ai::ActorWaterDepthSelect:
  status: done
ai::AddBasicLinkOn:
  status: pending
ai::AddCarried:
  status: pending
ai::AddCarriedBase:
  status: pending
ai::AddDemoCall:
  status: pending
ai::AddNodeNodeCarried:
  status: pending
ai::AddNoiseToTargetPos:
  status: pending
ai::AddPlayerLargeAttackJustGuard:
  status: pending
ai::AddSwarmMove:
  status: pending
ai::AddViewTargetPos:
  status: pending
ai::AddViewTargetPosBase:
  status: pending
ai::AirOctaBoardBurn:
  status: pending
ai::AirOctaBurnReaction:
  status: pending
ai::AirOctaFlyUp:
  status: pending
ai::AirOctaReaction:
  status: pending
ai::AirOctaRoot:
  status: pending
ai::AirOctaState:
  status: pending
ai::AirOctaWait:
  status: pending
ai::AlertCreationNestOnTree:
  status: pending
ai::AmbushableWeaponShoot:
  status: pending
ai::AnchorRangeSelectTwoAction:
  status: pending
ai::AncientNecklaceBall:
  status: pending
ai::AncientNecklaceBallBase:
  status: pending
ai::AnimalAttackOtherTarget:
  status: pending
ai::AnimalBattleAggressive:
  status: pending
ai::AnimalBattleMoveLeave:
  status: pending
ai::AnimalEscapeAfterDamage:
  status: pending
ai::AnimalEscapeAI:
  status: pending
ai::AnimalFollowTarget:
  status: pending
ai::AnimalLineOfSightSelector:
  status: pending
ai::AnimalPreAttack:
  status: pending
ai::AnimalRangeKeepMove:
  status: pending
ai::AnimalRangeKeepMoveWithLOS:
  status: pending
ai::AnimalRoam:
  status: pending
ai::AnimalRoamBase:
  status: pending
ai::AnimalRoamCheckWater:
  status: pending
ai::AnimalRushAttack:
  status: pending
ai::AnimalTimelineAI:
  status: pending
ai::AppearFromTargetFrontAfterChase:
  status: pending
ai::AppearFromTargetFrontGround:
  status: pending
ai::AppearNearTarget:
  status: pending
ai::AppearNearTargetOutOfScrnGnd:
  status: pending
ai::ArmorSearchKorokRoot:
  status: pending
ai::AroundEnemyCheckSelect:
  status: pending
ai::Arrow:
  status: pending
ai::ArrowChargeAndShoot:
  status: pending
ai::ArrowDelete:
  status: pending
ai::ArrowStickAndPick:
  status: pending
ai::AssassinBattle:
  status: pending
ai::AssassinBattleMove:
  status: pending
ai::AssassinBattleRange:
  status: pending
ai::AssassinBossAttackSeq:
  status: pending
ai::AssassinBossBattle:
  status: pending
ai::AssassinBossEscapeFromTarget:
  status: pending
ai::AssassinBossFirstBattle:
  status: pending
ai::AssassinBossFirstBattleMove:
  status: pending
ai::AssassinBossFirstRangeKeepMove:
  status: pending
ai::AssassinBossFirstRoot:
  status: pending
ai::AssassinBossIronBallAttack:
  status: pending
ai::AssassinBossLastAttack:
  status: pending
ai::AssassinBossRoot:
  status: pending
ai::AssassinBossRootBase:
  status: pending
ai::AssassinCallSelect:
  status: pending
ai::AssassinFieldShooterBattle:
  status: pending
ai::AssassinFieldShooterBattleBase:
  status: pending
ai::AssassinMagicTgtSelect:
  status: pending
ai::AssassinMiddleAzitoDlcRoot:
  status: pending
ai::AssassinMiddleAzitoNoMemberDemo:
  status: pending
ai::AssassinMiddleAzitoRoot:
  status: pending
ai::AssassinMiddleAzitoRootAccept:
  status: pending
ai::AssassinMiddleDlcGrabAdapter:
  status: pending
ai::AssassinMiddleMagicAfter:
  status: pending
ai::AssassinMiddleRoot:
  status: pending
ai::AssassinNormal:
  status: pending
ai::AssassinRoot:
  status: pending
ai::AssassinShooterJuniorAzitoRoot:
  status: pending
ai::ASWeaponRoot:
  status: pending
ai::AttackGrave:
  status: pending
ai::AttackGraveChase:
  status: pending
ai::AttackGraveChaseWithSensor:
  status: pending
ai::AttackHitCheck:
  status: pending
ai::AwarenessScale:
  status: pending
ai::BackAttackEnemyBattle:
  status: pending
ai::BackStepAndAttack:
  status: pending
ai::BalloonPlantNormal:
  status: pending
ai::BarrelBomb:
  status: pending
ai::BasicStatusRoot:
  status: pending
ai::BattleBgmRequestFinishTag:
  status: pending
ai::BeamExplode:
  status: pending
ai::BeamExplodeBase:
  status: pending
ai::BeamExplodeEitherHit:
  status: pending
ai::BeamosCarried:
  status: pending
ai::BeeBattle:
  status: pending
ai::BeeSwarmFindPlayer:
  status: pending
ai::BeeSwarmNormal:
  status: pending
ai::BeeSwarmReaction:
  status: pending
ai::BeeSwarmRoot:
  status: pending
ai::BirdDead:
  status: pending
ai::BirdEscape:
  status: pending
ai::BlownOff:
  status: pending
ai::BocoblinBackStepAttack:
  status: pending
ai::BokoblinArrowAttack:
  status: pending
ai::BokoblinArrowBattle:
  status: pending
ai::BokoblinHoldArrow:
  status: pending
ai::BokoblinNoise:
  status: pending
ai::BokoblinRestraint:
  status: pending
ai::BokoblinRoam:
  status: pending
ai::BossBattleRoomRoot:
  status: pending
ai::BowEquiped:
  status: pending
ai::BowlPin:
  status: pending
ai::BowShoot:
  status: pending
ai::BoxWaterRoot:
  status: pending
ai::BreathAttackEnemyBattle:
  status: pending
ai::BreathEnemyRangeKeepMove:
  status: pending
ai::CalledEnemyMove:
  status: pending
ai::CameraAI:
  status: pending
ai::CameraBow:
  status: pending
ai::CameraEditRoot:
  status: pending
ai::CameraEvent:
  status: pending
ai::CameraEventReturnSavePoint:
  status: pending
ai::CameraEventTalk:
  status: pending
ai::CameraEventTalkAI:
  status: pending
ai::CameraEventTalkAIRet:
  status: pending
ai::CameraGameRoot:
  status: pending
ai::CameraRoot:
  status: pending
ai::CameraTool:
  status: pending
ai::CannonBallRoot:
  status: pending
ai::CapturedActDeadSelector:
  status: pending
ai::CapturedActorReaction:
  status: pending
ai::CapturedActorReactionChemical:
  status: pending
ai::CarryBox:
  status: pending
ai::CastleLynelBattle:
  status: pending
ai::ChangeWeatherTagRoot:
  status: pending
ai::ChangeWindTagRoot:
  status: pending
ai::ChaseSound:
  status: pending
ai::ChemicalEnemyFindPlayer:
  status: pending
ai::ChemicalEnemyRoot:
  status: pending
ai::ChemicalExplode:
  status: pending
ai::ChemicalGiantArmorRoot:
  status: pending
ai::ChemicalStayObjectRoot:
  status: pending
ai::ChemicalWeaponRoot:
  status: pending
ai::ChildDeviceReflectArrow:
  status: pending
ai::ChildFavoriteSelector:
  status: pending
ai::ChildFavoriteSelectorBase:
  status: pending
ai::ChildHaveSelect:
  status: pending
ai::ChmCheck:
  status: pending
ai::ChmVolRateCheck:
  status: pending
ai::ChmVolRateCheckBlankOk:
  status: pending
ai::ChuchuDieSelect:
  status: pending
ai::ChuchuJellyRoot:
  status: pending
ai::ChuchuNavMoveTarget:
  status: pending
ai::ChuchuRoot:
  status: pending
ai::ChuchuTypeSelect:
  status: pending
ai::CircleMove:
  status: pending
ai::CircleMoveFlying:
  status: pending
ai::CircleMoveInFluid:
  status: pending
ai::CircleMoveInWater:
  status: pending
ai::CircleMovePos:
  status: pending
ai::CircleMoveTarget:
  status: pending
ai::CliffCheckSelect:
  status: pending
ai::CliffCheckTargetDirSelect:
  status: pending
ai::CliffCheckToTargetPosDirSelect:
  status: pending
ai::CliffDistanceSelectThreeAction:
  status: pending
ai::CloseSmallAttack:
  status: pending
ai::CloseSmallAttackBase:
  status: pending
ai::ClusterRenderCheckTag:
  status: pending
ai::ColGroundHitSelect:
  status: pending
ai::CollaborationShootingStarRoot:
  status: pending
ai::CommonPickedItem:
  status: pending
ai::ConditionMoveActionSelect:
  status: pending
ai::CookPotRoot:
  status: pending
ai::CountSelect:
  status: pending
ai::CreateActor:
  status: pending
ai::CreateActorWithTarget:
  status: pending
ai::CreateCarryActor:
  status: pending
ai::CreateOnFaceSelect:
  status: pending
ai::CreationNestOnTree:
  status: pending
ai::DamageAttrSelect:
  status: pending
ai::DamageTypeSelect:
  status: pending
ai::DangerAvoidFlagSelect:
  status: pending
ai::DashAndAttack:
  status: pending
ai::DeadlyBlowWeaponRoot:
  status: pending
ai::DeadOrOtherState:
  status: pending
ai::DefWanderAI:
  status: pending
ai::DemoRailMoveRemains:
  status: pending
ai::DemoRootAI:
  status: pending
ai::DgnObj_DLC_CogWheel2:
  status: pending
ai::DgnObj_DLC_CogWheel_Physics_Ctr:
  status: pending
ai::DgnObj_DLC_CWRotDirSwitch:
  status: pending
ai::DgnObj_DLC_CW_WithEntityBody00:
  status: pending
ai::DgnObj_DLC_DungeonRotateTag:
  status: pending
ai::DgnObj_DLC_Faucet:
  status: pending
ai::DgnObj_DLC_SliderBlock:
  status: pending
ai::DieSelect:
  status: pending
ai::DieSelectBombPlus:
  status: pending
ai::DieSelectChemicalPlus:
  status: pending
ai::DieSelectChemShockPlus:
  status: pending
ai::DisplaySelect:
  status: pending
ai::DistanceKeepMove:
  status: pending
ai::DistanceLostCheck:
  status: pending
ai::DoChangeOneTime:
  status: pending
ai::DogNormal:
  status: pending
ai::DomesticNormal:
  status: pending
ai::DominoRoot:
  status: pending
ai::DoorRoot:
  status: pending
ai::DoubtItemSubTargetSelect:
  status: pending
ai::DragonDropItemTargetRootAI:
  status: pending
ai::DragonElecRoot:
  status: pending
ai::DragonFireRoot:
  status: pending
ai::DragonIceRoot:
  status: pending
ai::DragonIceWaitRunel:
  status: pending
ai::DragonItemRoot:
  status: pending
ai::DragonReturn:
  status: pending
ai::DragonRoot:
  status: pending
ai::DragonRootBase:
  status: pending
ai::DragonTurn:
  status: pending
ai::DrawnSwordBowSelect:
  status: pending
ai::DrawnWeaponSelector:
  status: pending
ai::DuckRoot:
  status: pending
ai::DungeonCannonBallAutoDelete:
  status: pending
ai::DungeonEntranceRoot:
  status: pending
ai::DungeonMoveTag:
  status: pending
ai::DungeonMoveTagCont:
  status: pending
ai::DungeonRemainsFire:
  status: pending
ai::DungeonResetPosTag:
  status: pending
ai::DungeonRotateTag:
  status: pending
ai::DungeonRotateTag3D:
  status: pending
ai::DungeonRotateTag4ElecApp:
  status: pending
ai::DungeonRotateTag4FireApp:
  status: pending
ai::DungeonRotateTag4WaterApp:
  status: pending
ai::DungeonRotateTag4WindApp:
  status: pending
ai::DungeonRotateTagCont:
  status: pending
ai::DungeonRotateTagInOrder:
  status: pending
ai::DungeonRotateTagShuttle:
  status: pending
ai::DungeonRotateTagWaterChemical:
  status: pending
ai::DynTargetStoneShootEnemyBattle:
  status: pending
ai::DynTgBreathAttackEnemyBattle:
  status: pending
ai::EarthReleaseAttack:
  status: pending
ai::ElectricBall:
  status: pending
ai::ElectricCable:
  status: pending
ai::EnemyAngry:
  status: pending
ai::EnemyAttackAndAway:
  status: pending
ai::EnemyBaseArrowAttack:
  status: pending
ai::EnemyBaseFindPlayer:
  status: pending
ai::EnemyBattle:
  status: pending
ai::EnemyBattleWithAreaCheck:
  status: pending
ai::EnemyCalledAppear:
  status: pending
ai::EnemyChaseShield:
  status: pending
ai::EnemyChaseTargetAndAction:
  status: pending
ai::EnemyChemicalPowerSelect:
  status: pending
ai::EnemyChemicalSelect:
  status: pending
ai::EnemyChemTargetAction:
  status: pending
ai::EnemyChemTargetActionBase:
  status: pending
ai::EnemyConfuse:
  status: pending
ai::EnemyCutRope:
  status: pending
ai::EnemyDefaultReaction:
  status: pending
ai::EnemyDemoSumonRecgTgt:
  status: pending
ai::EnemyEscape:
  status: pending
ai::EnemyEscapeMove:
  status: pending
ai::EnemyEscapeRoot:
  status: pending
ai::EnemyFeintBattle:
  status: pending
ai::EnemyFindBadStatusFriend:
  status: pending
ai::EnemyFindHorseRideTarget:
  status: pending
ai::EnemyFindShootable:
  status: pending
ai::EnemyFortressChat:
  status: pending
ai::EnemyFortressMgrTag:
  status: pending
ai::EnemyFortressWait:
  status: pending
ai::EnemyFortressWatchKeepingWait:
  status: pending
ai::EnemyHide:
  status: pending
ai::EnemyHideGrass:
  status: pending
ai::EnemyHideShootingBattle:
  status: pending
ai::EnemyHorseRide:
  status: pending
ai::EnemyLifeSelect:
  status: pending
ai::EnemyLifted:
  status: pending
ai::EnemyLiftShootItem:
  status: pending
ai::EnemyLost:
  status: pending
ai::EnemyMimicrySelect:
  status: pending
ai::EnemyMoveBattle:
  status: pending
ai::EnemyMoveToGround:
  status: pending
ai::EnemyNoiseTarget:
  status: pending
ai::EnemyNormal:
  status: pending
ai::EnemyNotice:
  status: pending
ai::EnemyNoticeActiveEnemy:
  status: pending
ai::EnemyNoticeFearfulLastAttacker:
  status: pending
ai::EnemyNoticeFearfulTarget:
  status: pending
ai::EnemyNoticeLimit:
  status: pending
ai::EnemyNoticeSound:
  status: pending
ai::EnemyNoticeSoundSensitive:
  status: pending
ai::EnemyNoticeSoundSensitiveTimer:
  status: pending
ai::EnemyNoticeSoundWithUI:
  status: pending
ai::EnemyNoticeTerror:
  status: pending
ai::EnemyPermitAttackSelect:
  status: pending
ai::EnemyPursuingArrowBattle:
  status: pending
ai::EnemyPursuingAttackCheck:
  status: pending
ai::EnemyPursuingBattle:
  status: pending
ai::EnemyRandomRepeatSideStep:
  status: pending
ai::EnemyRangeKeepMove:
  status: pending
ai::EnemyRangeKeepSwimMove:
  status: pending
ai::EnemyRecognizeTarget:
  status: pending
ai::EnemyRecognizeTargetBase:
  status: pending
ai::EnemyRestraintCheckBattle:
  status: pending
ai::EnemyReturnSelect:
  status: pending
ai::EnemyRoam:
  status: pending
ai::EnemyRoamSelect:
  status: pending
ai::EnemyRoamViewItem:
  status: pending
ai::EnemyRoot:
  status: pending
ai::EnemySearchHorse:
  status: pending
ai::EnemySearchShieldItemFindPlayer:
  status: pending
ai::EnemyShieldSearchOrBattle:
  status: pending
ai::EnemyShootAttackExplosives:
  status: pending
ai::EnemySittingTogether:
  status: pending
ai::EnemySkyArrowAttack:
  status: pending
ai::EnemySomeIgniteBattle:
  status: pending
ai::EnemySyncAttack:
  status: pending
ai::EnemyTargetGearSelect:
  status: pending
ai::EnemyTargetInAreaSelect:
  status: pending
ai::EnemyTargetInSightSelect:
  status: pending
ai::EnemyTimelineAI:
  status: pending
ai::EnemyTired:
  status: pending
ai::EnemyTreeWeaponSearchOrBattle:
  status: pending
ai::EnemyVacuumBombSelect:
  status: pending
ai::EnemyVacuumBombSelectBase:
  status: pending
ai::EnemyVacuumChangeItemSelect:
  status: pending
ai::EnemyVacuumWeaponTypeSelect:
  status: pending
ai::EnemyWaitViewItem:
  status: pending
ai::EnemyWarnNoticeEndChase:
  status: pending
ai::EnemyWarnNoticeSelect:
  status: pending
ai::EnemyWatchKeepingWait:
  status: pending
ai::EnterFromResetSelect:
  status: pending
ai::EnvSeEmitPointRootAI:
  status: pending
ai::EquipConditionSelect:
  status: pending
ai::EquipHaveSelector:
  status: pending
ai::EquipShieldEnemySearchWeapon:
  status: pending
ai::EquipStand:
  status: pending
ai::EscapeFromTargetFront:
  status: pending
ai::EscapeFromTargetFrontRandomDir:
  status: pending
ai::EscapeOppositeToTargetInWater:
  status: pending
ai::EscapeOrWaitSelect:
  status: pending
ai::EternalPlayerTarget:
  status: pending
ai::EventTagRootAI:
  status: pending
ai::EventTimeRoot:
  status: pending
ai::ExceededImpulseCheck:
  status: pending
ai::ExplodeCheck:
  status: pending
ai::FirstSelect:
  status: pending
ai::FishGoToAndNibble:
  status: pending
ai::FishRoot:
  status: pending
ai::FishSafeReturn:
  status: pending
ai::FixableLiftable:
  status: pending
ai::FldObjDlcHeroMapRelief:
  status: pending
ai::FldObjIvyBurnRoot:
  status: pending
ai::FlyingEnemyBackKeepMove:
  status: pending
ai::FlyingEnemyDiagonallyKeepMove:
  status: pending
ai::FlyingEnemyFindPlayer:
  status: pending
ai::FlyingEnemyFrontKeepMove:
  status: pending
ai::FlyingEnemyKeepMove:
  status: pending
ai::FlyingEnemySideKeepMove:
  status: pending
ai::FlyInsectRoam:
  status: pending
ai::FlyMoveToTarget:
  status: pending
ai::ForbidDoubleNoticeSelect:
  status: pending
ai::ForestGiantBattle:
  status: pending
ai::ForestGiantBattleMove:
  status: pending
ai::ForestGiantChanceWait:
  status: pending
ai::ForestGiantClosestAttackSelect:
  status: pending
ai::ForestGiantFindPlayer:
  status: pending
ai::ForestGiantNormal:
  status: pending
ai::ForestGiantNoticeSound:
  status: pending
ai::ForestGiantReaction:
  status: pending
ai::ForestGiantRecognizeTarget:
  status: pending
ai::ForestGiantRoam:
  status: pending
ai::ForestGiantRoot:
  status: pending
ai::ForestGiantStoneShootBattle:
  status: pending
ai::Fork2AI:
  status: done
ai::Fork2AIUpperLowerBody:
  status: done
ai::Fork3AI:
  status: done
ai::Fork4AI:
  status: done
ai::Fork5AI:
  status: done
ai::Fork6AI:
  status: done
ai::ForkActionAndJoin:
  status: pending
ai::ForkAI:
  status: done
ai::ForkBeastGanonRoot:
  status: pending
ai::ForSaleOrNot:
  status: pending
ai::FreezeInWaterSelect:
  status: pending
ai::FriendCallAction:
  status: pending
ai::FromPopPoolDamageSelect:
  status: pending
ai::GambleTreasureBoxRoot:
  status: pending
ai::GameDataFlagSelector:
  status: pending
ai::GanonApproachOnFloorRoot:
  status: pending
ai::GanonApproachOnWallRoot:
  status: pending
ai::GanonBattleOnFloorRoot:
  status: pending
ai::GanonBattleOnWallRoot:
  status: pending
ai::GanonBattleRoot:
  status: pending
ai::GanonBeamOnFloor:
  status: pending
ai::GanonBeamOnWall:
  status: pending
ai::GanonBeastDying:
  status: pending
ai::GanonBeastMoveSelect:
  status: pending
ai::GanonBeastReaction:
  status: pending
ai::GanonBeastRoot:
  status: pending
ai::GanonBeastStairState:
  status: pending
ai::GanonBeastSufferChanger:
  status: pending
ai::GanonBeastWait:
  status: pending
ai::GanonDemoMoveSeqTwoAction:
  status: pending
ai::GanonFarAttackRootOnWall:
  status: pending
ai::GanonGrudgeNormal:
  status: pending
ai::GanonNearAttackOnFloorRoot:
  status: pending
ai::GanonNormalRoot:
  status: pending
ai::GanonReaction:
  status: pending
ai::GanonRecognizeRoot:
  status: pending
ai::GanonShockRoot:
  status: pending
ai::GanonStateChangeRoot:
  status: pending
ai::GanonThrowActorRoot:
  status: pending
ai::GanonThrowMultiActorRoot:
  status: pending
ai::GanonWeaponAttackOnFloor:
  status: pending
ai::GearRangeSelect:
  status: pending
ai::GelEnemyReaction:
  status: pending
ai::GerudoHeroSoulGiftRoot:
  status: pending
ai::GerudoQueenBattle:
  status: pending
ai::GetItemBrightBow:
  status: pending
ai::GetItemNormal:
  status: pending
ai::GiantArmorAsWeakPoint:
  status: pending
ai::GiantArmorRoot:
  status: pending
ai::GiantEarthReleaseAttack:
  status: pending
ai::GiantEscapeFromDamageWater:
  status: pending
ai::GiantNavMoveTarget:
  status: pending
ai::GiantNavMoveWithFirstAction:
  status: pending
ai::GiantRoamSelect:
  status: pending
ai::GiantSleepNormal:
  status: pending
ai::GiantSleepReaction:
  status: pending
ai::GiantStoneShootAngrySelect:
  status: pending
ai::GolemChemicalResetSelect:
  status: pending
ai::GolemChemicalVanishedSelect:
  status: pending
ai::GolemClimbedSelect:
  status: pending
ai::GolemClimbedTimeSelect:
  status: pending
ai::GolemFindPlayer:
  status: pending
ai::GolemFireREnemyBattle:
  status: pending
ai::GolemNormal:
  status: pending
ai::GolemNoticeWorry:
  status: pending
ai::GolemPartRoot:
  status: pending
ai::GolemPartsSelect:
  status: pending
ai::GolemReaction:
  status: pending
ai::GolemRoot:
  status: pending
ai::GolemRootBase:
  status: pending
ai::GolemRWeakPointRoot:
  status: pending
ai::GolemSleepNormal:
  status: pending
ai::GolemSleepTypeSelect:
  status: pending
ai::GolemWeakPointRoot:
  status: pending
ai::GolfBallRoot:
  status: pending
ai::GoronCannon:
  status: pending
ai::GoronCannonBase:
  status: pending
ai::GoronHeroDescendentRoot:
  status: pending
ai::GoronHeroSoulGiftRoot:
  status: pending
ai::GroundAngleSelect:
  status: pending
ai::GroundHitSelect:
  status: pending
ai::GrudgeEyeball:
  status: pending
ai::GuardAndRevenge:
  status: pending
ai::GuardFlagSelect:
  status: pending
ai::GuardFrequencySelect:
  status: pending
ai::GuardianAI:
  status: pending
ai::GuardianBattleBeamAttack:
  status: pending
ai::GuardianBeam:
  status: pending
ai::GuardianBeamAttack:
  status: pending
ai::GuardianBeamAttackBase:
  status: pending
ai::GuardianBezierRailMove:
  status: pending
ai::GuardianChase:
  status: pending
ai::GuardianCloseBattle:
  status: pending
ai::GuardianDown:
  status: pending
ai::GuardianMini2ndBattle:
  status: pending
ai::GuardianMini2ndBattleAttack:
  status: pending
ai::GuardianMiniBattle:
  status: pending
ai::GuardianMiniBattleStateSelect:
  status: pending
ai::GuardianMiniBeam:
  status: pending
ai::GuardianMiniBeamAttack:
  status: pending
ai::GuardianMiniBeamAttackMove:
  status: pending
ai::GuardianMiniBeamAttackNoWait:
  status: pending
ai::GuardianMiniBeamToExplosives:
  status: pending
ai::GuardianMiniBlownOff:
  status: pending
ai::GuardianMiniChangeWeapon:
  status: pending
ai::GuardianMiniFinalBattle:
  status: pending
ai::GuardianMiniFindPlayer:
  status: pending
ai::GuardianMiniGroggy:
  status: pending
ai::GuardianMiniGuardSelect:
  status: pending
ai::GuardianMiniNoWeaponSelect:
  status: pending
ai::GuardianMiniOnNoNavMesh:
  status: pending
ai::GuardianMiniRangeKeepMove:
  status: pending
ai::GuardianMiniReaction:
  status: pending
ai::GuardianMiniRecognizeTarget:
  status: pending
ai::GuardianMiniRollingAttackMove:
  status: pending
ai::GuardianMiniRoot:
  status: pending
ai::GuardianMiniTargetOnScalffold:
  status: pending
ai::GuardianMiniTransformSelect:
  status: pending
ai::GuardianMiniViewWait:
  status: pending
ai::GuardianRoam:
  status: pending
ai::GuardianRoot:
  status: pending
ai::GuardianTargetLost:
  status: pending
ai::GuardianWait:
  status: pending
ai::GuardNearTarget:
  status: pending
ai::GyroActivateTerminal:
  status: pending
ai::HangedLamp:
  status: pending
ai::HasPreActorSelect:
  status: pending
ai::HaveNoWeaponSelector:
  status: pending
ai::HeightSelectTwoAction:
  status: pending
ai::HeroSoulGiftRoot:
  status: pending
ai::HiddenKorokRoot:
  status: pending
ai::HiddenOctarockFindPlayer:
  status: pending
ai::HiddenOctarockNormal:
  status: pending
ai::HiddenOctarockSearchTarget:
  status: pending
ai::HomePosDistanceSelector:
  status: pending
ai::Horse:
  status: pending
ai::HorseCheckLineOfSightSelector:
  status: pending
ai::HorseCheckLineOfSightSelectorBase:
  status: pending
ai::HorseDamageTypeSelect:
  status: pending
ai::HorseEscapeRouteRailAI:
  status: pending
ai::HorseFollow:
  status: pending
ai::HorseGoToEatAI:
  status: pending
ai::HorseLoopTarget:
  status: pending
ai::HorseLoopTargetAndWaitAI:
  status: pending
ai::HorseMoveToPlayer:
  status: pending
ai::HorseNatureSelectAI:
  status: pending
ai::HorseNotRidden:
  status: pending
ai::HorsePrevRiddenStatusSelector:
  status: pending
ai::HorseReins:
  status: pending
ai::HorseRiddenAI:
  status: pending
ai::HorseRiddenByEnemyAI:
  status: pending
ai::HorseRiddenByNPC:
  status: pending
ai::HorseRiddenByNPCBase:
  status: pending
ai::HorseRideChargeAttack:
  status: pending
ai::HorseRideChaseBattleAttackMove:
  status: pending
ai::HorseRideChaseBattleMove:
  status: pending
ai::HorseRideChaseBattleMoveBase:
  status: pending
ai::HorseRideDamagedSelector:
  status: pending
ai::HorseRideEnemyBattle:
  status: pending
ai::HorseRideEnemyFindPlayer:
  status: pending
ai::HorseRideEnemyNormal:
  status: pending
ai::HorseRideMoveTo:
  status: pending
ai::HorseRideRangeKeepMove:
  status: pending
ai::HorseRideShooterFindPlayer:
  status: pending
ai::HorseRideShootingEnemyBattle:
  status: pending
ai::HorseRideTurn:
  status: pending
ai::HorseWanderAI:
  status: pending
ai::IAIAttack:
  status: pending
ai::IbutsuWaterFallRoot:
  status: pending
ai::IceEnemyFeintBattle:
  status: pending
ai::IceMakerBlock:
  status: pending
ai::IncredibleAction:
  status: pending
ai::InDemoSelect:
  status: pending
ai::InForceEnemyLostAreaSelect:
  status: pending
ai::InitFromInCarryBoxSelect:
  status: pending
ai::InsectEscape:
  status: pending
ai::InsectFairyRoot:
  status: pending
ai::InsectRoam:
  status: pending
ai::InsectRoot:
  status: pending
ai::InTerritorySelector:
  status: pending
ai::InvincibleHiddenOctarock:
  status: pending
ai::InvisibleKorokRailMove:
  status: pending
ai::InWaterKeepSelect:
  status: pending
ai::InWaterSelect:
  status: pending
ai::IsPlacementAreaEnemy:
  status: pending
ai::ItemAmiiboRoot:
  status: pending
ai::ItemConductor:
  status: pending
ai::ItemOnTree:
  status: pending
ai::ItemRoot:
  status: pending
ai::JumpAttack:
  status: pending
ai::JustAvoidFinishWait:
  status: pending
ai::KakarikoKokkoTimeline:
  status: pending
ai::KeepBackSelect:
  status: pending
ai::KeeseDieSelect:
  status: pending
ai::KeeseHangOnCeil:
  status: pending
ai::KeeseNormal:
  status: pending
ai::KeeseRoam:
  status: pending
ai::KeeseSwarmNormal:
  status: pending
ai::KeeseSwarmRoam:
  status: pending
ai::KeyLockedShutter:
  status: pending
ai::KokkoAngry:
  status: pending
ai::KokkoAngryTargetSelect:
  status: pending
ai::KokkoEscapeAI:
  status: pending
ai::KokkoRoot:
  status: pending
ai::KorokAnswerResponceRoot:
  status: pending
ai::KorokFlowerColorRoot:
  status: pending
ai::KorokFlowerRoot:
  status: pending
ai::KorokGoalTimerRootAI:
  status: pending
ai::KorokPinWheelRoot:
  status: pending
ai::KorokPotRootAI:
  status: pending
ai::KorokRailMove:
  status: pending
ai::KorokStartStandRoot:
  status: pending
ai::KorokStoneLift:
  status: pending
ai::KorokTargetRailMove:
  status: pending
ai::LandHumEnemyFindBait:
  status: pending
ai::LandHumEnemyFindBaitWeapon:
  status: pending
ai::LandHumEnemyFindPlayer:
  status: pending
ai::LandHumEnemyNormal:
  status: pending
ai::LandHumEnemyThrowWeapon:
  status: pending
ai::LandHumEnemyUnarmedBattle:
  status: pending
ai::LandHumGourmandEnemyNormal:
  status: pending
ai::LandingChemicalBall:
  status: pending
ai::LargeCannonAttackRoot:
  status: pending
ai::LargeEnemyFindPlayer:
  status: pending
ai::LastAttackerSelect:
  status: pending
ai::LastAttackerSpecialActionSelect:
  status: pending
ai::LastBossBeamAttackRoot:
  status: pending
ai::LastBossDemoWarpMove:
  status: pending
ai::LastBossDemoWarpRoot:
  status: pending
ai::LastBossNormalWarpRoot:
  status: pending
ai::LastBossRailWarpRoot:
  status: pending
ai::LastBossRoot:
  status: pending
ai::LastBossShieldBash:
  status: pending
ai::LastBossShootGaleArrowRoot:
  status: pending
ai::LastBossShootNormalArrowRoot:
  status: pending
ai::LastBossSwordWhirlSlash:
  status: pending
ai::LastBossThunderRoot:
  status: pending
ai::LastBossWeaponAttackRoot:
  status: pending
ai::LeaderDistanceSelector:
  status: pending
ai::LeadToTarget:
  status: pending
ai::LeaveFromTarget:
  status: pending
ai::LifeChangeDemoCaller:
  status: pending
ai::Lifted:
  status: pending
ai::LimitedTimeredActorCreator:
  status: pending
ai::LineCheckTag:
  status: pending
ai::LinkageEnemyNormal:
  status: pending
ai::LinkTagCheck:
  status: pending
ai::LizalfosBreathAttack:
  status: pending
ai::LOSFurthestHitPointFinder:
  status: pending
ai::LumberjackFallenTree:
  status: pending
ai::LumberjackTree:
  status: pending
ai::LynelArrowAttackSelect:
  status: pending
ai::LynelArrowAttackSelectBase:
  status: pending
ai::LynelArrowAttackSelectOnce:
  status: pending
ai::LynelArrowBattle:
  status: pending
ai::LynelAttackThroughMove:
  status: pending
ai::LynelBackStepFromTarget:
  status: pending
ai::LynelBattle:
  status: pending
ai::LynelChaseBattleMove:
  status: pending
ai::LynelCloseBattle:
  status: pending
ai::LynelDirSelect:
  status: pending
ai::LynelDistanceLostCheck:
  status: pending
ai::LynelEscapeFromTarget:
  status: pending
ai::LynelFindPlayer:
  status: pending
ai::LynelLineMoveAttack:
  status: pending
ai::LynelNavMoveNoStop:
  status: pending
ai::LynelNavMoveTarget:
  status: pending
ai::LynelNormal:
  status: pending
ai::LynelNoticeAttacked:
  status: pending
ai::LynelNoticeTerror:
  status: pending
ai::LynelOnNoNavMeshPos:
  status: pending
ai::LynelRecognizeTarget:
  status: pending
ai::LynelRepeatAttack:
  status: pending
ai::LynelRoam:
  status: pending
ai::LynelRodeo:
  status: pending
ai::LynelRoot:
  status: pending
ai::LynelTackleMove:
  status: pending
ai::LynelThreeBreathAttack:
  status: pending
ai::LynelWarp:
  status: pending
ai::MagneGearRoot:
  status: pending
ai::MagneGrabbedPartsRangeSelector:
  status: pending
ai::MagneGrabSelect:
  status: pending
ai::MagneShaftRoot:
  status: pending
ai::MagneShaftRootBase:
  status: pending
ai::MagneSliderBlockRootThunder:
  status: pending
ai::MagneStickRoot:
  status: pending
ai::Magnetglove:
  status: pending
ai::MainFieldDungeonSelect:
  status: pending
ai::MasquaradeSubTargetSelect:
  status: pending
ai::MasterSwordBase100EnemyRoot:
  status: pending
ai::MasterSwordRoot:
  status: pending
ai::MergedDungeonPartsRoot:
  status: pending
ai::MessageReceiveCheck:
  status: pending
ai::MessageReceiveCheckBasic:
  status: pending
ai::MessageReceiveCheckEveryFrame:
  status: pending
ai::MetalObjectBuried:
  status: pending
ai::MetalObjectFixed:
  status: pending
ai::MimicCliffStopEnemyNormal:
  status: pending
ai::MimicCliffStopEnemyNormalBase:
  status: pending
ai::MimicEnemyFindPlayer:
  status: pending
ai::MimicEnemyNormal:
  status: pending
ai::MimicFlagSelect:
  status: pending
ai::MimicryResetCheck:
  status: pending
ai::MiniBeamAttack:
  status: pending
ai::MiniGolemLifted:
  status: pending
ai::MiniGolemReaction:
  status: pending
ai::MiniGolemRoot:
  status: pending
ai::MiniGolemSleep:
  status: pending
ai::MoonAI:
  status: pending
ai::MoonNameTag:
  status: pending
ai::MoriblinSpearBattle:
  status: pending
ai::MoriblinSpearNearBattle:
  status: pending
ai::MoriblinUnarmedBattle:
  status: pending
ai::MotorcycleRoot:
  status: pending
ai::MotorcycleRootBase:
  status: pending
ai::MoveAndFreeFallGondola:
  status: pending
ai::MoveAroundTarget:
  status: pending
ai::MoveLOSFeedback:
  status: pending
ai::MoveRemainsElectric:
  status: pending
ai::MoveToCameraFrontXZ:
  status: pending
ai::MoveToTargetCollisionFeedback:
  status: pending
ai::NavMeshTurnAwayFromHitPos:
  status: pending
ai::NavMoveNearTarget:
  status: pending
ai::NavMoveTarget:
  status: pending
ai::NavMoveTargetClosestPoint:
  status: pending
ai::NavMoveTargetWithJumpWater:
  status: pending
ai::NavViewMove:
  status: pending
ai::NearCreateAppearTypeSelect:
  status: pending
ai::NearCreateSelect:
  status: pending
ai::NewMannequinRoot:
  status: pending
ai::NonPlayerHorseRide:
  status: pending
ai::NormalHumanEquipableShield:
  status: pending
ai::NoticePartsRangeSelector:
  status: pending
ai::NPCAlert:
  status: pending
ai::NPCArtistRoot:
  status: pending
ai::NPCAttack:
  status: pending
ai::NPCAttentionAI:
  status: pending
ai::NPCAvoid:
  status: pending
ai::NPCChasePlayerBlueFire:
  status: pending
ai::NPCClerkRoot:
  status: pending
ai::NPCConfront:
  status: pending
ai::NPCConfrontEnemy:
  status: pending
ai::NpcDemoRoot:
  status: pending
ai::NPCGerudoQueenRoot:
  status: pending
ai::NPCHeartsRoot:
  status: pending
ai::NPCHorseRide:
  status: pending
ai::NPCHorseRideWait:
  status: pending
ai::NPCMamonoShopRoot:
  status: pending
ai::NPCMove:
  status: pending
ai::NpcMoveToAnchor:
  status: pending
ai::NPCMoveToRailPoint:
  status: pending
ai::NPCReaction:
  status: pending
ai::NPCReturnAnchor:
  status: pending
ai::NPCReturnRestPosRoot:
  status: pending
ai::NPCRoam:
  status: pending
ai::NPCRoot:
  status: pending
ai::NPCRunaway:
  status: pending
ai::NPCSearch:
  status: pending
ai::NPCSurprised:
  status: pending
ai::NPCSuspend:
  status: pending
ai::NPCTalkBalloon:
  status: pending
ai::NpcTebaRoot:
  status: pending
ai::NpcTebaTrainingRoot:
  status: pending
ai::NPCTerrorAI:
  status: pending
ai::NPCTimeline:
  status: pending
ai::NPCTravel:
  status: pending
ai::NPCTravelBase:
  status: pending
ai::NPCTravelerRoot:
  status: pending
ai::NPCWander:
  status: pending
ai::NushiEscapeSelector:
  status: pending
ai::NushiWarp:
  status: pending
ai::OctarockBattle:
  status: pending
ai::OctarockEscape:
  status: pending
ai::OctarockHideEscape:
  status: pending
ai::OctarockOptionRoot:
  status: pending
ai::OctarockReaction:
  status: pending
ai::OctarockRoot:
  status: pending
ai::OctarockRootBase:
  status: pending
ai::OctarockServiceHideWait:
  status: pending
ai::OctarockWaterWait:
  status: pending
ai::OnCliffEnemyBattle:
  status: pending
ai::OnCliffSurfaceSelect:
  status: pending
ai::OnCliffViewWait:
  status: pending
ai::OneMemoryMagicBattle:
  status: pending
ai::OneMemoryMagicBattleBase:
  status: pending
ai::OnEnterEventModeSelect:
  status: pending
ai::OnNavFaceSelect:
  status: pending
ai::OnRagdollSelect:
  status: pending
ai::OptionalWeaponAI:
  status: pending
ai::OutOfScreen:
  status: pending
ai::PartHaveSelect:
  status: pending
ai::PartsNoticeSelect:
  status: pending
ai::PartsSleepSelect:
  status: pending
ai::PauseMenuPlayerRoot:
  status: pending
ai::PickShootItemRoot:
  status: pending
ai::PillarCrack:
  status: pending
ai::PipeDrawing:
  status: pending
ai::PlayerAttack:
  status: pending
ai::PlayerBarrierBlow:
  status: pending
ai::PlayerBeetle:
  status: pending
ai::PlayerCamera:
  status: pending
ai::PlayerCaught:
  status: pending
ai::PlayerClimb:
  status: pending
ai::PlayerCutJump:
  status: pending
ai::PlayerDead:
  status: pending
ai::PlayerDemoRoot:
  status: pending
ai::PlayerGrab:
  status: pending
ai::PlayerItem:
  status: pending
ai::PlayerLadder:
  status: pending
ai::PlayerNavDestinationMove:
  status: pending
ai::PlayerNormal:
  status: pending
ai::PlayerRideHorse:
  status: pending
ai::PlayerRoot:
  status: pending
ai::PlayerSetTarget:
  status: pending
ai::PlayerSit:
  status: pending
ai::PlayerSwim:
  status: pending
ai::PlayerWaterFall:
  status: pending
ai::PlayerZoraRide:
  status: pending
ai::PointWindTagRoot:
  status: pending
ai::PracticeGuardianMiniNormal:
  status: pending
ai::PreSleepCheck:
  status: pending
ai::PrevASEndSeq:
  status: pending
ai::PrevASOR2SelectTwo:
  status: pending
ai::PrevASSelect:
  status: pending
ai::PrevASSkipSeq:
  status: pending
ai::PrevSomeASSelect:
  status: pending
ai::PreyChemicalDeadReaction:
  status: pending
ai::PreyDead:
  status: pending
ai::PreyDeadCauseSelector:
  status: pending
ai::PreyDefWanderAI:
  status: pending
ai::PreyDropItemRoot:
  status: pending
ai::PreyLookAtTarget:
  status: pending
ai::PreyNormal:
  status: pending
ai::PreyReaction:
  status: pending
ai::PreyRoot:
  status: pending
ai::PreyStun:
  status: pending
ai::PriestBossActorCloneRoot:
  status: pending
ai::PriestBossActorEnemyRoot:
  status: pending
ai::PriestBossActorGiantFouthRoot:
  status: pending
ai::PriestBossActorGiantRoot:
  status: pending
ai::PriestBossActorNormalMode:
  status: pending
ai::PriestBossActorNormalRoot:
  status: pending
ai::PriestBossActorPhaseSecondStart:
  status: pending
ai::PriestBossActorRoot:
  status: pending
ai::PriestBossAfterImageRoot:
  status: pending
ai::PriestBossAttackGrave:
  status: pending
ai::PriestBossBananaMode:
  status: pending
ai::PriestBossBeamExplode:
  status: pending
ai::PriestBossBlowoffDamageSelect:
  status: pending
ai::PriestBossBlowoffReadyReaction:
  status: pending
ai::PriestBossBowEquiped:
  status: pending
ai::PriestBossCircleFormationRush:
  status: pending
ai::PriestBossCircleFormationShoot:
  status: pending
ai::PriestBossCloneBananaMode:
  status: pending
ai::PriestBossCloneBulletRoot:
  status: pending
ai::PriestBossDamageTypeSelect:
  status: pending
ai::PriestBossEyeBeam:
  status: pending
ai::PriestBossEyeBeamFourth:
  status: pending
ai::PriestBossEyeBeamStandAim:
  status: pending
ai::PriestBossEyeBeamThird:
  status: pending
ai::PriestBossFastWarpAttack:
  status: pending
ai::PriestBossFormation:
  status: pending
ai::PriestBossGiantDeadSelector:
  status: pending
ai::PriestBossGiantDownSeq:
  status: pending
ai::PriestBossGiantEnemyRoot:
  status: pending
ai::PriestBossGiantReaction:
  status: pending
ai::PriestBossGiantStageRotate:
  status: pending
ai::PriestBossGiantStageRotRoot:
  status: pending
ai::PriestBossIAIAttack:
  status: pending
ai::PriestBossIronBall:
  status: pending
ai::PriestBossIronBallRoot:
  status: pending
ai::PriestBossIronBallStageRotate:
  status: pending
ai::PriestBossLineFormationAppear:
  status: pending
ai::PriestBossLineFormationFall:
  status: pending
ai::PriestBossLineFormationRush:
  status: pending
ai::PriestBossMakeClone:
  status: pending
ai::PriestBossMeta:
  status: pending
ai::PriestBossMetaAIRoot:
  status: pending
ai::PriestBossMode:
  status: pending
ai::PriestBossNormalMoveSelector:
  status: pending
ai::PriestBossNormalQuickRecover:
  status: pending
ai::PriestBossNormalReaction:
  status: pending
ai::PriestBossPhase:
  status: pending
ai::PriestBossPhaseFinish:
  status: pending
ai::PriestBossPhaseFirst:
  status: pending
ai::PriestBossPhaseFourth:
  status: pending
ai::PriestBossPhaseSecond:
  status: pending
ai::PriestBossPhaseSelector:
  status: pending
ai::PriestBossPhaseThird:
  status: pending
ai::PriestBossShadowCloneEnemyRoot:
  status: pending
ai::PriestBossShadowClonesReaction:
  status: pending
ai::PriestBossShadowCloneThrow:
  status: pending
ai::PriestBossSlowWarpMove:
  status: pending
ai::PriestBossStageRotationSelector:
  status: pending
ai::PriestBossSynchroMode:
  status: pending
ai::PriestBossWalkAttack:
  status: pending
ai::PriestBossWarpToSafePos:
  status: pending
ai::PriestIronBallAttack:
  status: pending
ai::PullOutTree:
  status: pending
ai::RailMove:
  status: pending
ai::RailMoveObject:
  status: pending
ai::RailMoveObjectOneWay:
  status: pending
ai::RailMoveRandomIgnoreStop:
  status: pending
ai::RailMoveRemains:
  status: pending
ai::RailMoveRemainsBGCamera:
  status: pending
ai::RailMoveRndIgnrStopPlayAS:
  status: pending
ai::RailMoveWithClose:
  status: pending
ai::RandomSelectThreeAction:
  status: pending
ai::RandomSelectThreeActionBase:
  status: pending
ai::RandomSelectTwoAction:
  status: pending
ai::RandomSelectTwoActionBase:
  status: pending
ai::RangeAttackSelect:
  status: pending
ai::RangeCheckSeqTwoAction:
  status: pending
ai::RangeHeightSelectTwoAction:
  status: pending
ai::RangeLineReachSelectTwoAction:
  status: pending
ai::RangeObstacleCheck:
  status: pending
ai::RangeSelect:
  status: pending
ai::RangeSelectAction:
  status: pending
ai::RangeSelectThreeAction:
  status: pending
ai::RangeSelectTwoAction:
  status: pending
ai::RapidAttackAllowSelect:
  status: pending
ai::ReduceDistanceToTargetPos:
  status: pending
ai::ReferenceNPCViewWithDynAS:
  status: pending
ai::ReflectableBulletThrown:
  status: pending
ai::ReflectableEscape:
  status: pending
ai::ReflectableIgnitedThrown:
  status: pending
ai::ReflectableThrown:
  status: pending
ai::RegistedActorNumTwoSelect:
  status: pending
ai::RegistedActorNumTwoSelectBase:
  status: pending
ai::RemainElectricCannonBeamAttack:
  status: pending
ai::RemainElectricCannonRoot:
  status: pending
ai::RemainElectricCannonRootBase:
  status: pending
ai::RemainsElectricBGCamera:
  status: pending
ai::RemainsElectricRoot:
  status: pending
ai::RemainsFireBattleMove:
  status: pending
ai::RemainsFireBattleStepSelector:
  status: pending
ai::RemainsFireDroneNormal:
  status: pending
ai::RemainsFireRoot:
  status: pending
ai::RemainsLithograph:
  status: pending
ai::RemainsRoot:
  status: pending
ai::RemainsWaterBattleRoot:
  status: pending
ai::RemainsWaterBulletController:
  status: pending
ai::RemainsWaterChaseBulletRoot:
  status: pending
ai::RemainsWaterNormal:
  status: pending
ai::RemainsWaterRoot:
  status: pending
ai::RemainsWaterWeakPointRoot:
  status: pending
ai::RemainsWindBatteryAttack:
  status: pending
ai::RemainsWindBatteryRoot:
  status: pending
ai::RemainsWindRoot:
  status: pending
ai::RememberMesOneActorEnemyRoot:
  status: pending
ai::RemoteBomb:
  status: pending
ai::RepeatByLargeDamage:
  status: pending
ai::RestLifeSelect:
  status: pending
ai::RestreintTired:
  status: pending
ai::ReturnFromReactionSelect:
  status: pending
ai::ReuseBulletPartsRoot:
  status: pending
ai::RideHorseAI:
  status: pending
ai::RitoHeroSoulGiftRoot:
  status: pending
ai::RodEnemyFindPlayer:
  status: pending
ai::RodRoot:
  status: pending
ai::RopeRoot:
  status: pending
ai::RuinGuardianRoot:
  status: pending
ai::RupeeRabbitNormal:
  status: pending
ai::SafeMoveAroundTarget:
  status: pending
ai::SandfallWithSound:
  status: pending
ai::SandwormAttackMove:
  status: pending
ai::SandwormBattle:
  status: pending
ai::SandwormBlownOff:
  status: pending
ai::SandwormCircleMoveTarget:
  status: pending
ai::SandwormFindTarget:
  status: pending
ai::SandwormLost:
  status: pending
ai::SandwormNavSearchWait:
  status: pending
ai::SandwormNormal:
  status: pending
ai::SandwormNormalBase:
  status: pending
ai::SandwormNoticeSound:
  status: pending
ai::SandwormReaction:
  status: pending
ai::SandwormRNormal:
  status: pending
ai::SandwormRoam:
  status: pending
ai::SandwormRoot:
  status: pending
ai::SandwormRRoot:
  status: pending
ai::SandwormStun:
  status: pending
ai::SelfXRotSelector:
  status: pending
ai::SeqAnimalAttack:
  status: pending
ai::SeqAtHitAction:
  status: pending
ai::SeqCloseDistTwoAction:
  status: pending
ai::SeqDynamicTimeredTwoAction:
  status: pending
ai::SeqFirstPointTwo:
  status: pending
ai::SeqGroundHit:
  status: pending
ai::SeqGroundHitAssassinBoss:
  status: pending
ai::SeqHiddenOctarockSearch:
  status: pending
ai::SeqIfElseAction:
  status: pending
ai::SeqIfFailAction:
  status: pending
ai::SeqNextMessage:
  status: pending
ai::SeqOctarockAttack:
  status: pending
ai::SeqOctarockWigReaction:
  status: pending
ai::SeqPredictOctarockAttack:
  status: pending
ai::SeqPursuit:
  status: pending
ai::SeqRandomRepeat:
  status: pending
ai::SeqTargetTwoAction:
  status: pending
ai::SeqThreeAction:
  status: pending
ai::SeqTimeredAction:
  status: pending
ai::SeqTimeredPlusRandomTwoAction:
  status: pending
ai::SeqTimeredTwoAction:
  status: pending
ai::SeqTrgPartsNotice:
  status: pending
ai::SeqTwoAction:
  status: pending
ai::SeqTwoLineReachableTargetAction:
  status: pending
ai::SeqTwoLineReachableTargetActionBase:
  status: pending
ai::SeqTwoWeakPointOnFirstDo:
  status: pending
ai::SetPartBind:
  status: pending
ai::SetTargetPosForAngryKokko:
  status: pending
ai::SetTargetPosForFlyThroughMove:
  status: pending
ai::SetTargetPosToPlayer:
  status: pending
ai::ShootingEnemyBattle:
  status: pending
ai::ShootingEnemyFindPlayer:
  status: pending
ai::ShootingStarRoot:
  status: pending
ai::ShutterFence:
  status: pending
ai::SignaledSpotBgmTrigger:
  status: pending
ai::SignalFlowchartRootAI:
  status: pending
ai::SignalSendingMagneStickAcceptor:
  status: pending
ai::SimpleASBridge:
  status: pending
ai::SimpleEnemyNormal:
  status: pending
ai::SimpleEscapeFromTarget:
  status: pending
ai::SimpleKokkoRoot:
  status: pending
ai::SimpleLiftable:
  status: pending
ai::SimpleLiftableDLC:
  status: pending
ai::SimpleLineBeam:
  status: pending
ai::SimpleShootingEnemyFindPlayer:
  status: pending
ai::SimpleWildlifeRoot:
  status: pending
ai::SiteBossApproachRoot:
  status: pending
ai::SiteBossArrowRainAttack:
  status: pending
ai::SiteBossAttackRoot:
  status: pending
ai::SiteBossBigFlameBall:
  status: pending
ai::SiteBossBlowOff:
  status: pending
ai::SiteBossBowChildDeviceRoot:
  status: pending
ai::SiteBossBowRoot:
  status: pending
ai::SiteBossChemicalProjectile:
  status: pending
ai::SiteBossFlameBall:
  status: pending
ai::SiteBossGaleArrowRoot:
  status: pending
ai::SiteBossIceSplinterRoot:
  status: pending
ai::SiteBossLswordAttackRoot:
  status: pending
ai::SiteBossLswordFireBallRoot:
  status: pending
ai::SiteBossLswordRoot:
  status: pending
ai::SiteBossLswordTornadoRoot:
  status: pending
ai::SiteBossNormalRoot:
  status: pending
ai::SiteBossPierceBulletAttack:
  status: pending
ai::SiteBossReaction:
  status: pending
ai::SiteBossRecognizeRoot:
  status: pending
ai::SiteBossRecognizeRootBase:
  status: pending
ai::SiteBossReflectArrowRoot:
  status: pending
ai::SiteBossRoot:
  status: pending
ai::SiteBossShootArrowRoot:
  status: pending
ai::SiteBossShootNormalArrowRoot:
  status: pending
ai::SiteBossSmallDamageRoot:
  status: pending
ai::SiteBossSpearAttackRoot:
  status: pending
ai::SiteBossSpearLifeSelector:
  status: pending
ai::SiteBossSpearRoot:
  status: pending
ai::SiteBossSpearThrow:
  status: pending
ai::SiteBossSwordApproachRoot:
  status: pending
ai::SiteBossSwordAttackRoot:
  status: pending
ai::SiteBossSwordIronPileRoot:
  status: pending
ai::SiteBossSwordRailApproach:
  status: pending
ai::SiteBossSwordRoot:
  status: pending
ai::SiteBossSwordSeqThreeAI:
  status: pending
ai::SiteBossSwordWeapon:
  status: pending
ai::SiteBossThrowIceRoot:
  status: pending
ai::SleepBedRoot:
  status: pending
ai::SleepSelect:
  status: pending
ai::SnowBallNormal:
  status: pending
ai::SnowOctarockBattle:
  status: pending
ai::SoundTriggerTag:
  status: pending
ai::SpearWeaponSelect:
  status: pending
ai::SpecialEnemySleep:
  status: pending
ai::SpotBgmTrigger:
  status: pending
ai::StalEnemyBlownOff:
  status: pending
ai::StalEnemyChasePart:
  status: pending
ai::StalEnemyDoShootPartSelect:
  status: pending
ai::StalEnemyGrabShootOwnPart:
  status: pending
ai::StalEnemyNoHeadWait:
  status: pending
ai::StalEnemyReaction:
  status: pending
ai::StalEnemyRoot:
  status: pending
ai::StalEnemySleep:
  status: pending
ai::StalGiantEnemyReaction:
  status: pending
ai::StalGiantEnemyRoot:
  status: pending
ai::StalGiantSleepNormal:
  status: pending
ai::StalHeadLifted:
  status: pending
ai::StalHeadPartRoot:
  status: pending
ai::StalPartCatch:
  status: pending
ai::StalPartNormal:
  status: pending
ai::StalPartRoot:
  status: pending
ai::StalPartsHasSelect:
  status: pending
ai::Stole:
  status: pending
ai::StoneBall_BRoot:
  status: pending
ai::StoneOctarockBattle:
  status: pending
ai::StoneOctarockGuardNearTarget:
  status: pending
ai::StoneOctarockWait:
  status: pending
ai::StoneShootEnemyBattle:
  status: pending
ai::StoneStickRoot:
  status: pending
ai::StopTimerObserver:
  status: pending
ai::StraightMove:
  status: pending
ai::StunBossReaction:
  status: pending
ai::StunWithDamageReaction:
  status: pending
ai::SubsAngleSelect:
  status: pending
ai::SunAI:
  status: pending
ai::SunazarashiEscapeMove:
  status: pending
ai::SunazarashiNormal:
  status: pending
ai::SunazarashiReturn:
  status: pending
ai::SunazarashiRoot:
  status: pending
ai::SunazarashiTowing:
  status: pending
ai::SwarmBattle:
  status: pending
ai::SwarmEscapeDie:
  status: pending
ai::SwarmRangeKeepCircleMove:
  status: pending
ai::SwarmReaction:
  status: pending
ai::SwarmRoot:
  status: pending
ai::SwarmStopTimerEscape:
  status: pending
ai::SwimEnemyFindPlayer:
  status: pending
ai::SwimEnemyNormal:
  status: pending
ai::SwimEnemyRoam:
  status: pending
ai::SwitchAI:
  status: pending
ai::SwitchDistance:
  status: pending
ai::SwitchElectric:
  status: pending
ai::SwitchHit:
  status: pending
ai::SwitchHitOnce:
  status: pending
ai::SwitchLinkTagCheck:
  status: pending
ai::SwitchRightAndWrong:
  status: pending
ai::SwitchTimeLag:
  status: pending
ai::SwitchTimeLimited:
  status: pending
ai::SwitchTimer:
  status: pending
ai::SwitchTorch:
  status: pending
ai::SwitchWheel:
  status: pending
ai::SwitchWindHit:
  status: pending
ai::TargetAbsolutePos:
  status: pending
ai::TargetActorDistanceSelect:
  status: pending
ai::TargetActorGrabAdapter:
  status: pending
ai::TargetAngerSelect:
  status: pending
ai::TargetAttackAttitudeTgtSelect:
  status: pending
ai::TargetAttackAttitudeTgtSelectBase:
  status: pending
ai::TargetBaitTypeSelect:
  status: pending
ai::TargetBeatCheck:
  status: pending
ai::TargetBeatGetDrop:
  status: pending
ai::TargetClimbSelect:
  status: pending
ai::TargetDirLRInHideSelect:
  status: pending
ai::TargetDirLRSelect:
  status: pending
ai::TargetDistanceSelect:
  status: pending
ai::TargetDynamicActorPos:
  status: pending
ai::TargetElevationGapSelect:
  status: pending
ai::TargetExistSelect:
  status: pending
ai::TargetHomeDir:
  status: pending
ai::TargetHomePos:
  status: pending
ai::TargetHomeRangeSelect:
  status: pending
ai::TargetInAreaSelect:
  status: pending
ai::TargetInFanAreaSelect:
  status: pending
ai::TargetIsEquipItemSelector:
  status: pending
ai::TargetKnockBackBasePos:
  status: pending
ai::TargetLastAttackedPos:
  status: pending
ai::TargetLastAttacker:
  status: pending
ai::TargetLastAttackerPos:
  status: pending
ai::TargetLastDamagedPos:
  status: pending
ai::TargetLostCheck:
  status: pending
ai::TargetMyUp:
  status: pending
ai::TargetNPCTypeSelector:
  status: pending
ai::TargetOnMovableNavmeshSelect:
  status: pending
ai::TargetPartsPos:
  status: pending
ai::TargetPickedItem:
  status: pending
ai::TargetPlayerPos:
  status: pending
ai::TargetPosAI:
  status: pending
ai::TargetPosAnchorOffsetSelf:
  status: pending
ai::TargetPosAnchorOffsetTarget:
  status: pending
ai::TargetPosDirLRSelect:
  status: pending
ai::TargetPosDynParamRot:
  status: pending
ai::TargetPosDynParamRotFromCtrPos:
  status: pending
ai::TargetPosLostCheck:
  status: pending
ai::TargetPosOffset:
  status: pending
ai::TargetPosOffsetFromMyPos:
  status: pending
ai::TargetPosOnNavFaceSelect:
  status: pending
ai::TargetPosRotFromMyPos:
  status: pending
ai::TargetPosTracking:
  status: pending
ai::TargetPredictRotSpdTargetPos:
  status: pending
ai::TargetRangeSelect:
  status: pending
ai::TargetRepeat:
  status: pending
ai::TargetStateSelect:
  status: pending
ai::TargetTargetPos:
  status: pending
ai::TargetTypeSelector:
  status: pending
ai::TemperatureRandSelect:
  status: pending
ai::TerminalEnduranceWarpRoot:
  status: pending
ai::TimeControlTagRoot:
  status: pending
ai::TimedGuardNearTarget:
  status: pending
ai::TimelineAI:
  status: pending
ai::TimeredViewWait:
  status: pending
ai::TimidityEnemyDrawback:
  status: pending
ai::TiredDistSelect:
  status: pending
ai::TornadoRoot:
  status: pending
ai::Towing:
  status: pending
ai::TowingPlayer:
  status: pending
ai::TreasureBox:
  status: pending
ai::TreasureBoxRoot:
  status: pending
ai::TreasureSpot:
  status: pending
ai::TrgTargetChangeToPlayerSelect:
  status: pending
ai::TrolleyGrabbedByMagnet:
  status: pending
ai::TrolleyOnRail:
  status: pending
ai::TrolleyRoot:
  status: pending
ai::TurnForLookingAround:
  status: pending
ai::TurnPreAction:
  status: pending
ai::TwnObjDlcFlightTrainingTarget:
  status: pending
ai::UnarmedEnemyNoiseTarget:
  status: pending
ai::UnarmedEnemySearch:
  status: pending
ai::UnarmedEnemySearchWeapon:
  status: pending
ai::UnarmedWeaponEquipableEnemyAct:
  status: pending
ai::UnderWaterDepthSelect:
  status: pending
ai::UrbosasFuryDamageSelector:
  status: pending
ai::VacuumedBombDamageSelect:
  status: pending
ai::VehicleSelector:
  status: pending
ai::ViewChaseSound:
  status: pending
ai::ViewfrustumCheckTagRoot:
  status: pending
ai::ViewMove:
  status: pending
ai::ViewWait:
  status: pending
ai::ViewWaitEndWhenAimed:
  status: pending
ai::ViewWaitRiskAvoid:
  status: pending
ai::ViewWaitWithFaceView:
  status: pending
ai::ViewWaitWithInstDynActor:
  status: pending
ai::WaistRotEnemyArrowAttack:
  status: pending
ai::WaitAndFaceLeader:
  status: pending
ai::WaitForCloseOrWaterSide:
  status: pending
ai::WaitForTargetClose:
  status: pending
ai::WaitNearTarget:
  status: pending
ai::WaitNearTargetAwarenessRange:
  status: pending
ai::WaitPartsSleep:
  status: pending
ai::WarpActivateTerminal:
  status: pending
ai::WarpSafeTagRoot:
  status: pending
ai::WarpTagRoot:
  status: pending
ai::WaterFallWithSound:
  status: pending
ai::WaterSurface:
  status: pending
ai::WaterSurface4RemainsLava:
  status: pending
ai::WaterSurfaceBase:
  status: pending
ai::WeakPointRoot:
  status: pending
ai::WeakStateSelecter:
  status: pending
ai::WeaponEquipedAI:
  status: pending
ai::WeaponEquipEnemyWakeUp:
  status: pending
ai::WeaponHoldSelector:
  status: pending
ai::WeaponOnetimeUse:
  status: pending
ai::WeaponPrepareSelect:
  status: pending
ai::WeaponRangeKindSelect:
  status: pending
ai::WeaponRootAI:
  status: pending
ai::WeaponSelector:
  status: pending
ai::WeaponSubTypeSelect:
  status: pending
ai::WeaponThrowerSelector:
  status: pending
ai::WeaponTrueFormSelect:
  status: pending
ai::WeaponUsageSelect:
  status: pending
ai::WeatherReactionCheck:
  status: pending
ai::WetSelect:
  status: pending
ai::WholeDungeonRotateTag:
  status: pending
ai::WildHorseDefWanderAI:
  status: pending
ai::WillBallAttackLevelSelect:
  status: pending
ai::WillBallFollowAttack:
  status: pending
ai::WillBallFollowAttackWithDynAng:
  status: pending
ai::WillBallOperated:
  status: pending
ai::WillBallRoot:
  status: pending
ai::WindBoxPlace:
  status: pending
ai::WindGenerator:
  status: pending
ai::WindGeneratorSignal:
  status: pending
ai::WithoutWeaponArrow:
  status: pending
ai::WizzrobeBlownOff:
  status: pending
ai::WizzrobeCircleMove:
  status: pending
ai::WizzrobeCombat:
  status: pending
ai::WizzrobeCombatMove:
  status: pending
ai::WizzrobeFindPlayer:
  status: pending
ai::WizzrobeRoam:
  status: pending
ai::WizzrobeRoot:
  status: pending
ai::WizzrobeWeatherMagic:
  status: pending
ai::WolfLinkAmiibo:
  status: pending
ai::WolfLinkBattleRoot:
  status: pending
ai::WolfLinkChainAttack:
  status: pending
ai::WolfLinkFollowPlayerRoot:
  status: pending
ai::WolfLinkFollowWait:
  status: pending
ai::WolfLinkGoToTarget:
  status: pending
ai::WolfLinkLeadToTarget:
  status: pending
ai::WolfLinkNormalRoot:
  status: pending
ai::WolfLinkReaction:
  status: pending
ai::WolfLinkRoot:
  status: pending
ai::WolfLinkRushAttack:
  status: pending
ai::WolfLinkSeqAttack:
  status: pending
ai::WolfLinkShiekSensorRoot:
  status: pending
ai::WolfLinkWarp:
  status: pending
ai::YunBoCannon:
  status: pending
ai::YunBoCannonBallRoot:
  status: pending
ai::ZokuchoSunazarashi:
  status: pending
ai::ZoraHeroRelicBattleNormal:
  status: pending
ai::ZoraHeroRelicBattleRidePlayer:
  status: pending
ai::ZoraHeroRelicBattleRoot:
  status: pending
ai::ZoraHeroSoulGiftRoot:
  status: pending
ai::ZoraHeroWarp2Player:
  status: pending
