action::ActionEx:
  status: pending
action::ActionWithAS:
  status: pending
action::ActionWithPosAngReduce:
  status: pending
action::ActivateAttackSensor:
  status: pending
action::ActorAreaInOutSendMessage:
  status: pending
action::ActorInfoToGameDataFloat:
  status: pending
action::ActorInfoToGameDataInt:
  status: pending
action::ActorInfoToGameDataVec3:
  status: pending
action::AddAutoPlacementCreator:
  status: pending
action::AddNoUseTerritoryCounter:
  status: pending
action::AddRigidBody:
  status: pending
action::AdvanceTime:
  status: pending
action::AirOctaFloat:
  status: pending
action::AirOctaFloatBase:
  status: pending
action::AirOctaMgr:
  status: pending
action::AirOctaNoticeTurn:
  status: pending
action::AirOctaReactionKorog:
  status: pending
action::AirOctaWoodBridge:
  status: pending
action::AirWallAction:
  status: pending
action::AirWallCurseGanon:
  status: pending
action::AirWallHorse:
  status: pending
action::AlarmLynelTag:
  status: pending
action::AlertNearbyEnemies:
  status: pending
action::AmbushThrown:
  status: pending
action::AnchorSummon:
  status: pending
action::Angry:
  status: pending
action::AnimalASPlayCheckMoveDir:
  status: pending
action::AnimalASPlayWithLegTurn:
  status: pending
action::AnimalEatAction:
  status: pending
action::AnimalElectricParalysis:
  status: pending
action::AnimalFollow:
  status: pending
action::AnimalFollowBase:
  status: pending
action::AnimalFreeze:
  status: pending
action::AnimalLegTurnAutoSpeed:
  status: pending
action::AnimalMove:
  status: pending
action::AnimalMoveBase:
  status: pending
action::AnimalMoveGuidedBase:
  status: pending
action::AnimalMoveStraightTimed:
  status: pending
action::AnimalNavMeshMove:
  status: pending
action::AnimalNoCheckMove:
  status: pending
action::AnimalPlayASAndKeepOnGround:
  status: pending
action::AnimalStop:
  status: pending
action::AnimalTurn:
  status: pending
action::AnimeDrivenTurn:
  status: pending
action::AnimMatrixDriven:
  status: pending
action::AnimTimingAttackMove:
  status: pending
action::AnmArmorBindAction:
  status: pending
action::AnmBackMove:
  status: pending
action::AnmBlownOff:
  status: pending
action::AnmBlownOffBackward:
  status: pending
action::AnmDamage:
  status: pending
action::AnmDirectionMove:
  status: pending
action::AnmDrivenHover:
  status: pending
action::AnmDrivenHoverBase:
  status: pending
action::AnmDrivenHoverTurn:
  status: pending
action::AnmDrivenMoveAttack:
  status: pending
action::AnmDrivenSpeedBackWalk:
  status: pending
action::AnmKnockBackShock:
  status: pending
action::AnmTimingBackWalk:
  status: pending
action::AnmToRagdollDie:
  status: pending
action::AnmUpDownMove:
  status: pending
action::Appear:
  status: pending
action::AppearDeathCounter:
  status: pending
action::AppearFullPouchInfo:
  status: pending
action::AppearGameOver:
  status: pending
action::AppearMagneForce:
  status: pending
action::AppearNumDungeonClearSeal:
  status: pending
action::AppearNumHeroSeal:
  status: pending
action::AppearNumKorokNuts:
  status: pending
action::AppearNumTargets:
  status: pending
action::ApplyDamageForPlayer:
  status: pending
action::ApplyHorizontalImpulse:
  status: pending
action::ApplyMoveImpulse:
  status: pending
action::ApplyMoveTrigger:
  status: pending
action::AreaActorObserve:
  status: pending
action::AreaActorObserveByActorTag:
  status: pending
action::AreaActorObserveByGroup:
  status: pending
action::AreaBase:
  status: pending
action::AreaBottomTag:
  status: pending
action::AreaFireObserve:
  status: pending
action::AreaFireObserveBase:
  status: pending
action::AreaHorseSpeedLimitAction:
  status: pending
action::AreaLocation:
  status: pending
action::AreaObserveActorAction:
  status: pending
action::AreaOutRecreateActorAction:
  status: pending
action::AreaRecreateActorAction:
  status: pending
action::AreaRoot:
  status: pending
action::AreaTagAction:
  status: pending
action::ArmorBindAction:
  status: pending
action::ArmorBindNodeAction:
  status: pending
action::ArmorBindWithAS:
  status: pending
action::ArrowShootHoming:
  status: pending
action::ArrowShootMove:
  status: pending
action::ArrowShootMoveForLargeObject:
  status: pending
action::ArrowShootMoveWithStickOffset:
  status: pending
action::ArrowSkyShootMove:
  status: pending
action::AscendingCurrent:
  status: pending
action::AscendingCurrentFixedSize:
  status: pending
action::AscendingCurrentShieldable:
  status: pending
action::ASPlaySimpleAnmDriven:
  status: pending
action::AssassinBossIronBallAppear:
  status: pending
action::AssassinBossIronBallAtkWithRot:
  status: pending
action::AssassinBossIronBallAttack:
  status: pending
action::AssassinBossIronMagicChargeShot:
  status: pending
action::AtAndBodyOnWait:
  status: pending
action::AtkTackleMove:
  status: pending
action::AtOnWait:
  status: pending
action::AtOnWaitNoHitRope:
  status: pending
action::Attack:
  status: pending
action::AttackBase:
  status: pending
action::AttackJumpToTarget:
  status: pending
action::AttackPartBind:
  status: pending
action::AttackPowerExplode:
  status: pending
action::AwarenessShareOnePartsASPlay:
  status: pending
action::BackFlip:
  status: pending
action::BackseatKorokLight:
  status: pending
action::BackseatKorokWait:
  status: pending
action::BackStep:
  status: pending
action::BackStepAttack:
  status: pending
action::BackStepBase:
  status: pending
action::BackStepToTarget:
  status: pending
action::BackStepToTargetPos:
  status: pending
action::BackSwim:
  status: pending
action::BackToRailFromLava:
  status: pending
action::BackWalk:
  status: pending
action::BackWalkBase:
  status: pending
action::BackWalkEx:
  status: pending
action::BackWalkWithAS:
  status: pending
action::Balloon:
  status: pending
action::BalloonBase:
  status: pending
action::BasicSignalBossAwakeSleep:
  status: pending
action::BasicSignalChangeDamping:
  status: pending
action::BasicSignalEnemy:
  status: pending
action::BasicSignalEnemyForceNotice:
  status: pending
action::BattleCloseAction:
  status: pending
action::BattleCloseActionWithAcc:
  status: pending
action::BattleCloseDangerAvoidRun:
  status: pending
action::BattleCloseExplosivesAvoidRun:
  status: pending
action::BattleCloseExplosivesGuardRun:
  status: pending
action::BattleCloseGuardRun:
  status: pending
action::BattleCloseGuardWalk:
  status: pending
action::BattleCloseLevelFlyMove:
  status: pending
action::BattleCloseLevelFlyMoveBase:
  status: pending
action::BattleCloseMeanderGuardRun:
  status: pending
action::BattleCloseMeanderRun:
  status: pending
action::BattleCloseMove:
  status: pending
action::BattleCloseMoveAction:
  status: pending
action::BattleCloseMoveActionBase:
  status: pending
action::BattleCloseSlippedWalk:
  status: pending
action::BattleCloseSlippedWalkBase:
  status: pending
action::BattleCloseWalk:
  status: pending
action::BattleDungeonBGMAction:
  status: pending
action::BattleHover:
  status: pending
action::BattleLevelFlyMove:
  status: pending
action::BattleLevelFlyMoveBase:
  status: pending
action::BattleWalk:
  status: pending
action::BeamMove:
  status: pending
action::BeamosStaticBeam:
  status: pending
action::BeamTailDelete:
  status: pending
action::BecomePreActor:
  status: pending
action::BecomeSpeaker:
  status: pending
action::BeeAttack:
  status: pending
action::BeeDamaged:
  status: pending
action::BeginObservation:
  status: pending
action::BeltConveyor:
  status: pending
action::BikeWarpEffectValueSetter:
  status: pending
action::BindAction:
  status: pending
action::BindActionForManyActor:
  status: pending
action::BindActionUseParentPickInfo:
  status: pending
action::BindOff:
  status: pending
action::BindParentAction:
  status: pending
action::BirdEscape:
  status: pending
action::BlownOff:
  status: pending
action::BlowOffAttack:
  status: pending
action::Bolt:
  status: pending
action::BombExplode:
  status: pending
action::BoomerangMove:
  status: pending
action::BowArrowHold:
  status: pending
action::BowArrowReload:
  status: pending
action::BowArrowShoot:
  status: pending
action::BowChildArrowRain:
  status: pending
action::BowChildCreate:
  status: pending
action::BowChildDeviceAppear:
  status: pending
action::BowChildDeviceGaleArrow:
  status: pending
action::BowChildDeviceNormal:
  status: pending
action::BowChildReflectBullet:
  status: pending
action::BrightBowSlowFall:
  status: pending
action::BulletVertivalRotateOwner:
  status: pending
action::BurnDamage:
  status: pending
action::CalcVecLengthToGameData:
  status: pending
action::CallOvserveActorTag:
  status: pending
action::CameraAbyss:
  status: pending
action::CameraAction:
  status: pending
action::CameraAiming:
  status: pending
action::CameraAiming2:
  status: pending
action::CameraChase:
  status: pending
action::CameraClimbObj:
  status: pending
action::CameraEdit:
  status: pending
action::CameraEvent:
  status: pending
action::CameraEventAnim:
  status: pending
action::CameraEventAnimBase:
  status: pending
action::CameraEventAnimFlow:
  status: pending
action::CameraEventAnimFlowAbs:
  status: pending
action::CameraEventAnimFlowBase:
  status: pending
action::CameraEventAnimFlowForMapTower:
  status: pending
action::CameraEventConnectTypeSpecify:
  status: pending
action::CameraEventFocusDistSetting:
  status: pending
action::CameraEventGameOver:
  status: pending
action::CameraEventIdling:
  status: pending
action::CameraEventLook:
  status: pending
action::CameraEventLookBase:
  status: pending
action::CameraEventLookDirect:
  status: pending
action::CameraEventMove:
  status: pending
action::CameraEventMovePos:
  status: pending
action::CameraEventMovePosBase:
  status: pending
action::CameraEventMovePosFlow:
  status: pending
action::CameraEventMultiTalk:
  status: pending
action::CameraEventOverwriteFar:
  status: pending
action::CameraEventOverwriteNear:
  status: pending
action::CameraEventPermitGfxNear:
  status: pending
action::CameraEventPlayerHideOff:
  status: pending
action::CameraEventPlayerHideOn:
  status: pending
action::CameraEventPolarCoord:
  status: pending
action::CameraEventPolarCoordPlayer:
  status: pending
action::CameraEventPolarCoordPlayerRel:
  status: pending
action::CameraEventReserveConnectTime:
  status: pending
action::CameraEventSavePoint:
  status: pending
action::CameraEventTalk:
  status: pending
action::CameraEventTalkManualCtrl:
  status: pending
action::CameraEventTalkManualCtrlBase:
  status: pending
action::CameraEventTalkManualCtrlRet:
  status: pending
action::CameraEventTurn:
  status: pending
action::CameraFinder:
  status: pending
action::CameraHorse:
  status: pending
action::CameraHorseLockOnEmpty:
  status: pending
action::CameraKeep:
  status: pending
action::CameraLockOn:
  status: pending
action::CameraLockOnAimingAt:
  status: pending
action::CameraLockOnBase:
  status: pending
action::CameraMagneCatch:
  status: pending
action::CameraMotorcycle:
  status: pending
action::CameraMotorcycleLockOnEmpty:
  status: pending
action::CameraRevolve:
  status: pending
action::CameraRotRumble:
  status: pending
action::CameraRumble:
  status: pending
action::CameraRumbleLoop:
  status: pending
action::CameraRumbleStop:
  status: pending
action::CameraRumbleStopWithDamping:
  status: pending
action::CameraShieldSurfing:
  status: pending
action::CameraTail:
  status: pending
action::CameraVibrate:
  status: pending
action::CameraWakeboard:
  status: pending
action::CameraWaterfallClimb:
  status: pending
action::CameraWaterRemainsHowling:
  status: pending
action::CapturedActElectricParalyisis:
  status: pending
action::CapturedActFreeze:
  status: pending
action::CapturedActKnockBack:
  status: pending
action::Carried:
  status: pending
action::CarriedNoHit:
  status: pending
action::Catch:
  status: pending
action::ChallengeChainRing:
  status: pending
action::ChanegToLog:
  status: pending
action::ChangeChoiceNumMsgFor3DShop:
  status: pending
action::ChangeEmotion:
  status: pending
action::ChangeEnvForEnduranceDungeon:
  status: pending
action::ChangeFreeMovingForDemo:
  status: pending
action::ChangeMiniMapScale:
  status: pending
action::ChangePosture:
  status: pending
action::ChangePostureWithAS:
  status: pending
action::ChangeScene:
  status: pending
action::ChangeSceneBase:
  status: pending
action::ChangeScheduleAnchor:
  status: pending
action::ChangeWeaponEquipState:
  status: pending
action::ChargeAndShoot:
  status: pending
action::ChargeChemicalWeaponPower:
  status: pending
action::CheckExistenceOfParticipant:
  status: pending
action::CheckHorseCustomizeEdit:
  status: pending
action::ChemicalAttack:
  status: pending
action::ChemicalAttackBall:
  status: pending
action::ChemicalElectricWaterBall:
  status: pending
action::ChemicalPhysBall:
  status: pending
action::ChemicalPhysHitBreakBall:
  status: pending
action::ChemicalStayObject:
  status: pending
action::Chemicalward:
  status: pending
action::ChuchuCommonDownTimer:
  status: pending
action::ChuchuDissappearEscape:
  status: pending
action::ChuchuDissappearEscapeBase:
  status: pending
action::ChuchuPreAttack:
  status: pending
action::ChuchuPreAttackBase:
  status: pending
action::CloseArmorProcessing:
  status: pending
action::CloseClockTime:
  status: pending
action::CloseItemMenu:
  status: pending
action::ClosePouchAddStockNum:
  status: pending
action::CollaborationShootingStarAnchor:
  status: pending
action::CollaboShootingStarAreaTag:
  status: pending
action::CollaboShootingStarBrightTower:
  status: pending
action::CollaboShootingStartFlying:
  status: pending
action::ControlBombEffect:
  status: pending
action::ControllerRumble:
  status: pending
action::CopyMapPinPosition:
  status: pending
action::CreateActorInAreaBasic:
  status: pending
action::CreateAndReplaceAssassin:
  status: pending
action::CreateDragonChallengeXLink:
  status: pending
action::CreateEpona:
  status: pending
action::CreateGanonChemicalPillar:
  status: pending
action::CreateObjectsOfOwnedHorse:
  status: pending
action::CurseRRematchCount:
  status: done
action::CustomDuckingEndAction:
  status: pending
action::CustomDuckingStartAction:
  status: pending
action::DamagedTurn:
  status: pending
action::DamageField:
  status: pending
action::DamageTurnByWeakPoint:
  status: pending
action::DefeatedHugeEnemyCount:
  status: pending
action::DefEscapeFreeMoveAction:
  status: pending
action::DefRandomMoveAction:
  status: pending
action::DefTurnAction:
  status: pending
action::Delete:
  status: pending
action::DeleteAllIceBlockForDemo:
  status: pending
action::DeleteInGround:
  status: pending
action::DeletePorchItemIncludeEquip:
  status: pending
action::DemoApplyDamageForPlayer:
  status: pending
action::DemoBeastGanonGrudgeDrop:
  status: pending
action::DemoChangeEntityNoHit:
  status: pending
action::DemoCookPotCook:
  status: pending
action::DemoDelete:
  status: pending
action::DemoEnemyReset:
  status: pending
action::DemoFindPlayer:
  status: pending
action::DemoForceSetPlayerSavePosAngle:
  status: pending
action::DemoGetItem:
  status: pending
action::DemoGetItemAnimStop:
  status: pending
action::DemoGetWeapon:
  status: pending
action::DemoKokkoAngry:
  status: pending
action::DemoMotorcyclePutMaterials:
  status: pending
action::DemoNoAnimDrivenTurn:
  status: pending
action::DemoPlayerZoraRide:
  status: pending
action::DemoResetActor:
  status: pending
action::DemoResetBoneCtrl:
  status: pending
action::DemoSweep:
  status: pending
action::DemoTriggerToggleVisible:
  status: pending
action::DemoTurnToActor:
  status: pending
action::DemoVisibleOff:
  status: pending
action::DemoVisibleOn:
  status: pending
action::DemoVoiceTrigger:
  status: pending
action::DgnObj_DLC_CogWheel_ASPlay:
  status: pending
action::DgnObj_DLC_CogWheel_Reject:
  status: pending
action::DgnObj_DLC_CogWheel_Rotate:
  status: pending
action::DgnObj_DLC_CWRotDirSwitch:
  status: pending
action::DgnObj_DLC_CWRotDirSwitchOff:
  status: pending
action::DgnObj_DLC_DungeonRotate:
  status: pending
action::DgnObjDlcGondolaCreateTag:
  status: pending
action::DgnObjDLCSpurGearB01:
  status: pending
action::Die:
  status: pending
action::DieAnm:
  status: pending
action::DieAnmDropWeapon:
  status: pending
action::DieAnmKnockBack:
  status: pending
action::DieHomeRun:
  status: pending
action::DirectToWindDirection:
  status: pending
action::DisableAutoSavePausing:
  status: pending
action::DisappearDeathCounter:
  status: pending
action::DisappearNumDungeonClearSeal:
  status: pending
action::DisappearNumHeroSeal:
  status: pending
action::DisappearNumKorokNuts:
  status: pending
action::DisappearNumTargets:
  status: pending
action::DoorOpenAndClose:
  status: pending
action::DoubleAttack:
  status: pending
action::DownloadAlbum:
  status: pending
action::DownloadPictureBook:
  status: pending
action::DownloadRemainsMap:
  status: pending
action::DownloadShiekSensor:
  status: pending
action::DownloadShiekSensorMoveIcon:
  status: pending
action::DownSwingAttack:
  status: pending
action::DragonChemicalBall:
  status: pending
action::DragonFixPlacement:
  status: pending
action::DragonFollow:
  status: pending
action::DragonItemInCarryBox:
  status: pending
action::DragonItemShootUp:
  status: pending
action::DragonMoveTo:
  status: pending
action::DragonPlayASForDemo:
  status: pending
action::DragonReleaseGrudgeForDemo:
  status: pending
action::DRCAppNoUseTag:
  status: pending
action::DropBreakWeaponUnEquiped:
  status: pending
action::DropCreateForReplace:
  status: pending
action::DropWeapon:
  status: pending
action::DrowningDeath:
  status: pending
action::DummyAction:
  status: pending
action::DummyDropTable:
  status: pending
action::DummyTriggerAction:
  status: pending
action::DunegonRotateWait:
  status: pending
action::DungeonEntranceASPlay:
  status: pending
action::DungeonMove:
  status: pending
action::DungeonMoveAlwaysVibrateCam:
  status: pending
action::DungeonMoveReset:
  status: pending
action::DungeonRotate:
  status: pending
action::DungeonRotate2Target:
  status: pending
action::DungeonRotateAccel:
  status: pending
action::DungeonRotateApp:
  status: pending
action::DungeonRotateBase:
  status: pending
action::DungeonRotateCont:
  status: pending
action::DungeonRotateGyro:
  status: pending
action::DungeonRotateInOrder:
  status: pending
action::DungeonRotateShuttle:
  status: pending
action::DungeonRotateSymmetry:
  status: pending
action::DynamicAttackPowerExplode:
  status: pending
action::DynamicFireWood:
  status: pending
action::Eat:
  status: pending
action::EatAndHeal:
  status: pending
action::EatForSunazarashiSPC:
  status: pending
action::EatWithAS:
  status: pending
action::ElectricAttack:
  status: pending
action::ElectricBlownOff:
  status: pending
action::ElectricCableEnergized:
  status: pending
action::ElectricDie:
  status: pending
action::ElectricParalysis:
  status: pending
action::EmitEffectLoopAction:
  status: pending
action::EmitElectricWaterBall:
  status: pending
action::EndChangeableASPlay:
  status: pending
action::EnemyAreaInOutSendMessage:
  status: pending
action::EnemyChangeWeapon:
  status: pending
action::EnemyFortressChatCall:
  status: pending
action::EnemyFortressChatSpeak:
  status: pending
action::EnemyFortressChatTalk:
  status: pending
action::EnemyFortressChatTurn:
  status: pending
action::EnemyFortressChatTurnBase:
  status: pending
action::EnemyFortressSimpleAction:
  status: pending
action::EnemyRigidBodyDie:
  status: pending
action::EnemyRigidBodyDieBase:
  status: pending
action::EnemyRigidBodyFreeFallDie:
  status: pending
action::EnemyRigidBodySpinDie:
  status: pending
action::EnemyRushAttack:
  status: pending
action::EnvSeEmitPointBirdPlayAction:
  status: pending
action::EnvSeEmitPointInsectPlayAction:
  status: pending
action::EnvSetLensFlare:
  status: pending
action::EquipDisplay:
  status: pending
action::EquipDisplayCreate:
  status: pending
action::EquipDisplayGet:
  status: pending
action::EquipedAction:
  status: pending
action::EquipedASPlay:
  status: pending
action::EquipedChemicalWeapon:
  status: pending
action::EquipedDeadlyBlowWeapon:
  status: pending
action::EquipedDefaultWindWeapon:
  status: pending
action::EquipedOptionalWeaponAction:
  status: pending
action::EquipedQuiver:
  status: pending
action::EquipedRod:
  status: pending
action::EquipedWeaponChild:
  status: pending
action::EquipedWithScale:
  status: pending
action::Escape:
  status: pending
action::EscapeBackTurn:
  status: pending
action::EventAddGameDataIntAction:
  status: done
action::EventAddGameDataToRupeeAction:
  status: done
action::EventAppearCheckPointNum:
  status: done
action::EventAppearFlyDistance:
  status: done
action::EventAppearGolfCount:
  status: done
action::EventAppearRaceResult:
  status: done
action::EventAppearRupeeAction:
  status: pending
action::EventAutoSaveAction:
  status: pending
action::EventAutoSaveAtGameClear:
  status: pending
action::EventBgmCtrlAction:
  status: pending
action::EventBgmStartAction:
  status: pending
action::EventBgmStartAndKeepAction:
  status: pending
action::EventBgmStopAction:
  status: pending
action::EventBind:
  status: pending
action::EventCancelGet:
  status: pending
action::EventCancelSleepTargetActor:
  status: pending
action::EventChangeFadeColor:
  status: pending
action::EventChangeShadowNearAndFar:
  status: pending
action::EventCheckAndCreateEquip:
  status: pending
action::EventCloseMessageTipsAction:
  status: pending
action::EventCloudShadowOnOff:
  status: pending
action::EventControlRupeeUI:
  status: pending
action::EventCreateParaShawlSetToPlayer:
  status: pending
action::EventDisableContactIdle:
  status: pending
action::EventDisableContactLayerTrigger:
  status: pending
action::EventDisableMiniGameTime:
  status: pending
action::EventDisappearCheckPointNum:
  status: pending
action::EventDisappearFlyDistance:
  status: pending
action::EventDisappearGolfCount:
  status: pending
action::EventDisappearRaceResult:
  status: pending
action::EventDoorOpenAndClose:
  status: pending
action::EventDummyAction:
  status: pending
action::EventEnableModelDraw:
  status: pending
action::EventEquipLastSetItem:
  status: pending
action::EventFade:
  status: pending
action::EventFadeIn:
  status: pending
action::EventFadeOut:
  status: pending
action::EventFireControl:
  status: pending
action::EventFlagOFFAction:
  status: pending
action::EventFlagONAction:
  status: pending
action::EventHoverNullASPlay:
  status: done
action::EventHoverNullASPlayBase:
  status: done
action::EventIncreaseFameAction:
  status: pending
action::EventIncreaseGameDataIntAction:
  status: pending
action::EventIncreasePorchItemAction:
  status: pending
action::EventIncreaseRupeeAction:
  status: pending
action::EventInitTalkAction:
  status: pending
action::EventLoopEndAction:
  status: pending
action::EventMiniGameFinish:
  status: pending
action::EventMiniGameRetire:
  status: pending
action::EventMiniGameStart:
  status: pending
action::EventMiniGameTime:
  status: pending
action::EventMiniGameTimeMove:
  status: pending
action::EventMiniGameTimerWrite:
  status: pending
action::EventOffWaitRevivalAction:
  status: pending
action::EventOnWaitRevivalAction:
  status: pending
action::EventOpenGetDemo:
  status: pending
action::EventOpenGetWeaponDemo:
  status: pending
action::EventOpenMessageTips:
  status: pending
action::EventPickOutFromPorch:
  status: pending
action::EventPlayMovieAction:
  status: pending
action::EventPlayUiActorName:
  status: pending
action::EventPlayUiBossHpAction:
  status: pending
action::EventPlayUiBossHpDamage:
  status: pending
action::EventPlayUiOneTimeAnimAction:
  status: pending
action::EventPlayUiOPTextAction:
  status: pending
action::EventPlayUiScreenAction:
  status: pending
action::EventPlayUiStaffRoll:
  status: pending
action::EventPlayUiStaffRollImage:
  status: pending
action::EventPrizeSuccess:
  status: pending
action::EventRecoverPlayerCondition:
  status: pending
action::EventRecoverPlayerEnergy:
  status: pending
action::EventRecoverPlayerLife:
  status: pending
action::EventRegisterToDeathConter:
  status: pending
action::EventRegisterToGetCounter:
  status: pending
action::EventResetQuestAction:
  status: pending
action::EventRollbackQuestAction:
  status: pending
action::EventSendCatchWeaponMsgToPlayer:
  status: pending
action::EventSetAddFogOff:
  status: pending
action::EventSetAttentionForbidSale:
  status: pending
action::EventSetCharaMainLightScale:
  status: pending
action::EventSetCharAmbientScale:
  status: pending
action::EventSetCloudShadowMove:
  status: pending
action::EventSetCloudShadowPos:
  status: pending
action::EventSetDiffuseAttenuate:
  status: pending
action::EventSetDirectionalLight:
  status: pending
action::EventSetDirectionalLightYang:
  status: pending
action::EventSetDynamic:
  status: pending
action::EventSetEnableGrass:
  status: pending
action::EventSetFixed:
  status: pending
action::EventSetFocusDist:
  status: pending
action::EventSetFogDirect:
  status: pending
action::EventSetGameDataFloatAction:
  status: pending
action::EventSetGameDataIntAction:
  status: pending
action::EventSetGameDataStringAction:
  status: pending
action::EventSetItemDataToPouch:
  status: pending
action::EventSetMoonType:
  status: pending
action::EventSetPaletteType:
  status: pending
action::EventSetRainSplashRatio:
  status: pending
action::EventSetSkyPaletteType:
  status: pending
action::EventSetWeather:
  status: pending
action::EventSetYfogRatio:
  status: pending
action::EventSleepTargetActor:
  status: pending
action::EventSuccessGet:
  status: pending
action::EventTalkEndAction:
  status: pending
action::EventTrigNullASPlay:
  status: pending
action::EventUnregisterFromDeathCounter:
  status: pending
action::EventUnregisterFromGetCounter:
  status: pending
action::EventUpdateMiniGameBestScore:
  status: pending
action::EventVariableFade:
  status: pending
action::EventVariableFadeIn:
  status: pending
action::EventVariableFadeOut:
  status: pending
action::EventWaitFrameAction:
  status: pending
action::EventWatchCannonHit:
  status: pending
action::ExitGame:
  status: pending
action::ExpandChemicalField:
  status: pending
action::ExpandSensor:
  status: pending
action::ExpandSensorSlowly:
  status: pending
action::Explode:
  status: pending
action::ExplodeReserved:
  status: pending
action::FadeInOutWithOptions:
  status: pending
action::FadeoutDelete:
  status: pending
action::Fall:
  status: pending
action::FallAttack:
  status: pending
action::FallAttackWithAtAttr:
  status: pending
action::FireWood:
  status: pending
action::FireWoodBase:
  status: pending
action::FirstRunelGrudgeDemo:
  status: pending
action::FishOnGround:
  status: pending
action::FixedMagneSliderBlock:
  status: pending
action::FixedMagneStick:
  status: pending
action::FixedOrConstraint:
  status: pending
action::Flint:
  status: pending
action::FloatDrownDeath:
  status: pending
action::FloatWait:
  status: pending
action::FlowingDust:
  status: pending
action::FlyingBalloonObserverTag:
  status: pending
action::FlyingBirdDie:
  status: pending
action::FlyingCharacterBlownOff:
  status: pending
action::FlyingCharacterBlownOffDie:
  status: pending
action::FlyingCharacterDamage:
  status: pending
action::FlyingCharacterDamageBase:
  status: pending
action::FlyingCharacterDie:
  status: pending
action::FlyingCharacterFreeFall:
  status: pending
action::FlyingCharacterFreeFallDie:
  status: pending
action::FlyingCharacterFreeFallEx:
  status: pending
action::FlyingCharacterFreeze:
  status: pending
action::FlyingCharacterFreezeDie:
  status: pending
action::FlyingCharacterReaction:
  status: pending
action::FlyMove:
  status: pending
action::FlyMoveBase:
  status: pending
action::FollowAttack:
  status: pending
action::FollowChallenge:
  status: pending
action::FollowDungeonRotate:
  status: pending
action::FollowDungeonRotateASPlay:
  status: pending
action::FollowIgniteToBonePos:
  status: pending
action::FollowIgniteToSelfPos:
  status: pending
action::FootStepCalcOn:
  status: pending
action::ForbidComeback:
  status: pending
action::ForbidSettingInstEventFlag:
  status: pending
action::ForbidTag:
  status: pending
action::ForceChangeAction:
  status: pending
action::ForceEndPlayerSlow:
  status: pending
action::ForceGetUpFreeze:
  status: pending
action::ForceGetUpWaterFloatFreeze:
  status: pending
action::ForceMarkPosition:
  status: pending
action::ForceMasterSwordFakeMode:
  status: pending
action::ForceOffMagneGrabbed:
  status: pending
action::ForceOpenMainScreen:
  status: pending
action::ForceRagdollOffFreeze:
  status: pending
action::ForceRagdollOffWaterFloatFreeze:
  status: pending
action::ForceSetCameraPos:
  status: pending
action::ForceSetMtxFromPlayer:
  status: pending
action::ForceSetPlayerRestartPosAngle:
  status: pending
action::ForceSystemFadeOut:
  status: pending
action::ForestGiantWakeUp:
  status: pending
action::Fork:
  status: done
action::ForkAddCalcScaleMapUnit:
  status: pending
action::ForkAddLinearImpulse:
  status: pending
action::ForkAerialAcrobatics:
  status: pending
action::ForkAITreeValWeakPointTimer:
  status: pending
action::ForkAITreeVariableMove:
  status: pending
action::ForkAllowReactionLift:
  status: pending
action::ForkAlwayForceGetUpVelocityDir:
  status: pending
action::ForkAlwaysColTgOff:
  status: pending
action::ForkAlwaysForceGetUp:
  status: pending
action::ForkAlwaysForceGetUpWithOffset:
  status: pending
action::ForkAlwaysHoverTurn:
  status: pending
action::ForkAlwaysOneColTgOff:
  status: pending
action::ForkAlwaysRotate:
  status: pending
action::ForkAlwaysRotDownGr:
  status: pending
action::ForkAlwaysSetModelEffect:
  status: pending
action::ForkAlwaysTargetVerticalRotate:
  status: pending
action::ForkAlwaysTurn:
  status: pending
action::ForkAlwaysTurnUDLimit:
  status: pending
action::ForkAnimalASPlay:
  status: pending
action::ForkAnimDriveFreeMoving:
  status: pending
action::ForkAnimDriveMove:
  status: pending
action::ForkAnimDriveTurn:
  status: pending
action::ForkAnimReset:
  status: pending
action::ForkASHoldLegTurn:
  status: pending
action::ForkASHoldLinearMove:
  status: pending
action::ForkASPlay:
  status: pending
action::ForkASPlayBase:
  status: pending
action::ForkASTrgAerialTurn:
  status: pending
action::ForkASTrgChargeArrow:
  status: pending
action::ForkASTrgDelete:
  status: pending
action::ForkASTrgDeleteChild:
  status: pending
action::ForkASTrgDeleteEquip:
  status: pending
action::ForkASTrgEmitChmFieldPos:
  status: pending
action::ForkASTrgEmitShockWave:
  status: pending
action::ForkASTrgEmitShockWaveAtEnter:
  status: pending
action::ForkASTrgEmitShockWavePos:
  status: pending
action::ForkASTrgForceDirAerialTurn:
  status: pending
action::ForkASTrgGolemChemicalReset:
  status: pending
action::ForkASTrgHorseParamUse:
  status: pending
action::ForkASTrgRemainsHowl:
  status: pending
action::ForkASTrgShootArrow:
  status: pending
action::ForkASTrgShootArrowWithBaseBone:
  status: pending
action::ForkASTrgShootSkyArrow:
  status: pending
action::ForkASTrgStepMove:
  status: pending
action::ForkASTrgTurnGround:
  status: pending
action::ForkASTrgWeaponDrop:
  status: pending
action::ForkAttackWithWeaponOrWithout:
  status: pending
action::ForkBattleNodeForAttackGround:
  status: pending
action::ForkBeastGanonMessageDialogCtrl:
  status: pending
action::ForkBombIgniteCarriedByPlayer:
  status: pending
action::ForkBoneControlFrontGround:
  status: pending
action::ForkCapsuleWindFollow:
  status: pending
action::ForkCatchWeapon:
  status: pending
action::ForkChemicalChuchuAttack:
  status: pending
action::ForkClothOnOffASPlay:
  status: pending
action::ForkDisableContact:
  status: pending
action::ForkDisableContactByPreAS:
  status: pending
action::ForkDisableContactForAttack:
  status: pending
action::ForkDisableContactOnAtHitPlayer:
  status: pending
action::ForkDrawWeapon:
  status: pending
action::ForkDrawWeaponAtEnter:
  status: pending
action::ForkDropGiantNecklace:
  status: pending
action::ForkDropWeapon:
  status: pending
action::ForkDropWeaponWithSpeed:
  status: pending
action::ForkDrownTimer:
  status: pending
action::ForkDynActorNoTargetSelf:
  status: pending
action::ForkDynActorNoTargetSelfBase:
  status: pending
action::ForkDynASPlay:
  status: pending
action::ForkEmitChmField:
  status: pending
action::ForkEmitChmFieldByContact:
  status: pending
action::ForkEmitChmFieldFromWeapon:
  status: pending
action::ForkEmitExpandChemicalField:
  status: pending
action::ForkEmitExpandField:
  status: pending
action::ForkEmitExpandFieldWithCreate:
  status: pending
action::ForkEmitShockWaveByContact:
  status: pending
action::ForkEndByDistance:
  status: pending
action::ForkEndByPartsActorEnd:
  status: pending
action::ForkFixedAngleVacuumShootTarget:
  status: pending
action::ForkFlyToTargetDirect:
  status: pending
action::ForkFollowGround:
  status: pending
action::ForkForceGetUp:
  status: pending
action::ForkForceIgniteCarriedActor:
  status: pending
action::ForkFourFootActorLustGrass:
  status: pending
action::ForkFreeMoving:
  status: pending
action::ForkGanonAscendingCreateManage:
  status: pending
action::ForkGanonBeastAppearHolyWall:
  status: pending
action::ForkGanonBeastBeamShoot:
  status: pending
action::ForkGanonBeastHeadBarrier:
  status: pending
action::ForkGanonBeastWeakPoint:
  status: pending
action::ForkGanonBeastWeakPointCheck:
  status: pending
action::ForkGanonBeastWeakPointOff:
  status: pending
action::ForkGanonBeastWeakPointOn:
  status: pending
action::ForkGelDisableBodyRot:
  status: pending
action::ForkGolemMaterialASPlay:
  status: pending
action::ForkGravityScaleChange:
  status: pending
action::ForkHoldWeapon:
  status: pending
action::ForkHopInAir:
  status: pending
action::ForkHover:
  status: pending
action::ForkHoverKeepRotateTurn:
  status: pending
action::ForkHoverKeepRotateTurnBase:
  status: pending
action::ForkIgniteCarriedActor:
  status: pending
action::ForkInWaterDropWeaponWithSpeed:
  status: pending
action::ForkJumpToTargetOnDownEnd:
  status: pending
action::ForkKnockBackNoRot:
  status: pending
action::ForkLodNoCountTimer:
  status: pending
action::ForkLodTimer:
  status: pending
action::ForkLynelBreathShoot:
  status: pending
action::ForkLynelDrawWeapon:
  status: pending
action::ForkLynelDrawWeaponASPlay:
  status: pending
action::ForkModelFadeOut:
  status: pending
action::ForkModelVisibleOff:
  status: pending
action::ForkMoveDistanceCheckByDistance:
  status: pending
action::ForkMoveDistanceCheckByMapUnit:
  status: pending
action::ForkMultiSleep:
  status: pending
action::ForkNeckOnlyRotateDynPosBasic:
  status: pending
action::ForkNeckRotateDynPosBasic:
  status: pending
action::ForkNoCountActionReservedTimer:
  status: pending
action::ForkNoHitGroundCrawl:
  status: pending
action::ForkNoSlowTimer:
  status: pending
action::ForkNoWeaponAttack:
  status: pending
action::ForkNoWeaponAttackAllTime:
  status: pending
action::ForkNoWeaponAttackAllTimeMinSet:
  status: pending
action::ForkNoWeaponAttackBase:
  status: pending
action::ForkNoWeaponAttackDirectParam:
  status: pending
action::ForkNoWeaponAttackParamWeapon:
  status: pending
action::ForkOctarockEnterReloadWig:
  status: pending
action::ForkOnEnterCharCtrlInvalid:
  status: pending
action::ForkOnEnterDropWeaponWithSpeed:
  status: pending
action::ForkOnEnterSwapDropTableActor:
  status: pending
action::ForkOnEnterSwapDropTableActorBase:
  status: pending
action::ForkOnEnterWeaponUse:
  status: pending
action::ForkOnLeaveChildDelete:
  status: pending
action::ForkOnLeaveGolemChemReset:
  status: pending
action::ForkOnResetBasicSignalOff:
  status: pending
action::ForkOverrideStartNoDrawTimer:
  status: pending
action::ForkPreJump:
  status: pending
action::ForkRagdollOff:
  status: pending
action::ForkSandwormAtkCol:
  status: pending
action::ForkSeparateThreeASPart:
  status: pending
action::ForkSeqNoWeaponAttack:
  status: pending
action::ForkSetComebackPosition:
  status: pending
action::ForkSetCustomPallete:
  status: pending
action::ForkSetCustomWeather:
  status: pending
action::ForkSetJustAvoid:
  status: pending
action::ForkSetJustAvoidFromBone:
  status: pending
action::ForkSetSwarmMaterialAnimByDist:
  status: pending
action::ForkSimpleGrab:
  status: pending
action::ForkSimpleGrabBase:
  status: pending
action::ForkSlipAndStop:
  status: pending
action::ForkStalEnemyForceDamage:
  status: pending
action::ForkStalEnemyGrabOwnPart:
  status: pending
action::ForkStalEnemyHeadShot:
  status: pending
action::ForkStalPartApplyDamageImpulse:
  status: pending
action::ForkStalPartBlownOff:
  status: pending
action::ForkStop:
  status: pending
action::ForkStopWithNavCheck:
  status: pending
action::ForkSwapPartsItemFromDropTable:
  status: pending
action::ForkSwarmAttack:
  status: pending
action::ForkTimer:
  status: pending
action::ForkTimerBase:
  status: pending
action::ForkTimerForceResetCondition:
  status: pending
action::ForkToggleFreeMoving:
  status: pending
action::ForkTogglePriestBossFreeMoving:
  status: pending
action::ForkToggleWeaponXLinkSleep:
  status: pending
action::ForkTurn:
  status: pending
action::ForkTurnASHold:
  status: pending
action::ForkVacuumShootToTarget:
  status: pending
action::ForkWaitCloseGanonShoutMsgClose:
  status: pending
action::ForkWaitGroundHit:
  status: pending
action::ForkWeaponAttack:
  status: pending
action::ForkWeaponAttackBase:
  status: pending
action::ForkWeaponAttackWithAtkBody:
  status: pending
action::ForkWeaponShockWave:
  status: pending
action::ForkWeaponShockWaveCheckValue:
  status: pending
action::FreeMove:
  status: pending
action::FreeMoveByGuideBase:
  status: pending
action::FreeMoveRandom:
  status: pending
action::FreeMoveToNearGround:
  status: pending
action::FreeMoveToTarget:
  status: pending
action::FreeMoveToTargetInWataer:
  status: pending
action::FreeMoveToTargetWithBank:
  status: pending
action::FreeMovingAction:
  status: pending
action::Freeze:
  status: pending
action::FreezedInIce:
  status: pending
action::FreezedInIceWeapon:
  status: pending
action::FromCDungeonToMainField:
  status: pending
action::FrontierSpotBgmTriggerAction:
  status: pending
action::GameDataAddFloat:
  status: done
action::GameDataAddInt:
  status: done
action::GameDataAddVec3:
  status: done
action::GameDataConvertIntToSring:
  status: done
action::GameDataCopyFloat:
  status: pending
action::GameDataCopyInt:
  status: pending
action::GameDataSubFloat:
  status: pending
action::GameDataSubInt:
  status: pending
action::GameDataSubVec3:
  status: pending
action::GanonAttackWithEmitChemical:
  status: pending
action::GanonBarrierOn:
  status: pending
action::GanonBeamIgnite:
  status: pending
action::GanonBeamMove:
  status: pending
action::GanonBeastASPlayFromActiveWp:
  status: pending
action::GanonBeastBeamMove:
  status: pending
action::GanonBeastDamageASPlay:
  status: pending
action::GanonBoneControl:
  status: pending
action::GanonChangeState:
  status: pending
action::GanonChemicalPillarAttack:
  status: pending
action::GanonFallAttack:
  status: pending
action::GanonMove:
  status: pending
action::GanonSmallDamage:
  status: pending
action::GanonStunRecover:
  status: pending
action::GanonThrowFireBall:
  status: pending
action::GanonThrowMultiIce:
  status: pending
action::GanonThrowMultiTornado:
  status: pending
action::GanonThrowTornado:
  status: pending
action::GanonTurnOnWall:
  status: pending
action::GanonWeaponNearAttack:
  status: pending
action::GearRotate:
  status: pending
action::GearStop:
  status: pending
action::GelEnemyAppear:
  status: pending
action::GelEnemyFreeze:
  status: pending
action::GelEnemySystemHideChase:
  status: pending
action::GelJumpTackle:
  status: pending
action::GerudoQueenWakeBoardReady:
  status: pending
action::GetCapturedActor:
  status: pending
action::GetItem:
  status: pending
action::GetItemAnotherActor:
  status: pending
action::GetItemGet:
  status: pending
action::GetItemIntoBag:
  status: pending
action::GetOffFromHorseAction:
  status: pending
action::GetRupee:
  status: pending
action::GetSmallKeyItemGet:
  status: pending
action::GetUp:
  status: pending
action::GetUpBase:
  status: pending
action::GetUpLinear:
  status: pending
action::GetUpMoveAnmDriven:
  status: pending
action::GetWeaponEquip:
  status: pending
action::GiantArmorAction:
  status: pending
action::GiantArmorBurned:
  status: pending
action::GiantArmorElectric:
  status: pending
action::GiantArmorEquip:
  status: pending
action::GiantAttack:
  status: pending
action::GiantAttackWithAS:
  status: pending
action::GiantBattleCloseAction:
  status: pending
action::GiantBattleCloseMove:
  status: pending
action::GiantBattleCloseWalk:
  status: pending
action::GiantCatchTreeWeapon:
  status: pending
action::GiantDoubleGroundPunch:
  status: pending
action::GiantDownSwingAttack:
  status: pending
action::GiantEnemyWalk:
  status: pending
action::GiantEnemyWalkWithVibration:
  status: pending
action::GiantHandClapToTarget:
  status: pending
action::GiantNavMeshWalk:
  status: pending
action::GiantNavMeshWalkWithVibration:
  status: pending
action::GiantOneHandActionWithLegTurn:
  status: pending
action::GiantOneHandAttackWithLegTurn:
  status: pending
action::GiantOneHandPunchWithLegTurn:
  status: pending
action::GiantPunchAttack:
  status: pending
action::GiantPunchWithAddEntitySensor:
  status: pending
action::GiantSleep:
  status: pending
action::GiveCookResultForNpc:
  status: pending
action::GolemDieFromRagdoll:
  status: pending
action::GolemRepairParts:
  status: pending
action::GolemThrowPartsToTarget:
  status: pending
action::GolemThrowPartsToTargetBase:
  status: pending
action::GoronHeroDescendentAppear:
  status: pending
action::GoronHeroDescendentJump:
  status: pending
action::Grab:
  status: pending
action::GrabAndShoot:
  status: pending
action::GrabAttack:
  status: pending
action::GrabLeft:
  status: pending
action::GrabLeftTurn:
  status: pending
action::GrabLeftWalk:
  status: pending
action::GrabRight:
  status: pending
action::GrabRightTurn:
  status: pending
action::GrabRightWalk:
  status: pending
action::GraveAttack:
  status: pending
action::GroupAllowEmitAction:
  status: pending
action::GroupDisallowEmitAction:
  status: pending
action::Guard:
  status: pending
action::GuardBackWalk:
  status: pending
action::GuardBreak:
  status: pending
action::GuardianAimBeam:
  status: pending
action::GuardianAimBeamWithAS:
  status: pending
action::GuardianBeamFire:
  status: pending
action::GuardianChargeBeam:
  status: pending
action::GuardianMiniBeamMove:
  status: pending
action::GuardianMiniFinalBeamMove:
  status: pending
action::GuardianMiniGuardBattleWalk:
  status: pending
action::GuardianMiniGuardBreak:
  status: pending
action::GuardianMiniGuardNavMeshWalk:
  status: pending
action::GuardianMiniGuardSideWalk:
  status: pending
action::GuardianMiniGuardTurn:
  status: pending
action::GuardianMiniGuardWait:
  status: pending
action::GuardianMiniLineBeam:
  status: pending
action::GuardianMiniNeckSpinBeam:
  status: pending
action::GuardianMiniPracticeFlagSet:
  status: pending
action::GuardianMiniWait:
  status: pending
action::GuardianMoveTo:
  status: pending
action::GuardianMoveToPosition:
  status: pending
action::GuardianMoveToTarget:
  status: pending
action::GuardianSearch:
  status: pending
action::GuardianStopWait:
  status: pending
action::GuardJust:
  status: pending
action::GuardLoop:
  status: pending
action::GuardTurn:
  status: pending
action::GuardWithAS:
  status: pending
action::HiddenKorokAppear:
  status: pending
action::HideBarrelCarried:
  status: pending
action::HideHover:
  status: pending
action::HideShootArrow:
  status: pending
action::HingeMagneFixedRigid:
  status: pending
action::HoldArrow:
  status: pending
action::HoldArrowBackWalk:
  status: pending
action::HoldArrowTurn:
  status: pending
action::HoldArrowWalk:
  status: pending
action::HopFlyByTriggers:
  status: pending
action::HornUse:
  status: pending
action::HornUseBase:
  status: pending
action::HorseDie:
  status: pending
action::HorseEatAction:
  status: pending
action::HorseEatCarriedItem:
  status: pending
action::HorseElectricParalysis:
  status: pending
action::HorseFallAction:
  status: pending
action::HorseFollow:
  status: pending
action::HorseFreeze:
  status: pending
action::HorseKickBackAction:
  status: pending
action::HorseManeCollarSyncAction:
  status: pending
action::HorseManeGrabbedAction:
  status: pending
action::HorseMoveToSafePos:
  status: pending
action::HorseMoveToTargetAction:
  status: pending
action::HorseRandomMoveAction:
  status: pending
action::HorseReinsBindAction:
  status: pending
action::HorseReinsDefaultAction:
  status: pending
action::HorseReturnToSafePos:
  status: pending
action::HorseRiddenByPlayer:
  status: pending
action::HorseRide:
  status: pending
action::HorseRideAngryGear1Coomand:
  status: pending
action::HorseRideArrowReload:
  status: pending
action::HorseRideAttack:
  status: pending
action::HorseRideCancelCommand:
  status: pending
action::HorseRideChargeCommand:
  status: pending
action::HorseRideChaseCommand:
  status: pending
action::HorseRideCommand:
  status: pending
action::HorseRideCommandBase:
  status: pending
action::HorseRideDynSetGearCommand:
  status: pending
action::HorseRideLookWait:
  status: pending
action::HorseRideLoopAttack:
  status: pending
action::HorseRideMoveCommand:
  status: pending
action::HorseRideMoveToCommand:
  status: pending
action::HorseRideOneTimeASPlay:
  status: pending
action::HorseRideOneTimeViewASPlay:
  status: pending
action::HorseRideSearch:
  status: pending
action::HorseRideShoot:
  status: pending
action::HorseRideStopCommand:
  status: pending
action::HorseRideTurnCommand:
  status: pending
action::HorseRideViewWait:
  status: pending
action::HorseRideWait:
  status: pending
action::HorseRodeo:
  status: pending
action::HorseSaddleBindAction:
  status: pending
action::HorseSaddleDefaultAction:
  status: pending
action::HorseSwim:
  status: pending
action::HorseSwimAction:
  status: pending
action::HorseSwimToTargetActor:
  status: pending
action::HorseTurnAction:
  status: pending
action::HorseVanish:
  status: pending
action::HorseWaitAction:
  status: pending
action::HorseWaitAndLookAtNPC:
  status: pending
action::HorseWaitEx:
  status: pending
action::HorseWaitForEventAction:
  status: pending
action::HorseWaitThrowOffAction:
  status: pending
action::Hover:
  status: pending
action::HoverBase:
  status: pending
action::HoverNoticeTurn:
  status: pending
action::HoverPredictVacuumShoot:
  status: pending
action::HoverTurn:
  status: pending
action::HuntingDead:
  status: pending
action::IceBroken:
  status: pending
action::IchigekiHeartDecrease:
  status: pending
action::IchigekiHeartUiClose:
  status: pending
action::IchigekiHeartUiOpen:
  status: pending
action::IdleAction:
  status: pending
action::IgnitedThrown:
  status: pending
action::IgniteGrabAndShoot:
  status: pending
action::IgniteThreeActorAttack:
  status: pending
action::IgniteToTarget:
  status: pending
action::IgniteToTargetDir:
  status: pending
action::IgniteToTargetSimple:
  status: pending
action::ImmediateStopOwnedHorse:
  status: pending
action::InCarryBox:
  status: pending
action::IncreaseNumDungeonClearSeal:
  status: pending
action::IncreaseNumHeroSeal:
  status: pending
action::IncreaseNumKorokNuts:
  status: pending
action::IncreasePlayerMaxHeart:
  status: pending
action::IncreasePlayerMaxStamina:
  status: pending
action::InitPouchForQuest:
  status: pending
action::InsectLevelFlyMove:
  status: pending
action::InvisibleKorokMove:
  status: pending
action::InvisibleKorokWait:
  status: pending
action::InWaterSelForkASPlay:
  status: pending
action::IsMorphEndASPlay:
  status: pending
action::ItemAmiiboCreateFromDropTable:
  status: pending
action::ItemAmiiboSelectDropTable:
  status: pending
action::ItemConductorDemoBind:
  status: pending
action::JumpAttack:
  status: pending
action::JumpMainRigidBody:
  status: pending
action::JumpMove:
  status: pending
action::JumpTackle:
  status: pending
action::JumpTo:
  status: pending
action::JumpToTarget:
  status: pending
action::JumpToTargetFromWater:
  status: pending
action::KeepPosInWater:
  status: pending
action::KeepStandingPosture:
  status: pending
action::Kick:
  status: pending
action::KillAllDemoSoundAction:
  status: pending
action::KillSelectActor:
  status: pending
action::KillUIScreenAction:
  status: pending
action::KnockBackShock:
  status: pending
action::KokkoCreateDrop:
  status: pending
action::KokkoCreateDropBase:
  status: pending
action::KokkoMove:
  status: pending
action::KokkoMoveWithJump:
  status: pending
action::KokkoThrown:
  status: pending
action::KorokFlowerAppear:
  status: pending
action::KorokFlowerVanish:
  status: done
action::KorokFlowerWait:
  status: done
action::KorokTargetMove:
  status: done
action::KorokTargetWait:
  status: done
action::LandOnCeil:
  status: pending
action::LandRagdoll:
  status: pending
action::LandTeleport:
  status: pending
action::LandTeleportConsiderCameraDir:
  status: pending
action::LargeAttack:
  status: pending
action::LargeDamage:
  status: pending
action::LastBossChemicalPillarAttack:
  status: pending
action::LastBossDemoWarp:
  status: pending
action::LastBossFlyWait:
  status: pending
action::LastBossFlyWaitTurnToTarget:
  status: pending
action::LastBossJustGuard:
  status: pending
action::LastBossNormalWarp:
  status: pending
action::LastBossPostNormalWarp:
  status: pending
action::LastBossPreNormalWarp:
  status: pending
action::LastBossRailWarpAction:
  status: pending
action::LastBossRandomHighWarp:
  status: pending
action::LastBossStun:
  status: pending
action::LastBossThunderAppear:
  status: pending
action::LastBossThunderSign:
  status: pending
action::LevelFlyLook:
  status: pending
action::LevelFlyLookDownToTgtHeight:
  status: pending
action::LevelFlyLookRisingToTgtHeight:
  status: pending
action::LevelFlyMove:
  status: pending
action::LevelFlyMoveBase:
  status: pending
action::LevelFlyRise:
  status: pending
action::LevelFlyRiseLookingTarget:
  status: pending
action::LiftTurn:
  status: pending
action::LiftWalk:
  status: pending
action::LinearFlyAttack:
  status: pending
action::LinearFlyAttackBase:
  status: pending
action::ListenerFixPositionAction:
  status: pending
action::ListenerSetModeAction:
  status: pending
action::LoadSaveDataFromGameOver:
  status: pending
action::LookAtObject:
  status: pending
action::LookAtObjectBase:
  status: pending
action::LookAtObjectSeachAwareness:
  status: pending
action::LookAtTarget:
  status: pending
action::LookAtTheFront:
  status: pending
action::LynelAttackASPlay:
  status: pending
action::LynelBreathMove:
  status: pending
action::LynelDrawWeapon:
  status: pending
action::LynelHighJumpAttack:
  status: pending
action::LynelMove:
  status: pending
action::LynelNavMeshMove:
  status: pending
action::LynelRodeo:
  status: pending
action::LynelSpinAttack:
  status: pending
action::LyzalfosFlame:
  status: pending
action::MagneGearEmbeded:
  status: pending
action::MagneGearGrabbed:
  status: pending
action::MamonoShopStand:
  status: pending
action::MarkPosition:
  status: pending
action::MarkPositionFromGameData:
  status: pending
action::Mimic:
  status: pending
action::MimicFreeze:
  status: pending
action::MoonMove:
  status: pending
action::MotorcycleAppear:
  status: pending
action::MotorcycleDisappear:
  status: pending
action::MotorcycleRiddenByPlayer:
  status: pending
action::MotorcycleWait:
  status: pending
action::MotorcycleWaitForEvent:
  status: pending
action::MotorcycleWaitUntilFellOver:
  status: pending
action::Move2HomePos:
  status: pending
action::Move2HomePosBase:
  status: pending
action::MoveBase:
  status: pending
action::MoveByAnimeDriven:
  status: pending
action::MoveByAnimeDrivenCheckNavMesh:
  status: pending
action::MoveByAnimeDrivenDynAS:
  status: pending
action::MoveByAnimeDrivenToTarget:
  status: pending
action::MoveKeyFramed:
  status: pending
action::MoveMainRidigBody:
  status: pending
action::MoveToHomeMtx:
  status: pending
action::MoveToTarget:
  status: pending
action::MoveToTargetBase:
  status: pending
action::MoveToTargetCurve:
  status: pending
action::MoveToTargetCurveBase:
  status: pending
action::MoveToTargetDir:
  status: pending
action::MoveWithAS:
  status: pending
action::MoveWithDynAS:
  status: pending
action::Msg2CameraKeepState:
  status: pending
action::Msg2CameraReset:
  status: pending
action::Msg2CameraResetInterpolate:
  status: pending
action::Msg2CameraResetNoConnect:
  status: pending
action::MultiVacuumRotScaleTimeByDist:
  status: pending
action::MultiVacuumRotScaleTimeByDistWithTgt:
  status: pending
action::MultiVacuumRotScaleTimeByDistWithTgtBase:
  status: pending
action::MusicianSpotBgmTriggerAction:
  status: pending
action::NavMeshAction:
  status: pending
action::NavMeshBattleWalk:
  status: pending
action::NavMeshConnectAction:
  status: pending
action::NavMeshEscape:
  status: pending
action::NavMeshFly:
  status: pending
action::NavMeshGrabLeftWalk:
  status: pending
action::NavMeshGrabRightWalk:
  status: pending
action::NavMeshGuardRun:
  status: pending
action::NavMeshGuardWalk:
  status: pending
action::NavMeshJump:
  status: pending
action::NavMeshLiftWalk:
  status: pending
action::NavMeshMoveWithAS:
  status: pending
action::NavMeshRun:
  status: pending
action::NavMeshSlippedWalk:
  status: pending
action::NavMeshSwim:
  status: pending
action::NavMeshWalk:
  status: pending
action::NearHomePosTeleport:
  status: pending
action::NeckSpin:
  status: pending
action::NeckSpinBeam:
  status: pending
action::NoAtTackleMove:
  status: pending
action::NoAutoPlacementEnemyDeadlyQuest:
  status: pending
action::NoCountDead:
  status: pending
action::NoDeleteCurrentActor:
  status: pending
action::Notice:
  status: pending
action::NoticeTurn:
  status: pending
action::NotStopXLinkWithDemoVisibleOff:
  status: pending
action::NPCAnchorWait:
  status: pending
action::NPCArmorProcessing:
  status: pending
action::NPCBuyHorse:
  status: pending
action::NPCBuyItem:
  status: pending
action::NPCCalculateMaterialValue:
  status: pending
action::NPCChangeBoots:
  status: pending
action::NPCCheckHorseAssociated:
  status: pending
action::NPCCloseHorseCustom:
  status: pending
action::NPCDeliverHorse:
  status: pending
action::NPCDyeGoods:
  status: pending
action::NPCDyeShopCloseMaterial:
  status: pending
action::NPCDyeShopReception:
  status: pending
action::NPCDyeShopSelectMaterial:
  status: pending
action::NPCEndHorseReception:
  status: pending
action::NPCEscape:
  status: pending
action::NPCEventWait:
  status: pending
action::NPCGiveReward:
  status: pending
action::NPCHorseCustomReception:
  status: pending
action::NPCHorseReception:
  status: pending
action::NPCHorseReceptionRelease:
  status: pending
action::NPCHorseReceptionResurrect:
  status: pending
action::NPCHorseResurrect:
  status: pending
action::NPCInfoOffHorse:
  status: pending
action::NPCInfoOnHorse:
  status: pending
action::NPCInfoOnNamedHorse:
  status: pending
action::NPCKnockBackMove:
  status: pending
action::NPCLerpAction:
  status: pending
action::NPCLerpDynAS:
  status: pending
action::NPCMakeArtifact:
  status: pending
action::NPCMakeItem:
  status: pending
action::NPCManufactItem:
  status: pending
action::NPCNameHorse:
  status: pending
action::NPCPurchase:
  status: pending
action::NPCPurchaseEnemyMaterial:
  status: pending
action::NPCPurchaseMaterial:
  status: pending
action::NPCReceiveHorse:
  status: pending
action::NPCRegisterAndReceiveHorse:
  status: pending
action::NPCRegisterHorse:
  status: pending
action::NPCReleaseHorse:
  status: pending
action::NpcRideWaitAction:
  status: pending
action::NPCSale:
  status: pending
action::NPCSaleAppReception:
  status: pending
action::NPCSaleCollectedItem:
  status: pending
action::NPCSalePictureReception:
  status: pending
action::NPCSaleReception:
  status: pending
action::NPCSellApp:
  status: pending
action::NPCSellHorse:
  status: pending
action::NPCSellItem:
  status: pending
action::NPCStartTurnToPlayer:
  status: done
action::NpcSwimMove:
  status: pending
action::NpcSwimNavMove:
  status: pending
action::NPCTalk:
  status: pending
action::NPCTalkASyncAction:
  status: pending
action::NPCTalkNoMessageStepperAction:
  status: pending
action::NPCTalkToPlayerAction:
  status: pending
action::NPCTargetMove:
  status: pending
action::NPCTargetMoveDynAs:
  status: pending
action::NPCTebaApproachPlayer:
  status: pending
action::NpcTebaFly:
  status: pending
action::NPCTravelerRest:
  status: pending
action::NPCTurnAction:
  status: pending
action::NPCTurnToObject:
  status: pending
action::NPCTurnToObjectGreeting:
  status: pending
action::NPCTurnToPosition:
  status: pending
action::NPCWait:
  status: pending
action::NPCWaitAction:
  status: pending
action::NPCWaitDynAS:
  status: pending
action::NPCWaitDynFrame:
  status: pending
action::NPCWaitFrame:
  status: pending
action::NPCWaitOneTimeAction:
  status: pending
action::NullASPlay:
  status: pending
action::ObjBoardWoodTriangle01:
  status: pending
action::ObservationPointAction:
  status: pending
action::OctarockBalloon:
  status: pending
action::OctarockBalloonBase:
  status: pending
action::OctarockBulletLExplode:
  status: pending
action::OctarockReloadWig:
  status: pending
action::OctarockReloadWigBase:
  status: pending
action::Off:
  status: pending
action::OffMiss:
  status: pending
action::OkAutoPlacementEnemyDeadlyQuest:
  status: pending
action::On:
  status: pending
action::OnCliffTurn:
  status: pending
action::OnCliffWait:
  status: pending
action::OnCorrect:
  status: pending
action::OnEnterSwapDropTableActor:
  status: pending
action::OnetimeChangeableASPlay:
  status: pending
action::OneTimeEffectLocaterAction:
  status: pending
action::OnetimeHoverASPlay:
  status: pending
action::OnetimeMoveASPlay:
  status: pending
action::OnetimeStopASPlay:
  status: pending
action::OneTimeStopASPlayerNoEnd:
  status: pending
action::OnetimeStopASSyncPlay:
  status: pending
action::OneTimeWaterFloatStopASPlay:
  status: pending
action::OnLeaveAttackInterval:
  status: pending
action::OnMUAssignSaveForUsed:
  status: pending
action::OpenClockTime:
  status: pending
action::OpenDungeonMessage:
  status: pending
action::OpenDungeonSmallTitle:
  status: pending
action::OpenDungeonSmallTitleSetLabel:
  status: pending
action::OpenDungeonTitle:
  status: pending
action::OpenDungeonTitleSetLabel:
  status: pending
action::OpenEnduranceFloorNumber:
  status: pending
action::OpenGetDemoDialog:
  status: pending
action::OpenGetDemoDialogDressFairy:
  status: pending
action::OpenItemCategory:
  status: pending
action::OpenItemDownloadDemo:
  status: pending
action::OpenItemMenu:
  status: pending
action::OpenMap:
  status: pending
action::OpenMessageDialog:
  status: pending
action::OpenMessageDialogBase:
  status: pending
action::OpenMessageDialogTrig:
  status: pending
action::OpenMessageDialogWithSkelAnm:
  status: pending
action::OpenPickup:
  status: pending
action::OpenPorch:
  status: pending
action::OpenPouchAddStockNum:
  status: pending
action::OpenThanksE3:
  status: pending
action::OwnedHorseObserveAction:
  status: pending
action::PauseMenuPlayerWait:
  status: pending
action::PhysBodyPartLod:
  status: pending
action::PlayASForAnimalUnit:
  status: pending
action::PlayASForAnimalUnitRestricted:
  status: pending
action::PlayASForDemo:
  status: pending
action::PlayASForDemoPreMove:
  status: pending
action::PlayASForDemoWithSword:
  status: pending
action::PlayASForTimeline:
  status: pending
action::PlayASForTimelineWithSword:
  status: pending
action::PlayerAction:
  status: pending
action::PlayerActionClimb:
  status: pending
action::PlayerAnchorMove:
  status: pending
action::PlayerAreaInOutSendMessage:
  status: pending
action::PlayerAtnMove:
  status: pending
action::PlayerAtnWait:
  status: pending
action::PlayerBackJump:
  status: pending
action::PlayerBackJumpLand:
  status: pending
action::PlayerBeamMove:
  status: pending
action::PlayerBeetleSubject:
  status: pending
action::PlayerBindSheikPad:
  status: pending
action::PlayerBow:
  status: pending
action::PlayerBowFall:
  status: pending
action::PlayerCalmHorseDown:
  status: pending
action::PlayerCaught:
  status: pending
action::PlayerCleaningAround:
  status: pending
action::PlayerClimbRest:
  status: pending
action::PlayerControl:
  status: pending
action::PlayerCutAfterJump:
  status: pending
action::PlayerCutAfterJust:
  status: pending
action::PlayerCutDash:
  status: pending
action::PlayerCutFall:
  status: pending
action::PlayerCutHorseJump:
  status: pending
action::PlayerCutHorseJumpLand:
  status: pending
action::PlayerCutJump:
  status: pending
action::PlayerCutNormal:
  status: pending
action::PlayerCutReverse:
  status: pending
action::PlayerCutTurn:
  status: pending
action::PlayerCutTurnLSword:
  status: pending
action::PlayerDamage:
  status: pending
action::PlayerDead:
  status: pending
action::PlayerDeadWait:
  status: pending
action::PlayerDemoAccelerateHorse:
  status: pending
action::PlayerDemoAirWait:
  status: pending
action::PlayerDemoWait:
  status: pending
action::PlayerDestinationMove:
  status: pending
action::PlayerDestinationTurn:
  status: pending
action::PlayerDestinationTurnRefActor:
  status: pending
action::PlayerDestinationTurnStarter:
  status: pending
action::PlayerDestinationTurnWithAnim:
  status: pending
action::PlayerDisplayWait:
  status: pending
action::PlayerDiveMove:
  status: pending
action::PlayerDoorPullOpen:
  status: pending
action::PlayerDoorPushOpen:
  status: pending
action::PlayerDrown:
  status: pending
action::PlayerElectric:
  status: pending
action::PlayerEmitEquipmentNoise:
  status: pending
action::PlayerEquipHaveMasterSword:
  status: pending
action::PlayerEquipNearMasterSword:
  status: pending
action::PlayerEventStartWait:
  status: pending
action::PlayerFall:
  status: pending
action::PlayerForkDropWeaponWithSpeed:
  status: pending
action::PlayerFrontRoll:
  status: pending
action::PlayerGlide:
  status: pending
action::PlayerGrabPut:
  status: pending
action::PlayerGrabReady:
  status: pending
action::PlayerGrabStand:
  status: pending
action::PlayerGrabThrow:
  status: pending
action::PlayerGrabUp:
  status: pending
action::PlayerGrabUpAnmStop:
  status: pending
action::PlayerGrabWait:
  status: pending
action::PlayerGuardBreak:
  status: pending
action::PlayerGuardJust:
  status: pending
action::PlayerGuardJustFall:
  status: pending
action::PlayerGuardSlip:
  status: pending
action::PlayerGuidedMove:
  status: pending
action::PlayerHangWallCatch:
  status: pending
action::PlayerHell:
  status: pending
action::PlayerHellNoFade:
  status: pending
action::PlayerHellStartWait:
  status: pending
action::PlayerHide:
  status: pending
action::PlayerHoldUpDRC:
  status: pending
action::PlayerHorseGetOff:
  status: pending
action::PlayerHorseGetOffInDemo:
  status: pending
action::PlayerHorseJump:
  status: pending
action::PlayerIce:
  status: pending
action::PlayerIceBlockRemove:
  status: pending
action::PlayerIceBreak:
  status: pending
action::PlayerIceGrabReady:
  status: pending
action::PlayerInAreaAutoEnemyForbidTag:
  status: pending
action::PlayerJump:
  status: pending
action::PlayerKokkoGlide:
  status: pending
action::PlayerLadderDownEnd:
  status: pending
action::PlayerLadderDownStart:
  status: pending
action::PlayerLadderJump:
  status: pending
action::PlayerLadderJumpLand:
  status: pending
action::PlayerLadderMove:
  status: pending
action::PlayerLadderToClimb:
  status: pending
action::PlayerLadderUpEnd:
  status: pending
action::PlayerLadderUpStart:
  status: pending
action::PlayerLand:
  status: pending
action::PlayerLandDamage:
  status: pending
action::PlayerLargeDamage:
  status: pending
action::PlayerLargeDamageUp:
  status: pending
action::PlayerLaunch:
  status: pending
action::PlayerLookAtObject:
  status: pending
action::PlayerLookAtObjectNow:
  status: pending
action::PlayerLookAtTheFront:
  status: pending
action::PlayerMagnetSubject:
  status: pending
action::PlayerMasterSwordEquip:
  status: pending
action::PlayerMiddleDamage:
  status: pending
action::PlayerMove:
  status: pending
action::PlayerNavMeshMove:
  status: pending
action::PlayerParashawlGlide:
  status: pending
action::PlayerPickUp:
  status: pending
action::PlayerPlayASAdapt:
  status: pending
action::PlayerPullSword:
  status: pending
action::PlayerPullSwordFirstFail:
  status: pending
action::PlayerRailMove:
  status: pending
action::PlayerReleaseMasterSowrd:
  status: pending
action::PlayerRemainsBlow:
  status: pending
action::PlayerRequestRecreateDyeArmor:
  status: pending
action::PlayerRideHorse:
  status: pending
action::PlayerRideJump:
  status: pending
action::PlayerSelfCamera:
  status: pending
action::PlayerSetVisibleWeapon:
  status: pending
action::PlayerSetWakeUpMtx:
  status: pending
action::PlayerShieldRideMove:
  status: pending
action::PlayerShock:
  status: pending
action::PlayerSideStep:
  status: pending
action::PlayerSideStepLand:
  status: pending
action::PlayerSitEnd:
  status: pending
action::PlayerSitStart:
  status: pending
action::PlayerSitWait:
  status: pending
action::PlayerSkin:
  status: pending
action::PlayerSleep:
  status: pending
action::PlayerSlide:
  status: pending
action::PlayerSlideLand:
  status: pending
action::PlayerSlippingDown:
  status: pending
action::PlayerSpAttack:
  status: pending
action::PlayerSquatDamage:
  status: pending
action::PlayerSquatMove:
  status: pending
action::PlayerSquatWait:
  status: pending
action::PlayerStainCarryWait:
  status: pending
action::PlayerStainWait:
  status: pending
action::PlayerStepAttack:
  status: pending
action::PlayerStepGuardJust:
  status: pending
action::PlayerStepMove:
  status: pending
action::PlayerStoleOpen:
  status: pending
action::PlayerStoleOpenBase:
  status: pending
action::PlayerStoleOpenEx:
  status: pending
action::PlayerStopInAir:
  status: pending
action::PlayerSubjectWait:
  status: pending
action::PlayerSuperBlow:
  status: pending
action::PlayerSuperJump:
  status: pending
action::PlayerSuperJumpCharge:
  status: pending
action::PlayerSwimDamage:
  status: pending
action::PlayerSwimDash:
  status: pending
action::PlayerSwimJump:
  status: pending
action::PlayerSwimLand:
  status: pending
action::PlayerSwimMove:
  status: pending
action::PlayerSwimSpinAttack:
  status: pending
action::PlayerSwimWait:
  status: pending
action::PlayerSwitchHang:
  status: pending
action::PlayerTalk:
  status: pending
action::PlayerTreeClimb:
  status: pending
action::PlayerTurnAndLookToObject:
  status: pending
action::PlayerTurnAndLookToObjectNow:
  status: pending
action::PlayerTurnInner:
  status: pending
action::PlayerTwiceJump:
  status: pending
action::PlayerUnbindSheikPad:
  status: pending
action::PlayerUnequip:
  status: pending
action::PlayerUpdateEquip:
  status: pending
action::PlayerWait:
  status: pending
action::PlayerWakeBoard:
  status: pending
action::PlayerWakeBoardEnd:
  status: pending
action::PlayerWakeBoardGoal:
  status: pending
action::PlayerWakeBoardReady:
  status: pending
action::PlayerWallDashUp:
  status: pending
action::PlayerWallJump:
  status: pending
action::PlayerWallSlip:
  status: pending
action::PlayerWarp:
  status: pending
action::PlayerWarpEffectValueSetter:
  status: pending
action::PlayerWaterDivingJump:
  status: pending
action::PlayerWaterFall:
  status: pending
action::PlayerWaterFallJump:
  status: pending
action::PlayerWeaponThrow:
  status: pending
action::PlayerZoraJump:
  status: pending
action::PlayerZoraRide:
  status: pending
action::PowerupRune:
  status: pending
action::PreAttack:
  status: pending
action::PredictVacuumShoot:
  status: pending
action::PreductVacuumBurstShoot:
  status: pending
action::PreJumpAttack:
  status: pending
action::PriestBossAimBeam:
  status: pending
action::PriestBossAimBeamWithAS:
  status: pending
action::PriestBossBeamMove:
  status: pending
action::PriestBossBlownOff:
  status: pending
action::PriestBossClonesSpawn:
  status: pending
action::PriestBossClonesSpawnForDemo:
  status: pending
action::PriestBossFastWarpMove:
  status: pending
action::PriestBossMove:
  status: pending
action::PriestBossShadowCloneVanish:
  status: pending
action::PriestBossSideMove:
  status: pending
action::PriestBossSlowWarpMove:
  status: pending
action::PriestBossWarpOrVanish:
  status: pending
action::Puddle:
  status: pending
action::PulleyChainASControl:
  status: pending
action::PullOut:
  status: pending
action::PunchAttack:
  status: pending
action::PutFromParent:
  status: pending
action::Ragdoll:
  status: pending
action::RagdollFreeze:
  status: pending
action::RailMove:
  status: pending
action::RailMoveBase:
  status: pending
action::RandomJump:
  status: pending
action::RandomMoveAction:
  status: pending
action::Rebound:
  status: pending
action::ReboundHit:
  status: pending
action::ReceiveTerror:
  status: pending
action::RecoverMasterSword:
  status: pending
action::ReflectThrown:
  status: pending
action::RegistedActorActionBase:
  status: pending
action::RegistedActorBroadCastMessage:
  status: pending
action::RegistedActorDeadCheck:
  status: pending
action::RegistedActorDeadCheckBase:
  status: pending
action::ReloadArrow:
  status: pending
action::RemainElectricCannonBeamFire:
  status: pending
action::RemainElectricCannonBeamHerald:
  status: pending
action::RemainElectricCannonCharge:
  status: pending
action::RemainsElectricWeakPointWait:
  status: pending
action::RemainsFireDroneRailMove:
  status: pending
action::RemainsFireDroneRailStop:
  status: pending
action::RemainsFireTailAttack:
  status: pending
action::RemainsFireYunBoFlagControl:
  status: pending
action::RemainsWaterBulletAction:
  status: pending
action::RemainsWaterBulletExplode:
  status: pending
action::RemainsWaterBulletRevive:
  status: pending
action::RemainsWaterBulletShooter:
  status: pending
action::RemainsWaterBulletWait:
  status: pending
action::RemainsWaterChaseBulletFall:
  status: pending
action::RemainsWaterChaseBulletMove:
  status: pending
action::RemainsWaterExplodeBulletMove:
  status: pending
action::RemainsWindBarrier:
  status: pending
action::RemoveRigidBody:
  status: pending
action::RemoveSensor:
  status: pending
action::ReqCreateManufactedEquipItem:
  status: pending
action::RequestCreateHCIModel:
  status: pending
action::RequestEvent:
  status: pending
action::RequestEventFromMapUnit:
  status: pending
action::RequestOpenPopUpHelp:
  status: pending
action::ReserveParashawlStart:
  status: pending
action::ResetChemicalStateNeutral:
  status: pending
action::ResetGimmick:
  status: pending
action::ResetMasterSwordForceState:
  status: pending
action::ResetPlayerPullSwordStartLife:
  status: pending
action::ResetRemainsMapState:
  status: pending
action::RestartStageFromGameOver:
  status: pending
action::RestorePlayerPosAndRotate:
  status: pending
action::RestorePouchForQuest:
  status: pending
action::ReuseActorDelete:
  status: pending
action::ReviveEnemies:
  status: pending
action::RideHorse:
  status: pending
action::RideHorseAction:
  status: pending
action::RideHorseForEventAction:
  status: pending
action::RisingAirOneTime:
  status: pending
action::RodMagicPhysBall:
  status: pending
action::RodMagicPhysBallDivision:
  status: pending
action::RopeNormal:
  status: pending
action::Rotate:
  status: pending
action::RotatedWait:
  status: pending
action::RotateTurnToTarget:
  status: pending
action::Run:
  status: pending
action::SandwichDetectionAreaTag:
  status: pending
action::SandwichDetectionAreaTagSimple:
  status: pending
action::SandwormASPlay:
  status: pending
action::SandwormBlownOff:
  status: pending
action::SandwormDamageJumpReaction:
  status: pending
action::SandwormJumpTackle:
  status: pending
action::SandwormMove:
  status: pending
action::SandwormNavMove:
  status: pending
action::SandwormTackleMove:
  status: pending
action::SceneBgmCtrlAction:
  status: pending
action::SceneSoundCtrlAction:
  status: pending
action::SceneSoundKillDuckingAction:
  status: pending
action::SceneSoundNotifyTalkAction:
  status: pending
action::SceneSoundSetEndProcAction:
  status: pending
action::SceneSoundSetStartProcAction:
  status: pending
action::SceneSoundStartDuckingAction:
  status: pending
action::SceneSoundStopDuckingAction:
  status: pending
action::ScrapEquip:
  status: pending
action::Search:
  status: pending
action::SellPictureBookUIDemo:
  status: pending
action::SendMessage:
  status: done
action::SendMessage4YunBoCannon:
  status: pending
action::SendMessageBroadCast:
  status: pending
action::SendMessageToTargetActor:
  status: pending
action::SendPlayerNoticeMessage:
  status: pending
action::SendPlayerNoticeMessageBase:
  status: pending
action::SendSignalAction:
  status: pending
action::SendSignalForSignalFlowAct:
  status: pending
action::SendTargetActorRequestShareAwn:
  status: pending
action::SeqPunchByASEvent:
  status: pending
action::SetActorNameToGameDataString:
  status: pending
action::SetBloodyMoonEnv:
  status: pending
action::SetChallengeIcon:
  status: pending
action::SetChemicalWeaponPower:
  status: pending
action::SetComebackPosition:
  status: pending
action::SetCookItemInDemo:
  status: pending
action::SetCurrentDungeonClearFlag:
  status: pending
action::SetDispHeartGauge:
  status: pending
action::SetDispStaminaGauge:
  status: pending
action::SetEnableRayHit:
  status: pending
action::SetEnableWaterHit:
  status: pending
action::SetEnterDungeonFlag:
  status: pending
action::SetExtraEnergyOfPlayer:
  status: pending
action::SetExtraLifeOfPlayer:
  status: pending
action::SetFrameASPlay:
  status: pending
action::SetGetFlag:
  status: pending
action::SetGetFlagBase:
  status: pending
action::SetGetFlagByActorName:
  status: pending
action::SetGravityFactor:
  status: pending
action::SetHorseFamiliarityPassedFlag:
  status: pending
action::SetImpulseDamageMin:
  status: pending
action::SetInstantTemperture:
  status: pending
action::SetInstEventFlag:
  status: pending
action::SetLinkTagBasic:
  status: pending
action::SetMaterialVisible:
  status: pending
action::SetOpenState:
  status: pending
action::SetOwnedHorseAS:
  status: pending
action::SetPlayerDrawingSword:
  status: pending
action::SetPlayerStateToUnequipAndWait:
  status: pending
action::SetQuestStepAction:
  status: pending
action::SetRequestAttention:
  status: pending
action::SetResetPos:
  status: pending
action::SetRetryDataAction:
  status: pending
action::SetTargetFrameMtx:
  status: pending
action::SetTgIgnoreObstacle:
  status: pending
action::SetTreasure:
  status: pending
action::SetTreasureBoxOpenAndClose:
  status: pending
action::SetupGetDemoModeNumUi:
  status: pending
action::SetWanderPathIndex:
  status: pending
action::SetWorldRotOffsetFromTransBone:
  status: pending
action::ShelterFromRain:
  status: pending
action::ShiekSensorPlusDownloadDemo:
  status: pending
action::Shock:
  status: pending
action::ShockDynamicWeapon:
  status: pending
action::ShockWave:
  status: pending
action::ShootArrow:
  status: pending
action::ShootingStarBrightTower:
  status: pending
action::ShootingStartFlying:
  status: pending
action::ShopFixedItemNum:
  status: pending
action::ShowMemoryPhoto:
  status: pending
action::ShowPhoto:
  status: pending
action::ShutterClose:
  status: pending
action::ShutterCloseWait:
  status: pending
action::ShutterOpen:
  status: pending
action::ShutterOpenWait:
  status: pending
action::SideStep:
  status: pending
action::SideStepWait:
  status: pending
action::SideWalk:
  status: pending
action::SideWalkBase:
  status: pending
action::SilentKilled:
  status: pending
action::SimpleGrabWithAS:
  status: pending
action::SimpleGrabWithASBase:
  status: pending
action::SimpleLineBeam:
  status: pending
action::SimpleMessageDialogCtrl:
  status: pending
action::SimpleOpenMessageDialogAction:
  status: pending
action::SimpleUniqueTalk:
  status: pending
action::SiteBossAvoid:
  status: pending
action::SiteBossBlowOff:
  status: pending
action::SiteBossBowBlowOff:
  status: pending
action::SiteBossBowChildDeviceBreak:
  status: pending
action::SiteBossBowHoldTurn:
  status: pending
action::SiteBossBowMoveForArrowRain:
  status: pending
action::SiteBossChemicalPlus:
  status: pending
action::SiteBossCreateChildDevice:
  status: pending
action::SiteBossCreateIceSplinter:
  status: pending
action::SiteBossDie:
  status: pending
action::SiteBossFlyWaitTurnToTarget:
  status: pending
action::SiteBossGetUpLinear:
  status: pending
action::SiteBossLswordAtk:
  status: pending
action::SiteBossLswordAtkWithChemical:
  status: pending
action::SiteBossLswordFireBall:
  status: pending
action::SiteBossLswordFirstCreateFBall:
  status: pending
action::SiteBossLswordPostWarp:
  status: pending
action::SiteBossLswordPreWarp:
  status: pending
action::SiteBossLswordThrowFireBall:
  status: pending
action::SiteBossLswordTornadoAttack:
  status: pending
action::SiteBossLswordTornadoEnd:
  status: pending
action::SiteBossLswordWhirlSlash:
  status: pending
action::SiteBossMove:
  status: pending
action::SiteBossMoveAndAttack:
  status: pending
action::SiteBossShieldBashAttack:
  status: pending
action::SiteBossShootArrowRain:
  status: pending
action::SiteBossShootIceSplinter:
  status: pending
action::SiteBossShootNormalArrow:
  status: pending
action::SiteBossSpearAttackBase:
  status: pending
action::SiteBossSpearAttackVertical:
  status: pending
action::SiteBossSpearBlownOff:
  status: pending
action::SiteBossSpearChangeWaterLevel:
  status: pending
action::SiteBossSwordAfterImageAction:
  status: pending
action::SiteBossSwordAfterImageMove:
  status: pending
action::SiteBossSwordAttackBase:
  status: pending
action::SiteBossSwordBlowOff:
  status: pending
action::SiteBossSwordChemicalPlus:
  status: pending
action::SiteBossSwordCreateIronPile:
  status: pending
action::SiteBossSwordGuard:
  status: pending
action::SiteBossSwordGuardBreak:
  status: pending
action::SiteBossSwordMove:
  status: pending
action::SiteBossSwordShieldRepair:
  status: pending
action::SiteBossSwordSlowMove:
  status: pending
action::SiteBossSwordThrowElectricBall:
  status: pending
action::SiteBossSwordWhirlSlash:
  status: pending
action::SiteBossSwordWhirlSlashCharge:
  status: pending
action::SiteBossSwordWhirlSlashChargeBase:
  status: pending
action::SiteBossThrowParts:
  status: pending
action::Sleep:
  status: pending
action::SlideMoveViewTarget:
  status: pending
action::SlippedBackWalk:
  status: pending
action::SlippedBackWalkBase:
  status: pending
action::SlippedCircleWalk:
  status: pending
action::SlippedCircleWalkBase:
  status: pending
action::SlippedWalk:
  status: pending
action::SlippedWalkBase:
  status: pending
action::SmallDamage:
  status: pending
action::SmallDamageBackward:
  status: pending
action::SmallDamageBackwardBase:
  status: pending
action::SmallDamageBase:
  status: pending
action::SmallDamageDirectPreTargetBack:
  status: pending
action::SmallDamageDirectPreTargetBone:
  status: pending
action::SoundOcclusionTagAction:
  status: pending
action::SoundOcclusionTagRemainsWater:
  status: pending
action::SoundProxyRootAction:
  status: pending
action::SoundReverbAreaTagAction:
  status: pending
action::SoundShieldingAreaTagAction:
  status: pending
action::SoundTrigger:
  status: pending
action::SoundTriggerFadeAction:
  status: pending
action::SpinFlyAttack:
  status: pending
action::SpotBgmTriggerAction:
  status: pending
action::SpreadToEnemy:
  status: pending
action::SSMagneStickAcceptorAccept:
  status: pending
action::SSMagneStickAcceptorReject:
  status: pending
action::StalEnemyBlownOff:
  status: pending
action::StalEnemyDie:
  status: pending
action::StalEnemyHeadShotReaction:
  status: pending
action::StalEnemyHideWait:
  status: pending
action::StalPartCatch:
  status: pending
action::StartHeartDemo:
  status: pending
action::StartLifeUpDemo:
  status: pending
action::StartMapOpenDemo:
  status: pending
action::StartShiekSensorGaugeDemo:
  status: pending
action::StartStaminaUpDemo:
  status: pending
action::StartupTelescope:
  status: pending
action::StepDoubleAttack:
  status: pending
action::StepDoubleLargeAttack:
  status: pending
action::Stick:
  status: pending
action::StopAllDemoSoundAction:
  status: pending
action::StopASIgnite:
  status: pending
action::StopASPlay:
  status: pending
action::StopChargeChemicalWeaponPower:
  status: pending
action::StopCliffTongueAttack:
  status: pending
action::StopEventMiniGameTime:
  status: pending
action::StopForLimitedTime:
  status: pending
action::StopJump:
  status: pending
action::StorePlayerPosAndRotate:
  status: pending
action::StrangeBeacon:
  status: pending
action::Stun:
  status: pending
action::SubAnmBlownOff:
  status: pending
action::SubAnmKnockBackShock:
  status: pending
action::SubAnmSmallDamage:
  status: pending
action::SunMove:
  status: pending
action::SwarmAreaDamaged:
  status: pending
action::SwarmChemicalDamaged:
  status: pending
action::SwarmDamaged:
  status: pending
action::SwarmDamagedBase:
  status: pending
action::SwarmFlyAttack:
  status: pending
action::SwarmFlyMove:
  status: pending
action::SwarmGullMove:
  status: pending
action::SwarmLevelFlyMove:
  status: pending
action::SweepCollision:
  status: pending
action::SwimEnemyAnmBackBlownOff:
  status: pending
action::SwimEnemyAnmBackBlownOffBase:
  status: pending
action::SwimEnemyAnmBackBlownOffFromPL:
  status: pending
action::SwimEnemyAnmBackBlownOffToPL:
  status: pending
action::SwimGetUp:
  status: pending
action::SwimMove:
  status: pending
action::SwimMoveASHoldEvent:
  status: pending
action::SwimMoveBase:
  status: pending
action::SwimMoveOneTimeAS:
  status: pending
action::SwimNoticeTurn:
  status: pending
action::SwimRotateBase:
  status: pending
action::SwimSmallDamage:
  status: pending
action::SwimTurn:
  status: pending
action::SwimTurnBase:
  status: pending
action::SwitchElectricOff:
  status: pending
action::SwitchElectricOn:
  status: pending
action::SwitchPlayerEquipment:
  status: pending
action::SwitchStepSliderConstraint:
  status: pending
action::SwitchStepSliderConstraintOnce:
  status: pending
action::SwitchWindmill:
  status: pending
action::SystemApplyEnvSetAction:
  status: pending
action::SystemDelete:
  status: pending
action::SystemFadeOutSleep:
  status: pending
action::SystemHide:
  status: pending
action::SystemHideChase:
  status: pending
action::SystemSetWindAction:
  status: pending
action::SystemSleep:
  status: pending
action::SystemWarp:
  status: pending
action::TackleMove:
  status: pending
action::TakeHitImpactForce:
  status: pending
action::TakeoffFromCeilLook:
  status: pending
action::TakeoffFromCeilLookTarget:
  status: pending
action::TargetCircle:
  status: pending
action::TargetCircleGuardWalk:
  status: pending
action::TargetCircleMoveKeepDist:
  status: pending
action::TargetCircleSwim:
  status: pending
action::TargetCircleWalk:
  status: pending
action::TeachPlayerInAreaForRefActor:
  status: pending
action::Teleport:
  status: pending
action::TeleportBase:
  status: pending
action::TeleportForceApperPosition:
  status: pending
action::TeleportTargetFrontInAir:
  status: pending
action::TerrainCalcCenter:
  status: pending
action::TerrainHideCenter:
  status: pending
action::TestAction:
  status: pending
action::Throw:
  status: pending
action::ThrowLeft:
  status: pending
action::Thrown:
  status: pending
action::ThrownAndBreak:
  status: pending
action::ThrownDown:
  status: pending
action::ThrownSpear:
  status: pending
action::ThrowRight:
  status: pending
action::ThrowWeapon:
  status: pending
action::ThrowWeaponByBodyCenter:
  status: pending
action::ThrowWeaponRight:
  status: pending
action::TimeredASPlay:
  status: pending
action::TimeredHorseRideViewWait:
  status: pending
action::TimeredNeckSpin:
  status: pending
action::TimeredPreJumpAttack:
  status: pending
action::TimeSpecControllerRumble:
  status: pending
action::ToCDungeon:
  status: pending
action::TornadoMove:
  status: pending
action::TowingBrake:
  status: pending
action::TreasureBoxBurnedOut:
  status: pending
action::TreasureBoxOpenWait:
  status: pending
action::TriggerAllPartsSleep:
  status: pending
action::Tumble:
  status: pending
action::Turn:
  status: pending
action::TurnAndChargeAndShoot:
  status: pending
action::TurnAndLookAtToObjectNow:
  status: pending
action::TurnAndLookToObject:
  status: pending
action::TurnAndLookToObjNotAnimDriven:
  status: pending
action::TurnBase:
  status: pending
action::TurnIgnite:
  status: pending
action::TurnToActor:
  status: pending
action::TurnToActorBase:
  status: pending
action::TurnToEmptySpace:
  status: pending
action::TurnWithAS:
  status: pending
action::UKingEmitEffectLoopAction:
  status: pending
action::UnarmedAttack:
  status: pending
action::UnarmedLargeAttack:
  status: pending
action::UpdateDataByGetDemoAction:
  status: pending
action::UseNavMeshConnectAction:
  status: pending
action::VacuumedItemShootToTarget:
  status: pending
action::Vanish:
  status: pending
action::ViewLevelFlyMove:
  status: pending
action::Wait:
  status: pending
action::WaitBase:
  status: pending
action::WaitCloseItemDownloadDemo:
  status: pending
action::WaitForASTriggerEvent:
  status: pending
action::WaitForCloseFade:
  status: pending
action::WaitForFrame:
  status: pending
action::WaitForKeyInput:
  status: pending
action::WaitForStaminaUpDemoEnd:
  status: pending
action::WaitHeartDemo:
  status: pending
action::WaitMagneGear:
  status: pending
action::WaitMessageDialogEnd:
  status: pending
action::WaitOnObj:
  status: pending
action::WaitOnObjBase:
  status: pending
action::WaitTimer:
  status: pending
action::WaitUntilLifeUpDemo:
  status: pending
action::WaitUntilMapOpenDemoEnd:
  status: pending
action::WaitWhileCreatingOwnedHorse:
  status: pending
action::Walk:
  status: pending
action::Warn:
  status: pending
action::WarpEffectValueSetter:
  status: pending
action::WarpMyHorse:
  status: pending
action::WarpOwnedHorse:
  status: pending
action::WarpPLAndResetGimmick:
  status: pending
action::WarpPlayer:
  status: pending
action::WarpPlayerBase:
  status: pending
action::WarpPlayerToActor:
  status: pending
action::WarpPlayerToAnchor:
  status: pending
action::WarpPlayerToAnchorGimmickReset:
  status: pending
action::WarpPlayerToDestination:
  status: pending
action::WarpPlayerToReferenceAnchor:
  status: pending
action::WarpPLToPosAndResetGimmick:
  status: pending
action::WarpToActor:
  status: pending
action::WarpToAnchor:
  status: pending
action::WarpToDynamicPos:
  status: pending
action::WarpToGameDataVec3f:
  status: pending
action::WarpToPos:
  status: pending
action::WarpToScheduleAnchor:
  status: pending
action::WarpToStaticAnchor:
  status: pending
action::WaterEmitter:
  status: pending
action::WaterExplode:
  status: pending
action::WaterFloatBase:
  status: pending
action::WaterFloatElectricParalysis:
  status: pending
action::WaterFloatFreeze:
  status: pending
action::WaterFloatIgniteToTarget:
  status: pending
action::WaterFloatImmobile:
  status: pending
action::WaterFloatWait:
  status: pending
action::WaterFloatWaitEx:
  status: pending
action::WaterSurfaceModelOnly:
  status: pending
action::WaterSurfaceMove:
  status: pending
action::WaterUpDownAnmDrivenMove:
  status: pending
action::WaterUpDownDrivenPreAttack:
  status: pending
action::WaterUpDownMove:
  status: pending
action::WaterUpDownMoveBase:
  status: pending
action::WeaponDrawn:
  status: pending
action::WeaponHold:
  status: pending
action::WeaponTrueFormEftCtrl:
  status: pending
action::WildHorseCreate:
  status: pending
action::WillBallAction:
  status: pending
action::WillBallAttack:
  status: pending
action::WillBallAvoidCenterDist:
  status: pending
action::WillBallParabolaAttack:
  status: pending
action::WindControl:
  status: pending
action::WindControlLength:
  status: pending
action::WindCutter:
  status: pending
action::Windmill_Wing:
  status: pending
action::Windmill_WingWithAutoAnime:
  status: pending
action::WizzrobeChanceTime:
  status: pending
action::WizzrobeSummon:
  status: pending
action::WizzrobeTurn:
  status: pending
action::WizzrobeVisibleWalk:
  status: pending
action::WolfLinkAmiiboRegister:
  status: pending
action::WolfLinkAmiiboWarp:
  status: pending
action::WolfLinkEvent:
  status: pending
action::XLinkEventCreateAction:
  status: pending
action::XLinkEventEnable:
  status: pending
action::XLinkEventFadeAction:
  status: pending
action::XLinkEventKillAction:
  status: pending
action::ZoraHeroRescuePlayer:
  status: pending
action::ZoraHeroWaterFallJump:
  status: pending
action::ZoraSurfing:
  status: pending
