B_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_05(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_06(bool debug = false);
void setFlag_IsGet_Item_Cook_B_06(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_06(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_11(bool debug = false);
void setFlag_IsGet_Item_Cook_B_11(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_11(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_12(bool debug = false);
void setFlag_IsGet_Item_Cook_B_12(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_12(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_13(bool debug = false);
void setFlag_IsGet_Item_Cook_B_13(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_13(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_14(bool debug = false);
void setFlag_IsGet_Item_Cook_B_14(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_14(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_15(bool debug = false);
void setFlag_IsGet_Item_Cook_B_15(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_15(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_16(bool debug = false);
void setFlag_IsGet_Item_Cook_B_16(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_16(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_17(bool debug = false);
void setFlag_IsGet_Item_Cook_B_17(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_17(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_18(bool debug = false);
void setFlag_IsGet_Item_Cook_B_18(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_18(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_19(bool debug = false);
void setFlag_IsGet_Item_Cook_B_19(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_19(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_20(bool debug = false);
void setFlag_IsGet_Item_Cook_B_20(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_20(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_21(bool debug = false);
void setFlag_IsGet_Item_Cook_B_21(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_21(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_22(bool debug = false);
void setFlag_IsGet_Item_Cook_B_22(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_22(bool debug = false);
bool getFlag_IsGet_Item_Cook_B_23(bool debug = false);
void setFlag_IsGet_Item_Cook_B_23(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_B_23(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_01(bool debug = false);
void setFlag_IsGet_Item_Cook_C_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_02(bool debug = false);
void setFlag_IsGet_Item_Cook_C_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_05(bool debug = false);
void setFlag_IsGet_Item_Cook_C_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_05(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_06(bool debug = false);
void setFlag_IsGet_Item_Cook_C_06(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_06(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_07(bool debug = false);
void setFlag_IsGet_Item_Cook_C_07(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_07(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_08(bool debug = false);
void setFlag_IsGet_Item_Cook_C_08(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_08(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_11(bool debug = false);
void setFlag_IsGet_Item_Cook_C_11(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_11(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_12(bool debug = false);
void setFlag_IsGet_Item_Cook_C_12(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_12(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_13(bool debug = false);
void setFlag_IsGet_Item_Cook_C_13(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_13(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_14(bool debug = false);
void setFlag_IsGet_Item_Cook_C_14(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_14(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_15(bool debug = false);
void setFlag_IsGet_Item_Cook_C_15(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_15(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_16(bool debug = false);
void setFlag_IsGet_Item_Cook_C_16(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_16(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_17(bool debug = false);
void setFlag_IsGet_Item_Cook_C_17(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_17(bool debug = false);
bool getFlag_IsGet_Item_Cook_C_17_00(bool debug = false);
void setFlag_IsGet_Item_Cook_C_17_00(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_C_17_00(bool debug = false);
bool getFlag_IsGet_Item_Cook_D_01(bool debug = false);
void setFlag_IsGet_Item_Cook_D_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_D_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_D_02(bool debug = false);
void setFlag_IsGet_Item_Cook_D_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_D_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_D_03(bool debug = false);
void setFlag_IsGet_Item_Cook_D_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_D_03(bool debug = false);
bool getFlag_IsGet_Item_Cook_D_04(bool debug = false);
void setFlag_IsGet_Item_Cook_D_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_D_04(bool debug = false);
bool getFlag_IsGet_Item_Cook_D_05(bool debug = false);
void setFlag_IsGet_Item_Cook_D_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_D_05(bool debug = false);
bool getFlag_IsGet_Item_Cook_D_06(bool debug = false);
void setFlag_IsGet_Item_Cook_D_06(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_D_06(bool debug = false);
bool getFlag_IsGet_Item_Cook_D_07(bool debug = false);
void setFlag_IsGet_Item_Cook_D_07(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_D_07(bool debug = false);
bool getFlag_IsGet_Item_Cook_D_08(bool debug = false);
void setFlag_IsGet_Item_Cook_D_08(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_D_08(bool debug = false);
bool getFlag_IsGet_Item_Cook_D_09(bool debug = false);
void setFlag_IsGet_Item_Cook_D_09(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_D_09(bool debug = false);
bool getFlag_IsGet_Item_Cook_D_10(bool debug = false);
void setFlag_IsGet_Item_Cook_D_10(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_D_10(bool debug = false);
bool getFlag_IsGet_Item_Cook_E_01(bool debug = false);
void setFlag_IsGet_Item_Cook_E_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_E_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_E_02(bool debug = false);
void setFlag_IsGet_Item_Cook_E_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_E_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_E_03(bool debug = false);
void setFlag_IsGet_Item_Cook_E_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_E_03(bool debug = false);
bool getFlag_IsGet_Item_Cook_E_04(bool debug = false);
void setFlag_IsGet_Item_Cook_E_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_E_04(bool debug = false);
bool getFlag_IsGet_Item_Cook_F_01(bool debug = false);
void setFlag_IsGet_Item_Cook_F_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_F_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_F_02(bool debug = false);
void setFlag_IsGet_Item_Cook_F_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_F_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_F_03(bool debug = false);
void setFlag_IsGet_Item_Cook_F_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_F_03(bool debug = false);
bool getFlag_IsGet_Item_Cook_F_04(bool debug = false);
void setFlag_IsGet_Item_Cook_F_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_F_04(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_02(bool debug = false);
void setFlag_IsGet_Item_Cook_G_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_03(bool debug = false);
void setFlag_IsGet_Item_Cook_G_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_03(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_04(bool debug = false);
void setFlag_IsGet_Item_Cook_G_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_04(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_05(bool debug = false);
void setFlag_IsGet_Item_Cook_G_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_05(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_06(bool debug = false);
void setFlag_IsGet_Item_Cook_G_06(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_06(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_07(bool debug = false);
void setFlag_IsGet_Item_Cook_G_07(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_07(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_08(bool debug = false);
void setFlag_IsGet_Item_Cook_G_08(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_08(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_09(bool debug = false);
void setFlag_IsGet_Item_Cook_G_09(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_09(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_10(bool debug = false);
void setFlag_IsGet_Item_Cook_G_10(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_10(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_11(bool debug = false);
void setFlag_IsGet_Item_Cook_G_11(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_11(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_12(bool debug = false);
void setFlag_IsGet_Item_Cook_G_12(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_12(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_13(bool debug = false);
void setFlag_IsGet_Item_Cook_G_13(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_13(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_14(bool debug = false);
void setFlag_IsGet_Item_Cook_G_14(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_14(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_15(bool debug = false);
void setFlag_IsGet_Item_Cook_G_15(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_15(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_16(bool debug = false);
void setFlag_IsGet_Item_Cook_G_16(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_16(bool debug = false);
bool getFlag_IsGet_Item_Cook_G_17(bool debug = false);
void setFlag_IsGet_Item_Cook_G_17(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_G_17(bool debug = false);
bool getFlag_IsGet_Item_Cook_H_01(bool debug = false);
void setFlag_IsGet_Item_Cook_H_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_H_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_H_02(bool debug = false);
void setFlag_IsGet_Item_Cook_H_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_H_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_H_03(bool debug = false);
void setFlag_IsGet_Item_Cook_H_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_H_03(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_01(bool debug = false);
void setFlag_IsGet_Item_Cook_I_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_02(bool debug = false);
void setFlag_IsGet_Item_Cook_I_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_03(bool debug = false);
void setFlag_IsGet_Item_Cook_I_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_03(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_04(bool debug = false);
void setFlag_IsGet_Item_Cook_I_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_04(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_05(bool debug = false);
void setFlag_IsGet_Item_Cook_I_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_05(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_06(bool debug = false);
void setFlag_IsGet_Item_Cook_I_06(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_06(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_07(bool debug = false);
void setFlag_IsGet_Item_Cook_I_07(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_07(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_08(bool debug = false);
void setFlag_IsGet_Item_Cook_I_08(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_08(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_09(bool debug = false);
void setFlag_IsGet_Item_Cook_I_09(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_09(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_10(bool debug = false);
void setFlag_IsGet_Item_Cook_I_10(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_10(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_11(bool debug = false);
void setFlag_IsGet_Item_Cook_I_11(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_11(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_12(bool debug = false);
void setFlag_IsGet_Item_Cook_I_12(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_12(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_13(bool debug = false);
void setFlag_IsGet_Item_Cook_I_13(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_13(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_14(bool debug = false);
void setFlag_IsGet_Item_Cook_I_14(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_14(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_15(bool debug = false);
void setFlag_IsGet_Item_Cook_I_15(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_15(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_16(bool debug = false);
void setFlag_IsGet_Item_Cook_I_16(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_16(bool debug = false);
bool getFlag_IsGet_Item_Cook_I_17(bool debug = false);
void setFlag_IsGet_Item_Cook_I_17(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_I_17(bool debug = false);
bool getFlag_IsGet_Item_Cook_J_01(bool debug = false);
void setFlag_IsGet_Item_Cook_J_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_J_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_J_02(bool debug = false);
void setFlag_IsGet_Item_Cook_J_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_J_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_J_03(bool debug = false);
void setFlag_IsGet_Item_Cook_J_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_J_03(bool debug = false);
bool getFlag_IsGet_Item_Cook_J_04(bool debug = false);
void setFlag_IsGet_Item_Cook_J_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_J_04(bool debug = false);
bool getFlag_IsGet_Item_Cook_J_05(bool debug = false);
void setFlag_IsGet_Item_Cook_J_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_J_05(bool debug = false);
bool getFlag_IsGet_Item_Cook_J_06(bool debug = false);
void setFlag_IsGet_Item_Cook_J_06(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_J_06(bool debug = false);
bool getFlag_IsGet_Item_Cook_J_07(bool debug = false);
void setFlag_IsGet_Item_Cook_J_07(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_J_07(bool debug = false);
bool getFlag_IsGet_Item_Cook_J_08(bool debug = false);
void setFlag_IsGet_Item_Cook_J_08(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_J_08(bool debug = false);
bool getFlag_IsGet_Item_Cook_J_09(bool debug = false);
void setFlag_IsGet_Item_Cook_J_09(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_J_09(bool debug = false);
bool getFlag_IsGet_Item_Cook_K_01(bool debug = false);
void setFlag_IsGet_Item_Cook_K_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_K_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_K_02(bool debug = false);
void setFlag_IsGet_Item_Cook_K_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_K_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_K_03(bool debug = false);
void setFlag_IsGet_Item_Cook_K_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_K_03(bool debug = false);
bool getFlag_IsGet_Item_Cook_K_04(bool debug = false);
void setFlag_IsGet_Item_Cook_K_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_K_04(bool debug = false);
bool getFlag_IsGet_Item_Cook_K_05(bool debug = false);
void setFlag_IsGet_Item_Cook_K_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_K_05(bool debug = false);
bool getFlag_IsGet_Item_Cook_K_06(bool debug = false);
void setFlag_IsGet_Item_Cook_K_06(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_K_06(bool debug = false);
bool getFlag_IsGet_Item_Cook_K_07(bool debug = false);
void setFlag_IsGet_Item_Cook_K_07(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_K_07(bool debug = false);
bool getFlag_IsGet_Item_Cook_K_08(bool debug = false);
void setFlag_IsGet_Item_Cook_K_08(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_K_08(bool debug = false);
bool getFlag_IsGet_Item_Cook_K_09(bool debug = false);
void setFlag_IsGet_Item_Cook_K_09(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_K_09(bool debug = false);
bool getFlag_IsGet_Item_Cook_L_01(bool debug = false);
void setFlag_IsGet_Item_Cook_L_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_L_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_L_02(bool debug = false);
void setFlag_IsGet_Item_Cook_L_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_L_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_L_03(bool debug = false);
void setFlag_IsGet_Item_Cook_L_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_L_03(bool debug = false);
bool getFlag_IsGet_Item_Cook_L_04(bool debug = false);
void setFlag_IsGet_Item_Cook_L_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_L_04(bool debug = false);
bool getFlag_IsGet_Item_Cook_L_05(bool debug = false);
void setFlag_IsGet_Item_Cook_L_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_L_05(bool debug = false);
bool getFlag_IsGet_Item_Cook_M_01(bool debug = false);
void setFlag_IsGet_Item_Cook_M_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_M_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_N_01(bool debug = false);
void setFlag_IsGet_Item_Cook_N_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_N_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_N_02(bool debug = false);
void setFlag_IsGet_Item_Cook_N_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_N_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_N_03(bool debug = false);
void setFlag_IsGet_Item_Cook_N_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_N_03(bool debug = false);
bool getFlag_IsGet_Item_Cook_N_04(bool debug = false);
void setFlag_IsGet_Item_Cook_N_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_N_04(bool debug = false);
bool getFlag_IsGet_Item_Cook_O_01(bool debug = false);
void setFlag_IsGet_Item_Cook_O_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_O_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_O_02(bool debug = false);
void setFlag_IsGet_Item_Cook_O_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_O_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_P_01(bool debug = false);
void setFlag_IsGet_Item_Cook_P_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_P_01(bool debug = false);
bool getFlag_IsGet_Item_Cook_P_02(bool debug = false);
void setFlag_IsGet_Item_Cook_P_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_P_02(bool debug = false);
bool getFlag_IsGet_Item_Cook_P_03(bool debug = false);
void setFlag_IsGet_Item_Cook_P_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_P_03(bool debug = false);
bool getFlag_IsGet_Item_Cook_P_04(bool debug = false);
void setFlag_IsGet_Item_Cook_P_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_P_04(bool debug = false);
bool getFlag_IsGet_Item_Cook_P_05(bool debug = false);
void setFlag_IsGet_Item_Cook_P_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Cook_P_05(bool debug = false);
bool getFlag_IsGet_Item_Enemy_00(bool debug = false);
void setFlag_IsGet_Item_Enemy_00(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_00(bool debug = false);
bool getFlag_IsGet_Item_Enemy_01(bool debug = false);
void setFlag_IsGet_Item_Enemy_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_01(bool debug = false);
bool getFlag_IsGet_Item_Enemy_02(bool debug = false);
void setFlag_IsGet_Item_Enemy_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_02(bool debug = false);
bool getFlag_IsGet_Item_Enemy_03(bool debug = false);
void setFlag_IsGet_Item_Enemy_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_03(bool debug = false);
bool getFlag_IsGet_Item_Enemy_04(bool debug = false);
void setFlag_IsGet_Item_Enemy_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_04(bool debug = false);
bool getFlag_IsGet_Item_Enemy_05(bool debug = false);
void setFlag_IsGet_Item_Enemy_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_05(bool debug = false);
bool getFlag_IsGet_Item_Enemy_06(bool debug = false);
void setFlag_IsGet_Item_Enemy_06(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_06(bool debug = false);
bool getFlag_IsGet_Item_Enemy_07(bool debug = false);
void setFlag_IsGet_Item_Enemy_07(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_07(bool debug = false);
bool getFlag_IsGet_Item_Enemy_08(bool debug = false);
void setFlag_IsGet_Item_Enemy_08(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_08(bool debug = false);
bool getFlag_IsGet_Item_Enemy_12(bool debug = false);
void setFlag_IsGet_Item_Enemy_12(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_12(bool debug = false);
bool getFlag_IsGet_Item_Enemy_13(bool debug = false);
void setFlag_IsGet_Item_Enemy_13(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_13(bool debug = false);
bool getFlag_IsGet_Item_Enemy_14(bool debug = false);
void setFlag_IsGet_Item_Enemy_14(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_14(bool debug = false);
bool getFlag_IsGet_Item_Enemy_15(bool debug = false);
void setFlag_IsGet_Item_Enemy_15(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_15(bool debug = false);
bool getFlag_IsGet_Item_Enemy_16(bool debug = false);
void setFlag_IsGet_Item_Enemy_16(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_16(bool debug = false);
bool getFlag_IsGet_Item_Enemy_17(bool debug = false);
void setFlag_IsGet_Item_Enemy_17(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_17(bool debug = false);
bool getFlag_IsGet_Item_Enemy_18(bool debug = false);
void setFlag_IsGet_Item_Enemy_18(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_18(bool debug = false);
bool getFlag_IsGet_Item_Enemy_19(bool debug = false);
void setFlag_IsGet_Item_Enemy_19(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_19(bool debug = false);
bool getFlag_IsGet_Item_Enemy_20(bool debug = false);
void setFlag_IsGet_Item_Enemy_20(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_20(bool debug = false);
bool getFlag_IsGet_Item_Enemy_21(bool debug = false);
void setFlag_IsGet_Item_Enemy_21(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_21(bool debug = false);
bool getFlag_IsGet_Item_Enemy_24(bool debug = false);
void setFlag_IsGet_Item_Enemy_24(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_24(bool debug = false);
bool getFlag_IsGet_Item_Enemy_25(bool debug = false);
void setFlag_IsGet_Item_Enemy_25(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_25(bool debug = false);
bool getFlag_IsGet_Item_Enemy_26(bool debug = false);
void setFlag_IsGet_Item_Enemy_26(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_26(bool debug = false);
bool getFlag_IsGet_Item_Enemy_27(bool debug = false);
void setFlag_IsGet_Item_Enemy_27(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_27(bool debug = false);
bool getFlag_IsGet_Item_Enemy_28(bool debug = false);
void setFlag_IsGet_Item_Enemy_28(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_28(bool debug = false);
bool getFlag_IsGet_Item_Enemy_29(bool debug = false);
void setFlag_IsGet_Item_Enemy_29(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_29(bool debug = false);
bool getFlag_IsGet_Item_Enemy_30(bool debug = false);
void setFlag_IsGet_Item_Enemy_30(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_30(bool debug = false);
bool getFlag_IsGet_Item_Enemy_31(bool debug = false);
void setFlag_IsGet_Item_Enemy_31(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_31(bool debug = false);
bool getFlag_IsGet_Item_Enemy_32(bool debug = false);
void setFlag_IsGet_Item_Enemy_32(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_32(bool debug = false);
bool getFlag_IsGet_Item_Enemy_33(bool debug = false);
void setFlag_IsGet_Item_Enemy_33(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_33(bool debug = false);
bool getFlag_IsGet_Item_Enemy_34(bool debug = false);
void setFlag_IsGet_Item_Enemy_34(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_34(bool debug = false);
bool getFlag_IsGet_Item_Enemy_38(bool debug = false);
void setFlag_IsGet_Item_Enemy_38(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_38(bool debug = false);
bool getFlag_IsGet_Item_Enemy_39(bool debug = false);
void setFlag_IsGet_Item_Enemy_39(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_39(bool debug = false);
bool getFlag_IsGet_Item_Enemy_40(bool debug = false);
void setFlag_IsGet_Item_Enemy_40(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_40(bool debug = false);
bool getFlag_IsGet_Item_Enemy_41(bool debug = false);
void setFlag_IsGet_Item_Enemy_41(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_41(bool debug = false);
bool getFlag_IsGet_Item_Enemy_42(bool debug = false);
void setFlag_IsGet_Item_Enemy_42(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_42(bool debug = false);
bool getFlag_IsGet_Item_Enemy_43(bool debug = false);
void setFlag_IsGet_Item_Enemy_43(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_43(bool debug = false);
bool getFlag_IsGet_Item_Enemy_44(bool debug = false);
void setFlag_IsGet_Item_Enemy_44(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_44(bool debug = false);
bool getFlag_IsGet_Item_Enemy_45(bool debug = false);
void setFlag_IsGet_Item_Enemy_45(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_45(bool debug = false);
bool getFlag_IsGet_Item_Enemy_46(bool debug = false);
void setFlag_IsGet_Item_Enemy_46(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_46(bool debug = false);
bool getFlag_IsGet_Item_Enemy_47(bool debug = false);
void setFlag_IsGet_Item_Enemy_47(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_47(bool debug = false);
bool getFlag_IsGet_Item_Enemy_48(bool debug = false);
void setFlag_IsGet_Item_Enemy_48(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_48(bool debug = false);
bool getFlag_IsGet_Item_Enemy_49(bool debug = false);
void setFlag_IsGet_Item_Enemy_49(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_49(bool debug = false);
bool getFlag_IsGet_Item_Enemy_50(bool debug = false);
void setFlag_IsGet_Item_Enemy_50(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_50(bool debug = false);
bool getFlag_IsGet_Item_Enemy_51(bool debug = false);
void setFlag_IsGet_Item_Enemy_51(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_51(bool debug = false);
bool getFlag_IsGet_Item_Enemy_52(bool debug = false);
void setFlag_IsGet_Item_Enemy_52(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_52(bool debug = false);
bool getFlag_IsGet_Item_Enemy_53(bool debug = false);
void setFlag_IsGet_Item_Enemy_53(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_53(bool debug = false);
bool getFlag_IsGet_Item_Enemy_54(bool debug = false);
void setFlag_IsGet_Item_Enemy_54(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_54(bool debug = false);
bool getFlag_IsGet_Item_Enemy_55(bool debug = false);
void setFlag_IsGet_Item_Enemy_55(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_55(bool debug = false);
bool getFlag_IsGet_Item_Enemy_56(bool debug = false);
void setFlag_IsGet_Item_Enemy_56(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_56(bool debug = false);
bool getFlag_IsGet_Item_Enemy_57(bool debug = false);
void setFlag_IsGet_Item_Enemy_57(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_57(bool debug = false);
bool getFlag_IsGet_Item_Enemy_Living_Template(bool debug = false);
void setFlag_IsGet_Item_Enemy_Living_Template(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_Living_Template(bool debug = false);
bool getFlag_IsGet_Item_Enemy_Nonburnable_Template(bool debug = false);
void setFlag_IsGet_Item_Enemy_Nonburnable_Template(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_Nonburnable_Template(bool debug = false);
bool getFlag_IsGet_Item_Enemy_Normal_Template(bool debug = false);
void setFlag_IsGet_Item_Enemy_Normal_Template(bool value, bool debug = false);
void resetFlag_IsGet_Item_Enemy_Normal_Template(bool debug = false);
bool getFlag_IsGet_Item_FishGet_A(bool debug = false);
void setFlag_IsGet_Item_FishGet_A(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_A(bool debug = false);
bool getFlag_IsGet_Item_FishGet_B(bool debug = false);
void setFlag_IsGet_Item_FishGet_B(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_B(bool debug = false);
bool getFlag_IsGet_Item_FishGet_C(bool debug = false);
void setFlag_IsGet_Item_FishGet_C(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_C(bool debug = false);
bool getFlag_IsGet_Item_FishGet_D(bool debug = false);
void setFlag_IsGet_Item_FishGet_D(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_D(bool debug = false);
bool getFlag_IsGet_Item_FishGet_E(bool debug = false);
void setFlag_IsGet_Item_FishGet_E(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_E(bool debug = false);
bool getFlag_IsGet_Item_FishGet_F(bool debug = false);
void setFlag_IsGet_Item_FishGet_F(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_F(bool debug = false);
bool getFlag_IsGet_Item_FishGet_G(bool debug = false);
void setFlag_IsGet_Item_FishGet_G(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_G(bool debug = false);
bool getFlag_IsGet_Item_FishGet_H(bool debug = false);
void setFlag_IsGet_Item_FishGet_H(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_H(bool debug = false);
bool getFlag_IsGet_Item_FishGet_I(bool debug = false);
void setFlag_IsGet_Item_FishGet_I(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_I(bool debug = false);
bool getFlag_IsGet_Item_FishGet_J(bool debug = false);
void setFlag_IsGet_Item_FishGet_J(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_J(bool debug = false);
bool getFlag_IsGet_Item_FishGet_K(bool debug = false);
void setFlag_IsGet_Item_FishGet_K(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_K(bool debug = false);
bool getFlag_IsGet_Item_FishGet_L(bool debug = false);
void setFlag_IsGet_Item_FishGet_L(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_L(bool debug = false);
bool getFlag_IsGet_Item_FishGet_L_00(bool debug = false);
void setFlag_IsGet_Item_FishGet_L_00(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_L_00(bool debug = false);
bool getFlag_IsGet_Item_FishGet_M(bool debug = false);
void setFlag_IsGet_Item_FishGet_M(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_M(bool debug = false);
bool getFlag_IsGet_Item_FishGet_X(bool debug = false);
void setFlag_IsGet_Item_FishGet_X(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_X(bool debug = false);
bool getFlag_IsGet_Item_FishGet_Z(bool debug = false);
void setFlag_IsGet_Item_FishGet_Z(bool value, bool debug = false);
void resetFlag_IsGet_Item_FishGet_Z(bool debug = false);
bool getFlag_IsGet_Item_Fruit_A(bool debug = false);
void setFlag_IsGet_Item_Fruit_A(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_A(bool debug = false);
bool getFlag_IsGet_Item_Fruit_B(bool debug = false);
void setFlag_IsGet_Item_Fruit_B(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_B(bool debug = false);
bool getFlag_IsGet_Item_Fruit_C(bool debug = false);
void setFlag_IsGet_Item_Fruit_C(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_C(bool debug = false);
bool getFlag_IsGet_Item_Fruit_D(bool debug = false);
void setFlag_IsGet_Item_Fruit_D(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_D(bool debug = false);
bool getFlag_IsGet_Item_Fruit_E(bool debug = false);
void setFlag_IsGet_Item_Fruit_E(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_E(bool debug = false);
bool getFlag_IsGet_Item_Fruit_E_00(bool debug = false);
void setFlag_IsGet_Item_Fruit_E_00(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_E_00(bool debug = false);
bool getFlag_IsGet_Item_Fruit_F(bool debug = false);
void setFlag_IsGet_Item_Fruit_F(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_F(bool debug = false);
bool getFlag_IsGet_Item_Fruit_G(bool debug = false);
void setFlag_IsGet_Item_Fruit_G(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_G(bool debug = false);
bool getFlag_IsGet_Item_Fruit_H(bool debug = false);
void setFlag_IsGet_Item_Fruit_H(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_H(bool debug = false);
bool getFlag_IsGet_Item_Fruit_I(bool debug = false);
void setFlag_IsGet_Item_Fruit_I(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_I(bool debug = false);
bool getFlag_IsGet_Item_Fruit_J(bool debug = false);
void setFlag_IsGet_Item_Fruit_J(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_J(bool debug = false);
bool getFlag_IsGet_Item_Fruit_K(bool debug = false);
void setFlag_IsGet_Item_Fruit_K(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_K(bool debug = false);
bool getFlag_IsGet_Item_Fruit_L(bool debug = false);
void setFlag_IsGet_Item_Fruit_L(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_L(bool debug = false);
bool getFlag_IsGet_Item_Fruit_Template(bool debug = false);
void setFlag_IsGet_Item_Fruit_Template(bool value, bool debug = false);
void resetFlag_IsGet_Item_Fruit_Template(bool debug = false);
bool getFlag_IsGet_Item_InsectGet_K(bool debug = false);
void setFlag_IsGet_Item_InsectGet_K(bool value, bool debug = false);
void resetFlag_IsGet_Item_InsectGet_K(bool debug = false);
bool getFlag_IsGet_Item_InsectGet_O(bool debug = false);
void setFlag_IsGet_Item_InsectGet_O(bool value, bool debug = false);
void resetFlag_IsGet_Item_InsectGet_O(bool debug = false);
bool getFlag_IsGet_Item_InsectGet_Z(bool debug = false);
void setFlag_IsGet_Item_InsectGet_Z(bool value, bool debug = false);
void resetFlag_IsGet_Item_InsectGet_Z(bool debug = false);
bool getFlag_IsGet_Item_Material_01(bool debug = false);
void setFlag_IsGet_Item_Material_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Material_01(bool debug = false);
bool getFlag_IsGet_Item_Material_02(bool debug = false);
void setFlag_IsGet_Item_Material_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Material_02(bool debug = false);
bool getFlag_IsGet_Item_Material_03(bool debug = false);
void setFlag_IsGet_Item_Material_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Material_03(bool debug = false);
bool getFlag_IsGet_Item_Material_04(bool debug = false);
void setFlag_IsGet_Item_Material_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Material_04(bool debug = false);
bool getFlag_IsGet_Item_Material_05(bool debug = false);
void setFlag_IsGet_Item_Material_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Material_05(bool debug = false);
bool getFlag_IsGet_Item_Material_05_00(bool debug = false);
void setFlag_IsGet_Item_Material_05_00(bool value, bool debug = false);
void resetFlag_IsGet_Item_Material_05_00(bool debug = false);
bool getFlag_IsGet_Item_Material_06(bool debug = false);
void setFlag_IsGet_Item_Material_06(bool value, bool debug = false);
void resetFlag_IsGet_Item_Material_06(bool debug = false);
bool getFlag_IsGet_Item_Material_07(bool debug = false);
void setFlag_IsGet_Item_Material_07(bool value, bool debug = false);
void resetFlag_IsGet_Item_Material_07(bool debug = false);
bool getFlag_IsGet_Item_Material_08(bool debug = false);
void setFlag_IsGet_Item_Material_08(bool value, bool debug = false);
void resetFlag_IsGet_Item_Material_08(bool debug = false);
bool getFlag_IsGet_Item_Material_Template(bool debug = false);
void setFlag_IsGet_Item_Material_Template(bool value, bool debug = false);
void resetFlag_IsGet_Item_Material_Template(bool debug = false);
bool getFlag_IsGet_Item_Meat_01(bool debug = false);
void setFlag_IsGet_Item_Meat_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Meat_01(bool debug = false);
bool getFlag_IsGet_Item_Meat_02(bool debug = false);
void setFlag_IsGet_Item_Meat_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Meat_02(bool debug = false);
bool getFlag_IsGet_Item_Meat_06(bool debug = false);
void setFlag_IsGet_Item_Meat_06(bool value, bool debug = false);
void resetFlag_IsGet_Item_Meat_06(bool debug = false);
bool getFlag_IsGet_Item_Meat_07(bool debug = false);
void setFlag_IsGet_Item_Meat_07(bool value, bool debug = false);
void resetFlag_IsGet_Item_Meat_07(bool debug = false);
bool getFlag_IsGet_Item_Meat_11(bool debug = false);
void setFlag_IsGet_Item_Meat_11(bool value, bool debug = false);
void resetFlag_IsGet_Item_Meat_11(bool debug = false);
bool getFlag_IsGet_Item_Meat_12(bool debug = false);
void setFlag_IsGet_Item_Meat_12(bool value, bool debug = false);
void resetFlag_IsGet_Item_Meat_12(bool debug = false);
bool getFlag_IsGet_Item_Meat_Template(bool debug = false);
void setFlag_IsGet_Item_Meat_Template(bool value, bool debug = false);
void resetFlag_IsGet_Item_Meat_Template(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_A(bool debug = false);
void setFlag_IsGet_Item_Mushroom_A(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_A(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_B(bool debug = false);
void setFlag_IsGet_Item_Mushroom_B(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_B(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_C(bool debug = false);
void setFlag_IsGet_Item_Mushroom_C(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_C(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_E(bool debug = false);
void setFlag_IsGet_Item_Mushroom_E(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_E(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_F(bool debug = false);
void setFlag_IsGet_Item_Mushroom_F(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_F(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_F_00(bool debug = false);
void setFlag_IsGet_Item_Mushroom_F_00(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_F_00(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_H(bool debug = false);
void setFlag_IsGet_Item_Mushroom_H(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_H(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_J(bool debug = false);
void setFlag_IsGet_Item_Mushroom_J(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_J(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_L(bool debug = false);
void setFlag_IsGet_Item_Mushroom_L(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_L(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_M(bool debug = false);
void setFlag_IsGet_Item_Mushroom_M(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_M(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_N(bool debug = false);
void setFlag_IsGet_Item_Mushroom_N(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_N(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_N_00(bool debug = false);
void setFlag_IsGet_Item_Mushroom_N_00(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_N_00(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_O(bool debug = false);
void setFlag_IsGet_Item_Mushroom_O(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_O(bool debug = false);
bool getFlag_IsGet_Item_Mushroom_Template(bool debug = false);
void setFlag_IsGet_Item_Mushroom_Template(bool value, bool debug = false);
void resetFlag_IsGet_Item_Mushroom_Template(bool debug = false);
bool getFlag_IsGet_Item_MushroomGet_D(bool debug = false);
void setFlag_IsGet_Item_MushroomGet_D(bool value, bool debug = false);
void resetFlag_IsGet_Item_MushroomGet_D(bool debug = false);
bool getFlag_IsGet_Item_Ore_A(bool debug = false);
void setFlag_IsGet_Item_Ore_A(bool value, bool debug = false);
void resetFlag_IsGet_Item_Ore_A(bool debug = false);
bool getFlag_IsGet_Item_Ore_A_00(bool debug = false);
void setFlag_IsGet_Item_Ore_A_00(bool value, bool debug = false);
void resetFlag_IsGet_Item_Ore_A_00(bool debug = false);
bool getFlag_IsGet_Item_Ore_B(bool debug = false);
void setFlag_IsGet_Item_Ore_B(bool value, bool debug = false);
void resetFlag_IsGet_Item_Ore_B(bool debug = false);
bool getFlag_IsGet_Item_Ore_C(bool debug = false);
void setFlag_IsGet_Item_Ore_C(bool value, bool debug = false);
void resetFlag_IsGet_Item_Ore_C(bool debug = false);
bool getFlag_IsGet_Item_Ore_D(bool debug = false);
void setFlag_IsGet_Item_Ore_D(bool value, bool debug = false);
void resetFlag_IsGet_Item_Ore_D(bool debug = false);
bool getFlag_IsGet_Item_Ore_E(bool debug = false);
void setFlag_IsGet_Item_Ore_E(bool value, bool debug = false);
void resetFlag_IsGet_Item_Ore_E(bool debug = false);
bool getFlag_IsGet_Item_Ore_F(bool debug = false);
void setFlag_IsGet_Item_Ore_F(bool value, bool debug = false);
void resetFlag_IsGet_Item_Ore_F(bool debug = false);
bool getFlag_IsGet_Item_Ore_G(bool debug = false);
void setFlag_IsGet_Item_Ore_G(bool value, bool debug = false);
void resetFlag_IsGet_Item_Ore_G(bool debug = false);
bool getFlag_IsGet_Item_Ore_H(bool debug = false);
void setFlag_IsGet_Item_Ore_H(bool value, bool debug = false);
void resetFlag_IsGet_Item_Ore_H(bool debug = false);
bool getFlag_IsGet_Item_Ore_I(bool debug = false);
void setFlag_IsGet_Item_Ore_I(bool value, bool debug = false);
void resetFlag_IsGet_Item_Ore_I(bool debug = false);
bool getFlag_IsGet_Item_Ore_J(bool debug = false);
void setFlag_IsGet_Item_Ore_J(bool value, bool debug = false);
void resetFlag_IsGet_Item_Ore_J(bool debug = false);
bool getFlag_IsGet_Item_Ore_Template(bool debug = false);
void setFlag_IsGet_Item_Ore_Template(bool value, bool debug = false);
void resetFlag_IsGet_Item_Ore_Template(bool debug = false);
bool getFlag_IsGet_Item_Plant_Get_Template(bool debug = false);
void setFlag_IsGet_Item_Plant_Get_Template(bool value, bool debug = false);
void resetFlag_IsGet_Item_Plant_Get_Template(bool debug = false);
bool getFlag_IsGet_Item_Plant_RootVegetable_Template(bool debug = false);
void setFlag_IsGet_Item_Plant_RootVegetable_Template(bool value, bool debug = false);
void resetFlag_IsGet_Item_Plant_RootVegetable_Template(bool debug = false);
bool getFlag_IsGet_Item_Plant_Template(bool debug = false);
void setFlag_IsGet_Item_Plant_Template(bool value, bool debug = false);
void resetFlag_IsGet_Item_Plant_Template(bool debug = false);
bool getFlag_IsGet_Item_PlantGet_A(bool debug = false);
void setFlag_IsGet_Item_PlantGet_A(bool value, bool debug = false);
void resetFlag_IsGet_Item_PlantGet_A(bool debug = false);
bool getFlag_IsGet_Item_PlantGet_B(bool debug = false);
void setFlag_IsGet_Item_PlantGet_B(bool value, bool debug = false);
void resetFlag_IsGet_Item_PlantGet_B(bool debug = false);
bool getFlag_IsGet_Item_PlantGet_C(bool debug = false);
void setFlag_IsGet_Item_PlantGet_C(bool value, bool debug = false);
void resetFlag_IsGet_Item_PlantGet_C(bool debug = false);
bool getFlag_IsGet_Item_PlantGet_E(bool debug = false);
void setFlag_IsGet_Item_PlantGet_E(bool value, bool debug = false);
void resetFlag_IsGet_Item_PlantGet_E(bool debug = false);
bool getFlag_IsGet_Item_PlantGet_F(bool debug = false);
void setFlag_IsGet_Item_PlantGet_F(bool value, bool debug = false);
void resetFlag_IsGet_Item_PlantGet_F(bool debug = false);
bool getFlag_IsGet_Item_PlantGet_G(bool debug = false);
void setFlag_IsGet_Item_PlantGet_G(bool value, bool debug = false);
void resetFlag_IsGet_Item_PlantGet_G(bool debug = false);
bool getFlag_IsGet_Item_PlantGet_H(bool debug = false);
void setFlag_IsGet_Item_PlantGet_H(bool value, bool debug = false);
void resetFlag_IsGet_Item_PlantGet_H(bool debug = false);
bool getFlag_IsGet_Item_PlantGet_I(bool debug = false);
void setFlag_IsGet_Item_PlantGet_I(bool value, bool debug = false);
void resetFlag_IsGet_Item_PlantGet_I(bool debug = false);
bool getFlag_IsGet_Item_PlantGet_J(bool debug = false);
void setFlag_IsGet_Item_PlantGet_J(bool value, bool debug = false);
void resetFlag_IsGet_Item_PlantGet_J(bool debug = false);
bool getFlag_IsGet_Item_PlantGet_L(bool debug = false);
void setFlag_IsGet_Item_PlantGet_L(bool value, bool debug = false);
void resetFlag_IsGet_Item_PlantGet_L(bool debug = false);
bool getFlag_IsGet_Item_PlantGet_M(bool debug = false);
void setFlag_IsGet_Item_PlantGet_M(bool value, bool debug = false);
void resetFlag_IsGet_Item_PlantGet_M(bool debug = false);
bool getFlag_IsGet_Item_PlantGet_O(bool debug = false);
void setFlag_IsGet_Item_PlantGet_O(bool value, bool debug = false);
void resetFlag_IsGet_Item_PlantGet_O(bool debug = false);
bool getFlag_IsGet_Item_PlantGet_Q(bool debug = false);
void setFlag_IsGet_Item_PlantGet_Q(bool value, bool debug = false);
void resetFlag_IsGet_Item_PlantGet_Q(bool debug = false);
bool getFlag_IsGet_Item_Roast_01(bool debug = false);
void setFlag_IsGet_Item_Roast_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_01(bool debug = false);
bool getFlag_IsGet_Item_Roast_02(bool debug = false);
void setFlag_IsGet_Item_Roast_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_02(bool debug = false);
bool getFlag_IsGet_Item_Roast_03(bool debug = false);
void setFlag_IsGet_Item_Roast_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_03(bool debug = false);
bool getFlag_IsGet_Item_Roast_04(bool debug = false);
void setFlag_IsGet_Item_Roast_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_04(bool debug = false);
bool getFlag_IsGet_Item_Roast_05(bool debug = false);
void setFlag_IsGet_Item_Roast_05(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_05(bool debug = false);
bool getFlag_IsGet_Item_Roast_06(bool debug = false);
void setFlag_IsGet_Item_Roast_06(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_06(bool debug = false);
bool getFlag_IsGet_Item_Roast_07(bool debug = false);
void setFlag_IsGet_Item_Roast_07(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_07(bool debug = false);
bool getFlag_IsGet_Item_Roast_08(bool debug = false);
void setFlag_IsGet_Item_Roast_08(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_08(bool debug = false);
bool getFlag_IsGet_Item_Roast_09(bool debug = false);
void setFlag_IsGet_Item_Roast_09(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_09(bool debug = false);
bool getFlag_IsGet_Item_Roast_10(bool debug = false);
void setFlag_IsGet_Item_Roast_10(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_10(bool debug = false);
bool getFlag_IsGet_Item_Roast_11(bool debug = false);
void setFlag_IsGet_Item_Roast_11(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_11(bool debug = false);
bool getFlag_IsGet_Item_Roast_12(bool debug = false);
void setFlag_IsGet_Item_Roast_12(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_12(bool debug = false);
bool getFlag_IsGet_Item_Roast_13(bool debug = false);
void setFlag_IsGet_Item_Roast_13(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_13(bool debug = false);
bool getFlag_IsGet_Item_Roast_15(bool debug = false);
void setFlag_IsGet_Item_Roast_15(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_15(bool debug = false);
bool getFlag_IsGet_Item_Roast_16(bool debug = false);
void setFlag_IsGet_Item_Roast_16(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_16(bool debug = false);
bool getFlag_IsGet_Item_Roast_18(bool debug = false);
void setFlag_IsGet_Item_Roast_18(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_18(bool debug = false);
bool getFlag_IsGet_Item_Roast_19(bool debug = false);
void setFlag_IsGet_Item_Roast_19(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_19(bool debug = false);
bool getFlag_IsGet_Item_Roast_24(bool debug = false);
void setFlag_IsGet_Item_Roast_24(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_24(bool debug = false);
bool getFlag_IsGet_Item_Roast_27(bool debug = false);
void setFlag_IsGet_Item_Roast_27(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_27(bool debug = false);
bool getFlag_IsGet_Item_Roast_28(bool debug = false);
void setFlag_IsGet_Item_Roast_28(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_28(bool debug = false);
bool getFlag_IsGet_Item_Roast_31(bool debug = false);
void setFlag_IsGet_Item_Roast_31(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_31(bool debug = false);
bool getFlag_IsGet_Item_Roast_32(bool debug = false);
void setFlag_IsGet_Item_Roast_32(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_32(bool debug = false);
bool getFlag_IsGet_Item_Roast_33(bool debug = false);
void setFlag_IsGet_Item_Roast_33(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_33(bool debug = false);
bool getFlag_IsGet_Item_Roast_36(bool debug = false);
void setFlag_IsGet_Item_Roast_36(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_36(bool debug = false);
bool getFlag_IsGet_Item_Roast_37(bool debug = false);
void setFlag_IsGet_Item_Roast_37(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_37(bool debug = false);
bool getFlag_IsGet_Item_Roast_38(bool debug = false);
void setFlag_IsGet_Item_Roast_38(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_38(bool debug = false);
bool getFlag_IsGet_Item_Roast_39(bool debug = false);
void setFlag_IsGet_Item_Roast_39(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_39(bool debug = false);
bool getFlag_IsGet_Item_Roast_40(bool debug = false);
void setFlag_IsGet_Item_Roast_40(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_40(bool debug = false);
bool getFlag_IsGet_Item_Roast_41(bool debug = false);
void setFlag_IsGet_Item_Roast_41(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_41(bool debug = false);
bool getFlag_IsGet_Item_Roast_45(bool debug = false);
void setFlag_IsGet_Item_Roast_45(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_45(bool debug = false);
bool getFlag_IsGet_Item_Roast_46(bool debug = false);
void setFlag_IsGet_Item_Roast_46(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_46(bool debug = false);
bool getFlag_IsGet_Item_Roast_48(bool debug = false);
void setFlag_IsGet_Item_Roast_48(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_48(bool debug = false);
bool getFlag_IsGet_Item_Roast_49(bool debug = false);
void setFlag_IsGet_Item_Roast_49(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_49(bool debug = false);
bool getFlag_IsGet_Item_Roast_50(bool debug = false);
void setFlag_IsGet_Item_Roast_50(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_50(bool debug = false);
bool getFlag_IsGet_Item_Roast_51(bool debug = false);
void setFlag_IsGet_Item_Roast_51(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_51(bool debug = false);
bool getFlag_IsGet_Item_Roast_52(bool debug = false);
void setFlag_IsGet_Item_Roast_52(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_52(bool debug = false);
bool getFlag_IsGet_Item_Roast_53(bool debug = false);
void setFlag_IsGet_Item_Roast_53(bool value, bool debug = false);
void resetFlag_IsGet_Item_Roast_53(bool debug = false);
bool getFlag_IsGet_Item_RoastFish_01(bool debug = false);
void setFlag_IsGet_Item_RoastFish_01(bool value, bool debug = false);
void resetFlag_IsGet_Item_RoastFish_01(bool debug = false);
bool getFlag_IsGet_Item_RoastFish_02(bool debug = false);
void setFlag_IsGet_Item_RoastFish_02(bool value, bool debug = false);
void resetFlag_IsGet_Item_RoastFish_02(bool debug = false);
bool getFlag_IsGet_Item_RoastFish_03(bool debug = false);
void setFlag_IsGet_Item_RoastFish_03(bool value, bool debug = false);
void resetFlag_IsGet_Item_RoastFish_03(bool debug = false);
bool getFlag_IsGet_Item_RoastFish_04(bool debug = false);
void setFlag_IsGet_Item_RoastFish_04(bool value, bool debug = false);
void resetFlag_IsGet_Item_RoastFish_04(bool debug = false);
bool getFlag_IsGet_Item_RoastFish_07(bool debug = false);
void setFlag_IsGet_Item_RoastFish_07(bool value, bool debug = false);
void resetFlag_IsGet_Item_RoastFish_07(bool debug = false);
bool getFlag_IsGet_Item_RoastFish_09(bool debug = false);
void setFlag_IsGet_Item_RoastFish_09(bool value, bool debug = false);
void resetFlag_IsGet_Item_RoastFish_09(bool debug = false);
bool getFlag_IsGet_Item_RoastFish_11(bool debug = false);
void setFlag_IsGet_Item_RoastFish_11(bool value, bool debug = false);
void resetFlag_IsGet_Item_RoastFish_11(bool debug = false);
bool getFlag_IsGet_Item_RoastFish_13(bool debug = false);
void setFlag_IsGet_Item_RoastFish_13(bool value, bool debug = false);
void resetFlag_IsGet_Item_RoastFish_13(bool debug = false);
bool getFlag_IsGet_Item_RoastFish_15(bool debug = false);
void setFlag_IsGet_Item_RoastFish_15(bool value, bool debug = false);
void resetFlag_IsGet_Item_RoastFish_15(bool debug = false);
bool getFlag_IsGet_Item_RoastFish_Template(bool debug = false);
void setFlag_IsGet_Item_RoastFish_Template(bool value, bool debug = false);
void resetFlag_IsGet_Item_RoastFish_Template(bool debug = false);
bool getFlag_IsGet_KeySmall(bool debug = false);
void setFlag_IsGet_KeySmall(bool value, bool debug = false);
void resetFlag_IsGet_KeySmall(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_000(bool debug = false);
void setFlag_IsGet_MemoryPhoto_000(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_000(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_001(bool debug = false);
void setFlag_IsGet_MemoryPhoto_001(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_001(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_002(bool debug = false);
void setFlag_IsGet_MemoryPhoto_002(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_002(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_003(bool debug = false);
void setFlag_IsGet_MemoryPhoto_003(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_003(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_004(bool debug = false);
void setFlag_IsGet_MemoryPhoto_004(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_004(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_005(bool debug = false);
void setFlag_IsGet_MemoryPhoto_005(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_005(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_006(bool debug = false);
void setFlag_IsGet_MemoryPhoto_006(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_006(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_007(bool debug = false);
void setFlag_IsGet_MemoryPhoto_007(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_007(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_008(bool debug = false);
void setFlag_IsGet_MemoryPhoto_008(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_008(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_009(bool debug = false);
void setFlag_IsGet_MemoryPhoto_009(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_009(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_010(bool debug = false);
void setFlag_IsGet_MemoryPhoto_010(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_010(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_011(bool debug = false);
void setFlag_IsGet_MemoryPhoto_011(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_011(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_012(bool debug = false);
void setFlag_IsGet_MemoryPhoto_012(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_012(bool debug = false);
bool getFlag_IsGet_MemoryPhoto_013(bool debug = false);
void setFlag_IsGet_MemoryPhoto_013(bool value, bool debug = false);
void resetFlag_IsGet_MemoryPhoto_013(bool debug = false);
bool getFlag_IsGet_NormalArrow(bool debug = false);
void setFlag_IsGet_NormalArrow(bool value, bool debug = false);
void resetFlag_IsGet_NormalArrow(bool debug = false);
bool getFlag_IsGet_Obj_Album(bool debug = false);
void setFlag_IsGet_Obj_Album(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Album(bool debug = false);
bool getFlag_IsGet_Obj_AmiiboItem(bool debug = false);
void setFlag_IsGet_Obj_AmiiboItem(bool value, bool debug = false);
void resetFlag_IsGet_Obj_AmiiboItem(bool debug = false);
bool getFlag_IsGet_Obj_Armor_115_Head(bool debug = false);
void setFlag_IsGet_Obj_Armor_115_Head(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Armor_115_Head(bool debug = false);
bool getFlag_IsGet_Obj_BombArrow_A_10(bool debug = false);
void setFlag_IsGet_Obj_BombArrow_A_10(bool value, bool debug = false);
void resetFlag_IsGet_Obj_BombArrow_A_10(bool debug = false);
bool getFlag_IsGet_Obj_Camera(bool debug = false);
void setFlag_IsGet_Obj_Camera(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Camera(bool debug = false);
bool getFlag_IsGet_Obj_DLC_HeroSeal_Gerudo(bool debug = false);
void setFlag_IsGet_Obj_DLC_HeroSeal_Gerudo(bool value, bool debug = false);
void resetFlag_IsGet_Obj_DLC_HeroSeal_Gerudo(bool debug = false);
bool getFlag_IsGet_Obj_DLC_HeroSeal_Goron(bool debug = false);
void setFlag_IsGet_Obj_DLC_HeroSeal_Goron(bool value, bool debug = false);
void resetFlag_IsGet_Obj_DLC_HeroSeal_Goron(bool debug = false);
bool getFlag_IsGet_Obj_DLC_HeroSeal_Rito(bool debug = false);
void setFlag_IsGet_Obj_DLC_HeroSeal_Rito(bool value, bool debug = false);
void resetFlag_IsGet_Obj_DLC_HeroSeal_Rito(bool debug = false);
bool getFlag_IsGet_Obj_DLC_HeroSeal_Zora(bool debug = false);
void setFlag_IsGet_Obj_DLC_HeroSeal_Zora(bool value, bool debug = false);
void resetFlag_IsGet_Obj_DLC_HeroSeal_Zora(bool debug = false);
bool getFlag_IsGet_Obj_DLC_HeroSoul_Gerudo(bool debug = false);
void setFlag_IsGet_Obj_DLC_HeroSoul_Gerudo(bool value, bool debug = false);
void resetFlag_IsGet_Obj_DLC_HeroSoul_Gerudo(bool debug = false);
bool getFlag_IsGet_Obj_DLC_HeroSoul_Goron(bool debug = false);
void setFlag_IsGet_Obj_DLC_HeroSoul_Goron(bool value, bool debug = false);
void resetFlag_IsGet_Obj_DLC_HeroSoul_Goron(bool debug = false);
bool getFlag_IsGet_Obj_DLC_HeroSoul_Rito(bool debug = false);
void setFlag_IsGet_Obj_DLC_HeroSoul_Rito(bool value, bool debug = false);
void resetFlag_IsGet_Obj_DLC_HeroSoul_Rito(bool debug = false);
bool getFlag_IsGet_Obj_DLC_HeroSoul_Zora(bool debug = false);
void setFlag_IsGet_Obj_DLC_HeroSoul_Zora(bool value, bool debug = false);
void resetFlag_IsGet_Obj_DLC_HeroSoul_Zora(bool debug = false);
bool getFlag_IsGet_Obj_DRStone_A_01(bool debug = false);
void setFlag_IsGet_Obj_DRStone_A_01(bool value, bool debug = false);
void resetFlag_IsGet_Obj_DRStone_A_01(bool debug = false);
bool getFlag_IsGet_Obj_DRStone_Get(bool debug = false);
void setFlag_IsGet_Obj_DRStone_Get(bool value, bool debug = false);
void resetFlag_IsGet_Obj_DRStone_Get(bool debug = false);
bool getFlag_IsGet_Obj_DungeonClearSeal(bool debug = false);
void setFlag_IsGet_Obj_DungeonClearSeal(bool value, bool debug = false);
void resetFlag_IsGet_Obj_DungeonClearSeal(bool debug = false);
bool getFlag_IsGet_Obj_FireWoodBundle(bool debug = false);
void setFlag_IsGet_Obj_FireWoodBundle(bool value, bool debug = false);
void resetFlag_IsGet_Obj_FireWoodBundle(bool debug = false);
bool getFlag_IsGet_Obj_HeartUtuwa_A_01(bool debug = false);
void setFlag_IsGet_Obj_HeartUtuwa_A_01(bool value, bool debug = false);
void resetFlag_IsGet_Obj_HeartUtuwa_A_01(bool debug = false);
bool getFlag_IsGet_Obj_HeroSoul_Gerudo(bool debug = false);
void setFlag_IsGet_Obj_HeroSoul_Gerudo(bool value, bool debug = false);
void resetFlag_IsGet_Obj_HeroSoul_Gerudo(bool debug = false);
bool getFlag_IsGet_Obj_HeroSoul_Goron(bool debug = false);
void setFlag_IsGet_Obj_HeroSoul_Goron(bool value, bool debug = false);
void resetFlag_IsGet_Obj_HeroSoul_Goron(bool debug = false);
bool getFlag_IsGet_Obj_HeroSoul_Rito(bool debug = false);
void setFlag_IsGet_Obj_HeroSoul_Rito(bool value, bool debug = false);
void resetFlag_IsGet_Obj_HeroSoul_Rito(bool debug = false);
bool getFlag_IsGet_Obj_HeroSoul_Zora(bool debug = false);
void setFlag_IsGet_Obj_HeroSoul_Zora(bool value, bool debug = false);
void resetFlag_IsGet_Obj_HeroSoul_Zora(bool debug = false);
bool getFlag_IsGet_Obj_IceMaker(bool debug = false);
void setFlag_IsGet_Obj_IceMaker(bool value, bool debug = false);
void resetFlag_IsGet_Obj_IceMaker(bool debug = false);
bool getFlag_IsGet_Obj_KorokNuts(bool debug = false);
void setFlag_IsGet_Obj_KorokNuts(bool value, bool debug = false);
void resetFlag_IsGet_Obj_KorokNuts(bool debug = false);
bool getFlag_IsGet_Obj_Magnetglove(bool debug = false);
void setFlag_IsGet_Obj_Magnetglove(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Magnetglove(bool debug = false);
bool getFlag_IsGet_Obj_Maracas(bool debug = false);
void setFlag_IsGet_Obj_Maracas(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Maracas(bool debug = false);
bool getFlag_IsGet_Obj_Motorcycle(bool debug = false);
void setFlag_IsGet_Obj_Motorcycle(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Motorcycle(bool debug = false);
bool getFlag_IsGet_Obj_Photo_Animal(bool debug = false);
void setFlag_IsGet_Obj_Photo_Animal(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Photo_Animal(bool debug = false);
bool getFlag_IsGet_Obj_Photo_BossEnemy(bool debug = false);
void setFlag_IsGet_Obj_Photo_BossEnemy(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Photo_BossEnemy(bool debug = false);
bool getFlag_IsGet_Obj_Photo_Enemy(bool debug = false);
void setFlag_IsGet_Obj_Photo_Enemy(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Photo_Enemy(bool debug = false);
bool getFlag_IsGet_Obj_Photo_Material(bool debug = false);
void setFlag_IsGet_Obj_Photo_Material(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Photo_Material(bool debug = false);
bool getFlag_IsGet_Obj_Photo_Other(bool debug = false);
void setFlag_IsGet_Obj_Photo_Other(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Photo_Other(bool debug = false);
bool getFlag_IsGet_Obj_Photo_Weapon(bool debug = false);
void setFlag_IsGet_Obj_Photo_Weapon(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Photo_Weapon(bool debug = false);
bool getFlag_IsGet_Obj_PictureBook(bool debug = false);
void setFlag_IsGet_Obj_PictureBook(bool value, bool debug = false);
void resetFlag_IsGet_Obj_PictureBook(bool debug = false);
bool getFlag_IsGet_Obj_Porch_Bow(bool debug = false);
void setFlag_IsGet_Obj_Porch_Bow(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Porch_Bow(bool debug = false);
bool getFlag_IsGet_Obj_Porch_Shield(bool debug = false);
void setFlag_IsGet_Obj_Porch_Shield(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Porch_Shield(bool debug = false);
bool getFlag_IsGet_Obj_Porch_Weapon(bool debug = false);
void setFlag_IsGet_Obj_Porch_Weapon(bool value, bool debug = false);
void resetFlag_IsGet_Obj_Porch_Weapon(bool debug = false);
bool getFlag_IsGet_Obj_ProofBook(bool debug = false);
void setFlag_IsGet_Obj_ProofBook(bool value, bool debug = false);
void resetFlag_IsGet_Obj_ProofBook(bool debug = false);
bool getFlag_IsGet_Obj_ProofGiantKiller(bool debug = false);
void setFlag_IsGet_Obj_ProofGiantKiller(bool value, bool debug = false);
void resetFlag_IsGet_Obj_ProofGiantKiller(bool debug = false);
bool getFlag_IsGet_Obj_ProofGolemKiller(bool debug = false);
void setFlag_IsGet_Obj_ProofGolemKiller(bool value, bool debug = false);
void resetFlag_IsGet_Obj_ProofGolemKiller(bool debug = false);
bool getFlag_IsGet_Obj_ProofKorok(bool debug = false);
void setFlag_IsGet_Obj_ProofKorok(bool value, bool debug = false);
void resetFlag_IsGet_Obj_ProofKorok(bool debug = false);
bool getFlag_IsGet_Obj_ProofSandwormKiller(bool debug = false);
void setFlag_IsGet_Obj_ProofSandwormKiller(bool value, bool debug = false);
void resetFlag_IsGet_Obj_ProofSandwormKiller(bool debug = false);
bool getFlag_IsGet_Obj_RemainInsideMap(bool debug = false);
void setFlag_IsGet_Obj_RemainInsideMap(bool value, bool debug = false);
void resetFlag_IsGet_Obj_RemainInsideMap(bool debug = false);
bool getFlag_IsGet_Obj_RemoteBomb(bool debug = false);
void setFlag_IsGet_Obj_RemoteBomb(bool value, bool debug = false);
void resetFlag_IsGet_Obj_RemoteBomb(bool debug = false);
bool getFlag_IsGet_Obj_RemoteBombBall(bool debug = false);
void setFlag_IsGet_Obj_RemoteBombBall(bool value, bool debug = false);
void resetFlag_IsGet_Obj_RemoteBombBall(bool debug = false);
bool getFlag_IsGet_Obj_RemoteBombBall2(bool debug = false);
void setFlag_IsGet_Obj_RemoteBombBall2(bool value, bool debug = false);
void resetFlag_IsGet_Obj_RemoteBombBall2(bool debug = false);
bool getFlag_IsGet_Obj_RemoteBombCube(bool debug = false);
void setFlag_IsGet_Obj_RemoteBombCube(bool value, bool debug = false);
void resetFlag_IsGet_Obj_RemoteBombCube(bool debug = false);
bool getFlag_IsGet_Obj_RemoteBombCube2(bool debug = false);
void setFlag_IsGet_Obj_RemoteBombCube2(bool value, bool debug = false);
void resetFlag_IsGet_Obj_RemoteBombCube2(bool debug = false);
bool getFlag_IsGet_Obj_RemoteBombLv2(bool debug = false);
void setFlag_IsGet_Obj_RemoteBombLv2(bool value, bool debug = false);
void resetFlag_IsGet_Obj_RemoteBombLv2(bool debug = false);
bool getFlag_IsGet_Obj_SheikPadLv2(bool debug = false);
void setFlag_IsGet_Obj_SheikPadLv2(bool value, bool debug = false);
void resetFlag_IsGet_Obj_SheikPadLv2(bool debug = false);
bool getFlag_IsGet_Obj_SheikSensor(bool debug = false);
void setFlag_IsGet_Obj_SheikSensor(bool value, bool debug = false);
void resetFlag_IsGet_Obj_SheikSensor(bool debug = false);
bool getFlag_IsGet_Obj_SheikSensorLv2(bool debug = false);
void setFlag_IsGet_Obj_SheikSensorLv2(bool value, bool debug = false);
void resetFlag_IsGet_Obj_SheikSensorLv2(bool debug = false);
bool getFlag_IsGet_Obj_StaminaUtuwa_A_01(bool debug = false);
void setFlag_IsGet_Obj_StaminaUtuwa_A_01(bool value, bool debug = false);
void resetFlag_IsGet_Obj_StaminaUtuwa_A_01(bool debug = false);
bool getFlag_IsGet_Obj_StopTimer(bool debug = false);
void setFlag_IsGet_Obj_StopTimer(bool value, bool debug = false);
void resetFlag_IsGet_Obj_StopTimer(bool debug = false);
bool getFlag_IsGet_Obj_StopTimerLv2(bool debug = false);
void setFlag_IsGet_Obj_StopTimerLv2(bool value, bool debug = false);
void resetFlag_IsGet_Obj_StopTimerLv2(bool debug = false);
bool getFlag_IsGet_Obj_WarpDLC(bool debug = false);
void setFlag_IsGet_Obj_WarpDLC(bool value, bool debug = false);
void resetFlag_IsGet_Obj_WarpDLC(bool debug = false);
bool getFlag_IsGet_PlayerStole2(bool debug = false);
void setFlag_IsGet_PlayerStole2(bool value, bool debug = false);
void resetFlag_IsGet_PlayerStole2(bool debug = false);
bool getFlag_IsGet_PlayerStole2_Vagrant(bool debug = false);
void setFlag_IsGet_PlayerStole2_Vagrant(bool value, bool debug = false);
void resetFlag_IsGet_PlayerStole2_Vagrant(bool debug = false);
bool getFlag_IsGet_PortableUnit(bool debug = false);
void setFlag_IsGet_PortableUnit(bool value, bool debug = false);
void resetFlag_IsGet_PortableUnit(bool debug = false);
bool getFlag_IsGet_PutRupee(bool debug = false);
void setFlag_IsGet_PutRupee(bool value, bool debug = false);
void resetFlag_IsGet_PutRupee(bool debug = false);
bool getFlag_IsGet_PutRupee_Blue(bool debug = false);
void setFlag_IsGet_PutRupee_Blue(bool value, bool debug = false);
void resetFlag_IsGet_PutRupee_Blue(bool debug = false);
bool getFlag_IsGet_PutRupee_Gold(bool debug = false);
void setFlag_IsGet_PutRupee_Gold(bool value, bool debug = false);
void resetFlag_IsGet_PutRupee_Gold(bool debug = false);
bool getFlag_IsGet_PutRupee_Purple(bool debug = false);
void setFlag_IsGet_PutRupee_Purple(bool value, bool debug = false);
void resetFlag_IsGet_PutRupee_Purple(bool debug = false);
bool getFlag_IsGet_PutRupee_Red(bool debug = false);
void setFlag_IsGet_PutRupee_Red(bool value, bool debug = false);
void resetFlag_IsGet_PutRupee_Red(bool debug = false);
bool getFlag_IsGet_PutRupee_Silver(bool debug = false);
void setFlag_IsGet_PutRupee_Silver(bool value, bool debug = false);
void resetFlag_IsGet_PutRupee_Silver(bool debug = false);
bool getFlag_IsGet_Rupee(bool debug = false);
void setFlag_IsGet_Rupee(bool value, bool debug = false);
void resetFlag_IsGet_Rupee(bool debug = false);
bool getFlag_IsGet_Test_Sakooka_Shield(bool debug = false);
void setFlag_IsGet_Test_Sakooka_Shield(bool value, bool debug = false);
void resetFlag_IsGet_Test_Sakooka_Shield(bool debug = false);
bool getFlag_IsGet_Test_Zero_Shield(bool debug = false);
void setFlag_IsGet_Test_Zero_Shield(bool value, bool debug = false);
void resetFlag_IsGet_Test_Zero_Shield(bool debug = false);
bool getFlag_IsGet_TestSakooka_Head(bool debug = false);
void setFlag_IsGet_TestSakooka_Head(bool value, bool debug = false);
void resetFlag_IsGet_TestSakooka_Head(bool debug = false);
bool getFlag_IsGet_TestSakookaBow(bool debug = false);
void setFlag_IsGet_TestSakookaBow(bool value, bool debug = false);
void resetFlag_IsGet_TestSakookaBow(bool debug = false);
bool getFlag_IsGet_TestSakookaWeapon(bool debug = false);
void setFlag_IsGet_TestSakookaWeapon(bool value, bool debug = false);
void resetFlag_IsGet_TestSakookaWeapon(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_001(bool debug = false);
void setFlag_IsGet_Weapon_Bow_001(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_001(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_002(bool debug = false);
void setFlag_IsGet_Weapon_Bow_002(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_002(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_003(bool debug = false);
void setFlag_IsGet_Weapon_Bow_003(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_003(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_004(bool debug = false);
void setFlag_IsGet_Weapon_Bow_004(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_004(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_006(bool debug = false);
void setFlag_IsGet_Weapon_Bow_006(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_006(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_009(bool debug = false);
void setFlag_IsGet_Weapon_Bow_009(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_009(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_011(bool debug = false);
void setFlag_IsGet_Weapon_Bow_011(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_011(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_013(bool debug = false);
void setFlag_IsGet_Weapon_Bow_013(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_013(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_014(bool debug = false);
void setFlag_IsGet_Weapon_Bow_014(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_014(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_015(bool debug = false);
void setFlag_IsGet_Weapon_Bow_015(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_015(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_016(bool debug = false);
void setFlag_IsGet_Weapon_Bow_016(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_016(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_017(bool debug = false);
void setFlag_IsGet_Weapon_Bow_017(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_017(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_023(bool debug = false);
void setFlag_IsGet_Weapon_Bow_023(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_023(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_026(bool debug = false);
void setFlag_IsGet_Weapon_Bow_026(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_026(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_027(bool debug = false);
void setFlag_IsGet_Weapon_Bow_027(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_027(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_028(bool debug = false);
void setFlag_IsGet_Weapon_Bow_028(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_028(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_029(bool debug = false);
void setFlag_IsGet_Weapon_Bow_029(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_029(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_030(bool debug = false);
void setFlag_IsGet_Weapon_Bow_030(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_030(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_032(bool debug = false);
void setFlag_IsGet_Weapon_Bow_032(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_032(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_033(bool debug = false);
void setFlag_IsGet_Weapon_Bow_033(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_033(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_035(bool debug = false);
void setFlag_IsGet_Weapon_Bow_035(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_035(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_036(bool debug = false);
void setFlag_IsGet_Weapon_Bow_036(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_036(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_038(bool debug = false);
void setFlag_IsGet_Weapon_Bow_038(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_038(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_040(bool debug = false);
void setFlag_IsGet_Weapon_Bow_040(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_040(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_071(bool debug = false);
void setFlag_IsGet_Weapon_Bow_071(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_071(bool debug = false);
bool getFlag_IsGet_Weapon_Bow_072(bool debug = false);
void setFlag_IsGet_Weapon_Bow_072(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Bow_072(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_001(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_001(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_001(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_002(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_002(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_002(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_003(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_003(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_003(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_004(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_004(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_004(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_005(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_005(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_005(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_006(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_006(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_006(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_010(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_010(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_010(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_011(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_011(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_011(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_012(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_012(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_012(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_013(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_013(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_013(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_014(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_014(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_014(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_015(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_015(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_015(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_016(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_016(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_016(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_017(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_017(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_017(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_018(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_018(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_018(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_019(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_019(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_019(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_020(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_020(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_020(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_023(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_023(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_023(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_024(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_024(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_024(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_027(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_027(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_027(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_029(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_029(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_029(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_030(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_030(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_030(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_031(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_031(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_031(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_032(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_032(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_032(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_033(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_033(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_033(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_034(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_034(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_034(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_035(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_035(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_035(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_036(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_036(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_036(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_037(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_037(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_037(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_038(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_038(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_038(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_041(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_041(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_041(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_045(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_045(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_045(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_047(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_047(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_047(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_051(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_051(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_051(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_054(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_054(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_054(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_055(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_055(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_055(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_056(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_056(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_056(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_057(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_057(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_057(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_059(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_059(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_059(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_060(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_060(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_060(bool debug = false);
bool getFlag_IsGet_Weapon_Lsword_074(bool debug = false);
void setFlag_IsGet_Weapon_Lsword_074(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Lsword_074(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_001(bool debug = false);
void setFlag_IsGet_Weapon_Shield_001(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_001(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_002(bool debug = false);
void setFlag_IsGet_Weapon_Shield_002(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_002(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_003(bool debug = false);
void setFlag_IsGet_Weapon_Shield_003(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_003(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_004(bool debug = false);
void setFlag_IsGet_Weapon_Shield_004(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_004(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_005(bool debug = false);
void setFlag_IsGet_Weapon_Shield_005(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_005(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_006(bool debug = false);
void setFlag_IsGet_Weapon_Shield_006(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_006(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_007(bool debug = false);
void setFlag_IsGet_Weapon_Shield_007(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_007(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_008(bool debug = false);
void setFlag_IsGet_Weapon_Shield_008(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_008(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_009(bool debug = false);
void setFlag_IsGet_Weapon_Shield_009(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_009(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_013(bool debug = false);
void setFlag_IsGet_Weapon_Shield_013(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_013(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_014(bool debug = false);
void setFlag_IsGet_Weapon_Shield_014(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_014(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_015(bool debug = false);
void setFlag_IsGet_Weapon_Shield_015(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_015(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_016(bool debug = false);
void setFlag_IsGet_Weapon_Shield_016(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_016(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_017(bool debug = false);
void setFlag_IsGet_Weapon_Shield_017(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_017(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_018(bool debug = false);
void setFlag_IsGet_Weapon_Shield_018(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_018(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_021(bool debug = false);
void setFlag_IsGet_Weapon_Shield_021(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_021(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_022(bool debug = false);
void setFlag_IsGet_Weapon_Shield_022(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_022(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_023(bool debug = false);
void setFlag_IsGet_Weapon_Shield_023(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_023(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_025(bool debug = false);
void setFlag_IsGet_Weapon_Shield_025(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_025(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_026(bool debug = false);
void setFlag_IsGet_Weapon_Shield_026(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_026(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_030(bool debug = false);
void setFlag_IsGet_Weapon_Shield_030(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_030(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_031(bool debug = false);
void setFlag_IsGet_Weapon_Shield_031(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_031(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_032(bool debug = false);
void setFlag_IsGet_Weapon_Shield_032(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_032(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_033(bool debug = false);
void setFlag_IsGet_Weapon_Shield_033(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_033(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_034(bool debug = false);
void setFlag_IsGet_Weapon_Shield_034(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_034(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_035(bool debug = false);
void setFlag_IsGet_Weapon_Shield_035(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_035(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_036(bool debug = false);
void setFlag_IsGet_Weapon_Shield_036(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_036(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_037(bool debug = false);
void setFlag_IsGet_Weapon_Shield_037(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_037(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_038(bool debug = false);
void setFlag_IsGet_Weapon_Shield_038(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_038(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_040(bool debug = false);
void setFlag_IsGet_Weapon_Shield_040(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_040(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_041(bool debug = false);
void setFlag_IsGet_Weapon_Shield_041(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_041(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_042(bool debug = false);
void setFlag_IsGet_Weapon_Shield_042(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_042(bool debug = false);
bool getFlag_IsGet_Weapon_Shield_057(bool debug = false);
void setFlag_IsGet_Weapon_Shield_057(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Shield_057(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_001(bool debug = false);
void setFlag_IsGet_Weapon_Spear_001(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_001(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_002(bool debug = false);
void setFlag_IsGet_Weapon_Spear_002(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_002(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_003(bool debug = false);
void setFlag_IsGet_Weapon_Spear_003(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_003(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_004(bool debug = false);
void setFlag_IsGet_Weapon_Spear_004(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_004(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_005(bool debug = false);
void setFlag_IsGet_Weapon_Spear_005(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_005(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_006(bool debug = false);
void setFlag_IsGet_Weapon_Spear_006(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_006(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_007(bool debug = false);
void setFlag_IsGet_Weapon_Spear_007(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_007(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_008(bool debug = false);
void setFlag_IsGet_Weapon_Spear_008(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_008(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_009(bool debug = false);
void setFlag_IsGet_Weapon_Spear_009(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_009(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_010(bool debug = false);
void setFlag_IsGet_Weapon_Spear_010(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_010(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_011(bool debug = false);
void setFlag_IsGet_Weapon_Spear_011(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_011(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_012(bool debug = false);
void setFlag_IsGet_Weapon_Spear_012(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_012(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_013(bool debug = false);
void setFlag_IsGet_Weapon_Spear_013(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_013(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_014(bool debug = false);
void setFlag_IsGet_Weapon_Spear_014(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_014(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_015(bool debug = false);
void setFlag_IsGet_Weapon_Spear_015(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_015(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_016(bool debug = false);
void setFlag_IsGet_Weapon_Spear_016(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_016(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_017(bool debug = false);
void setFlag_IsGet_Weapon_Spear_017(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_017(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_018(bool debug = false);
void setFlag_IsGet_Weapon_Spear_018(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_018(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_021(bool debug = false);
void setFlag_IsGet_Weapon_Spear_021(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_021(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_022(bool debug = false);
void setFlag_IsGet_Weapon_Spear_022(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_022(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_023(bool debug = false);
void setFlag_IsGet_Weapon_Spear_023(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_023(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_024(bool debug = false);
void setFlag_IsGet_Weapon_Spear_024(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_024(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_025(bool debug = false);
void setFlag_IsGet_Weapon_Spear_025(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_025(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_027(bool debug = false);
void setFlag_IsGet_Weapon_Spear_027(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_027(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_028(bool debug = false);
void setFlag_IsGet_Weapon_Spear_028(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_028(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_029(bool debug = false);
void setFlag_IsGet_Weapon_Spear_029(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_029(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_030(bool debug = false);
void setFlag_IsGet_Weapon_Spear_030(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_030(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_031(bool debug = false);
void setFlag_IsGet_Weapon_Spear_031(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_031(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_032(bool debug = false);
void setFlag_IsGet_Weapon_Spear_032(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_032(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_033(bool debug = false);
void setFlag_IsGet_Weapon_Spear_033(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_033(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_034(bool debug = false);
void setFlag_IsGet_Weapon_Spear_034(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_034(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_035(bool debug = false);
void setFlag_IsGet_Weapon_Spear_035(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_035(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_036(bool debug = false);
void setFlag_IsGet_Weapon_Spear_036(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_036(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_037(bool debug = false);
void setFlag_IsGet_Weapon_Spear_037(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_037(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_038(bool debug = false);
void setFlag_IsGet_Weapon_Spear_038(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_038(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_047(bool debug = false);
void setFlag_IsGet_Weapon_Spear_047(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_047(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_049(bool debug = false);
void setFlag_IsGet_Weapon_Spear_049(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_049(bool debug = false);
bool getFlag_IsGet_Weapon_Spear_050(bool debug = false);
void setFlag_IsGet_Weapon_Spear_050(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Spear_050(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_001(bool debug = false);
void setFlag_IsGet_Weapon_Sword_001(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_001(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_002(bool debug = false);
void setFlag_IsGet_Weapon_Sword_002(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_002(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_003(bool debug = false);
void setFlag_IsGet_Weapon_Sword_003(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_003(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_004(bool debug = false);
void setFlag_IsGet_Weapon_Sword_004(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_004(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_005(bool debug = false);
void setFlag_IsGet_Weapon_Sword_005(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_005(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_006(bool debug = false);
void setFlag_IsGet_Weapon_Sword_006(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_006(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_007(bool debug = false);
void setFlag_IsGet_Weapon_Sword_007(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_007(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_008(bool debug = false);
void setFlag_IsGet_Weapon_Sword_008(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_008(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_009(bool debug = false);
void setFlag_IsGet_Weapon_Sword_009(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_009(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_013(bool debug = false);
void setFlag_IsGet_Weapon_Sword_013(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_013(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_014(bool debug = false);
void setFlag_IsGet_Weapon_Sword_014(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_014(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_015(bool debug = false);
void setFlag_IsGet_Weapon_Sword_015(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_015(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_016(bool debug = false);
void setFlag_IsGet_Weapon_Sword_016(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_016(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_017(bool debug = false);
void setFlag_IsGet_Weapon_Sword_017(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_017(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_018(bool debug = false);
void setFlag_IsGet_Weapon_Sword_018(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_018(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_019(bool debug = false);
void setFlag_IsGet_Weapon_Sword_019(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_019(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_020(bool debug = false);
void setFlag_IsGet_Weapon_Sword_020(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_020(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_021(bool debug = false);
void setFlag_IsGet_Weapon_Sword_021(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_021(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_022(bool debug = false);
void setFlag_IsGet_Weapon_Sword_022(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_022(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_023(bool debug = false);
void setFlag_IsGet_Weapon_Sword_023(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_023(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_024(bool debug = false);
void setFlag_IsGet_Weapon_Sword_024(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_024(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_025(bool debug = false);
void setFlag_IsGet_Weapon_Sword_025(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_025(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_027(bool debug = false);
void setFlag_IsGet_Weapon_Sword_027(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_027(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_029(bool debug = false);
void setFlag_IsGet_Weapon_Sword_029(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_029(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_030(bool debug = false);
void setFlag_IsGet_Weapon_Sword_030(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_030(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_031(bool debug = false);
void setFlag_IsGet_Weapon_Sword_031(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_031(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_033(bool debug = false);
void setFlag_IsGet_Weapon_Sword_033(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_033(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_034(bool debug = false);
void setFlag_IsGet_Weapon_Sword_034(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_034(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_035(bool debug = false);
void setFlag_IsGet_Weapon_Sword_035(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_035(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_040(bool debug = false);
void setFlag_IsGet_Weapon_Sword_040(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_040(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_041(bool debug = false);
void setFlag_IsGet_Weapon_Sword_041(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_041(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_043(bool debug = false);
void setFlag_IsGet_Weapon_Sword_043(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_043(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_044(bool debug = false);
void setFlag_IsGet_Weapon_Sword_044(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_044(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_047(bool debug = false);
void setFlag_IsGet_Weapon_Sword_047(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_047(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_048(bool debug = false);
void setFlag_IsGet_Weapon_Sword_048(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_048(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_049(bool debug = false);
void setFlag_IsGet_Weapon_Sword_049(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_049(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_050(bool debug = false);
void setFlag_IsGet_Weapon_Sword_050(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_050(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_051(bool debug = false);
void setFlag_IsGet_Weapon_Sword_051(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_051(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_052(bool debug = false);
void setFlag_IsGet_Weapon_Sword_052(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_052(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_053(bool debug = false);
void setFlag_IsGet_Weapon_Sword_053(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_053(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_057(bool debug = false);
void setFlag_IsGet_Weapon_Sword_057(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_057(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_058(bool debug = false);
void setFlag_IsGet_Weapon_Sword_058(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_058(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_059(bool debug = false);
void setFlag_IsGet_Weapon_Sword_059(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_059(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_060(bool debug = false);
void setFlag_IsGet_Weapon_Sword_060(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_060(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_061(bool debug = false);
void setFlag_IsGet_Weapon_Sword_061(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_061(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_062(bool debug = false);
void setFlag_IsGet_Weapon_Sword_062(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_062(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_070(bool debug = false);
void setFlag_IsGet_Weapon_Sword_070(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_070(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_073(bool debug = false);
void setFlag_IsGet_Weapon_Sword_073(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_073(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_080(bool debug = false);
void setFlag_IsGet_Weapon_Sword_080(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_080(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_081(bool debug = false);
void setFlag_IsGet_Weapon_Sword_081(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_081(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_502(bool debug = false);
void setFlag_IsGet_Weapon_Sword_502(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_502(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_503(bool debug = false);
void setFlag_IsGet_Weapon_Sword_503(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_503(bool debug = false);
bool getFlag_IsGet_Weapon_Sword_DemoCheck(bool debug = false);
void setFlag_IsGet_Weapon_Sword_DemoCheck(bool value, bool debug = false);
void resetFlag_IsGet_Weapon_Sword_DemoCheck(bool debug = false);
bool getFlag_IsHelp_App_Album(bool debug = false);
void setFlag_IsHelp_App_Album(bool value, bool debug = false);
void resetFlag_IsHelp_App_Album(bool debug = false);
bool getFlag_IsHelp_App_AllRadar(bool debug = false);
void setFlag_IsHelp_App_AllRadar(bool value, bool debug = false);
void resetFlag_IsHelp_App_AllRadar(bool debug = false);
bool getFlag_IsHelp_App_Camera(bool debug = false);
void setFlag_IsHelp_App_Camera(bool value, bool debug = false);
void resetFlag_IsHelp_App_Camera(bool debug = false);
bool getFlag_IsHelp_App_ElectricRelic(bool debug = false);
void setFlag_IsHelp_App_ElectricRelic(bool value, bool debug = false);
void resetFlag_IsHelp_App_ElectricRelic(bool debug = false);
bool getFlag_IsHelp_App_FireRelic(bool debug = false);
void setFlag_IsHelp_App_FireRelic(bool value, bool debug = false);
void resetFlag_IsHelp_App_FireRelic(bool debug = false);
bool getFlag_IsHelp_App_IceMaker(bool debug = false);
void setFlag_IsHelp_App_IceMaker(bool value, bool debug = false);
void resetFlag_IsHelp_App_IceMaker(bool debug = false);
bool getFlag_IsHelp_App_Magnetglove(bool debug = false);
void setFlag_IsHelp_App_Magnetglove(bool value, bool debug = false);
void resetFlag_IsHelp_App_Magnetglove(bool debug = false);
bool getFlag_IsHelp_App_ReferenceBook(bool debug = false);
void setFlag_IsHelp_App_ReferenceBook(bool value, bool debug = false);
void resetFlag_IsHelp_App_ReferenceBook(bool debug = false);
bool getFlag_IsHelp_App_RemoteBomb(bool debug = false);
void setFlag_IsHelp_App_RemoteBomb(bool value, bool debug = false);
void resetFlag_IsHelp_App_RemoteBomb(bool debug = false);
bool getFlag_IsHelp_App_Stoptimer(bool debug = false);
void setFlag_IsHelp_App_Stoptimer(bool value, bool debug = false);
void resetFlag_IsHelp_App_Stoptimer(bool debug = false);
bool getFlag_IsHelp_App_WaterRelic(bool debug = false);
void setFlag_IsHelp_App_WaterRelic(bool value, bool debug = false);
void resetFlag_IsHelp_App_WaterRelic(bool debug = false);
bool getFlag_IsHelp_App_WindRelic(bool debug = false);
void setFlag_IsHelp_App_WindRelic(bool value, bool debug = false);
void resetFlag_IsHelp_App_WindRelic(bool debug = false);
bool getFlag_IsHyruleCastlePGanonElectricDead(bool debug = false);
void setFlag_IsHyruleCastlePGanonElectricDead(bool value, bool debug = false);
void resetFlag_IsHyruleCastlePGanonElectricDead(bool debug = false);
bool getFlag_IsHyruleCastlePGanonFireDead(bool debug = false);
void setFlag_IsHyruleCastlePGanonFireDead(bool value, bool debug = false);
void resetFlag_IsHyruleCastlePGanonFireDead(bool debug = false);
bool getFlag_IsHyruleCastlePGanonWaterDead(bool debug = false);
void setFlag_IsHyruleCastlePGanonWaterDead(bool value, bool debug = false);
void resetFlag_IsHyruleCastlePGanonWaterDead(bool debug = false);
bool getFlag_IsHyruleCastlePGanonWindDead(bool debug = false);
void setFlag_IsHyruleCastlePGanonWindDead(bool value, bool debug = false);
void resetFlag_IsHyruleCastlePGanonWindDead(bool debug = false);
bool getFlag_IsInHyruleCastleArea(bool debug = false);
void setFlag_IsInHyruleCastleArea(bool value, bool debug = false);
void resetFlag_IsInHyruleCastleArea(bool debug = false);
bool getFlag_IsInside_Dungeon(bool debug = false);
void setFlag_IsInside_Dungeon(bool value, bool debug = false);
void resetFlag_IsInside_Dungeon(bool debug = false);
bool getFlag_IsLastPlayHardMode(bool debug = false);
void setFlag_IsLastPlayHardMode(bool value, bool debug = false);
void resetFlag_IsLastPlayHardMode(bool debug = false);
bool getFlag_IsLogicalDelete(bool debug = false);
void setFlag_IsLogicalDelete(bool value, bool debug = false);
void resetFlag_IsLogicalDelete(bool debug = false);
bool getFlag_IsOpenAppCamera(bool debug = false);
void setFlag_IsOpenAppCamera(bool value, bool debug = false);
void resetFlag_IsOpenAppCamera(bool debug = false);
bool getFlag_IsOpenItemCategory(s32 idx, bool debug = false);
void setFlag_IsOpenItemCategory(bool value, s32 idx, bool debug = false);
void resetFlag_IsOpenItemCategory(s32 idx, bool debug = false);
bool getFlag_IsOpenShopInfo_Demo(bool debug = false);
void setFlag_IsOpenShopInfo_Demo(bool value, bool debug = false);
void resetFlag_IsOpenShopInfo_Demo(bool debug = false);
bool getFlag_IsOtherFairyRevivalForGreatFairy1(bool debug = false);
void setFlag_IsOtherFairyRevivalForGreatFairy1(bool value, bool debug = false);
void resetFlag_IsOtherFairyRevivalForGreatFairy1(bool debug = false);
bool getFlag_IsOtherFairyRevivalForGreatFairy2(bool debug = false);
void setFlag_IsOtherFairyRevivalForGreatFairy2(bool value, bool debug = false);
void resetFlag_IsOtherFairyRevivalForGreatFairy2(bool debug = false);
bool getFlag_IsOtherFairyRevivalForGreatFairy3(bool debug = false);
void setFlag_IsOtherFairyRevivalForGreatFairy3(bool value, bool debug = false);
void resetFlag_IsOtherFairyRevivalForGreatFairy3(bool debug = false);
bool getFlag_IsOtherFairyRevivalForGreatFairy4(bool debug = false);
void setFlag_IsOtherFairyRevivalForGreatFairy4(bool value, bool debug = false);
void resetFlag_IsOtherFairyRevivalForGreatFairy4(bool debug = false);
bool getFlag_IsPlayed_Demo010_0(bool debug = false);
void setFlag_IsPlayed_Demo010_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo010_0(bool debug = false);
bool getFlag_IsPlayed_Demo010_1(bool debug = false);
void setFlag_IsPlayed_Demo010_1(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo010_1(bool debug = false);
bool getFlag_IsPlayed_Demo042_0(bool debug = false);
void setFlag_IsPlayed_Demo042_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo042_0(bool debug = false);
bool getFlag_IsPlayed_Demo042_1(bool debug = false);
void setFlag_IsPlayed_Demo042_1(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo042_1(bool debug = false);
bool getFlag_IsPlayed_Demo102_0(bool debug = false);
void setFlag_IsPlayed_Demo102_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo102_0(bool debug = false);
bool getFlag_IsPlayed_Demo109_1(bool debug = false);
void setFlag_IsPlayed_Demo109_1(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo109_1(bool debug = false);
bool getFlag_IsPlayed_Demo112_0(bool debug = false);
void setFlag_IsPlayed_Demo112_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo112_0(bool debug = false);
bool getFlag_IsPlayed_Demo116_0(bool debug = false);
void setFlag_IsPlayed_Demo116_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo116_0(bool debug = false);
bool getFlag_IsPlayed_Demo119_0(bool debug = false);
void setFlag_IsPlayed_Demo119_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo119_0(bool debug = false);
bool getFlag_IsPlayed_Demo122_0(bool debug = false);
void setFlag_IsPlayed_Demo122_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo122_0(bool debug = false);
bool getFlag_IsPlayed_Demo125_0(bool debug = false);
void setFlag_IsPlayed_Demo125_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo125_0(bool debug = false);
bool getFlag_IsPlayed_Demo126_0(bool debug = false);
void setFlag_IsPlayed_Demo126_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo126_0(bool debug = false);
bool getFlag_IsPlayed_Demo127_0(bool debug = false);
void setFlag_IsPlayed_Demo127_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo127_0(bool debug = false);
bool getFlag_IsPlayed_Demo128_0(bool debug = false);
void setFlag_IsPlayed_Demo128_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo128_0(bool debug = false);
bool getFlag_IsPlayed_Demo129_0(bool debug = false);
void setFlag_IsPlayed_Demo129_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo129_0(bool debug = false);
bool getFlag_IsPlayed_Demo130_0(bool debug = false);
void setFlag_IsPlayed_Demo130_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo130_0(bool debug = false);
bool getFlag_IsPlayed_Demo131_0(bool debug = false);
void setFlag_IsPlayed_Demo131_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo131_0(bool debug = false);
bool getFlag_IsPlayed_Demo132_0(bool debug = false);
void setFlag_IsPlayed_Demo132_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo132_0(bool debug = false);
bool getFlag_IsPlayed_Demo133_0(bool debug = false);
void setFlag_IsPlayed_Demo133_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo133_0(bool debug = false);
bool getFlag_IsPlayed_Demo134_0(bool debug = false);
void setFlag_IsPlayed_Demo134_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo134_0(bool debug = false);
bool getFlag_IsPlayed_Demo135_0(bool debug = false);
void setFlag_IsPlayed_Demo135_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo135_0(bool debug = false);
bool getFlag_IsPlayed_Demo136_0(bool debug = false);
void setFlag_IsPlayed_Demo136_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo136_0(bool debug = false);
bool getFlag_IsPlayed_Demo137_0(bool debug = false);
void setFlag_IsPlayed_Demo137_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo137_0(bool debug = false);
bool getFlag_IsPlayed_Demo138_0(bool debug = false);
void setFlag_IsPlayed_Demo138_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo138_0(bool debug = false);
bool getFlag_IsPlayed_Demo139_0(bool debug = false);
void setFlag_IsPlayed_Demo139_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo139_0(bool debug = false);
bool getFlag_IsPlayed_Demo141_0(bool debug = false);
void setFlag_IsPlayed_Demo141_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo141_0(bool debug = false);
bool getFlag_IsPlayed_Demo141_1(bool debug = false);
void setFlag_IsPlayed_Demo141_1(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo141_1(bool debug = false);
bool getFlag_IsPlayed_Demo141_2(bool debug = false);
void setFlag_IsPlayed_Demo141_2(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo141_2(bool debug = false);
bool getFlag_IsPlayed_Demo141_3(bool debug = false);
void setFlag_IsPlayed_Demo141_3(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo141_3(bool debug = false);
bool getFlag_IsPlayed_Demo142_0(bool debug = false);
void setFlag_IsPlayed_Demo142_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo142_0(bool debug = false);
bool getFlag_IsPlayed_Demo143_0(bool debug = false);
void setFlag_IsPlayed_Demo143_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo143_0(bool debug = false);
bool getFlag_IsPlayed_Demo143_1(bool debug = false);
void setFlag_IsPlayed_Demo143_1(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo143_1(bool debug = false);
bool getFlag_IsPlayed_Demo143_2(bool debug = false);
void setFlag_IsPlayed_Demo143_2(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo143_2(bool debug = false);
bool getFlag_IsPlayed_Demo143_3(bool debug = false);
void setFlag_IsPlayed_Demo143_3(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo143_3(bool debug = false);
bool getFlag_IsPlayed_Demo143_4(bool debug = false);
void setFlag_IsPlayed_Demo143_4(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo143_4(bool debug = false);
bool getFlag_IsPlayed_Demo145_0(bool debug = false);
void setFlag_IsPlayed_Demo145_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo145_0(bool debug = false);
bool getFlag_IsPlayed_Demo146_0(bool debug = false);
void setFlag_IsPlayed_Demo146_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo146_0(bool debug = false);
bool getFlag_IsPlayed_Demo147_0(bool debug = false);
void setFlag_IsPlayed_Demo147_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo147_0(bool debug = false);
bool getFlag_IsPlayed_Demo148_0(bool debug = false);
void setFlag_IsPlayed_Demo148_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo148_0(bool debug = false);
bool getFlag_IsPlayed_Demo150_0(bool debug = false);
void setFlag_IsPlayed_Demo150_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo150_0(bool debug = false);
bool getFlag_IsPlayed_Demo151_0(bool debug = false);
void setFlag_IsPlayed_Demo151_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo151_0(bool debug = false);
bool getFlag_IsPlayed_Demo152_0(bool debug = false);
void setFlag_IsPlayed_Demo152_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo152_0(bool debug = false);
bool getFlag_IsPlayed_Demo153_0(bool debug = false);
void setFlag_IsPlayed_Demo153_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo153_0(bool debug = false);
bool getFlag_IsPlayed_Demo155_0(bool debug = false);
void setFlag_IsPlayed_Demo155_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo155_0(bool debug = false);
bool getFlag_IsPlayed_Demo158_0(bool debug = false);
void setFlag_IsPlayed_Demo158_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo158_0(bool debug = false);
bool getFlag_IsPlayed_Demo160_0(bool debug = false);
void setFlag_IsPlayed_Demo160_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo160_0(bool debug = false);
bool getFlag_IsPlayed_Demo162_0(bool debug = false);
void setFlag_IsPlayed_Demo162_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo162_0(bool debug = false);
bool getFlag_IsPlayed_Demo380_0(bool debug = false);
void setFlag_IsPlayed_Demo380_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo380_0(bool debug = false);
bool getFlag_IsPlayed_Demo480_1(bool debug = false);
void setFlag_IsPlayed_Demo480_1(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo480_1(bool debug = false);
bool getFlag_IsPlayed_Demo480_3(bool debug = false);
void setFlag_IsPlayed_Demo480_3(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo480_3(bool debug = false);
bool getFlag_IsPlayed_Demo610_0(bool debug = false);
void setFlag_IsPlayed_Demo610_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo610_0(bool debug = false);
bool getFlag_IsPlayed_Demo610_1(bool debug = false);
void setFlag_IsPlayed_Demo610_1(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo610_1(bool debug = false);
bool getFlag_IsPlayed_Demo610_2(bool debug = false);
void setFlag_IsPlayed_Demo610_2(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo610_2(bool debug = false);
bool getFlag_IsPlayed_Demo610_3(bool debug = false);
void setFlag_IsPlayed_Demo610_3(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo610_3(bool debug = false);
bool getFlag_IsPlayed_Demo660_0(bool debug = false);
void setFlag_IsPlayed_Demo660_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo660_0(bool debug = false);
bool getFlag_IsPlayed_Demo661_0(bool debug = false);
void setFlag_IsPlayed_Demo661_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo661_0(bool debug = false);
bool getFlag_IsPlayed_Demo662_0(bool debug = false);
void setFlag_IsPlayed_Demo662_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo662_0(bool debug = false);
bool getFlag_IsPlayed_Demo663_0(bool debug = false);
void setFlag_IsPlayed_Demo663_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo663_0(bool debug = false);
bool getFlag_IsPlayed_Demo664_0(bool debug = false);
void setFlag_IsPlayed_Demo664_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo664_0(bool debug = false);
bool getFlag_IsPlayed_Demo670_1(bool debug = false);
void setFlag_IsPlayed_Demo670_1(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo670_1(bool debug = false);
bool getFlag_IsPlayed_Demo704_0(bool debug = false);
void setFlag_IsPlayed_Demo704_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo704_0(bool debug = false);
bool getFlag_IsPlayed_Demo705_0(bool debug = false);
void setFlag_IsPlayed_Demo705_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo705_0(bool debug = false);
bool getFlag_IsPlayed_Demo706_0(bool debug = false);
void setFlag_IsPlayed_Demo706_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo706_0(bool debug = false);
bool getFlag_IsPlayed_Demo708_0(bool debug = false);
void setFlag_IsPlayed_Demo708_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo708_0(bool debug = false);
bool getFlag_IsPlayed_Demo717_0(bool debug = false);
void setFlag_IsPlayed_Demo717_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo717_0(bool debug = false);
bool getFlag_IsPlayed_Demo718_0(bool debug = false);
void setFlag_IsPlayed_Demo718_0(bool value, bool debug = false);
void resetFlag_IsPlayed_Demo718_0(bool debug = false);
bool getFlag_IsPrizonStalHinoxDead(bool debug = false);
void setFlag_IsPrizonStalHinoxDead(bool value, bool debug = false);
void resetFlag_IsPrizonStalHinoxDead(bool debug = false);
bool getFlag_IsRepair_MemoryPhoto_013(bool debug = false);
void setFlag_IsRepair_MemoryPhoto_013(bool value, bool debug = false);
void resetFlag_IsRepair_MemoryPhoto_013(bool debug = false);
bool getFlag_IsRotateRemainsDungeon(bool debug = false);
void setFlag_IsRotateRemainsDungeon(bool value, bool debug = false);
void resetFlag_IsRotateRemainsDungeon(bool debug = false);
bool getFlag_IsRunFirstTelescopeDemo(bool debug = false);
void setFlag_IsRunFirstTelescopeDemo(bool value, bool debug = false);
void resetFlag_IsRunFirstTelescopeDemo(bool debug = false);
bool getFlag_IsRunSceneStartDemo(bool debug = false);
void setFlag_IsRunSceneStartDemo(bool value, bool debug = false);
void resetFlag_IsRunSceneStartDemo(bool debug = false);
bool getFlag_IsRunSheikPadMenuDemo(bool debug = false);
void setFlag_IsRunSheikPadMenuDemo(bool value, bool debug = false);
void resetFlag_IsRunSheikPadMenuDemo(bool debug = false);
bool getFlag_IsSaveByAuto(bool debug = false);
void setFlag_IsSaveByAuto(bool value, bool debug = false);
void resetFlag_IsSaveByAuto(bool debug = false);
bool getFlag_IsTalkAboutRupeeWithGreatFairy1(bool debug = false);
void setFlag_IsTalkAboutRupeeWithGreatFairy1(bool value, bool debug = false);
void resetFlag_IsTalkAboutRupeeWithGreatFairy1(bool debug = false);
bool getFlag_IsTalkAboutRupeeWithGreatFairy2(bool debug = false);
void setFlag_IsTalkAboutRupeeWithGreatFairy2(bool value, bool debug = false);
void resetFlag_IsTalkAboutRupeeWithGreatFairy2(bool debug = false);
bool getFlag_IsTalkAboutRupeeWithGreatFairy3(bool debug = false);
void setFlag_IsTalkAboutRupeeWithGreatFairy3(bool value, bool debug = false);
void resetFlag_IsTalkAboutRupeeWithGreatFairy3(bool debug = false);
bool getFlag_IsTalkAboutRupeeWithGreatFairy4(bool debug = false);
void setFlag_IsTalkAboutRupeeWithGreatFairy4(bool value, bool debug = false);
void resetFlag_IsTalkAboutRupeeWithGreatFairy4(bool debug = false);
bool getFlag_IsTempAddBowPouch(bool debug = false);
void setFlag_IsTempAddBowPouch(bool value, bool debug = false);
void resetFlag_IsTempAddBowPouch(bool debug = false);
s32 getFlag_Item_AttackRate(bool debug = false);
void increaseFlag_Item_AttackRate(s32 value, bool debug = false);
void setFlag_Item_AttackRate(s32 value, bool debug = false);
void resetFlag_Item_AttackRate(bool debug = false);
f32 getFlag_Item_AttackTime(bool debug = false);
void setFlag_Item_AttackTime(f32 value, bool debug = false);
void resetFlag_Item_AttackTime(bool debug = false);
s32 getFlag_Item_BurnLevelAdd(bool debug = false);
void increaseFlag_Item_BurnLevelAdd(s32 value, bool debug = false);
void setFlag_Item_BurnLevelAdd(s32 value, bool debug = false);
void resetFlag_Item_BurnLevelAdd(bool debug = false);
f32 getFlag_Item_BurnLevelAddTime(bool debug = false);
void setFlag_Item_BurnLevelAddTime(f32 value, bool debug = false);
void resetFlag_Item_BurnLevelAddTime(bool debug = false);
s32 getFlag_Item_ClimbVelRate(bool debug = false);
void increaseFlag_Item_ClimbVelRate(s32 value, bool debug = false);
void setFlag_Item_ClimbVelRate(s32 value, bool debug = false);
void resetFlag_Item_ClimbVelRate(bool debug = false);
f32 getFlag_Item_ClimbVelTime(bool debug = false);
void setFlag_Item_ClimbVelTime(f32 value, bool debug = false);
void resetFlag_Item_ClimbVelTime(bool debug = false);
f32 getFlag_Item_ColdLevelAddTime(bool debug = false);
void setFlag_Item_ColdLevelAddTime(f32 value, bool debug = false);
void resetFlag_Item_ColdLevelAddTime(bool debug = false);
s32 getFlag_Item_ColdResistLevelAdd(bool debug = false);
void increaseFlag_Item_ColdResistLevelAdd(s32 value, bool debug = false);
void setFlag_Item_ColdResistLevelAdd(s32 value, bool debug = false);
void resetFlag_Item_ColdResistLevelAdd(bool debug = false);
s32 getFlag_Item_DefenceRate(bool debug = false);
void increaseFlag_Item_DefenceRate(s32 value, bool debug = false);
void setFlag_Item_DefenceRate(s32 value, bool debug = false);
void resetFlag_Item_DefenceRate(bool debug = false);
f32 getFlag_Item_DefenceTime(bool debug = false);
void setFlag_Item_DefenceTime(f32 value, bool debug = false);
void resetFlag_Item_DefenceTime(bool debug = false);
s32 getFlag_Item_ElectricLevelAdd(bool debug = false);
void increaseFlag_Item_ElectricLevelAdd(s32 value, bool debug = false);
void setFlag_Item_ElectricLevelAdd(s32 value, bool debug = false);
void resetFlag_Item_ElectricLevelAdd(bool debug = false);
f32 getFlag_Item_ElectricLevelAddTime(bool debug = false);
void setFlag_Item_ElectricLevelAddTime(f32 value, bool debug = false);
void resetFlag_Item_ElectricLevelAddTime(bool debug = false);
f32 getFlag_Item_EnergyMaxAdd(bool debug = false);
void setFlag_Item_EnergyMaxAdd(f32 value, bool debug = false);
void resetFlag_Item_EnergyMaxAdd(bool debug = false);
f32 getFlag_Item_EnergyMaxAddTime(bool debug = false);
void setFlag_Item_EnergyMaxAddTime(f32 value, bool debug = false);
void resetFlag_Item_EnergyMaxAddTime(bool debug = false);
s32 getFlag_Item_FreezeLevelAdd(bool debug = false);
void increaseFlag_Item_FreezeLevelAdd(s32 value, bool debug = false);
void setFlag_Item_FreezeLevelAdd(s32 value, bool debug = false);
void resetFlag_Item_FreezeLevelAdd(bool debug = false);
f32 getFlag_Item_FreezeLevelAddTime(bool debug = false);
void setFlag_Item_FreezeLevelAddTime(f32 value, bool debug = false);
void resetFlag_Item_FreezeLevelAddTime(bool debug = false);
s32 getFlag_Item_Fruit_A_GetCount(bool debug = false);
void increaseFlag_Item_Fruit_A_GetCount(s32 value, bool debug = false);
void setFlag_Item_Fruit_A_GetCount(s32 value, bool debug = false);
void resetFlag_Item_Fruit_A_GetCount(bool debug = false);
s32 getFlag_Item_HotLevelAdd(bool debug = false);
void increaseFlag_Item_HotLevelAdd(s32 value, bool debug = false);
void setFlag_Item_HotLevelAdd(s32 value, bool debug = false);
void resetFlag_Item_HotLevelAdd(bool debug = false);
f32 getFlag_Item_HotLevelAddTime(bool debug = false);
void setFlag_Item_HotLevelAddTime(f32 value, bool debug = false);
void resetFlag_Item_HotLevelAddTime(bool debug = false);
s32 getFlag_Item_LifeMaxAdd(bool debug = false);
void increaseFlag_Item_LifeMaxAdd(s32 value, bool debug = false);
void setFlag_Item_LifeMaxAdd(s32 value, bool debug = false);
void resetFlag_Item_LifeMaxAdd(bool debug = false);
f32 getFlag_Item_LifeMaxAddTime(bool debug = false);
void setFlag_Item_LifeMaxAddTime(f32 value, bool debug = false);
void resetFlag_Item_LifeMaxAddTime(bool debug = false);
s32 getFlag_Item_LightningLevelAdd(bool debug = false);
void increaseFlag_Item_LightningLevelAdd(s32 value, bool debug = false);
void setFlag_Item_LightningLevelAdd(s32 value, bool debug = false);
void resetFlag_Item_LightningLevelAdd(bool debug = false);
f32 getFlag_Item_LightningLevelAddTime(bool debug = false);
void setFlag_Item_LightningLevelAddTime(f32 value, bool debug = false);
void resetFlag_Item_LightningLevelAddTime(bool debug = false);
s32 getFlag_Item_NoiseRate(bool debug = false);
void increaseFlag_Item_NoiseRate(s32 value, bool debug = false);
void setFlag_Item_NoiseRate(s32 value, bool debug = false);
void resetFlag_Item_NoiseRate(bool debug = false);
f32 getFlag_Item_NoiseTime(bool debug = false);
void setFlag_Item_NoiseTime(f32 value, bool debug = false);
void resetFlag_Item_NoiseTime(bool debug = false);
s32 getFlag_Item_SwimVelRate(bool debug = false);
void increaseFlag_Item_SwimVelRate(s32 value, bool debug = false);
void setFlag_Item_SwimVelRate(s32 value, bool debug = false);
void resetFlag_Item_SwimVelRate(bool debug = false);
f32 getFlag_Item_SwimVelTime(bool debug = false);
void setFlag_Item_SwimVelTime(f32 value, bool debug = false);
void resetFlag_Item_SwimVelTime(bool debug = false);
s32 getFlag_Item_VelRate(bool debug = false);
void increaseFlag_Item_VelRate(s32 value, bool debug = false);
void setFlag_Item_VelRate(s32 value, bool debug = false);
void resetFlag_Item_VelRate(bool debug = false);
f32 getFlag_Item_VelTime(bool debug = false);
void setFlag_Item_VelTime(f32 value, bool debug = false);
void resetFlag_Item_VelTime(bool debug = false);
bool getFlag_ItemLockStartUp_Demo(bool debug = false);
void setFlag_ItemLockStartUp_Demo(bool value, bool debug = false);
void resetFlag_ItemLockStartUp_Demo(bool debug = false);
s32 getFlag_JoyConWirelessStyleWarningCount(bool debug = false);
void increaseFlag_JoyConWirelessStyleWarningCount(s32 value, bool debug = false);
void setFlag_JoyConWirelessStyleWarningCount(s32 value, bool debug = false);
void resetFlag_JoyConWirelessStyleWarningCount(bool debug = false);
bool getFlag_JumpButtonChange(bool debug = false);
void setFlag_JumpButtonChange(bool value, bool debug = false);
void resetFlag_JumpButtonChange(bool debug = false);
bool getFlag_JumpControlGuide(bool debug = false);
void setFlag_JumpControlGuide(bool value, bool debug = false);
void resetFlag_JumpControlGuide(bool debug = false);
bool getFlag_Kaka_Kokko_01(bool debug = false);
void setFlag_Kaka_Kokko_01(bool value, bool debug = false);
void resetFlag_Kaka_Kokko_01(bool debug = false);
bool getFlag_Kaka_Kokko_02(bool debug = false);
void setFlag_Kaka_Kokko_02(bool value, bool debug = false);
void resetFlag_Kaka_Kokko_02(bool debug = false);
bool getFlag_Kaka_Kokko_03(bool debug = false);
void setFlag_Kaka_Kokko_03(bool value, bool debug = false);
void resetFlag_Kaka_Kokko_03(bool debug = false);
bool getFlag_Kaka_Kokko_04(bool debug = false);
void setFlag_Kaka_Kokko_04(bool value, bool debug = false);
void resetFlag_Kaka_Kokko_04(bool debug = false);
bool getFlag_Kaka_Kokko_05(bool debug = false);
void setFlag_Kaka_Kokko_05(bool value, bool debug = false);
void resetFlag_Kaka_Kokko_05(bool debug = false);
bool getFlag_Kaka_Kokko_06(bool debug = false);
void setFlag_Kaka_Kokko_06(bool value, bool debug = false);
void resetFlag_Kaka_Kokko_06(bool debug = false);
bool getFlag_Kaka_Kokko_07(bool debug = false);
void setFlag_Kaka_Kokko_07(bool value, bool debug = false);
void resetFlag_Kaka_Kokko_07(bool debug = false);
bool getFlag_Kaka_Kokko_08(bool debug = false);
void setFlag_Kaka_Kokko_08(bool value, bool debug = false);
void resetFlag_Kaka_Kokko_08(bool debug = false);
bool getFlag_Kaka_Kokko_09(bool debug = false);
void setFlag_Kaka_Kokko_09(bool value, bool debug = false);
void resetFlag_Kaka_Kokko_09(bool debug = false);
bool getFlag_Kaka_Kokko_10(bool debug = false);
void setFlag_Kaka_Kokko_10(bool value, bool debug = false);
void resetFlag_Kaka_Kokko_10(bool debug = false);
bool getFlag_Kakariko_Cha_003_10kokko(bool debug = false);
void setFlag_Kakariko_Cha_003_10kokko(bool value, bool debug = false);
void resetFlag_Kakariko_Cha_003_10kokko(bool debug = false);
bool getFlag_Kakariko_Cha_003_Activated(bool debug = false);
void setFlag_Kakariko_Cha_003_Activated(bool value, bool debug = false);
void resetFlag_Kakariko_Cha_003_Activated(bool debug = false);
bool getFlag_Kakariko_Cha_003_Finish(bool debug = false);
void setFlag_Kakariko_Cha_003_Finish(bool value, bool debug = false);
void resetFlag_Kakariko_Cha_003_Finish(bool debug = false);
s32 getFlag_Kakariko_Kokko_Counter(bool debug = false);
void increaseFlag_Kakariko_Kokko_Counter(s32 value, bool debug = false);
void setFlag_Kakariko_Kokko_Counter(s32 value, bool debug = false);
void resetFlag_Kakariko_Kokko_Counter(bool debug = false);
s32 getFlag_Kakariko_Plum_Count(bool debug = false);
void increaseFlag_Kakariko_Plum_Count(s32 value, bool debug = false);
void setFlag_Kakariko_Plum_Count(s32 value, bool debug = false);
void resetFlag_Kakariko_Plum_Count(bool debug = false);
bool getFlag_KillTimeProhibition(bool debug = false);
void setFlag_KillTimeProhibition(bool value, bool debug = false);
void resetFlag_KillTimeProhibition(bool debug = false);
bool getFlag_KillTimeProhibitionArea(bool debug = false);
void setFlag_KillTimeProhibitionArea(bool value, bool debug = false);
void resetFlag_KillTimeProhibitionArea(bool debug = false);
bool getFlag_KillTimeProhibitionArea_Fire_Relic(bool debug = false);
void setFlag_KillTimeProhibitionArea_Fire_Relic(bool value, bool debug = false);
void resetFlag_KillTimeProhibitionArea_Fire_Relic(bool debug = false);
bool getFlag_KirutonDokuro_Picture(bool debug = false);
void setFlag_KirutonDokuro_Picture(bool value, bool debug = false);
void resetFlag_KirutonDokuro_Picture(bool debug = false);
bool getFlag_Kokko_Event_Running(bool debug = false);
void setFlag_Kokko_Event_Running(bool value, bool debug = false);
void resetFlag_Kokko_Event_Running(bool debug = false);
s32 getFlag_KorokNutsNum(bool debug = false);
void increaseFlag_KorokNutsNum(s32 value, bool debug = false);
void setFlag_KorokNutsNum(s32 value, bool debug = false);
void resetFlag_KorokNutsNum(bool debug = false);
s32 getFlag_Last_Ridden_Horse_Extra_Charge_Num(bool debug = false);
void increaseFlag_Last_Ridden_Horse_Extra_Charge_Num(s32 value, bool debug = false);
void setFlag_Last_Ridden_Horse_Extra_Charge_Num(s32 value, bool debug = false);
void resetFlag_Last_Ridden_Horse_Extra_Charge_Num(bool debug = false);
void getFlag_Last_Ridden_Horse_Pos(sead::Vector3f* value, bool debug = false);
void setFlag_Last_Ridden_Horse_Pos(const sead::Vector3f& value, bool debug = false);
void resetFlag_Last_Ridden_Horse_Pos(bool debug = false);
f32 getFlag_Last_Ridden_Horse_RotY(bool debug = false);
void setFlag_Last_Ridden_Horse_RotY(f32 value, bool debug = false);
void resetFlag_Last_Ridden_Horse_RotY(bool debug = false);
bool getFlag_LastBossCurseGanonElectricGenerateFlag(bool debug = false);
void setFlag_LastBossCurseGanonElectricGenerateFlag(bool value, bool debug = false);
void resetFlag_LastBossCurseGanonElectricGenerateFlag(bool debug = false);
bool getFlag_LastBossCurseGanonFireGenerateFlag(bool debug = false);
void setFlag_LastBossCurseGanonFireGenerateFlag(bool value, bool debug = false);
void resetFlag_LastBossCurseGanonFireGenerateFlag(bool debug = false);
bool getFlag_LastBossCurseGanonWaterGenerateFlag(bool debug = false);
void setFlag_LastBossCurseGanonWaterGenerateFlag(bool value, bool debug = false);
void resetFlag_LastBossCurseGanonWaterGenerateFlag(bool debug = false);
bool getFlag_LastBossCurseGanonWindGenerateFlag(bool debug = false);
void setFlag_LastBossCurseGanonWindGenerateFlag(bool value, bool debug = false);
void resetFlag_LastBossCurseGanonWindGenerateFlag(bool debug = false);
bool getFlag_LastBossGanonBeastGenerateFlag(bool debug = false);
void setFlag_LastBossGanonBeastGenerateFlag(bool value, bool debug = false);
void resetFlag_LastBossGanonBeastGenerateFlag(bool debug = false);
bool getFlag_LastBossIncompleteGanonGenerateFlag(bool debug = false);
void setFlag_LastBossIncompleteGanonGenerateFlag(bool value, bool debug = false);
void resetFlag_LastBossIncompleteGanonGenerateFlag(bool debug = false);
s32 getFlag_LastSaveTime_Lower(bool debug = false);
void increaseFlag_LastSaveTime_Lower(s32 value, bool debug = false);
void setFlag_LastSaveTime_Lower(s32 value, bool debug = false);
void resetFlag_LastSaveTime_Lower(bool debug = false);
s32 getFlag_LastSaveTime_Upper(bool debug = false);
void increaseFlag_LastSaveTime_Upper(s32 value, bool debug = false);
void setFlag_LastSaveTime_Upper(s32 value, bool debug = false);
void resetFlag_LastSaveTime_Upper(bool debug = false);
s32 getFlag_LatestAoCVerPlayed(bool debug = false);
void increaseFlag_LatestAoCVerPlayed(s32 value, bool debug = false);
void setFlag_LatestAoCVerPlayed(s32 value, bool debug = false);
void resetFlag_LatestAoCVerPlayed(bool debug = false);
bool getFlag_LetterErrand_Activated(bool debug = false);
void setFlag_LetterErrand_Activated(bool value, bool debug = false);
void resetFlag_LetterErrand_Activated(bool debug = false);
bool getFlag_LetterErrand_Finished(bool debug = false);
void setFlag_LetterErrand_Finished(bool value, bool debug = false);
void resetFlag_LetterErrand_Finished(bool debug = false);
bool getFlag_LetterErrand_Ready(bool debug = false);
void setFlag_LetterErrand_Ready(bool value, bool debug = false);
void resetFlag_LetterErrand_Ready(bool debug = false);
bool getFlag_Lizarfos_Complete(bool debug = false);
void setFlag_Lizarfos_Complete(bool value, bool debug = false);
void resetFlag_Lizarfos_Complete(bool debug = false);
s32 getFlag_LizarfosSeries_Counter(bool debug = false);
void increaseFlag_LizarfosSeries_Counter(s32 value, bool debug = false);
void setFlag_LizarfosSeries_Counter(s32 value, bool debug = false);
void resetFlag_LizarfosSeries_Counter(bool debug = false);
bool getFlag_LoadProhibition(bool debug = false);
void setFlag_LoadProhibition(bool value, bool debug = false);
void resetFlag_LoadProhibition(bool debug = false);
s32 getFlag_Location_AdeyaVillage(bool debug = false);
void increaseFlag_Location_AdeyaVillage(s32 value, bool debug = false);
void setFlag_Location_AdeyaVillage(s32 value, bool debug = false);
void resetFlag_Location_AdeyaVillage(bool debug = false);
s32 getFlag_Location_AkkareBigBridge(bool debug = false);
void increaseFlag_Location_AkkareBigBridge(s32 value, bool debug = false);
void setFlag_Location_AkkareBigBridge(s32 value, bool debug = false);
void resetFlag_Location_AkkareBigBridge(bool debug = false);
s32 getFlag_Location_AkkareGarrison(bool debug = false);
void increaseFlag_Location_AkkareGarrison(s32 value, bool debug = false);
void setFlag_Location_AkkareGarrison(s32 value, bool debug = false);
void resetFlag_Location_AkkareGarrison(bool debug = false);
s32 getFlag_Location_AkkareZhai(bool debug = false);
void increaseFlag_Location_AkkareZhai(s32 value, bool debug = false);
void setFlag_Location_AkkareZhai(s32 value, bool debug = false);
void resetFlag_Location_AkkareZhai(bool debug = false);
s32 getFlag_Location_AkkareZhaiBridge(bool debug = false);
void increaseFlag_Location_AkkareZhaiBridge(s32 value, bool debug = false);
void setFlag_Location_AkkareZhaiBridge(s32 value, bool debug = false);
void resetFlag_Location_AkkareZhaiBridge(bool debug = false);
s32 getFlag_Location_AncientLabo(bool debug = false);
void increaseFlag_Location_AncientLabo(s32 value, bool debug = false);
void setFlag_Location_AncientLabo(s32 value, bool debug = false);
void resetFlag_Location_AncientLabo(bool debug = false);
s32 getFlag_Location_AnoleTunnel(bool debug = false);
void increaseFlag_Location_AnoleTunnel(s32 value, bool debug = false);
void setFlag_Location_AnoleTunnel(s32 value, bool debug = false);
void resetFlag_Location_AnoleTunnel(bool debug = false);
s32 getFlag_Location_Assassin(bool debug = false);
void increaseFlag_Location_Assassin(s32 value, bool debug = false);
void setFlag_Location_Assassin(s32 value, bool debug = false);
void resetFlag_Location_Assassin(bool debug = false);
s32 getFlag_Location_BigBrotherBridge(bool debug = false);
void increaseFlag_Location_BigBrotherBridge(s32 value, bool debug = false);
void setFlag_Location_BigBrotherBridge(s32 value, bool debug = false);
void resetFlag_Location_BigBrotherBridge(bool debug = false);
s32 getFlag_Location_BigTree(bool debug = false);
void increaseFlag_Location_BigTree(s32 value, bool debug = false);
void setFlag_Location_BigTree(s32 value, bool debug = false);
void resetFlag_Location_BigTree(bool debug = false);
s32 getFlag_Location_BlindForest(bool debug = false);
void increaseFlag_Location_BlindForest(s32 value, bool debug = false);
void setFlag_Location_BlindForest(s32 value, bool debug = false);
void resetFlag_Location_BlindForest(bool debug = false);
s32 getFlag_Location_BraveFountain(bool debug = false);
void increaseFlag_Location_BraveFountain(s32 value, bool debug = false);
void setFlag_Location_BraveFountain(s32 value, bool debug = false);
void resetFlag_Location_BraveFountain(bool debug = false);
s32 getFlag_Location_BrosRock(bool debug = false);
void increaseFlag_Location_BrosRock(s32 value, bool debug = false);
void setFlag_Location_BrosRock(s32 value, bool debug = false);
void resetFlag_Location_BrosRock(bool debug = false);
s32 getFlag_Location_CelebrationPark(bool debug = false);
void increaseFlag_Location_CelebrationPark(s32 value, bool debug = false);
void setFlag_Location_CelebrationPark(s32 value, bool debug = false);
void resetFlag_Location_CelebrationPark(bool debug = false);
s32 getFlag_Location_CentralExchange(bool debug = false);
void increaseFlag_Location_CentralExchange(s32 value, bool debug = false);
void setFlag_Location_CentralExchange(s32 value, bool debug = false);
void resetFlag_Location_CentralExchange(bool debug = false);
s32 getFlag_Location_ChirakaVillage(bool debug = false);
void increaseFlag_Location_ChirakaVillage(s32 value, bool debug = false);
void setFlag_Location_ChirakaVillage(s32 value, bool debug = false);
void resetFlag_Location_ChirakaVillage(bool debug = false);
s32 getFlag_Location_Cohorint(bool debug = false);
void increaseFlag_Location_Cohorint(s32 value, bool debug = false);
void setFlag_Location_Cohorint(s32 value, bool debug = false);
void resetFlag_Location_Cohorint(bool debug = false);
s32 getFlag_Location_Cokiri(bool debug = false);
void increaseFlag_Location_Cokiri(s32 value, bool debug = false);
void setFlag_Location_Cokiri(s32 value, bool debug = false);
void resetFlag_Location_Cokiri(bool debug = false);
s32 getFlag_Location_Corosseo(bool debug = false);
void increaseFlag_Location_Corosseo(s32 value, bool debug = false);
void setFlag_Location_Corosseo(s32 value, bool debug = false);
void resetFlag_Location_Corosseo(bool debug = false);
s32 getFlag_Location_DarkDungeon01(bool debug = false);
void increaseFlag_Location_DarkDungeon01(s32 value, bool debug = false);
void setFlag_Location_DarkDungeon01(s32 value, bool debug = false);
void resetFlag_Location_DarkDungeon01(bool debug = false);
s32 getFlag_Location_DarkDungeon02(bool debug = false);
void increaseFlag_Location_DarkDungeon02(s32 value, bool debug = false);
void setFlag_Location_DarkDungeon02(s32 value, bool debug = false);
void resetFlag_Location_DarkDungeon02(bool debug = false);
s32 getFlag_Location_DarkDungeon03(bool debug = false);
void increaseFlag_Location_DarkDungeon03(s32 value, bool debug = false);
void setFlag_Location_DarkDungeon03(s32 value, bool debug = false);
void resetFlag_Location_DarkDungeon03(bool debug = false);
s32 getFlag_Location_DarkDungeon04(bool debug = false);
void increaseFlag_Location_DarkDungeon04(s32 value, bool debug = false);
void setFlag_Location_DarkDungeon04(s32 value, bool debug = false);
void resetFlag_Location_DarkDungeon04(bool debug = false);
s32 getFlag_Location_DeathMountain_Entrance(bool debug = false);
void increaseFlag_Location_DeathMountain_Entrance(s32 value, bool debug = false);
void setFlag_Location_DeathMountain_Entrance(s32 value, bool debug = false);
void resetFlag_Location_DeathMountain_Entrance(bool debug = false);
s32 getFlag_Location_DeathMountainHatago(bool debug = false);
void increaseFlag_Location_DeathMountainHatago(s32 value, bool debug = false);
void setFlag_Location_DeathMountainHatago(s32 value, bool debug = false);
void resetFlag_Location_DeathMountainHatago(bool debug = false);
s32 getFlag_Location_DodoraBridge(bool debug = false);
void increaseFlag_Location_DodoraBridge(s32 value, bool debug = false);
void setFlag_Location_DodoraBridge(s32 value, bool debug = false);
void resetFlag_Location_DodoraBridge(bool debug = false);
s32 getFlag_Location_DragonAltar(bool debug = false);
void increaseFlag_Location_DragonAltar(s32 value, bool debug = false);
void setFlag_Location_DragonAltar(s32 value, bool debug = false);
void resetFlag_Location_DragonAltar(bool debug = false);
s32 getFlag_Location_DragonMarsh(bool debug = false);
void increaseFlag_Location_DragonMarsh(s32 value, bool debug = false);
void setFlag_Location_DragonMarsh(s32 value, bool debug = false);
void resetFlag_Location_DragonMarsh(bool debug = false);
s32 getFlag_Location_EastDam(bool debug = false);
void increaseFlag_Location_EastDam(s32 value, bool debug = false);
void setFlag_Location_EastDam(s32 value, bool debug = false);
void resetFlag_Location_EastDam(bool debug = false);
s32 getFlag_Location_EastGerudoRuins(bool debug = false);
void increaseFlag_Location_EastGerudoRuins(s32 value, bool debug = false);
void setFlag_Location_EastGerudoRuins(s32 value, bool debug = false);
void resetFlag_Location_EastGerudoRuins(bool debug = false);
s32 getFlag_Location_EastPostTownRuin(bool debug = false);
void increaseFlag_Location_EastPostTownRuin(s32 value, bool debug = false);
void setFlag_Location_EastPostTownRuin(s32 value, bool debug = false);
void resetFlag_Location_EastPostTownRuin(bool debug = false);
s32 getFlag_Location_Execution(bool debug = false);
void increaseFlag_Location_Execution(s32 value, bool debug = false);
void setFlag_Location_Execution(s32 value, bool debug = false);
void resetFlag_Location_Execution(bool debug = false);
s32 getFlag_Location_EzzuBridge(bool debug = false);
void increaseFlag_Location_EzzuBridge(s32 value, bool debug = false);
void setFlag_Location_EzzuBridge(s32 value, bool debug = false);
void resetFlag_Location_EzzuBridge(bool debug = false);
s32 getFlag_Location_FaronHatago000(bool debug = false);
void increaseFlag_Location_FaronHatago000(s32 value, bool debug = false);
void setFlag_Location_FaronHatago000(s32 value, bool debug = false);
void resetFlag_Location_FaronHatago000(bool debug = false);
s32 getFlag_Location_FaronHatago001(bool debug = false);
void increaseFlag_Location_FaronHatago001(s32 value, bool debug = false);
void setFlag_Location_FaronHatago001(s32 value, bool debug = false);
void resetFlag_Location_FaronHatago001(bool debug = false);
s32 getFlag_Location_FaronHatago002(bool debug = false);
void increaseFlag_Location_FaronHatago002(s32 value, bool debug = false);
void setFlag_Location_FaronHatago002(s32 value, bool debug = false);
void resetFlag_Location_FaronHatago002(bool debug = false);
s32 getFlag_Location_FironeForestEntrance(bool debug = false);
void increaseFlag_Location_FironeForestEntrance(s32 value, bool debug = false);
void setFlag_Location_FironeForestEntrance(s32 value, bool debug = false);
void resetFlag_Location_FironeForestEntrance(bool debug = false);
s32 getFlag_Location_FirstColony(bool debug = false);
void increaseFlag_Location_FirstColony(s32 value, bool debug = false);
void setFlag_Location_FirstColony(s32 value, bool debug = false);
void resetFlag_Location_FirstColony(bool debug = false);
s32 getFlag_Location_FlamingoSpa(bool debug = false);
void increaseFlag_Location_FlamingoSpa(s32 value, bool debug = false);
void setFlag_Location_FlamingoSpa(s32 value, bool debug = false);
void resetFlag_Location_FlamingoSpa(bool debug = false);
s32 getFlag_Location_FloriaBridge(bool debug = false);
void increaseFlag_Location_FloriaBridge(s32 value, bool debug = false);
void setFlag_Location_FloriaBridge(s32 value, bool debug = false);
void resetFlag_Location_FloriaBridge(bool debug = false);
s32 getFlag_Location_FlowerSandbank(bool debug = false);
void increaseFlag_Location_FlowerSandbank(s32 value, bool debug = false);
void setFlag_Location_FlowerSandbank(s32 value, bool debug = false);
void resetFlag_Location_FlowerSandbank(bool debug = false);
s32 getFlag_Location_ForestHatago(bool debug = false);
void increaseFlag_Location_ForestHatago(s32 value, bool debug = false);
void setFlag_Location_ForestHatago(s32 value, bool debug = false);
void resetFlag_Location_ForestHatago(bool debug = false);
s32 getFlag_Location_FrontGatePosttown(bool debug = false);
void increaseFlag_Location_FrontGatePosttown(s32 value, bool debug = false);
void setFlag_Location_FrontGatePosttown(s32 value, bool debug = false);
void resetFlag_Location_FrontGatePosttown(bool debug = false);
s32 getFlag_Location_FrozenCave(bool debug = false);
void increaseFlag_Location_FrozenCave(s32 value, bool debug = false);
void setFlag_Location_FrozenCave(s32 value, bool debug = false);
void resetFlag_Location_FrozenCave(bool debug = false);
s32 getFlag_Location_GameBalling(bool debug = false);
void increaseFlag_Location_GameBalling(s32 value, bool debug = false);
void setFlag_Location_GameBalling(s32 value, bool debug = false);
void resetFlag_Location_GameBalling(bool debug = false);
s32 getFlag_Location_GameBitalockGolf(bool debug = false);
void increaseFlag_Location_GameBitalockGolf(s32 value, bool debug = false);
void setFlag_Location_GameBitalockGolf(s32 value, bool debug = false);
void resetFlag_Location_GameBitalockGolf(bool debug = false);
s32 getFlag_Location_GameGutsCriff(bool debug = false);
void increaseFlag_Location_GameGutsCriff(s32 value, bool debug = false);
void setFlag_Location_GameGutsCriff(s32 value, bool debug = false);
void resetFlag_Location_GameGutsCriff(bool debug = false);
s32 getFlag_Location_GameMarathon(bool debug = false);
void increaseFlag_Location_GameMarathon(s32 value, bool debug = false);
void setFlag_Location_GameMarathon(s32 value, bool debug = false);
void resetFlag_Location_GameMarathon(bool debug = false);
s32 getFlag_Location_GameShiledSurf(bool debug = false);
void increaseFlag_Location_GameShiledSurf(s32 value, bool debug = false);
void setFlag_Location_GameShiledSurf(s32 value, bool debug = false);
void resetFlag_Location_GameShiledSurf(bool debug = false);
s32 getFlag_Location_GameYabusame(bool debug = false);
void increaseFlag_Location_GameYabusame(s32 value, bool debug = false);
void setFlag_Location_GameYabusame(s32 value, bool debug = false);
void resetFlag_Location_GameYabusame(bool debug = false);
s32 getFlag_Location_GameZarashiRace(bool debug = false);
void increaseFlag_Location_GameZarashiRace(s32 value, bool debug = false);
void setFlag_Location_GameZarashiRace(s32 value, bool debug = false);
void resetFlag_Location_GameZarashiRace(bool debug = false);
s32 getFlag_Location_GarakishiVillage(bool debug = false);
void increaseFlag_Location_GarakishiVillage(s32 value, bool debug = false);
void setFlag_Location_GarakishiVillage(s32 value, bool debug = false);
void resetFlag_Location_GarakishiVillage(bool debug = false);
s32 getFlag_Location_GatakaraGarrison(bool debug = false);
void increaseFlag_Location_GatakaraGarrison(s32 value, bool debug = false);
void setFlag_Location_GatakaraGarrison(s32 value, bool debug = false);
void resetFlag_Location_GatakaraGarrison(bool debug = false);
s32 getFlag_Location_Gerudo(bool debug = false);
void increaseFlag_Location_Gerudo(s32 value, bool debug = false);
void setFlag_Location_Gerudo(s32 value, bool debug = false);
void resetFlag_Location_Gerudo(bool debug = false);
s32 getFlag_Location_GerudoCanyon_Entrance(bool debug = false);
void increaseFlag_Location_GerudoCanyon_Entrance(s32 value, bool debug = false);
void setFlag_Location_GerudoCanyon_Entrance(s32 value, bool debug = false);
void resetFlag_Location_GerudoCanyon_Entrance(bool debug = false);
s32 getFlag_Location_GerudoDesert_Entrance(bool debug = false);
void increaseFlag_Location_GerudoDesert_Entrance(s32 value, bool debug = false);
void setFlag_Location_GerudoDesert_Entrance(s32 value, bool debug = false);
void resetFlag_Location_GerudoDesert_Entrance(bool debug = false);
s32 getFlag_Location_GerudoFossil(bool debug = false);
void increaseFlag_Location_GerudoFossil(s32 value, bool debug = false);
void setFlag_Location_GerudoFossil(s32 value, bool debug = false);
void resetFlag_Location_GerudoFossil(bool debug = false);
s32 getFlag_Location_GerudoHatago(bool debug = false);
void increaseFlag_Location_GerudoHatago(s32 value, bool debug = false);
void setFlag_Location_GerudoHatago(s32 value, bool debug = false);
void resetFlag_Location_GerudoHatago(bool debug = false);
s32 getFlag_Location_Goron(bool debug = false);
void increaseFlag_Location_Goron(s32 value, bool debug = false);
void setFlag_Location_Goron(s32 value, bool debug = false);
void resetFlag_Location_Goron(bool debug = false);
s32 getFlag_Location_GoronBridge(bool debug = false);
void increaseFlag_Location_GoronBridge(s32 value, bool debug = false);
void setFlag_Location_GoronBridge(s32 value, bool debug = false);
void resetFlag_Location_GoronBridge(bool debug = false);
s32 getFlag_Location_GutinizaPlainTomb(bool debug = false);
void increaseFlag_Location_GutinizaPlainTomb(s32 value, bool debug = false);
void setFlag_Location_GutinizaPlainTomb(s32 value, bool debug = false);
void resetFlag_Location_GutinizaPlainTomb(bool debug = false);
s32 getFlag_Location_HachijoBridge(bool debug = false);
void increaseFlag_Location_HachijoBridge(s32 value, bool debug = false);
void setFlag_Location_HachijoBridge(s32 value, bool debug = false);
void resetFlag_Location_HachijoBridge(bool debug = false);
s32 getFlag_Location_Hatago001(bool debug = false);
void increaseFlag_Location_Hatago001(s32 value, bool debug = false);
void setFlag_Location_Hatago001(s32 value, bool debug = false);
void resetFlag_Location_Hatago001(bool debug = false);
s32 getFlag_Location_Hateno(bool debug = false);
void increaseFlag_Location_Hateno(s32 value, bool debug = false);
void setFlag_Location_Hateno(s32 value, bool debug = false);
void resetFlag_Location_Hateno(bool debug = false);
s32 getFlag_Location_HatenoGate(bool debug = false);
void increaseFlag_Location_HatenoGate(s32 value, bool debug = false);
void setFlag_Location_HatenoGate(s32 value, bool debug = false);
void resetFlag_Location_HatenoGate(bool debug = false);
s32 getFlag_Location_HatenoLabo(bool debug = false);
void increaseFlag_Location_HatenoLabo(s32 value, bool debug = false);
void setFlag_Location_HatenoLabo(s32 value, bool debug = false);
void resetFlag_Location_HatenoLabo(bool debug = false);
s32 getFlag_Location_HebraBottomRemains(bool debug = false);
void increaseFlag_Location_HebraBottomRemains(s32 value, bool debug = false);
void setFlag_Location_HebraBottomRemains(s32 value, bool debug = false);
void resetFlag_Location_HebraBottomRemains(bool debug = false);
s32 getFlag_Location_HebraRemains(bool debug = false);
void increaseFlag_Location_HebraRemains(s32 value, bool debug = false);
void setFlag_Location_HebraRemains(s32 value, bool debug = false);
void resetFlag_Location_HebraRemains(bool debug = false);
s32 getFlag_Location_HeburaFossil(bool debug = false);
void increaseFlag_Location_HeburaFossil(s32 value, bool debug = false);
void setFlag_Location_HeburaFossil(s32 value, bool debug = false);
void resetFlag_Location_HeburaFossil(bool debug = false);
s32 getFlag_Location_HeburaLodge(bool debug = false);
void increaseFlag_Location_HeburaLodge(s32 value, bool debug = false);
void setFlag_Location_HeburaLodge(s32 value, bool debug = false);
void resetFlag_Location_HeburaLodge(bool debug = false);
s32 getFlag_Location_HopesPlateau(bool debug = false);
void increaseFlag_Location_HopesPlateau(s32 value, bool debug = false);
void setFlag_Location_HopesPlateau(s32 value, bool debug = false);
void resetFlag_Location_HopesPlateau(bool debug = false);
s32 getFlag_Location_HyralBridge(bool debug = false);
void increaseFlag_Location_HyralBridge(s32 value, bool debug = false);
void setFlag_Location_HyralBridge(s32 value, bool debug = false);
void resetFlag_Location_HyralBridge(bool debug = false);
s32 getFlag_Location_HyruleCastle(bool debug = false);
void increaseFlag_Location_HyruleCastle(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle(bool debug = false);
s32 getFlag_Location_HyruleCastle_Hall_0(bool debug = false);
void increaseFlag_Location_HyruleCastle_Hall_0(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Hall_0(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Hall_0(bool debug = false);
s32 getFlag_Location_HyruleCastle_Hall_1(bool debug = false);
void increaseFlag_Location_HyruleCastle_Hall_1(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Hall_1(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Hall_1(bool debug = false);
s32 getFlag_Location_HyruleCastle_Hall_2(bool debug = false);
void increaseFlag_Location_HyruleCastle_Hall_2(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Hall_2(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Hall_2(bool debug = false);
s32 getFlag_Location_HyruleCastle_Room_0(bool debug = false);
void increaseFlag_Location_HyruleCastle_Room_0(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Room_0(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Room_0(bool debug = false);
s32 getFlag_Location_HyruleCastle_Room_1(bool debug = false);
void increaseFlag_Location_HyruleCastle_Room_1(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Room_1(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Room_1(bool debug = false);
s32 getFlag_Location_HyruleCastle_Room_10(bool debug = false);
void increaseFlag_Location_HyruleCastle_Room_10(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Room_10(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Room_10(bool debug = false);
s32 getFlag_Location_HyruleCastle_Room_11(bool debug = false);
void increaseFlag_Location_HyruleCastle_Room_11(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Room_11(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Room_11(bool debug = false);
s32 getFlag_Location_HyruleCastle_Room_2(bool debug = false);
void increaseFlag_Location_HyruleCastle_Room_2(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Room_2(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Room_2(bool debug = false);
s32 getFlag_Location_HyruleCastle_Room_3(bool debug = false);
void increaseFlag_Location_HyruleCastle_Room_3(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Room_3(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Room_3(bool debug = false);
s32 getFlag_Location_HyruleCastle_Room_4(bool debug = false);
void increaseFlag_Location_HyruleCastle_Room_4(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Room_4(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Room_4(bool debug = false);
s32 getFlag_Location_HyruleCastle_Room_5(bool debug = false);
void increaseFlag_Location_HyruleCastle_Room_5(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Room_5(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Room_5(bool debug = false);
s32 getFlag_Location_HyruleCastle_Room_6(bool debug = false);
void increaseFlag_Location_HyruleCastle_Room_6(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Room_6(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Room_6(bool debug = false);
s32 getFlag_Location_HyruleCastle_Room_7(bool debug = false);
void increaseFlag_Location_HyruleCastle_Room_7(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Room_7(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Room_7(bool debug = false);
s32 getFlag_Location_HyruleCastle_Room_8(bool debug = false);
void increaseFlag_Location_HyruleCastle_Room_8(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Room_8(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Room_8(bool debug = false);
s32 getFlag_Location_HyruleCastle_Room_9(bool debug = false);
void increaseFlag_Location_HyruleCastle_Room_9(s32 value, bool debug = false);
void setFlag_Location_HyruleCastle_Room_9(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastle_Room_9(bool debug = false);
s32 getFlag_Location_HyruleCastleTown(bool debug = false);
void increaseFlag_Location_HyruleCastleTown(s32 value, bool debug = false);
void setFlag_Location_HyruleCastleTown(s32 value, bool debug = false);
void resetFlag_Location_HyruleCastleTown(bool debug = false);
s32 getFlag_Location_HyruleCentralPlace(bool debug = false);
void increaseFlag_Location_HyruleCentralPlace(s32 value, bool debug = false);
void setFlag_Location_HyruleCentralPlace(s32 value, bool debug = false);
void resetFlag_Location_HyruleCentralPlace(bool debug = false);
s32 getFlag_Location_HyruleDepthHatago(bool debug = false);
void increaseFlag_Location_HyruleDepthHatago(s32 value, bool debug = false);
void setFlag_Location_HyruleDepthHatago(s32 value, bool debug = false);
void resetFlag_Location_HyruleDepthHatago(bool debug = false);
s32 getFlag_Location_HyruleGarrison(bool debug = false);
void increaseFlag_Location_HyruleGarrison(s32 value, bool debug = false);
void setFlag_Location_HyruleGarrison(s32 value, bool debug = false);
void resetFlag_Location_HyruleGarrison(bool debug = false);
s32 getFlag_Location_HyruleGround(bool debug = false);
void increaseFlag_Location_HyruleGround(s32 value, bool debug = false);
void setFlag_Location_HyruleGround(s32 value, bool debug = false);
void resetFlag_Location_HyruleGround(bool debug = false);
s32 getFlag_Location_HyruleLabo(bool debug = false);
void increaseFlag_Location_HyruleLabo(s32 value, bool debug = false);
void setFlag_Location_HyruleLabo(s32 value, bool debug = false);
void resetFlag_Location_HyruleLabo(bool debug = false);
s32 getFlag_Location_HyrulePark(bool debug = false);
void increaseFlag_Location_HyrulePark(s32 value, bool debug = false);
void setFlag_Location_HyrulePark(s32 value, bool debug = false);
void resetFlag_Location_HyrulePark(bool debug = false);
s32 getFlag_Location_HyrulePlace(bool debug = false);
void increaseFlag_Location_HyrulePlace(s32 value, bool debug = false);
void setFlag_Location_HyrulePlace(s32 value, bool debug = false);
void resetFlag_Location_HyrulePlace(bool debug = false);
s32 getFlag_Location_HyruleTemple(bool debug = false);
void increaseFlag_Location_HyruleTemple(s32 value, bool debug = false);
void setFlag_Location_HyruleTemple(s32 value, bool debug = false);
void resetFlag_Location_HyruleTemple(bool debug = false);
s32 getFlag_Location_HyruleTower(bool debug = false);
void increaseFlag_Location_HyruleTower(s32 value, bool debug = false);
void setFlag_Location_HyruleTower(s32 value, bool debug = false);
void resetFlag_Location_HyruleTower(bool debug = false);
s32 getFlag_Location_HyruleWater(bool debug = false);
void increaseFlag_Location_HyruleWater(s32 value, bool debug = false);
void setFlag_Location_HyruleWater(s32 value, bool debug = false);
void resetFlag_Location_HyruleWater(bool debug = false);
s32 getFlag_Location_HyruleWestHatago(bool debug = false);
void increaseFlag_Location_HyruleWestHatago(s32 value, bool debug = false);
void setFlag_Location_HyruleWestHatago(s32 value, bool debug = false);
void resetFlag_Location_HyruleWestHatago(bool debug = false);
s32 getFlag_Location_IceHouse(bool debug = false);
void increaseFlag_Location_IceHouse(s32 value, bool debug = false);
void setFlag_Location_IceHouse(s32 value, bool debug = false);
void resetFlag_Location_IceHouse(bool debug = false);
s32 getFlag_Location_IceLake(bool debug = false);
void increaseFlag_Location_IceLake(s32 value, bool debug = false);
void setFlag_Location_IceLake(s32 value, bool debug = false);
void resetFlag_Location_IceLake(bool debug = false);
s32 getFlag_Location_JogoBridge(bool debug = false);
void increaseFlag_Location_JogoBridge(s32 value, bool debug = false);
void setFlag_Location_JogoBridge(s32 value, bool debug = false);
void resetFlag_Location_JogoBridge(bool debug = false);
s32 getFlag_Location_JokuBridge(bool debug = false);
void increaseFlag_Location_JokuBridge(s32 value, bool debug = false);
void setFlag_Location_JokuBridge(s32 value, bool debug = false);
void resetFlag_Location_JokuBridge(bool debug = false);
s32 getFlag_Location_Kakariko(bool debug = false);
void increaseFlag_Location_Kakariko(s32 value, bool debug = false);
void setFlag_Location_Kakariko(s32 value, bool debug = false);
void resetFlag_Location_Kakariko(bool debug = false);
s32 getFlag_Location_KaturaCastle(bool debug = false);
void increaseFlag_Location_KaturaCastle(s32 value, bool debug = false);
void setFlag_Location_KaturaCastle(s32 value, bool debug = false);
void resetFlag_Location_KaturaCastle(bool debug = false);
s32 getFlag_Location_KingfisherSpa(bool debug = false);
void increaseFlag_Location_KingfisherSpa(s32 value, bool debug = false);
void setFlag_Location_KingfisherSpa(s32 value, bool debug = false);
void resetFlag_Location_KingfisherSpa(bool debug = false);
s32 getFlag_Location_KingValley(bool debug = false);
void increaseFlag_Location_KingValley(s32 value, bool debug = false);
void setFlag_Location_KingValley(s32 value, bool debug = false);
void resetFlag_Location_KingValley(bool debug = false);
s32 getFlag_Location_KochuBridge(bool debug = false);
void increaseFlag_Location_KochuBridge(s32 value, bool debug = false);
void setFlag_Location_KochuBridge(s32 value, bool debug = false);
void resetFlag_Location_KochuBridge(bool debug = false);
s32 getFlag_Location_KumSpa(bool debug = false);
void increaseFlag_Location_KumSpa(s32 value, bool debug = false);
void setFlag_Location_KumSpa(s32 value, bool debug = false);
void resetFlag_Location_KumSpa(bool debug = false);
s32 getFlag_Location_KunaiBridge(bool debug = false);
void increaseFlag_Location_KunaiBridge(s32 value, bool debug = false);
void setFlag_Location_KunaiBridge(s32 value, bool debug = false);
void resetFlag_Location_KunaiBridge(bool debug = false);
s32 getFlag_Location_LakeFloria(bool debug = false);
void increaseFlag_Location_LakeFloria(s32 value, bool debug = false);
void setFlag_Location_LakeFloria(s32 value, bool debug = false);
void resetFlag_Location_LakeFloria(bool debug = false);
s32 getFlag_Location_LakeHylia(bool debug = false);
void increaseFlag_Location_LakeHylia(s32 value, bool debug = false);
void setFlag_Location_LakeHylia(s32 value, bool debug = false);
void resetFlag_Location_LakeHylia(bool debug = false);
s32 getFlag_Location_LanayruEastEntrance(bool debug = false);
void increaseFlag_Location_LanayruEastEntrance(s32 value, bool debug = false);
void setFlag_Location_LanayruEastEntrance(s32 value, bool debug = false);
void resetFlag_Location_LanayruEastEntrance(bool debug = false);
s32 getFlag_Location_LanayruWestEntrance(bool debug = false);
void increaseFlag_Location_LanayruWestEntrance(s32 value, bool debug = false);
void setFlag_Location_LanayruWestEntrance(s32 value, bool debug = false);
void resetFlag_Location_LanayruWestEntrance(bool debug = false);
s32 getFlag_Location_LeMarbeBridge(bool debug = false);
void increaseFlag_Location_LeMarbeBridge(s32 value, bool debug = false);
void setFlag_Location_LeMarbeBridge(s32 value, bool debug = false);
void resetFlag_Location_LeMarbeBridge(bool debug = false);
s32 getFlag_Location_LightningPlateau(bool debug = false);
void increaseFlag_Location_LightningPlateau(s32 value, bool debug = false);
void setFlag_Location_LightningPlateau(s32 value, bool debug = false);
void resetFlag_Location_LightningPlateau(bool debug = false);
s32 getFlag_Location_LittleBrotherBridge(bool debug = false);
void increaseFlag_Location_LittleBrotherBridge(s32 value, bool debug = false);
void setFlag_Location_LittleBrotherBridge(s32 value, bool debug = false);
void resetFlag_Location_LittleBrotherBridge(bool debug = false);
s32 getFlag_Location_LomeiIslands(bool debug = false);
void increaseFlag_Location_LomeiIslands(s32 value, bool debug = false);
void setFlag_Location_LomeiIslands(s32 value, bool debug = false);
void resetFlag_Location_LomeiIslands(bool debug = false);
s32 getFlag_Location_LostForest(bool debug = false);
void increaseFlag_Location_LostForest(s32 value, bool debug = false);
void setFlag_Location_LostForest(s32 value, bool debug = false);
void resetFlag_Location_LostForest(bool debug = false);
s32 getFlag_Location_MapTower01(bool debug = false);
void increaseFlag_Location_MapTower01(s32 value, bool debug = false);
void setFlag_Location_MapTower01(s32 value, bool debug = false);
void resetFlag_Location_MapTower01(bool debug = false);
s32 getFlag_Location_MapTower02(bool debug = false);
void increaseFlag_Location_MapTower02(s32 value, bool debug = false);
void setFlag_Location_MapTower02(s32 value, bool debug = false);
void resetFlag_Location_MapTower02(bool debug = false);
s32 getFlag_Location_MapTower03(bool debug = false);
void increaseFlag_Location_MapTower03(s32 value, bool debug = false);
void setFlag_Location_MapTower03(s32 value, bool debug = false);
void resetFlag_Location_MapTower03(bool debug = false);
s32 getFlag_Location_MapTower04(bool debug = false);
void increaseFlag_Location_MapTower04(s32 value, bool debug = false);
void setFlag_Location_MapTower04(s32 value, bool debug = false);
void resetFlag_Location_MapTower04(bool debug = false);
s32 getFlag_Location_MapTower05(bool debug = false);
void increaseFlag_Location_MapTower05(s32 value, bool debug = false);
void setFlag_Location_MapTower05(s32 value, bool debug = false);
void resetFlag_Location_MapTower05(bool debug = false);
s32 getFlag_Location_MapTower06(bool debug = false);
void increaseFlag_Location_MapTower06(s32 value, bool debug = false);
void setFlag_Location_MapTower06(s32 value, bool debug = false);
void resetFlag_Location_MapTower06(bool debug = false);
s32 getFlag_Location_MapTower07(bool debug = false);
void increaseFlag_Location_MapTower07(s32 value, bool debug = false);
void setFlag_Location_MapTower07(s32 value, bool debug = false);
void resetFlag_Location_MapTower07(bool debug = false);
s32 getFlag_Location_MapTower08(bool debug = false);
void increaseFlag_Location_MapTower08(s32 value, bool debug = false);
void setFlag_Location_MapTower08(s32 value, bool debug = false);
void resetFlag_Location_MapTower08(bool debug = false);
s32 getFlag_Location_MapTower09(bool debug = false);
void increaseFlag_Location_MapTower09(s32 value, bool debug = false);
void setFlag_Location_MapTower09(s32 value, bool debug = false);
void resetFlag_Location_MapTower09(bool debug = false);
s32 getFlag_Location_MapTower10(bool debug = false);
void increaseFlag_Location_MapTower10(s32 value, bool debug = false);
void setFlag_Location_MapTower10(s32 value, bool debug = false);
void resetFlag_Location_MapTower10(bool debug = false);
s32 getFlag_Location_MapTower11(bool debug = false);
void increaseFlag_Location_MapTower11(s32 value, bool debug = false);
void setFlag_Location_MapTower11(s32 value, bool debug = false);
void resetFlag_Location_MapTower11(bool debug = false);
s32 getFlag_Location_MapTower12(bool debug = false);
void increaseFlag_Location_MapTower12(s32 value, bool debug = false);
void setFlag_Location_MapTower12(s32 value, bool debug = false);
void resetFlag_Location_MapTower12(bool debug = false);
s32 getFlag_Location_MapTower13(bool debug = false);
void increaseFlag_Location_MapTower13(s32 value, bool debug = false);
void setFlag_Location_MapTower13(s32 value, bool debug = false);
void resetFlag_Location_MapTower13(bool debug = false);
s32 getFlag_Location_MapTower14(bool debug = false);
void increaseFlag_Location_MapTower14(s32 value, bool debug = false);
void setFlag_Location_MapTower14(s32 value, bool debug = false);
void resetFlag_Location_MapTower14(bool debug = false);
s32 getFlag_Location_MapTower15(bool debug = false);
void increaseFlag_Location_MapTower15(s32 value, bool debug = false);
void setFlag_Location_MapTower15(s32 value, bool debug = false);
void resetFlag_Location_MapTower15(bool debug = false);
s32 getFlag_Location_MaronSpring(bool debug = false);
void increaseFlag_Location_MaronSpring(s32 value, bool debug = false);
void setFlag_Location_MaronSpring(s32 value, bool debug = false);
void resetFlag_Location_MaronSpring(bool debug = false);
s32 getFlag_Location_MarritaExchange(bool debug = false);
void increaseFlag_Location_MarritaExchange(s32 value, bool debug = false);
void setFlag_Location_MarritaExchange(s32 value, bool debug = false);
void resetFlag_Location_MarritaExchange(bool debug = false);
s32 getFlag_Location_MasazuBridge(bool debug = false);
void increaseFlag_Location_MasazuBridge(s32 value, bool debug = false);
void setFlag_Location_MasazuBridge(s32 value, bool debug = false);
void resetFlag_Location_MasazuBridge(bool debug = false);
s32 getFlag_Location_MinakkareBridge(bool debug = false);
void increaseFlag_Location_MinakkareBridge(s32 value, bool debug = false);
void setFlag_Location_MinakkareBridge(s32 value, bool debug = false);
void resetFlag_Location_MinakkareBridge(bool debug = false);
s32 getFlag_Location_MinakkareBridgeEast(bool debug = false);
void increaseFlag_Location_MinakkareBridgeEast(s32 value, bool debug = false);
void setFlag_Location_MinakkareBridgeEast(s32 value, bool debug = false);
void resetFlag_Location_MinakkareBridgeEast(bool debug = false);
s32 getFlag_Location_MinakkareBridgeWest(bool debug = false);
void increaseFlag_Location_MinakkareBridgeWest(s32 value, bool debug = false);
void setFlag_Location_MinakkareBridgeWest(s32 value, bool debug = false);
void resetFlag_Location_MinakkareBridgeWest(bool debug = false);
s32 getFlag_Location_Mine(bool debug = false);
void increaseFlag_Location_Mine(s32 value, bool debug = false);
void setFlag_Location_Mine(s32 value, bool debug = false);
void resetFlag_Location_Mine(bool debug = false);
s32 getFlag_Location_NantanCastle(bool debug = false);
void increaseFlag_Location_NantanCastle(s32 value, bool debug = false);
void setFlag_Location_NantanCastle(s32 value, bool debug = false);
void resetFlag_Location_NantanCastle(bool debug = false);
s32 getFlag_Location_NishojiBridge(bool debug = false);
void increaseFlag_Location_NishojiBridge(s32 value, bool debug = false);
void setFlag_Location_NishojiBridge(s32 value, bool debug = false);
void resetFlag_Location_NishojiBridge(bool debug = false);
s32 getFlag_Location_NorthHatelHatago(bool debug = false);
void increaseFlag_Location_NorthHatelHatago(s32 value, bool debug = false);
void setFlag_Location_NorthHatelHatago(s32 value, bool debug = false);
void resetFlag_Location_NorthHatelHatago(bool debug = false);
s32 getFlag_Location_Oasis(bool debug = false);
void increaseFlag_Location_Oasis(s32 value, bool debug = false);
void setFlag_Location_Oasis(s32 value, bool debug = false);
void resetFlag_Location_Oasis(bool debug = false);
s32 getFlag_Location_OrdinBridge(bool debug = false);
void increaseFlag_Location_OrdinBridge(s32 value, bool debug = false);
void setFlag_Location_OrdinBridge(s32 value, bool debug = false);
void resetFlag_Location_OrdinBridge(bool debug = false);
s32 getFlag_Location_OrdinFossil(bool debug = false);
void increaseFlag_Location_OrdinFossil(s32 value, bool debug = false);
void setFlag_Location_OrdinFossil(s32 value, bool debug = false);
void resetFlag_Location_OrdinFossil(bool debug = false);
s32 getFlag_Location_OsanjoBridge(bool debug = false);
void increaseFlag_Location_OsanjoBridge(s32 value, bool debug = false);
void setFlag_Location_OsanjoBridge(s32 value, bool debug = false);
void resetFlag_Location_OsanjoBridge(bool debug = false);
s32 getFlag_Location_PostTownRuin(bool debug = false);
void increaseFlag_Location_PostTownRuin(s32 value, bool debug = false);
void setFlag_Location_PostTownRuin(s32 value, bool debug = false);
void resetFlag_Location_PostTownRuin(bool debug = false);
s32 getFlag_Location_PowerFountain(bool debug = false);
void increaseFlag_Location_PowerFountain(s32 value, bool debug = false);
void setFlag_Location_PowerFountain(s32 value, bool debug = false);
void resetFlag_Location_PowerFountain(bool debug = false);
s32 getFlag_Location_RemainsElectric(bool debug = false);
void increaseFlag_Location_RemainsElectric(s32 value, bool debug = false);
void setFlag_Location_RemainsElectric(s32 value, bool debug = false);
void resetFlag_Location_RemainsElectric(bool debug = false);
s32 getFlag_Location_RemainsFire(bool debug = false);
void increaseFlag_Location_RemainsFire(s32 value, bool debug = false);
void setFlag_Location_RemainsFire(s32 value, bool debug = false);
void resetFlag_Location_RemainsFire(bool debug = false);
s32 getFlag_Location_RemainsWater(bool debug = false);
void increaseFlag_Location_RemainsWater(s32 value, bool debug = false);
void setFlag_Location_RemainsWater(s32 value, bool debug = false);
void resetFlag_Location_RemainsWater(bool debug = false);
s32 getFlag_Location_RemainsWind(bool debug = false);
void increaseFlag_Location_RemainsWind(s32 value, bool debug = false);
void setFlag_Location_RemainsWind(s32 value, bool debug = false);
void resetFlag_Location_RemainsWind(bool debug = false);
s32 getFlag_Location_RirikendoBridge(bool debug = false);
void increaseFlag_Location_RirikendoBridge(s32 value, bool debug = false);
void setFlag_Location_RirikendoBridge(s32 value, bool debug = false);
void resetFlag_Location_RirikendoBridge(bool debug = false);
s32 getFlag_Location_Rito(bool debug = false);
void increaseFlag_Location_Rito(s32 value, bool debug = false);
void setFlag_Location_Rito(s32 value, bool debug = false);
void resetFlag_Location_Rito(bool debug = false);
s32 getFlag_Location_RitoHatago(bool debug = false);
void increaseFlag_Location_RitoHatago(s32 value, bool debug = false);
void setFlag_Location_RitoHatago(s32 value, bool debug = false);
void resetFlag_Location_RitoHatago(bool debug = false);
s32 getFlag_Location_RiverSideHatago(bool debug = false);
void increaseFlag_Location_RiverSideHatago(s32 value, bool debug = false);
void setFlag_Location_RiverSideHatago(s32 value, bool debug = false);
void resetFlag_Location_RiverSideHatago(bool debug = false);
s32 getFlag_Location_RonronCity(bool debug = false);
void increaseFlag_Location_RonronCity(s32 value, bool debug = false);
void setFlag_Location_RonronCity(s32 value, bool debug = false);
void resetFlag_Location_RonronCity(bool debug = false);
s32 getFlag_Location_SaihokuCastle(bool debug = false);
void increaseFlag_Location_SaihokuCastle(s32 value, bool debug = false);
void setFlag_Location_SaihokuCastle(s32 value, bool debug = false);
void resetFlag_Location_SaihokuCastle(bool debug = false);
s32 getFlag_Location_SarjonBridge(bool debug = false);
void increaseFlag_Location_SarjonBridge(s32 value, bool debug = false);
void setFlag_Location_SarjonBridge(s32 value, bool debug = false);
void resetFlag_Location_SarjonBridge(bool debug = false);
s32 getFlag_Location_ShichijoBridge(bool debug = false);
void increaseFlag_Location_ShichijoBridge(s32 value, bool debug = false);
void setFlag_Location_ShichijoBridge(s32 value, bool debug = false);
void resetFlag_Location_ShichijoBridge(bool debug = false);
s32 getFlag_Location_ShigonDam(bool debug = false);
void increaseFlag_Location_ShigonDam(s32 value, bool debug = false);
void setFlag_Location_ShigonDam(s32 value, bool debug = false);
void resetFlag_Location_ShigonDam(bool debug = false);
s32 getFlag_Location_ShijoBridge(bool debug = false);
void increaseFlag_Location_ShijoBridge(s32 value, bool debug = false);
void setFlag_Location_ShijoBridge(s32 value, bool debug = false);
void resetFlag_Location_ShijoBridge(bool debug = false);
s32 getFlag_Location_ShinyarkiVillage(bool debug = false);
void increaseFlag_Location_ShinyarkiVillage(s32 value, bool debug = false);
void setFlag_Location_ShinyarkiVillage(s32 value, bool debug = false);
void resetFlag_Location_ShinyarkiVillage(bool debug = false);
s32 getFlag_Location_SnowStatue(bool debug = false);
void increaseFlag_Location_SnowStatue(s32 value, bool debug = false);
void setFlag_Location_SnowStatue(s32 value, bool debug = false);
void resetFlag_Location_SnowStatue(bool debug = false);
s32 getFlag_Location_SojijiPark(bool debug = false);
void increaseFlag_Location_SojijiPark(s32 value, bool debug = false);
void setFlag_Location_SojijiPark(s32 value, bool debug = false);
void resetFlag_Location_SojijiPark(bool debug = false);
s32 getFlag_Location_SotonkaBridge(bool debug = false);
void increaseFlag_Location_SotonkaBridge(s32 value, bool debug = false);
void setFlag_Location_SotonkaBridge(s32 value, bool debug = false);
void resetFlag_Location_SotonkaBridge(bool debug = false);
s32 getFlag_Location_SouthGerudoLegacy(bool debug = false);
void increaseFlag_Location_SouthGerudoLegacy(s32 value, bool debug = false);
void setFlag_Location_SouthGerudoLegacy(s32 value, bool debug = false);
void resetFlag_Location_SouthGerudoLegacy(bool debug = false);
s32 getFlag_Location_SouthMine(bool debug = false);
void increaseFlag_Location_SouthMine(s32 value, bool debug = false);
void setFlag_Location_SouthMine(s32 value, bool debug = false);
void resetFlag_Location_SouthMine(bool debug = false);
s32 getFlag_Location_StartPoint(bool debug = false);
void increaseFlag_Location_StartPoint(s32 value, bool debug = false);
void setFlag_Location_StartPoint(s32 value, bool debug = false);
void resetFlag_Location_StartPoint(bool debug = false);
s32 getFlag_Location_StonePillers(bool debug = false);
void increaseFlag_Location_StonePillers(s32 value, bool debug = false);
void setFlag_Location_StonePillers(s32 value, bool debug = false);
void resetFlag_Location_StonePillers(bool debug = false);
s32 getFlag_Location_SusukadiBridge(bool debug = false);
void increaseFlag_Location_SusukadiBridge(s32 value, bool debug = false);
void setFlag_Location_SusukadiBridge(s32 value, bool debug = false);
void resetFlag_Location_SusukadiBridge(bool debug = false);
s32 getFlag_Location_TabantaBridge(bool debug = false);
void increaseFlag_Location_TabantaBridge(s32 value, bool debug = false);
void setFlag_Location_TabantaBridge(s32 value, bool debug = false);
void resetFlag_Location_TabantaBridge(bool debug = false);
s32 getFlag_Location_TabantaBridgeHatago(bool debug = false);
void increaseFlag_Location_TabantaBridgeHatago(s32 value, bool debug = false);
void setFlag_Location_TabantaBridgeHatago(s32 value, bool debug = false);
void resetFlag_Location_TabantaBridgeHatago(bool debug = false);
s32 getFlag_Location_TabantaCrater(bool debug = false);
void increaseFlag_Location_TabantaCrater(s32 value, bool debug = false);
void setFlag_Location_TabantaCrater(s32 value, bool debug = false);
void resetFlag_Location_TabantaCrater(bool debug = false);
s32 getFlag_Location_TabantaHatago(bool debug = false);
void increaseFlag_Location_TabantaHatago(s32 value, bool debug = false);
void setFlag_Location_TabantaHatago(s32 value, bool debug = false);
void resetFlag_Location_TabantaHatago(bool debug = false);
s32 getFlag_Location_TabantaVillage(bool debug = false);
void increaseFlag_Location_TabantaVillage(s32 value, bool debug = false);
void setFlag_Location_TabantaVillage(s32 value, bool debug = false);
void resetFlag_Location_TabantaVillage(bool debug = false);
s32 getFlag_Location_TamourHatago(bool debug = false);
void increaseFlag_Location_TamourHatago(s32 value, bool debug = false);
void setFlag_Location_TamourHatago(s32 value, bool debug = false);
void resetFlag_Location_TamourHatago(bool debug = false);
s32 getFlag_Location_TamourHatago2(bool debug = false);
void increaseFlag_Location_TamourHatago2(s32 value, bool debug = false);
void setFlag_Location_TamourHatago2(s32 value, bool debug = false);
void resetFlag_Location_TamourHatago2(bool debug = false);
s32 getFlag_Location_TaserakaBridge(bool debug = false);
void increaseFlag_Location_TaserakaBridge(s32 value, bool debug = false);
void setFlag_Location_TaserakaBridge(s32 value, bool debug = false);
void resetFlag_Location_TaserakaBridge(bool debug = false);
s32 getFlag_Location_Taura(bool debug = false);
void increaseFlag_Location_Taura(s32 value, bool debug = false);
void setFlag_Location_Taura(s32 value, bool debug = false);
void resetFlag_Location_Taura(bool debug = false);
s32 getFlag_Location_TimesShrine(bool debug = false);
void increaseFlag_Location_TimesShrine(s32 value, bool debug = false);
void setFlag_Location_TimesShrine(s32 value, bool debug = false);
void resetFlag_Location_TimesShrine(bool debug = false);
s32 getFlag_Location_ToriaBridge(bool debug = false);
void increaseFlag_Location_ToriaBridge(s32 value, bool debug = false);
void setFlag_Location_ToriaBridge(s32 value, bool debug = false);
void resetFlag_Location_ToriaBridge(bool debug = false);
s32 getFlag_Location_TotsugeBridge(bool debug = false);
void increaseFlag_Location_TotsugeBridge(s32 value, bool debug = false);
void setFlag_Location_TotsugeBridge(s32 value, bool debug = false);
void resetFlag_Location_TotsugeBridge(bool debug = false);
s32 getFlag_Location_TurasuBridge(bool debug = false);
void increaseFlag_Location_TurasuBridge(s32 value, bool debug = false);
void setFlag_Location_TurasuBridge(s32 value, bool debug = false);
void resetFlag_Location_TurasuBridge(bool debug = false);
s32 getFlag_Location_UMiiVillage(bool debug = false);
void increaseFlag_Location_UMiiVillage(s32 value, bool debug = false);
void setFlag_Location_UMiiVillage(s32 value, bool debug = false);
void resetFlag_Location_UMiiVillage(bool debug = false);
s32 getFlag_Location_UMiiVillageShopBougu(bool debug = false);
void increaseFlag_Location_UMiiVillageShopBougu(s32 value, bool debug = false);
void setFlag_Location_UMiiVillageShopBougu(s32 value, bool debug = false);
void resetFlag_Location_UMiiVillageShopBougu(bool debug = false);
s32 getFlag_Location_UMiiVillageShopJewel(bool debug = false);
void increaseFlag_Location_UMiiVillageShopJewel(s32 value, bool debug = false);
void setFlag_Location_UMiiVillageShopJewel(s32 value, bool debug = false);
void resetFlag_Location_UMiiVillageShopJewel(bool debug = false);
s32 getFlag_Location_UMiiVillageShopYadoya(bool debug = false);
void increaseFlag_Location_UMiiVillageShopYadoya(s32 value, bool debug = false);
void setFlag_Location_UMiiVillageShopYadoya(s32 value, bool debug = false);
void resetFlag_Location_UMiiVillageShopYadoya(bool debug = false);
s32 getFlag_Location_UMiiVillageShopYorozu(bool debug = false);
void increaseFlag_Location_UMiiVillageShopYorozu(s32 value, bool debug = false);
void setFlag_Location_UMiiVillageShopYorozu(s32 value, bool debug = false);
void resetFlag_Location_UMiiVillageShopYorozu(bool debug = false);
s32 getFlag_Location_ValleyVillage(bool debug = false);
void increaseFlag_Location_ValleyVillage(s32 value, bool debug = false);
void setFlag_Location_ValleyVillage(s32 value, bool debug = false);
void resetFlag_Location_ValleyVillage(bool debug = false);
s32 getFlag_Location_WeaponCureSpring(bool debug = false);
void increaseFlag_Location_WeaponCureSpring(s32 value, bool debug = false);
void setFlag_Location_WeaponCureSpring(s32 value, bool debug = false);
void resetFlag_Location_WeaponCureSpring(bool debug = false);
s32 getFlag_Location_WeaponCureSpring_02(bool debug = false);
void increaseFlag_Location_WeaponCureSpring_02(s32 value, bool debug = false);
void setFlag_Location_WeaponCureSpring_02(s32 value, bool debug = false);
void resetFlag_Location_WeaponCureSpring_02(bool debug = false);
s32 getFlag_Location_WeaponCureSpring_03(bool debug = false);
void increaseFlag_Location_WeaponCureSpring_03(s32 value, bool debug = false);
void setFlag_Location_WeaponCureSpring_03(s32 value, bool debug = false);
void resetFlag_Location_WeaponCureSpring_03(bool debug = false);
s32 getFlag_Location_WeaponCureSpring_04(bool debug = false);
void increaseFlag_Location_WeaponCureSpring_04(s32 value, bool debug = false);
void setFlag_Location_WeaponCureSpring_04(s32 value, bool debug = false);
void resetFlag_Location_WeaponCureSpring_04(bool debug = false);
s32 getFlag_Location_WetGarrison(bool debug = false);
void increaseFlag_Location_WetGarrison(s32 value, bool debug = false);
void setFlag_Location_WetGarrison(s32 value, bool debug = false);
void resetFlag_Location_WetGarrison(bool debug = false);
s32 getFlag_Location_WhiteZora(bool debug = false);
void increaseFlag_Location_WhiteZora(s32 value, bool debug = false);
void setFlag_Location_WhiteZora(s32 value, bool debug = false);
void resetFlag_Location_WhiteZora(bool debug = false);
s32 getFlag_Location_WisdomFountain(bool debug = false);
void increaseFlag_Location_WisdomFountain(s32 value, bool debug = false);
void setFlag_Location_WisdomFountain(s32 value, bool debug = false);
void resetFlag_Location_WisdomFountain(bool debug = false);
s32 getFlag_Location_XekuBridge(bool debug = false);
void increaseFlag_Location_XekuBridge(s32 value, bool debug = false);
void setFlag_Location_XekuBridge(s32 value, bool debug = false);
void resetFlag_Location_XekuBridge(bool debug = false);
s32 getFlag_Location_YashinoLegacy(bool debug = false);
void increaseFlag_Location_YashinoLegacy(s32 value, bool debug = false);
void setFlag_Location_YashinoLegacy(s32 value, bool debug = false);
void resetFlag_Location_YashinoLegacy(bool debug = false);
s32 getFlag_Location_ZonauLegacy(bool debug = false);
void increaseFlag_Location_ZonauLegacy(s32 value, bool debug = false);
void setFlag_Location_ZonauLegacy(s32 value, bool debug = false);
void resetFlag_Location_ZonauLegacy(bool debug = false);
bool getFlag_Lock_OneHitDungeon000(bool debug = false);
void setFlag_Lock_OneHitDungeon000(bool value, bool debug = false);
void resetFlag_Lock_OneHitDungeon000(bool debug = false);
bool getFlag_Lock_OneHitDungeon001(bool debug = false);
void setFlag_Lock_OneHitDungeon001(bool value, bool debug = false);
void resetFlag_Lock_OneHitDungeon001(bool debug = false);
bool getFlag_Lock_OneHitDungeon002(bool debug = false);
void setFlag_Lock_OneHitDungeon002(bool value, bool debug = false);
void resetFlag_Lock_OneHitDungeon002(bool debug = false);
bool getFlag_Lock_OneHitDungeon003(bool debug = false);
void setFlag_Lock_OneHitDungeon003(bool value, bool debug = false);
void resetFlag_Lock_OneHitDungeon003(bool debug = false);
bool getFlag_Lock_OneHitDungeon004(bool debug = false);
void setFlag_Lock_OneHitDungeon004(bool value, bool debug = false);
void resetFlag_Lock_OneHitDungeon004(bool debug = false);
bool getFlag_MainScreenOnOff(bool debug = false);
void setFlag_MainScreenOnOff(bool value, bool debug = false);
void resetFlag_MainScreenOnOff(bool debug = false);
bool getFlag_MamonoShop_BigEnemy_Giant_Activated(bool debug = false);
void setFlag_MamonoShop_BigEnemy_Giant_Activated(bool value, bool debug = false);
void resetFlag_MamonoShop_BigEnemy_Giant_Activated(bool debug = false);
bool getFlag_MamonoShop_BigEnemy_Golem_Activated(bool debug = false);
void setFlag_MamonoShop_BigEnemy_Golem_Activated(bool value, bool debug = false);
void resetFlag_MamonoShop_BigEnemy_Golem_Activated(bool debug = false);
bool getFlag_MamonoShop_BigEnemy_Sandworm_Activated(bool debug = false);
void setFlag_MamonoShop_BigEnemy_Sandworm_Activated(bool value, bool debug = false);
void resetFlag_MamonoShop_BigEnemy_Sandworm_Activated(bool debug = false);
bool getFlag_MamonoShop_Forward(bool debug = false);
void setFlag_MamonoShop_Forward(bool value, bool debug = false);
void resetFlag_MamonoShop_Forward(bool debug = false);
bool getFlag_MamonoShop_OpenStop(bool debug = false);
void setFlag_MamonoShop_OpenStop(bool value, bool debug = false);
void resetFlag_MamonoShop_OpenStop(bool debug = false);
bool getFlag_MamonoShop_Start(bool debug = false);
void setFlag_MamonoShop_Start(bool value, bool debug = false);
void resetFlag_MamonoShop_Start(bool debug = false);
bool getFlag_MamonoShop_Start_A(bool debug = false);
void setFlag_MamonoShop_Start_A(bool value, bool debug = false);
void resetFlag_MamonoShop_Start_A(bool debug = false);
bool getFlag_MamonoShop_Start_B(bool debug = false);
void setFlag_MamonoShop_Start_B(bool value, bool debug = false);
void resetFlag_MamonoShop_Start_B(bool debug = false);
bool getFlag_MamonoShop_Start_C(bool debug = false);
void setFlag_MamonoShop_Start_C(bool value, bool debug = false);
void resetFlag_MamonoShop_Start_C(bool debug = false);
bool getFlag_MamonoShop_Start_D(bool debug = false);
void setFlag_MamonoShop_Start_D(bool value, bool debug = false);
void resetFlag_MamonoShop_Start_D(bool debug = false);
bool getFlag_MamonoShop_Start_First(bool debug = false);
void setFlag_MamonoShop_Start_First(bool value, bool debug = false);
void resetFlag_MamonoShop_Start_First(bool debug = false);
s32 getFlag_MapApp_MapIconNo(s32 idx, bool debug = false);
void increaseFlag_MapApp_MapIconNo(s32 value, s32 idx, bool debug = false);
void setFlag_MapApp_MapIconNo(s32 value, s32 idx, bool debug = false);
void resetFlag_MapApp_MapIconNo(s32 idx, bool debug = false);
void getFlag_MapApp_MapIconPos(sead::Vector3f* value, s32 idx, bool debug = false);
void setFlag_MapApp_MapIconPos(const sead::Vector3f& value, s32 idx, bool debug = false);
void resetFlag_MapApp_MapIconPos(s32 idx, bool debug = false);
void getFlag_MapApp_PointGuideInvisibleKey(char const** value, s32 idx, bool debug = false);
void setFlag_MapApp_PointGuideInvisibleKey(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_MapApp_PointGuideInvisibleKey(s32 idx, bool debug = false);
void getFlag_MapApp_PointGuidePoint(sead::Vector3f* value, bool debug = false);
void setFlag_MapApp_PointGuidePoint(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapApp_PointGuidePoint(bool debug = false);
void getFlag_MapApp_PointGuidePos(sead::Vector3f* value, s32 idx, bool debug = false);
void setFlag_MapApp_PointGuidePos(const sead::Vector3f& value, s32 idx, bool debug = false);
void resetFlag_MapApp_PointGuidePos(s32 idx, bool debug = false);
void getFlag_MapApp_PointGuideVisibleKey(char const** value, s32 idx, bool debug = false);
void setFlag_MapApp_PointGuideVisibleKey(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_MapApp_PointGuideVisibleKey(s32 idx, bool debug = false);
bool getFlag_MapTower_01(bool debug = false);
void setFlag_MapTower_01(bool value, bool debug = false);
void resetFlag_MapTower_01(bool debug = false);
void getFlag_MapTower_01_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_01_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_01_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_01_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_01_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_01_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_01_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_02(bool debug = false);
void setFlag_MapTower_02(bool value, bool debug = false);
void resetFlag_MapTower_02(bool debug = false);
void getFlag_MapTower_02_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_02_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_02_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_02_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_02_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_02_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_02_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_03(bool debug = false);
void setFlag_MapTower_03(bool value, bool debug = false);
void resetFlag_MapTower_03(bool debug = false);
void getFlag_MapTower_03_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_03_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_03_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_03_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_03_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_03_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_03_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_04(bool debug = false);
void setFlag_MapTower_04(bool value, bool debug = false);
void resetFlag_MapTower_04(bool debug = false);
void getFlag_MapTower_04_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_04_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_04_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_04_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_04_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_04_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_04_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_05(bool debug = false);
void setFlag_MapTower_05(bool value, bool debug = false);
void resetFlag_MapTower_05(bool debug = false);
void getFlag_MapTower_05_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_05_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_05_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_05_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_05_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_05_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_05_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_06(bool debug = false);
void setFlag_MapTower_06(bool value, bool debug = false);
void resetFlag_MapTower_06(bool debug = false);
void getFlag_MapTower_06_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_06_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_06_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_06_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_06_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_06_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_06_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_07(bool debug = false);
void setFlag_MapTower_07(bool value, bool debug = false);
void resetFlag_MapTower_07(bool debug = false);
bool getFlag_MapTower_07_Demo(bool debug = false);
void setFlag_MapTower_07_Demo(bool value, bool debug = false);
void resetFlag_MapTower_07_Demo(bool debug = false);
void getFlag_MapTower_07_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_07_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_07_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_07_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_07_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_07_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_07_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_08(bool debug = false);
void setFlag_MapTower_08(bool value, bool debug = false);
void resetFlag_MapTower_08(bool debug = false);
void getFlag_MapTower_08_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_08_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_08_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_08_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_08_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_08_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_08_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_09(bool debug = false);
void setFlag_MapTower_09(bool value, bool debug = false);
void resetFlag_MapTower_09(bool debug = false);
void getFlag_MapTower_09_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_09_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_09_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_09_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_09_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_09_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_09_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_10(bool debug = false);
void setFlag_MapTower_10(bool value, bool debug = false);
void resetFlag_MapTower_10(bool debug = false);
void getFlag_MapTower_10_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_10_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_10_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_10_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_10_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_10_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_10_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_11(bool debug = false);
void setFlag_MapTower_11(bool value, bool debug = false);
void resetFlag_MapTower_11(bool debug = false);
void getFlag_MapTower_11_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_11_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_11_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_11_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_11_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_11_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_11_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_12(bool debug = false);
void setFlag_MapTower_12(bool value, bool debug = false);
void resetFlag_MapTower_12(bool debug = false);
void getFlag_MapTower_12_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_12_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_12_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_12_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_12_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_12_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_12_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_13(bool debug = false);
void setFlag_MapTower_13(bool value, bool debug = false);
void resetFlag_MapTower_13(bool debug = false);
void getFlag_MapTower_13_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_13_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_13_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_13_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_13_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_13_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_13_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_14(bool debug = false);
void setFlag_MapTower_14(bool value, bool debug = false);
void resetFlag_MapTower_14(bool debug = false);
void getFlag_MapTower_14_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_14_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_14_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_14_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_14_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_14_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_14_OpenScaleLevel(bool debug = false);
bool getFlag_MapTower_15(bool debug = false);
void setFlag_MapTower_15(bool value, bool debug = false);
void resetFlag_MapTower_15(bool debug = false);
void getFlag_MapTower_15_OpenCenterPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapTower_15_OpenCenterPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MapTower_15_OpenCenterPos(bool debug = false);
s32 getFlag_MapTower_15_OpenScaleLevel(bool debug = false);
void increaseFlag_MapTower_15_OpenScaleLevel(s32 value, bool debug = false);
void setFlag_MapTower_15_OpenScaleLevel(s32 value, bool debug = false);
void resetFlag_MapTower_15_OpenScaleLevel(bool debug = false);
s32 getFlag_MasterSword_Add_BeamPower(bool debug = false);
void increaseFlag_MasterSword_Add_BeamPower(s32 value, bool debug = false);
void setFlag_MasterSword_Add_BeamPower(s32 value, bool debug = false);
void resetFlag_MasterSword_Add_BeamPower(bool debug = false);
s32 getFlag_MasterSword_Add_Power(bool debug = false);
void increaseFlag_MasterSword_Add_Power(s32 value, bool debug = false);
void setFlag_MasterSword_Add_Power(s32 value, bool debug = false);
void resetFlag_MasterSword_Add_Power(bool debug = false);
f32 getFlag_MasterSwordRecoverTime(bool debug = false);
void setFlag_MasterSwordRecoverTime(f32 value, bool debug = false);
void resetFlag_MasterSwordRecoverTime(bool debug = false);
s32 getFlag_MaxHartValue(bool debug = false);
void increaseFlag_MaxHartValue(s32 value, bool debug = false);
void setFlag_MaxHartValue(s32 value, bool debug = false);
void resetFlag_MaxHartValue(bool debug = false);
void getFlag_MemoryPhotoSaveDistrictName(char const** value, s32 idx, bool debug = false);
void setFlag_MemoryPhotoSaveDistrictName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_MemoryPhotoSaveDistrictName(s32 idx, bool debug = false);
void getFlag_MemoryPhotoSaveLocationName(char const** value, s32 idx, bool debug = false);
void setFlag_MemoryPhotoSaveLocationName(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_MemoryPhotoSaveLocationName(s32 idx, bool debug = false);
bool getFlag_MinakkareHatago_NPC002_Ichikara(bool debug = false);
void setFlag_MinakkareHatago_NPC002_Ichikara(bool value, bool debug = false);
void resetFlag_MinakkareHatago_NPC002_Ichikara(bool debug = false);
f32 getFlag_MiniGame_BirdMan_HillTower_CurrentDistance(bool debug = false);
void setFlag_MiniGame_BirdMan_HillTower_CurrentDistance(f32 value, bool debug = false);
void resetFlag_MiniGame_BirdMan_HillTower_CurrentDistance(bool debug = false);
void getFlag_MiniGame_BirdMan_HillTower_CurrentPos(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_BirdMan_HillTower_CurrentPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_BirdMan_HillTower_CurrentPos(bool debug = false);
s32 getFlag_MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds(bool debug = false);
void increaseFlag_MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds(s32 value, bool debug = false);
void setFlag_MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds(s32 value, bool debug = false);
void resetFlag_MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds(bool debug = false);
s32 getFlag_MiniGame_BirdMan_HillTower_CurrentTime_Mintues(bool debug = false);
void increaseFlag_MiniGame_BirdMan_HillTower_CurrentTime_Mintues(s32 value, bool debug = false);
void setFlag_MiniGame_BirdMan_HillTower_CurrentTime_Mintues(s32 value, bool debug = false);
void resetFlag_MiniGame_BirdMan_HillTower_CurrentTime_Mintues(bool debug = false);
s32 getFlag_MiniGame_BirdMan_HillTower_CurrentTime_Seconds(bool debug = false);
void increaseFlag_MiniGame_BirdMan_HillTower_CurrentTime_Seconds(s32 value, bool debug = false);
void setFlag_MiniGame_BirdMan_HillTower_CurrentTime_Seconds(s32 value, bool debug = false);
void resetFlag_MiniGame_BirdMan_HillTower_CurrentTime_Seconds(bool debug = false);
f32 getFlag_MiniGame_BirdMan_HillTower_RecordDistance(bool debug = false);
void setFlag_MiniGame_BirdMan_HillTower_RecordDistance(f32 value, bool debug = false);
void resetFlag_MiniGame_BirdMan_HillTower_RecordDistance(bool debug = false);
void getFlag_MiniGame_BirdMan_HillTower_StartPos(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_BirdMan_HillTower_StartPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_BirdMan_HillTower_StartPos(bool debug = false);
void getFlag_MiniGame_BirdMan_HillTower_VectorFromStartToCurrent(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_BirdMan_HillTower_VectorFromStartToCurrent(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_BirdMan_HillTower_VectorFromStartToCurrent(bool debug = false);
s32 getFlag_MiniGame_Bowling_BreakPinNum(bool debug = false);
void increaseFlag_MiniGame_Bowling_BreakPinNum(s32 value, bool debug = false);
void setFlag_MiniGame_Bowling_BreakPinNum(s32 value, bool debug = false);
void resetFlag_MiniGame_Bowling_BreakPinNum(bool debug = false);
s32 getFlag_MiniGame_Bowling_BreakPinNumFirst(bool debug = false);
void increaseFlag_MiniGame_Bowling_BreakPinNumFirst(s32 value, bool debug = false);
void setFlag_MiniGame_Bowling_BreakPinNumFirst(s32 value, bool debug = false);
void resetFlag_MiniGame_Bowling_BreakPinNumFirst(bool debug = false);
s32 getFlag_MiniGame_Bowling_BreakPinNumSecond(bool debug = false);
void increaseFlag_MiniGame_Bowling_BreakPinNumSecond(s32 value, bool debug = false);
void setFlag_MiniGame_Bowling_BreakPinNumSecond(s32 value, bool debug = false);
void resetFlag_MiniGame_Bowling_BreakPinNumSecond(bool debug = false);
bool getFlag_MiniGame_Bowling_GetPrizeRod(bool debug = false);
void setFlag_MiniGame_Bowling_GetPrizeRod(bool value, bool debug = false);
void resetFlag_MiniGame_Bowling_GetPrizeRod(bool debug = false);
bool getFlag_MiniGame_Bowling_isBombIsInArea(bool debug = false);
void setFlag_MiniGame_Bowling_isBombIsInArea(bool value, bool debug = false);
void resetFlag_MiniGame_Bowling_isBombIsInArea(bool debug = false);
bool getFlag_MiniGame_Bowling_isBombIsInResultArea(bool debug = false);
void setFlag_MiniGame_Bowling_isBombIsInResultArea(bool value, bool debug = false);
void resetFlag_MiniGame_Bowling_isBombIsInResultArea(bool debug = false);
bool getFlag_MiniGame_Bowling_isBombIsInRollingArea(bool debug = false);
void setFlag_MiniGame_Bowling_isBombIsInRollingArea(bool value, bool debug = false);
void resetFlag_MiniGame_Bowling_isBombIsInRollingArea(bool debug = false);
bool getFlag_MiniGame_Bowling_isBombUsed(bool debug = false);
void setFlag_MiniGame_Bowling_isBombUsed(bool value, bool debug = false);
void resetFlag_MiniGame_Bowling_isBombUsed(bool debug = false);
bool getFlag_MiniGame_Bowling_isInBowlingArea(bool debug = false);
void setFlag_MiniGame_Bowling_isInBowlingArea(bool value, bool debug = false);
void resetFlag_MiniGame_Bowling_isInBowlingArea(bool debug = false);
bool getFlag_MiniGame_Bowling_isInExplanationArea(bool debug = false);
void setFlag_MiniGame_Bowling_isInExplanationArea(bool value, bool debug = false);
void resetFlag_MiniGame_Bowling_isInExplanationArea(bool debug = false);
bool getFlag_MiniGame_Bowling_isPinStable(bool debug = false);
void setFlag_MiniGame_Bowling_isPinStable(bool value, bool debug = false);
void resetFlag_MiniGame_Bowling_isPinStable(bool debug = false);
bool getFlag_MiniGame_Bowling_isSnowBallIsInArea(bool debug = false);
void setFlag_MiniGame_Bowling_isSnowBallIsInArea(bool value, bool debug = false);
void resetFlag_MiniGame_Bowling_isSnowBallIsInArea(bool debug = false);
bool getFlag_MiniGame_Bowling_isSnowBallIsInResultArea(bool debug = false);
void setFlag_MiniGame_Bowling_isSnowBallIsInResultArea(bool value, bool debug = false);
void resetFlag_MiniGame_Bowling_isSnowBallIsInResultArea(bool debug = false);
bool getFlag_MiniGame_Bowling_isSnowBallIsInRollingArea(bool debug = false);
void setFlag_MiniGame_Bowling_isSnowBallIsInRollingArea(bool value, bool debug = false);
void resetFlag_MiniGame_Bowling_isSnowBallIsInRollingArea(bool debug = false);
bool getFlag_MiniGame_Bowling_IsTalked(bool debug = false);
void setFlag_MiniGame_Bowling_IsTalked(bool value, bool debug = false);
void resetFlag_MiniGame_Bowling_IsTalked(bool debug = false);
bool getFlag_MiniGame_Bowling_SnowBallMakeFlag(bool debug = false);
void setFlag_MiniGame_Bowling_SnowBallMakeFlag(bool value, bool debug = false);
void resetFlag_MiniGame_Bowling_SnowBallMakeFlag(bool debug = false);
bool getFlag_MiniGame_Crosscountry_ActorGenerateFlag(bool debug = false);
void setFlag_MiniGame_Crosscountry_ActorGenerateFlag(bool value, bool debug = false);
void resetFlag_MiniGame_Crosscountry_ActorGenerateFlag(bool debug = false);
s32 getFlag_MiniGame_Crosscountry_Current_MilliSeconds(bool debug = false);
void increaseFlag_MiniGame_Crosscountry_Current_MilliSeconds(s32 value, bool debug = false);
void setFlag_MiniGame_Crosscountry_Current_MilliSeconds(s32 value, bool debug = false);
void resetFlag_MiniGame_Crosscountry_Current_MilliSeconds(bool debug = false);
s32 getFlag_MiniGame_Crosscountry_Current_Minutes(bool debug = false);
void increaseFlag_MiniGame_Crosscountry_Current_Minutes(s32 value, bool debug = false);
void setFlag_MiniGame_Crosscountry_Current_Minutes(s32 value, bool debug = false);
void resetFlag_MiniGame_Crosscountry_Current_Minutes(bool debug = false);
s32 getFlag_MiniGame_Crosscountry_Current_Seconds(bool debug = false);
void increaseFlag_MiniGame_Crosscountry_Current_Seconds(s32 value, bool debug = false);
void setFlag_MiniGame_Crosscountry_Current_Seconds(s32 value, bool debug = false);
void resetFlag_MiniGame_Crosscountry_Current_Seconds(bool debug = false);
bool getFlag_MiniGame_Crosscountry_IsInGoalArea(bool debug = false);
void setFlag_MiniGame_Crosscountry_IsInGoalArea(bool value, bool debug = false);
void resetFlag_MiniGame_Crosscountry_IsInGoalArea(bool debug = false);
bool getFlag_MiniGame_Crosscountry_IsWinTheGame(bool debug = false);
void setFlag_MiniGame_Crosscountry_IsWinTheGame(bool value, bool debug = false);
void resetFlag_MiniGame_Crosscountry_IsWinTheGame(bool debug = false);
bool getFlag_MiniGame_GambleTreasureBox_Activated(bool debug = false);
void setFlag_MiniGame_GambleTreasureBox_Activated(bool value, bool debug = false);
void resetFlag_MiniGame_GambleTreasureBox_Activated(bool debug = false);
s32 getFlag_MiniGAme_HorsebackArchery_BestRecord(bool debug = false);
void increaseFlag_MiniGAme_HorsebackArchery_BestRecord(s32 value, bool debug = false);
void setFlag_MiniGAme_HorsebackArchery_BestRecord(s32 value, bool debug = false);
void resetFlag_MiniGAme_HorsebackArchery_BestRecord(bool debug = false);
s32 getFlag_MiniGame_HorsebackArchery_BreakTargetNum(bool debug = false);
void increaseFlag_MiniGame_HorsebackArchery_BreakTargetNum(s32 value, bool debug = false);
void setFlag_MiniGame_HorsebackArchery_BreakTargetNum(s32 value, bool debug = false);
void resetFlag_MiniGame_HorsebackArchery_BreakTargetNum(bool debug = false);
bool getFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseReins(bool debug = false);
void setFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseReins(bool value, bool debug = false);
void resetFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseReins(bool debug = false);
bool getFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseSaddle(bool debug = false);
void setFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseSaddle(bool value, bool debug = false);
void resetFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseSaddle(bool debug = false);
bool getFlag_MiniGame_HorsebackArchery_Retry(bool debug = false);
void setFlag_MiniGame_HorsebackArchery_Retry(bool value, bool debug = false);
void resetFlag_MiniGame_HorsebackArchery_Retry(bool debug = false);
bool getFlag_MiniGame_HorsebackArchery_TargetMakeFlag(bool debug = false);
void setFlag_MiniGame_HorsebackArchery_TargetMakeFlag(bool value, bool debug = false);
void resetFlag_MiniGame_HorsebackArchery_TargetMakeFlag(bool debug = false);
s32 getFlag_MiniGame_HorseRace_BestResultMiliSecond(bool debug = false);
void increaseFlag_MiniGame_HorseRace_BestResultMiliSecond(s32 value, bool debug = false);
void setFlag_MiniGame_HorseRace_BestResultMiliSecond(s32 value, bool debug = false);
void resetFlag_MiniGame_HorseRace_BestResultMiliSecond(bool debug = false);
s32 getFlag_MiniGame_HorseRace_BestResultMinute(bool debug = false);
void increaseFlag_MiniGame_HorseRace_BestResultMinute(s32 value, bool debug = false);
void setFlag_MiniGame_HorseRace_BestResultMinute(s32 value, bool debug = false);
void resetFlag_MiniGame_HorseRace_BestResultMinute(bool debug = false);
s32 getFlag_MiniGame_HorseRace_BestResultSecond(bool debug = false);
void increaseFlag_MiniGame_HorseRace_BestResultSecond(s32 value, bool debug = false);
void setFlag_MiniGame_HorseRace_BestResultSecond(s32 value, bool debug = false);
void resetFlag_MiniGame_HorseRace_BestResultSecond(bool debug = false);
bool getFlag_MiniGame_HorseRace_ClearTime(bool debug = false);
void setFlag_MiniGame_HorseRace_ClearTime(bool value, bool debug = false);
void resetFlag_MiniGame_HorseRace_ClearTime(bool debug = false);
bool getFlag_MiniGame_HorseRace_CreateObstacle(bool debug = false);
void setFlag_MiniGame_HorseRace_CreateObstacle(bool value, bool debug = false);
void resetFlag_MiniGame_HorseRace_CreateObstacle(bool debug = false);
bool getFlag_MiniGame_HorseRace_GetReins(bool debug = false);
void setFlag_MiniGame_HorseRace_GetReins(bool value, bool debug = false);
void resetFlag_MiniGame_HorseRace_GetReins(bool debug = false);
bool getFlag_MiniGame_HorseRace_GetSaddle(bool debug = false);
void setFlag_MiniGame_HorseRace_GetSaddle(bool value, bool debug = false);
void resetFlag_MiniGame_HorseRace_GetSaddle(bool debug = false);
bool getFlag_MiniGame_HorseRace_GoaledRace(bool debug = false);
void setFlag_MiniGame_HorseRace_GoaledRace(bool value, bool debug = false);
void resetFlag_MiniGame_HorseRace_GoaledRace(bool debug = false);
bool getFlag_MiniGame_HorseRace_MiddleTime(bool debug = false);
void setFlag_MiniGame_HorseRace_MiddleTime(bool value, bool debug = false);
void resetFlag_MiniGame_HorseRace_MiddleTime(bool debug = false);
s32 getFlag_MiniGame_HorseRace_NumPassFence(bool debug = false);
void increaseFlag_MiniGame_HorseRace_NumPassFence(s32 value, bool debug = false);
void setFlag_MiniGame_HorseRace_NumPassFence(s32 value, bool debug = false);
void resetFlag_MiniGame_HorseRace_NumPassFence(bool debug = false);
s32 getFlag_MiniGame_HorseRace_ResultMiliSecond(bool debug = false);
void increaseFlag_MiniGame_HorseRace_ResultMiliSecond(s32 value, bool debug = false);
void setFlag_MiniGame_HorseRace_ResultMiliSecond(s32 value, bool debug = false);
void resetFlag_MiniGame_HorseRace_ResultMiliSecond(bool debug = false);
s32 getFlag_MiniGame_HorseRace_ResultMinute(bool debug = false);
void increaseFlag_MiniGame_HorseRace_ResultMinute(s32 value, bool debug = false);
void setFlag_MiniGame_HorseRace_ResultMinute(s32 value, bool debug = false);
void resetFlag_MiniGame_HorseRace_ResultMinute(bool debug = false);
s32 getFlag_MiniGame_HorseRace_ResultSecond(bool debug = false);
void increaseFlag_MiniGame_HorseRace_ResultSecond(s32 value, bool debug = false);
void setFlag_MiniGame_HorseRace_ResultSecond(s32 value, bool debug = false);
void resetFlag_MiniGame_HorseRace_ResultSecond(bool debug = false);
bool getFlag_MiniGame_HorseRace_RetireCourseOut(bool debug = false);
void setFlag_MiniGame_HorseRace_RetireCourseOut(bool value, bool debug = false);
void resetFlag_MiniGame_HorseRace_RetireCourseOut(bool debug = false);
bool getFlag_MiniGame_HorseRace_UptdateRecord(bool debug = false);
void setFlag_MiniGame_HorseRace_UptdateRecord(bool value, bool debug = false);
void resetFlag_MiniGame_HorseRace_UptdateRecord(bool debug = false);
bool getFlag_MiniGame_KitakkareBF_Fire(bool debug = false);
void setFlag_MiniGame_KitakkareBF_Fire(bool value, bool debug = false);
void resetFlag_MiniGame_KitakkareBF_Fire(bool debug = false);
bool getFlag_MiniGame_ParasailArchery_Activated(bool debug = false);
void setFlag_MiniGame_ParasailArchery_Activated(bool value, bool debug = false);
void resetFlag_MiniGame_ParasailArchery_Activated(bool debug = false);
s32 getFlag_MiniGame_ParasailArchery_FailReason(bool debug = false);
void increaseFlag_MiniGame_ParasailArchery_FailReason(s32 value, bool debug = false);
void setFlag_MiniGame_ParasailArchery_FailReason(s32 value, bool debug = false);
void resetFlag_MiniGame_ParasailArchery_FailReason(bool debug = false);
bool getFlag_MiniGame_ParasailArchery_Start(bool debug = false);
void setFlag_MiniGame_ParasailArchery_Start(bool value, bool debug = false);
void resetFlag_MiniGame_ParasailArchery_Start(bool debug = false);
s32 getFlag_MiniGame_ParasailRide_BestRecord(bool debug = false);
void increaseFlag_MiniGame_ParasailRide_BestRecord(s32 value, bool debug = false);
void setFlag_MiniGame_ParasailRide_BestRecord(s32 value, bool debug = false);
void resetFlag_MiniGame_ParasailRide_BestRecord(bool debug = false);
s32 getFlag_MiniGame_ParasailRide_PassedTargetNum(bool debug = false);
void increaseFlag_MiniGame_ParasailRide_PassedTargetNum(s32 value, bool debug = false);
void setFlag_MiniGame_ParasailRide_PassedTargetNum(s32 value, bool debug = false);
void resetFlag_MiniGame_ParasailRide_PassedTargetNum(bool debug = false);
s32 getFlag_MiniGame_ParasailRide_PassedTargetNumTemp(bool debug = false);
void increaseFlag_MiniGame_ParasailRide_PassedTargetNumTemp(s32 value, bool debug = false);
void setFlag_MiniGame_ParasailRide_PassedTargetNumTemp(s32 value, bool debug = false);
void resetFlag_MiniGame_ParasailRide_PassedTargetNumTemp(bool debug = false);
bool getFlag_MiniGame_ShieldSurfing_IsBeginnerCourse(bool debug = false);
void setFlag_MiniGame_ShieldSurfing_IsBeginnerCourse(bool value, bool debug = false);
void resetFlag_MiniGame_ShieldSurfing_IsBeginnerCourse(bool debug = false);
bool getFlag_MiniGame_ShieldSurfing_IsDeleteMapPin(bool debug = false);
void setFlag_MiniGame_ShieldSurfing_IsDeleteMapPin(bool value, bool debug = false);
void resetFlag_MiniGame_ShieldSurfing_IsDeleteMapPin(bool debug = false);
bool getFlag_MiniGame_ShieldSurfing_IsGoalOnce(bool debug = false);
void setFlag_MiniGame_ShieldSurfing_IsGoalOnce(bool value, bool debug = false);
void resetFlag_MiniGame_ShieldSurfing_IsGoalOnce(bool debug = false);
bool getFlag_MiniGame_ShieldSurfing_IsInBeginnerGoalArea(bool debug = false);
void setFlag_MiniGame_ShieldSurfing_IsInBeginnerGoalArea(bool value, bool debug = false);
void resetFlag_MiniGame_ShieldSurfing_IsInBeginnerGoalArea(bool debug = false);
bool getFlag_MiniGame_ShieldSurfing_IsInGoalArea(bool debug = false);
void setFlag_MiniGame_ShieldSurfing_IsInGoalArea(bool value, bool debug = false);
void resetFlag_MiniGame_ShieldSurfing_IsInGoalArea(bool debug = false);
bool getFlag_MiniGame_ShieldSurfing_IsInStartArea(bool debug = false);
void setFlag_MiniGame_ShieldSurfing_IsInStartArea(bool value, bool debug = false);
void resetFlag_MiniGame_ShieldSurfing_IsInStartArea(bool debug = false);
void getFlag_MiniGame_ShieldSurfing_MapPinDataBuffer(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_ShieldSurfing_MapPinDataBuffer(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_ShieldSurfing_MapPinDataBuffer(bool debug = false);
s32 getFlag_MiniGame_ShieldSurfing_ResultMilliSecond(bool debug = false);
void increaseFlag_MiniGame_ShieldSurfing_ResultMilliSecond(s32 value, bool debug = false);
void setFlag_MiniGame_ShieldSurfing_ResultMilliSecond(s32 value, bool debug = false);
void resetFlag_MiniGame_ShieldSurfing_ResultMilliSecond(bool debug = false);
s32 getFlag_MiniGame_ShieldSurfing_ResultMinute(bool debug = false);
void increaseFlag_MiniGame_ShieldSurfing_ResultMinute(s32 value, bool debug = false);
void setFlag_MiniGame_ShieldSurfing_ResultMinute(s32 value, bool debug = false);
void resetFlag_MiniGame_ShieldSurfing_ResultMinute(bool debug = false);
s32 getFlag_MiniGame_ShieldSurfing_ResultSecond(bool debug = false);
void increaseFlag_MiniGame_ShieldSurfing_ResultSecond(s32 value, bool debug = false);
void setFlag_MiniGame_ShieldSurfing_ResultSecond(s32 value, bool debug = false);
void resetFlag_MiniGame_ShieldSurfing_ResultSecond(bool debug = false);
void getFlag_MiniGame_SmashGolf_BallToGoalFlag(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_SmashGolf_BallToGoalFlag(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_BallToGoalFlag(bool debug = false);
s32 getFlag_MiniGame_SmashGolf_Camera1FrameCount(bool debug = false);
void increaseFlag_MiniGame_SmashGolf_Camera1FrameCount(s32 value, bool debug = false);
void setFlag_MiniGame_SmashGolf_Camera1FrameCount(s32 value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_Camera1FrameCount(bool debug = false);
s32 getFlag_MiniGame_SmashGolf_Camera2FrameCount(bool debug = false);
void increaseFlag_MiniGame_SmashGolf_Camera2FrameCount(s32 value, bool debug = false);
void setFlag_MiniGame_SmashGolf_Camera2FrameCount(s32 value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_Camera2FrameCount(bool debug = false);
void getFlag_MiniGame_SmashGolf_CameraAt0(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_SmashGolf_CameraAt0(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_CameraAt0(bool debug = false);
void getFlag_MiniGame_SmashGolf_CameraAt1(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_SmashGolf_CameraAt1(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_CameraAt1(bool debug = false);
void getFlag_MiniGame_SmashGolf_CameraAt2(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_SmashGolf_CameraAt2(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_CameraAt2(bool debug = false);
void getFlag_MiniGame_SmashGolf_CameraPos0(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_SmashGolf_CameraPos0(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_CameraPos0(bool debug = false);
void getFlag_MiniGame_SmashGolf_CameraPos1(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_SmashGolf_CameraPos1(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_CameraPos1(bool debug = false);
void getFlag_MiniGame_SmashGolf_CameraPos2(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_SmashGolf_CameraPos2(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_CameraPos2(bool debug = false);
f32 getFlag_MiniGame_SmashGolf_FirstSpeed_Float(bool debug = false);
void setFlag_MiniGame_SmashGolf_FirstSpeed_Float(f32 value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_FirstSpeed_Float(bool debug = false);
void getFlag_MiniGame_smashGolf_FirstSpeed_Vec3(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_smashGolf_FirstSpeed_Vec3(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_smashGolf_FirstSpeed_Vec3(bool debug = false);
void getFlag_MiniGame_SmashGolf_GoalFlagPos(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_SmashGolf_GoalFlagPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_GoalFlagPos(bool debug = false);
bool getFlag_MiniGame_SmashGolf_IsTalked(bool debug = false);
void setFlag_MiniGame_SmashGolf_IsTalked(bool value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_IsTalked(bool debug = false);
bool getFlag_MiniGame_SmashGolf_JudgeOB(bool debug = false);
void setFlag_MiniGame_SmashGolf_JudgeOB(bool value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_JudgeOB(bool debug = false);
void getFlag_MiniGame_SmashGolf_LastBallPos(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_SmashGolf_LastBallPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_LastBallPos(bool debug = false);
f32 getFlag_MiniGame_SmashGolf_LastShotDistance(bool debug = false);
void setFlag_MiniGame_SmashGolf_LastShotDistance(f32 value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_LastShotDistance(bool debug = false);
void getFlag_MiniGame_SmashGolf_LastShotTransVec(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_SmashGolf_LastShotTransVec(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_LastShotTransVec(bool debug = false);
void getFlag_MiniGame_SmashGolf_NowBallPos(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_SmashGolf_NowBallPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_NowBallPos(bool debug = false);
void getFlag_MiniGame_SmashGolf_ReturnCameraPos(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_SmashGolf_ReturnCameraPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_ReturnCameraPos(bool debug = false);
bool getFlag_MiniGame_SmashGolf_SetRetryPos(bool debug = false);
void setFlag_MiniGame_SmashGolf_SetRetryPos(bool value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_SetRetryPos(bool debug = false);
s32 getFlag_MiniGame_SmashGolf_ShotCount(bool debug = false);
void increaseFlag_MiniGame_SmashGolf_ShotCount(s32 value, bool debug = false);
void setFlag_MiniGame_SmashGolf_ShotCount(s32 value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_ShotCount(bool debug = false);
s32 getFlag_MiniGame_SmashGolf_SmashCameraPattern(bool debug = false);
void increaseFlag_MiniGame_SmashGolf_SmashCameraPattern(s32 value, bool debug = false);
void setFlag_MiniGame_SmashGolf_SmashCameraPattern(s32 value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_SmashCameraPattern(bool debug = false);
f32 getFlag_MiniGame_SmashGolf_Speed_Float(bool debug = false);
void setFlag_MiniGame_SmashGolf_Speed_Float(f32 value, bool debug = false);
void resetFlag_MiniGame_SmashGolf_Speed_Float(bool debug = false);
void getFlag_MiniGame_smashGolf_Speed_Vec3(sead::Vector3f* value, bool debug = false);
void setFlag_MiniGame_smashGolf_Speed_Vec3(const sead::Vector3f& value, bool debug = false);
void resetFlag_MiniGame_smashGolf_Speed_Vec3(bool debug = false);
bool getFlag_MiniGame_TimeLimitHunting_AnimalGenerateFlag(bool debug = false);
void setFlag_MiniGame_TimeLimitHunting_AnimalGenerateFlag(bool value, bool debug = false);
void resetFlag_MiniGame_TimeLimitHunting_AnimalGenerateFlag(bool debug = false);
bool getFlag_MiniGame_TimeLimitHunting_Area(bool debug = false);
void setFlag_MiniGame_TimeLimitHunting_Area(bool value, bool debug = false);
void resetFlag_MiniGame_TimeLimitHunting_Area(bool debug = false);
s32 getFlag_MiniGame_TimeLimitHunting_HuntedNum(bool debug = false);
void increaseFlag_MiniGame_TimeLimitHunting_HuntedNum(s32 value, bool debug = false);
void setFlag_MiniGame_TimeLimitHunting_HuntedNum(s32 value, bool debug = false);
void resetFlag_MiniGame_TimeLimitHunting_HuntedNum(bool debug = false);
bool getFlag_MiniGame100enemy_FinishTimeCount(bool debug = false);
void setFlag_MiniGame100enemy_FinishTimeCount(bool value, bool debug = false);
void resetFlag_MiniGame100enemy_FinishTimeCount(bool debug = false);
bool getFlag_MiniMapDirection(bool debug = false);
void setFlag_MiniMapDirection(bool value, bool debug = false);
void resetFlag_MiniMapDirection(bool debug = false);
bool getFlag_MiniMapSensor_Demo(bool debug = false);
void setFlag_MiniMapSensor_Demo(bool value, bool debug = false);
void resetFlag_MiniMapSensor_Demo(bool debug = false);
bool getFlag_Moriblin_Complete(bool debug = false);
void setFlag_Moriblin_Complete(bool value, bool debug = false);
void resetFlag_Moriblin_Complete(bool debug = false);
s32 getFlag_MoriblinSeries_Counter(bool debug = false);
void increaseFlag_MoriblinSeries_Counter(s32 value, bool debug = false);
void setFlag_MoriblinSeries_Counter(s32 value, bool debug = false);
void resetFlag_MoriblinSeries_Counter(bool debug = false);
f32 getFlag_Motorcycle_Energy(bool debug = false);
void setFlag_Motorcycle_Energy(f32 value, bool debug = false);
void resetFlag_Motorcycle_Energy(bool debug = false);
bool getFlag_MouthofDragon_Activated(bool debug = false);
void setFlag_MouthofDragon_Activated(bool value, bool debug = false);
void resetFlag_MouthofDragon_Activated(bool debug = false);
void getFlag_MsgDialogCookActorName(char const** value, bool debug = false);
void setFlag_MsgDialogCookActorName(const sead::SafeString& value, bool debug = false);
void resetFlag_MsgDialogCookActorName(bool debug = false);
s32 getFlag_MsgDialogCookEffect(bool debug = false);
void increaseFlag_MsgDialogCookEffect(s32 value, bool debug = false);
void setFlag_MsgDialogCookEffect(s32 value, bool debug = false);
void resetFlag_MsgDialogCookEffect(bool debug = false);
bool getFlag_NakedIsland_Activated(bool debug = false);
void setFlag_NakedIsland_Activated(bool value, bool debug = false);
void resetFlag_NakedIsland_Activated(bool debug = false);
bool getFlag_NakedIsland_AppearDungeon(bool debug = false);
void setFlag_NakedIsland_AppearDungeon(bool value, bool debug = false);
void resetFlag_NakedIsland_AppearDungeon(bool debug = false);
bool getFlag_NakedIsland_DemoAppearDungeon(bool debug = false);
void setFlag_NakedIsland_DemoAppearDungeon(bool value, bool debug = false);
void resetFlag_NakedIsland_DemoAppearDungeon(bool debug = false);
bool getFlag_NakedIsland_EraseBall_1(bool debug = false);
void setFlag_NakedIsland_EraseBall_1(bool value, bool debug = false);
void resetFlag_NakedIsland_EraseBall_1(bool debug = false);
bool getFlag_NakedIsland_EraseBall_2(bool debug = false);
void setFlag_NakedIsland_EraseBall_2(bool value, bool debug = false);
void resetFlag_NakedIsland_EraseBall_2(bool debug = false);
bool getFlag_NakedIsland_EraseBall_3(bool debug = false);
void setFlag_NakedIsland_EraseBall_3(bool value, bool debug = false);
void resetFlag_NakedIsland_EraseBall_3(bool debug = false);
bool getFlag_NakedIsland_Finish(bool debug = false);
void setFlag_NakedIsland_Finish(bool value, bool debug = false);
void resetFlag_NakedIsland_Finish(bool debug = false);
bool getFlag_NakedIsland_InIsland(bool debug = false);
void setFlag_NakedIsland_InIsland(bool value, bool debug = false);
void resetFlag_NakedIsland_InIsland(bool debug = false);
bool getFlag_NakedIsland_KillGiant(bool debug = false);
void setFlag_NakedIsland_KillGiant(bool value, bool debug = false);
void resetFlag_NakedIsland_KillGiant(bool debug = false);
bool getFlag_NakedIsland_Necklace(bool debug = false);
void setFlag_NakedIsland_Necklace(bool value, bool debug = false);
void resetFlag_NakedIsland_Necklace(bool debug = false);
bool getFlag_NakedIsland_ProhibitAmiibo(bool debug = false);
void setFlag_NakedIsland_ProhibitAmiibo(bool value, bool debug = false);
void resetFlag_NakedIsland_ProhibitAmiibo(bool debug = false);
bool getFlag_NakedIsland_Rebirth_1(bool debug = false);
void setFlag_NakedIsland_Rebirth_1(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_1(bool debug = false);
bool getFlag_NakedIsland_Rebirth_2(bool debug = false);
void setFlag_NakedIsland_Rebirth_2(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_2(bool debug = false);
bool getFlag_NakedIsland_Rebirth_3(bool debug = false);
void setFlag_NakedIsland_Rebirth_3(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_3(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_1(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_1(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_1(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_10(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_10(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_10(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_11(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_11(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_11(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_12(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_12(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_12(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_13(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_13(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_13(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_14(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_14(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_14(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_15(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_15(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_15(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_16(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_16(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_16(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_17(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_17(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_17(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_18(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_18(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_18(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_19(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_19(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_19(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_2(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_2(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_2(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_3(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_3(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_3(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_4(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_4(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_4(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_5(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_5(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_5(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_6(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_6(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_6(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_7(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_7(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_7(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_8(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_8(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_8(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Beach_9(bool debug = false);
void setFlag_NakedIsland_Rebirth_Beach_9(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Beach_9(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_1(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_1(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_1(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_10(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_10(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_10(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_11(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_11(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_11(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_12(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_12(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_12(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_13(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_13(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_13(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_14(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_14(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_14(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_2(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_2(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_2(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_3(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_3(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_3(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_4(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_4(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_4(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_5(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_5(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_5(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_6(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_6(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_6(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_7(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_7(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_7(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_8(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_8(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_8(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Elec_9(bool debug = false);
void setFlag_NakedIsland_Rebirth_Elec_9(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Elec_9(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Forest_1(bool debug = false);
void setFlag_NakedIsland_Rebirth_Forest_1(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Forest_1(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Forest_2(bool debug = false);
void setFlag_NakedIsland_Rebirth_Forest_2(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Forest_2(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Forest_3(bool debug = false);
void setFlag_NakedIsland_Rebirth_Forest_3(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Forest_3(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Forest_4(bool debug = false);
void setFlag_NakedIsland_Rebirth_Forest_4(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Forest_4(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Forest_5(bool debug = false);
void setFlag_NakedIsland_Rebirth_Forest_5(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Forest_5(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Forest_6(bool debug = false);
void setFlag_NakedIsland_Rebirth_Forest_6(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Forest_6(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Forest_7(bool debug = false);
void setFlag_NakedIsland_Rebirth_Forest_7(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Forest_7(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Forest_8(bool debug = false);
void setFlag_NakedIsland_Rebirth_Forest_8(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Forest_8(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Forest_9(bool debug = false);
void setFlag_NakedIsland_Rebirth_Forest_9(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Forest_9(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Peak_1(bool debug = false);
void setFlag_NakedIsland_Rebirth_Peak_1(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Peak_1(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Peak_10(bool debug = false);
void setFlag_NakedIsland_Rebirth_Peak_10(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Peak_10(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Peak_2(bool debug = false);
void setFlag_NakedIsland_Rebirth_Peak_2(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Peak_2(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Peak_3(bool debug = false);
void setFlag_NakedIsland_Rebirth_Peak_3(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Peak_3(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Peak_4(bool debug = false);
void setFlag_NakedIsland_Rebirth_Peak_4(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Peak_4(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Peak_5(bool debug = false);
void setFlag_NakedIsland_Rebirth_Peak_5(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Peak_5(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Peak_6(bool debug = false);
void setFlag_NakedIsland_Rebirth_Peak_6(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Peak_6(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Peak_7(bool debug = false);
void setFlag_NakedIsland_Rebirth_Peak_7(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Peak_7(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Peak_8(bool debug = false);
void setFlag_NakedIsland_Rebirth_Peak_8(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Peak_8(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Peak_9(bool debug = false);
void setFlag_NakedIsland_Rebirth_Peak_9(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Peak_9(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Reef_1(bool debug = false);
void setFlag_NakedIsland_Rebirth_Reef_1(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Reef_1(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Reef_10(bool debug = false);
void setFlag_NakedIsland_Rebirth_Reef_10(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Reef_10(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Reef_11(bool debug = false);
void setFlag_NakedIsland_Rebirth_Reef_11(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Reef_11(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Reef_2(bool debug = false);
void setFlag_NakedIsland_Rebirth_Reef_2(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Reef_2(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Reef_3(bool debug = false);
void setFlag_NakedIsland_Rebirth_Reef_3(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Reef_3(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Reef_4(bool debug = false);
void setFlag_NakedIsland_Rebirth_Reef_4(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Reef_4(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Reef_5(bool debug = false);
void setFlag_NakedIsland_Rebirth_Reef_5(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Reef_5(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Reef_6(bool debug = false);
void setFlag_NakedIsland_Rebirth_Reef_6(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Reef_6(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Reef_7(bool debug = false);
void setFlag_NakedIsland_Rebirth_Reef_7(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Reef_7(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Reef_8(bool debug = false);
void setFlag_NakedIsland_Rebirth_Reef_8(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Reef_8(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Reef_9(bool debug = false);
void setFlag_NakedIsland_Rebirth_Reef_9(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Reef_9(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Tree_1(bool debug = false);
void setFlag_NakedIsland_Rebirth_Tree_1(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Tree_1(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Tree_2(bool debug = false);
void setFlag_NakedIsland_Rebirth_Tree_2(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Tree_2(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Tree_3(bool debug = false);
void setFlag_NakedIsland_Rebirth_Tree_3(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Tree_3(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Tree_4(bool debug = false);
void setFlag_NakedIsland_Rebirth_Tree_4(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Tree_4(bool debug = false);
bool getFlag_NakedIsland_Rebirth_Tree_5(bool debug = false);
void setFlag_NakedIsland_Rebirth_Tree_5(bool value, bool debug = false);
void resetFlag_NakedIsland_Rebirth_Tree_5(bool debug = false);
bool getFlag_NakedIsland_Retire(bool debug = false);
void setFlag_NakedIsland_Retire(bool value, bool debug = false);
void resetFlag_NakedIsland_Retire(bool debug = false);
bool getFlag_NakedIsland_SetBall_1(bool debug = false);
void setFlag_NakedIsland_SetBall_1(bool value, bool debug = false);
void resetFlag_NakedIsland_SetBall_1(bool debug = false);
bool getFlag_NakedIsland_SetBall_2(bool debug = false);
void setFlag_NakedIsland_SetBall_2(bool value, bool debug = false);
void resetFlag_NakedIsland_SetBall_2(bool debug = false);
bool getFlag_NakedIsland_SetBall_3(bool debug = false);
void setFlag_NakedIsland_SetBall_3(bool value, bool debug = false);
void resetFlag_NakedIsland_SetBall_3(bool debug = false);
bool getFlag_NexIsPosTrackUploadAvailableCache(bool debug = false);
void setFlag_NexIsPosTrackUploadAvailableCache(bool value, bool debug = false);
void resetFlag_NexIsPosTrackUploadAvailableCache(bool debug = false);
bool getFlag_NexIsSaveDataUploadAvailableCache(bool debug = false);
void setFlag_NexIsSaveDataUploadAvailableCache(bool value, bool debug = false);
void resetFlag_NexIsSaveDataUploadAvailableCache(bool debug = false);
s32 getFlag_NexLastUploadSaveDataTime(bool debug = false);
void increaseFlag_NexLastUploadSaveDataTime(s32 value, bool debug = false);
void setFlag_NexLastUploadSaveDataTime(s32 value, bool debug = false);
void resetFlag_NexLastUploadSaveDataTime(bool debug = false);
s32 getFlag_NexLastUploadTrackBlockHardIndex(bool debug = false);
void increaseFlag_NexLastUploadTrackBlockHardIndex(s32 value, bool debug = false);
void setFlag_NexLastUploadTrackBlockHardIndex(s32 value, bool debug = false);
void resetFlag_NexLastUploadTrackBlockHardIndex(bool debug = false);
s32 getFlag_NexLastUploadTrackBlockIndex(bool debug = false);
void increaseFlag_NexLastUploadTrackBlockIndex(s32 value, bool debug = false);
void setFlag_NexLastUploadTrackBlockIndex(s32 value, bool debug = false);
void resetFlag_NexLastUploadTrackBlockIndex(bool debug = false);
s32 getFlag_NexLastUploadTrackBlockTime(bool debug = false);
void increaseFlag_NexLastUploadTrackBlockTime(s32 value, bool debug = false);
void setFlag_NexLastUploadTrackBlockTime(s32 value, bool debug = false);
void resetFlag_NexLastUploadTrackBlockTime(bool debug = false);
s32 getFlag_NexPosTrackUploadIntervalHoursCache(bool debug = false);
void increaseFlag_NexPosTrackUploadIntervalHoursCache(s32 value, bool debug = false);
void setFlag_NexPosTrackUploadIntervalHoursCache(s32 value, bool debug = false);
void resetFlag_NexPosTrackUploadIntervalHoursCache(bool debug = false);
s32 getFlag_NexsSaveDataUploadIntervalHoursCache(bool debug = false);
void increaseFlag_NexsSaveDataUploadIntervalHoursCache(s32 value, bool debug = false);
void setFlag_NexsSaveDataUploadIntervalHoursCache(s32 value, bool debug = false);
void resetFlag_NexsSaveDataUploadIntervalHoursCache(bool debug = false);
s32 getFlag_NexUniqueID_Lower(bool debug = false);
void increaseFlag_NexUniqueID_Lower(s32 value, bool debug = false);
void setFlag_NexUniqueID_Lower(s32 value, bool debug = false);
void resetFlag_NexUniqueID_Lower(bool debug = false);
s32 getFlag_NexUniqueID_Upper(bool debug = false);
void increaseFlag_NexUniqueID_Upper(s32 value, bool debug = false);
void setFlag_NexUniqueID_Upper(s32 value, bool debug = false);
void resetFlag_NexUniqueID_Upper(bool debug = false);
bool getFlag_NightStoneBreak(bool debug = false);
void setFlag_NightStoneBreak(bool value, bool debug = false);
void resetFlag_NightStoneBreak(bool debug = false);
bool getFlag_NightStoneDungeonAppear(bool debug = false);
void setFlag_NightStoneDungeonAppear(bool value, bool debug = false);
void resetFlag_NightStoneDungeonAppear(bool debug = false);
bool getFlag_NightStoneRead(bool debug = false);
void setFlag_NightStoneRead(bool value, bool debug = false);
void resetFlag_NightStoneRead(bool debug = false);
bool getFlag_Npc_AncientAssistant001_DispNameFlag(bool debug = false);
void setFlag_Npc_AncientAssistant001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_AncientAssistant001_DispNameFlag(bool debug = false);
bool getFlag_Npc_AncientAssistant003_DispNameFlag(bool debug = false);
void setFlag_Npc_AncientAssistant003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_AncientAssistant003_DispNameFlag(bool debug = false);
bool getFlag_Npc_AncientAssistant004_DispNameFlag(bool debug = false);
void setFlag_Npc_AncientAssistant004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_AncientAssistant004_DispNameFlag(bool debug = false);
bool getFlag_Npc_AncientDoctor_DispNameFlag(bool debug = false);
void setFlag_Npc_AncientDoctor_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_AncientDoctor_DispNameFlag(bool debug = false);
bool getFlag_Npc_AncientDoctor_Hateno_DispNameFlag(bool debug = false);
void setFlag_Npc_AncientDoctor_Hateno_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_AncientDoctor_Hateno_DispNameFlag(bool debug = false);
bool getFlag_NPC_artist_000_DispNameFlag(bool debug = false);
void setFlag_NPC_artist_000_DispNameFlag(bool value, bool debug = false);
void resetFlag_NPC_artist_000_DispNameFlag(bool debug = false);
bool getFlag_Npc_Assassin_006_Choice0(bool debug = false);
void setFlag_Npc_Assassin_006_Choice0(bool value, bool debug = false);
void resetFlag_Npc_Assassin_006_Choice0(bool debug = false);
bool getFlag_Npc_Assassin_006_Choice1(bool debug = false);
void setFlag_Npc_Assassin_006_Choice1(bool value, bool debug = false);
void resetFlag_Npc_Assassin_006_Choice1(bool debug = false);
bool getFlag_Npc_Assassin_006_Choice2(bool debug = false);
void setFlag_Npc_Assassin_006_Choice2(bool value, bool debug = false);
void resetFlag_Npc_Assassin_006_Choice2(bool debug = false);
bool getFlag_Npc_Attacked_001_DispNameFlag(bool debug = false);
void setFlag_Npc_Attacked_001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Attacked_001_DispNameFlag(bool debug = false);
bool getFlag_Npc_Attacked_001_Reward(bool debug = false);
void setFlag_Npc_Attacked_001_Reward(bool value, bool debug = false);
void resetFlag_Npc_Attacked_001_Reward(bool debug = false);
bool getFlag_Npc_Attacked_001_Saved(bool debug = false);
void setFlag_Npc_Attacked_001_Saved(bool value, bool debug = false);
void resetFlag_Npc_Attacked_001_Saved(bool debug = false);
s32 getFlag_Npc_Attacked_002_AttackedState(bool debug = false);
void increaseFlag_Npc_Attacked_002_AttackedState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_002_AttackedState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_002_AttackedState(bool debug = false);
bool getFlag_Npc_Attacked_002_DispNameFlag(bool debug = false);
void setFlag_Npc_Attacked_002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Attacked_002_DispNameFlag(bool debug = false);
s32 getFlag_Npc_Attacked_002_TerrorState(bool debug = false);
void increaseFlag_Npc_Attacked_002_TerrorState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_002_TerrorState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_002_TerrorState(bool debug = false);
bool getFlag_Npc_Attacked_003_DispNameFlag(bool debug = false);
void setFlag_Npc_Attacked_003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Attacked_003_DispNameFlag(bool debug = false);
bool getFlag_Npc_Attacked_003_Reward(bool debug = false);
void setFlag_Npc_Attacked_003_Reward(bool value, bool debug = false);
void resetFlag_Npc_Attacked_003_Reward(bool debug = false);
bool getFlag_Npc_Attacked_003_Saved(bool debug = false);
void setFlag_Npc_Attacked_003_Saved(bool value, bool debug = false);
void resetFlag_Npc_Attacked_003_Saved(bool debug = false);
s32 getFlag_Npc_Attacked_004_AttackedState(bool debug = false);
void increaseFlag_Npc_Attacked_004_AttackedState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_004_AttackedState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_004_AttackedState(bool debug = false);
bool getFlag_Npc_Attacked_004_DispNameFlag(bool debug = false);
void setFlag_Npc_Attacked_004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Attacked_004_DispNameFlag(bool debug = false);
s32 getFlag_Npc_Attacked_004_TerrorState(bool debug = false);
void increaseFlag_Npc_Attacked_004_TerrorState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_004_TerrorState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_004_TerrorState(bool debug = false);
bool getFlag_Npc_Attacked_005_DispNameFlag(bool debug = false);
void setFlag_Npc_Attacked_005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Attacked_005_DispNameFlag(bool debug = false);
bool getFlag_Npc_Attacked_005_Reward(bool debug = false);
void setFlag_Npc_Attacked_005_Reward(bool value, bool debug = false);
void resetFlag_Npc_Attacked_005_Reward(bool debug = false);
bool getFlag_Npc_Attacked_005_Saved(bool debug = false);
void setFlag_Npc_Attacked_005_Saved(bool value, bool debug = false);
void resetFlag_Npc_Attacked_005_Saved(bool debug = false);
s32 getFlag_Npc_Attacked_006_AttackedState(bool debug = false);
void increaseFlag_Npc_Attacked_006_AttackedState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_006_AttackedState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_006_AttackedState(bool debug = false);
bool getFlag_Npc_Attacked_006_DispNameFlag(bool debug = false);
void setFlag_Npc_Attacked_006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Attacked_006_DispNameFlag(bool debug = false);
s32 getFlag_Npc_Attacked_006_TerrorState(bool debug = false);
void increaseFlag_Npc_Attacked_006_TerrorState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_006_TerrorState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_006_TerrorState(bool debug = false);
s32 getFlag_Npc_Attacked_007_AttackedState(bool debug = false);
void increaseFlag_Npc_Attacked_007_AttackedState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_007_AttackedState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_007_AttackedState(bool debug = false);
bool getFlag_Npc_Attacked_007_DispNameFlag(bool debug = false);
void setFlag_Npc_Attacked_007_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Attacked_007_DispNameFlag(bool debug = false);
s32 getFlag_Npc_Attacked_007_TerrorState(bool debug = false);
void increaseFlag_Npc_Attacked_007_TerrorState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_007_TerrorState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_007_TerrorState(bool debug = false);
s32 getFlag_Npc_Attacked_008_AttackedState(bool debug = false);
void increaseFlag_Npc_Attacked_008_AttackedState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_008_AttackedState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_008_AttackedState(bool debug = false);
bool getFlag_Npc_Attacked_008_DispNameFlag(bool debug = false);
void setFlag_Npc_Attacked_008_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Attacked_008_DispNameFlag(bool debug = false);
s32 getFlag_Npc_Attacked_008_TerrorState(bool debug = false);
void increaseFlag_Npc_Attacked_008_TerrorState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_008_TerrorState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_008_TerrorState(bool debug = false);
s32 getFlag_Npc_Attacked_009_AttackedState(bool debug = false);
void increaseFlag_Npc_Attacked_009_AttackedState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_009_AttackedState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_009_AttackedState(bool debug = false);
bool getFlag_Npc_Attacked_009_DispNameFlag(bool debug = false);
void setFlag_Npc_Attacked_009_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Attacked_009_DispNameFlag(bool debug = false);
s32 getFlag_Npc_Attacked_009_TerrorState(bool debug = false);
void increaseFlag_Npc_Attacked_009_TerrorState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_009_TerrorState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_009_TerrorState(bool debug = false);
s32 getFlag_Npc_Attacked_010_AttackedState(bool debug = false);
void increaseFlag_Npc_Attacked_010_AttackedState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_010_AttackedState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_010_AttackedState(bool debug = false);
bool getFlag_Npc_Attacked_010_DispNameFlag(bool debug = false);
void setFlag_Npc_Attacked_010_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Attacked_010_DispNameFlag(bool debug = false);
s32 getFlag_Npc_Attacked_010_TerrorState(bool debug = false);
void increaseFlag_Npc_Attacked_010_TerrorState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_010_TerrorState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_010_TerrorState(bool debug = false);
s32 getFlag_Npc_Attacked_011_AttackedState(bool debug = false);
void increaseFlag_Npc_Attacked_011_AttackedState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_011_AttackedState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_011_AttackedState(bool debug = false);
bool getFlag_Npc_Attacked_011_DispNameFlag(bool debug = false);
void setFlag_Npc_Attacked_011_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Attacked_011_DispNameFlag(bool debug = false);
s32 getFlag_Npc_Attacked_011_TerrorState(bool debug = false);
void increaseFlag_Npc_Attacked_011_TerrorState(s32 value, bool debug = false);
void setFlag_Npc_Attacked_011_TerrorState(s32 value, bool debug = false);
void resetFlag_Npc_Attacked_011_TerrorState(bool debug = false);
bool getFlag_Npc_Attacked_012_DispNameFlag(bool debug = false);
void setFlag_Npc_Attacked_012_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Attacked_012_DispNameFlag(bool debug = false);
bool getFlag_Npc_Attacked_012_Reward(bool debug = false);
void setFlag_Npc_Attacked_012_Reward(bool value, bool debug = false);
void resetFlag_Npc_Attacked_012_Reward(bool debug = false);
bool getFlag_Npc_Attacked_012_Saved(bool debug = false);
void setFlag_Npc_Attacked_012_Saved(bool value, bool debug = false);
void resetFlag_Npc_Attacked_012_Saved(bool debug = false);
bool getFlag_Npc_BackseatKorok_Air_DispNameFlag(bool debug = false);
void setFlag_Npc_BackseatKorok_Air_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_BackseatKorok_Air_DispNameFlag(bool debug = false);
bool getFlag_Npc_BackseatKorok_Ground_DispNameFlag(bool debug = false);
void setFlag_Npc_BackseatKorok_Ground_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_BackseatKorok_Ground_DispNameFlag(bool debug = false);
bool getFlag_Npc_Bottle_Mes001_DispNameFlag(bool debug = false);
void setFlag_Npc_Bottle_Mes001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Bottle_Mes001_DispNameFlag(bool debug = false);
bool getFlag_Npc_Bowling_DispNameFlag(bool debug = false);
void setFlag_Npc_Bowling_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Bowling_DispNameFlag(bool debug = false);
bool getFlag_Npc_Challenge093Lady_DispNameFlag(bool debug = false);
void setFlag_Npc_Challenge093Lady_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Challenge093Lady_DispNameFlag(bool debug = false);
bool getFlag_Npc_DeathEastHatago_001_DispNameFlag(bool debug = false);
void setFlag_Npc_DeathEastHatago_001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_DeathEastHatago_001_DispNameFlag(bool debug = false);
bool getFlag_Npc_DeathEastHatago_002_DispNameFlag(bool debug = false);
void setFlag_Npc_DeathEastHatago_002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_DeathEastHatago_002_DispNameFlag(bool debug = false);
bool getFlag_Npc_DeathEastHatago_003_DispNameFlag(bool debug = false);
void setFlag_Npc_DeathEastHatago_003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_DeathEastHatago_003_DispNameFlag(bool debug = false);
bool getFlag_Npc_DeathMt001_DispNameFlag(bool debug = false);
void setFlag_Npc_DeathMt001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_DeathMt001_DispNameFlag(bool debug = false);
bool getFlag_Npc_DeathWestHatago_002_DispNameFlag(bool debug = false);
void setFlag_Npc_DeathWestHatago_002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_DeathWestHatago_002_DispNameFlag(bool debug = false);
s32 getFlag_Npc_DemonStatue_ClearSeal(bool debug = false);
void increaseFlag_Npc_DemonStatue_ClearSeal(s32 value, bool debug = false);
void setFlag_Npc_DemonStatue_ClearSeal(s32 value, bool debug = false);
void resetFlag_Npc_DemonStatue_ClearSeal(bool debug = false);
bool getFlag_NPC_DRCVoice_DispNameFlag(bool debug = false);
void setFlag_NPC_DRCVoice_DispNameFlag(bool value, bool debug = false);
void resetFlag_NPC_DRCVoice_DispNameFlag(bool debug = false);
bool getFlag_Npc_DressFairy_00_DispNameFlag(bool debug = false);
void setFlag_Npc_DressFairy_00_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_DressFairy_00_DispNameFlag(bool debug = false);
bool getFlag_Npc_DressFairy_01_DispNameFlag(bool debug = false);
void setFlag_Npc_DressFairy_01_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_DressFairy_01_DispNameFlag(bool debug = false);
bool getFlag_Npc_DressFairy_02_DispNameFlag(bool debug = false);
void setFlag_Npc_DressFairy_02_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_DressFairy_02_DispNameFlag(bool debug = false);
bool getFlag_Npc_DressFairy_03_DispNameFlag(bool debug = false);
void setFlag_Npc_DressFairy_03_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_DressFairy_03_DispNameFlag(bool debug = false);
bool getFlag_Npc_FaronHatago_001_DispNameFlag(bool debug = false);
void setFlag_Npc_FaronHatago_001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_FaronHatago_001_DispNameFlag(bool debug = false);
bool getFlag_Npc_FaronWoods001_DispNameFlag(bool debug = false);
void setFlag_Npc_FaronWoods001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_FaronWoods001_DispNameFlag(bool debug = false);
bool getFlag_Npc_FaronWoods003_DispNameFlag(bool debug = false);
void setFlag_Npc_FaronWoods003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_FaronWoods003_DispNameFlag(bool debug = false);
bool getFlag_Npc_FaronWoods003_IsTalked(bool debug = false);
void setFlag_Npc_FaronWoods003_IsTalked(bool value, bool debug = false);
void resetFlag_Npc_FaronWoods003_IsTalked(bool debug = false);
bool getFlag_Npc_FaronWoods006_DispNameFlag(bool debug = false);
void setFlag_Npc_FaronWoods006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_FaronWoods006_DispNameFlag(bool debug = false);
bool getFlag_Npc_FaronWoods007_DispNameFlag(bool debug = false);
void setFlag_Npc_FaronWoods007_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_FaronWoods007_DispNameFlag(bool debug = false);
bool getFlag_Npc_FaronWoods008_DispNameFlag(bool debug = false);
void setFlag_Npc_FaronWoods008_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_FaronWoods008_DispNameFlag(bool debug = false);
bool getFlag_Npc_FaronWoods009_DispNameFlag(bool debug = false);
void setFlag_Npc_FaronWoods009_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_FaronWoods009_DispNameFlag(bool debug = false);
bool getFlag_Npc_FaronWoods010_DispNameFlag(bool debug = false);
void setFlag_Npc_FaronWoods010_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_FaronWoods010_DispNameFlag(bool debug = false);
bool getFlag_Npc_FarthestIsland002_DispNameFlag(bool debug = false);
void setFlag_Npc_FarthestIsland002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_FarthestIsland002_DispNameFlag(bool debug = false);
bool getFlag_Npc_FirstColony004_DispNameFlag(bool debug = false);
void setFlag_Npc_FirstColony004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_FirstColony004_DispNameFlag(bool debug = false);
bool getFlag_Npc_FirstColony004_talk(bool debug = false);
void setFlag_Npc_FirstColony004_talk(bool value, bool debug = false);
void resetFlag_Npc_FirstColony004_talk(bool debug = false);
bool getFlag_Npc_Gerudo_Hero_Naked_DispNameFlag(bool debug = false);
void setFlag_Npc_Gerudo_Hero_Naked_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Gerudo_Hero_Naked_DispNameFlag(bool debug = false);
bool getFlag_Npc_GerudoCanyonHatago001_DispNameFlag(bool debug = false);
void setFlag_Npc_GerudoCanyonHatago001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_GerudoCanyonHatago001_DispNameFlag(bool debug = false);
bool getFlag_Npc_GerudoDesert001_DispNameFlag(bool debug = false);
void setFlag_Npc_GerudoDesert001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_GerudoDesert001_DispNameFlag(bool debug = false);
bool getFlag_Npc_GerudoDesert002_DispNameFlag(bool debug = false);
void setFlag_Npc_GerudoDesert002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_GerudoDesert002_DispNameFlag(bool debug = false);
bool getFlag_Npc_GerudoDesert003_DispNameFlag(bool debug = false);
void setFlag_Npc_GerudoDesert003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_GerudoDesert003_DispNameFlag(bool debug = false);
bool getFlag_Npc_GerudoDesert004_DispNameFlag(bool debug = false);
void setFlag_Npc_GerudoDesert004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_GerudoDesert004_DispNameFlag(bool debug = false);
bool getFlag_Npc_gerudovalley001_DispNameFlag(bool debug = false);
void setFlag_Npc_gerudovalley001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_gerudovalley001_DispNameFlag(bool debug = false);
s32 getFlag_Npc_Goddess_UtuwaSum(bool debug = false);
void increaseFlag_Npc_Goddess_UtuwaSum(s32 value, bool debug = false);
void setFlag_Npc_Goddess_UtuwaSum(s32 value, bool debug = false);
void resetFlag_Npc_Goddess_UtuwaSum(bool debug = false);
bool getFlag_Npc_Goron_Camp001_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron_Camp001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron_Camp001_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron_Camp002_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron_Camp002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron_Camp002_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron_Camp003_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron_Camp003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron_Camp003_DispNameFlag(bool debug = false);
bool getFlag_Npc_goron001_DispNameFlag(bool debug = false);
void setFlag_Npc_goron001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_goron001_DispNameFlag(bool debug = false);
bool getFlag_Npc_goron002_DispNameFlag(bool debug = false);
void setFlag_Npc_goron002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_goron002_DispNameFlag(bool debug = false);
bool getFlag_NPC_Goron003_Boss(bool debug = false);
void setFlag_NPC_Goron003_Boss(bool value, bool debug = false);
void resetFlag_NPC_Goron003_Boss(bool debug = false);
bool getFlag_Npc_goron003_DispNameFlag(bool debug = false);
void setFlag_Npc_goron003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_goron003_DispNameFlag(bool debug = false);
bool getFlag_Npc_goron004_DispNameFlag(bool debug = false);
void setFlag_Npc_goron004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_goron004_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron005_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron005_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron006_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron006_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron011_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron011_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron011_DispNameFlag(bool debug = false);
bool getFlag_NPC_Goron012_City(bool debug = false);
void setFlag_NPC_Goron012_City(bool value, bool debug = false);
void resetFlag_NPC_Goron012_City(bool debug = false);
bool getFlag_Npc_Goron012_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron012_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron012_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron013_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron013_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron013_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron014_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron014_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron014_DispNameFlag(bool debug = false);
bool getFlag_NPC_Goron014_HeroTalk(bool debug = false);
void setFlag_NPC_Goron014_HeroTalk(bool value, bool debug = false);
void resetFlag_NPC_Goron014_HeroTalk(bool debug = false);
bool getFlag_Npc_Goron015_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron015_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron015_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron016_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron016_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron016_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron017_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron017_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron017_DispNameFlag(bool debug = false);
bool getFlag_NPC_Goron017_Select(bool debug = false);
void setFlag_NPC_Goron017_Select(bool value, bool debug = false);
void resetFlag_NPC_Goron017_Select(bool debug = false);
bool getFlag_Npc_Goron018_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron018_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron018_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron020_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron020_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron020_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron021_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron021_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron021_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron022_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron022_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron022_DispNameFlag(bool debug = false);
bool getFlag_NPC_Goron022_Select(bool debug = false);
void setFlag_NPC_Goron022_Select(bool value, bool debug = false);
void resetFlag_NPC_Goron022_Select(bool debug = false);
bool getFlag_Npc_Goron023_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron023_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron023_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron025_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron025_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron025_DispNameFlag(bool debug = false);
bool getFlag_Npc_goron026_DispNameFlag(bool debug = false);
void setFlag_Npc_goron026_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_goron026_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron030_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron030_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron030_DispNameFlag(bool debug = false);
bool getFlag_NPC_Goron030_Yunbo(bool debug = false);
void setFlag_NPC_Goron030_Yunbo(bool value, bool debug = false);
void resetFlag_NPC_Goron030_Yunbo(bool debug = false);
bool getFlag_Npc_Goron031_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron031_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron031_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron032_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron032_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron032_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron033_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron033_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron033_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron109_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron109_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron109_DispNameFlag(bool debug = false);
bool getFlag_Npc_Goron110_DispNameFlag(bool debug = false);
void setFlag_Npc_Goron110_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Goron110_DispNameFlag(bool debug = false);
bool getFlag_NPC_Goron21_Yunbo(bool debug = false);
void setFlag_NPC_Goron21_Yunbo(bool value, bool debug = false);
void resetFlag_NPC_Goron21_Yunbo(bool debug = false);
bool getFlag_Npc_HatenoGate001_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoGate001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoGate001_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoGate002_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoGate002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoGate002_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoGate003_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoGate003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoGate003_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage001_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage001_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage002_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage002_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage003_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage003_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage004_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage004_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage005_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage005_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage006_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage006_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage007_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage007_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage007_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage008_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage008_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage008_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage009_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage009_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage009_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage010_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage010_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage010_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage011_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage011_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage011_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage012_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage012_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage012_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage013_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage013_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage013_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage014_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage014_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage014_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage015_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage015_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage015_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage016_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage016_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage016_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage017_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage017_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage017_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage018_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage018_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage018_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage019_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage019_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage019_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage019_Etto(bool debug = false);
void setFlag_Npc_HatenoVillage019_Etto(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage019_Etto(bool debug = false);
bool getFlag_Npc_HatenoVillage019_Kokotte(bool debug = false);
void setFlag_Npc_HatenoVillage019_Kokotte(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage019_Kokotte(bool debug = false);
bool getFlag_Npc_HatenoVillage020_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage020_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage020_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage021_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage021_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage021_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage022_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage022_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage022_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage023_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage023_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage023_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage024_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage024_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage024_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage024_Uotori(bool debug = false);
void setFlag_Npc_HatenoVillage024_Uotori(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage024_Uotori(bool debug = false);
bool getFlag_Npc_HatenoVillage025_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage025_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage025_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage026_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage026_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage026_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage027_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage027_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage027_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage028_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage028_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage028_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage029_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage029_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage029_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage030_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage030_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage030_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage031_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage031_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage031_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage032_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage032_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage032_DispNameFlag(bool debug = false);
bool getFlag_Npc_HatenoVillage033_DispNameFlag(bool debug = false);
void setFlag_Npc_HatenoVillage033_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HatenoVillage033_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain001_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain001_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain003_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain003_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain004_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain004_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain005_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain005_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain008_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain008_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain008_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain009_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain009_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain009_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain010_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain010_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain010_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain011_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain011_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain011_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain012_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain012_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain012_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain013_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain013_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain013_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain020_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain020_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain020_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain021_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain021_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain021_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain025_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain025_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain025_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain030_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain030_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain030_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain031_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain031_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain031_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain032_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain032_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain032_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain033_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain033_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain033_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain034_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain034_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain034_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain035_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain035_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain035_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain036_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain036_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain036_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain037_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain037_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain037_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain040_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain040_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain040_DispNameFlag(bool debug = false);
bool getFlag_Npc_HighMountain041_DispNameFlag(bool debug = false);
void setFlag_Npc_HighMountain041_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HighMountain041_DispNameFlag(bool debug = false);
bool getFlag_Npc_HorseBuyer_DispNameFlag(bool debug = false);
void setFlag_Npc_HorseBuyer_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HorseBuyer_DispNameFlag(bool debug = false);
bool getFlag_Npc_Hunters_Lost_DispNameFlag(bool debug = false);
void setFlag_Npc_Hunters_Lost_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Hunters_Lost_DispNameFlag(bool debug = false);
bool getFlag_Npc_HutagoHatago_001_DispNameFlag(bool debug = false);
void setFlag_Npc_HutagoHatago_001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HutagoHatago_001_DispNameFlag(bool debug = false);
bool getFlag_Npc_HutagoHatago_002_DispNameFlag(bool debug = false);
void setFlag_Npc_HutagoHatago_002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HutagoHatago_002_DispNameFlag(bool debug = false);
bool getFlag_Npc_HutagoHatago_Woman_01_DispNameFlag(bool debug = false);
void setFlag_Npc_HutagoHatago_Woman_01_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HutagoHatago_Woman_01_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyruleDepthHatago001_DispNameFlag(bool debug = false);
void setFlag_Npc_HyruleDepthHatago001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyruleDepthHatago001_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyruleDepthHatago002_DispNameFlag(bool debug = false);
void setFlag_Npc_HyruleDepthHatago002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyruleDepthHatago002_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyruleDepthHatago003_DispNameFlag(bool debug = false);
void setFlag_Npc_HyruleDepthHatago003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyruleDepthHatago003_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyruleDepthHatago004_DispNameFlag(bool debug = false);
void setFlag_Npc_HyruleDepthHatago004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyruleDepthHatago004_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyruleDepthHatago005_DispNameFlag(bool debug = false);
void setFlag_Npc_HyruleDepthHatago005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyruleDepthHatago005_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyruleDepthHatago006_DispNameFlag(bool debug = false);
void setFlag_Npc_HyruleDepthHatago006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyruleDepthHatago006_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyruleDepthHatago007_DispNameFlag(bool debug = false);
void setFlag_Npc_HyruleDepthHatago007_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyruleDepthHatago007_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyrulePlain002_talk(bool debug = false);
void setFlag_Npc_HyrulePlain002_talk(bool value, bool debug = false);
void resetFlag_Npc_HyrulePlain002_talk(bool debug = false);
bool getFlag_Npc_HyrulePlain003_talk(bool debug = false);
void setFlag_Npc_HyrulePlain003_talk(bool value, bool debug = false);
void resetFlag_Npc_HyrulePlain003_talk(bool debug = false);
bool getFlag_Npc_HyrulePlain004_DispNameFlag(bool debug = false);
void setFlag_Npc_HyrulePlain004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyrulePlain004_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyrulePlain004_talk(bool debug = false);
void setFlag_Npc_HyrulePlain004_talk(bool value, bool debug = false);
void resetFlag_Npc_HyrulePlain004_talk(bool debug = false);
bool getFlag_Npc_HyrulePlain005_DispNameFlag(bool debug = false);
void setFlag_Npc_HyrulePlain005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyrulePlain005_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyrulePlain006_DispNameFlag(bool debug = false);
void setFlag_Npc_HyrulePlain006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyrulePlain006_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyruleWestHatago001_DispNameFlag(bool debug = false);
void setFlag_Npc_HyruleWestHatago001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyruleWestHatago001_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyruleWestHatago002_DispNameFlag(bool debug = false);
void setFlag_Npc_HyruleWestHatago002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyruleWestHatago002_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyruleWestHatago003_DispNameFlag(bool debug = false);
void setFlag_Npc_HyruleWestHatago003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyruleWestHatago003_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyruleWestHatago004_DispNameFlag(bool debug = false);
void setFlag_Npc_HyruleWestHatago004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyruleWestHatago004_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyruleWestHatago005_DispNameFlag(bool debug = false);
void setFlag_Npc_HyruleWestHatago005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyruleWestHatago005_DispNameFlag(bool debug = false);
bool getFlag_Npc_HyruleWestHatago006_DispNameFlag(bool debug = false);
void setFlag_Npc_HyruleWestHatago006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_HyruleWestHatago006_DispNameFlag(bool debug = false);
bool getFlag_Npc_IceVillage011_DispNameFlag(bool debug = false);
void setFlag_Npc_IceVillage011_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_IceVillage011_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko001_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko001_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko001_TalkEnd(bool debug = false);
void setFlag_Npc_Kakariko001_TalkEnd(bool value, bool debug = false);
void resetFlag_Npc_Kakariko001_TalkEnd(bool debug = false);
bool getFlag_Npc_Kakariko002_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko002_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko003_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko003_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko004_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko004_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko005_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko005_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko006_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko006_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko007_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko007_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko007_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko008_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko008_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko008_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko010_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko010_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko010_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko011_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko011_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko011_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko012_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko012_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko012_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko013_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko013_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko013_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko014_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko014_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko014_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko015_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko015_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko015_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kakariko016_DispNameFlag(bool debug = false);
void setFlag_Npc_Kakariko016_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kakariko016_DispNameFlag(bool debug = false);
bool getFlag_Npc_King_ChoiceExclude_Diary(bool debug = false);
void setFlag_Npc_King_ChoiceExclude_Diary(bool value, bool debug = false);
void resetFlag_Npc_King_ChoiceExclude_Diary(bool debug = false);
bool getFlag_Npc_King_ChoiceExclude_Finish(bool debug = false);
void setFlag_Npc_King_ChoiceExclude_Finish(bool value, bool debug = false);
void resetFlag_Npc_King_ChoiceExclude_Finish(bool debug = false);
bool getFlag_Npc_King_ChoiceExclude_Recipe(bool debug = false);
void setFlag_Npc_King_ChoiceExclude_Recipe(bool value, bool debug = false);
void resetFlag_Npc_King_ChoiceExclude_Recipe(bool debug = false);
bool getFlag_Npc_King_Common_Anataha(bool debug = false);
void setFlag_Npc_King_Common_Anataha(bool value, bool debug = false);
void resetFlag_Npc_King_Common_Anataha(bool debug = false);
bool getFlag_Npc_King_Common_Kokoha(bool debug = false);
void setFlag_Npc_King_Common_Kokoha(bool value, bool debug = false);
void resetFlag_Npc_King_Common_Kokoha(bool debug = false);
bool getFlag_Npc_King_Vagrant001_ChoiceExclude(bool debug = false);
void setFlag_Npc_King_Vagrant001_ChoiceExclude(bool value, bool debug = false);
void resetFlag_Npc_King_Vagrant001_ChoiceExclude(bool debug = false);
bool getFlag_Npc_King_Vagrant001_DispNameFlag(bool debug = false);
void setFlag_Npc_King_Vagrant001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_King_Vagrant001_DispNameFlag(bool debug = false);
bool getFlag_Npc_King_Vagrant004_ChoiceExclude(bool debug = false);
void setFlag_Npc_King_Vagrant004_ChoiceExclude(bool value, bool debug = false);
void resetFlag_Npc_King_Vagrant004_ChoiceExclude(bool debug = false);
bool getFlag_Npc_King_Vagrant004_Have_Dish(bool debug = false);
void setFlag_Npc_King_Vagrant004_Have_Dish(bool value, bool debug = false);
void resetFlag_Npc_King_Vagrant004_Have_Dish(bool debug = false);
bool getFlag_Npc_King_Vagrant005_ChoiceExclude(bool debug = false);
void setFlag_Npc_King_Vagrant005_ChoiceExclude(bool value, bool debug = false);
void resetFlag_Npc_King_Vagrant005_ChoiceExclude(bool debug = false);
bool getFlag_Npc_kokiri001_DispNameFlag(bool debug = false);
void setFlag_Npc_kokiri001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_kokiri001_DispNameFlag(bool debug = false);
bool getFlag_Npc_kokiri002_DispNameFlag(bool debug = false);
void setFlag_Npc_kokiri002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_kokiri002_DispNameFlag(bool debug = false);
bool getFlag_Npc_kokiri003_DispNameFlag(bool debug = false);
void setFlag_Npc_kokiri003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_kokiri003_DispNameFlag(bool debug = false);
bool getFlag_Npc_kokiri004_DispNameFlag(bool debug = false);
void setFlag_Npc_kokiri004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_kokiri004_DispNameFlag(bool debug = false);
bool getFlag_Npc_kokiri005_DispNameFlag(bool debug = false);
void setFlag_Npc_kokiri005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_kokiri005_DispNameFlag(bool debug = false);
bool getFlag_Npc_kokiri006_DispNameFlag(bool debug = false);
void setFlag_Npc_kokiri006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_kokiri006_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kokiri007_DispNameFlag(bool debug = false);
void setFlag_Npc_Kokiri007_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kokiri007_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kokiri008_DispNameFlag(bool debug = false);
void setFlag_Npc_Kokiri008_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kokiri008_DispNameFlag(bool debug = false);
bool getFlag_Npc_kokiri009_DispNameFlag(bool debug = false);
void setFlag_Npc_kokiri009_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_kokiri009_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kokiri010_DispNameFlag(bool debug = false);
void setFlag_Npc_Kokiri010_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kokiri010_DispNameFlag(bool debug = false);
bool getFlag_Npc_Kokiri011_DispNameFlag(bool debug = false);
void setFlag_Npc_Kokiri011_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Kokiri011_DispNameFlag(bool debug = false);
bool getFlag_Npc_kokiri012_DispNameFlag(bool debug = false);
void setFlag_Npc_kokiri012_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_kokiri012_DispNameFlag(bool debug = false);
bool getFlag_Npc_LakeSideHatago004_DispNameFlag(bool debug = false);
void setFlag_Npc_LakeSideHatago004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_LakeSideHatago004_DispNameFlag(bool debug = false);
bool getFlag_Npc_LakeSideHatago005_DispNameFlag(bool debug = false);
void setFlag_Npc_LakeSideHatago005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_LakeSideHatago005_DispNameFlag(bool debug = false);
bool getFlag_Npc_LakeSideHatago006_DispNameFlag(bool debug = false);
void setFlag_Npc_LakeSideHatago006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_LakeSideHatago006_DispNameFlag(bool debug = false);
bool getFlag_NPC_Lanayru001_DispNameFlag(bool debug = false);
void setFlag_NPC_Lanayru001_DispNameFlag(bool value, bool debug = false);
void resetFlag_NPC_Lanayru001_DispNameFlag(bool debug = false);
bool getFlag_NPC_Lanayru002_DispNameFlag(bool debug = false);
void setFlag_NPC_Lanayru002_DispNameFlag(bool value, bool debug = false);
void resetFlag_NPC_Lanayru002_DispNameFlag(bool debug = false);
bool getFlag_Npc_Lanayru003_DispNameFlag(bool debug = false);
void setFlag_Npc_Lanayru003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Lanayru003_DispNameFlag(bool debug = false);
bool getFlag_Npc_Lanayru004_DispNameFlag(bool debug = false);
void setFlag_Npc_Lanayru004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Lanayru004_DispNameFlag(bool debug = false);
bool getFlag_Npc_MamonoShop_DispNameFlag(bool debug = false);
void setFlag_Npc_MamonoShop_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_MamonoShop_DispNameFlag(bool debug = false);
bool getFlag_Npc_Minigame_BirdMan001_DispNameFlag(bool debug = false);
void setFlag_Npc_Minigame_BirdMan001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Minigame_BirdMan001_DispNameFlag(bool debug = false);
bool getFlag_Npc_MiniGame_Crosscountry_DispNameFlag(bool debug = false);
void setFlag_Npc_MiniGame_Crosscountry_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_MiniGame_Crosscountry_DispNameFlag(bool debug = false);
bool getFlag_Npc_MiniGame_Golf_DispNameFlag(bool debug = false);
void setFlag_Npc_MiniGame_Golf_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_MiniGame_Golf_DispNameFlag(bool debug = false);
bool getFlag_Npc_Musician_001_DispNameFlag(bool debug = false);
void setFlag_Npc_Musician_001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Musician_001_DispNameFlag(bool debug = false);
bool getFlag_Npc_Musician_001_Play(bool debug = false);
void setFlag_Npc_Musician_001_Play(bool value, bool debug = false);
void resetFlag_Npc_Musician_001_Play(bool debug = false);
bool getFlag_Npc_Musician_002_Play(bool debug = false);
void setFlag_Npc_Musician_002_Play(bool value, bool debug = false);
void resetFlag_Npc_Musician_002_Play(bool debug = false);
bool getFlag_Npc_Musician_003_Play(bool debug = false);
void setFlag_Npc_Musician_003_Play(bool value, bool debug = false);
void resetFlag_Npc_Musician_003_Play(bool debug = false);
bool getFlag_Npc_Musician_004_Play(bool debug = false);
void setFlag_Npc_Musician_004_Play(bool value, bool debug = false);
void resetFlag_Npc_Musician_004_Play(bool debug = false);
bool getFlag_Npc_Musician_005_Play(bool debug = false);
void setFlag_Npc_Musician_005_Play(bool value, bool debug = false);
void resetFlag_Npc_Musician_005_Play(bool debug = false);
bool getFlag_Npc_Musician_006_Play(bool debug = false);
void setFlag_Npc_Musician_006_Play(bool value, bool debug = false);
void resetFlag_Npc_Musician_006_Play(bool debug = false);
bool getFlag_Npc_Musician_007_Play(bool debug = false);
void setFlag_Npc_Musician_007_Play(bool value, bool debug = false);
void resetFlag_Npc_Musician_007_Play(bool debug = false);
bool getFlag_Npc_Musician_008_Play(bool debug = false);
void setFlag_Npc_Musician_008_Play(bool value, bool debug = false);
void resetFlag_Npc_Musician_008_Play(bool debug = false);
bool getFlag_Npc_Musician_009_Play(bool debug = false);
void setFlag_Npc_Musician_009_Play(bool value, bool debug = false);
void resetFlag_Npc_Musician_009_Play(bool debug = false);
bool getFlag_Npc_Musician_010_Play(bool debug = false);
void setFlag_Npc_Musician_010_Play(bool value, bool debug = false);
void resetFlag_Npc_Musician_010_Play(bool debug = false);
bool getFlag_Npc_NorthHatelHatago001_DispNameFlag(bool debug = false);
void setFlag_Npc_NorthHatelHatago001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_NorthHatelHatago001_DispNameFlag(bool debug = false);
bool getFlag_Npc_NorthHatelHatago002_DispNameFlag(bool debug = false);
void setFlag_Npc_NorthHatelHatago002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_NorthHatelHatago002_DispNameFlag(bool debug = false);
bool getFlag_Npc_NorthHatelHatago006_DispNameFlag(bool debug = false);
void setFlag_Npc_NorthHatelHatago006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_NorthHatelHatago006_DispNameFlag(bool debug = false);
bool getFlag_Npc_NorthHateru_around001_DispNameFlag(bool debug = false);
void setFlag_Npc_NorthHateru_around001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_NorthHateru_around001_DispNameFlag(bool debug = false);
bool getFlag_Npc_NorthHateru003_DispNameFlag(bool debug = false);
void setFlag_Npc_NorthHateru003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_NorthHateru003_DispNameFlag(bool debug = false);
bool getFlag_Npc_NorthHateru003_talk(bool debug = false);
void setFlag_Npc_NorthHateru003_talk(bool value, bool debug = false);
void resetFlag_Npc_NorthHateru003_talk(bool debug = false);
bool getFlag_Npc_NorthHateru005_DispNameFlag(bool debug = false);
void setFlag_Npc_NorthHateru005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_NorthHateru005_DispNameFlag(bool debug = false);
bool getFlag_Npc_NorthHateru005_talk(bool debug = false);
void setFlag_Npc_NorthHateru005_talk(bool value, bool debug = false);
void resetFlag_Npc_NorthHateru005_talk(bool debug = false);
bool getFlag_Npc_oasis001_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis001_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis002_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis002_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis003_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis003_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis003_InFrontThrone(bool debug = false);
void setFlag_Npc_oasis003_InFrontThrone(bool value, bool debug = false);
void resetFlag_Npc_oasis003_InFrontThrone(bool debug = false);
bool getFlag_Npc_oasis003_IntoFrontThrone(bool debug = false);
void setFlag_Npc_oasis003_IntoFrontThrone(bool value, bool debug = false);
void resetFlag_Npc_oasis003_IntoFrontThrone(bool debug = false);
bool getFlag_Npc_oasis003_IntoThrone(bool debug = false);
void setFlag_Npc_oasis003_IntoThrone(bool value, bool debug = false);
void resetFlag_Npc_oasis003_IntoThrone(bool debug = false);
bool getFlag_NPC_oasis004_DispNameFlag(bool debug = false);
void setFlag_NPC_oasis004_DispNameFlag(bool value, bool debug = false);
void resetFlag_NPC_oasis004_DispNameFlag(bool debug = false);
bool getFlag_NPC_oasis004_fr01_DispNameFlag(bool debug = false);
void setFlag_NPC_oasis004_fr01_DispNameFlag(bool value, bool debug = false);
void resetFlag_NPC_oasis004_fr01_DispNameFlag(bool debug = false);
bool getFlag_NPC_oasis004_fr02_DispNameFlag(bool debug = false);
void setFlag_NPC_oasis004_fr02_DispNameFlag(bool value, bool debug = false);
void resetFlag_NPC_oasis004_fr02_DispNameFlag(bool debug = false);
bool getFlag_NPC_oasis004_fr03_DispNameFlag(bool debug = false);
void setFlag_NPC_oasis004_fr03_DispNameFlag(bool value, bool debug = false);
void resetFlag_NPC_oasis004_fr03_DispNameFlag(bool debug = false);
bool getFlag_NPC_oasis004_fr04_DispNameFlag(bool debug = false);
void setFlag_NPC_oasis004_fr04_DispNameFlag(bool value, bool debug = false);
void resetFlag_NPC_oasis004_fr04_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis005_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis005_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis006_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis006_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis007_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis007_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis007_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis008_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis008_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis008_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis009_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis009_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis009_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis010_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis010_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis010_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis011_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis011_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis011_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis012_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis012_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis012_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis013_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis013_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis013_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis014_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis014_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis014_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis015_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis015_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis015_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis016_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis016_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis016_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis017_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis017_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis017_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis018_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis018_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis018_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis019_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis019_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis019_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis020_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis020_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis020_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis021_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis021_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis021_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis022_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis022_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis022_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis023_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis023_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis023_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis024_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis024_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis024_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis025_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis025_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis025_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis026_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis026_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis026_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis027_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis027_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis027_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis028_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis028_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis028_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis029_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis029_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis029_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis032_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis032_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis032_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis036_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis036_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis036_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis037_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis037_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis037_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis038_ChoiceA_Off(bool debug = false);
void setFlag_Npc_oasis038_ChoiceA_Off(bool value, bool debug = false);
void resetFlag_Npc_oasis038_ChoiceA_Off(bool debug = false);
bool getFlag_Npc_oasis038_ChoiceB_Off(bool debug = false);
void setFlag_Npc_oasis038_ChoiceB_Off(bool value, bool debug = false);
void resetFlag_Npc_oasis038_ChoiceB_Off(bool debug = false);
bool getFlag_Npc_oasis038_ChoiceC_Off(bool debug = false);
void setFlag_Npc_oasis038_ChoiceC_Off(bool value, bool debug = false);
void resetFlag_Npc_oasis038_ChoiceC_Off(bool debug = false);
bool getFlag_Npc_oasis038_ChoiceD_Off(bool debug = false);
void setFlag_Npc_oasis038_ChoiceD_Off(bool value, bool debug = false);
void resetFlag_Npc_oasis038_ChoiceD_Off(bool debug = false);
bool getFlag_Npc_oasis038_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis038_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis038_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis039_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis039_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis039_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis040_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis040_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis040_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis041_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis041_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis041_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis042_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis042_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis042_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis043_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis043_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis043_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis044_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis044_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis044_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis045_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis045_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis045_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis046_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis046_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis046_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis047_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis047_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis047_DispNameFlag(bool debug = false);
bool getFlag_Npc_oasis050_DispNameFlag(bool debug = false);
void setFlag_Npc_oasis050_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_oasis050_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisGoddess_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisGoddess_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisGoddess_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisGoron_001_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisGoron_001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisGoron_001_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisHighMountain_001_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisHighMountain_001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisHighMountain_001_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisHylia_001_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisHylia_001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisHylia_001_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisHylia_002_Barefoot(bool debug = false);
void setFlag_Npc_OasisHylia_002_Barefoot(bool value, bool debug = false);
void resetFlag_Npc_OasisHylia_002_Barefoot(bool debug = false);
bool getFlag_Npc_OasisHylia_002_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisHylia_002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisHylia_002_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisHylia_002_SandBoots(bool debug = false);
void setFlag_Npc_OasisHylia_002_SandBoots(bool value, bool debug = false);
void resetFlag_Npc_OasisHylia_002_SandBoots(bool debug = false);
bool getFlag_Npc_OasisHylia_002_SnowBoots(bool debug = false);
void setFlag_Npc_OasisHylia_002_SnowBoots(bool value, bool debug = false);
void resetFlag_Npc_OasisHylia_002_SnowBoots(bool debug = false);
bool getFlag_Npc_OasisHylia_003_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisHylia_003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisHylia_003_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisMilk_A_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisMilk_A_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisMilk_A_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisMilk_B_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisMilk_B_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisMilk_B_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisMilk_C_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisMilk_C_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisMilk_C_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisMilk_D_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisMilk_D_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisMilk_D_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisMilk_E_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisMilk_E_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisMilk_E_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisSoldier_A_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisSoldier_A_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisSoldier_A_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisSoldier_B_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisSoldier_B_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisSoldier_B_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisSoldier_C_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisSoldier_C_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisSoldier_C_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisStep_A_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisStep_A_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisStep_A_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisStep_B_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisStep_B_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisStep_B_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisStudent_A_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisStudent_A_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisStudent_A_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisStudent_B_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisStudent_B_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisStudent_B_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisStudent_C_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisStudent_C_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisStudent_C_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisTeacher_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisTeacher_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisTeacher_DispNameFlag(bool debug = false);
bool getFlag_Npc_OasisWaterChannel_DispNameFlag(bool debug = false);
void setFlag_Npc_OasisWaterChannel_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OasisWaterChannel_DispNameFlag(bool debug = false);
bool getFlag_Npc_OldKorok_Bow08(bool debug = false);
void setFlag_Npc_OldKorok_Bow08(bool value, bool debug = false);
void resetFlag_Npc_OldKorok_Bow08(bool debug = false);
bool getFlag_Npc_OldKorok_Bow09(bool debug = false);
void setFlag_Npc_OldKorok_Bow09(bool value, bool debug = false);
void resetFlag_Npc_OldKorok_Bow09(bool debug = false);
bool getFlag_Npc_OldKorok_DispNameFlag(bool debug = false);
void setFlag_Npc_OldKorok_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_OldKorok_DispNameFlag(bool debug = false);
bool getFlag_Npc_OldKorok_Shield16(bool debug = false);
void setFlag_Npc_OldKorok_Shield16(bool value, bool debug = false);
void resetFlag_Npc_OldKorok_Shield16(bool debug = false);
bool getFlag_Npc_OldKorok_Weapon11(bool debug = false);
void setFlag_Npc_OldKorok_Weapon11(bool value, bool debug = false);
void resetFlag_Npc_OldKorok_Weapon11(bool debug = false);
bool getFlag_Npc_Remains_Fancier001_DispNameFlag(bool debug = false);
void setFlag_Npc_Remains_Fancier001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Remains_Fancier001_DispNameFlag(bool debug = false);
bool getFlag_Npc_RitoHatago001_DispNameFlag(bool debug = false);
void setFlag_Npc_RitoHatago001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_RitoHatago001_DispNameFlag(bool debug = false);
bool getFlag_Npc_RitoHatago002_DispNameFlag(bool debug = false);
void setFlag_Npc_RitoHatago002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_RitoHatago002_DispNameFlag(bool debug = false);
bool getFlag_Npc_RitoHatago003_DispNameFlag(bool debug = false);
void setFlag_Npc_RitoHatago003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_RitoHatago003_DispNameFlag(bool debug = false);
bool getFlag_Npc_RitoHatago004_DispNameFlag(bool debug = false);
void setFlag_Npc_RitoHatago004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_RitoHatago004_DispNameFlag(bool debug = false);
bool getFlag_Npc_RiverSideHatago001_DispNameFlag(bool debug = false);
void setFlag_Npc_RiverSideHatago001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_RiverSideHatago001_DispNameFlag(bool debug = false);
bool getFlag_Npc_RiverSideHatago002_DispNameFlag(bool debug = false);
void setFlag_Npc_RiverSideHatago002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_RiverSideHatago002_DispNameFlag(bool debug = false);
bool getFlag_Npc_RiverSideHatago003_DispNameFlag(bool debug = false);
void setFlag_Npc_RiverSideHatago003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_RiverSideHatago003_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_001_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_001_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_002_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_002_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_003_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_003_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_004_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_004_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_005_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_005_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_006_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_006_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_007_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_007_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_007_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_008_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_008_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_008_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_009_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_009_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_009_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_010_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_010_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_010_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_011_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_011_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_011_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_012_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_012_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_012_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_013_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_013_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_013_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_014_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_014_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_014_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_015_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_015_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_015_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_016_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_016_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_016_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_017_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_017_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_017_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_018_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_018_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_018_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_019_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_019_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_019_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_020_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_020_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_020_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_021_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_021_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_021_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_022_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_022_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_022_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_023_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_023_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_023_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_024_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_024_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_024_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_025_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_025_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_025_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_026_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_026_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_026_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_027_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_027_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_027_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_028_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_028_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_028_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_029_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_029_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_029_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_030_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_030_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_030_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_031_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_031_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_031_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_032_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_032_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_032_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_033_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_033_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_033_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_034_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_034_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_034_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_035_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_035_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_035_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_036_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_036_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_036_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_037_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_037_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_037_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_040_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_040_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_040_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_041_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_041_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_041_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_042_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_042_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_042_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_043_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_043_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_043_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_044_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_044_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_044_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_045_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_045_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_045_DispNameFlag(bool debug = false);
bool getFlag_Npc_Road_Firone_Off(bool debug = false);
void setFlag_Npc_Road_Firone_Off(bool value, bool debug = false);
void resetFlag_Npc_Road_Firone_Off(bool debug = false);
bool getFlag_Npc_Road_Firone001_LookDragon(bool debug = false);
void setFlag_Npc_Road_Firone001_LookDragon(bool value, bool debug = false);
void resetFlag_Npc_Road_Firone001_LookDragon(bool debug = false);
bool getFlag_Npc_Road_Firone002_DispNameFlag(bool debug = false);
void setFlag_Npc_Road_Firone002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Road_Firone002_DispNameFlag(bool debug = false);
bool getFlag_Npc_SmallOasis001_DispNameFlag(bool debug = false);
void setFlag_Npc_SmallOasis001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SmallOasis001_DispNameFlag(bool debug = false);
bool getFlag_Npc_SmallOasis002_DispNameFlag(bool debug = false);
void setFlag_Npc_SmallOasis002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SmallOasis002_DispNameFlag(bool debug = false);
bool getFlag_Npc_SmallOasis003_DispNameFlag(bool debug = false);
void setFlag_Npc_SmallOasis003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SmallOasis003_DispNameFlag(bool debug = false);
bool getFlag_Npc_SmallOasis004_DispNameFlag(bool debug = false);
void setFlag_Npc_SmallOasis004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SmallOasis004_DispNameFlag(bool debug = false);
bool getFlag_Npc_SmallOasis005_DispNameFlag(bool debug = false);
void setFlag_Npc_SmallOasis005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SmallOasis005_DispNameFlag(bool debug = false);
bool getFlag_Npc_SmallOasis006_DispNameFlag(bool debug = false);
void setFlag_Npc_SmallOasis006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SmallOasis006_DispNameFlag(bool debug = false);
bool getFlag_Npc_SmallOasis007_DispNameFlag(bool debug = false);
void setFlag_Npc_SmallOasis007_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SmallOasis007_DispNameFlag(bool debug = false);
bool getFlag_Npc_SmallOasis008_DispNameFlag(bool debug = false);
void setFlag_Npc_SmallOasis008_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SmallOasis008_DispNameFlag(bool debug = false);
bool getFlag_Npc_SmallOasis009_DispNameFlag(bool debug = false);
void setFlag_Npc_SmallOasis009_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SmallOasis009_DispNameFlag(bool debug = false);
bool getFlag_Npc_SmallOasis010_DispNameFlag(bool debug = false);
void setFlag_Npc_SmallOasis010_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SmallOasis010_DispNameFlag(bool debug = false);
bool getFlag_Npc_SmallOasis011_DispNameFlag(bool debug = false);
void setFlag_Npc_SmallOasis011_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SmallOasis011_DispNameFlag(bool debug = false);
bool getFlag_Npc_SmallOasis012_DispNameFlag(bool debug = false);
void setFlag_Npc_SmallOasis012_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SmallOasis012_DispNameFlag(bool debug = false);
bool getFlag_Npc_SourthernVillage004_EatFish(bool debug = false);
void setFlag_Npc_SourthernVillage004_EatFish(bool value, bool debug = false);
void resetFlag_Npc_SourthernVillage004_EatFish(bool debug = false);
bool getFlag_Npc_SourthernVillage004_EatFishTalk(bool debug = false);
void setFlag_Npc_SourthernVillage004_EatFishTalk(bool value, bool debug = false);
void resetFlag_Npc_SourthernVillage004_EatFishTalk(bool debug = false);
bool getFlag_Npc_SourthernVillage004_FishTalk(bool debug = false);
void setFlag_Npc_SourthernVillage004_FishTalk(bool value, bool debug = false);
void resetFlag_Npc_SourthernVillage004_FishTalk(bool debug = false);
bool getFlag_Npc_SourthernVillage004_NoFish(bool debug = false);
void setFlag_Npc_SourthernVillage004_NoFish(bool value, bool debug = false);
void resetFlag_Npc_SourthernVillage004_NoFish(bool debug = false);
bool getFlag_Npc_SourthernVillage010_CheckLoanRupee(bool debug = false);
void setFlag_Npc_SourthernVillage010_CheckLoanRupee(bool value, bool debug = false);
void resetFlag_Npc_SourthernVillage010_CheckLoanRupee(bool debug = false);
bool getFlag_Npc_SourthernVillage010_FirstLoanRupee(bool debug = false);
void setFlag_Npc_SourthernVillage010_FirstLoanRupee(bool value, bool debug = false);
void resetFlag_Npc_SourthernVillage010_FirstLoanRupee(bool debug = false);
bool getFlag_Npc_SourthernVillage010_LoanRupee(bool debug = false);
void setFlag_Npc_SourthernVillage010_LoanRupee(bool value, bool debug = false);
void resetFlag_Npc_SourthernVillage010_LoanRupee(bool debug = false);
bool getFlag_Npc_SourthernVillage013_TalkIseki(bool debug = false);
void setFlag_Npc_SourthernVillage013_TalkIseki(bool value, bool debug = false);
void resetFlag_Npc_SourthernVillage013_TalkIseki(bool debug = false);
bool getFlag_Npc_SourthernVillage013_TalkLorel(bool debug = false);
void setFlag_Npc_SourthernVillage013_TalkLorel(bool value, bool debug = false);
void resetFlag_Npc_SourthernVillage013_TalkLorel(bool debug = false);
bool getFlag_Npc_SourthernVillage013_TalkSaihate(bool debug = false);
void setFlag_Npc_SourthernVillage013_TalkSaihate(bool value, bool debug = false);
void resetFlag_Npc_SourthernVillage013_TalkSaihate(bool debug = false);
bool getFlag_Npc_SourthernVillage013_TalkSea(bool debug = false);
void setFlag_Npc_SourthernVillage013_TalkSea(bool value, bool debug = false);
void resetFlag_Npc_SourthernVillage013_TalkSea(bool debug = false);
bool getFlag_Npc_SourthernVillage013_TalkUotori(bool debug = false);
void setFlag_Npc_SourthernVillage013_TalkUotori(bool value, bool debug = false);
void resetFlag_Npc_SourthernVillage013_TalkUotori(bool debug = false);
bool getFlag_Npc_SouthernVillage001_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillage001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage001_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthernVillage004_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillage004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage004_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthernVillage005_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillage005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage005_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthernVillage005_SoldOut(bool debug = false);
void setFlag_Npc_SouthernVillage005_SoldOut(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage005_SoldOut(bool debug = false);
bool getFlag_Npc_SouthernVillage006_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillage006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage006_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthernVillage007_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillage007_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage007_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthernVillage008_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillage008_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage008_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthernVillage009_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillage009_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage009_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthernVillage010_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillage010_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage010_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthernVillage012_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillage012_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage012_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthernVillage013_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillage013_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage013_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthernVillage014_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillage014_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage014_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthernVillage015_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillage015_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage015_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthernVillage016_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillage016_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillage016_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthernVillageGambler_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthernVillageGambler_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthernVillageGambler_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthHateru005_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthHateru005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthHateru005_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthHateru006_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthHateru006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthHateru006_DispNameFlag(bool debug = false);
bool getFlag_Npc_SouthHateru007_DispNameFlag(bool debug = false);
void setFlag_Npc_SouthHateru007_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_SouthHateru007_DispNameFlag(bool debug = false);
bool getFlag_Npc_Strange_Beacon_DispNameFlag(bool debug = false);
void setFlag_Npc_Strange_Beacon_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Strange_Beacon_DispNameFlag(bool debug = false);
bool getFlag_NPC_SystemTextBoard_DispNameFlag(bool debug = false);
void setFlag_NPC_SystemTextBoard_DispNameFlag(bool value, bool debug = false);
void resetFlag_NPC_SystemTextBoard_DispNameFlag(bool debug = false);
bool getFlag_NPC_SystemTextBook_DispNameFlag(bool debug = false);
void setFlag_NPC_SystemTextBook_DispNameFlag(bool value, bool debug = false);
void resetFlag_NPC_SystemTextBook_DispNameFlag(bool debug = false);
bool getFlag_NPC_SystemTextDemonStatue_DispNameFlag(bool debug = false);
void setFlag_NPC_SystemTextDemonStatue_DispNameFlag(bool value, bool debug = false);
void resetFlag_NPC_SystemTextDemonStatue_DispNameFlag(bool debug = false);
bool getFlag_Npc_TabantaBridgeHatago001_DispNameFlag(bool debug = false);
void setFlag_Npc_TabantaBridgeHatago001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TabantaBridgeHatago001_DispNameFlag(bool debug = false);
bool getFlag_Npc_TabantaBridgeHatago002_DispNameFlag(bool debug = false);
void setFlag_Npc_TabantaBridgeHatago002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TabantaBridgeHatago002_DispNameFlag(bool debug = false);
bool getFlag_Npc_TabantaBridgeHatago003_DispNameFlag(bool debug = false);
void setFlag_Npc_TabantaBridgeHatago003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TabantaBridgeHatago003_DispNameFlag(bool debug = false);
bool getFlag_Npc_TabantaBridgeHatago004_DispNameFlag(bool debug = false);
void setFlag_Npc_TabantaBridgeHatago004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TabantaBridgeHatago004_DispNameFlag(bool debug = false);
bool getFlag_Npc_TabantaBridgeHatago005_DispNameFlag(bool debug = false);
void setFlag_Npc_TabantaBridgeHatago005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TabantaBridgeHatago005_DispNameFlag(bool debug = false);
bool getFlag_Npc_TabantaBridgeHatago006_DispNameFlag(bool debug = false);
void setFlag_Npc_TabantaBridgeHatago006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TabantaBridgeHatago006_DispNameFlag(bool debug = false);
bool getFlag_Npc_TabantaHatago001_DispNameFlag(bool debug = false);
void setFlag_Npc_TabantaHatago001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TabantaHatago001_DispNameFlag(bool debug = false);
bool getFlag_Npc_TabantaHatago002_DispNameFlag(bool debug = false);
void setFlag_Npc_TabantaHatago002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TabantaHatago002_DispNameFlag(bool debug = false);
bool getFlag_Npc_TabantaHatago003_DispNameFlag(bool debug = false);
void setFlag_Npc_TabantaHatago003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TabantaHatago003_DispNameFlag(bool debug = false);
bool getFlag_Npc_TabantaHatago004_DispNameFlag(bool debug = false);
void setFlag_Npc_TabantaHatago004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TabantaHatago004_DispNameFlag(bool debug = false);
bool getFlag_Npc_TamourHatago001_DispNameFlag(bool debug = false);
void setFlag_Npc_TamourHatago001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TamourHatago001_DispNameFlag(bool debug = false);
bool getFlag_Npc_TamourHatago002_DispNameFlag(bool debug = false);
void setFlag_Npc_TamourHatago002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TamourHatago002_DispNameFlag(bool debug = false);
bool getFlag_Npc_TamourHatago003_DispNameFlag(bool debug = false);
void setFlag_Npc_TamourHatago003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TamourHatago003_DispNameFlag(bool debug = false);
bool getFlag_Npc_TamourHatago004_DispNameFlag(bool debug = false);
void setFlag_Npc_TamourHatago004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TamourHatago004_DispNameFlag(bool debug = false);
bool getFlag_Npc_TamourHatago005_DispNameFlag(bool debug = false);
void setFlag_Npc_TamourHatago005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TamourHatago005_DispNameFlag(bool debug = false);
bool getFlag_Npc_TamourHatago2_001_DispNameFlag(bool debug = false);
void setFlag_Npc_TamourHatago2_001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TamourHatago2_001_DispNameFlag(bool debug = false);
bool getFlag_Npc_TamourPlainHatago_001_DispNameFlag(bool debug = false);
void setFlag_Npc_TamourPlainHatago_001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TamourPlainHatago_001_DispNameFlag(bool debug = false);
bool getFlag_Npc_TamourPlainHatago_002_DispNameFlag(bool debug = false);
void setFlag_Npc_TamourPlainHatago_002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TamourPlainHatago_002_DispNameFlag(bool debug = false);
bool getFlag_Npc_TamourPlainHatago_003_DispNameFlag(bool debug = false);
void setFlag_Npc_TamourPlainHatago_003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TamourPlainHatago_003_DispNameFlag(bool debug = false);
bool getFlag_Npc_TamourPlainHatago_004_DispNameFlag(bool debug = false);
void setFlag_Npc_TamourPlainHatago_004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TamourPlainHatago_004_DispNameFlag(bool debug = false);
s32 getFlag_Npc_Test_Tamura_011_Armor_001_Upper(bool debug = false);
void increaseFlag_Npc_Test_Tamura_011_Armor_001_Upper(s32 value, bool debug = false);
void setFlag_Npc_Test_Tamura_011_Armor_001_Upper(s32 value, bool debug = false);
void resetFlag_Npc_Test_Tamura_011_Armor_001_Upper(bool debug = false);
s32 getFlag_Npc_Test_Tamura_011_Obj_ApplePie_A_01(bool debug = false);
void increaseFlag_Npc_Test_Tamura_011_Obj_ApplePie_A_01(s32 value, bool debug = false);
void setFlag_Npc_Test_Tamura_011_Obj_ApplePie_A_01(s32 value, bool debug = false);
void resetFlag_Npc_Test_Tamura_011_Obj_ApplePie_A_01(bool debug = false);
s32 getFlag_Npc_Test_Tamura_011_Weapon_Sword_029(bool debug = false);
void increaseFlag_Npc_Test_Tamura_011_Weapon_Sword_029(s32 value, bool debug = false);
void setFlag_Npc_Test_Tamura_011_Weapon_Sword_029(s32 value, bool debug = false);
void resetFlag_Npc_Test_Tamura_011_Weapon_Sword_029(bool debug = false);
bool getFlag_Npc_TripMaster_00_DispNameFlag(bool debug = false);
void setFlag_Npc_TripMaster_00_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_TripMaster_00_DispNameFlag(bool debug = false);
bool getFlag_Npc_TripMaster_00_Talk(bool debug = false);
void setFlag_Npc_TripMaster_00_Talk(bool value, bool debug = false);
void resetFlag_Npc_TripMaster_00_Talk(bool debug = false);
bool getFlag_Npc_UMiiVillage003_DispNameFlag(bool debug = false);
void setFlag_Npc_UMiiVillage003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_UMiiVillage003_DispNameFlag(bool debug = false);
bool getFlag_Npc_UMiiVillage007_DispNameFlag(bool debug = false);
void setFlag_Npc_UMiiVillage007_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_UMiiVillage007_DispNameFlag(bool debug = false);
bool getFlag_Npc_UMiiVillage008_DispNameFlag(bool debug = false);
void setFlag_Npc_UMiiVillage008_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_UMiiVillage008_DispNameFlag(bool debug = false);
bool getFlag_Npc_UMiiVillage009_DispNameFlag(bool debug = false);
void setFlag_Npc_UMiiVillage009_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_UMiiVillage009_DispNameFlag(bool debug = false);
bool getFlag_Npc_UMiiVillage010_DispNameFlag(bool debug = false);
void setFlag_Npc_UMiiVillage010_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_UMiiVillage010_DispNameFlag(bool debug = false);
bool getFlag_Npc_ValleyVillage010_DispNameFlag(bool debug = false);
void setFlag_Npc_ValleyVillage010_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_ValleyVillage010_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora_Hero_Naked_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora_Hero_Naked_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora_Hero_Naked_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora001_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora001_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora002_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora002_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora002_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora003_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora003_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora003_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora004_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora004_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora004_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora005_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora005_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora005_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora006_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora006_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora006_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora007_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora007_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora007_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora007_MifaSong(bool debug = false);
void setFlag_Npc_Zora007_MifaSong(bool value, bool debug = false);
void resetFlag_Npc_Zora007_MifaSong(bool debug = false);
bool getFlag_Npc_Zora007_SongFirst(bool debug = false);
void setFlag_Npc_Zora007_SongFirst(bool value, bool debug = false);
void resetFlag_Npc_Zora007_SongFirst(bool debug = false);
bool getFlag_Npc_Zora008_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora008_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora008_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora009_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora009_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora009_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora010_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora010_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora010_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora011_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora011_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora011_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora011_Father(bool debug = false);
void setFlag_Npc_Zora011_Father(bool value, bool debug = false);
void resetFlag_Npc_Zora011_Father(bool debug = false);
bool getFlag_Npc_Zora011_GotFrog(bool debug = false);
void setFlag_Npc_Zora011_GotFrog(bool value, bool debug = false);
void resetFlag_Npc_Zora011_GotFrog(bool debug = false);
s32 getFlag_Npc_Zora011_HaveFrog(bool debug = false);
void increaseFlag_Npc_Zora011_HaveFrog(s32 value, bool debug = false);
void setFlag_Npc_Zora011_HaveFrog(s32 value, bool debug = false);
void resetFlag_Npc_Zora011_HaveFrog(bool debug = false);
bool getFlag_Npc_Zora012_Dad(bool debug = false);
void setFlag_Npc_Zora012_Dad(bool value, bool debug = false);
void resetFlag_Npc_Zora012_Dad(bool debug = false);
bool getFlag_Npc_Zora012_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora012_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora012_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora012_Falls(bool debug = false);
void setFlag_Npc_Zora012_Falls(bool value, bool debug = false);
void resetFlag_Npc_Zora012_Falls(bool debug = false);
bool getFlag_Npc_Zora012_Mom(bool debug = false);
void setFlag_Npc_Zora012_Mom(bool value, bool debug = false);
void resetFlag_Npc_Zora012_Mom(bool debug = false);
bool getFlag_Npc_Zora013_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora013_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora013_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora014_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora014_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora014_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora015_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora015_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora015_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora020_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora020_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora020_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora025_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora025_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora025_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora025_Mifa(bool debug = false);
void setFlag_Npc_Zora025_Mifa(bool value, bool debug = false);
void resetFlag_Npc_Zora025_Mifa(bool debug = false);
bool getFlag_Npc_Zora025_Skin(bool debug = false);
void setFlag_Npc_Zora025_Skin(bool value, bool debug = false);
void resetFlag_Npc_Zora025_Skin(bool debug = false);
bool getFlag_Npc_Zora026_BottleLost(bool debug = false);
void setFlag_Npc_Zora026_BottleLost(bool value, bool debug = false);
void resetFlag_Npc_Zora026_BottleLost(bool debug = false);
bool getFlag_Npc_Zora026_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora026_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora026_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora027_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora027_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora027_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora027_DIY(bool debug = false);
void setFlag_Npc_Zora027_DIY(bool value, bool debug = false);
void resetFlag_Npc_Zora027_DIY(bool debug = false);
bool getFlag_Npc_Zora027_Spear(bool debug = false);
void setFlag_Npc_Zora027_Spear(bool value, bool debug = false);
void resetFlag_Npc_Zora027_Spear(bool debug = false);
bool getFlag_Npc_Zora028_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora028_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora028_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora028_TalkRelic(bool debug = false);
void setFlag_Npc_Zora028_TalkRelic(bool value, bool debug = false);
void resetFlag_Npc_Zora028_TalkRelic(bool debug = false);
bool getFlag_Npc_Zora029_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora029_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora029_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora029_Mt(bool debug = false);
void setFlag_Npc_Zora029_Mt(bool value, bool debug = false);
void resetFlag_Npc_Zora029_Mt(bool debug = false);
bool getFlag_Npc_Zora031_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora031_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora031_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora032_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora032_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora032_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora032_Mifa(bool debug = false);
void setFlag_Npc_Zora032_Mifa(bool value, bool debug = false);
void resetFlag_Npc_Zora032_Mifa(bool debug = false);
bool getFlag_Npc_Zora033_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora033_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora033_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora033_doing(bool debug = false);
void setFlag_Npc_Zora033_doing(bool value, bool debug = false);
void resetFlag_Npc_Zora033_doing(bool debug = false);
bool getFlag_Npc_Zora033_spear(bool debug = false);
void setFlag_Npc_Zora033_spear(bool value, bool debug = false);
void resetFlag_Npc_Zora033_spear(bool debug = false);
bool getFlag_Npc_Zora033_Spear049(bool debug = false);
void setFlag_Npc_Zora033_Spear049(bool value, bool debug = false);
void resetFlag_Npc_Zora033_Spear049(bool debug = false);
bool getFlag_Npc_Zora033_Spear050(bool debug = false);
void setFlag_Npc_Zora033_Spear050(bool value, bool debug = false);
void resetFlag_Npc_Zora033_Spear050(bool debug = false);
bool getFlag_Npc_Zora034_Dam(bool debug = false);
void setFlag_Npc_Zora034_Dam(bool value, bool debug = false);
void resetFlag_Npc_Zora034_Dam(bool debug = false);
bool getFlag_Npc_Zora034_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora034_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora034_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora034_FinalDa(bool debug = false);
void setFlag_Npc_Zora034_FinalDa(bool value, bool debug = false);
void resetFlag_Npc_Zora034_FinalDa(bool debug = false);
bool getFlag_Npc_Zora034_Rutta(bool debug = false);
void setFlag_Npc_Zora034_Rutta(bool value, bool debug = false);
void resetFlag_Npc_Zora034_Rutta(bool debug = false);
bool getFlag_Npc_Zora034_Shido(bool debug = false);
void setFlag_Npc_Zora034_Shido(bool value, bool debug = false);
void resetFlag_Npc_Zora034_Shido(bool debug = false);
bool getFlag_Npc_Zora035_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora035_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora035_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora036_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora036_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora036_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora037_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora037_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora037_DispNameFlag(bool debug = false);
bool getFlag_Npc_Zora037_Shido(bool debug = false);
void setFlag_Npc_Zora037_Shido(bool value, bool debug = false);
void resetFlag_Npc_Zora037_Shido(bool debug = false);
bool getFlag_Npc_Zora126_DispNameFlag(bool debug = false);
void setFlag_Npc_Zora126_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_Zora126_DispNameFlag(bool debug = false);
bool getFlag_Npc_ZoraB001_DispNameFlag(bool debug = false);
void setFlag_Npc_ZoraB001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_ZoraB001_DispNameFlag(bool debug = false);
bool getFlag_Npc_ZoraB001_DLCDemo_DispNameFlag(bool debug = false);
void setFlag_Npc_ZoraB001_DLCDemo_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_ZoraB001_DLCDemo_DispNameFlag(bool debug = false);
bool getFlag_Npc_ZoraGoron_001_DispNameFlag(bool debug = false);
void setFlag_Npc_ZoraGoron_001_DispNameFlag(bool value, bool debug = false);
void resetFlag_Npc_ZoraGoron_001_DispNameFlag(bool debug = false);
bool getFlag_Npc_ZoraGoron001_DeathMt(bool debug = false);
void setFlag_Npc_ZoraGoron001_DeathMt(bool value, bool debug = false);
void resetFlag_Npc_ZoraGoron001_DeathMt(bool debug = false);
bool getFlag_Npc_ZoraGoron001_Stone(bool debug = false);
void setFlag_Npc_ZoraGoron001_Stone(bool value, bool debug = false);
void resetFlag_Npc_ZoraGoron001_Stone(bool debug = false);
s32 getFlag_NpcDemonStatue_UtuwaSum(bool debug = false);
void increaseFlag_NpcDemonStatue_UtuwaSum(s32 value, bool debug = false);
void setFlag_NpcDemonStatue_UtuwaSum(s32 value, bool debug = false);
void resetFlag_NpcDemonStatue_UtuwaSum(bool debug = false);
s32 getFlag_OldKorok_NatsCount(bool debug = false);
void increaseFlag_OldKorok_NatsCount(s32 value, bool debug = false);
void setFlag_OldKorok_NatsCount(s32 value, bool debug = false);
void resetFlag_OldKorok_NatsCount(bool debug = false);
s32 getFlag_OneHundred_KillCount(bool debug = false);
void increaseFlag_OneHundred_KillCount(s32 value, bool debug = false);
void setFlag_OneHundred_KillCount(s32 value, bool debug = false);
void resetFlag_OneHundred_KillCount(bool debug = false);
bool getFlag_Open_AncientLabo(bool debug = false);
void setFlag_Open_AncientLabo(bool value, bool debug = false);
void resetFlag_Open_AncientLabo(bool debug = false);
bool getFlag_Open_HatenoLabo(bool debug = false);
void setFlag_Open_HatenoLabo(bool value, bool debug = false);
void resetFlag_Open_HatenoLabo(bool debug = false);
bool getFlag_Open_MasterSword_FullPower(bool debug = false);
void setFlag_Open_MasterSword_FullPower(bool value, bool debug = false);
void resetFlag_Open_MasterSword_FullPower(bool debug = false);
bool getFlag_Open_StartPoint(bool debug = false);
void setFlag_Open_StartPoint(bool value, bool debug = false);
void resetFlag_Open_StartPoint(bool debug = false);
s32 getFlag_Option_LatestAoCVerPlayed(bool debug = false);
void increaseFlag_Option_LatestAoCVerPlayed(s32 value, bool debug = false);
void setFlag_Option_LatestAoCVerPlayed(s32 value, bool debug = false);
void resetFlag_Option_LatestAoCVerPlayed(bool debug = false);
s32 getFlag_PaidRupeeInFountain1(bool debug = false);
void increaseFlag_PaidRupeeInFountain1(s32 value, bool debug = false);
void setFlag_PaidRupeeInFountain1(s32 value, bool debug = false);
void resetFlag_PaidRupeeInFountain1(bool debug = false);
s32 getFlag_PaidRupeeInFountain2(bool debug = false);
void increaseFlag_PaidRupeeInFountain2(s32 value, bool debug = false);
void setFlag_PaidRupeeInFountain2(s32 value, bool debug = false);
void resetFlag_PaidRupeeInFountain2(bool debug = false);
s32 getFlag_PaidRupeeInFountain3(bool debug = false);
void increaseFlag_PaidRupeeInFountain3(s32 value, bool debug = false);
void setFlag_PaidRupeeInFountain3(s32 value, bool debug = false);
void resetFlag_PaidRupeeInFountain3(bool debug = false);
s32 getFlag_PaidRupeeInFountain4(bool debug = false);
void increaseFlag_PaidRupeeInFountain4(s32 value, bool debug = false);
void setFlag_PaidRupeeInFountain4(s32 value, bool debug = false);
void resetFlag_PaidRupeeInFountain4(bool debug = false);
s32 getFlag_PaidRupeeInFountain5(bool debug = false);
void increaseFlag_PaidRupeeInFountain5(s32 value, bool debug = false);
void setFlag_PaidRupeeInFountain5(s32 value, bool debug = false);
void resetFlag_PaidRupeeInFountain5(bool debug = false);
bool getFlag_ParasailStaminaRecover(bool debug = false);
void setFlag_ParasailStaminaRecover(bool value, bool debug = false);
void resetFlag_ParasailStaminaRecover(bool debug = false);
s32 getFlag_PictureMemory_LastShowIdx(bool debug = false);
void increaseFlag_PictureMemory_LastShowIdx(s32 value, bool debug = false);
void setFlag_PictureMemory_LastShowIdx(s32 value, bool debug = false);
void resetFlag_PictureMemory_LastShowIdx(bool debug = false);
s32 getFlag_PictureMemory_Spot_Int(bool debug = false);
void increaseFlag_PictureMemory_Spot_Int(s32 value, bool debug = false);
void setFlag_PictureMemory_Spot_Int(s32 value, bool debug = false);
void resetFlag_PictureMemory_Spot_Int(bool debug = false);
s32 getFlag_PlacedItemCountState(bool debug = false);
void increaseFlag_PlacedItemCountState(s32 value, bool debug = false);
void setFlag_PlacedItemCountState(s32 value, bool debug = false);
void resetFlag_PlacedItemCountState(bool debug = false);
void getFlag_PlacedItemName(char const** value, bool debug = false);
void setFlag_PlacedItemName(const sead::SafeString& value, bool debug = false);
void resetFlag_PlacedItemName(bool debug = false);
s32 getFlag_PlacedItemPrice(bool debug = false);
void increaseFlag_PlacedItemPrice(s32 value, bool debug = false);
void setFlag_PlacedItemPrice(s32 value, bool debug = false);
void resetFlag_PlacedItemPrice(bool debug = false);
bool getFlag_PlayerColdAlert(bool debug = false);
void setFlag_PlayerColdAlert(bool value, bool debug = false);
void resetFlag_PlayerColdAlert(bool debug = false);
bool getFlag_PlayerColdMes(bool debug = false);
void setFlag_PlayerColdMes(bool value, bool debug = false);
void resetFlag_PlayerColdMes(bool debug = false);
s32 getFlag_PlayerEquipItemType(bool debug = false);
void increaseFlag_PlayerEquipItemType(s32 value, bool debug = false);
void setFlag_PlayerEquipItemType(s32 value, bool debug = false);
void resetFlag_PlayerEquipItemType(bool debug = false);
bool getFlag_PlayerHotAlert(bool debug = false);
void setFlag_PlayerHotAlert(bool value, bool debug = false);
void resetFlag_PlayerHotAlert(bool debug = false);
bool getFlag_PlayerHotMes(bool debug = false);
void setFlag_PlayerHotMes(bool value, bool debug = false);
void resetFlag_PlayerHotMes(bool debug = false);
void getFlag_PlayerName(char const** value, bool debug = false);
void setFlag_PlayerName(const sead::SafeString& value, bool debug = false);
void resetFlag_PlayerName(bool debug = false);
void getFlag_PlayerSavePos(sead::Vector3f* value, bool debug = false);
void setFlag_PlayerSavePos(const sead::Vector3f& value, bool debug = false);
void resetFlag_PlayerSavePos(bool debug = false);
f32 getFlag_PlayerSavePosAngleYDegree(bool debug = false);
void setFlag_PlayerSavePosAngleYDegree(f32 value, bool debug = false);
void resetFlag_PlayerSavePosAngleYDegree(bool debug = false);
void getFlag_PlayerSavePosMapName(char const** value, bool debug = false);
void setFlag_PlayerSavePosMapName(const sead::SafeString& value, bool debug = false);
void resetFlag_PlayerSavePosMapName(bool debug = false);
void getFlag_PlayerSavePosMapType(char const** value, bool debug = false);
void setFlag_PlayerSavePosMapType(const sead::SafeString& value, bool debug = false);
void resetFlag_PlayerSavePosMapType(bool debug = false);
bool getFlag_PlayerStaminaDecreaseMes(bool debug = false);
void setFlag_PlayerStaminaDecreaseMes(bool value, bool debug = false);
void resetFlag_PlayerStaminaDecreaseMes(bool debug = false);
bool getFlag_PlayerStaminaZeroMes(bool debug = false);
void setFlag_PlayerStaminaZeroMes(bool value, bool debug = false);
void resetFlag_PlayerStaminaZeroMes(bool debug = false);
bool getFlag_PlayerUpdateOnlyBottomComebackPos(bool debug = false);
void setFlag_PlayerUpdateOnlyBottomComebackPos(bool value, bool debug = false);
void resetFlag_PlayerUpdateOnlyBottomComebackPos(bool debug = false);
bool getFlag_PlayerWeaponFirstGet(bool debug = false);
void setFlag_PlayerWeaponFirstGet(bool value, bool debug = false);
void resetFlag_PlayerWeaponFirstGet(bool debug = false);
bool getFlag_PlayFlashbackDemoProhibition(bool debug = false);
void setFlag_PlayFlashbackDemoProhibition(bool value, bool debug = false);
void resetFlag_PlayFlashbackDemoProhibition(bool debug = false);
s32 getFlag_PlayReport_AllPlayTime(bool debug = false);
void increaseFlag_PlayReport_AllPlayTime(s32 value, bool debug = false);
void setFlag_PlayReport_AllPlayTime(s32 value, bool debug = false);
void resetFlag_PlayReport_AllPlayTime(bool debug = false);
s32 getFlag_PlayReport_AudioChannel_5_1ch(bool debug = false);
void increaseFlag_PlayReport_AudioChannel_5_1ch(s32 value, bool debug = false);
void setFlag_PlayReport_AudioChannel_5_1ch(s32 value, bool debug = false);
void resetFlag_PlayReport_AudioChannel_5_1ch(bool debug = false);
s32 getFlag_PlayReport_AudioChannel_Mono(bool debug = false);
void increaseFlag_PlayReport_AudioChannel_Mono(s32 value, bool debug = false);
void setFlag_PlayReport_AudioChannel_Mono(s32 value, bool debug = false);
void resetFlag_PlayReport_AudioChannel_Mono(bool debug = false);
s32 getFlag_PlayReport_AudioChannel_Other(bool debug = false);
void increaseFlag_PlayReport_AudioChannel_Other(s32 value, bool debug = false);
void setFlag_PlayReport_AudioChannel_Other(s32 value, bool debug = false);
void resetFlag_PlayReport_AudioChannel_Other(bool debug = false);
s32 getFlag_PlayReport_AudioChannel_Stereo(bool debug = false);
void increaseFlag_PlayReport_AudioChannel_Stereo(s32 value, bool debug = false);
void setFlag_PlayReport_AudioChannel_Stereo(s32 value, bool debug = false);
void resetFlag_PlayReport_AudioChannel_Stereo(bool debug = false);
s32 getFlag_PlayReport_CtrlMode_Console_Ext(bool debug = false);
void increaseFlag_PlayReport_CtrlMode_Console_Ext(s32 value, bool debug = false);
void setFlag_PlayReport_CtrlMode_Console_Ext(s32 value, bool debug = false);
void resetFlag_PlayReport_CtrlMode_Console_Ext(bool debug = false);
s32 getFlag_PlayReport_CtrlMode_Console_Free(bool debug = false);
void increaseFlag_PlayReport_CtrlMode_Console_Free(s32 value, bool debug = false);
void setFlag_PlayReport_CtrlMode_Console_Free(s32 value, bool debug = false);
void resetFlag_PlayReport_CtrlMode_Console_Free(bool debug = false);
s32 getFlag_PlayReport_CtrlMode_Console_FullKey(bool debug = false);
void increaseFlag_PlayReport_CtrlMode_Console_FullKey(s32 value, bool debug = false);
void setFlag_PlayReport_CtrlMode_Console_FullKey(s32 value, bool debug = false);
void resetFlag_PlayReport_CtrlMode_Console_FullKey(bool debug = false);
s32 getFlag_PlayReport_CtrlMode_Ext(bool debug = false);
void increaseFlag_PlayReport_CtrlMode_Ext(s32 value, bool debug = false);
void setFlag_PlayReport_CtrlMode_Ext(s32 value, bool debug = false);
void resetFlag_PlayReport_CtrlMode_Ext(bool debug = false);
s32 getFlag_PlayReport_CtrlMode_Free(bool debug = false);
void increaseFlag_PlayReport_CtrlMode_Free(s32 value, bool debug = false);
void setFlag_PlayReport_CtrlMode_Free(s32 value, bool debug = false);
void resetFlag_PlayReport_CtrlMode_Free(bool debug = false);
s32 getFlag_PlayReport_CtrlMode_FullKey(bool debug = false);
void increaseFlag_PlayReport_CtrlMode_FullKey(s32 value, bool debug = false);
void setFlag_PlayReport_CtrlMode_FullKey(s32 value, bool debug = false);
void resetFlag_PlayReport_CtrlMode_FullKey(bool debug = false);
s32 getFlag_PlayReport_CtrlMode_Handheld(bool debug = false);
void increaseFlag_PlayReport_CtrlMode_Handheld(s32 value, bool debug = false);
void setFlag_PlayReport_CtrlMode_Handheld(s32 value, bool debug = false);
void resetFlag_PlayReport_CtrlMode_Handheld(bool debug = false);
s32 getFlag_PlayReport_PlayTime(bool debug = false);
void increaseFlag_PlayReport_PlayTime(s32 value, bool debug = false);
void setFlag_PlayReport_PlayTime(s32 value, bool debug = false);
void resetFlag_PlayReport_PlayTime(bool debug = false);
s32 getFlag_PlayReport_PlayTime_Console(bool debug = false);
void increaseFlag_PlayReport_PlayTime_Console(s32 value, bool debug = false);
void setFlag_PlayReport_PlayTime_Console(s32 value, bool debug = false);
void resetFlag_PlayReport_PlayTime_Console(bool debug = false);
s32 getFlag_PlayReport_PlayTime_Handheld(bool debug = false);
void increaseFlag_PlayReport_PlayTime_Handheld(s32 value, bool debug = false);
void setFlag_PlayReport_PlayTime_Handheld(s32 value, bool debug = false);
void resetFlag_PlayReport_PlayTime_Handheld(bool debug = false);
s32 getFlag_PorchBow_FlagSp(s32 idx, bool debug = false);
void increaseFlag_PorchBow_FlagSp(s32 value, s32 idx, bool debug = false);
void setFlag_PorchBow_FlagSp(s32 value, s32 idx, bool debug = false);
void resetFlag_PorchBow_FlagSp(s32 idx, bool debug = false);
s32 getFlag_PorchBow_ValueSp(s32 idx, bool debug = false);
void increaseFlag_PorchBow_ValueSp(s32 value, s32 idx, bool debug = false);
void setFlag_PorchBow_ValueSp(s32 value, s32 idx, bool debug = false);
void resetFlag_PorchBow_ValueSp(s32 idx, bool debug = false);
void getFlag_PorchItem(char const** value, s32 idx, bool debug = false);
void setFlag_PorchItem(const sead::SafeString& value, s32 idx, bool debug = false);
void resetFlag_PorchItem(s32 idx, bool debug = false);
bool getFlag_PorchItem_EquipFlag(s32 idx, bool debug = false);
void setFlag_PorchItem_EquipFlag(bool value, s32 idx, bool debug = false);
void resetFlag_PorchItem_EquipFlag(s32 idx, bool debug = false);
s32 getFlag_PorchItem_Value1(s32 idx, bool debug = false);
void increaseFlag_PorchItem_Value1(s32 value, s32 idx, bool debug = false);
void setFlag_PorchItem_Value1(s32 value, s32 idx, bool debug = false);
void resetFlag_PorchItem_Value1(s32 idx, bool debug = false);
s32 getFlag_PorchShield_FlagSp(s32 idx, bool debug = false);
void increaseFlag_PorchShield_FlagSp(s32 value, s32 idx, bool debug = false);
void setFlag_PorchShield_FlagSp(s32 value, s32 idx, bool debug = false);
void resetFlag_PorchShield_FlagSp(s32 idx, bool debug = false);
s32 getFlag_PorchShield_ValueSp(s32 idx, bool debug = false);
void increaseFlag_PorchShield_ValueSp(s32 value, s32 idx, bool debug = false);
void setFlag_PorchShield_ValueSp(s32 value, s32 idx, bool debug = false);
void resetFlag_PorchShield_ValueSp(s32 idx, bool debug = false);
s32 getFlag_PorchSword_FlagSp(s32 idx, bool debug = false);
void increaseFlag_PorchSword_FlagSp(s32 value, s32 idx, bool debug = false);
void setFlag_PorchSword_FlagSp(s32 value, s32 idx, bool debug = false);
void resetFlag_PorchSword_FlagSp(s32 idx, bool debug = false);
s32 getFlag_PorchSword_ValueSp(s32 idx, bool debug = false);
void increaseFlag_PorchSword_ValueSp(s32 value, s32 idx, bool debug = false);
void setFlag_PorchSword_ValueSp(s32 value, s32 idx, bool debug = false);
void resetFlag_PorchSword_ValueSp(s32 idx, bool debug = false);
bool getFlag_PortableUnit_PowerOn(bool debug = false);
void setFlag_PortableUnit_PowerOn(bool value, bool debug = false);
void resetFlag_PortableUnit_PowerOn(bool debug = false);
s32 getFlag_PosTrackEndPointBlockNumber(bool debug = false);
void increaseFlag_PosTrackEndPointBlockNumber(s32 value, bool debug = false);
void setFlag_PosTrackEndPointBlockNumber(s32 value, bool debug = false);
void resetFlag_PosTrackEndPointBlockNumber(bool debug = false);
s32 getFlag_PosTrackEndPointPosIndex(bool debug = false);
void increaseFlag_PosTrackEndPointPosIndex(s32 value, bool debug = false);
void setFlag_PosTrackEndPointPosIndex(s32 value, bool debug = false);
void resetFlag_PosTrackEndPointPosIndex(bool debug = false);
s32 getFlag_PosTrackEndPointRecordIndex(bool debug = false);
void increaseFlag_PosTrackEndPointRecordIndex(s32 value, bool debug = false);
void setFlag_PosTrackEndPointRecordIndex(s32 value, bool debug = false);
void resetFlag_PosTrackEndPointRecordIndex(bool debug = false);
bool getFlag_PowerFirstDemoKill(bool debug = false);
void setFlag_PowerFirstDemoKill(bool value, bool debug = false);
void resetFlag_PowerFirstDemoKill(bool debug = false);
bool getFlag_Prohibit_App_CurseR(bool debug = false);
void setFlag_Prohibit_App_CurseR(bool value, bool debug = false);
void resetFlag_Prohibit_App_CurseR(bool debug = false);
bool getFlag_PSavePosNotUpdate(bool debug = false);
void setFlag_PSavePosNotUpdate(bool value, bool debug = false);
void resetFlag_PSavePosNotUpdate(bool debug = false);
s32 getFlag_QuestIndexSetPointGuide(bool debug = false);
void increaseFlag_QuestIndexSetPointGuide(s32 value, bool debug = false);
void setFlag_QuestIndexSetPointGuide(s32 value, bool debug = false);
void resetFlag_QuestIndexSetPointGuide(bool debug = false);
bool getFlag_Radio_PowerOnOff(bool debug = false);
void setFlag_Radio_PowerOnOff(bool value, bool debug = false);
void resetFlag_Radio_PowerOnOff(bool debug = false);
bool getFlag_Remains_FirstMessage(bool debug = false);
void setFlag_Remains_FirstMessage(bool value, bool debug = false);
void resetFlag_Remains_FirstMessage(bool debug = false);
bool getFlag_RemainsElectric_Drum1Rotate0(bool debug = false);
void setFlag_RemainsElectric_Drum1Rotate0(bool value, bool debug = false);
void resetFlag_RemainsElectric_Drum1Rotate0(bool debug = false);
bool getFlag_RemainsElectric_Drum2Rotate0(bool debug = false);
void setFlag_RemainsElectric_Drum2Rotate0(bool value, bool debug = false);
void resetFlag_RemainsElectric_Drum2Rotate0(bool debug = false);
bool getFlag_RemainsElectric_Drum3Rotate0(bool debug = false);
void setFlag_RemainsElectric_Drum3Rotate0(bool value, bool debug = false);
void resetFlag_RemainsElectric_Drum3Rotate0(bool debug = false);
bool getFlag_RemainsElectric_FirstRotateCap(bool debug = false);
void setFlag_RemainsElectric_FirstRotateCap(bool value, bool debug = false);
void resetFlag_RemainsElectric_FirstRotateCap(bool debug = false);
bool getFlag_RemainsElectric_FirstRotateDrum(bool debug = false);
void setFlag_RemainsElectric_FirstRotateDrum(bool value, bool debug = false);
void resetFlag_RemainsElectric_FirstRotateDrum(bool debug = false);
bool getFlag_RemainsElectric_FirstRotateDrum1(bool debug = false);
void setFlag_RemainsElectric_FirstRotateDrum1(bool value, bool debug = false);
void resetFlag_RemainsElectric_FirstRotateDrum1(bool debug = false);
bool getFlag_RemainsElectric_FirstRotateDrum2(bool debug = false);
void setFlag_RemainsElectric_FirstRotateDrum2(bool value, bool debug = false);
void resetFlag_RemainsElectric_FirstRotateDrum2(bool debug = false);
bool getFlag_RemainsElectric_FirstRotateDrum3(bool debug = false);
void setFlag_RemainsElectric_FirstRotateDrum3(bool value, bool debug = false);
void resetFlag_RemainsElectric_FirstRotateDrum3(bool debug = false);
bool getFlag_RemainsElectric_FirstRotateNeck(bool debug = false);
void setFlag_RemainsElectric_FirstRotateNeck(bool value, bool debug = false);
void resetFlag_RemainsElectric_FirstRotateNeck(bool debug = false);
bool getFlag_RemainsElectric_FirstRotateTail(bool debug = false);
void setFlag_RemainsElectric_FirstRotateTail(bool value, bool debug = false);
void resetFlag_RemainsElectric_FirstRotateTail(bool debug = false);
bool getFlag_RemainsElectric_NeckCapstanArea(bool debug = false);
void setFlag_RemainsElectric_NeckCapstanArea(bool value, bool debug = false);
void resetFlag_RemainsElectric_NeckCapstanArea(bool debug = false);
bool getFlag_RemainsFire_AncientSwitch(bool debug = false);
void setFlag_RemainsFire_AncientSwitch(bool value, bool debug = false);
void resetFlag_RemainsFire_AncientSwitch(bool debug = false);
bool getFlag_RemainsFire_ClearFirePillar(bool debug = false);
void setFlag_RemainsFire_ClearFirePillar(bool value, bool debug = false);
void resetFlag_RemainsFire_ClearFirePillar(bool debug = false);
bool getFlag_RemainsFire_DoorStopper(bool debug = false);
void setFlag_RemainsFire_DoorStopper(bool value, bool debug = false);
void resetFlag_RemainsFire_DoorStopper(bool debug = false);
bool getFlag_RemainsFire_IronBox(bool debug = false);
void setFlag_RemainsFire_IronBox(bool value, bool debug = false);
void resetFlag_RemainsFire_IronBox(bool debug = false);
bool getFlag_RemainsFire_OpenArrowShutter(bool debug = false);
void setFlag_RemainsFire_OpenArrowShutter(bool value, bool debug = false);
void resetFlag_RemainsFire_OpenArrowShutter(bool debug = false);
bool getFlag_RemainsFire_OpenBallShutter(bool debug = false);
void setFlag_RemainsFire_OpenBallShutter(bool value, bool debug = false);
void resetFlag_RemainsFire_OpenBallShutter(bool debug = false);
bool getFlag_RemainsFire_OpenIronDoor(bool debug = false);
void setFlag_RemainsFire_OpenIronDoor(bool value, bool debug = false);
void resetFlag_RemainsFire_OpenIronDoor(bool debug = false);
bool getFlag_RemainsFire_OpenWindow(bool debug = false);
void setFlag_RemainsFire_OpenWindow(bool value, bool debug = false);
void resetFlag_RemainsFire_OpenWindow(bool debug = false);
bool getFlag_RemainsFire_Rotate0(bool debug = false);
void setFlag_RemainsFire_Rotate0(bool value, bool debug = false);
void resetFlag_RemainsFire_Rotate0(bool debug = false);
bool getFlag_RemainsFire_Rotate90(bool debug = false);
void setFlag_RemainsFire_Rotate90(bool value, bool debug = false);
void resetFlag_RemainsFire_Rotate90(bool debug = false);
bool getFlag_RemainsFire_RotateTo0(bool debug = false);
void setFlag_RemainsFire_RotateTo0(bool value, bool debug = false);
void resetFlag_RemainsFire_RotateTo0(bool debug = false);
bool getFlag_RemainsFire_RotateTo90(bool debug = false);
void setFlag_RemainsFire_RotateTo90(bool value, bool debug = false);
void resetFlag_RemainsFire_RotateTo90(bool debug = false);
bool getFlag_RemainsWater_BlockWater(bool debug = false);
void setFlag_RemainsWater_BlockWater(bool value, bool debug = false);
void resetFlag_RemainsWater_BlockWater(bool debug = false);
bool getFlag_RemainsWater_ExtinguishFire(bool debug = false);
void setFlag_RemainsWater_ExtinguishFire(bool value, bool debug = false);
void resetFlag_RemainsWater_ExtinguishFire(bool debug = false);
bool getFlag_RemainsWater_IceGate_SE(bool debug = false);
void setFlag_RemainsWater_IceGate_SE(bool value, bool debug = false);
void resetFlag_RemainsWater_IceGate_SE(bool debug = false);
bool getFlag_RemainsWater_ShortCut1(bool debug = false);
void setFlag_RemainsWater_ShortCut1(bool value, bool debug = false);
void resetFlag_RemainsWater_ShortCut1(bool debug = false);
bool getFlag_RemainsWater_WaterTerminal_SE(bool debug = false);
void setFlag_RemainsWater_WaterTerminal_SE(bool value, bool debug = false);
void resetFlag_RemainsWater_WaterTerminal_SE(bool debug = false);
bool getFlag_RemainsWind_AccessDownload(bool debug = false);
void setFlag_RemainsWind_AccessDownload(bool value, bool debug = false);
void resetFlag_RemainsWind_AccessDownload(bool debug = false);
bool getFlag_RemainsWind_BreakCrack_1(bool debug = false);
void setFlag_RemainsWind_BreakCrack_1(bool value, bool debug = false);
void resetFlag_RemainsWind_BreakCrack_1(bool debug = false);
bool getFlag_RemainsWind_BreakCrack_2(bool debug = false);
void setFlag_RemainsWind_BreakCrack_2(bool value, bool debug = false);
void resetFlag_RemainsWind_BreakCrack_2(bool debug = false);
bool getFlag_RemainsWind_Rotate(bool debug = false);
void setFlag_RemainsWind_Rotate(bool value, bool debug = false);
void resetFlag_RemainsWind_Rotate(bool debug = false);
bool getFlag_RemainsWind_RotHorizontal(bool debug = false);
void setFlag_RemainsWind_RotHorizontal(bool value, bool debug = false);
void resetFlag_RemainsWind_RotHorizontal(bool debug = false);
bool getFlag_RemainsWind_RotLeft(bool debug = false);
void setFlag_RemainsWind_RotLeft(bool value, bool debug = false);
void resetFlag_RemainsWind_RotLeft(bool debug = false);
bool getFlag_RemainsWind_RotRight(bool debug = false);
void setFlag_RemainsWind_RotRight(bool value, bool debug = false);
void resetFlag_RemainsWind_RotRight(bool debug = false);
bool getFlag_RemainsWind_Shutter_1(bool debug = false);
void setFlag_RemainsWind_Shutter_1(bool value, bool debug = false);
void resetFlag_RemainsWind_Shutter_1(bool debug = false);
bool getFlag_RemainsWind_Stake_1(bool debug = false);
void setFlag_RemainsWind_Stake_1(bool value, bool debug = false);
void resetFlag_RemainsWind_Stake_1(bool debug = false);
bool getFlag_RemainsWind_Stake_2(bool debug = false);
void setFlag_RemainsWind_Stake_2(bool value, bool debug = false);
void resetFlag_RemainsWind_Stake_2(bool debug = false);
bool getFlag_RemainsWind_UnderLeftWing(bool debug = false);
void setFlag_RemainsWind_UnderLeftWing(bool value, bool debug = false);
void resetFlag_RemainsWind_UnderLeftWing(bool debug = false);
bool getFlag_RemainsWind_UnderRightWing(bool debug = false);
void setFlag_RemainsWind_UnderRightWing(bool value, bool debug = false);
void resetFlag_RemainsWind_UnderRightWing(bool debug = false);
bool getFlag_RemainsWind_WindSmallRoom(bool debug = false);
void setFlag_RemainsWind_WindSmallRoom(bool value, bool debug = false);
void resetFlag_RemainsWind_WindSmallRoom(bool debug = false);
bool getFlag_RevivalGreatFairy1(bool debug = false);
void setFlag_RevivalGreatFairy1(bool value, bool debug = false);
void resetFlag_RevivalGreatFairy1(bool debug = false);
bool getFlag_RevivalGreatFairy2(bool debug = false);
void setFlag_RevivalGreatFairy2(bool value, bool debug = false);
void resetFlag_RevivalGreatFairy2(bool debug = false);
bool getFlag_RevivalGreatFairy3(bool debug = false);
void setFlag_RevivalGreatFairy3(bool value, bool debug = false);
void resetFlag_RevivalGreatFairy3(bool debug = false);
bool getFlag_RevivalGreatFairy4(bool debug = false);
void setFlag_RevivalGreatFairy4(bool value, bool debug = false);
void resetFlag_RevivalGreatFairy4(bool debug = false);
bool getFlag_RevivalGreatFairy5(bool debug = false);
void setFlag_RevivalGreatFairy5(bool value, bool debug = false);
void resetFlag_RevivalGreatFairy5(bool debug = false);
bool getFlag_Rinel_Complete(bool debug = false);
void setFlag_Rinel_Complete(bool value, bool debug = false);
void resetFlag_Rinel_Complete(bool debug = false);
s32 getFlag_RinelSeries_Counter(bool debug = false);
void increaseFlag_RinelSeries_Counter(s32 value, bool debug = false);
void setFlag_RinelSeries_Counter(s32 value, bool debug = false);
void resetFlag_RinelSeries_Counter(bool debug = false);
bool getFlag_Rito_NPC011_ChoiceTeba(bool debug = false);
void setFlag_Rito_NPC011_ChoiceTeba(bool value, bool debug = false);
void resetFlag_Rito_NPC011_ChoiceTeba(bool debug = false);
bool getFlag_Rito_NPC037_GachiRock(bool debug = false);
void setFlag_Rito_NPC037_GachiRock(bool value, bool debug = false);
void resetFlag_Rito_NPC037_GachiRock(bool debug = false);
bool getFlag_Rito_NPC037_HowAreYou(bool debug = false);
void setFlag_Rito_NPC037_HowAreYou(bool value, bool debug = false);
void resetFlag_Rito_NPC037_HowAreYou(bool debug = false);
bool getFlag_RitoRabitMountain_FlyTraining(bool debug = false);
void setFlag_RitoRabitMountain_FlyTraining(bool value, bool debug = false);
void resetFlag_RitoRabitMountain_FlyTraining(bool debug = false);
bool getFlag_RiversideMini_RoyalRecipe_Clear00(bool debug = false);
void setFlag_RiversideMini_RoyalRecipe_Clear00(bool value, bool debug = false);
void resetFlag_RiversideMini_RoyalRecipe_Clear00(bool debug = false);
bool getFlag_RiversideMini_RoyalRecipe_Clear01(bool debug = false);
void setFlag_RiversideMini_RoyalRecipe_Clear01(bool value, bool debug = false);
void resetFlag_RiversideMini_RoyalRecipe_Clear01(bool debug = false);
bool getFlag_SakookaCheck(bool debug = false);
void setFlag_SakookaCheck(bool value, bool debug = false);
void resetFlag_SakookaCheck(bool debug = false);
void getFlag_SaveDistrictName(char const** value, bool debug = false);
void setFlag_SaveDistrictName(const sead::SafeString& value, bool debug = false);
void resetFlag_SaveDistrictName(bool debug = false);
void getFlag_SaveLocationName(char const** value, bool debug = false);
void setFlag_SaveLocationName(const sead::SafeString& value, bool debug = false);
void resetFlag_SaveLocationName(bool debug = false);
bool getFlag_SaveProhibition(bool debug = false);
void setFlag_SaveProhibition(bool value, bool debug = false);
void resetFlag_SaveProhibition(bool debug = false);
bool getFlag_SaveProhibitionArea(bool debug = false);
void setFlag_SaveProhibitionArea(bool value, bool debug = false);
void resetFlag_SaveProhibitionArea(bool debug = false);
void getFlag_ScoreStringBuffer(char const** value, bool debug = false);
void setFlag_ScoreStringBuffer(const sead::SafeString& value, bool debug = false);
void resetFlag_ScoreStringBuffer(bool debug = false);
s32 getFlag_SeakSensorPictureIndex(s32 idx, bool debug = false);
void increaseFlag_SeakSensorPictureIndex(s32 value, s32 idx, bool debug = false);
void setFlag_SeakSensorPictureIndex(s32 value, s32 idx, bool debug = false);
void resetFlag_SeakSensorPictureIndex(s32 idx, bool debug = false);
s32 getFlag_SeakSensorPictureSize(s32 idx, bool debug = false);
void increaseFlag_SeakSensorPictureSize(s32 value, s32 idx, bool debug = false);
void setFlag_SeakSensorPictureSize(s32 value, s32 idx, bool debug = false);
void resetFlag_SeakSensorPictureSize(s32 idx, bool debug = false);
bool getFlag_Self_HorseAssociationCustum_DispNameFlag(bool debug = false);
void setFlag_Self_HorseAssociationCustum_DispNameFlag(bool value, bool debug = false);
void resetFlag_Self_HorseAssociationCustum_DispNameFlag(bool debug = false);
s32 getFlag_SetItemCurrentNo(bool debug = false);
void increaseFlag_SetItemCurrentNo(s32 value, bool debug = false);
void setFlag_SetItemCurrentNo(s32 value, bool debug = false);
void resetFlag_SetItemCurrentNo(bool debug = false);
bool getFlag_ShieldofKolog_Finish(bool debug = false);
void setFlag_ShieldofKolog_Finish(bool value, bool debug = false);
void resetFlag_ShieldofKolog_Finish(bool debug = false);
s32 getFlag_ShieldofKolog_mini_BestTime_L(bool debug = false);
void increaseFlag_ShieldofKolog_mini_BestTime_L(s32 value, bool debug = false);
void setFlag_ShieldofKolog_mini_BestTime_L(s32 value, bool debug = false);
void resetFlag_ShieldofKolog_mini_BestTime_L(bool debug = false);
s32 getFlag_ShieldofKolog_mini_BestTime_M(bool debug = false);
void increaseFlag_ShieldofKolog_mini_BestTime_M(s32 value, bool debug = false);
void setFlag_ShieldofKolog_mini_BestTime_M(s32 value, bool debug = false);
void resetFlag_ShieldofKolog_mini_BestTime_M(bool debug = false);
s32 getFlag_ShieldofKolog_mini_BestTime_S(bool debug = false);
void increaseFlag_ShieldofKolog_mini_BestTime_S(s32 value, bool debug = false);
void setFlag_ShieldofKolog_mini_BestTime_S(s32 value, bool debug = false);
void resetFlag_ShieldofKolog_mini_BestTime_S(bool debug = false);
s32 getFlag_ShieldofKolog_mini_ThisTime_L(bool debug = false);
void increaseFlag_ShieldofKolog_mini_ThisTime_L(s32 value, bool debug = false);
void setFlag_ShieldofKolog_mini_ThisTime_L(s32 value, bool debug = false);
void resetFlag_ShieldofKolog_mini_ThisTime_L(bool debug = false);
s32 getFlag_ShieldofKolog_mini_ThisTime_M(bool debug = false);
void increaseFlag_ShieldofKolog_mini_ThisTime_M(s32 value, bool debug = false);
void setFlag_ShieldofKolog_mini_ThisTime_M(s32 value, bool debug = false);
void resetFlag_ShieldofKolog_mini_ThisTime_M(bool debug = false);
s32 getFlag_ShieldofKolog_mini_ThisTime_S(bool debug = false);
void increaseFlag_ShieldofKolog_mini_ThisTime_S(s32 value, bool debug = false);
void setFlag_ShieldofKolog_mini_ThisTime_S(s32 value, bool debug = false);
void resetFlag_ShieldofKolog_mini_ThisTime_S(bool debug = false);
s32 getFlag_ShieldPorchStockNum(bool debug = false);
void increaseFlag_ShieldPorchStockNum(s32 value, bool debug = false);
void setFlag_ShieldPorchStockNum(s32 value, bool debug = false);
void resetFlag_ShieldPorchStockNum(bool debug = false);
void getFlag_ShootingStarPosition(sead::Vector3f* value, bool debug = false);
void setFlag_ShootingStarPosition(const sead::Vector3f& value, bool debug = false);
void resetFlag_ShootingStarPosition(bool debug = false);
s32 getFlag_Shop_CurrentItemState(bool debug = false);
void increaseFlag_Shop_CurrentItemState(s32 value, bool debug = false);
void setFlag_Shop_CurrentItemState(s32 value, bool debug = false);
void resetFlag_Shop_CurrentItemState(bool debug = false);
bool getFlag_Shop_DecideTrig(bool debug = false);
void setFlag_Shop_DecideTrig(bool value, bool debug = false);
void resetFlag_Shop_DecideTrig(bool debug = false);
bool getFlag_Shop_IsDecide(bool debug = false);
void setFlag_Shop_IsDecide(bool value, bool debug = false);
void resetFlag_Shop_IsDecide(bool debug = false);
bool getFlag_Shop_IsManufactureEquipItem(bool debug = false);
void setFlag_Shop_IsManufactureEquipItem(bool value, bool debug = false);
void resetFlag_Shop_IsManufactureEquipItem(bool debug = false);
bool getFlag_Shop_IsSelectPurchase(bool debug = false);
void setFlag_Shop_IsSelectPurchase(bool value, bool debug = false);
void resetFlag_Shop_IsSelectPurchase(bool debug = false);
s32 getFlag_Shop_ItemState(bool debug = false);
void increaseFlag_Shop_ItemState(s32 value, bool debug = false);
void setFlag_Shop_ItemState(s32 value, bool debug = false);
void resetFlag_Shop_ItemState(bool debug = false);
s32 getFlag_Shop_ManufacturedEquipItemColor(bool debug = false);
void increaseFlag_Shop_ManufacturedEquipItemColor(s32 value, bool debug = false);
void setFlag_Shop_ManufacturedEquipItemColor(s32 value, bool debug = false);
void resetFlag_Shop_ManufacturedEquipItemColor(bool debug = false);
void getFlag_Shop_ManufacturedEquipItemName(char const** value, bool debug = false);
void setFlag_Shop_ManufacturedEquipItemName(const sead::SafeString& value, bool debug = false);
void resetFlag_Shop_ManufacturedEquipItemName(bool debug = false);
s32 getFlag_Shop_PlacedItemStockNum(bool debug = false);
void increaseFlag_Shop_PlacedItemStockNum(s32 value, bool debug = false);
void setFlag_Shop_PlacedItemStockNum(s32 value, bool debug = false);
void resetFlag_Shop_PlacedItemStockNum(bool debug = false);
s32 getFlag_Shop_ScreenType(bool debug = false);
void increaseFlag_Shop_ScreenType(s32 value, bool debug = false);
void setFlag_Shop_ScreenType(s32 value, bool debug = false);
void resetFlag_Shop_ScreenType(bool debug = false);
void getFlag_Shop_SelectItemName(char const** value, bool debug = false);
void setFlag_Shop_SelectItemName(const sead::SafeString& value, bool debug = false);
void resetFlag_Shop_SelectItemName(bool debug = false);
void getFlag_Shop_SelectItemNameJpn(char const** value, bool debug = false);
void setFlag_Shop_SelectItemNameJpn(const sead::SafeString& value, bool debug = false);
void resetFlag_Shop_SelectItemNameJpn(bool debug = false);
s32 getFlag_Shop_SelectItemNum(bool debug = false);
void increaseFlag_Shop_SelectItemNum(s32 value, bool debug = false);
void setFlag_Shop_SelectItemNum(s32 value, bool debug = false);
void resetFlag_Shop_SelectItemNum(bool debug = false);
s32 getFlag_Shop_SelectItemPrice(bool debug = false);
void increaseFlag_Shop_SelectItemPrice(s32 value, bool debug = false);
void setFlag_Shop_SelectItemPrice(s32 value, bool debug = false);
void resetFlag_Shop_SelectItemPrice(bool debug = false);
s32 getFlag_Shop_SelectPictureBookVacancy(bool debug = false);
void increaseFlag_Shop_SelectPictureBookVacancy(s32 value, bool debug = false);
void setFlag_Shop_SelectPictureBookVacancy(s32 value, bool debug = false);
void resetFlag_Shop_SelectPictureBookVacancy(bool debug = false);
s32 getFlag_Shop_TradeItemNum(bool debug = false);
void increaseFlag_Shop_TradeItemNum(s32 value, bool debug = false);
void setFlag_Shop_TradeItemNum(s32 value, bool debug = false);
void resetFlag_Shop_TradeItemNum(bool debug = false);
s32 getFlag_ShopTradePrice(bool debug = false);
void increaseFlag_ShopTradePrice(s32 value, bool debug = false);
void setFlag_ShopTradePrice(s32 value, bool debug = false);
void resetFlag_ShopTradePrice(bool debug = false);
bool getFlag_ShowLocationProhibitionInDemo(bool debug = false);
void setFlag_ShowLocationProhibitionInDemo(bool value, bool debug = false);
void resetFlag_ShowLocationProhibitionInDemo(bool debug = false);
s32 getFlag_SmallKey(s32 idx, bool debug = false);
void increaseFlag_SmallKey(s32 value, s32 idx, bool debug = false);
void setFlag_SmallKey(s32 value, s32 idx, bool debug = false);
void resetFlag_SmallKey(s32 idx, bool debug = false);
bool getFlag_SnowMountainRescue_Activated(bool debug = false);
void setFlag_SnowMountainRescue_Activated(bool value, bool debug = false);
void resetFlag_SnowMountainRescue_Activated(bool debug = false);
bool getFlag_SnowMountainRescue_Finished(bool debug = false);
void setFlag_SnowMountainRescue_Finished(bool value, bool debug = false);
void resetFlag_SnowMountainRescue_Finished(bool debug = false);
bool getFlag_SnowMountainRescue_I7test(bool debug = false);
void setFlag_SnowMountainRescue_I7test(bool value, bool debug = false);
void resetFlag_SnowMountainRescue_I7test(bool debug = false);
bool getFlag_SnowMountainRescue_Ready(bool debug = false);
void setFlag_SnowMountainRescue_Ready(bool value, bool debug = false);
void resetFlag_SnowMountainRescue_Ready(bool debug = false);
bool getFlag_SnowMountainRescue_TimeUp(bool debug = false);
void setFlag_SnowMountainRescue_TimeUp(bool value, bool debug = false);
void resetFlag_SnowMountainRescue_TimeUp(bool debug = false);
bool getFlag_SortTypeArmorPouch(bool debug = false);
void setFlag_SortTypeArmorPouch(bool value, bool debug = false);
void resetFlag_SortTypeArmorPouch(bool debug = false);
bool getFlag_SortTypeBowPouch(bool debug = false);
void setFlag_SortTypeBowPouch(bool value, bool debug = false);
void resetFlag_SortTypeBowPouch(bool debug = false);
bool getFlag_SortTypeShieldPouch(bool debug = false);
void setFlag_SortTypeShieldPouch(bool value, bool debug = false);
void resetFlag_SortTypeShieldPouch(bool debug = false);
bool getFlag_SortTypeWeaponPouch(bool debug = false);
void setFlag_SortTypeWeaponPouch(bool value, bool debug = false);
void resetFlag_SortTypeWeaponPouch(bool debug = false);
bool getFlag_SpurGear_revolve_01(bool debug = false);
void setFlag_SpurGear_revolve_01(bool value, bool debug = false);
void resetFlag_SpurGear_revolve_01(bool debug = false);
bool getFlag_SpurGear_revolve_02(bool debug = false);
void setFlag_SpurGear_revolve_02(bool value, bool debug = false);
void resetFlag_SpurGear_revolve_02(bool debug = false);
bool getFlag_Stalfos_Complete(bool debug = false);
void setFlag_Stalfos_Complete(bool value, bool debug = false);
void resetFlag_Stalfos_Complete(bool debug = false);
s32 getFlag_StalfosSeries_Counter(bool debug = false);
void increaseFlag_StalfosSeries_Counter(s32 value, bool debug = false);
void setFlag_StalfosSeries_Counter(s32 value, bool debug = false);
void resetFlag_StalfosSeries_Counter(bool debug = false);
f32 getFlag_StaminaCurrentMax(bool debug = false);
void setFlag_StaminaCurrentMax(f32 value, bool debug = false);
void resetFlag_StaminaCurrentMax(bool debug = false);
f32 getFlag_StaminaMax(bool debug = false);
void setFlag_StaminaMax(f32 value, bool debug = false);
void resetFlag_StaminaMax(bool debug = false);
void getFlag_StaminaRecover(sead::Vector2f* value, s32 idx, bool debug = false);
void setFlag_StaminaRecover(const sead::Vector2f& value, s32 idx, bool debug = false);
void resetFlag_StaminaRecover(s32 idx, bool debug = false);
s32 getFlag_STErrorCode(bool debug = false);
void increaseFlag_STErrorCode(s32 value, bool debug = false);
void setFlag_STErrorCode(s32 value, bool debug = false);
void resetFlag_STErrorCode(bool debug = false);
s32 getFlag_StickSensitivity(bool debug = false);
void increaseFlag_StickSensitivity(s32 value, bool debug = false);
void setFlag_StickSensitivity(s32 value, bool debug = false);
void resetFlag_StickSensitivity(bool debug = false);
bool getFlag_StolenBook_Alert_NPC007(bool debug = false);
void setFlag_StolenBook_Alert_NPC007(bool value, bool debug = false);
void resetFlag_StolenBook_Alert_NPC007(bool debug = false);
bool getFlag_StolenBook_Alert_NPC008(bool debug = false);
void setFlag_StolenBook_Alert_NPC008(bool value, bool debug = false);
void resetFlag_StolenBook_Alert_NPC008(bool debug = false);
bool getFlag_StolenBook_Alert_NPC016(bool debug = false);
void setFlag_StolenBook_Alert_NPC016(bool value, bool debug = false);
void resetFlag_StolenBook_Alert_NPC016(bool debug = false);
bool getFlag_StolenBook_AssassinGenerate(bool debug = false);
void setFlag_StolenBook_AssassinGenerate(bool value, bool debug = false);
void resetFlag_StolenBook_AssassinGenerate(bool debug = false);
bool getFlag_StolenBook_Conclusion_NPC008(bool debug = false);
void setFlag_StolenBook_Conclusion_NPC008(bool value, bool debug = false);
void resetFlag_StolenBook_Conclusion_NPC008(bool debug = false);
bool getFlag_StolenBook_Conclusion_NPC016(bool debug = false);
void setFlag_StolenBook_Conclusion_NPC016(bool value, bool debug = false);
void resetFlag_StolenBook_Conclusion_NPC016(bool debug = false);
bool getFlag_StolenBook_Destination_NPC007(bool debug = false);
void setFlag_StolenBook_Destination_NPC007(bool value, bool debug = false);
void resetFlag_StolenBook_Destination_NPC007(bool debug = false);
bool getFlag_StolenBook_Destination_NPC008(bool debug = false);
void setFlag_StolenBook_Destination_NPC008(bool value, bool debug = false);
void resetFlag_StolenBook_Destination_NPC008(bool debug = false);
bool getFlag_StolenBook_Destination_NPC016(bool debug = false);
void setFlag_StolenBook_Destination_NPC016(bool value, bool debug = false);
void resetFlag_StolenBook_Destination_NPC016(bool debug = false);
bool getFlag_StolenBook_DungeonGenerate(bool debug = false);
void setFlag_StolenBook_DungeonGenerate(bool value, bool debug = false);
void resetFlag_StolenBook_DungeonGenerate(bool debug = false);
bool getFlag_StolenBook_JewelGenerate(bool debug = false);
void setFlag_StolenBook_JewelGenerate(bool value, bool debug = false);
void resetFlag_StolenBook_JewelGenerate(bool debug = false);
bool getFlag_StolenBook_Return_NPC007(bool debug = false);
void setFlag_StolenBook_Return_NPC007(bool value, bool debug = false);
void resetFlag_StolenBook_Return_NPC007(bool debug = false);
bool getFlag_StolenBook_Return_NPC008(bool debug = false);
void setFlag_StolenBook_Return_NPC008(bool value, bool debug = false);
void resetFlag_StolenBook_Return_NPC008(bool debug = false);
bool getFlag_StolenBook_Return_NPC016(bool debug = false);
void setFlag_StolenBook_Return_NPC016(bool value, bool debug = false);
void resetFlag_StolenBook_Return_NPC016(bool debug = false);
bool getFlag_StolenBook_SpeechBalloon_NPC007_1(bool debug = false);
void setFlag_StolenBook_SpeechBalloon_NPC007_1(bool value, bool debug = false);
void resetFlag_StolenBook_SpeechBalloon_NPC007_1(bool debug = false);
bool getFlag_StolenBook_SpeechBalloon_NPC007_2(bool debug = false);
void setFlag_StolenBook_SpeechBalloon_NPC007_2(bool value, bool debug = false);
void resetFlag_StolenBook_SpeechBalloon_NPC007_2(bool debug = false);
bool getFlag_StolenBook_SpeechBalloon_NPC007_3(bool debug = false);
void setFlag_StolenBook_SpeechBalloon_NPC007_3(bool value, bool debug = false);
void resetFlag_StolenBook_SpeechBalloon_NPC007_3(bool debug = false);
bool getFlag_StolenBook_SpeechBalloon_NPC007_4(bool debug = false);
void setFlag_StolenBook_SpeechBalloon_NPC007_4(bool value, bool debug = false);
void resetFlag_StolenBook_SpeechBalloon_NPC007_4(bool debug = false);
bool getFlag_StolenBook_SpeechBalloon_NPC007_5(bool debug = false);
void setFlag_StolenBook_SpeechBalloon_NPC007_5(bool value, bool debug = false);
void resetFlag_StolenBook_SpeechBalloon_NPC007_5(bool debug = false);
bool getFlag_StolenBook_SpeechBalloon_NPC008_1(bool debug = false);
void setFlag_StolenBook_SpeechBalloon_NPC008_1(bool value, bool debug = false);
void resetFlag_StolenBook_SpeechBalloon_NPC008_1(bool debug = false);
bool getFlag_StolenBook_SpeechBalloon_NPC008_2(bool debug = false);
void setFlag_StolenBook_SpeechBalloon_NPC008_2(bool value, bool debug = false);
void resetFlag_StolenBook_SpeechBalloon_NPC008_2(bool debug = false);
bool getFlag_StolenBook_SpeechBalloon_NPC008_3(bool debug = false);
void setFlag_StolenBook_SpeechBalloon_NPC008_3(bool value, bool debug = false);
void resetFlag_StolenBook_SpeechBalloon_NPC008_3(bool debug = false);
bool getFlag_StolenBook_SpeechBalloon_NPC008_4(bool debug = false);
void setFlag_StolenBook_SpeechBalloon_NPC008_4(bool value, bool debug = false);
void resetFlag_StolenBook_SpeechBalloon_NPC008_4(bool debug = false);
bool getFlag_StolenBook_SpeechBalloon_NPC016_1(bool debug = false);
void setFlag_StolenBook_SpeechBalloon_NPC016_1(bool value, bool debug = false);
void resetFlag_StolenBook_SpeechBalloon_NPC016_1(bool debug = false);
bool getFlag_StolenBook_SpeechBalloon_NPC016_2(bool debug = false);
void setFlag_StolenBook_SpeechBalloon_NPC016_2(bool value, bool debug = false);
void resetFlag_StolenBook_SpeechBalloon_NPC016_2(bool debug = false);
bool getFlag_StolenBook_SpeechBalloon_NPC016_3(bool debug = false);
void setFlag_StolenBook_SpeechBalloon_NPC016_3(bool value, bool debug = false);
void resetFlag_StolenBook_SpeechBalloon_NPC016_3(bool debug = false);
bool getFlag_StolenBook_SpeechBalloon_NPC016_4(bool debug = false);
void setFlag_StolenBook_SpeechBalloon_NPC016_4(bool value, bool debug = false);
void resetFlag_StolenBook_SpeechBalloon_NPC016_4(bool debug = false);
bool getFlag_Strange_Beacon_On(bool debug = false);
void setFlag_Strange_Beacon_On(bool value, bool debug = false);
void resetFlag_Strange_Beacon_On(bool debug = false);
bool getFlag_subchallnpc000_DispNameFlag(bool debug = false);
void setFlag_subchallnpc000_DispNameFlag(bool value, bool debug = false);
void resetFlag_subchallnpc000_DispNameFlag(bool debug = false);
bool getFlag_subchallnpc000_twin_DispNameFlag(bool debug = false);
void setFlag_subchallnpc000_twin_DispNameFlag(bool value, bool debug = false);
void resetFlag_subchallnpc000_twin_DispNameFlag(bool debug = false);
s32 getFlag_SunazarashiRace_BestTime_L(bool debug = false);
void increaseFlag_SunazarashiRace_BestTime_L(s32 value, bool debug = false);
void setFlag_SunazarashiRace_BestTime_L(s32 value, bool debug = false);
void resetFlag_SunazarashiRace_BestTime_L(bool debug = false);
s32 getFlag_SunazarashiRace_BestTime_M(bool debug = false);
void increaseFlag_SunazarashiRace_BestTime_M(s32 value, bool debug = false);
void setFlag_SunazarashiRace_BestTime_M(s32 value, bool debug = false);
void resetFlag_SunazarashiRace_BestTime_M(bool debug = false);
s32 getFlag_SunazarashiRace_BestTime_S(bool debug = false);
void increaseFlag_SunazarashiRace_BestTime_S(s32 value, bool debug = false);
void setFlag_SunazarashiRace_BestTime_S(s32 value, bool debug = false);
void resetFlag_SunazarashiRace_BestTime_S(bool debug = false);
s32 getFlag_SunazarashiRace_GateCnt(bool debug = false);
void increaseFlag_SunazarashiRace_GateCnt(s32 value, bool debug = false);
void setFlag_SunazarashiRace_GateCnt(s32 value, bool debug = false);
void resetFlag_SunazarashiRace_GateCnt(bool debug = false);
bool getFlag_SunazarashiRace_IfGetOff(bool debug = false);
void setFlag_SunazarashiRace_IfGetOff(bool value, bool debug = false);
void resetFlag_SunazarashiRace_IfGetOff(bool debug = false);
s32 getFlag_SunazarashiRace_ThisTime_L(bool debug = false);
void increaseFlag_SunazarashiRace_ThisTime_L(s32 value, bool debug = false);
void setFlag_SunazarashiRace_ThisTime_L(s32 value, bool debug = false);
void resetFlag_SunazarashiRace_ThisTime_L(bool debug = false);
s32 getFlag_SunazarashiRace_ThisTime_M(bool debug = false);
void increaseFlag_SunazarashiRace_ThisTime_M(s32 value, bool debug = false);
void setFlag_SunazarashiRace_ThisTime_M(s32 value, bool debug = false);
void resetFlag_SunazarashiRace_ThisTime_M(bool debug = false);
s32 getFlag_SunazarashiRace_ThisTime_S(bool debug = false);
void increaseFlag_SunazarashiRace_ThisTime_S(s32 value, bool debug = false);
void setFlag_SunazarashiRace_ThisTime_S(s32 value, bool debug = false);
void resetFlag_SunazarashiRace_ThisTime_S(bool debug = false);
bool getFlag_TalkedPump(bool debug = false);
void setFlag_TalkedPump(bool value, bool debug = false);
void resetFlag_TalkedPump(bool debug = false);
bool getFlag_Tartnack_Complete(bool debug = false);
void setFlag_Tartnack_Complete(bool value, bool debug = false);
void resetFlag_Tartnack_Complete(bool debug = false);
s32 getFlag_TartnackSeries_Counter(bool debug = false);
void increaseFlag_TartnackSeries_Counter(s32 value, bool debug = false);
void setFlag_TartnackSeries_Counter(s32 value, bool debug = false);
void resetFlag_TartnackSeries_Counter(bool debug = false);
bool getFlag_Test_Giant_Clear1(bool debug = false);
void setFlag_Test_Giant_Clear1(bool value, bool debug = false);
void resetFlag_Test_Giant_Clear1(bool debug = false);
bool getFlag_Test_HyruleRace1(bool debug = false);
void setFlag_Test_HyruleRace1(bool value, bool debug = false);
void resetFlag_Test_HyruleRace1(bool debug = false);
bool getFlag_Test_HyruleRace2(bool debug = false);
void setFlag_Test_HyruleRace2(bool value, bool debug = false);
void resetFlag_Test_HyruleRace2(bool debug = false);
bool getFlag_Test_Mo_DispNameFlag(bool debug = false);
void setFlag_Test_Mo_DispNameFlag(bool value, bool debug = false);
void resetFlag_Test_Mo_DispNameFlag(bool debug = false);
bool getFlag_Test_Mo2_DispNameFlag(bool debug = false);
void setFlag_Test_Mo2_DispNameFlag(bool value, bool debug = false);
void resetFlag_Test_Mo2_DispNameFlag(bool debug = false);
bool getFlag_Test_Necklace_Active1(bool debug = false);
void setFlag_Test_Necklace_Active1(bool value, bool debug = false);
void resetFlag_Test_Necklace_Active1(bool debug = false);
bool getFlag_Test_Started(bool debug = false);
void setFlag_Test_Started(bool value, bool debug = false);
void resetFlag_Test_Started(bool debug = false);
s32 getFlag_Test_Tsumita_EnemyCount(bool debug = false);
void increaseFlag_Test_Tsumita_EnemyCount(s32 value, bool debug = false);
void setFlag_Test_Tsumita_EnemyCount(s32 value, bool debug = false);
void resetFlag_Test_Tsumita_EnemyCount(bool debug = false);
s32 getFlag_Test_Tsumita_ItemCount(bool debug = false);
void increaseFlag_Test_Tsumita_ItemCount(s32 value, bool debug = false);
void setFlag_Test_Tsumita_ItemCount(s32 value, bool debug = false);
void resetFlag_Test_Tsumita_ItemCount(bool debug = false);
bool getFlag_TextRubyOnOff(bool debug = false);
void setFlag_TextRubyOnOff(bool value, bool debug = false);
void resetFlag_TextRubyOnOff(bool debug = false);
s32 getFlag_TextWindowChange(bool debug = false);
void increaseFlag_TextWindowChange(s32 value, bool debug = false);
void setFlag_TextWindowChange(s32 value, bool debug = false);
void resetFlag_TextWindowChange(bool debug = false);
bool getFlag_Tower04_Domino001(bool debug = false);
void setFlag_Tower04_Domino001(bool value, bool debug = false);
void resetFlag_Tower04_Domino001(bool debug = false);
s32 getFlag_TrackBlockFileNumber(bool debug = false);
void increaseFlag_TrackBlockFileNumber(s32 value, bool debug = false);
void setFlag_TrackBlockFileNumber(s32 value, bool debug = false);
void resetFlag_TrackBlockFileNumber(bool debug = false);
s32 getFlag_TrackBlockFileNumber_Hard(bool debug = false);
void increaseFlag_TrackBlockFileNumber_Hard(s32 value, bool debug = false);
void setFlag_TrackBlockFileNumber_Hard(s32 value, bool debug = false);
void resetFlag_TrackBlockFileNumber_Hard(bool debug = false);
bool getFlag_TrashProhibition(bool debug = false);
void setFlag_TrashProhibition(bool value, bool debug = false);
void resetFlag_TrashProhibition(bool debug = false);
bool getFlag_TreasureHunt_Aoc1_RunAutoOrder(bool debug = false);
void setFlag_TreasureHunt_Aoc1_RunAutoOrder(bool value, bool debug = false);
void resetFlag_TreasureHunt_Aoc1_RunAutoOrder(bool debug = false);
bool getFlag_TreasureHunt_Aoc2_RunAutoOrder(bool debug = false);
void setFlag_TreasureHunt_Aoc2_RunAutoOrder(bool value, bool debug = false);
void resetFlag_TreasureHunt_Aoc2_RunAutoOrder(bool debug = false);
s32 getFlag_TreasureHunt_touzoku03_RemainingBox(bool debug = false);
void increaseFlag_TreasureHunt_touzoku03_RemainingBox(s32 value, bool debug = false);
void setFlag_TreasureHunt_touzoku03_RemainingBox(s32 value, bool debug = false);
void resetFlag_TreasureHunt_touzoku03_RemainingBox(bool debug = false);
s32 getFlag_TreasureHunt_touzoku04_RemainingBox(bool debug = false);
void increaseFlag_TreasureHunt_touzoku04_RemainingBox(s32 value, bool debug = false);
void setFlag_TreasureHunt_touzoku04_RemainingBox(s32 value, bool debug = false);
void resetFlag_TreasureHunt_touzoku04_RemainingBox(bool debug = false);
s32 getFlag_TreasureHunt_touzoku08_RemainingBox(bool debug = false);
void increaseFlag_TreasureHunt_touzoku08_RemainingBox(s32 value, bool debug = false);
void setFlag_TreasureHunt_touzoku08_RemainingBox(s32 value, bool debug = false);
void resetFlag_TreasureHunt_touzoku08_RemainingBox(bool debug = false);
s32 getFlag_TreasureHunt03_RemainingBox(bool debug = false);
void increaseFlag_TreasureHunt03_RemainingBox(s32 value, bool debug = false);
void setFlag_TreasureHunt03_RemainingBox(s32 value, bool debug = false);
void resetFlag_TreasureHunt03_RemainingBox(bool debug = false);
s32 getFlag_TreasureHunt04_RemainingBox(bool debug = false);
void increaseFlag_TreasureHunt04_RemainingBox(s32 value, bool debug = false);
void setFlag_TreasureHunt04_RemainingBox(s32 value, bool debug = false);
void resetFlag_TreasureHunt04_RemainingBox(bool debug = false);
void getFlag_UiInfoString(char const** value, bool debug = false);
void setFlag_UiInfoString(const sead::SafeString& value, bool debug = false);
void resetFlag_UiInfoString(bool debug = false);
bool getFlag_UMiiMini_MakeVillage_Activated(bool debug = false);
void setFlag_UMiiMini_MakeVillage_Activated(bool value, bool debug = false);
void resetFlag_UMiiMini_MakeVillage_Activated(bool debug = false);
bool getFlag_UMiiMini_MakeVillage_Invite01(bool debug = false);
void setFlag_UMiiMini_MakeVillage_Invite01(bool value, bool debug = false);
void resetFlag_UMiiMini_MakeVillage_Invite01(bool debug = false);
bool getFlag_UMiiMini_MakeVillage_Invite02(bool debug = false);
void setFlag_UMiiMini_MakeVillage_Invite02(bool value, bool debug = false);
void resetFlag_UMiiMini_MakeVillage_Invite02(bool debug = false);
bool getFlag_UMiiMini_MakeVillage_Invite03(bool debug = false);
void setFlag_UMiiMini_MakeVillage_Invite03(bool value, bool debug = false);
void resetFlag_UMiiMini_MakeVillage_Invite03(bool debug = false);
bool getFlag_UMiiMini_MakeVillage_Invite04(bool debug = false);
void setFlag_UMiiMini_MakeVillage_Invite04(bool value, bool debug = false);
void resetFlag_UMiiMini_MakeVillage_Invite04(bool debug = false);
bool getFlag_UMiiMini_MakeVillage_Marry(bool debug = false);
void setFlag_UMiiMini_MakeVillage_Marry(bool value, bool debug = false);
void resetFlag_UMiiMini_MakeVillage_Marry(bool debug = false);
bool getFlag_UMiiVillage_NPC008_Cook(bool debug = false);
void setFlag_UMiiVillage_NPC008_Cook(bool value, bool debug = false);
void resetFlag_UMiiVillage_NPC008_Cook(bool debug = false);
bool getFlag_UMiiVillage_NPC008_Wife(bool debug = false);
void setFlag_UMiiVillage_NPC008_Wife(bool value, bool debug = false);
void resetFlag_UMiiVillage_NPC008_Wife(bool debug = false);
bool getFlag_UMiiVillage_NPC010_First(bool debug = false);
void setFlag_UMiiVillage_NPC010_First(bool value, bool debug = false);
void resetFlag_UMiiVillage_NPC010_First(bool debug = false);
bool getFlag_UMiiVillage_NPC010_Here(bool debug = false);
void setFlag_UMiiVillage_NPC010_Here(bool value, bool debug = false);
void resetFlag_UMiiVillage_NPC010_Here(bool debug = false);
bool getFlag_UMiiVillage_NPC010_OK(bool debug = false);
void setFlag_UMiiVillage_NPC010_OK(bool value, bool debug = false);
void resetFlag_UMiiVillage_NPC010_OK(bool debug = false);
bool getFlag_UMiiVillage_NPC027_MamonoCake(bool debug = false);
void setFlag_UMiiVillage_NPC027_MamonoCake(bool value, bool debug = false);
void resetFlag_UMiiVillage_NPC027_MamonoCake(bool debug = false);
bool getFlag_UnKnownNPC_2_DispNameFlag(bool debug = false);
void setFlag_UnKnownNPC_2_DispNameFlag(bool value, bool debug = false);
void resetFlag_UnKnownNPC_2_DispNameFlag(bool debug = false);
bool getFlag_UnknownNPC_DispNameFlag(bool debug = false);
void setFlag_UnknownNPC_DispNameFlag(bool value, bool debug = false);
void resetFlag_UnknownNPC_DispNameFlag(bool debug = false);
bool getFlag_UotoriMini_RecipieSea_FinishDay(bool debug = false);
void setFlag_UotoriMini_RecipieSea_FinishDay(bool value, bool debug = false);
void resetFlag_UotoriMini_RecipieSea_FinishDay(bool debug = false);
bool getFlag_UotoriMini_RecipieSea_PorchFull(bool debug = false);
void setFlag_UotoriMini_RecipieSea_PorchFull(bool value, bool debug = false);
void resetFlag_UotoriMini_RecipieSea_PorchFull(bool debug = false);
bool getFlag_Used_App_FinalTrial(bool debug = false);
void setFlag_Used_App_FinalTrial(bool value, bool debug = false);
void resetFlag_Used_App_FinalTrial(bool debug = false);
bool getFlag_UseProhibition(bool debug = false);
void setFlag_UseProhibition(bool value, bool debug = false);
void resetFlag_UseProhibition(bool debug = false);
s32 getFlag_VoiceLanguage(bool debug = false);
void increaseFlag_VoiceLanguage(s32 value, bool debug = false);
void setFlag_VoiceLanguage(s32 value, bool debug = false);
void resetFlag_VoiceLanguage(bool debug = false);
f32 getFlag_WarpDLC_DestDegree(bool debug = false);
void setFlag_WarpDLC_DestDegree(f32 value, bool debug = false);
void resetFlag_WarpDLC_DestDegree(bool debug = false);
void getFlag_WarpDLC_DestPos(sead::Vector3f* value, bool debug = false);
void setFlag_WarpDLC_DestPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_WarpDLC_DestPos(bool debug = false);
bool getFlag_WarpProhibition(bool debug = false);
void setFlag_WarpProhibition(bool value, bool debug = false);
void resetFlag_WarpProhibition(bool debug = false);
bool getFlag_WarpProhibitionArea(bool debug = false);
void setFlag_WarpProhibitionArea(bool value, bool debug = false);
void resetFlag_WarpProhibitionArea(bool debug = false);
bool getFlag_WarpProhibitionArea_Fire_Relic(bool debug = false);
void setFlag_WarpProhibitionArea_Fire_Relic(bool value, bool debug = false);
void resetFlag_WarpProhibitionArea_Fire_Relic(bool debug = false);
bool getFlag_Water_Relic_Activated(bool debug = false);
void setFlag_Water_Relic_Activated(bool value, bool debug = false);
void resetFlag_Water_Relic_Activated(bool debug = false);
bool getFlag_Water_Relic_BattleRetire(bool debug = false);
void setFlag_Water_Relic_BattleRetire(bool value, bool debug = false);
void resetFlag_Water_Relic_BattleRetire(bool debug = false);
bool getFlag_Water_Relic_BattleTime(bool debug = false);
void setFlag_Water_Relic_BattleTime(bool value, bool debug = false);
void resetFlag_Water_Relic_BattleTime(bool debug = false);
bool getFlag_Water_Relic_BreakWeakPoint1(bool debug = false);
void setFlag_Water_Relic_BreakWeakPoint1(bool value, bool debug = false);
void resetFlag_Water_Relic_BreakWeakPoint1(bool debug = false);
bool getFlag_Water_Relic_BreakWeakPoint2(bool debug = false);
void setFlag_Water_Relic_BreakWeakPoint2(bool value, bool debug = false);
void resetFlag_Water_Relic_BreakWeakPoint2(bool debug = false);
bool getFlag_Water_Relic_BreakWeakPoint3(bool debug = false);
void setFlag_Water_Relic_BreakWeakPoint3(bool value, bool debug = false);
void resetFlag_Water_Relic_BreakWeakPoint3(bool debug = false);
bool getFlag_Water_Relic_BreakWeakPoint4(bool debug = false);
void setFlag_Water_Relic_BreakWeakPoint4(bool value, bool debug = false);
void resetFlag_Water_Relic_BreakWeakPoint4(bool debug = false);
bool getFlag_Water_Relic_ChanceTime(bool debug = false);
void setFlag_Water_Relic_ChanceTime(bool value, bool debug = false);
void resetFlag_Water_Relic_ChanceTime(bool debug = false);
bool getFlag_Water_Relic_Finished(bool debug = false);
void setFlag_Water_Relic_Finished(bool value, bool debug = false);
void resetFlag_Water_Relic_Finished(bool debug = false);
bool getFlag_Water_Relic_firstPrinceRide(bool debug = false);
void setFlag_Water_Relic_firstPrinceRide(bool value, bool debug = false);
void resetFlag_Water_Relic_firstPrinceRide(bool debug = false);
bool getFlag_Water_Relic_PlayerInBattleArea(bool debug = false);
void setFlag_Water_Relic_PlayerInBattleArea(bool value, bool debug = false);
void resetFlag_Water_Relic_PlayerInBattleArea(bool debug = false);
bool getFlag_Water_Relic_Step3(bool debug = false);
void setFlag_Water_Relic_Step3(bool value, bool debug = false);
void resetFlag_Water_Relic_Step3(bool debug = false);
bool getFlag_Water_Relic_Step4(bool debug = false);
void setFlag_Water_Relic_Step4(bool value, bool debug = false);
void resetFlag_Water_Relic_Step4(bool debug = false);
f32 getFlag_WaterSupportReuseTimeInCastle(bool debug = false);
void setFlag_WaterSupportReuseTimeInCastle(f32 value, bool debug = false);
void resetFlag_WaterSupportReuseTimeInCastle(bool debug = false);
f32 getFlag_WaterSupportReuseTimeInField(bool debug = false);
void setFlag_WaterSupportReuseTimeInField(f32 value, bool debug = false);
void resetFlag_WaterSupportReuseTimeInField(bool debug = false);
s32 getFlag_WeaponPorchStockNum(bool debug = false);
void increaseFlag_WeaponPorchStockNum(s32 value, bool debug = false);
void setFlag_WeaponPorchStockNum(s32 value, bool debug = false);
void resetFlag_WeaponPorchStockNum(bool debug = false);
bool getFlag_WildHorse_IsAssociated(bool debug = false);
void setFlag_WildHorse_IsAssociated(bool value, bool debug = false);
void resetFlag_WildHorse_IsAssociated(bool debug = false);
bool getFlag_Wind_Relic_Activated(bool debug = false);
void setFlag_Wind_Relic_Activated(bool value, bool debug = false);
void resetFlag_Wind_Relic_Activated(bool debug = false);
bool getFlag_Wind_Relic_Battle(bool debug = false);
void setFlag_Wind_Relic_Battle(bool value, bool debug = false);
void resetFlag_Wind_Relic_Battle(bool debug = false);
bool getFlag_Wind_Relic_BattlePlaying(bool debug = false);
void setFlag_Wind_Relic_BattlePlaying(bool value, bool debug = false);
void resetFlag_Wind_Relic_BattlePlaying(bool debug = false);
bool getFlag_Wind_Relic_BattleStart(bool debug = false);
void setFlag_Wind_Relic_BattleStart(bool value, bool debug = false);
void resetFlag_Wind_Relic_BattleStart(bool debug = false);
s32 getFlag_Wind_Relic_BreakBattery(bool debug = false);
void increaseFlag_Wind_Relic_BreakBattery(s32 value, bool debug = false);
void setFlag_Wind_Relic_BreakBattery(s32 value, bool debug = false);
void resetFlag_Wind_Relic_BreakBattery(bool debug = false);
s32 getFlag_Wind_Relic_BreakTarget(bool debug = false);
void increaseFlag_Wind_Relic_BreakTarget(s32 value, bool debug = false);
void setFlag_Wind_Relic_BreakTarget(s32 value, bool debug = false);
void resetFlag_Wind_Relic_BreakTarget(bool debug = false);
bool getFlag_Wind_Relic_Finished(bool debug = false);
void setFlag_Wind_Relic_Finished(bool value, bool debug = false);
void resetFlag_Wind_Relic_Finished(bool debug = false);
bool getFlag_Wind_Relic_NPC10_HelpYou(bool debug = false);
void setFlag_Wind_Relic_NPC10_HelpYou(bool value, bool debug = false);
void resetFlag_Wind_Relic_NPC10_HelpYou(bool debug = false);
bool getFlag_Wind_Relic_Parashawl(bool debug = false);
void setFlag_Wind_Relic_Parashawl(bool value, bool debug = false);
void resetFlag_Wind_Relic_Parashawl(bool debug = false);
bool getFlag_Wind_Relic_Parashawl_Fail_AreaInAppear(bool debug = false);
void setFlag_Wind_Relic_Parashawl_Fail_AreaInAppear(bool value, bool debug = false);
void resetFlag_Wind_Relic_Parashawl_Fail_AreaInAppear(bool debug = false);
s32 getFlag_Wind_Relic_Parashawl_FailReason(bool debug = false);
void increaseFlag_Wind_Relic_Parashawl_FailReason(s32 value, bool debug = false);
void setFlag_Wind_Relic_Parashawl_FailReason(s32 value, bool debug = false);
void resetFlag_Wind_Relic_Parashawl_FailReason(bool debug = false);
bool getFlag_Wind_Relic_ParashawlPlaying(bool debug = false);
void setFlag_Wind_Relic_ParashawlPlaying(bool value, bool debug = false);
void resetFlag_Wind_Relic_ParashawlPlaying(bool debug = false);
bool getFlag_Wind_Relic_Rescued(bool debug = false);
void setFlag_Wind_Relic_Rescued(bool value, bool debug = false);
void resetFlag_Wind_Relic_Rescued(bool debug = false);
f32 getFlag_WindSupportReuseTimeInCastle(bool debug = false);
void setFlag_WindSupportReuseTimeInCastle(f32 value, bool debug = false);
void resetFlag_WindSupportReuseTimeInCastle(bool debug = false);
f32 getFlag_WindSupportReuseTimeInField(bool debug = false);
void setFlag_WindSupportReuseTimeInField(f32 value, bool debug = false);
void resetFlag_WindSupportReuseTimeInField(bool debug = false);
s32 getFlag_WindSupportUseNum(bool debug = false);
void increaseFlag_WindSupportUseNum(s32 value, bool debug = false);
void setFlag_WindSupportUseNum(s32 value, bool debug = false);
void resetFlag_WindSupportUseNum(bool debug = false);
bool getFlag_WM_BloodyDay(bool debug = false);
void setFlag_WM_BloodyDay(bool value, bool debug = false);
void resetFlag_WM_BloodyDay(bool debug = false);
s32 getFlag_WM_bloodyEndReserveTimer(bool debug = false);
void increaseFlag_WM_bloodyEndReserveTimer(s32 value, bool debug = false);
void setFlag_WM_bloodyEndReserveTimer(s32 value, bool debug = false);
void resetFlag_WM_bloodyEndReserveTimer(bool debug = false);
f32 getFlag_WM_BloodyMoonTimer(bool debug = false);
void setFlag_WM_BloodyMoonTimer(f32 value, bool debug = false);
void resetFlag_WM_BloodyMoonTimer(bool debug = false);
bool getFlag_WM_DaytimeFlag(bool debug = false);
void setFlag_WM_DaytimeFlag(bool value, bool debug = false);
void resetFlag_WM_DaytimeFlag(bool debug = false);
bool getFlag_WM_IsEveningA(bool debug = false);
void setFlag_WM_IsEveningA(bool value, bool debug = false);
void resetFlag_WM_IsEveningA(bool debug = false);
bool getFlag_WM_IsEveningB(bool debug = false);
void setFlag_WM_IsEveningB(bool value, bool debug = false);
void resetFlag_WM_IsEveningB(bool debug = false);
bool getFlag_WM_IsMorningA(bool debug = false);
void setFlag_WM_IsMorningA(bool value, bool debug = false);
void resetFlag_WM_IsMorningA(bool debug = false);
bool getFlag_WM_IsMorningB(bool debug = false);
void setFlag_WM_IsMorningB(bool value, bool debug = false);
void resetFlag_WM_IsMorningB(bool debug = false);
bool getFlag_WM_IsNightA(bool debug = false);
void setFlag_WM_IsNightA(bool value, bool debug = false);
void resetFlag_WM_IsNightA(bool debug = false);
bool getFlag_WM_IsNightB(bool debug = false);
void setFlag_WM_IsNightB(bool value, bool debug = false);
void resetFlag_WM_IsNightB(bool debug = false);
bool getFlag_WM_IsNoonA(bool debug = false);
void setFlag_WM_IsNoonA(bool value, bool debug = false);
void resetFlag_WM_IsNoonA(bool debug = false);
bool getFlag_WM_IsNoonB(bool debug = false);
void setFlag_WM_IsNoonB(bool value, bool debug = false);
void resetFlag_WM_IsNoonB(bool debug = false);
bool getFlag_WM_NighttimeFlag(bool debug = false);
void setFlag_WM_NighttimeFlag(bool value, bool debug = false);
void resetFlag_WM_NighttimeFlag(bool debug = false);
s32 getFlag_WM_NumberOfDays(bool debug = false);
void increaseFlag_WM_NumberOfDays(s32 value, bool debug = false);
void setFlag_WM_NumberOfDays(s32 value, bool debug = false);
void resetFlag_WM_NumberOfDays(bool debug = false);
f32 getFlag_WM_Time(bool debug = false);
void setFlag_WM_Time(f32 value, bool debug = false);
void resetFlag_WM_Time(bool debug = false);
s32 getFlag_WM_TimeDivision(bool debug = false);
void increaseFlag_WM_TimeDivision(s32 value, bool debug = false);
void setFlag_WM_TimeDivision(s32 value, bool debug = false);
void resetFlag_WM_TimeDivision(bool debug = false);
s32 getFlag_WolfLink_CurrentLife(bool debug = false);
void increaseFlag_WolfLink_CurrentLife(s32 value, bool debug = false);
void setFlag_WolfLink_CurrentLife(s32 value, bool debug = false);
void resetFlag_WolfLink_CurrentLife(bool debug = false);
void getFlag_WolfLink_CurrentPos(sead::Vector3f* value, bool debug = false);
void setFlag_WolfLink_CurrentPos(const sead::Vector3f& value, bool debug = false);
void resetFlag_WolfLink_CurrentPos(bool debug = false);
bool getFlag_WolfLink_DiedToday(bool debug = false);
void setFlag_WolfLink_DiedToday(bool value, bool debug = false);
void resetFlag_WolfLink_DiedToday(bool debug = false);
bool getFlag_WolfLink_HasBeenUsed(bool debug = false);
void setFlag_WolfLink_HasBeenUsed(bool value, bool debug = false);
void resetFlag_WolfLink_HasBeenUsed(bool debug = false);
s32 getFlag_WolfLink_LastRecordedHearts(bool debug = false);
void increaseFlag_WolfLink_LastRecordedHearts(s32 value, bool debug = false);
void setFlag_WolfLink_LastRecordedHearts(s32 value, bool debug = false);
void resetFlag_WolfLink_LastRecordedHearts(bool debug = false);
s32 getFlag_WolfLink_MaxLife(bool debug = false);
void increaseFlag_WolfLink_MaxLife(s32 value, bool debug = false);
void setFlag_WolfLink_MaxLife(s32 value, bool debug = false);
void resetFlag_WolfLink_MaxLife(bool debug = false);
void getFlag_WolfLink_TodayFirstDetectedUID(char const** value, bool debug = false);
void setFlag_WolfLink_TodayFirstDetectedUID(const sead::SafeString& value, bool debug = false);
void resetFlag_WolfLink_TodayFirstDetectedUID(bool debug = false);
bool getFlag_ZoraGuide_talk(bool debug = false);
void setFlag_ZoraGuide_talk(bool value, bool debug = false);
void resetFlag_ZoraGuide_talk(bool debug = false);
bool getFlag_ZoraKing_talk(bool debug = false);
void setFlag_ZoraKing_talk(bool value, bool debug = false);
void resetFlag_ZoraKing_talk(bool debug = false);
s32 getFlag_ZoraMini_ReliefSearch_Count(bool debug = false);
void increaseFlag_ZoraMini_ReliefSearch_Count(s32 value, bool debug = false);
void setFlag_ZoraMini_ReliefSearch_Count(s32 value, bool debug = false);
void resetFlag_ZoraMini_ReliefSearch_Count(bool debug = false);
bool getFlag_ZoraPriest_talk(bool debug = false);
void setFlag_ZoraPriest_talk(bool value, bool debug = false);
void resetFlag_ZoraPriest_talk(bool debug = false);

// clang-format on

}  // namespace ksys::gdt
