DummyAction: []
ASPlaySimpleAnmDriven:
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: ResetTransBoneOnLeave, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
ActivateAttackSensor:
- {type: static_param, param_type: const int*, param_name: AtDamage, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AtPower, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: AtPowerReduce, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: AtImpact, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: AtShieldBreakPower, param_offset: 0x40}
- {type: static_param, param_type: const int*, param_name: AtType, param_offset: 0x48}
- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x50}
- {type: static_param, param_type: const int*, param_name: AtDirType, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: FramesActive, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsSuccessFinishCounterEnd, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: UseMapUnitParamForDamage, param_offset: 0x78}
- {type: static_param, param_type: 'sead::SafeString', param_name: AtkSensorName, param_offset: 0x80}
- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x90}
ActorInfoToGameDataFloat:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatToName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ParameterName, param_offset: 0x40}
ActorInfoToGameDataInt:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntToName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ParameterName, param_offset: 0x40}
ActorInfoToGameDataVec3:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fToName, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ParameterName, param_offset: 0x50}
AddAutoPlacementCreator:
- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x20}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x28}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Shape, param_offset: 0x38}
AddNoUseTerritoryCounter:
- {type: static_param, param_type: const int*, param_name: Counter, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: CamDist, param_offset: 0x28}
- {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x30}
- {type: aitree_variable, param_type: bool*, param_name: IsUseTerritory, param_offset: 0x38}
AddRigidBody:
- {type: static_param, param_type: const bool*, param_name: ResetLayer, param_offset: 0x20}
AdvanceTime:
- {type: dynamic_param, param_type: int*, param_name: DestTime, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: DirectTime, param_offset: 0x28}
- {type: dynamic_param, param_type: int*, param_name: PassTime, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: ActReset, param_offset: 0x38}
AirOctaFloatBase:
- {type: static_param, param_type: const float*, param_name: Amplitude, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: GoalDistance, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: GoalInSuccessEnd, param_offset: 0x30}
- {type: aitree_variable, param_type: void*, param_name: AirOctaDataMgr, param_offset: 0x38}
AirOctaFloat:
- {type: call, fn: _ZN5uking6action16AirOctaFloatBase11loadParams_Ev, addr: 0x7100088b8c}
AirOctaMgr:
- {type: static_param, param_type: const float*, param_name: LeaveDistance, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: LeaveDownY, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: onGraundEscapeDist, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: PlayerLostTime, param_offset: 0x38}
- {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x40}
- {type: map_unit_param, param_type: const bool*, param_name: ReactHorn, param_offset: 0x48}
RotateTurnToTarget:
- {type: static_param, param_type: const float*, param_name: AngSpd, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsJumpType, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x30}
NoticeTurn:
- {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4}
- {type: static_param, param_type: const int*, param_name: NoDoubleNoticeTime, param_offset: 0x78}
AirOctaNoticeTurn:
- {type: call, fn: _ZN5uking6action10NoticeTurn11loadParams_Ev, addr: 0x71001f35f8}
AirOctaReactionKorog:
- {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x30}
AirOctaWoodBridge: []
AirWallAction: []
AirWallHorse: []
AirWallCurseGanon:
- {type: call, fn: _ZN5uking6action12AirWallHorse11loadParams_Ev, addr: 0x710008b304}
AlarmLynelTag:
- {type: map_unit_param, param_type: const int*, param_name: AlarmPoint, param_offset: 0x20}
ForkAnimalASPlay:
- {type: static_param, param_type: const int*, param_name: AllowChangeableFrame, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: SelectNextGearType, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: SelectNextGear, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x40}
PlayASForAnimalUnit:
- {type: call, fn: _ZN5uking6action16ForkAnimalASPlay11loadParams_Ev, addr: 0x710013d9cc}
AlertNearbyEnemies:
- {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c}
- {type: static_param, param_type: const float*, param_name: AlertRange, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: AlertTime, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: NoiseLevel, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: UseNoise, param_offset: 0x78}
ReflectThrown:
- {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FinishWaterDepth, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: Power, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetDir, param_offset: 0x38}
- {type: aitree_variable, param_type: bool*, param_name: IsReflectThrownBullet, param_offset: 0x40}
AmbushThrown:
- {type: call, fn: _ZN5uking6action13ReflectThrown11loadParams_Ev, addr: 0x71002297c0}
ActionEx: []
ActionWithPosAngReduce:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
AnchorSummon:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SummonActor, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SummonActorEquip1, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SummonActorEquip2, param_offset: 0x60}
ActionWithAS: []
Angry:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
AnimMatrixDriven:
- {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: StartFrame, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x38}
- {type: dynamic_param, param_type: bool*, param_name: IsChangeable, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48}
AnimTimingAttackMove:
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsRound, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
AnimalASPlayCheckMoveDir:
- {type: call, fn: _ZN5uking6action16ForkAnimalASPlay11loadParams_Ev, addr: 0x710013d9cc}
AnimalASPlayWithLegTurn:
- {type: call, fn: _ZN5uking6action16ForkAnimalASPlay11loadParams_Ev, addr: 0x710013d9cc}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x70}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78}
AnimalEatAction:
- {type: static_param, param_type: const float*, param_name: MinFramesPlayWaitAS, param_offset: 0x20}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x28}
HorseElectricParalysis:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const float*, param_name: PauseDelayFrames, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: CanRiddenWhenLeave, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowOffAttackRigidBodyName, param_offset: 0x50}
- {type: dynamic_param, param_type: bool*, param_name: IsEnableThrowOffAttack, param_offset: 0x60}
AnimalElectricParalysis:
- {type: call, fn: _ZN5uking6action22HorseElectricParalysis11loadParams_Ev, addr: 0x71001a021c}
AnimalFollowBase:
- {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: WaitDistanceToLeader, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: Gear1DistanceToLeader, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: Gear2DistanceToLeader, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: Gear3DistanceToLeader, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: DistanceFactorAtGearDown, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: WaitDistanceIncreaseDistance, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: WaitDistanceIncreasePerFrame, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: AutoStopAndTurnDistance, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: DesiredDirAngleDeltaSecMax, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: NavMeshCharacterRadiusScale, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: CanUseHorseGearInput, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IsAutoGearDownEnabled, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IsEndAtAutoStop, param_offset: 0x88}
- {type: static_param, param_type: const bool*, param_name: UseMinRadius, param_offset: 0x90}
- {type: static_param, param_type: const bool*, param_name: IsAvoidNavMeshActor, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: IsTargetPosEqualToLeaderPos, param_offset: 0xa0}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa8}
AnimalFollow:
- {type: call, fn: _ZN5uking6action16AnimalFollowBase11loadParams_Ev, addr: 0x71001a16f8}
- {type: static_param, param_type: const float*, param_name: DistanceKept, param_offset: 0xc0}
HorseFreeze:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const float*, param_name: PauseDelayFrames, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: CanRiddenWhenLeave, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowOffAttackRigidBodyName, param_offset: 0x50}
- {type: dynamic_param, param_type: bool*, param_name: IsEnableThrowOffAttack, param_offset: 0x60}
AnimalFreeze:
- {type: call, fn: _ZN5uking6action11HorseFreeze11loadParams_Ev, addr: 0x71001a2094}
AnimalLegTurnAutoSpeed:
- {type: call, fn: _ZN5uking6action16ForkAnimalASPlay11loadParams_Ev, addr: 0x710013d9cc}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60}
AnimalMoveBase:
- {type: static_param, param_type: const int*, param_name: MinUseGear, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: MaxUseGear, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: MinGearAtAutoGearDown, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: GoalDistanceTolerance, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: CanUseHorseGearInput, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsAutoGearDownEnabled, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: HasToDecelerateNearGoal, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60}
AnimalMove:
- {type: call, fn: _ZN5uking6action14AnimalMoveBase11loadParams_Ev, addr: 0x7100090c40}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x78}
AnimalMoveStraightTimed:
- {type: static_param, param_type: const int*, param_name: FramesUntilFinish, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: MinUseGear, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: MaxUseGear, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: MinGearAtAutoGearDown, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: LOSCheckTimeAhead, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsFinishOnLOSCheckFail, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: UseDesiredMoveDir, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsAutoGearDownEnabled, param_offset: 0x60}
AnimalMoveGuidedBase:
- {type: static_param, param_type: const int*, param_name: MinUseGear, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: MaxUseGear, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: AutoStopAndTurnMode, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: MinGearAtAutoGearDown, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: GoalDistanceTolerance, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: CanUseHorseGearInput, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsAutoGearDownEnabled, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: HasToDecelerateNearGoal, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: WaitUntilPathSucceeded, param_offset: 0x68}
AnimalNavMeshMove:
- {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0}
AnimalNoCheckMove:
- {type: call, fn: _ZN5uking6action10AnimalMove11loadParams_Ev, addr: 0x7100090418}
AnimalPlayASAndKeepOnGround:
- {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c}
- {type: static_param, param_type: const float*, param_name: DownImpulseScale, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsUseDownImpulse, param_offset: 0x68}
- {type: aitree_variable, param_type: bool*, param_name: IsChangeableStateFreeFall, param_offset: 0x70}
HorseWaitAction:
- {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: SmoothStopFrames, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: SmoothStopFramesGear3, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: MinFramesGear1, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsCourbetteEnabled, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsLight, param_offset: 0x48}
AnimalStop:
- {type: call, fn: _ZN5uking6action15HorseWaitAction11loadParams_Ev, addr: 0x7100e5a72c}
- {type: static_param, param_type: const bool*, param_name: IsFixAxisY, param_offset: 0x60}
AnimalTurn:
- {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c}
- {type: static_param, param_type: const float*, param_name: AnimPlayRate, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: FinishAngleRange, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: RotateAngleMax, param_offset: 0x70}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78}
AnimeDrivenTurn:
- {type: static_param, param_type: const int*, param_name: AllowChangeableFrame, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AnimPlayRate, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FinishAngleRange, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotateAngleMax, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsAllowAnimeDrivenNoChangeAS, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: TargetBone, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70}
ArmorBindAction: []
AnmArmorBindAction:
- {type: call, fn: _ZN5uking6action15ArmorBindAction11loadParams_Ev, addr: 0x7100e10f2c}
AnmBackMove:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
AnmBlownOff:
- {type: static_param, param_type: const int*, param_name: OnGroundTime, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: BlownHeight, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsFinishByAnm, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsWaitForAnmEnd, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsItemDrop, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: IsFinishByWater, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: UseKnockbackDir, param_offset: 0x78}
- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x80}
AnmBlownOffBackward:
- {type: call, fn: _ZN5uking6action11AnmBlownOff11loadParams_Ev, addr: 0x7100094990}
TakeHitImpactForce:
- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordL, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordL, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearL, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: HighSpeedY, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: VelReduceY, param_offset: 0x30}
SmallDamageBase: []
AnmDamage:
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x90}
AnmDirectionMove:
- {type: static_param, param_type: const int*, param_name: Direction, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: UsereachableCheck, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48}
AnmDrivenHoverBase:
- {type: static_param, param_type: const float*, param_name: MoveYLimit, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: BaseHeight, param_offset: 0x40}
AnmDrivenHover:
- {type: call, fn: _ZN5uking6action18AnmDrivenHoverBase11loadParams_Ev, addr: 0x7100096698}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x50}
AnmDrivenHoverTurn:
- {type: call, fn: _ZN5uking6action18AnmDrivenHoverBase11loadParams_Ev, addr: 0x7100096698}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x68}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70}
MoveByAnimeDriven:
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: TargetBoneName, param_offset: 0x40}
AnmDrivenMoveAttack:
- {type: call, fn: _ZN5uking6action17MoveByAnimeDriven11loadParams_Ev, addr: 0x71001e92c8}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: JustAvoidDist, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x68}
AnmDrivenSpeedBackWalk:
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotAddRatio, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
BackWalkBase:
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotAddRatio, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x40}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: DecelRatio, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsCliffCheck, param_offset: 0x58}
BackWalkEx:
- {type: call, fn: _ZN5uking6action12BackWalkBase11loadParams_Ev, addr: 0x71000b621c}
BackWalkWithAS:
- {type: call, fn: _ZN5uking6action10BackWalkEx11loadParams_Ev, addr: 0x71001f30ec}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc0}
AnmTimingBackWalk:
- {type: call, fn: _ZN5uking6action14BackWalkWithAS11loadParams_Ev, addr: 0x71000b6d84}
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0xd8}
AnmToRagdollDie:
- {type: static_param, param_type: const int*, param_name: ChangeRagdollFrame, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: RagdollControllerName, param_offset: 0x48}
AnmUpDownMove:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
Appear: []
AppearDeathCounter: []
AppearFullPouchInfo:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x20}
AppearGameOver:
- {type: dynamic_param, param_type: int*, param_name: Delay, param_offset: 0x20}
AppearMagneForce:
- {type: static_param, param_type: const float*, param_name: MaxMagneForceRange, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MinMagneForceRange, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: MagneControlSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: MagneForceRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: MagneForceDamp, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: MagneForceVelRate, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: ObjectTerror, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: MagneShootSpeed, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: MagneControlRotateSpeed, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: MagneControlUpDownSpeed, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: ResistanceSpeedScale, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: MaxMagneHeight, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: CancelAngle, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: CancelHeight, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: CancelAngleFixed, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: CancelHeightFixed, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: GyroUpDownSpeed, param_offset: 0xa0}
- {type: static_param, param_type: const float*, param_name: GyroRotateSpeed, param_offset: 0xa8}
AppearNumDungeonClearSeal: []
AppearNumHeroSeal:
- {type: dynamic_param, param_type: int*, param_name: RelicPattern, param_offset: 0x20}
AppearNumKorokNuts: []
AppearNumTargets:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntTargetCounter, param_offset: 0x20}
ApplyHorizontalImpulse:
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynVel, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynAngVel, param_offset: 0x28}
- {type: map_unit_param, param_type: const bool*, param_name: IsBreakable, param_offset: 0x30}
- {type: map_unit_param, param_type: const bool*, param_name: EnableToEmitSpEffect, param_offset: 0x38}
ApplyMoveImpulse:
- {type: static_param, param_type: const float*, param_name: FellImpRate, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FellRotRate, param_offset: 0x28}
ApplyMoveTrigger:
- {type: static_param, param_type: const bool*, param_name: IsOnDebugDraw, param_offset: 0x20}
- {type: map_unit_param, param_type: const int*, param_name: TriggerType, param_offset: 0x28}
- {type: map_unit_param, param_type: const int*, param_name: ForceType, param_offset: 0x30}
- {type: map_unit_param, param_type: const float*, param_name: ApplyForceValue, param_offset: 0x38}
AreaTagAction: []
AreaActorObserve:
- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38}
- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40}
- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48}
AreaActorObserveByActorTag: []
AreaActorObserveByGroup: []
AreaBase:
- {type: map_unit_param, param_type: const bool*, param_name: EnableCharacterOn, param_offset: 0x20}
AreaBottomTag: []
AreaFireObserveBase: []
AreaFireObserve: []
AreaHorseSpeedLimitAction: []
AreaLocation:
- {type: map_unit_param, param_type: const int*, param_name: LocationPriority, param_offset: 0x20}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: MessageID, param_offset: 0x28}
AreaObserveActorAction: []
AreaOutRecreateActorAction: []
AreaRecreateActorAction: []
AreaRoot:
- {type: static_param, param_type: const float*, param_name: AutoSaveInterval, param_offset: 0x20}
- {type: map_unit_param, param_type: const int*, param_name: CameraPriority, param_offset: 0x28}
- {type: map_unit_param, param_type: const bool*, param_name: AutoSave, param_offset: 0x30}
- {type: map_unit_param, param_type: const bool*, param_name: ForceCalcInEvent, param_offset: 0x38}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: CameraSet, param_offset: 0x40}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Shape, param_offset: 0x50}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: WarpDestMapName, param_offset: 0x60}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: WarpDestPosName, param_offset: 0x70}
ArmorBindNodeAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: BoneName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: PosOffset, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RotOffsetXyz, param_offset: 0x38}
ArmorBindWithAS:
- {type: call, fn: _ZN5uking6action15ArmorBindAction11loadParams_Ev, addr: 0x7100e10f2c}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
ArrowShootMove:
- {type: dynamic_param, param_type: bool*, param_name: IsShootByPlayer, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FirstSpeed, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: Accel, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: AimSpeed, param_offset: 0x38}
- {type: dynamic_param, param_type: float*, param_name: FallAccel, param_offset: 0x40}
- {type: dynamic_param, param_type: float*, param_name: FallAimSpeed, param_offset: 0x48}
- {type: dynamic_param, param_type: float*, param_name: Gravity, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
- {type: dynamic_param, param_type: float*, param_name: AtPoint, param_offset: 0x60}
- {type: dynamic_param, param_type: float*, param_name: AtRange, param_offset: 0x68}
- {type: dynamic_param, param_type: float*, param_name: AtImpulse, param_offset: 0x70}
- {type: dynamic_param, param_type: float*, param_name: AtImpact, param_offset: 0x78}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RelativeVel, param_offset: 0x80}
- {type: dynamic_param, param_type: int*, param_name: AtAttr, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: FallSpeedRatioByRange, param_offset: 0x98}
- {type: dynamic_param, param_type: int*, param_name: AtMinDamage, param_offset: 0x90}
ArrowShootHoming:
- {type: call, fn: _ZN5uking6action14ArrowShootMove11loadParams_Ev, addr: 0x71000a2620}
- {type: static_param, param_type: const float*, param_name: SubAngMax, param_offset: 0x150}
- {type: static_param, param_type: const float*, param_name: HomingRate, param_offset: 0x158}
- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x160}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x168}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: HomingTargetPos, param_offset: 0x170}
ArrowShootMoveForLargeObject:
- {type: call, fn: _ZN5uking6action14ArrowShootMove11loadParams_Ev, addr: 0x71000a2620}
- {type: static_param, param_type: const float*, param_name: RayCastDist, param_offset: 0x150}
- {type: static_param, param_type: 'sead::SafeString', param_name: CallSEKeyAtStick, param_offset: 0x158}
- {type: dynamic_param, param_type: bool*, param_name: IsReInitShoot, param_offset: 0x168}
ArrowShootMoveWithStickOffset:
- {type: call, fn: _ZN5uking6action14ArrowShootMove11loadParams_Ev, addr: 0x71000a2620}
- {type: static_param, param_type: const float*, param_name: StickOffset, param_offset: 0x150}
ArrowSkyShootMove:
- {type: call, fn: _ZN5uking6action14ArrowShootMove11loadParams_Ev, addr: 0x71000a2620}
- {type: static_param, param_type: const int*, param_name: Interval, param_offset: 0x150}
- {type: static_param, param_type: const float*, param_name: SkyShootDist, param_offset: 0x158}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x160}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: PosOffset, param_offset: 0x168}
AscendingCurrent:
- {type: static_param, param_type: const float*, param_name: WindSpeed, param_offset: 0x20}
AscendingCurrentFixedSize:
- {type: call, fn: _ZN5uking6action16AscendingCurrent11loadParams_Ev, addr: 0x71000a7618}
- {type: static_param, param_type: const bool*, param_name: DisableInDemo, param_offset: 0x80}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Size, param_offset: 0x88}
AscendingCurrentShieldable:
- {type: call, fn: _ZN5uking6action16AscendingCurrent11loadParams_Ev, addr: 0x71000a7618}
AssassinBossIronBallAppear:
- {type: static_param, param_type: const int*, param_name: IronBallNum, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: CreateDist, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: BackDist, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: TopOffsetY, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: BaseOffsetY, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: IronBallPartsName, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: UDLimit, param_offset: 0x48}
AssassinBossIronBallAttack:
- {type: static_param, param_type: const int*, param_name: IronBallNum, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: IronBallPartsName, param_offset: 0x30}
AssassinBossIronBallAtkWithRot:
- {type: call, fn: _ZN5uking6action26AssassinBossIronBallAttack11loadParams_Ev, addr: 0x71000ab4d8}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddAngle, param_offset: 0x88}
- {type: static_param, param_type: 'sead::SafeString', param_name: CentralAnchorName, param_offset: 0x78}
AssassinBossIronMagicChargeShot:
- {type: static_param, param_type: const int*, param_name: IronBallNum, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: IronBallPartsName, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: Level2AttackLifeRatio, param_offset: 0x30}
AtOnWait:
- {type: static_param, param_type: const int*, param_name: AtkAttrType, param_offset: 0x20}
AtAndBodyOnWait:
- {type: call, fn: _ZN5uking6action8AtOnWait11loadParams_Ev, addr: 0x71000ac730}
- {type: static_param, param_type: 'sead::SafeString', param_name: BodyName, param_offset: 0x28}
AtOnWaitNoHitRope:
- {type: call, fn: _ZN5uking6action8AtOnWait11loadParams_Ev, addr: 0x71000ac730}
- {type: static_param, param_type: const int*, param_name: AtkAttrType, param_offset: 0x28}
AttackBase:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
Attack:
- {type: call, fn: _ZN5uking6action10AttackBase11loadParams_Ev, addr: 0x7100280688}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
JumpTo:
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: JumpGravity, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
JumpToTarget:
- {type: call, fn: _ZN5uking6action6JumpTo11loadParams_Ev, addr: 0x71001c6f78}
- {type: static_param, param_type: 'sead::SafeString', param_name: PreJumpAS, param_offset: 0xa0}
- {type: static_param, param_type: 'sead::SafeString', param_name: JumpAS, param_offset: 0xb0}
- {type: static_param, param_type: 'sead::SafeString', param_name: LandAS, param_offset: 0xc0}
AttackJumpToTarget:
- {type: call, fn: _ZN5uking6action12JumpToTarget11loadParams_Ev, addr: 0x71001c6780}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0xe0}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0xe8}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSmallHit, param_offset: 0xf0}
- {type: static_param, param_type: const float*, param_name: PosOffsetDist, param_offset: 0xf8}
- {type: static_param, param_type: const bool*, param_name: IsCheckNoChangeAS, param_offset: 0x100}
AttackPartBind:
- {type: call, fn: _ZN5uking6action6Attack11loadParams_Ev, addr: 0x71000acd44}
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xd0}
OnetimeStopASPlay:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
AwarenessShareOnePartsASPlay:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x48}
BackFlip:
- {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: PosRestRatio, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: NearGrHeight, param_offset: 0x98}
- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0x78}
BackStepToTarget:
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: JumpGravity, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: CheckRotEvent, param_offset: 0x48}
BackStepBase:
- {type: call, fn: _ZN5uking6action16BackStepToTarget11loadParams_Ev, addr: 0x71000b3a58}
- {type: static_param, param_type: const float*, param_name: JumpDist, param_offset: 0xc0}
BackStep: []
BackStepAttack:
- {type: call, fn: _ZN5uking6action12BackStepBase11loadParams_Ev, addr: 0x71000b4648}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x110}
- {type: static_param, param_type: const float*, param_name: MoveDist, param_offset: 0x118}
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x120}
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x128}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x130}
BackStepToTargetPos:
- {type: call, fn: _ZN5uking6action16BackStepToTarget11loadParams_Ev, addr: 0x71000b3a58}
- {type: static_param, param_type: const bool*, param_name: IsJumpHeightFromHigherPos, param_offset: 0xc0}
- {type: static_param, param_type: 'sead::SafeString', param_name: StartAS, param_offset: 0xc8}
- {type: static_param, param_type: 'sead::SafeString', param_name: LoopAS, param_offset: 0xd8}
- {type: static_param, param_type: 'sead::SafeString', param_name: PreLandAS, param_offset: 0xe8}
- {type: static_param, param_type: 'sead::SafeString', param_name: EndAS, param_offset: 0xf8}
WaterFloatBase:
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsCheckWaterFall, param_offset: 0x48}
BackSwim:
- {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0}
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x60}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: RotAddRatio, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: DecelRatio, param_offset: 0x90}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0xa0}
BackToRailFromLava: []
BackWalk: []
BackseatKorokLight:
- {type: static_param, param_type: const float*, param_name: AppearDist, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: DisappearDist, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: GroundWaitASName, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: GroundAppearASName, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: GroundDisappearASName, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: FlyWaitASName, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: FlyAppearASName, param_offset: 0x70}
- {type: static_param, param_type: 'sead::SafeString', param_name: FlyDisappearASName, param_offset: 0x80}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: PlacementType, param_offset: 0x90}
BackseatKorokWait:
- {type: static_param, param_type: const float*, param_name: AppearDist, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: DisappearDist, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: WaitASName, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: AppearASName, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: DisappearASName, param_offset: 0x50}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: PlacementType, param_offset: 0x60}
BalloonBase:
- {type: static_param, param_type: const float*, param_name: UpLimitSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: MaxAccel, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: MassScale, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: HeightLimit, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: BreakTimer, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: WindAccScale, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: WindSpdScale, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: StayAccScale, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: ReturnStrengthFactor, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: RemainsHeightLimit, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IsChaseInitHeight, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: ReturnToOriginalPos, param_offset: 0x88}
- {type: aitree_variable, param_type: int*, param_name: BalloonHungActorBaseProcID, param_offset: 0x90}
- {type: aitree_variable, param_type: bool*, param_name: IsFlyingBalloon, param_offset: 0x98}
Balloon:
- {type: call, fn: _ZN5uking6action11BalloonBase11loadParams_Ev, addr: 0x71000b82bc}
- {type: static_param, param_type: const float*, param_name: Length, param_offset: 0xf0}
- {type: static_param, param_type: 'sead::SafeString', param_name: RopeActorName, param_offset: 0xf8}
- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RopeHungActOffset, param_offset: 0x108}
BasicSignalEnemy: []
BasicSignalBossAwakeSleep:
- {type: call, fn: _ZN5uking6action16BasicSignalEnemy11loadParams_Ev, addr: 0x71000ba788}
BasicSignalChangeDamping:
- {type: static_param, param_type: const float*, param_name: LinearDamping, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AngularDamping, param_offset: 0x28}
BasicSignalEnemyForceNotice:
- {type: call, fn: _ZN5uking6action16BasicSignalEnemy11loadParams_Ev, addr: 0x71000ba788}
- {type: static_param, param_type: const int*, param_name: Interval, param_offset: 0x20}
BattleCloseAction:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
BattleCloseMoveActionBase:
- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4}
BattleCloseMoveAction: []
BattleCloseExplosivesAvoidRun:
- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460}
- {type: static_param, param_type: const float*, param_name: DamageIgnoreDist, param_offset: 0xa8}
BattleCloseDangerAvoidRun:
- {type: call, fn: _ZN5uking6action29BattleCloseExplosivesAvoidRun11loadParams_Ev, addr: 0x71000bb484}
- {type: static_param, param_type: const float*, param_name: AvoidSubAngle, param_offset: 0xe0}
BattleCloseExplosivesGuardRun: []
BattleCloseGuardRun: []
BattleCloseGuardWalk:
- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460}
BattleCloseLevelFlyMoveBase:
- {type: static_param, param_type: const float*, param_name: XZSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: HorizontalFinRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: VerticalFinLength, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: DownSpeed, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68}
- {type: call, fn: sub_71006F3DF8, addr: 0x71006f3df8}
BattleCloseLevelFlyMove:
- {type: call, fn: _ZN5uking6action27BattleCloseLevelFlyMoveBase11loadParams_Ev, addr: 0x71000bd5f4}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xf0}
BattleCloseMeanderRun:
- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460}
- {type: static_param, param_type: const float*, param_name: MeanderWidth, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: MeanderSpeed, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0xb8}
BattleCloseMeanderGuardRun: []
BattleCloseMove: []
BattleCloseActionWithAcc:
- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x98}
BattleCloseSlippedWalkBase:
- {type: call, fn: _ZN5uking6action24BattleCloseActionWithAcc11loadParams_Ev, addr: 0x71000ae924}
BattleCloseSlippedWalk:
- {type: call, fn: _ZN5uking6action26BattleCloseSlippedWalkBase11loadParams_Ev, addr: 0x71000bed30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa0}
BattleCloseWalk:
- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460}
BattleDungeonBGMAction: []
FreeMovingAction: []
HoverBase:
- {type: call, fn: _ZN5uking6action16FreeMovingAction11loadParams_Ev, addr: 0x710016f30c}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x38}
Hover:
- {type: call, fn: _ZN5uking6action9HoverBase11loadParams_Ev, addr: 0x71001b3fec}
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x40}
- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
BattleHover:
- {type: call, fn: _ZN5uking6action5Hover11loadParams_Ev, addr: 0x71001b3d6c}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x70}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78}
BattleLevelFlyMoveBase:
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: CheckStopSpeed, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
BattleLevelFlyMove:
- {type: call, fn: _ZN5uking6action22BattleLevelFlyMoveBase11loadParams_Ev, addr: 0x71000c0548}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xd8}
MoveBase:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
BattleWalk: []
BeamMove:
- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: ShieldDamage, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: ForceExplodeFrame, param_offset: 0x30}
- {type: aitree_variable, param_type: bool*, param_name: IsReflectThrownBullet, param_offset: 0x38}
BeamTailDelete: []
StopASPlay:
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30}
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
BeamosStaticBeam:
- {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188}
- {type: static_param, param_type: const float*, param_name: BeamRange, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: BeamSpeed, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: UseDynamicCutting, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: BeamBoneName, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorName, param_offset: 0x70}
- {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorKey, param_offset: 0x80}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MuzzleOffset, param_offset: 0x90}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BeamDirection, param_offset: 0x98}
- {type: map_unit_param, param_type: const float*, param_name: BeamRange, param_offset: 0xa0}
BecomePreActor: []
BecomeSpeaker: []
FlyMoveBase:
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: HorizontalFinRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: VerticalFinLength, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
BeeAttack:
- {type: call, fn: _ZN5uking6action11FlyMoveBase11loadParams_Ev, addr: 0x71001349e8}
- {type: static_param, param_type: const float*, param_name: ThroughDist, param_offset: 0xc0}
BeeDamaged:
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: SubActorSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AddYSpeed, param_offset: 0x30}
BeginObservation:
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowName, param_offset: 0x20}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowEntryName, param_offset: 0x30}
BeltConveyor:
- {type: static_param, param_type: const float*, param_name: ASRate, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsReverse, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58}
- {type: map_unit_param, param_type: const float*, param_name: RotateSpeed, param_offset: 0x68}
BikeWarpEffectValueSetter:
- {type: dynamic_param, param_type: int*, param_name: ChangeType, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: SetFrame, param_offset: 0x28}
BindAction: []
BindActionForManyActor:
- {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78}
- {type: dynamic_param, param_type: bool*, param_name: IsKeepParentActor, param_offset: 0xd8}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0xe0}
BindActionUseParentPickInfo:
- {type: call, fn: _ZN5uking6action22BindActionForManyActor11loadParams_Ev, addr: 0x71000c5314}
BindOff:
- {type: aitree_variable, param_type: void*, param_name: EventBindUnit, param_offset: 0x20}
BindParentAction:
- {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xd8}
BirdEscape:
- {type: static_param, param_type: const float*, param_name: MoveSpeedMax, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MoveSpeedMin, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: InterpolateFrameForMaxSpeed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: TargetEscapeWidthMax, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: TargetEscapeWidthMin, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: TargetHeightMax, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: TargetHeightMin, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: TargetTurnAngle, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: ContinueEscapeDistanceXZ, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: AdditionalWidth, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: TargetUpperAngle, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: StartReduceHeightRate, param_offset: 0x80}
BlowOffAttack:
- {type: call, fn: _ZN5uking6action6Attack11loadParams_Ev, addr: 0x71000acd44}
Ragdoll:
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: InWaterDownTime, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: ForceFinishTime, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: OnGroundDownTime, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: StartUpdateFriction, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: GetUpGroundAngle, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: ForceEndWaterDepth, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsWaitAS, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: IsItemDrop, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: IsCheckVibrate, param_offset: 0x78}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: StableASName, param_offset: 0xa0}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownBackCtrlOffset, param_offset: 0xb0}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownFrontCtrlOffset, param_offset: 0xb8}
- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x110}
BlownOff:
- {type: static_param, param_type: const int*, param_name: AddTime, param_offset: 0x118}
- {type: static_param, param_type: const float*, param_name: LifeReflexRatio, param_offset: 0x120}
- {type: static_param, param_type: const float*, param_name: ImpulseRatio, param_offset: 0x128}
- {type: call, fn: _ZN5uking6action7Ragdoll11loadParams_Ev, addr: 0x7100226dbc}
Bolt:
- {type: map_unit_param, param_type: const bool*, param_name: IsNoBindAlive, param_offset: 0x20}
BombExplode: []
BoomerangMove:
- {type: static_param, param_type: const float*, param_name: PreCurveTimer, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RadSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: CurveSpeedRate, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: StraightSpeedRate, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: CurvePredictFrame, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: CurveCheckYDist, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: StraightPredictFrame, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: StraightCheckYDist, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: FlyLimitTime, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: CatchAttentionName, param_offset: 0x68}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: TargetOffset, param_offset: 0x78}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80}
BowArrowHold: []
BowArrowReload: []
BowArrowShoot: []
BowChildArrowRain:
- {type: static_param, param_type: const int*, param_name: RainMax, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: MoveHeight, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: MoveCountNum, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: MoveRange, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: MoveOffsetBase, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: RotateRate, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: RotateStepMax, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: AngleToTarget, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: TargetOffsetBase, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: RainScale, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: ToTargetTime, param_offset: 0x80}
- {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x88}
- {type: dynamic_param, param_type: float*, param_name: XRotateAngle, param_offset: 0x90}
- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreHightOffset, param_offset: 0x98}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa0}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveTargetPos, param_offset: 0xa8}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0xb0}
BowChildCreate:
- {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x20}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0x28}
BowChildDeviceAppear:
- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: EndTime, param_offset: 0x28}
BowChildDeviceGaleArrow:
- {type: static_param, param_type: const float*, param_name: MaxMoveSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotateSpeedMax, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotateAccel, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotateOffset, param_offset: 0x38}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CenterOffset, param_offset: 0x40}
- {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x48}
- {type: dynamic_param, param_type: float*, param_name: XRotateAngle, param_offset: 0x50}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0x58}
BowChildDeviceNormal:
- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AccelRate, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BrakeStartDist, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: VibrationSpeed, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: StopDist, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: VibrationLength, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: MoveTime, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsMoveAccel, param_offset: 0x60}
- {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x68}
- {type: dynamic_param, param_type: float*, param_name: XRotateAngle, param_offset: 0x70}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0x80}
BowChildReflectBullet:
- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: OffsetLength, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: TargetOffsetY, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: TargetMoveOffset, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: TargetMoveOffsetRandRange, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: MoveRotateRate, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: MoveRotateMax, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: MoveRotateMin, param_offset: 0x58}
- {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x60}
- {type: dynamic_param, param_type: float*, param_name: XRotateAngle, param_offset: 0x68}
- {type: dynamic_param, param_type: bool*, param_name: IsReflectAmongChild, param_offset: 0x70}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveTargetPos, param_offset: 0x80}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0x88}
BrightBowSlowFall:
- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FloatWaveCycle, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FloatWaveWidth, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FloatHeight, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FloatSpring, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FloatDamper, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: FallBrakeHeight, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: FallBrake, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: AttractionRange, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: AttractionRate, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: TailEffectKeyName, param_offset: 0x70}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: InitRotate, param_offset: 0x80}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotateSpeed, param_offset: 0x88}
BulletVertivalRotateOwner:
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotSpdAccRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: OffsetY, param_offset: 0x30}
WaitBase:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x38}
TimeredASPlay:
- {type: call, fn: _ZN5uking6action8WaitBase11loadParams_Ev, addr: 0x71002a9960}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
BurnDamage:
- {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04}
CalcVecLengthToGameData:
- {type: dynamic_param, param_type: bool*, param_name: CalcY, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fSrcName, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatToName, param_offset: 0x38}
CallOvserveActorTag: []
CameraAction:
- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40}
CameraAbyss: []
CameraAiming: []
CameraAiming2: []
CameraChase: []
CameraClimbObj: []
CameraEdit:
- {type: static_param, param_type: const char*, param_name: Normal, param_offset: 0x20}
- {type: static_param, param_type: const char*, param_name: LockOn, param_offset: 0x28}
- {type: static_param, param_type: const char*, param_name: Wall, param_offset: 0x30}
- {type: static_param, param_type: const char*, param_name: NormalSubject, param_offset: 0x38}
- {type: static_param, param_type: const char*, param_name: Bow, param_offset: 0x40}
- {type: static_param, param_type: const char*, param_name: BowSquat, param_offset: 0x48}
- {type: static_param, param_type: const char*, param_name: BowLockOn, param_offset: 0x50}
- {type: call, fn: _ZNK4ksys3act2ai10ActionBase7getNameEv, addr: 0x7100d165fc}
CameraEvent: []
CameraEventAnimBase: []
CameraEventAnim: []
CameraEventAnimFlowBase: []
CameraEventAnimFlow: []
CameraEventAnimFlowAbs: []
CameraEventAnimFlowForMapTower: []
CameraEventConnectTypeSpecify: []
CameraEventFocusDistSetting:
- {type: dynamic2_param, param_type: int*, param_name: ClipIndex, param_offset: 0x30}
- {type: dynamic2_param, param_type: float*, param_name: FocusDistStart, param_offset: 0x38}
- {type: dynamic2_param, param_type: float*, param_name: FocusDistEnd, param_offset: 0x40}
CameraEventGameOver: []
CameraEventIdling: []
CameraEventLookBase: []
CameraEventLook: []
CameraEventLookDirect: []
CameraEventMove: []
CameraEventMovePosBase: []
CameraEventMovePos: []
CameraEventMovePosFlow: []
CameraEventMultiTalk: []
CameraEventOverwriteFar:
- {type: dynamic2_param, param_type: float*, param_name: Far, param_offset: 0x30}
CameraEventOverwriteNear:
- {type: dynamic2_param, param_type: float*, param_name: Near, param_offset: 0x30}
CameraEventPermitGfxNear: []
CameraEventPlayerHideOff: []
CameraEventPlayerHideOn: []
CameraEventPolarCoord: []
CameraEventPolarCoordPlayer: []
CameraEventPolarCoordPlayerRel: []
CameraEventReserveConnectTime:
- {type: dynamic2_param, param_type: float*, param_name: InterpolateTime, param_offset: 0x30}
CameraEventSavePoint: []
CameraEventTalk: []
CameraEventTalkManualCtrlBase: []
CameraEventTalkManualCtrl: []
CameraEventTalkManualCtrlRet: []
CameraEventTurn: []
CameraFinder: []
CameraHorse: []
CameraHorseLockOnEmpty: []
CameraKeep: []
CameraLockOnBase: []
CameraLockOn: []
CameraLockOnAimingAt: []
CameraMagneCatch: []
CameraMotorcycle: []
CameraMotorcycleLockOnEmpty: []
CameraRevolve: []
CameraRotRumble:
- {type: dynamic2_param, param_type: int*, param_name: Pattern, param_offset: 0x20}
- {type: dynamic2_param, param_type: int*, param_name: Count, param_offset: 0x28}
- {type: dynamic2_param, param_type: float*, param_name: Power, param_offset: 0x30}
CameraRumble:
- {type: dynamic2_param, param_type: int*, param_name: Pattern, param_offset: 0x20}
- {type: dynamic2_param, param_type: int*, param_name: Count, param_offset: 0x28}
- {type: dynamic2_param, param_type: float*, param_name: Power, param_offset: 0x30}
- {type: dynamic2_param, param_type: bool*, param_name: Sideways, param_offset: 0x38}
CameraRumbleLoop:
- {type: dynamic2_param, param_type: int*, param_name: Pattern, param_offset: 0x20}
- {type: dynamic2_param, param_type: float*, param_name: Power, param_offset: 0x28}
- {type: dynamic2_param, param_type: bool*, param_name: Sideways, param_offset: 0x30}
- {type: aitree_variable, param_type: int*, param_name: CamVibId, param_offset: 0x38}
CameraRumbleStop:
- {type: aitree_variable, param_type: int*, param_name: CamVibId, param_offset: 0x20}
CameraRumbleStopWithDamping:
- {type: dynamic2_param, param_type: float*, param_name: DampingTime, param_offset: 0x20}
- {type: aitree_variable, param_type: int*, param_name: CamVibId, param_offset: 0x28}
CameraShieldSurfing: []
CameraTail: []
CameraVibrate:
- {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x48}
- {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x50}
- {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsSound, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: StartSoundName, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: LoopSoundName, param_offset: 0x38}
CameraWakeboard: []
CameraWaterRemainsHowling: []
CameraWaterfallClimb: []
ElectricParalysis:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
CapturedActElectricParalyisis:
- {type: call, fn: _ZN5uking6action17ElectricParalysis11loadParams_Ev, addr: 0x7100104dd8}
- {type: static_param, param_type: const float*, param_name: PauseDelayFrames, param_offset: 0x40}
Freeze:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const bool*, param_name: IsChangeInAir, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: TransBoneKey, param_offset: 0x40}
- {type: aitree_variable, param_type: bool*, param_name: IsKeepFreeze, param_offset: 0x58}
- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x60}
CapturedActFreeze:
- {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38}
- {type: static_param, param_type: const float*, param_name: PauseDelayFrames, param_offset: 0x78}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x80}
CapturedActKnockBack:
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
Carried:
- {type: static_param, param_type: const int*, param_name: BindType, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FailDistance, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsCreateItem, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsRecoverCharCtrlAxis, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsUseConstraint, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsOnBaseLink, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: HoldOnXLinkKey, param_offset: 0x58}
CarriedNoHit: []
Catch:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetWeapon, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
FollowChallenge:
- {type: map_unit_param, param_type: const float*, param_name: GimmickTimeLimit, param_offset: 0x20}
- {type: map_unit_param, param_type: const bool*, param_name: IsBillboard, param_offset: 0x28}
ChallengeChainRing:
- {type: call, fn: _ZN5uking6action15FollowChallenge11loadParams_Ev, addr: 0x710004fa44}
- {type: map_unit_param, param_type: const float*, param_name: ChainRingOrbitSpeed, param_offset: 0xab0}
- {type: map_unit_param, param_type: const bool*, param_name: IsFirstNode, param_offset: 0xab8}
ChanegToLog: []
ChangeChoiceNumMsgFor3DShop: []
ChangeEmotion:
- {type: dynamic_param, param_type: bool*, param_name: IsOnlyFace, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: EmotionType, param_offset: 0x28}
ChangeEnvForEnduranceDungeon:
- {type: map_unit_param, param_type: const int*, param_name: Weather, param_offset: 0x20}
- {type: map_unit_param, param_type: const int*, param_name: IgnitedLevel, param_offset: 0x28}
- {type: map_unit_param, param_type: const int*, param_name: WeatherEff, param_offset: 0x30}
- {type: map_unit_param, param_type: const int*, param_name: PaletteSel, param_offset: 0x38}
- {type: map_unit_param, param_type: const int*, param_name: TimeForSkyEnv, param_offset: 0x40}
- {type: map_unit_param, param_type: const float*, param_name: TemperatureDirectDay, param_offset: 0x48}
- {type: map_unit_param, param_type: const float*, param_name: TemperatureDirectNight, param_offset: 0x50}
ChangeFreeMovingForDemo:
- {type: dynamic_param, param_type: bool*, param_name: SetFreeMoving, param_offset: 0x20}
ChangeMiniMapScale:
- {type: dynamic_param, param_type: int*, param_name: ScaleLevel, param_offset: 0x20}
ChangePosture:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Posture, param_offset: 0x20}
ChangePostureWithAS:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Posture, param_offset: 0x20}
ChangeSceneBase:
- {type: dynamic_param, param_type: int*, param_name: StartType, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: EvflName, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: EntryPointName, param_offset: 0x38}
ChangeScene:
- {type: call, fn: _ZN5uking6action15ChangeSceneBase11loadParams_Ev, addr: 0x71000d8c98}
- {type: dynamic_param, param_type: int*, param_name: FadeType, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: WarpDestMapName, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: WarpDestPosName, param_offset: 0x68}
ChangeScheduleAnchor:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ScheduleName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorUniqueName, param_offset: 0x30}
ChangeWeaponEquipState:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: EquipState, param_offset: 0x20}
SetChemicalWeaponPower: []
ChargeChemicalWeaponPower:
- {type: call, fn: _ZN5uking6action22SetChemicalWeaponPower11loadParams_Ev, addr: 0x7100069ff0}
CheckExistenceOfParticipant:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x30}
CheckHorseCustomizeEdit: []
ChemicalAttack:
- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AttackMinPower, param_offset: 0x28}
- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x30}
- {type: map_unit_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x38}
- {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x40}
- {type: map_unit_param, param_type: const float*, param_name: Range, param_offset: 0x48}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0x50}
ChemicalAttackBall:
- {type: call, fn: _ZN5uking6action14ChemicalAttack11loadParams_Ev, addr: 0x71001053c4}
- {type: static_param, param_type: const bool*, param_name: IsUseMyRange, param_offset: 0x80}
- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x88}
ChemicalElectricWaterBall:
- {type: call, fn: _ZN5uking6action18ChemicalAttackBall11loadParams_Ev, addr: 0x71000db23c}
- {type: static_param, param_type: const int*, param_name: DeleteTime, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: TargetScale, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: ScaleKeep, param_offset: 0xa0}
- {type: aitree_variable, param_type: void*, param_name: ChemicalBulletBindActor, param_offset: 0xa8}
ChemicalPhysBall:
- {type: call, fn: _ZN5uking6action18ChemicalAttackBall11loadParams_Ev, addr: 0x71000db23c}
- {type: static_param, param_type: const int*, param_name: DeleteTime, param_offset: 0x90}
ChemicalPhysHitBreakBall: []
ChemicalStayObject:
- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: DeleteTime, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: CurveAng, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: ReduceVelRate, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: CurveAngRandomRange, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: ReduceVelRandomRange, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: SideAmplitude, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsBindToGeneratedActor, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsChemicalAttack, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0x68}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindOffset, param_offset: 0x78}
- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x80}
- {type: map_unit_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x88}
- {type: map_unit_param, param_type: const int*, param_name: CreateLimit, param_offset: 0x90}
- {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x98}
Chemicalward:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: NodeAxisIdx, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: StableTime, param_offset: 0x40}
- {type: static_param, param_type: const int*, param_name: KeepTime, param_offset: 0x48}
- {type: static_param, param_type: const int*, param_name: TiredTime, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: TiredRadius, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: TiredAngle, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: Voltage, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x70}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x88}
Fork:
- {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x28}
ChuchuCommonDownTimer:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: const int*, param_name: MinWaitFrame, param_offset: 0x30}
- {type: aitree_variable, param_type: int*, param_name: ChemicalChuchuCommonDownTime, param_offset: 0x38}
ChuchuDissappearEscapeBase:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
ChuchuDissappearEscape:
- {type: call, fn: _ZN5uking6action26ChuchuDissappearEscapeBase11loadParams_Ev, addr: 0x71000f0578}
ChuchuPreAttackBase:
- {type: static_param, param_type: const int*, param_name: JumpNum, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MoveBoneRotRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: MoveBoneRotSpeedMin, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60}
ChuchuPreAttack:
- {type: call, fn: _ZN5uking6action19ChuchuPreAttackBase11loadParams_Ev, addr: 0x71001810f0}
- {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0xc0}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0xc8}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordL, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordL, param_offset: 0xe0}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0xe8}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearL, param_offset: 0xf0}
- {type: static_param, param_type: const float*, param_name: PosReduceRatioByDamage, param_offset: 0xf8}
- {type: static_param, param_type: 'sead::SafeString', param_name: DamageAS, param_offset: 0x100}
- {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0x110}
- {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0x120}
- {type: static_param, param_type: 'sead::SafeString', param_name: DamageSubAS, param_offset: 0x130}
CloseArmorProcessing: []
CloseClockTime: []
CloseItemMenu: []
ClosePouchAddStockNum: []
CollaboShootingStarAreaTag:
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: collaboSSFalloutFlagName, param_offset: 0x38}
CollaboShootingStarBrightTower:
- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: CollaboShootingStarId, param_offset: 0x20}
- {type: call, fn: _ZN4sead14SafeStringBaseIcEaSERKS1_, addr: 0x7100b0caa0}
- {type: call, fn: _ZNK4sead14SafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x89}
- {type: call, fn: _ZN4sead9HashCRC3214calcStringHashEPKc, addr: 0x7100b2170c}
CollaboShootingStartFlying:
- {type: static_param, param_type: const float*, param_name: InitialVelocityMax, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: InitialVelocityMin, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: LookSuccessRate, param_offset: 0x30}
- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: CollaboShootingStarId, param_offset: 0x38}
- {type: call, fn: _ZN4sead14SafeStringBaseIcEaSERKS1_, addr: 0x7100b0caa0}
- {type: call, fn: _ZNK4sead14SafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x89}
- {type: call, fn: _ZN4sead9HashCRC3214calcStringHashEPKc, addr: 0x7100b2170c}
CollaborationShootingStarAnchor:
- {type: map_unit_param, param_type: const int*, param_name: CollaboShootingStarStartHour, param_offset: 0x20}
- {type: map_unit_param, param_type: const int*, param_name: CollaboShootingStarEndHour, param_offset: 0x28}
ControlBombEffect: []
ControllerRumble:
- {type: static_param, param_type: const int*, param_name: Pattern, param_offset: 0x20}
- {type: dynamic2_param, param_type: int*, param_name: Count, param_offset: 0x28}
CopyMapPinPosition:
- {type: dynamic_param, param_type: int*, param_name: PinColorIdx, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3, param_offset: 0x28}
CreateActorInAreaBasic:
- {type: static_param, param_type: const int*, param_name: CreateBasePosNum, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: CreateNewActorIntervalFirst, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: CreateNewActorInterval, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: CreateContinueTime, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: AfterWaitTime, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsAllowCreateNoSafeArea, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0x50}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseOffset, param_offset: 0x60}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CreateRandArea, param_offset: 0x68}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ProhibitedCreateArea, param_offset: 0x70}
CreateAndReplaceAssassin:
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: Offset, param_offset: 0x20}
CreateDragonChallengeXLink:
- {type: dynamic_param, param_type: int*, param_name: XLinkHandleIndex, param_offset: 0x20}
CreateEpona:
- {type: static_param, param_type: const int*, param_name: AreaSearchCharacterRadius, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AreaThreshold, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AreaSearchRadius, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: CreateStartRate, param_offset: 0x38}
CreateGanonChemicalPillar:
- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: MaxScale, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0x40}
- {type: map_unit_param, param_type: const int*, param_name: AddAtkPower, param_offset: 0x50}
CreateObjectsOfOwnedHorse:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: HorseReinsActorName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: HorseSaddleActorName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: HorseManeActorName, param_offset: 0x40}
CurseRRematchCount:
- {type: dynamic_param, param_type: int*, param_name: RematchCount, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: CurseRType, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataStringCounterName, param_offset: 0x30}
CustomDuckingEndAction: []
CustomDuckingStartAction:
- {type: dynamic_param, param_type: float*, param_name: Volume, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: FadeOutSec, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: FadeInSec, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: StartDelaySec, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TargetGroups, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ExceptGroups, param_offset: 0x50}
ForbidTag: []
DRCAppNoUseTag:
- {type: call, fn: _ZN5uking6action9ForbidTag11loadParams_Ev, addr: 0x71000ba9d0}
- {type: map_unit_param, param_type: const int*, param_name: DRCAppNoUseCause, param_offset: 0x20}
DamageField:
- {type: static_param, param_type: const int*, param_name: FieldType, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: RigidSetName, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsChangeRigidWorldMode, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsUseCollisionInfo, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: CollisionInfoName, param_offset: 0x50}
DamageTurnByWeakPoint:
- {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
DamagedTurn:
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
DefEscapeFreeMoveAction:
- {type: static_param, param_type: const float*, param_name: RunAwaySpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RunAwayAngleSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RunAwayDistanceMax, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RunAwayDistanceMin, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RunAwayHeightOffset, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AllowRandAngleVertical, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: AllowRandAngleHorizontal, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: InWater, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsSnake, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x68}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78}
RandomMoveAction:
- {type: static_param, param_type: const bool*, param_name: IsSuccessWhenGoalReached, param_offset: 0x20}
DefRandomMoveAction:
- {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0}
- {type: static_param, param_type: const float*, param_name: RadiusLimit, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: MaxMoveSpeed, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: MinMoveSpeed, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: MaxMoveDistance, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: MinMoveDistance, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: MaxMoveAngle, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsUseBasepos, param_offset: 0x68}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: BasePos, param_offset: 0x70}
DefTurnAction:
- {type: static_param, param_type: const int*, param_name: WaitRotate, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotateSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
DefeatedHugeEnemyCount:
- {type: dynamic_param, param_type: int*, param_name: EnemyType, param_offset: 0x20}
Delete:
- {type: static_param, param_type: const int*, param_name: DeleteType, param_offset: 0x20}
DeleteAllIceBlockForDemo: []
DeleteInGround:
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20}
DeletePorchItemIncludeEquip:
- {type: dynamic_param, param_type: int*, param_name: DeleteNum, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x28}
ApplyDamageForPlayer:
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20}
DemoApplyDamageForPlayer:
- {type: call, fn: _ZN5uking6action20ApplyDamageForPlayer11loadParams_Ev, addr: 0x71000e79e4}
DemoBeastGanonGrudgeDrop:
- {type: static_param, param_type: 'sead::SafeString', param_name: GrudeRainObject, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: Timer, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FallPoint1, param_offset: 0x48}
DemoChangeEntityNoHit:
- {type: static_param, param_type: const int*, param_name: SetMotionType, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsNoHit, param_offset: 0x28}
DemoCookPotCook:
- {type: static_param, param_type: const int*, param_name: MaterialTargetBone, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: FairyTargetBone, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsSuccess, param_offset: 0x30}
- {type: aitree_variable, param_type: void*, param_name: CurrentCookResultHolder, param_offset: 0x38}
DemoDelete: []
DemoEnemyReset: []
DemoFindPlayer:
- {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04}
DemoForceSetPlayerSavePosAngle:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x30}
DemoGetItem: []
DemoGetItemAnimStop:
- {type: call, fn: _ZN5uking6action11DemoGetItem11loadParams_Ev, addr: 0x7100d318a0}
- {type: static_param, param_type: 'sead::SafeString', param_name: WaitASKeyName, param_offset: 0x20}
DemoGetWeapon:
- {type: call, fn: _ZN5uking6action11DemoGetItem11loadParams_Ev, addr: 0x7100d318a0}
DemoKokkoAngry:
- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x20}
DemoMotorcyclePutMaterials:
- {type: static_param, param_type: const float*, param_name: CloseSaddleFramesSincePut, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FinishCookFramesSincePut, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: CloseSaddleFramesSincePutFairy, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FinishCookFramesSincePutFairy, param_offset: 0x38}
ForkTurn:
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: RotAccMaxSpeedRatio, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsUpdateTarget, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsRotEndFinish, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsFinishForceStopRot, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: IsUpFollow, param_offset: 0x78}
DemoNoAnimDrivenTurn:
- {type: call, fn: _ZN5uking6action8ForkTurn11loadParams_Ev, addr: 0x710016893c}
- {type: dynamic_param, param_type: int*, param_name: ObjectId, param_offset: 0xc0}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0xc8}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0xd8}
PlayerAction: []
DemoPlayerZoraRide: []
DemoResetActor:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
DemoResetBoneCtrl:
- {type: dynamic_param, param_type: int*, param_name: ResetTarget, param_offset: 0x20}
DemoSweep:
- {type: dynamic_param, param_type: float*, param_name: DynScalingTime, param_offset: 0x20}
DemoTriggerToggleVisible:
- {type: dynamic_param, param_type: bool*, param_name: IsVisible, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsXLinkHandling, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsClothHandling, param_offset: 0x30}
TurnToActorBase: []
TurnToActor:
- {type: call, fn: _ZN5uking6action15TurnToActorBase11loadParams_Ev, addr: 0x7100d35270}
- {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: IsChangeable, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DemoASName, param_offset: 0x50}
DemoTurnToActor:
- {type: call, fn: _ZN5uking6action11TurnToActor11loadParams_Ev, addr: 0x7100d346cc}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x70}
DemoVisibleOff: []
DemoVisibleOn: []
DemoVoiceTrigger:
- {type: dynamic_param, param_type: bool*, param_name: IsHideCaption, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Label, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorInstance, param_offset: 0x38}
GearRotate:
- {type: static_param, param_type: const float*, param_name: StopCheckSpdRate, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: CheckSpdIdlingRate, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsReverse, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsTwoWayGear, param_offset: 0x38}
- {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0x40}
- {type: map_unit_param, param_type: const float*, param_name: RotateSpeed, param_offset: 0x48}
DgnObjDLCSpurGearB01:
- {type: call, fn: _ZN5uking6action10GearRotate11loadParams_Ev, addr: 0x710017f2e4}
DgnObjDlcGondolaCreateTag:
- {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
- {type: map_unit_param, param_type: const float*, param_name: IntervalTime, param_offset: 0x30}
- {type: map_unit_param, param_type: const float*, param_name: RailMoveSpeed, param_offset: 0x38}
DgnObj_DLC_CWRotDirSwitch: []
DgnObj_DLC_CWRotDirSwitchOff: []
DgnObj_DLC_CogWheel_ASPlay: []
DgnObj_DLC_CogWheel_Reject: []
DgnObj_DLC_CogWheel_Rotate:
- {type: static_param, param_type: const float*, param_name: TargetAngularDisplPerSec, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsRegisteredFrame, param_offset: 0x28}
- {type: map_unit_param, param_type: const float*, param_name: GearRatio, param_offset: 0x30}
- {type: map_unit_param, param_type: const bool*, param_name: IsClockWiseRotation, param_offset: 0x38}
- {type: aitree_variable, param_type: float*, param_name: RotationOffset, param_offset: 0x40}
DungeonRotateBase:
- {type: static_param, param_type: const int*, param_name: RotateAxisIndex, param_offset: 0x20}
- {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x28}
- {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x30}
- {type: map_unit_param, param_type: const int*, param_name: RemainsPartType, param_offset: 0x38}
- {type: map_unit_param, param_type: const float*, param_name: TiltAngularSpeed, param_offset: 0x40}
- {type: map_unit_param, param_type: const float*, param_name: InitDgnRotRad, param_offset: 0x48}
- {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x50}
- {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0x58}
- {type: map_unit_param, param_type: const float*, param_name: VelocityControlRate, param_offset: 0x60}
- {type: map_unit_param, param_type: const float*, param_name: AngleVelocityControlAccelDeg, param_offset: 0x68}
DgnObj_DLC_DungeonRotate:
- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8}
- {type: map_unit_param, param_type: const float*, param_name: GearRatio, param_offset: 0xc8}
- {type: map_unit_param, param_type: const bool*, param_name: IsClockWiseRotation, param_offset: 0xd0}
- {type: aitree_variable, param_type: float*, param_name: RotationOffset, param_offset: 0xd8}
Die:
- {type: call, fn: _ZN5uking6action8BlownOff11loadParams_Ev, addr: 0x71000c86c4}
DieAnm:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
DieAnmDropWeapon:
- {type: call, fn: _ZN5uking6action6DieAnm11loadParams_Ev, addr: 0x71000eed20}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x40}
DieAnmKnockBack:
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x90}
- {type: static_param, param_type: const bool*, param_name: IsDropWeapon, param_offset: 0x98}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa0}
DieHomeRun:
- {type: call, fn: _ZN5uking6action3Die11loadParams_Ev, addr: 0x71000eeb30}
- {type: static_param, param_type: const float*, param_name: ToStarHeight, param_offset: 0x160}
- {type: static_param, param_type: const float*, param_name: FallHeight, param_offset: 0x168}
DirectToWindDirection:
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotMax, param_offset: 0x28}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: FrontDir, param_offset: 0x30}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: UpDir, param_offset: 0x38}
DisableAutoSavePausing: []
DisappearDeathCounter: []
DisappearNumDungeonClearSeal: []
DisappearNumHeroSeal: []
DisappearNumKorokNuts: []
DisappearNumTargets: []
DoorOpenAndClose:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASKey, param_offset: 0x20}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: DynOwner, param_offset: 0x30}
StepDoubleAttack:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
DoubleAttack: []
DownSwingAttack: []
DownloadAlbum: []
DownloadPictureBook: []
DownloadRemainsMap:
- {type: dynamic_param, param_type: bool*, param_name: IsPlayerClose, param_offset: 0x20}
DownloadShiekSensor: []
DownloadShiekSensorMoveIcon: []
DragonChemicalBall:
- {type: static_param, param_type: const int*, param_name: Life, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: HitScale, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: HomingPower, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: HomingDistance, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: HomingTime, param_offset: 0x48}
NullASPlay:
- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
DragonFixPlacement:
- {type: call, fn: _ZN5uking6action10NullASPlay11loadParams_Ev, addr: 0x710020d070}
- {type: static_param, param_type: const int*, param_name: BlendStartFrame, param_offset: 0x48}
- {type: static_param, param_type: const int*, param_name: HeadFixedModeTime, param_offset: 0x50}
- {type: static_param, param_type: const int*, param_name: RailAdjustModeTime, param_offset: 0x58}
- {type: static_param, param_type: const int*, param_name: CameraVibStartFrame, param_offset: 0x60}
- {type: static_param, param_type: const int*, param_name: CameraVibLoop, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: BlendStartRate, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: BlendTime, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: CameraVibPower, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: CameraVibRange, param_offset: 0x88}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Rotate, param_offset: 0x90}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Position, param_offset: 0x98}
DragonFollow:
- {type: call, fn: _ZN5uking6action15FollowChallenge11loadParams_Ev, addr: 0x710004fa44}
- {type: static_param, param_type: 'sead::SafeString', param_name: DungeonName, param_offset: 0xab0}
InCarryBox:
- {type: aitree_variable, param_type: bool*, param_name: IsInitFromCarryBox, param_offset: 0x20}
DragonItemInCarryBox:
- {type: call, fn: _ZN5uking6action10InCarryBox11loadParams_Ev, addr: 0x71001b9148}
- {type: aitree_variable, param_type: bool*, param_name: IsInsideObserverArea, param_offset: 0x30}
DragonItemShootUp:
- {type: static_param, param_type: const float*, param_name: FlyAwaySpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: ContactSpeedDownXZ, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: ContactSpeedDownY, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38}
DragonMoveTo:
- {type: static_param, param_type: const float*, param_name: RollMax, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RollSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RollMaxSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RollAmount, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RestoreUp, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: BackAdjustAngle, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: BackAdjustRestoreUp, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: FixAngle, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FrontDir, param_offset: 0x70}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78}
PlayASForDemo:
- {type: static_param, param_type: const int*, param_name: AnimeDrivenSettings, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: TargetIndex, param_offset: 0x28}
- {type: dynamic_param, param_type: int*, param_name: SeqBank, param_offset: 0x30}
- {type: dynamic_param, param_type: int*, param_name: IsEnabledAnimeDriven, param_offset: 0x38}
- {type: dynamic_param, param_type: int*, param_name: ClothWarpMode, param_offset: 0x40}
- {type: dynamic_param, param_type: float*, param_name: MorphingFrame, param_offset: 0x48}
- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58}
DragonPlayASForDemo:
- {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Position, param_offset: 0xb0}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Rotate, param_offset: 0xb8}
DragonReleaseGrudgeForDemo:
- {type: call, fn: _ZN5uking6action19DragonPlayASForDemo11loadParams_Ev, addr: 0x71000f72ec}
- {type: static_param, param_type: const int*, param_name: ReleaseTime, param_offset: 0xc0}
- {type: static_param, param_type: const int*, param_name: HeadTransSmoothStartFrame, param_offset: 0xc8}
- {type: static_param, param_type: const int*, param_name: HeadTransSmoothEndFrame, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: HeadTransSmoothRate, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: HeadTransSmoothSklRootRate, param_offset: 0xe0}
DropBreakWeaponUnEquiped:
- {type: static_param, param_type: const int*, param_name: BoundNum, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: KillTimer, param_offset: 0x28}
DropCreateForReplace: []
DropWeapon:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: AngleOffsetY, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: ChemReset, param_offset: 0x68}
DrowningDeath:
- {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0x20}
DummyDropTable:
- {type: call, fn: _ZN4ksys3act2ai11DummyAction11loadParams_Ev, addr: 0x7100d3254c}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: DropTable, param_offset: 0x20}
DummyTriggerAction: []
DunegonRotateWait:
- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8}
DungeonEntranceASPlay:
- {type: call, fn: _ZN5uking6action10NullASPlay11loadParams_Ev, addr: 0x710020d070}
- {type: static_param, param_type: 'sead::SafeString', param_name: SetDgnName, param_offset: 0x48}
DungeonMove:
- {type: static_param, param_type: const float*, param_name: Accel, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: DynMoveDis, param_offset: 0x28}
- {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x30}
- {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x38}
- {type: map_unit_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x40}
- {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x48}
- {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0x50}
DungeonMoveAlwaysVibrateCam:
- {type: call, fn: _ZN5uking6action11DungeonMove11loadParams_Ev, addr: 0x71000fa6cc}
- {type: static_param, param_type: const bool*, param_name: IsSilentOnSuccess, param_offset: 0x98}
- {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0xa0}
- {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0xa8}
- {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0xb0}
DungeonMoveReset:
- {type: static_param, param_type: const float*, param_name: Accel, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: DynMoveDis, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: DynMoveSpeed, param_offset: 0x30}
- {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x38}
DungeonRotate:
- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8}
- {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0xc8}
DungeonRotate2Target:
- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8}
- {type: static_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0xc8}
- {type: static_param, param_type: const float*, param_name: RotSpAccel, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: RotSpSlowDown, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: RotSpSlowDownTh, param_offset: 0xe0}
- {type: static_param, param_type: const float*, param_name: MinRotSp, param_offset: 0xe8}
- {type: static_param, param_type: const float*, param_name: RotReverseSlowDown, param_offset: 0xf0}
- {type: aitree_variable, param_type: float*, param_name: TargetRad, param_offset: 0xf8}
- {type: aitree_variable, param_type: float*, param_name: TargetRadMax, param_offset: 0x100}
- {type: aitree_variable, param_type: float*, param_name: TargetRadMin, param_offset: 0x108}
DungeonRotateAccel:
- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8}
- {type: static_param, param_type: const bool*, param_name: IsSlowDown, param_offset: 0xc8}
- {type: dynamic_param, param_type: float*, param_name: DynCurrentAngVel, param_offset: 0xd0}
- {type: dynamic_param, param_type: float*, param_name: DynAngAccel, param_offset: 0xd8}
DungeonRotateApp:
- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8}
- {type: static_param, param_type: const int*, param_name: RotDirType, param_offset: 0xc8}
- {type: dynamic_param, param_type: float*, param_name: DynTargetAng, param_offset: 0xd0}
DungeonRotateCont:
- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8}
- {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0xc8}
- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0xd0}
- {type: aitree_variable, param_type: bool*, param_name: IsContinueRotateOrMove, param_offset: 0xd8}
DungeonRotateGyro:
- {type: static_param, param_type: const float*, param_name: SlerpRatio, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsUseInstParamSlerpRatio, param_offset: 0x28}
- {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x30}
- {type: map_unit_param, param_type: const float*, param_name: GyroSlerpRatio, param_offset: 0x38}
DungeonRotateInOrder:
- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8}
- {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0xc8}
- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0xd0}
DungeonRotateShuttle:
- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8}
- {type: static_param, param_type: const int*, param_name: RotDir, param_offset: 0xc8}
- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0xd0}
DungeonRotateSymmetry:
- {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x20}
- {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x28}
- {type: map_unit_param, param_type: const int*, param_name: RemainsPartType, param_offset: 0x30}
- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0x38}
- {type: map_unit_param, param_type: const float*, param_name: TiltAngularSpeed, param_offset: 0x40}
- {type: map_unit_param, param_type: const float*, param_name: InitDgnRotRad, param_offset: 0x48}
- {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x50}
- {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0x58}
Explode:
- {type: static_param, param_type: const int*, param_name: SizeUpTime, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: ExplodeTime, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: UseDefaultEffect, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsDelete, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsDamageGuarantee, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsVanish, param_offset: 0x50}
AttackPowerExplode:
- {type: call, fn: _ZN5uking6action7Explode11loadParams_Ev, addr: 0x710012ad2c}
- {type: dynamic_param, param_type: bool*, param_name: IsPlayerAttack, param_offset: 0x80}
DynamicAttackPowerExplode:
- {type: call, fn: _ZN5uking6action18AttackPowerExplode11loadParams_Ev, addr: 0x7100102b74}
- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x88}
- {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0x90}
- {type: static_param, param_type: const int*, param_name: PlayerDamage, param_offset: 0x98}
FireWoodBase:
- {type: static_param, param_type: const bool*, param_name: ChemicalRigidOn, param_offset: 0x20}
- {type: map_unit_param, param_type: const bool*, param_name: InitBurnState, param_offset: 0x28}
FireWood:
- {type: call, fn: _ZN5uking6action12FireWoodBase11loadParams_Ev, addr: 0x710012d434}
- {type: call, fn: _ZNK4ksys3act2ai6RootAi18getAITreeVariable2EPPbRKN4sead14SafeStringBaseIcEE, addr: 0x7100d66968}
DynamicFireWood:
- {type: call, fn: _ZN5uking6action8FireWood11loadParams_Ev, addr: 0x710012d8c4}
Eat:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const bool*, param_name: IsHeal, param_offset: 0x30}
EatAndHeal:
- {type: call, fn: _ZN5uking6action15AnimalEatAction11loadParams_Ev, addr: 0x710008ea94}
HorseEatAction:
- {type: static_param, param_type: const float*, param_name: TargetDirToStickX, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: TargetDistOffset, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: TargetDistToStickY, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: MaxStickXForEat, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: MaxStickYForEat, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: DelayFrames, param_offset: 0x48}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x50}
EatForSunazarashiSPC:
- {type: call, fn: _ZN5uking6action14HorseEatAction11loadParams_Ev, addr: 0x7100e50ffc}
- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: PrevEatActorName, param_offset: 0x70}
EatWithAS:
- {type: call, fn: _ZN5uking6action3Eat11loadParams_Ev, addr: 0x7100101cb4}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
ElectricAttack:
- {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04}
- {type: static_param, param_type: const float*, param_name: Voltage, param_offset: 0x60}
- {type: static_param, param_type: const int*, param_name: MaxTimer, param_offset: 0x68}
- {type: static_param, param_type: const int*, param_name: MaxKeepTimer, param_offset: 0x70}
- {type: static_param, param_type: const int*, param_name: HitAfterTime, param_offset: 0x78}
- {type: static_param, param_type: 'sead::SafeString', param_name: ElectricActorName, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: ElectricActorKey, param_offset: 0x90}
ElectricBlownOff:
- {type: call, fn: _ZN5uking6action8BlownOff11loadParams_Ev, addr: 0x71000c86c4}
- {type: static_param, param_type: const float*, param_name: Voltage, param_offset: 0x160}
- {type: static_param, param_type: const int*, param_name: MaxTimer, param_offset: 0x168}
- {type: static_param, param_type: const int*, param_name: MaxKeepTimer, param_offset: 0x170}
- {type: static_param, param_type: 'sead::SafeString', param_name: ElectricActorName, param_offset: 0x178}
- {type: static_param, param_type: 'sead::SafeString', param_name: ElectricActorKey, param_offset: 0x188}
ElectricCableEnergized: []
ElectricDie:
- {type: call, fn: _ZN5uking6action16ElectricBlownOff11loadParams_Ev, addr: 0x710010435c}
EmitEffectLoopAction:
- {type: dynamic_param, param_type: float*, param_name: Scale, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: X, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: Y, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: Z, param_offset: 0x38}
- {type: dynamic_param, param_type: float*, param_name: RX, param_offset: 0x40}
- {type: dynamic_param, param_type: float*, param_name: RY, param_offset: 0x48}
- {type: dynamic_param, param_type: float*, param_name: RZ, param_offset: 0x50}
- {type: dynamic_param, param_type: float*, param_name: R, param_offset: 0x58}
- {type: dynamic_param, param_type: float*, param_name: G, param_offset: 0x60}
- {type: dynamic_param, param_type: float*, param_name: B, param_offset: 0x68}
- {type: dynamic_param, param_type: float*, param_name: A, param_offset: 0x70}
- {type: dynamic_param, param_type: bool*, param_name: OverWrite, param_offset: 0x78}
- {type: dynamic_param, param_type: bool*, param_name: NoFade, param_offset: 0x80}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Actor, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x98}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0xa8}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Option, param_offset: 0xb8}
- {type: dynamic_param, param_type: bool*, param_name: CutChangeReset, param_offset: 0xc8}
EmitElectricWaterBall:
- {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
EndChangeableASPlay:
- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
ActorAreaInOutSendMessage:
- {type: static_param, param_type: const int*, param_name: BufferNum, param_offset: 0x38}
EnemyAreaInOutSendMessage:
- {type: call, fn: _ZN5uking6action25ActorAreaInOutSendMessage11loadParams_Ev, addr: 0x710009fdc8}
- {type: static_param, param_type: const int*, param_name: MessageID, param_offset: 0x68}
EnemyChangeWeapon:
- {type: aitree_variable, param_type: int*, param_name: EquipWeaponBufIndex, param_offset: 0x20}
- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x28}
EnemyFortressChatTalk:
- {type: static_param, param_type: const int*, param_name: TryNum, param_offset: 0x20}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: TimeOut, param_offset: 0x28}
- {type: aitree_variable, param_type: void*, param_name: RegistedActorUnit, param_offset: 0x38}
EnemyFortressChatCall:
- {type: call, fn: _ZN5uking6action21EnemyFortressChatTalk11loadParams_Ev, addr: 0x7100108ce4}
EnemyFortressChatSpeak:
- {type: call, fn: _ZN5uking6action21EnemyFortressChatTalk11loadParams_Ev, addr: 0x7100108ce4}
EnemyFortressChatTurnBase:
- {type: static_param, param_type: const int*, param_name: TryNum, param_offset: 0x20}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x28}
- {type: aitree_variable, param_type: void*, param_name: RegistedActorUnit, param_offset: 0x30}
EnemyFortressChatTurn:
- {type: call, fn: _ZN5uking6action25EnemyFortressChatTurnBase11loadParams_Ev, addr: 0x7100107d00}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0xc8}
ForkTimerBase:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
ForkTimer:
- {type: call, fn: _ZN5uking6action13ForkTimerBase11loadParams_Ev, addr: 0x7100167b30}
- {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: WaitFrameRand, param_offset: 0x40}
EnemyFortressSimpleAction:
- {type: call, fn: _ZN5uking6action9ForkTimer11loadParams_Ev, addr: 0x71001678c4}
- {type: static_param, param_type: const int*, param_name: NoRequestTime, param_offset: 0x90}
- {type: aitree_variable, param_type: void*, param_name: RegistedActorUnit, param_offset: 0x98}
EnemyRigidBodyDieBase:
- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: ForceSetDropPos, param_offset: 0x20}
EnemyRigidBodyDie:
- {type: call, fn: _ZN5uking6action21EnemyRigidBodyDieBase11loadParams_Ev, addr: 0x710010afb4}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
EnemyRigidBodyFreeFallDie:
- {type: call, fn: _ZN5uking6action21EnemyRigidBodyDieBase11loadParams_Ev, addr: 0x710010afb4}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
EnemyRigidBodySpinDie:
- {type: call, fn: _ZN5uking6action21EnemyRigidBodyDieBase11loadParams_Ev, addr: 0x710010afb4}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsFinishedByBgHit, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48}
EnemyRushAttack:
- {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0}
- {type: static_param, param_type: const int*, param_name: UpdateTargetPosInterval, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: DisableUpdateTargetRadius, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: GoalDistanceTolerance, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: MovePredictionRate, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70}
EnvSeEmitPointBirdPlayAction: []
EnvSeEmitPointInsectPlayAction: []
EnvSetLensFlare:
- {type: dynamic_param, param_type: int*, param_name: PresetIndex, param_offset: 0x20}
EquipDisplay:
- {type: static_param, param_type: 'sead::SafeString', param_name: SwordEquipNode, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: LSwordEquipNode, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: SpearEquipNode, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: BowEquipNode, param_offset: 0x78}
- {type: static_param, param_type: 'sead::SafeString', param_name: ShieldEquipNode, param_offset: 0x88}
- {type: map_unit_param, param_type: const int*, param_name: EquipStandSlot, param_offset: 0x98}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipStandNode, param_offset: 0xa0}
- {type: aitree_variable, param_type: void*, param_name: EquipDisplayChild, param_offset: 0xb0}
EquipDisplayCreate:
- {type: static_param, param_type: const float*, param_name: DelayTimer, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: SwordEquipNode, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: LSwordEquipNode, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: SpearEquipNode, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: BowEquipNode, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: ShieldEquipNode, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0x78}
- {type: map_unit_param, param_type: const int*, param_name: EquipStandSlot, param_offset: 0x88}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipStandNode, param_offset: 0x90}
- {type: aitree_variable, param_type: void*, param_name: EquipDisplayChild, param_offset: 0xa0}
EquipDisplayGet:
- {type: map_unit_param, param_type: const int*, param_name: EquipStandSlot, param_offset: 0x20}
- {type: aitree_variable, param_type: void*, param_name: EquipDisplayChild, param_offset: 0x28}
EquipedAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RotOffset, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TransOffset, param_offset: 0x38}
EquipedASPlay:
- {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380}
- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x40}
EquipedChemicalWeapon: []
EquipedDeadlyBlowWeapon:
- {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380}
EquipedDefaultWindWeapon:
- {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380}
- {type: static_param, param_type: const float*, param_name: WindRadius, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: WindRadiusLarge, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: WindSpeed, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: WindSpeedLarge, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: WindSpeedRate1, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: WindSpeedRate2, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: WindSpeedRate3, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: WindLength, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: CapsuleMaxSpeed, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: WindReduceRate, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: WindReduceRateLarge, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: WindFlyingDist, param_offset: 0xa0}
- {type: static_param, param_type: const float*, param_name: WindFlyingDistLarge, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: WindFlyingDistRate1, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: WindFlyingDistRate2, param_offset: 0xb8}
- {type: static_param, param_type: const float*, param_name: WindFlyingDistRate3, param_offset: 0xc0}
EquipedOptionalWeaponAction: []
EquipedQuiver: []
EquipedRod:
- {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380}
- {type: static_param, param_type: const float*, param_name: MagicCreateYOffset, param_offset: 0x40}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MagicShootVelOffset, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsAxisYTop, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsCreateWeaponPosOffset, param_offset: 0x58}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CreatePosOffset, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: AxisYAngle, param_offset: 0x68}
- {type: aitree_variable, param_type: void*, param_name: MagicCreateUnit, param_offset: 0x70}
EquipedWeaponChild:
- {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78}
- {type: static_param, param_type: const bool*, param_name: IsChangeScale, param_offset: 0xd8}
EquipedWithScale: []
Escape: []
EscapeBackTurn: []
EventAddGameDataIntAction:
- {type: dynamic_param, param_type: bool*, param_name: IsSignInversion, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntDstName, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntSrcName, param_offset: 0x38}
EventAddGameDataToRupeeAction:
- {type: dynamic_param, param_type: bool*, param_name: IsSignInversion, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntAddValueName, param_offset: 0x28}
EventAppearCheckPointNum:
- {type: dynamic_param, param_type: int*, param_name: IconType, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntTargetCounter, param_offset: 0x28}
EventAppearFlyDistance:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatDistance, param_offset: 0x20}
EventAppearGolfCount:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntTargetCounter, param_offset: 0x20}
EventAppearRaceResult:
- {type: dynamic_param, param_type: int*, param_name: ResultType, param_offset: 0x20}
EventAppearRupeeAction:
- {type: dynamic_param, param_type: int*, param_name: IsVisible, param_offset: 0x20}
EventAutoSaveAction: []
EventAutoSaveAtGameClear:
- {type: dynamic_param, param_type: float*, param_name: RestartYDegree, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameClearFlag, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RestartPoint, param_offset: 0x38}
EventBgmCtrlAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: CtrlType, param_offset: 0x20}
EventBgmStartAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmName, param_offset: 0x20}
EventBgmStartAndKeepAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmName, param_offset: 0x20}
EventBgmStopAction:
- {type: dynamic_param, param_type: float*, param_name: FadeSec, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmName, param_offset: 0x28}
EventBind:
- {type: dynamic_param, param_type: float*, param_name: RotOffsetX, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: RotOffsetY, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: RotOffsetZ, param_offset: 0x38}
- {type: dynamic_param, param_type: float*, param_name: TransOffsetX, param_offset: 0x40}
- {type: dynamic_param, param_type: float*, param_name: TransOffsetY, param_offset: 0x48}
- {type: dynamic_param, param_type: float*, param_name: TransOffsetZ, param_offset: 0x50}
- {type: dynamic_param, param_type: bool*, param_name: IsContinueBind, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x70}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x80}
- {type: aitree_variable, param_type: void*, param_name: EventBindUnit, param_offset: 0x20}
EventCancelGet: []
EventCancelSleepTargetActor:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x30}
EventChangeFadeColor:
- {type: dynamic_param, param_type: int*, param_name: Frame, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: Color, param_offset: 0x28}
EventChangeShadowNearAndFar:
- {type: dynamic_param, param_type: float*, param_name: ManualNearValue, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: ManualFarValue, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsNearSetManual, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: IsFarSetManual, param_offset: 0x38}
EventCheckAndCreateEquip:
- {type: dynamic_param, param_type: int*, param_name: SharpWeaponAddValue, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: SharpWeaponAddType, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TargetActorName, param_offset: 0x30}
EventCloseMessageTipsAction: []
EventCloudShadowOnOff: []
EventControlRupeeUI:
- {type: dynamic_param, param_type: int*, param_name: TargetValue, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsAppear, param_offset: 0x28}
EventCreateParaShawlSetToPlayer:
- {type: dynamic_param, param_type: int*, param_name: ParaShawlType, param_offset: 0x20}
EventDisableContactIdle:
- {type: dynamic_param, param_type: int*, param_name: ContactType, param_offset: 0x20}
EventDisableContactLayerTrigger:
- {type: dynamic_param, param_type: int*, param_name: ContactType, param_offset: 0x20}
EventDisableMiniGameTime: []
EventDisappearCheckPointNum: []
EventDisappearFlyDistance: []
EventDisappearGolfCount: []
EventDisappearRaceResult: []
EventDoorOpenAndClose:
- {type: call, fn: _ZN5uking6action16DoorOpenAndClose11loadParams_Ev, addr: 0x71000f1168}
- {type: dynamic_param, param_type: bool*, param_name: DynIsOpenToInside, param_offset: 0x38}
- {type: dynamic_param, param_type: bool*, param_name: DynIsOpen, param_offset: 0x40}
- {type: aitree_variable, param_type: bool*, param_name: IsOpenDoor, param_offset: 0x48}
- {type: aitree_variable, param_type: bool*, param_name: IsOpenToInside, param_offset: 0x50}
EventDummyAction: []
EventEnableModelDraw: []
EventEquipLastSetItem: []
EventFade:
- {type: dynamic_param, param_type: int*, param_name: Frame, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: Color, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DispMode, param_offset: 0x30}
EventFadeIn:
- {type: call, fn: _ZN5uking6action9EventFade11loadParams_Ev, addr: 0x7100119940}
EventFadeOut:
- {type: call, fn: _ZN5uking6action9EventFade11loadParams_Ev, addr: 0x7100119940}
EventFireControl:
- {type: dynamic_param, param_type: bool*, param_name: ReleaseFire, param_offset: 0x20}
EventFlagOFFAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: FlagName, param_offset: 0x20}
EventFlagONAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: FlagName, param_offset: 0x20}
EventHoverNullASPlayBase:
- {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: IsChangeable, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
EventHoverNullASPlay:
- {type: call, fn: _ZN5uking6action24EventHoverNullASPlayBase11loadParams_Ev, addr: 0x710011ca18}
EventIncreaseFameAction:
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20}
EventIncreaseGameDataIntAction:
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntName, param_offset: 0x28}
EventIncreasePorchItemAction:
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x28}
EventIncreaseRupeeAction:
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20}
EventInitTalkAction: []
EventLoopEndAction: []
EventMiniGameFinish:
- {type: dynamic_param, param_type: int*, param_name: TextType, param_offset: 0x20}
EventMiniGameRetire:
- {type: dynamic_param, param_type: int*, param_name: TextType, param_offset: 0x20}
EventMiniGameStart:
- {type: dynamic_param, param_type: int*, param_name: TextType, param_offset: 0x20}
EventMiniGameTime:
- {type: dynamic_param, param_type: int*, param_name: CountMode, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: CountStartTime, param_offset: 0x28}
- {type: dynamic_param, param_type: int*, param_name: MaxTime, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: IsShowTimeUI, param_offset: 0x38}
EventMiniGameTimeMove: []
EventMiniGameTimerWrite:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntNameMintues, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntNameSeconds, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntNameMiliseconds, param_offset: 0x40}
EventOffWaitRevivalAction: []
EventOnWaitRevivalAction: []
EventOpenGetDemo:
- {type: dynamic_param, param_type: bool*, param_name: IsInvalidOpenPouch, param_offset: 0x20}
EventOpenGetWeaponDemo: []
EventOpenMessageTips:
- {type: dynamic_param, param_type: int*, param_name: TipsType, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x28}
EventPickOutFromPorch:
- {type: static_param, param_type: const int*, param_name: PickOutItemType, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsUseCarryBox, param_offset: 0x28}
EventPlayMovieAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: FileName, param_offset: 0x20}
EventPlayUiActorName:
- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: ActorType, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x30}
EventPlayUiBossHpAction:
- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20}
EventPlayUiBossHpDamage:
- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20}
EventPlayUiOPTextAction:
- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: TextType, param_offset: 0x28}
EventPlayUiOneTimeAnimAction:
- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ScreenName, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnimName, param_offset: 0x38}
EventPlayUiScreenAction:
- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ScreenName, param_offset: 0x28}
EventPlayUiStaffRoll:
- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: StartIdx, param_offset: 0x28}
EventPlayUiStaffRollImage:
- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: StartIdx, param_offset: 0x28}
- {type: dynamic_param, param_type: int*, param_name: EndIdx, param_offset: 0x30}
EventPrizeSuccess:
- {type: dynamic_param, param_type: int*, param_name: PrizeNumber, param_offset: 0x20}
EventRecoverPlayerCondition: []
EventRecoverPlayerEnergy: []
EventRecoverPlayerLife: []
EventRegisterToDeathConter:
- {type: dynamic_param, param_type: bool*, param_name: IsInitializeData, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataName, param_offset: 0x38}
EventRegisterToGetCounter:
- {type: dynamic_param, param_type: bool*, param_name: IsInitializeData, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataName, param_offset: 0x38}
EventResetQuestAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: QuestName, param_offset: 0x20}
EventRollbackQuestAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: QuestName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: StepName, param_offset: 0x30}
EventSendCatchWeaponMsgToPlayer: []
EventSetAddFogOff: []
EventSetAttentionForbidSale: []
EventSetCharAmbientScale:
- {type: dynamic_param, param_type: float*, param_name: Rscale, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: Gscale, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: Bscale, param_offset: 0x30}
EventSetCharaMainLightScale:
- {type: dynamic_param, param_type: float*, param_name: Rscale, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: Gscale, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: Bscale, param_offset: 0x30}
EventSetCloudShadowMove:
- {type: dynamic_param, param_type: float*, param_name: setSpeed_x, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: setSpeed_y, param_offset: 0x28}
EventSetCloudShadowPos:
- {type: dynamic_param, param_type: float*, param_name: setPos_x, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: setPos_y, param_offset: 0x28}
EventSetDiffuseAttenuate:
- {type: dynamic_param, param_type: float*, param_name: diameter, param_offset: 0x20}
EventSetDirectionalLight:
- {type: dynamic_param, param_type: float*, param_name: angleX, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: angleY, param_offset: 0x28}
EventSetDirectionalLightYang:
- {type: dynamic_param, param_type: float*, param_name: angleY, param_offset: 0x20}
EventSetDynamic:
- {type: aitree_variable, param_type: bool*, param_name: IsChangeToFixedInDemo, param_offset: 0x20}
EventSetEnableGrass:
- {type: dynamic_param, param_type: bool*, param_name: Enable, param_offset: 0x20}
EventSetFixed:
- {type: aitree_variable, param_type: bool*, param_name: IsChangeToFixedInDemo, param_offset: 0x20}
EventSetFocusDist:
- {type: dynamic_param, param_type: float*, param_name: FocusDist, param_offset: 0x20}
EventSetFogDirect:
- {type: dynamic_param, param_type: float*, param_name: FogRatio, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: Near, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: Far, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: NearUse, param_offset: 0x38}
- {type: dynamic_param, param_type: bool*, param_name: InstantSW, param_offset: 0x40}
- {type: dynamic_param, param_type: bool*, param_name: FarUse, param_offset: 0x48}
EventSetGameDataFloatAction:
- {type: dynamic_param, param_type: float*, param_name: Value, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatName, param_offset: 0x28}
EventSetGameDataIntAction:
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntName, param_offset: 0x28}
EventSetGameDataStringAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataStringName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Value, param_offset: 0x30}
EventSetItemDataToPouch:
- {type: dynamic_param, param_type: int*, param_name: SharpWeaponAddValue, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: SharpWeaponAddType, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TargetActorName, param_offset: 0x30}
EventSetMoonType:
- {type: dynamic_param, param_type: int*, param_name: MoonType, param_offset: 0x20}
EventSetPaletteType:
- {type: dynamic_param, param_type: int*, param_name: PaletteType, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: ChangeFrame, param_offset: 0x28}
- {type: dynamic_param, param_type: int*, param_name: EndFrame, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: Speed, param_offset: 0x38}
EventSetRainSplashRatio:
- {type: dynamic_param, param_type: float*, param_name: RainSplashRatio, param_offset: 0x20}
EventSetSkyPaletteType:
- {type: dynamic_param, param_type: int*, param_name: SkyPalette, param_offset: 0x20}
EventSetWeather:
- {type: dynamic_param, param_type: int*, param_name: WeatherType, param_offset: 0x20}
EventSetYfogRatio:
- {type: dynamic_param, param_type: float*, param_name: YfogRatio, param_offset: 0x20}
EventSleepTargetActor:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x30}
EventSuccessGet: []
EventTalkEndAction: []
EventTrigNullASPlay:
- {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
EventUnregisterFromDeathCounter:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
EventUnregisterFromGetCounter:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
EventUpdateMiniGameBestScore:
- {type: dynamic_param, param_type: int*, param_name: Type, param_offset: 0x20}
EventVariableFade:
- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: Color, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: Duration, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: FadeTime, param_offset: 0x38}
EventVariableFadeIn:
- {type: call, fn: _ZN5uking6action17EventVariableFade11loadParams_Ev, addr: 0x7100127db4}
EventVariableFadeOut:
- {type: call, fn: _ZN5uking6action17EventVariableFade11loadParams_Ev, addr: 0x7100127db4}
EventWaitFrameAction:
- {type: dynamic_param, param_type: int*, param_name: Frame, param_offset: 0x20}
EventWatchCannonHit:
- {type: dynamic_param, param_type: float*, param_name: WatchFrame, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0x28}
ExitGame:
- {type: dynamic_param, param_type: int*, param_name: ShowLogo, param_offset: 0x20}
ExpandChemicalField:
- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20}
- {type: map_unit_param, param_type: const int*, param_name: AttackAttr, param_offset: 0x28}
- {type: map_unit_param, param_type: const int*, param_name: AttackType, param_offset: 0x30}
- {type: map_unit_param, param_type: const int*, param_name: CutGrassType, param_offset: 0x38}
- {type: map_unit_param, param_type: const int*, param_name: AttackTarget, param_offset: 0x40}
- {type: map_unit_param, param_type: const int*, param_name: AttackDirType, param_offset: 0x48}
- {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x50}
- {type: map_unit_param, param_type: const bool*, param_name: IsReuseActor, param_offset: 0x58}
- {type: map_unit_param, param_type: const bool*, param_name: IsUseAtCollision, param_offset: 0x60}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0x68}
ExpandSensor:
- {type: static_param, param_type: const int*, param_name: AtkAttrType, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AtkType, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: OffLength, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: OnLength, param_offset: 0x38}
ExpandSensorSlowly:
- {type: static_param, param_type: const int*, param_name: AtkAttrType, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AtkType, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: OffLength, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: OnLength, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: AtExpandStep, param_offset: 0x40}
ExplodeReserved:
- {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188}
FadeInOutWithOptions:
- {type: static_param, param_type: const int*, param_name: FadeType, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FadeStartFrame, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FadeFinishFrame, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: ToggleAttention, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: ToggleAwareness, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: ToggleEffects, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: ToggleCollision, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: ToggleHorseOptions, param_offset: 0x58}
FadeoutDelete:
- {type: static_param, param_type: const int*, param_name: FadeoutTime, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: DeleteType, param_offset: 0x28}
Fall:
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
FallAttack:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: AtkBodyName, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: JustAvoidDist, param_offset: 0x30}
FallAttackWithAtAttr:
- {type: call, fn: _ZN5uking6action10FallAttack11loadParams_Ev, addr: 0x710012cfd0}
- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x88}
- {type: static_param, param_type: const int*, param_name: AtAttrNoWeapon, param_offset: 0x90}
FirstRunelGrudgeDemo:
- {type: call, fn: _ZN5uking6action19DragonPlayASForDemo11loadParams_Ev, addr: 0x71000f72ec}
FishOnGround:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKey, param_offset: 0x30}
FixedMagneStick:
- {type: map_unit_param, param_type: const float*, param_name: GrabbedMagneReleaseTime, param_offset: 0x20}
- {type: aitree_variable, param_type: float*, param_name: MagneStickLength, param_offset: 0x28}
- {type: aitree_variable, param_type: bool*, param_name: IsTargetFixedAcceptor, param_offset: 0x30}
FixedMagneSliderBlock:
- {type: call, fn: _ZN5uking6action15FixedMagneStick11loadParams_Ev, addr: 0x710012ee94}
FixedOrConstraint: []
Flint:
- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Life, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: SetDelete, param_offset: 0x30}
FloatDrownDeath:
- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FloatSpeed, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
FloatWait:
- {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0}
- {type: static_param, param_type: const float*, param_name: WaterEffectSpeedRate, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x68}
FlowingDust: []
FlyMove:
- {type: call, fn: _ZN5uking6action11FlyMoveBase11loadParams_Ev, addr: 0x71001349e8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc0}
FlyingBalloonObserverTag: []
FlyingCharacterReaction:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsControlRotation, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsSetBackLastState, param_offset: 0x38}
FlyingCharacterDamageBase:
- {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordL, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordL, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearL, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0xa0}
- {type: static_param, param_type: const float*, param_name: LastSpeedRatio, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0xb8}
- {type: static_param, param_type: const bool*, param_name: IsCheckFallASFinished, param_offset: 0xc0}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS4Fall, param_offset: 0xc8}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS4OnGround, param_offset: 0xd0}
- {type: static_param, param_type: 'sead::SafeString', param_name: FallAS, param_offset: 0xd8}
- {type: static_param, param_type: 'sead::SafeString', param_name: OnGroundAS, param_offset: 0xe8}
FlyingBirdDie:
- {type: call, fn: _ZN5uking6action25FlyingCharacterDamageBase11loadParams_Ev, addr: 0x7100130d04}
- {type: static_param, param_type: const float*, param_name: EnableHitGroundCheckTimer, param_offset: 0xf8}
- {type: static_param, param_type: const bool*, param_name: IsChangeStateFallOnce, param_offset: 0x100}
FlyingCharacterBlownOff:
- {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4}
- {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x88}
- {type: static_param, param_type: 'sead::SafeString', param_name: FallAS, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: OnGroundAS, param_offset: 0xa0}
FlyingCharacterBlownOffDie:
- {type: call, fn: _ZN5uking6action23FlyingCharacterBlownOff11loadParams_Ev, addr: 0x7100131904}
FlyingCharacterDamage:
- {type: call, fn: _ZN5uking6action25FlyingCharacterDamageBase11loadParams_Ev, addr: 0x7100130d04}
FlyingCharacterDie:
- {type: call, fn: _ZN5uking6action25FlyingCharacterDamageBase11loadParams_Ev, addr: 0x7100130d04}
FlyingCharacterFreeFallDie:
- {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4}
- {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0x78}
- {type: static_param, param_type: 'sead::SafeString', param_name: FallAS, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: OnGroundAS, param_offset: 0x90}
FlyingCharacterFreeFall:
- {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4}
FlyingCharacterFreeFallEx:
- {type: call, fn: _ZN5uking6action23FlyingCharacterFreeFall11loadParams_Ev, addr: 0x7100132398}
- {type: static_param, param_type: const float*, param_name: GravityScaleRate, param_offset: 0x70}
FlyingCharacterFreeze:
- {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4}
- {type: static_param, param_type: const float*, param_name: StopTime, param_offset: 0x70}
FlyingCharacterFreezeDie:
- {type: call, fn: _ZN5uking6action21FlyingCharacterFreeze11loadParams_Ev, addr: 0x71001335d8}
FollowAttack:
- {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4}
- {type: static_param, param_type: const bool*, param_name: ForceKillMode, param_offset: 0x108}
- {type: static_param, param_type: const bool*, param_name: IsRodDirHosei, param_offset: 0x110}
FollowDungeonRotate:
- {type: static_param, param_type: const bool*, param_name: IsChangeableOnEnter, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsSetNoHit, param_offset: 0x28}
FollowDungeonRotateASPlay:
- {type: call, fn: _ZN5uking6action19FollowDungeonRotate11loadParams_Ev, addr: 0x7100135314}
- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsSuccessEndOnASFinish, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: OnWaitRevival, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: OnLinkTagBasic, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60}
FollowIgniteToBonePos:
- {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4}
- {type: static_param, param_type: const float*, param_name: LocalOffSetX, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: LocalOffSetY, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: LocalOffSetZ, param_offset: 0x88}
- {type: static_param, param_type: const bool*, param_name: IsIgnitePosYZero, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: BoneName, param_offset: 0x98}
FollowIgniteToSelfPos:
- {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4}
FootStepCalcOn:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Actor, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x30}
ForbidComeback: []
ForbidSettingInstEventFlag: []
ForceChangeAction:
- {type: static_param, param_type: 'sead::SafeString', param_name: Tree, param_offset: 0x20}
ForceEndPlayerSlow: []
ForceGetUpFreeze:
- {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78}
WaterFloatImmobile:
- {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: AngleReduceRatio, param_offset: 0x68}
WaterFloatFreeze:
- {type: call, fn: _ZN5uking6action18WaterFloatImmobile11loadParams_Ev, addr: 0x71002b674c}
- {type: aitree_variable, param_type: bool*, param_name: IsKeepFreeze, param_offset: 0x70}
ForceGetUpWaterFloatFreeze:
- {type: call, fn: _ZN5uking6action16WaterFloatFreeze11loadParams_Ev, addr: 0x71002b5ba4}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78}
ForceMarkPosition:
- {type: dynamic_param, param_type: int*, param_name: PinColorIdx, param_offset: 0x20}
ForceMasterSwordFakeMode: []
ForceOffMagneGrabbed: []
ForceOpenMainScreen: []
ForceRagdollOffFreeze:
- {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38}
- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x78}
ForceRagdollOffWaterFloatFreeze:
- {type: call, fn: _ZN5uking6action16WaterFloatFreeze11loadParams_Ev, addr: 0x71002b5ba4}
- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x78}
ForceSetMtxFromPlayer: []
ForceSetPlayerRestartPosAngle:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x30}
ForceSystemFadeOut: []
ForestGiantWakeUp:
- {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c}
ForkAITreeValWeakPointTimer:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x30}
- {type: aitree_variable, param_type: void*, param_name: WeakPointCounter, param_offset: 0x38}
ForkAITreeVariableMove:
- {type: static_param, param_type: const float*, param_name: ArrivedRadius, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: TargetSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSlerpRate, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: KeepDistFromGround, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsSuccessEndOnArrive, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsKeepDistFromGround, param_offset: 0x50}
- {type: aitree_variable, param_type: float*, param_name: TargetSpeed, param_offset: 0x58}
- {type: aitree_variable, param_type: float*, param_name: KeepDistFromGround, param_offset: 0x60}
- {type: aitree_variable, param_type: bool*, param_name: IsArrivedAtDestination, param_offset: 0x68}
- {type: aitree_variable, param_type: bool*, param_name: IsActive, param_offset: 0x70}
- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: DestinationPos, param_offset: 0x78}
- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: FacePos, param_offset: 0x80}
ForkASHoldLegTurn:
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: TargetPosNoUpdateArea, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsFixBoneWithGround, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: RotBaseBoneName, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
ForkASHoldLinearMove:
- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotRestRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosRestRatio, param_offset: 0x30}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MoveDir, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: GravityTransReduce, param_offset: 0x38}
ForkASPlayBase:
- {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FirstRandomRatio, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x48}
ForkASPlay:
- {type: call, fn: _ZN5uking6action14ForkASPlayBase11loadParams_Ev, addr: 0x710013fd4c}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
ForkASTrgAerialTurn:
- {type: static_param, param_type: const float*, param_name: PosStayRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotStayRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AngSpd, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsOnASEventChangeable, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsUpdateRotSpd, param_offset: 0x40}
ForkASTrgChargeArrow:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: IsEndState, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38}
ForkASTrgDelete: []
ForkASTrgDeleteChild: []
ForkASTrgDeleteEquip:
- {type: call, fn: _ZN5uking6action15ForkASTrgDelete11loadParams_Ev, addr: 0x7100140d68}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
ForkEmitExpandField:
- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: CutGrassType, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: AtTarget, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: Scale, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: ActorPowerScale, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsUseAtCollision, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0x70}
- {type: static_param, param_type: 'sead::SafeString', param_name: AtDirType, param_offset: 0x80}
ForkEmitChmField:
- {type: call, fn: _ZN5uking6action19ForkEmitExpandField11loadParams_Ev, addr: 0x710014e5d8}
- {type: static_param, param_type: const int*, param_name: EmitIntervalTime, param_offset: 0x90}
ForkASTrgEmitChmFieldPos:
- {type: call, fn: _ZN5uking6action16ForkEmitChmField11loadParams_Ev, addr: 0x7100167f88}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetPos, param_offset: 0xa8}
ForkASTrgEmitShockWave:
- {type: static_param, param_type: const int*, param_name: Power, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: EmitIntervalTime, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: MaxScale, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsGuardPierce, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsIniviciblePierce, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsHeavy, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: ShockWaveActorName, param_offset: 0x70}
- {type: static_param, param_type: 'sead::SafeString', param_name: ShockWavePartsKey, param_offset: 0x80}
ForkASTrgEmitShockWaveAtEnter:
- {type: call, fn: _ZN5uking6action22ForkASTrgEmitShockWave11loadParams_Ev, addr: 0x710014fb80}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetPos, param_offset: 0xb8}
ForkASTrgEmitShockWavePos:
- {type: call, fn: _ZN5uking6action22ForkASTrgEmitShockWave11loadParams_Ev, addr: 0x710014fb80}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetPos, param_offset: 0xb8}
ForkASTrgForceDirAerialTurn:
- {type: call, fn: _ZN5uking6action19ForkASTrgAerialTurn11loadParams_Ev, addr: 0x7100140298}
- {type: static_param, param_type: const int*, param_name: Dir, param_offset: 0x60}
ForkASTrgGolemChemicalReset:
- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x20}
ForkASTrgHorseParamUse: []
ForkASTrgRemainsHowl:
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsTargetLost, param_offset: 0x30}
ForkASTrgShootArrow:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: IsEndState, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: OffsetRangeMin, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: OffsetRangeMax, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: OffsetRateByDist, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: OffsetRangeMinOutOfScreen, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: OffsetRangeMaxOutOfScreen, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68}
ForkASTrgShootArrowWithBaseBone:
- {type: call, fn: _ZN5uking6action19ForkASTrgShootArrow11loadParams_Ev, addr: 0x710014406c}
- {type: static_param, param_type: const float*, param_name: FrontDirAngle, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IsAddTargetActorAimPosHeight, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: BaseBoneName, param_offset: 0x88}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: FrontDirOfBaseBone, param_offset: 0x98}
ForkASTrgShootSkyArrow:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: BaseBoneName, param_offset: 0x38}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: FrontDirOfBaseBone, param_offset: 0x48}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x50}
ForkASTrgStepMove:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
ForkASTrgTurnGround:
- {type: static_param, param_type: const float*, param_name: SpeedBasePosRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: OnAfterGroundRotAngle, param_offset: 0x28}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Axis, param_offset: 0x30}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CtrlOffset, param_offset: 0x38}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CtrlAngleOffset, param_offset: 0x40}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ActMoveVec, param_offset: 0x48}
- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x50}
ForkASTrgWeaponDrop:
- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: const int*, param_name: '', param_offset: 0x20}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: const int*, param_name: '', param_offset: 0x28}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: const int*, param_name: '', param_offset: 0x30}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: const int*, param_name: '', param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsKeepRemind, param_offset: 0x40}
ForkAddCalcScaleMapUnit:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: const float*, param_name: StartRate, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AddRate, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: MinAddScaleRate, param_offset: 0x40}
- {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x48}
ForkAddLinearImpulse:
- {type: static_param, param_type: const float*, param_name: Power, param_offset: 0x20}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Direction, param_offset: 0x28}
ForkAerialAcrobatics:
- {type: static_param, param_type: const float*, param_name: SpeedKeepRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotSpeedKeepRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: MinGravityScale, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: GravityPer, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RetGravityPer, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsStopGravitySpeed, param_offset: 0x48}
ForkAllowReactionLift:
- {type: aitree_variable, param_type: bool*, param_name: IsAllowReactionLift, param_offset: 0x20}
ForkAlwaysForceGetUp:
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpdMin, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotSpdMax, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsUseCRBOffsetUnit, param_offset: 0x40}
- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x20}
ForkAlwayForceGetUpVelocityDir:
- {type: call, fn: _ZN5uking6action20ForkAlwaysForceGetUp11loadParams_Ev, addr: 0x710013b344}
ForkAlwaysColTgOff: []
ForkAlwaysForceGetUpWithOffset:
- {type: call, fn: _ZN5uking6action20ForkAlwaysForceGetUp11loadParams_Ev, addr: 0x710013b344}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotCenterPos, param_offset: 0x88}
ForkAlwaysTurn:
- {type: call, fn: _ZN5uking6action8ForkTurn11loadParams_Ev, addr: 0x710016893c}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xc0}
ForkAlwaysHoverTurn:
- {type: call, fn: _ZN5uking6action14ForkAlwaysTurn11loadParams_Ev, addr: 0x710013d1b8}
ForkAlwaysOneColTgOff:
- {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0x20}
ForkAlwaysRotDownGr:
- {type: static_param, param_type: const float*, param_name: GroundRotAngle, param_offset: 0x20}
ForkAlwaysRotate:
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: OnEndForceStop, param_offset: 0x28}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotAxis, param_offset: 0x30}
ForkAlwaysSetModelEffect:
- {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x20}
ForkAlwaysTargetVerticalRotate:
- {type: static_param, param_type: const float*, param_name: RotSpdMax, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotSpdRatio, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsUpdateTargetPos, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreY, param_offset: 0x38}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: OtherAxis, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
ForkAlwaysTurnUDLimit:
- {type: call, fn: _ZN5uking6action14ForkAlwaysTurn11loadParams_Ev, addr: 0x710013d1b8}
- {type: static_param, param_type: const float*, param_name: LimitUD, param_offset: 0xc8}
ForkAnimDriveFreeMoving: []
ForkAnimDriveMove:
- {type: static_param, param_type: 'sead::SafeString', param_name: TargetBone, param_offset: 0x20}
ForkAnimDriveTurn:
- {type: call, fn: _ZN5uking6action17ForkAnimDriveMove11loadParams_Ev, addr: 0x710013e384}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38}
ForkAnimReset:
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x28}
ForkBattleNodeForAttackGround:
- {type: static_param, param_type: const bool*, param_name: IsOffsetFromBaseBone, param_offset: 0x20}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttackPosOffset, param_offset: 0x28}
SimpleMessageDialogCtrl:
- {type: aitree_variable, param_type: void*, param_name: SimpleDialogUnit, param_offset: 0x20}
ForkBeastGanonMessageDialogCtrl:
- {type: call, fn: _ZN5uking6action23SimpleMessageDialogCtrl11loadParams_Ev, addr: 0x710014752c}
- {type: aitree_variable, param_type: int*, param_name: GanonBeastVoiceSequenceCount, param_offset: 0x30}
- {type: aitree_variable, param_type: bool*, param_name: InBeastGanonVoiceSequence, param_offset: 0x38}
ForkBombIgniteCarriedByPlayer:
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20}
- {type: aitree_variable, param_type: bool*, param_name: IsIgniteCarriedBomb, param_offset: 0x30}
ForkBoneControlFrontGround:
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: TargetOffset, param_offset: 0x20}
ForkCapsuleWindFollow:
- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: Length, param_offset: 0x30}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Dir, param_offset: 0x38}
ForkCatchWeapon:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsNoGrabSuccess, param_offset: 0x28}
ForkAttackWithWeaponOrWithout:
- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsGuardPierce, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsIniviciblePierce, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsHeavy, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsHammer, param_offset: 0x48}
ForkNoWeaponAttackBase:
- {type: call, fn: _ZN5uking6action29ForkAttackWithWeaponOrWithout11loadParams_Ev, addr: 0x7100146ecc}
- {type: static_param, param_type: const bool*, param_name: IsImpulseLarge, param_offset: 0x60}
- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: AttackPowerScale, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsUseAttackParam, param_offset: 0x68}
- {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x70}
- {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x80}
- {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: ChmName1, param_offset: 0xa0}
ForkNoWeaponAttackAllTime:
- {type: call, fn: _ZN5uking6action22ForkNoWeaponAttackBase11loadParams_Ev, addr: 0x710015e374}
- {type: static_param, param_type: 'sead::SafeString', param_name: AtDirString, param_offset: 0xb0}
ForkChemicalChuchuAttack:
- {type: call, fn: _ZN5uking6action25ForkNoWeaponAttackAllTime11loadParams_Ev, addr: 0x710015df48}
- {type: static_param, param_type: const int*, param_name: LandAtkTime, param_offset: 0xc0}
- {type: static_param, param_type: const float*, param_name: LandAtkRadius, param_offset: 0xc8}
ForkClothOnOffASPlay:
- {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ClothOffASName, param_offset: 0x58}
ForkDisableContact:
- {type: static_param, param_type: const int*, param_name: RecoverDelayTimeMin, param_offset: 0x70}
- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x20}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x30}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x40}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x50}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x60}
ForkDisableContactByPreAS:
- {type: call, fn: _ZN5uking6action18ForkDisableContact11loadParams_Ev, addr: 0x710014b274}
- {type: static_param, param_type: const int*, param_name: DisableTime, param_offset: 0xd8}
- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xe0}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xf0}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x100}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x110}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x120}
ForkDisableContactForAttack:
- {type: call, fn: _ZN5uking6action18ForkDisableContact11loadParams_Ev, addr: 0x710014b274}
ForkDisableContactOnAtHitPlayer:
- {type: call, fn: _ZN5uking6action18ForkDisableContact11loadParams_Ev, addr: 0x710014b274}
ForkDrawWeapon:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30}
ForkDrawWeaponAtEnter:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
ForkDropGiantNecklace:
- {type: aitree_variable, param_type: void*, param_name: GiantNecklaceUnit, param_offset: 0x20}
ForkDropWeapon:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AngleOffsetY, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: ChemReset, param_offset: 0x40}
ForkDropWeaponWithSpeed: []
ForkDrownTimer:
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x28}
ForkDynASPlay:
- {type: call, fn: _ZN5uking6action14ForkASPlayBase11loadParams_Ev, addr: 0x710013fd4c}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASKey, param_offset: 0x50}
ForkDynActorNoTargetSelfBase:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
ForkDynActorNoTargetSelf:
- {type: call, fn: _ZN5uking6action28ForkDynActorNoTargetSelfBase11loadParams_Ev, addr: 0x7100150458}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x30}
ForkEmitChmFieldByContact:
- {type: call, fn: _ZN5uking6action16ForkEmitChmField11loadParams_Ev, addr: 0x7100167f88}
- {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0xa8}
ForkEmitChmFieldFromWeapon:
- {type: call, fn: _ZN5uking6action16ForkEmitChmField11loadParams_Ev, addr: 0x7100167f88}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0xa8}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0xb0}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0xb8}
ForkEmitExpandChemicalField:
- {type: call, fn: _ZN5uking6action19ForkEmitExpandField11loadParams_Ev, addr: 0x710014e5d8}
ForkEmitExpandFieldWithCreate:
- {type: call, fn: _ZN5uking6action19ForkEmitExpandField11loadParams_Ev, addr: 0x710014e5d8}
- {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x90}
- {type: static_param, param_type: const bool*, param_name: IsReuseActor, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: IsSetPartsLink, param_offset: 0xa0}
ForkEmitShockWaveByContact:
- {type: call, fn: _ZN5uking6action22ForkASTrgEmitShockWave11loadParams_Ev, addr: 0x710014fb80}
- {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0xb8}
ForkEndByDistance:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: EndMode, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: EndDist, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsOnlyXZ, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
ForkEndByPartsActorEnd:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x30}
ForkFixedAngleVacuumShootTarget:
- {type: static_param, param_type: const float*, param_name: ShootSpeedMin, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: ShootSpeedMax, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: Angle, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: MaxNoiseDist, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsReuseBullet, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x60}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootOffset, param_offset: 0x70}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootRotate, param_offset: 0x78}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootRotSpeed, param_offset: 0x80}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88}
ForkFlyToTargetDirect:
- {type: call, fn: _ZN5uking6action16FreeMovingAction11loadParams_Ev, addr: 0x710016f30c}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: MoveSpd, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: OnEndForceStop, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: OnGround, param_offset: 0x48}
ForkFollowGround:
- {type: static_param, param_type: const int*, param_name: UpdateFrameCountAfterNoMove, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: UpdateTargetUpDirMinAngle, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: UpdateTargetUpDirRatio, param_offset: 0x40}
ForkForceGetUp:
- {type: call, fn: _ZN5uking6action20ForkAlwaysForceGetUp11loadParams_Ev, addr: 0x710013b344}
ForkForceIgniteCarriedActor:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: const bool*, param_name: IsCheckAfterChildState, param_offset: 0x30}
ForkFourFootActorLustGrass:
- {type: static_param, param_type: const float*, param_name: MaxRadius, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: MinRadius, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: Node1Name, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: Node2Name, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: Node3Name, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: Node4Name, param_offset: 0x70}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: WorldOffset, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: RadSpd, param_offset: 0x38}
- {type: aitree_variable, param_type: void*, param_name: GanonBeastGrudgeMarkMgr, param_offset: 0x20}
ForkFreeMoving:
- {type: call, fn: _ZN5uking6action16FreeMovingAction11loadParams_Ev, addr: 0x710016f30c}
ForkGanonAscendingCreateManage:
- {type: static_param, param_type: const int*, param_name: MaxNum, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: CreateGrudgeName, param_offset: 0x28}
ForkGanonBeastAppearHolyWall:
- {type: static_param, param_type: const float*, param_name: ShowDist, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AppearDist, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: EffectYOffset, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: UiDist, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: KeyName, param_offset: 0x40}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BasePos, param_offset: 0x50}
ForkGanonBeastBeamShoot:
- {type: static_param, param_type: const float*, param_name: BeamRange, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: BeamBoneName, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorKey, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorName, param_offset: 0x48}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MuzzleOffset, param_offset: 0x58}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BeamDir, param_offset: 0x60}
ForkGanonBeastHeadBarrier:
- {type: static_param, param_type: const float*, param_name: BarrierRad, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: BarrierFront, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: BarrierBack, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BarrierHeight, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: BarrierHeightMax, param_offset: 0x40}
ForkGanonBeastWeakPointCheck:
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: LastWeakCounter, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: LastWeakSlowEndSafeTime, param_offset: 0x28}
- {type: aitree_variable, param_type: int*, param_name: LastDamageWeakPointIdx, param_offset: 0x38}
- {type: aitree_variable, param_type: bool*, param_name: IsWeakPointAppearMode, param_offset: 0x40}
- {type: aitree_variable, param_type: void*, param_name: WeakPointActiveFlag, param_offset: 0x48}
- {type: aitree_variable, param_type: void*, param_name: WeakPointAliveFlag, param_offset: 0x50}
- {type: aitree_variable, param_type: void*, param_name: GanonBeastWeakPointXLinkHandle, param_offset: 0x58}
- {type: aitree_variable, param_type: void*, param_name: WeakPointCounter, param_offset: 0x60}
ForkGanonBeastWeakPoint:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: const int*, param_name: TargetSlotIdx, param_offset: 0x30}
- {type: aitree_variable, param_type: bool*, param_name: IsWeakPointAppearMode, param_offset: 0x38}
- {type: aitree_variable, param_type: void*, param_name: WeakPointActiveFlag, param_offset: 0x40}
- {type: aitree_variable, param_type: void*, param_name: WeakPointAliveFlag, param_offset: 0x48}
ForkGanonBeastWeakPointOff:
- {type: call, fn: _ZN5uking6action23ForkGanonBeastWeakPoint11loadParams_Ev, addr: 0x7100154c84}
ForkGanonBeastWeakPointOn:
- {type: call, fn: _ZN5uking6action23ForkGanonBeastWeakPoint11loadParams_Ev, addr: 0x7100154c84}
ForkGelDisableBodyRot: []
ForkGolemMaterialASPlay:
- {type: static_param, param_type: const int*, param_name: TargetPartType, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x38}
ForkGravityScaleChange:
- {type: static_param, param_type: const float*, param_name: Scale, param_offset: 0x20}
ForkHoldWeapon:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30}
ForkHopInAir:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: const float*, param_name: HopHeight, param_offset: 0x30}
ForkHover:
- {type: call, fn: _ZN5uking6action9HoverBase11loadParams_Ev, addr: 0x71001b3fec}
ForkHoverKeepRotateTurnBase:
- {type: static_param, param_type: const float*, param_name: MinRotSpd, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: EndAngle, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30}
ForkHoverKeepRotateTurn:
- {type: call, fn: _ZN5uking6action27ForkHoverKeepRotateTurnBase11loadParams_Ev, addr: 0x710015a060}
ForkIgniteCarriedActor:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
ForkInWaterDropWeaponWithSpeed:
- {type: call, fn: _ZN5uking6action14ForkDropWeapon11loadParams_Ev, addr: 0x710014cd70}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: OutWaterDepth, param_offset: 0x50}
ForkJumpToTargetOnDownEnd:
- {type: static_param, param_type: const float*, param_name: AngleDir, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpDist, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: LimitSpeed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: EndGrSpeed, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: JumpMinDist, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: OnGround, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsBasisByTarget, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60}
ForkKnockBackNoRot:
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
ForkLodNoCountTimer:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: WaitFrameRand, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: CamDist, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsTrgStart, param_offset: 0x48}
ForkLodTimer:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x30}
ForkVacuumShootToTarget:
- {type: call, fn: sub_710073ED20, addr: 0x710073ed20}
- {type: static_param, param_type: const bool*, param_name: IsReuseBullet, param_offset: 0xc8}
ForkLynelBreathShoot:
- {type: call, fn: _ZN5uking6action23ForkVacuumShootToTarget11loadParams_Ev, addr: 0x7100168ee8}
- {type: static_param, param_type: const int*, param_name: EnlargeTime, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: AttackRatio, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: BreathSize, param_offset: 0xe0}
- {type: static_param, param_type: const float*, param_name: Range, param_offset: 0xe8}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0xf0}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootDir, param_offset: 0xf8}
ForkLynelDrawWeapon:
- {type: static_param, param_type: const int*, param_name: WeaponIdx0, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: WeaponIdx1, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: ASWeaponIdx, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48}
ForkLynelDrawWeaponASPlay:
- {type: call, fn: _ZN5uking6action19ForkLynelDrawWeapon11loadParams_Ev, addr: 0x710015b424}
ForkModelFadeOut:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
ForkModelVisibleOff:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: const bool*, param_name: UseFadeIn, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: UseASEvent, param_offset: 0x38}
ForkMoveDistanceCheckByDistance:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: const bool*, param_name: IsCheckOnlyXZ, param_offset: 0x30}
ForkMoveDistanceCheckByMapUnit:
- {type: call, fn: _ZN5uking6action31ForkMoveDistanceCheckByDistance11loadParams_Ev, addr: 0x710015c388}
- {type: map_unit_param, param_type: const float*, param_name: Range, param_offset: 0x48}
ForkMultiSleep:
- {type: static_param, param_type: const int*, param_name: Num, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: PartsBaseName, param_offset: 0x28}
ForkNeckOnlyRotateDynPosBasic:
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20}
ForkNeckRotateDynPosBasic:
- {type: static_param, param_type: const bool*, param_name: UseSimpleOffset, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28}
ForkNoCountActionReservedTimer:
- {type: call, fn: _ZN5uking6action9ForkTimer11loadParams_Ev, addr: 0x71001678c4}
- {type: aitree_variable, param_type: bool*, param_name: IsNextActionReserved, param_offset: 0x48}
ForkNoHitGroundCrawl:
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: EndRadius, param_offset: 0x28}
ForkNoSlowTimer:
- {type: call, fn: _ZN5uking6action9ForkTimer11loadParams_Ev, addr: 0x71001678c4}
ForkNoWeaponAttack:
- {type: call, fn: _ZN5uking6action22ForkNoWeaponAttackBase11loadParams_Ev, addr: 0x710015e374}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0xb0}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0xb8}
ForkNoWeaponAttackAllTimeMinSet:
- {type: call, fn: _ZN5uking6action25ForkNoWeaponAttackAllTime11loadParams_Ev, addr: 0x710015df48}
- {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0xc0}
ForkNoWeaponAttackDirectParam:
- {type: call, fn: _ZN5uking6action18ForkNoWeaponAttack11loadParams_Ev, addr: 0x710015dd18}
- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0xc0}
- {type: static_param, param_type: const int*, param_name: GuardBreakPower, param_offset: 0xc8}
- {type: static_param, param_type: const int*, param_name: Impulse, param_offset: 0xd0}
ForkNoWeaponAttackParamWeapon:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: AtkBodyName, param_offset: 0x40}
- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x38}
ForkOctarockEnterReloadWig:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: call, fn: _ZN4sead14SafeStringBaseIcEaSERKS1_, addr: 0x7100b0caa0}
- {type: aitree_variable, param_type: void*, param_name: OctarockFormChangeUnit, param_offset: 0x30}
ForkOnEnterCharCtrlInvalid: []
ForkOnEnterDropWeaponWithSpeed:
- {type: call, fn: _ZN5uking6action14ForkDropWeapon11loadParams_Ev, addr: 0x710014cd70}
ForkOnEnterWeaponUse:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
ForkOnLeaveChildDelete:
- {type: static_param, param_type: const bool*, param_name: ForceDelete, param_offset: 0x20}
ForkOnLeaveGolemChemReset:
- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x20}
ForkOnResetBasicSignalOff: []
ForkOverrideStartNoDrawTimer:
- {type: static_param, param_type: const float*, param_name: Time, param_offset: 0x20}
ForkPreJump: []
ForkRagdollOff:
- {type: static_param, param_type: const int*, param_name: OffTiming, param_offset: 0x20}
- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x28}
ForkSandwormAtkCol:
- {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsUseTossAt, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsColNoHitPlayer, param_offset: 0x30}
ForkSeparateThreeASPart:
- {type: static_param, param_type: 'sead::SafeString', param_name: RootNode, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: Slot1StartNode, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: Slot2StartNode, param_offset: 0x40}
ForkSeqNoWeaponAttack:
- {type: call, fn: _ZN5uking6action29ForkAttackWithWeaponOrWithout11loadParams_Ev, addr: 0x7100146ecc}
- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsImpulseLarge, param_offset: 0x58}
- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x60}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x70}
ForkSetComebackPosition: []
ForkSetCustomPallete:
- {type: static_param, param_type: const int*, param_name: PalleteType, param_offset: 0x20}
ForkSetCustomWeather:
- {type: static_param, param_type: const int*, param_name: WeatherType, param_offset: 0x20}
ForkSetJustAvoid:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngleL, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngleR, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: JustAvoidDistFar, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: JustAvoidDistNear, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsAddRangeToFar, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsAddRangeToNear, param_offset: 0x60}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30}
ForkSetJustAvoidFromBone:
- {type: call, fn: _ZN5uking6action16ForkSetJustAvoid11loadParams_Ev, addr: 0x7100162d50}
- {type: static_param, param_type: 'sead::SafeString', param_name: TransBaseBoneName, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: RotBaseBoneName, param_offset: 0x78}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseDir, param_offset: 0x88}
ForkSetSwarmMaterialAnimByDist:
- {type: static_param, param_type: const int*, param_name: ApplyMaterialAnimNumPerFrame, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: SetState, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: ApplyMaterialAnimDist, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: MaterialAnimFrame, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: MaterialAnimName, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
ForkSimpleGrabBase:
- {type: static_param, param_type: const int*, param_name: GrabIdx, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsNoGrabSuccess, param_offset: 0x28}
ForkSimpleGrab:
- {type: call, fn: _ZN5uking6action18ForkSimpleGrabBase11loadParams_Ev, addr: 0x7100157bf0}
- {type: static_param, param_type: const float*, param_name: CheckRadius, param_offset: 0x38}
ForkSlipAndStop:
- {type: static_param, param_type: const float*, param_name: PosReduceRatioForSlip, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AngReduceRatioForSlip, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: UseLineCheck, param_offset: 0x40}
ForkStalEnemyForceDamage:
- {type: static_param, param_type: const int*, param_name: Damage, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: ASTrigType, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: DamageType, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: DamageAttr, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: LifeRate, param_offset: 0x40}
ForkStalEnemyGrabOwnPart:
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: BoneName, param_offset: 0x30}
- {type: dynamic_param, param_type: int*, param_name: PartIndex, param_offset: 0x40}
ForkStalEnemyHeadShot:
- {type: static_param, param_type: const int*, param_name: VisibleCount, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: UseAddVec, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: HeadBoneKey, param_offset: 0x40}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddVec, param_offset: 0x50}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotVec, param_offset: 0x58}
ForkStalPartApplyDamageImpulse:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: const float*, param_name: MaxAddSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: SwordRate, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: SpearRate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: LswordRate, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: ArrowRate, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: BombRate, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: GustRate, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: LargeAttackAddRate, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: MaxAddSpeedY, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: RotAccMaxSpeedRatio, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: IsViewHitDir, param_offset: 0xa0}
ForkStalPartBlownOff:
- {type: static_param, param_type: const int*, param_name: ShootParts, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: ShootSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: LifeRate, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNodeName, param_offset: 0x38}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootDir, param_offset: 0x48}
ForkStop:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
ForkStopWithNavCheck:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28}
ForkSwapPartsItemFromDropTable:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey0, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey1, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey2, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey3, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey4, param_offset: 0x70}
ForkSwarmAttack:
- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsAttackOnce, param_offset: 0x28}
ForkTimerForceResetCondition:
- {type: call, fn: _ZN5uking6action9ForkTimer11loadParams_Ev, addr: 0x71001678c4}
- {type: static_param, param_type: const int*, param_name: ResetCondition, param_offset: 0x48}
ForkToggleFreeMoving:
- {type: static_param, param_type: const int*, param_name: EnterChoice, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: LeaveChoice, param_offset: 0x28}
ForkTogglePriestBossFreeMoving:
- {type: static_param, param_type: const bool*, param_name: SetFreeMoving, param_offset: 0x20}
ForkToggleWeaponXLinkSleep:
- {type: static_param, param_type: const int*, param_name: Toggle, param_offset: 0x20}
ForkTurnASHold: []
ForkWaitCloseGanonShoutMsgClose:
- {type: aitree_variable, param_type: bool*, param_name: InBeastGanonVoiceSequence, param_offset: 0x20}
ForkWaitGroundHit:
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x28}
ForkWeaponAttackBase:
- {type: call, fn: _ZN5uking6action29ForkAttackWithWeaponOrWithout11loadParams_Ev, addr: 0x7100146ecc}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x50}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsNoRod, param_offset: 0x60}
ForkWeaponAttack:
- {type: call, fn: _ZN5uking6action20ForkWeaponAttackBase11loadParams_Ev, addr: 0x7100169b44}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x70}
ForkWeaponAttackWithAtkBody:
- {type: call, fn: _ZN5uking6action16ForkWeaponAttack11loadParams_Ev, addr: 0x71001696ac}
- {type: static_param, param_type: 'sead::SafeString', param_name: AtkBodyName, param_offset: 0x78}
ForkWeaponShockWave:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: ShockWaveRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: UnderRayLength, param_offset: 0x40}
ForkWeaponShockWaveCheckValue:
- {type: call, fn: _ZN5uking6action19ForkWeaponShockWave11loadParams_Ev, addr: 0x710016a5fc}
- {type: static_param, param_type: 'sead::SafeString', param_name: AtEventValue, param_offset: 0x50}
FreeMoveByGuideBase:
- {type: static_param, param_type: const float*, param_name: RotateAngleMax, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MaxAngleAcc, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AngleAccRatio, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: KeepPlacementRotation, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsTraceRailPointRotation, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: KeepRotationBaseBoneName, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetFrontDir, param_offset: 0x70}
FreeMove:
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: SpeedAddRate, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: AngleSpeed, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: AllowPitchRotation, param_offset: 0x88}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x90}
FreeMoveRandom:
- {type: call, fn: _ZN5uking6action8FreeMove11loadParams_Ev, addr: 0x710016afd0}
- {type: static_param, param_type: const float*, param_name: RandVertical, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: RandHorizontal, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: RandSpeedMax, param_offset: 0xb8}
- {type: static_param, param_type: const float*, param_name: RandSpeedMin, param_offset: 0xc0}
- {type: static_param, param_type: const float*, param_name: TargetDistance, param_offset: 0xc8}
- {type: static_param, param_type: const float*, param_name: HeightMax, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: HeightMin, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: MoveAreaRadius, param_offset: 0xe0}
FreeMoveToTarget:
- {type: call, fn: _ZN5uking6action8FreeMove11loadParams_Ev, addr: 0x710016afd0}
- {type: static_param, param_type: const int*, param_name: TargetUpdateInterval, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: FinishRadius, param_offset: 0xb0}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb8}
FreeMoveToNearGround:
- {type: call, fn: _ZN5uking6action16FreeMoveToTarget11loadParams_Ev, addr: 0x710016de7c}
- {type: static_param, param_type: const float*, param_name: ReduceSpeedRateWithWind, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: WindVelocityLimit4Reduce, param_offset: 0xd8}
FreeMoveToTargetInWataer:
- {type: call, fn: _ZN5uking6action16FreeMoveToTarget11loadParams_Ev, addr: 0x710016de7c}
- {type: static_param, param_type: const float*, param_name: AllowMoveWaterDepth, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: ForceTurnLimitSpeedStream, param_offset: 0xe0}
- {type: static_param, param_type: const bool*, param_name: IsForceTurnAgainstStream, param_offset: 0xe8}
- {type: static_param, param_type: const bool*, param_name: ForceUseFrontDir, param_offset: 0xf0}
FreeMoveToTargetWithBank:
- {type: call, fn: _ZN5uking6action16FreeMoveToTarget11loadParams_Ev, addr: 0x710016de7c}
- {type: static_param, param_type: const float*, param_name: BankAngleMax, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: LimitMoveAngle4Bank, param_offset: 0xd8}
FreezedInIce: []
FreezedInIceWeapon:
- {type: call, fn: _ZN5uking6action12FreezedInIce11loadParams_Ev, addr: 0x7100e158bc}
FromCDungeonToMainField:
- {type: call, fn: _ZN5uking6action15ChangeSceneBase11loadParams_Ev, addr: 0x71000d8c98}
FrontierSpotBgmTriggerAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x20}
- {type: map_unit_param, param_type: const float*, param_name: SpotBgmLifeScaleMargin, param_offset: 0x30}
- {type: map_unit_param, param_type: const bool*, param_name: IsStopWithoutReductionY, param_offset: 0x38}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x40}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Shape, param_offset: 0x50}
GameDataAddFloat:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatSrcName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatDstName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatToName, param_offset: 0x40}
GameDataAddInt:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntSrcName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntDstName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntToName, param_offset: 0x40}
GameDataAddVec3:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fSrcName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fDstName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fToName, param_offset: 0x40}
GameDataConvertIntToSring:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntInput, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataStringOutput, param_offset: 0x30}
GameDataCopyFloat:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatSrcName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatDstName, param_offset: 0x30}
GameDataCopyInt:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntSrcName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntDstName, param_offset: 0x30}
GameDataSubFloat:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatSrcName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatDstName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatToName, param_offset: 0x40}
GameDataSubInt:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntSrcName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntDstName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntToName, param_offset: 0x40}
GameDataSubVec3:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fSrcName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fDstName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fToName, param_offset: 0x40}
GanonWeaponNearAttack:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: AtkMinPower, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: AttackCancelDist, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: AttackCancelAng, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: BattleNodeOffsetLR, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: BattleNodeOffsetUD, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: IsGuardPierce, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IsGuardBreak, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98}
GanonAttackWithEmitChemical:
- {type: call, fn: _ZN5uking6action21GanonWeaponNearAttack11loadParams_Ev, addr: 0x710017e7f4}
- {type: static_param, param_type: const int*, param_name: EmitNum, param_offset: 0xa8}
- {type: static_param, param_type: const int*, param_name: EmitInterval, param_offset: 0xb0}
- {type: static_param, param_type: const int*, param_name: EmitAttackPower, param_offset: 0xb8}
- {type: static_param, param_type: const int*, param_name: EmitMinDamage, param_offset: 0xc0}
- {type: static_param, param_type: const int*, param_name: ChildCreateLimit, param_offset: 0xc8}
- {type: static_param, param_type: const float*, param_name: EmitOffsetFromParent, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: EmitIntervalDist, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: EmitIntervalRotate, param_offset: 0xe0}
- {type: static_param, param_type: const float*, param_name: EmitScale, param_offset: 0xe8}
- {type: static_param, param_type: const float*, param_name: EmitMaxScale, param_offset: 0xf0}
- {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0xf8}
- {type: static_param, param_type: const float*, param_name: EmitStartFrame, param_offset: 0x100}
- {type: static_param, param_type: const float*, param_name: EmitAngleFromParent, param_offset: 0x108}
- {type: static_param, param_type: const float*, param_name: EmitActorSpeedRotate, param_offset: 0x110}
- {type: static_param, param_type: 'sead::SafeString', param_name: EmitActorName, param_offset: 0x118}
- {type: static_param, param_type: 'sead::SafeString', param_name: EmitBaseBoneName, param_offset: 0x128}
- {type: static_param, param_type: 'sead::SafeString', param_name: EmitPartsName, param_offset: 0x138}
- {type: static_param, param_type: 'sead::SafeString', param_name: CallSEKeyAtAtOn, param_offset: 0x148}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: EmitActorSpeed, param_offset: 0x158}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: EmitBoneRotateOffset, param_offset: 0x160}
GanonBarrierOn:
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20}
GanonBeamIgnite:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsConnectChild, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x60}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x70}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x78}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x80}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0x88}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0x90}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: IgniteActor, param_offset: 0xa0}
GanonBeamMove:
- {type: call, fn: _ZN5uking6action8BeamMove11loadParams_Ev, addr: 0x71000c13bc}
- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x70}
- {type: map_unit_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x78}
- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x80}
GanonBeastASPlayFromActiveWp:
- {type: call, fn: _ZN5uking6action14ForkASPlayBase11loadParams_Ev, addr: 0x710013fd4c}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
- {type: aitree_variable, param_type: void*, param_name: WeakPointActiveFlag, param_offset: 0x60}
SimpleLineBeam:
- {type: static_param, param_type: const bool*, param_name: IsGuarantee, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: Type, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsGuardPierces, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsSetAtIgnoreObstacle, param_offset: 0x38}
GanonBeastBeamMove:
- {type: call, fn: _ZN5uking6action14SimpleLineBeam11loadParams_Ev, addr: 0x7100255400}
- {type: static_param, param_type: const int*, param_name: RestDistTime, param_offset: 0x230}
- {type: static_param, param_type: const int*, param_name: RestDistTimeAdd, param_offset: 0x238}
- {type: static_param, param_type: const int*, param_name: RestNumMax, param_offset: 0x240}
- {type: static_param, param_type: const float*, param_name: RestDistLimit, param_offset: 0x248}
- {type: static_param, param_type: const float*, param_name: RestDistMinLimit, param_offset: 0x250}
- {type: static_param, param_type: const float*, param_name: RestDistInterval, param_offset: 0x258}
- {type: static_param, param_type: 'sead::SafeString', param_name: RestActor, param_offset: 0x260}
GanonBeastDamageASPlay:
- {type: call, fn: _ZN5uking6action14ForkASPlayBase11loadParams_Ev, addr: 0x710013fd4c}
- {type: static_param, param_type: const bool*, param_name: IsStateChange, param_offset: 0x50}
- {type: aitree_variable, param_type: int*, param_name: LastDamageWeakPointIdx, param_offset: 0x58}
GanonBoneControl:
- {type: dynamic_param, param_type: bool*, param_name: IsBattleModeOn, param_offset: 0x20}
GanonChangeState:
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20}
GanonChemicalPillarAttack:
- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AtMinPower, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: PillarNum, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: PillarInterval, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: PillarOffset, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: AppearPosDist, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: AppearPosHeight, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: IgnitionInterval, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: PileScale, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0x70}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: WaitASName, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: CreatePileASName, param_offset: 0xa0}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb0}
GanonFallAttack:
- {type: static_param, param_type: const bool*, param_name: IsEmitShockWave, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28}
GanonMove:
- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MoveAccel, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AvoidMoveSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AvoidMoveAccel, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsUpEqualGravity, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48}
- {type: dynamic_param, param_type: bool*, param_name: IsChangeable, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DstPos, param_offset: 0x68}
GanonSmallDamage:
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
- {type: static_param, param_type: 'sead::SafeString', param_name: UpAS, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0xa0}
GanonStunRecover: []
GanonThrowFireBall:
- {type: static_param, param_type: const float*, param_name: InitVelocity, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FireBallScale, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: BallAppearOffset, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x60}
GanonThrowMultiIce:
- {type: call, fn: _ZN5uking6action18GanonThrowFireBall11loadParams_Ev, addr: 0x710017bfac}
- {type: static_param, param_type: const int*, param_name: ThrowNumAtSameTiming, param_offset: 0xd0}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName1, param_offset: 0xd8}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName2, param_offset: 0xe8}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName3, param_offset: 0xf8}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName4, param_offset: 0x108}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName5, param_offset: 0x118}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName6, param_offset: 0x128}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName7, param_offset: 0x138}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName8, param_offset: 0x148}
GanonThrowTornado:
- {type: static_param, param_type: const float*, param_name: InitVelocity, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: CreateHeight, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AppearOffset, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x60}
GanonThrowMultiTornado:
- {type: call, fn: _ZN5uking6action17GanonThrowTornado11loadParams_Ev, addr: 0x710017d364}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AppearOffset1, param_offset: 0x90}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName1, param_offset: 0x98}
GanonTurnOnWall:
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
GearStop:
- {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0x20}
- {type: map_unit_param, param_type: const float*, param_name: RotateDamp, param_offset: 0x28}
GelEnemyAppear:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
GelEnemyFreeze:
- {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78}
SystemHide:
- {type: static_param, param_type: const bool*, param_name: IsOnAttention, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
SystemHideChase:
- {type: call, fn: _ZN5uking6action10SystemHide11loadParams_Ev, addr: 0x7100290668}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40}
GelEnemySystemHideChase:
- {type: call, fn: _ZN5uking6action15SystemHideChase11loadParams_Ev, addr: 0x7100290ad4}
JumpTackle:
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MinSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: JumpHeightMaxOffset, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsFinishedAtPreLandFrame, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
GelJumpTackle:
- {type: call, fn: _ZN5uking6action10JumpTackle11loadParams_Ev, addr: 0x71001c6324}
- {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: BodyRotSpeed, param_offset: 0xa0}
- {type: static_param, param_type: const bool*, param_name: IsEnableCloth, param_offset: 0xa8}
- {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0xb0}
- {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0xc0}
GerudoQueenWakeBoardReady: []
GetItem: []
GetCapturedActor:
- {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918}
GetItemAnotherActor:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GetActorName, param_offset: 0x20}
- {type: aitree_variable, param_type: int*, param_name: GetNumLeft, param_offset: 0x30}
GetItemGet:
- {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918}
GetItemIntoBag:
- {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918}
GetOffFromHorseAction:
- {type: dynamic_param, param_type: bool*, param_name: ClearDemoMemberIfNotOwned, param_offset: 0x20}
GetRupee:
- {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918}
GetSmallKeyItemGet:
- {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918}
GetUpBase:
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RootOffset, param_offset: 0x38}
- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x140}
GetUp:
- {type: call, fn: _ZN5uking6action9GetUpBase11loadParams_Ev, addr: 0x71001845fc}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x148}
GetUpLinear:
- {type: call, fn: _ZN5uking6action9GetUpBase11loadParams_Ev, addr: 0x71001845fc}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotCenterPos, param_offset: 0x148}
GetUpMoveAnmDriven:
- {type: call, fn: _ZN5uking6action5GetUp11loadParams_Ev, addr: 0x71001834b8}
- {type: static_param, param_type: 'sead::SafeString', param_name: TargetBoneName, param_offset: 0x160}
GetWeaponEquip: []
GiantArmorAction:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const bool*, param_name: UseRestart, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: StartAS, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: LoopAS, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: EndAS, param_offset: 0x58}
GiantArmorBurned:
- {type: call, fn: _ZN5uking6action16GiantArmorAction11loadParams_Ev, addr: 0x7100185c64}
GiantArmorElectric:
- {type: call, fn: _ZN5uking6action16GiantArmorAction11loadParams_Ev, addr: 0x7100185c64}
- {type: static_param, param_type: const int*, param_name: TimeMin, param_offset: 0x70}
GiantArmorEquip:
- {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78}
GiantBattleCloseAction:
- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460}
- {type: static_param, param_type: const float*, param_name: VibrationPower, param_offset: 0xa8}
GiantBattleCloseMove:
- {type: call, fn: _ZN5uking6action22GiantBattleCloseAction11loadParams_Ev, addr: 0x7100186ae0}
GiantBattleCloseWalk:
- {type: call, fn: _ZN5uking6action22GiantBattleCloseAction11loadParams_Ev, addr: 0x7100186ae0}
GiantCatchTreeWeapon:
- {type: call, fn: _ZN5uking6action5Catch11loadParams_Ev, addr: 0x71000d67dc}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CatchPosOffset, param_offset: 0x88}
GiantDoubleGroundPunch:
- {type: call, fn: _ZN5uking6action21ForkSeqNoWeaponAttack11loadParams_Ev, addr: 0x7100161bf0}
- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x148}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x168}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x188}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x1a8}
- {type: static_param, param_type: const float*, param_name: RotSpeedMax, param_offset: 0x108}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName2, param_offset: 0xf8}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x110}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x128}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x118}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x130}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x120}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x138}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: const float*, param_name: '', param_offset: 0xd0}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: const float*, param_name: '', param_offset: 0xd8}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: const float*, param_name: '', param_offset: 0xe0}
- {type: dynamic2_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x140}
GiantAttack:
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: RotBaseBoneName, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
GiantAttackWithAS:
- {type: call, fn: _ZN5uking6action11GiantAttack11loadParams_Ev, addr: 0x71002a192c}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x128}
GiantDownSwingAttack:
- {type: call, fn: _ZN5uking6action17GiantAttackWithAS11loadParams_Ev, addr: 0x71000ae094}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x138}
GiantEnemyWalkWithVibration:
- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c}
- {type: static_param, param_type: const float*, param_name: VibrationPower, param_offset: 0xe0}
GiantEnemyWalk:
- {type: call, fn: _ZN5uking6action27GiantEnemyWalkWithVibration11loadParams_Ev, addr: 0x7100189364}
PunchAttack:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsGuardPierce, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsIniviciblePierce, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsImpulseLarge, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsHeavy, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsHammer, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x68}
- {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x78}
- {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x88}
- {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x98}
GiantHandClapToTarget:
- {type: call, fn: _ZN5uking6action11PunchAttack11loadParams_Ev, addr: 0x7100224524}
- {type: static_param, param_type: const float*, param_name: AtkBodyScale, param_offset: 0xd0}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xd8}
NavMeshAction:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
GiantNavMeshWalkWithVibration:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
- {type: static_param, param_type: const float*, param_name: VibrationPower, param_offset: 0xa8}
GiantNavMeshWalk:
- {type: call, fn: _ZN5uking6action29GiantNavMeshWalkWithVibration11loadParams_Ev, addr: 0x7100189cf4}
GiantOneHandActionWithLegTurn:
- {type: call, fn: _ZN5uking6action17GiantAttackWithAS11loadParams_Ev, addr: 0x71000ae094}
- {type: static_param, param_type: const float*, param_name: TraceLRAngleMax, param_offset: 0x138}
- {type: static_param, param_type: const float*, param_name: TraceLRAngleMin, param_offset: 0x140}
- {type: static_param, param_type: const float*, param_name: TraceDistFar, param_offset: 0x148}
- {type: static_param, param_type: const float*, param_name: TraceDistNear, param_offset: 0x150}
- {type: static_param, param_type: 'sead::SafeString', param_name: ShoulderBoneName, param_offset: 0x158}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffsetMin, param_offset: 0x168}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffsetMax, param_offset: 0x170}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseTargetPos, param_offset: 0x178}
GiantOneHandAttackWithLegTurn:
- {type: call, fn: _ZN5uking6action29GiantOneHandActionWithLegTurn11loadParams_Ev, addr: 0x71002113c0}
- {type: call, fn: sub_71007050F0, addr: 0x71007050f0}
GiantOneHandPunchWithLegTurn:
- {type: call, fn: _ZN5uking6action29GiantOneHandActionWithLegTurn11loadParams_Ev, addr: 0x71002113c0}
- {type: call, fn: sub_7100704D84, addr: 0x7100704d84}
GiantPunchAttack:
- {type: call, fn: _ZN5uking6action11PunchAttack11loadParams_Ev, addr: 0x7100224524}
- {type: static_param, param_type: 'sead::SafeString', param_name: CoBodyName, param_offset: 0xd0}
GiantPunchWithAddEntitySensor:
- {type: call, fn: _ZN5uking6action16GiantPunchAttack11loadParams_Ev, addr: 0x710018a900}
Sleep:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
GiantSleep:
- {type: call, fn: _ZN5uking6action5Sleep11loadParams_Ev, addr: 0x710026f178}
- {type: static_param, param_type: 'sead::SafeString', param_name: RidableRigidBodyName, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
GiveCookResultForNpc:
- {type: dynamic_param, param_type: int*, param_name: Count, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: CookEffectType, param_offset: 0x38}
GolemDieFromRagdoll:
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RagdollMoveLimitDist, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: BlownHeight, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BlownSpeed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0xd0}
- {type: static_param, param_type: 'sead::SafeString', param_name: RagdollControllerKey, param_offset: 0xe0}
- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x50}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x60}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x70}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x80}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x90}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xa0}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xb0}
- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c}
- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8}
- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0}
- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94}
- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528}
- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xc0}
- {type: static_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0xf0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ImpulseXLinkKey, param_offset: 0x100}
GolemRepairParts:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: TgtBodyName, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ChmObjectName, param_offset: 0x50}
- {type: call, fn: sub_71005E1BE8, addr: 0x71005e1be8}
- {type: call, fn: sub_71005E1BE8, addr: 0x71005e1be8}
- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0xe0}
GolemThrowPartsToTargetBase:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: TgtBodyName, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ChmObjectName, param_offset: 0x50}
- {type: call, fn: sub_71005E1BE8, addr: 0x71005e1be8}
- {type: call, fn: sub_71005E1BE8, addr: 0x71005e1be8}
- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0xe8}
GolemThrowPartsToTarget:
- {type: call, fn: _ZN5uking6action27GolemThrowPartsToTargetBase11loadParams_Ev, addr: 0x710018dba8}
- {type: static_param, param_type: const float*, param_name: ShootPitchMin, param_offset: 0x118}
- {type: static_param, param_type: const float*, param_name: ShootPitchMax, param_offset: 0x120}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x128}
GoronHeroDescendentAppear: []
MoveToTargetCurveBase:
- {type: static_param, param_type: const float*, param_name: MaxHeight, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: TimeScale, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsDebugDrawTargetPos, param_offset: 0x30}
GoronHeroDescendentJump:
- {type: call, fn: _ZN5uking6action21MoveToTargetCurveBase11loadParams_Ev, addr: 0x71000e5384}
- {type: dynamic_param, param_type: bool*, param_name: IsIntoCannon, param_offset: 0x68}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: JumpTargetPos, param_offset: 0x70}
Grab:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: GrabIdx, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: CheckRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: CheckSpeed, param_offset: 0x40}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttOffset, param_offset: 0x48}
GrabAndShoot:
- {type: static_param, param_type: const int*, param_name: GrabIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: ShootSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: ShootAng, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BlurMax, param_offset: 0x40}
GrabAttack:
- {type: call, fn: _ZN5uking6action4Grab11loadParams_Ev, addr: 0x710018efdc}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: AtRigidBodyName, param_offset: 0x60}
GrabLeft: []
TurnBase:
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: RotMinSpeedRatio, param_offset: 0x48}
GrabLeftTurn: []
GrabLeftWalk: []
GrabRight: []
GrabRightTurn: []
GrabRightWalk: []
GraveAttack:
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: KeepTime, param_offset: 0x30}
- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20}
GroupAllowEmitAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GroupName, param_offset: 0x20}
GroupDisallowEmitAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GroupName, param_offset: 0x20}
Guard:
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
- {type: static_param, param_type: const float*, param_name: RotSubsAngRate, param_offset: 0x90}
GuardBackWalk:
- {type: call, fn: _ZN5uking6action10BackWalkEx11loadParams_Ev, addr: 0x71001f30ec}
GuardBreak:
- {type: static_param, param_type: const int*, param_name: KnockBackTime, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: DropIdx, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: HitImpactForce, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: WeaponVel, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: WeaponVelY, param_offset: 0x48}
GuardJust:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
GuardLoop: []
GuardTurn: []
GuardWithAS:
- {type: call, fn: _ZN5uking6action5Guard11loadParams_Ev, addr: 0x7100191bc4}
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xa8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0}
GuardianAimBeam:
- {type: static_param, param_type: const float*, param_name: TargetOffset, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: TargetOffsetY, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FluctuationRange, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FluctuationTime, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FluctuationSpan, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x48}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: NodeOffset, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60}
GuardianAimBeamWithAS:
- {type: call, fn: _ZN5uking6action15GuardianAimBeam11loadParams_Ev, addr: 0x7100192de0}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x160}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x168}
GuardianBeamFire:
- {type: call, fn: _ZN5uking6action8BeamMove11loadParams_Ev, addr: 0x71000c13bc}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x70}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: EyePos, param_offset: 0x78}
GuardianChargeBeam:
- {type: static_param, param_type: const float*, param_name: Time, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: TimeRand, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: ChargeRadius, param_offset: 0x30}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Color, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40}
GuardianMiniBeamMove:
- {type: call, fn: _ZN5uking6action8BeamMove11loadParams_Ev, addr: 0x71000c13bc}
- {type: static_param, param_type: const float*, param_name: ReboundDeccel, param_offset: 0x70}
GuardianMiniFinalBeamMove:
- {type: call, fn: _ZN5uking6action16GuardianBeamFire11loadParams_Ev, addr: 0x7100193558}
GuardianMiniGuardBattleWalk:
- {type: call, fn: _ZN5uking6action15BattleCloseWalk11loadParams_Ev, addr: 0x71000bf270}
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xa8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0}
GuardianMiniGuardBreak:
- {type: call, fn: _ZN5uking6action10GuardBreak11loadParams_Ev, addr: 0x71001923f8}
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: GuardBreakASName, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: OtherASName, param_offset: 0x78}
NavMeshWalk: []
GuardianMiniGuardNavMeshWalk:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xa8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0}
TargetCircle:
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotDist, param_offset: 0x30}
- {type: dynamic_param, param_type: int*, param_name: RotDir, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40}
TargetCircleWalk:
- {type: call, fn: _ZN5uking6action12TargetCircle11loadParams_Ev, addr: 0x710029343c}
GuardianMiniGuardSideWalk:
- {type: call, fn: _ZN5uking6action16TargetCircleWalk11loadParams_Ev, addr: 0x7100294140}
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88}
Turn: []
GuardianMiniGuardTurn:
- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0}
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98}
Wait: []
GuardianMiniWait:
- {type: call, fn: _ZN5uking6action8WaitBase11loadParams_Ev, addr: 0x71002a9960}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
- {type: static_param, param_type: const int*, param_name: ASSlotRight, param_offset: 0x60}
- {type: static_param, param_type: const int*, param_name: ASSlotLeft, param_offset: 0x68}
- {type: static_param, param_type: const int*, param_name: ASSlotBack, param_offset: 0x70}
- {type: dynamic_param, param_type: int*, param_name: DynRightWeaponIdx, param_offset: 0x78}
- {type: dynamic_param, param_type: int*, param_name: DynLeftWeaponIdx, param_offset: 0x80}
- {type: dynamic_param, param_type: int*, param_name: DynBackWeaponIdx, param_offset: 0x88}
GuardianMiniGuardWait:
- {type: call, fn: _ZN5uking6action16GuardianMiniWait11loadParams_Ev, addr: 0x7100198ac0}
- {type: static_param, param_type: 'sead::SafeString', param_name: GuardASName, param_offset: 0x90}
GuardianMiniLineBeam:
- {type: call, fn: _ZN5uking6action14SimpleLineBeam11loadParams_Ev, addr: 0x7100255400}
- {type: static_param, param_type: const int*, param_name: IceBlockBreakTime, param_offset: 0x50}
NeckSpin:
- {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188}
- {type: static_param, param_type: const float*, param_name: SpinSpeed, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: NeckUDAngle, param_offset: 0x50}
NeckSpinBeam:
- {type: call, fn: _ZN5uking6action8NeckSpin11loadParams_Ev, addr: 0x71001f24e4}
- {type: static_param, param_type: const float*, param_name: BeamRange, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: BeamBoneName, param_offset: 0x70}
- {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorKey, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorName, param_offset: 0x90}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MuzzleOffset, param_offset: 0xa0}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BeamDirection, param_offset: 0xa8}
- {type: map_unit_param, param_type: const float*, param_name: BeamRange, param_offset: 0xb0}
GuardianMiniNeckSpinBeam:
- {type: call, fn: _ZN5uking6action12NeckSpinBeam11loadParams_Ev, addr: 0x71000c2020}
- {type: static_param, param_type: const int*, param_name: SpinNum, param_offset: 0x178}
- {type: static_param, param_type: const int*, param_name: MaxLengthTime, param_offset: 0x180}
- {type: static_param, param_type: const bool*, param_name: IsStraight, param_offset: 0x188}
GuardianMiniPracticeFlagSet:
- {type: aitree_variable, param_type: int*, param_name: GuardianMiniPracticeState, param_offset: 0x20}
GuardianMoveTo: []
GuardianMoveToPosition:
- {type: call, fn: _ZN5uking6action14GuardianMoveTo11loadParams_Ev, addr: 0x7100192794}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: Decelerate, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynTargetPos, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStartPos, param_offset: 0x40}
GuardianMoveToTarget:
- {type: call, fn: _ZN5uking6action14GuardianMoveTo11loadParams_Ev, addr: 0x7100192794}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
GuardianSearch:
- {type: call, fn: _ZN5uking6action14GuardianMoveTo11loadParams_Ev, addr: 0x7100192794}
- {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: Lost, param_offset: 0x38}
GuardianStopWait:
- {type: call, fn: _ZN5uking6action14GuardianMoveTo11loadParams_Ev, addr: 0x7100192794}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStopPos, param_offset: 0x38}
HiddenKorokAppear: []
HideBarrelCarried:
- {type: call, fn: _ZN5uking6action7Carried11loadParams_Ev, addr: 0x71000d5b0c}
- {type: static_param, param_type: const float*, param_name: CutLength, param_offset: 0x168}
HideHover:
- {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: EffectName, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsKeepLifeGage, param_offset: 0x28}
ShootArrow: []
HideShootArrow:
- {type: call, fn: _ZN5uking6action10ShootArrow11loadParams_Ev, addr: 0x710024e61c}
- {type: static_param, param_type: 'sead::SafeString', param_name: ShootStartASName, param_offset: 0xb0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ShootASName, param_offset: 0xc0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ShootEndASName, param_offset: 0xd0}
- {type: static_param, param_type: const int*, param_name: LoopTime, param_offset: 0xe0}
HingeMagneFixedRigid:
- {type: call, fn: _ZN5uking6action21FixedMagneSliderBlock11loadParams_Ev, addr: 0x710005acd8}
HoldArrow:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30}
HoldArrowBackWalk:
- {type: call, fn: _ZN5uking6action10BackWalkEx11loadParams_Ev, addr: 0x71001f30ec}
- {type: static_param, param_type: const int*, param_name: HoldWeaponIdx, param_offset: 0xc0}
HoldArrowTurn: []
HoldArrowWalk:
- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c}
- {type: static_param, param_type: const int*, param_name: HoldWeaponIdx, param_offset: 0xe0}
HopFlyByTriggers:
- {type: static_param, param_type: const float*, param_name: XZSpeedMax, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: HopAccRatio, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
HornUseBase:
- {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x60}
- {type: static_param, param_type: const int*, param_name: SignalOnTime, param_offset: 0x68}
HornUse:
- {type: call, fn: _ZN5uking6action11HornUseBase11loadParams_Ev, addr: 0x710011346c}
- {type: static_param, param_type: const float*, param_name: SpreadDist, param_offset: 0x88}
- {type: static_param, param_type: const int*, param_name: SpreadTime, param_offset: 0x78}
- {type: static_param, param_type: const int*, param_name: TerrorLevel, param_offset: 0x80}
- {type: static_param, param_type: const int*, param_name: NoticeMaskState, param_offset: 0x90}
HorseDie:
- {type: static_param, param_type: const int*, param_name: DyingFrames, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: CheckIfStable, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
HorseEatCarriedItem:
- {type: static_param, param_type: const float*, param_name: ThresholdForEat, param_offset: 0x20}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CarriedItemPosRTYOffset, param_offset: 0x28}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CarriedItemPosRTYWidth, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: DelayFrames, param_offset: 0x38}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x40}
HorseFallAction: []
HorseFollow:
- {type: call, fn: _ZN5uking6action16AnimalFollowBase11loadParams_Ev, addr: 0x71001a16f8}
- {type: dynamic_param, param_type: float*, param_name: DistanceKept, param_offset: 0xc0}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0xc8}
HorseKickBackAction:
- {type: static_param, param_type: const int*, param_name: SucceedGear, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
HorseManeCollarSyncAction: []
HorseManeGrabbedAction: []
HorseMoveToSafePos:
- {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0}
- {type: static_param, param_type: const float*, param_name: SearchRadius, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: AreaThreshold, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: ResolvePenetrationRadiusScale, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: ResolvePenetrationSearchRadius, param_offset: 0x90}
- {type: static_param, param_type: const bool*, param_name: SetEndIfCurrentFaceIsSafe, param_offset: 0x98}
HorseMoveToTargetAction:
- {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0}
- {type: static_param, param_type: const bool*, param_name: IsCancelRequestedPathFirst, param_offset: 0x78}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80}
HorseRandomMoveAction:
- {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0}
- {type: static_param, param_type: const float*, param_name: RadiusLimit, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: ForwardDirDistCoefficient, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: DirRandomValue, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: DirRangeDegree, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: RejectDistRatioByNavMeshQuery, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: IsCancelRequestedPathFirst, param_offset: 0xa0}
HorseReinsDefaultAction: []
HorseReinsBindAction:
- {type: call, fn: _ZN5uking6action23HorseReinsDefaultAction11loadParams_Ev, addr: 0x7100e55c98}
- {type: dynamic_param, param_type: bool*, param_name: IsLeftBind, param_offset: 0xf30}
- {type: dynamic_param, param_type: bool*, param_name: IsRightBind, param_offset: 0xf38}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Rider, param_offset: 0xf40}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Horse, param_offset: 0xf48}
HorseReturnToSafePos:
- {type: static_param, param_type: const float*, param_name: StartFadeOutFrame, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: HiddenFrames, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
HorseRiddenByPlayer:
- {type: static_param, param_type: const float*, param_name: MaxAcceleration, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: SlideToCurveRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: TiredFramesAfterGearTop, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: CheckFramesSootheAtFirstRun, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: CheckFramesSootheAfterRun, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: CheckFramesSootheAfterGearTop, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: CheckFramesSootheAfterJump, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: CheckFramesSootheAfterResist, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: CheckFramesAccInputAfterResist, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: MinFramesForRunSoothe, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: FamiliarityEffectDelayFrames, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: ChargeRecoveryFrames, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: ChargeRecoveryFramesSecondly, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: ChargePenaltyFrames, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: SwitchFramesByTemperature, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: ForwardBentFramesAtGearTop, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: FallHeightForPlayingAS, param_offset: 0xa0}
- {type: static_param, param_type: const float*, param_name: FallHeightForPlayingASInRunning, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: FallRayCastLength, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: FamiliarityThresholdOfRailTrace, param_offset: 0xb8}
- {type: static_param, param_type: const float*, param_name: FamiliarityThresholdOfResist, param_offset: 0xc0}
- {type: static_param, param_type: const float*, param_name: FamiliarityThresholdOfWaitAngry, param_offset: 0xc8}
- {type: static_param, param_type: const float*, param_name: ResistGearDownProbability, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: ResistChangeSteeringProbability, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: ResistChangeSteeringMinFrames, param_offset: 0xe0}
- {type: static_param, param_type: const float*, param_name: ResistChangeSteeringMaxFrames, param_offset: 0xe8}
- {type: static_param, param_type: const float*, param_name: ResistChangeSteeringInputRange, param_offset: 0xf0}
- {type: static_param, param_type: const float*, param_name: FramesPlayAngryWhileResist, param_offset: 0xf8}
- {type: static_param, param_type: const float*, param_name: DelayFramesResistGearDown, param_offset: 0x100}
- {type: static_param, param_type: const float*, param_name: DelayFramesResistChangeSteering, param_offset: 0x108}
- {type: static_param, param_type: const float*, param_name: StressDecBySoothe, param_offset: 0x110}
- {type: static_param, param_type: const float*, param_name: StressIncByImpossibleAcc, param_offset: 0x118}
- {type: static_param, param_type: const float*, param_name: StressIncByEnemy, param_offset: 0x120}
- {type: static_param, param_type: const float*, param_name: StressIncByDamage, param_offset: 0x128}
HorseRide:
- {type: static_param, param_type: const int*, param_name: UpperBodyASSlot, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: LowerBodyASSlot, param_offset: 0x28}
HorseRideLookWait:
- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
HorseRideCommandBase:
- {type: call, fn: _ZN5uking6action17HorseRideLookWait11loadParams_Ev, addr: 0x71001af008}
HorseRideCommand:
- {type: call, fn: _ZN5uking6action20HorseRideCommandBase11loadParams_Ev, addr: 0x71001b0008}
- {type: static_param, param_type: const int*, param_name: CommandTiming, param_offset: 0x50}
HorseRideAngryGear1Coomand:
- {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8}
HorseRideArrowReload:
- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
HorseRideAttack:
- {type: call, fn: _ZN5uking6action17HorseRideLookWait11loadParams_Ev, addr: 0x71001af008}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x68}
HorseRideCancelCommand:
- {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8}
HorseRideMoveCommand:
- {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8}
- {type: static_param, param_type: const int*, param_name: Gear, param_offset: 0x58}
HorseRideChargeCommand:
- {type: call, fn: _ZN5uking6action20HorseRideMoveCommand11loadParams_Ev, addr: 0x71001b0924}
HorseRideChaseCommand:
- {type: call, fn: _ZN5uking6action20HorseRideMoveCommand11loadParams_Ev, addr: 0x71001b0924}
- {type: static_param, param_type: const float*, param_name: ChaseKeepDist, param_offset: 0x98}
HorseRideDynSetGearCommand:
- {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8}
- {type: dynamic_param, param_type: int*, param_name: Gear, param_offset: 0x58}
HorseRideLoopAttack:
- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c}
- {type: static_param, param_type: const int*, param_name: LoopAttackTime, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsFinishByAtHit, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsNoRodAttack, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: FinishAS, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60}
HorseRideMoveToCommand:
- {type: call, fn: _ZN5uking6action20HorseRideMoveCommand11loadParams_Ev, addr: 0x71001b0924}
HorseRideOneTimeASPlay:
- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c}
- {type: static_param, param_type: const bool*, param_name: IgnoreSameAS, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
HorseRideViewWait:
- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
HorseRideOneTimeViewASPlay:
- {type: call, fn: _ZN5uking6action17HorseRideViewWait11loadParams_Ev, addr: 0x71001b1ae4}
HorseRideSearch:
- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c}
HorseRideShoot:
- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: OffsetRangeMin, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: OffsetRangeMax, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: OffsetRateByDist, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: OffsetRangeMinOutOfScreen, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: OffsetRangeMaxOutOfScreen, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70}
HorseRideStopCommand:
- {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8}
HorseRideTurnCommand:
- {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8}
HorseRideWait:
- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c}
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x38}
HorseRodeo: []
HorseSaddleDefaultAction: []
HorseSaddleBindAction:
- {type: call, fn: _ZN5uking6action24HorseSaddleDefaultAction11loadParams_Ev, addr: 0x7100e57a00}
- {type: dynamic_param, param_type: bool*, param_name: IsLeftBind, param_offset: 0x1a40}
- {type: dynamic_param, param_type: bool*, param_name: IsRightBind, param_offset: 0x1a48}
- {type: dynamic_param, param_type: bool*, param_name: IsZelda, param_offset: 0x1a50}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Rider, param_offset: 0x1a58}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Horse, param_offset: 0x1a60}
HorseSwim: []
HorseSwimAction:
- {type: call, fn: _ZN5uking6action9HorseSwim11loadParams_Ev, addr: 0x7100e59288}
- {type: static_param, param_type: const float*, param_name: LandSearchRadius, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: LandSearchNormalCos, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: LandSearchMinArea, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: LandSearchIntervalFrames, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: ResolvePenetrationRadiusScale, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: ResolvePenetrationSearchRadius, param_offset: 0x48}
HorseSwimToTargetActor:
- {type: call, fn: _ZN5uking6action9HorseSwim11loadParams_Ev, addr: 0x7100e59288}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x20}
HorseTurnAction:
- {type: static_param, param_type: const float*, param_name: GoalDegToleranceAtEnter, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: GoalDegTolerance, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetDirection, param_offset: 0x30}
HorseVanish: []
HorseWaitAndLookAtNPC:
- {type: call, fn: _ZN5uking6action15HorseWaitAction11loadParams_Ev, addr: 0x7100e5a72c}
HorseWaitEx:
- {type: call, fn: _ZN5uking6action15HorseWaitAction11loadParams_Ev, addr: 0x7100e5a72c}
- {type: static_param, param_type: const float*, param_name: KeepFrame, param_offset: 0x60}
HorseWaitForEventAction:
- {type: dynamic_param, param_type: bool*, param_name: IsAngryEnable, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsEatEnable, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsLoveEnable, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: HasToCue, param_offset: 0x38}
- {type: dynamic_param, param_type: bool*, param_name: IsNoMorph, param_offset: 0x40}
HorseWaitThrowOffAction:
- {type: static_param, param_type: const int*, param_name: SucceedGear, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: SetRideAttentionInvalid, param_offset: 0x28}
HoverNoticeTurn:
- {type: call, fn: _ZN5uking6action10NoticeTurn11loadParams_Ev, addr: 0x71001f35f8}
PredictVacuumShoot:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsReuseBullet, param_offset: 0x38}
- {type: call, fn: sub_710073ED20, addr: 0x710073ed20}
- {type: call, fn: sub_710073EEE4, addr: 0x710073eee4}
HoverPredictVacuumShoot:
- {type: call, fn: _ZN5uking6action18PredictVacuumShoot11loadParams_Ev, addr: 0x71002208e0}
HoverTurn:
- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x98}
HuntingDead:
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsUseOffsetY, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: OffsetBoneName, param_offset: 0x30}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ExtraOffset, param_offset: 0x40}
IceBroken: []
IchigekiHeartDecrease:
- {type: dynamic_param, param_type: int*, param_name: UseFrame, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: IsUseConstSpeed, param_offset: 0x28}
IchigekiHeartUiClose: []
IchigekiHeartUiOpen: []
IdleAction:
- {type: dynamic_param, param_type: bool*, param_name: DisablePhysics, param_offset: 0x20}
IgniteGrabAndShoot:
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20}
IgniteThreeActorAttack:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0x48}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle2, param_offset: 0x50}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle3, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x70}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x78}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x80}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x88}
- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x60}
IgniteToTarget:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: MaxNoiseDist, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x58}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x70}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x78}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x80}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0x88}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0x90}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0xa0}
- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x60}
IgniteToTargetSimple:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsConnectChild, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x60}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x70}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x78}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x80}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0x90}
IgniteToTargetDir:
- {type: call, fn: _ZN5uking6action20IgniteToTargetSimple11loadParams_Ev, addr: 0x71001b8354}
IgnitedThrown:
- {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: DamageScale, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FinishWaterDepth, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsScaling, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsFinishedByOneHit, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsFadeIn, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsAbleGuard, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsForceOnly, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x60}
ImmediateStopOwnedHorse:
- {type: dynamic_param, param_type: bool*, param_name: ResetChargeNum, param_offset: 0x20}
IncreaseNumDungeonClearSeal:
- {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x30}
IncreaseNumHeroSeal:
- {type: dynamic_param, param_type: int*, param_name: RelicPattern, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x28}
IncreaseNumKorokNuts:
- {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x30}
IncreasePlayerMaxHeart:
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsMoveCenter, param_offset: 0x28}
IncreasePlayerMaxStamina:
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsMoveCenter, param_offset: 0x28}
InitPouchForQuest: []
LevelFlyMoveBase:
- {type: static_param, param_type: const float*, param_name: XZSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: HorizontalFinRadius, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: VerticalFinLength, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: DownSpeed, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: CheckStopSpeed, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IsOverRise, param_offset: 0x88}
- {type: static_param, param_type: const bool*, param_name: IsSlowDownNearGoal, param_offset: 0x90}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98}
- {type: call, fn: sub_71006F3DF8, addr: 0x71006f3df8}
- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0xa0}
LevelFlyMove:
- {type: call, fn: _ZN5uking6action16LevelFlyMoveBase11loadParams_Ev, addr: 0x71001da910}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x138}
InsectLevelFlyMove:
- {type: call, fn: _ZN5uking6action12LevelFlyMove11loadParams_Ev, addr: 0x71001d9a1c}
- {type: static_param, param_type: const float*, param_name: ReduceSpeedRateWithWind, param_offset: 0x148}
- {type: static_param, param_type: const float*, param_name: WindVelocityLimit4Reduce, param_offset: 0x150}
InvisibleKorokMove:
- {type: dynamic_param, param_type: float*, param_name: Speed, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsBezier, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30}
InvisibleKorokWait:
- {type: static_param, param_type: const float*, param_name: SpeedDecreRate, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x28}
IsMorphEndASPlay:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
ItemAmiiboCreateFromDropTable:
- {type: static_param, param_type: const int*, param_name: CreateInterval, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: ClearSealNum, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: HitRateAdjustStart, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: HitRateAdjustEnd, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: CreateArea, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: BigHitRate1st, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: BigHitRate2nd, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: BigHitRate3rd, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: GreatHitRate1st, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: GreatHitRate2nd, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: GreatHitRate3rd, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: DropNumRate1st, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: DropNumRate2nd, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: DropNumRate3rd, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: SmallHitRate1st, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: SmallHitRate2nd, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: SmallHitRate3rd, param_offset: 0xa0}
- {type: static_param, param_type: 'sead::SafeString', param_name: PairActor_0, param_offset: 0xa8}
- {type: static_param, param_type: 'sead::SafeString', param_name: PairActor_1, param_offset: 0xb8}
- {type: static_param, param_type: 'sead::SafeString', param_name: PairActor_2, param_offset: 0xc8}
- {type: static_param, param_type: 'sead::SafeString', param_name: FlagActor_0, param_offset: 0xd8}
- {type: static_param, param_type: 'sead::SafeString', param_name: FlagActor_1, param_offset: 0xe8}
- {type: static_param, param_type: 'sead::SafeString', param_name: FlagActor_2, param_offset: 0xf8}
- {type: static_param, param_type: 'sead::SafeString', param_name: NotFlagActor_0, param_offset: 0x108}
- {type: static_param, param_type: 'sead::SafeString', param_name: NotFlagActor_1, param_offset: 0x118}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CreateOffset, param_offset: 0x128}
- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parsePairActor, addr: 0x71001bfa64}
- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parsePairActor, addr: 0x71001bfa64}
- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parsePairActor, addr: 0x71001bfa64}
- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54}
- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54}
- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54}
- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54}
- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54}
ItemAmiiboSelectDropTable:
- {type: static_param, param_type: 'sead::SafeString', param_name: TableCommon, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableGanondorf, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableToonLink, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableSheik, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableLink, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableZelda, param_offset: 0x70}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableWolfLink, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableGuardian, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableBokoblin, param_offset: 0xa0}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_Ganondorf, param_offset: 0xb0}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_ToonLink, param_offset: 0xc0}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_Sheik, param_offset: 0xd0}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_Link, param_offset: 0xe0}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_Zelda, param_offset: 0xf0}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_WolfLink, param_offset: 0x100}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Link_Bow, param_offset: 0x110}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Link_Horse, param_offset: 0x120}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Zelda_Doctor, param_offset: 0x130}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Guardian, param_offset: 0x140}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Bokoblin, param_offset: 0x150}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Ocarina, param_offset: 0x160}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Majora, param_offset: 0x170}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Takt, param_offset: 0x180}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Zelda_Takt, param_offset: 0x190}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Twilight, param_offset: 0x1a0}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Skyward, param_offset: 0x1b0}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Dot, param_offset: 0x1c0}
- {type: map_unit_param, param_type: const int*, param_name: AmiiboCharacterId, param_offset: 0x1d0}
- {type: map_unit_param, param_type: const int*, param_name: AmiiboNumberingId, param_offset: 0x1d8}
ItemConductorDemoBind:
- {type: dynamic_param, param_type: float*, param_name: RotOffsetX, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: RotOffsetY, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: RotOffsetZ, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: TransOffsetX, param_offset: 0x38}
- {type: dynamic_param, param_type: float*, param_name: TransOffsetY, param_offset: 0x40}
- {type: dynamic_param, param_type: float*, param_name: TransOffsetZ, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x70}
JumpAttack:
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x58}
JumpMainRigidBody:
- {type: static_param, param_type: const float*, param_name: Power, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsRotJumpDir, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: PostBoundReactionKeys, param_offset: 0x48}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: JumpDir, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60}
- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0x68}
JumpMove:
- {type: static_param, param_type: const float*, param_name: PreJumpWait, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MaxMoveSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: MinMoveSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RandAngleLimit, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKey, param_offset: 0x48}
JumpToTargetFromWater:
- {type: call, fn: _ZN5uking6action6JumpTo11loadParams_Ev, addr: 0x71001c6f78}
- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0xa0}
- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0xb0}
- {type: static_param, param_type: 'sead::SafeString', param_name: PreJumpAS, param_offset: 0xb8}
- {type: static_param, param_type: 'sead::SafeString', param_name: JumpAS, param_offset: 0xc8}
- {type: static_param, param_type: 'sead::SafeString', param_name: LandAS, param_offset: 0xd8}
KeepPosInWater:
- {type: call, fn: _ZN5uking6action8WaitBase11loadParams_Ev, addr: 0x71002a9960}
- {type: static_param, param_type: const float*, param_name: ForceTurnLimitSpeedStream, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: ChaceFrontRate, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: ChaceAngSpeedMax, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x68}
KeepStandingPosture: []
Kick:
- {type: static_param, param_type: const float*, param_name: Power, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: UpRate, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: DirAngle, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: CanKickArea, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x40}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x48}
KillAllDemoSoundAction: []
KillSelectActor:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x30}
KillUIScreenAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ScreenName, param_offset: 0x20}
KokkoCreateDropBase: []
KokkoCreateDrop:
- {type: call, fn: _ZN5uking6action19KokkoCreateDropBase11loadParams_Ev, addr: 0x71000e35d8}
KokkoMove:
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AngularSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: NavMeshGoalDistanceTolerance, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsCancelRequestedPathFirst, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: AvoidPlayer, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: UseLocalSteering, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70}
KokkoMoveWithJump:
- {type: call, fn: _ZN5uking6action9KokkoMove11loadParams_Ev, addr: 0x71001caf7c}
- {type: static_param, param_type: const float*, param_name: JumpSpeed, param_offset: 0x98}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: JumpDir, param_offset: 0xa0}
- {type: dynamic_param, param_type: bool*, param_name: IsJump, param_offset: 0xa8}
Thrown:
- {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsForceOnly, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsOnImpact, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ThrownKey, param_offset: 0x48}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotSpd, param_offset: 0x58}
- {type: dynamic_param, param_type: float*, param_name: Power, param_offset: 0x60}
- {type: dynamic_param, param_type: bool*, param_name: IsShootByPlayer, param_offset: 0x68}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetDir, param_offset: 0x70}
KokkoThrown:
- {type: call, fn: _ZN5uking6action6Thrown11loadParams_Ev, addr: 0x7100296d10}
- {type: static_param, param_type: const float*, param_name: GravityScale, param_offset: 0xb0}
- {type: aitree_variable, param_type: bool*, param_name: IsChangeableStateFreeFall, param_offset: 0xb8}
KorokFlowerAppear: []
KorokFlowerVanish: []
KorokFlowerWait: []
KorokTargetMove:
- {type: dynamic_param, param_type: float*, param_name: Speed, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsBezier, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30}
- {type: map_unit_param, param_type: const bool*, param_name: IsTargetWarp, param_offset: 0x38}
KorokTargetWait:
- {type: static_param, param_type: const float*, param_name: SpeedDecreRate, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x28}
LandOnCeil:
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: GravityScale, param_offset: 0x28}
- {type: map_unit_param, param_type: const bool*, param_name: IsCreateOnFace, param_offset: 0x30}
LandRagdoll:
- {type: call, fn: _ZN5uking6action7Ragdoll11loadParams_Ev, addr: 0x7100226dbc}
TeleportBase:
- {type: static_param, param_type: const int*, param_name: WaitTime, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsUseChangePos, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: EffectName, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsLifeGageKeep, param_offset: 0x38}
LandTeleport:
- {type: call, fn: _ZN5uking6action12TeleportBase11loadParams_Ev, addr: 0x71002954c4}
- {type: static_param, param_type: const float*, param_name: DistXZ, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: DistY, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: SearchClosestPointRadius, param_offset: 0x88}
- {type: static_param, param_type: const bool*, param_name: IsNormalizeAxisY, param_offset: 0x90}
LandTeleportConsiderCameraDir:
- {type: call, fn: _ZN5uking6action12LandTeleport11loadParams_Ev, addr: 0x71001cdcc4}
- {type: static_param, param_type: const float*, param_name: CameraDirCoeff, param_offset: 0xc0}
LargeAttack:
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AttackRatio, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50}
LargeDamage:
- {type: static_param, param_type: const int*, param_name: ActionTime, param_offset: 0x20}
LastBossChemicalPillarAttack:
- {type: static_param, param_type: const int*, param_name: PillarNum, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AttackEndWait, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: CreateInterval, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: PillarYOffset, param_offset: 0x38}
LastBossDemoWarp:
- {type: static_param, param_type: const float*, param_name: WarpTime, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsUpdateHomePos, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: WarpAnchorUniqName, param_offset: 0x30}
LastBossFlyWait:
- {type: static_param, param_type: const int*, param_name: DamageCounter, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Amplitude, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: Time, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: MoveRate, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: EndTime, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: EndTimeRandRange, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: BaseYOffset, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsChemicalOff, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: WaitAS, param_offset: 0x60}
- {type: dynamic_param, param_type: bool*, param_name: IsResetEndTime, param_offset: 0x70}
LastBossFlyWaitTurnToTarget:
- {type: call, fn: _ZN5uking6action15LastBossFlyWait11loadParams_Ev, addr: 0x71001d0b9c}
- {type: static_param, param_type: const float*, param_name: TurnStartDiffAng, param_offset: 0xa0}
- {type: static_param, param_type: const float*, param_name: TurnRate, param_offset: 0xa8}
- {type: static_param, param_type: 'sead::SafeString', param_name: TurnASName, param_offset: 0xb0}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xc0}
LastBossJustGuard: []
LastBossNormalWarp:
- {type: static_param, param_type: const float*, param_name: OffsetLength, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: OffsetY, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: WarpTime, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: CheckShapeRadius, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsUseChangePos, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsEscapeFromPlayer, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsWarpAtGround, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsChasePlayer, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: DisableGroundHit, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: DisableAirWallHit, param_offset: 0x68}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDist, param_offset: 0x70}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDistOffset, param_offset: 0x78}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: HomePosOffset, param_offset: 0x80}
- {type: dynamic_param, param_type: bool*, param_name: IsReturnHome, param_offset: 0x88}
- {type: dynamic_param, param_type: bool*, param_name: IsForceWarp, param_offset: 0x90}
- {type: dynamic_param, param_type: bool*, param_name: IsPartsActorTgOn, param_offset: 0x98}
- {type: dynamic_param, param_type: bool*, param_name: IsKeepDisableDraw, param_offset: 0xa0}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa8}
LastBossPostNormalWarp:
- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: NoCryAnime, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsTurnToTarget, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsCheckDistFromTarget, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
- {type: dynamic_param, param_type: bool*, param_name: IsKeepDisableDraw, param_offset: 0x50}
- {type: dynamic_param, param_type: bool*, param_name: IsPartsActorTgOn, param_offset: 0x58}
- {type: dynamic_param, param_type: bool*, param_name: IsPartsWarpEffectSync, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68}
LastBossPreNormalWarp:
- {type: static_param, param_type: const float*, param_name: PreWarpWaitTime, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: PosReduce, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsDeleteEffect, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
- {type: dynamic_param, param_type: bool*, param_name: IsPartsWarpEffectSync, param_offset: 0x48}
LastBossRailWarpAction:
- {type: static_param, param_type: const float*, param_name: WarpTime, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: YOffset, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsUpdateHomePos, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsTurnToPlayer, param_offset: 0x38}
- {type: dynamic_param, param_type: int*, param_name: RailIndex, param_offset: 0x40}
- {type: dynamic_param, param_type: bool*, param_name: IsPartsActorTgOn, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
LastBossRandomHighWarp:
- {type: call, fn: _ZN5uking6action18LastBossNormalWarp11loadParams_Ev, addr: 0x71001d4388}
- {type: static_param, param_type: const int*, param_name: HighPosWarpRate, param_offset: 0xf8}
- {type: static_param, param_type: const int*, param_name: RandomRate, param_offset: 0x100}
- {type: static_param, param_type: const float*, param_name: HighOffsetY, param_offset: 0x108}
- {type: static_param, param_type: const float*, param_name: LifeCondition, param_offset: 0x110}
LastBossStun:
- {type: static_param, param_type: const float*, param_name: StunTime, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AddStunTime, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: ShockWaveDownTime, param_offset: 0x30}
LastBossThunderAppear:
- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AppearTime, param_offset: 0x28}
- {type: map_unit_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x30}
- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x38}
- {type: map_unit_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x40}
LastBossThunderSign:
- {type: static_param, param_type: const float*, param_name: SignTime, param_offset: 0x20}
LevelFlyLook:
- {type: static_param, param_type: const float*, param_name: Height, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
LevelFlyLookDownToTgtHeight:
- {type: call, fn: _ZN5uking6action12LevelFlyLook11loadParams_Ev, addr: 0x71001dbf20}
LevelFlyRiseLookingTarget:
- {type: call, fn: _ZN5uking6action12LevelFlyLook11loadParams_Ev, addr: 0x71001dbf20}
LevelFlyLookRisingToTgtHeight:
- {type: call, fn: _ZN5uking6action25LevelFlyRiseLookingTarget11loadParams_Ev, addr: 0x71001db820}
LevelFlyRise:
- {type: static_param, param_type: const float*, param_name: Height, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
LiftTurn:
- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0}
LiftWalk:
- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c}
LinearFlyAttackBase:
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AttackSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AttackSlowDownRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: ThroughDist, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
LinearFlyAttack:
- {type: call, fn: _ZN5uking6action19LinearFlyAttackBase11loadParams_Ev, addr: 0x71001dcf74}
ListenerFixPositionAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: FixType, param_offset: 0x20}
ListenerSetModeAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Mode, param_offset: 0x20}
LoadSaveDataFromGameOver: []
LookAtObjectBase:
- {type: dynamic_param, param_type: int*, param_name: ObjectId, param_offset: 0x78}
- {type: dynamic_param, param_type: int*, param_name: FaceId, param_offset: 0x80}
- {type: dynamic_param, param_type: float*, param_name: TurnDirection, param_offset: 0x88}
- {type: dynamic_param, param_type: bool*, param_name: IsValid, param_offset: 0x90}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x98}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0xa8}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: PosOffset, param_offset: 0xb8}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TurnPosition, param_offset: 0xc0}
LookAtObject:
- {type: call, fn: _ZN5uking6action16LookAtObjectBase11loadParams_Ev, addr: 0x710029f7d4}
LookAtObjectSeachAwareness:
- {type: call, fn: _ZN5uking6action12LookAtObject11loadParams_Ev, addr: 0x71001dd888}
- {type: dynamic_param, param_type: bool*, param_name: IsRetrySearchBaseProc, param_offset: 0xc8}
LookAtTarget:
- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x90}
LookAtTheFront:
- {type: dynamic_param, param_type: bool*, param_name: IsValid, param_offset: 0x20}
LynelAttackASPlay:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: TransAccRatio, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: Range, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: UseAnimeDriven, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IsCheckNavMesh, param_offset: 0x88}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x90}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa0}
LynelBreathMove: []
LynelDrawWeapon:
- {type: call, fn: _ZN5uking6action25ForkLynelDrawWeaponASPlay11loadParams_Ev, addr: 0x710015b720}
LynelHighJumpAttack:
- {type: call, fn: _ZN5uking6action10JumpAttack11loadParams_Ev, addr: 0x71001c3c1c}
LynelMove:
- {type: call, fn: _ZN5uking6action10AnimalMove11loadParams_Ev, addr: 0x7100090418}
- {type: static_param, param_type: const float*, param_name: TimeForCalcCheckCliffDist, param_offset: 0x80}
- {type: call, fn: sub_710070F984, addr: 0x710070f984}
LynelNavMeshMove:
- {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78}
- {type: call, fn: sub_710070F984, addr: 0x710070f984}
LynelRodeo:
- {type: static_param, param_type: const float*, param_name: ForwardSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: SideSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: TurnCheckAngleStep, param_offset: 0x38}
LynelSpinAttack:
- {type: call, fn: _ZN5uking6action16ForkWeaponAttack11loadParams_Ev, addr: 0x71001696ac}
- {type: static_param, param_type: const int*, param_name: MinLoopTime, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: LoopEndAngle, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: StartASName, param_offset: 0x88}
- {type: static_param, param_type: 'sead::SafeString', param_name: LoopASName, param_offset: 0x98}
- {type: static_param, param_type: 'sead::SafeString', param_name: EndASName, param_offset: 0xa8}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb8}
LyzalfosFlame:
- {type: call, fn: _ZN5uking6action18ChemicalAttackBall11loadParams_Ev, addr: 0x71000db23c}
- {type: static_param, param_type: const int*, param_name: LengthFrame, param_offset: 0x90}
- {type: static_param, param_type: const int*, param_name: AtResetTime, param_offset: 0x98}
- {type: static_param, param_type: const int*, param_name: AtChaseFrame, param_offset: 0xa0}
- {type: static_param, param_type: const int*, param_name: BindGrabNodeIdx, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: ChaseMax, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: ChaseRate, param_offset: 0xb8}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetRot, param_offset: 0xc0}
MagneGearEmbeded: []
MagneGearGrabbed:
- {type: static_param, param_type: const float*, param_name: ConnectDistance, param_offset: 0x20}
MamonoShopStand: []
MarkPosition:
- {type: dynamic_param, param_type: float*, param_name: PositionX, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: PositionY, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: PositionZ, param_offset: 0x30}
MarkPositionFromGameData:
- {type: dynamic_param, param_type: int*, param_name: PinColorIdx, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3, param_offset: 0x28}
Mimic:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: MimicTime, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: MimicRate, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: MimicStartASName, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: MimicLoopASName, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: MimicEndASName, param_offset: 0x60}
- {type: aitree_variable, param_type: int*, param_name: MimicryMaterial, param_offset: 0x70}
- {type: aitree_variable, param_type: bool*, param_name: IsStartResetMimicry, param_offset: 0x78}
MimicFreeze:
- {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38}
MoonMove: []
MotorcycleAppear:
- {type: static_param, param_type: const float*, param_name: HideFrames, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: ModelWarpEffectFrames, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: EndFrames, param_offset: 0x30}
MotorcycleDisappear:
- {type: static_param, param_type: const float*, param_name: ModelWarpEffectFrames, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DisappearEffectName, param_offset: 0x28}
MotorcycleRiddenByPlayer:
- {type: static_param, param_type: const float*, param_name: CrashVelocityThreshold, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RideOnDelayFrames, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FallThresholdForThrowOff, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: CrashVelocityDeltaThreshold, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: ChargeVelocityThreshold, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: DriftCutGrassRange, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: DriftCutGrassIntensity, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: CutLowTreeVelocityThreshold, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: CutLowTreeVelocitySize, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: TerrorVelocityThreshold1, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: TerrorVelocityThreshold2, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: TerrorVelocityThreshold3, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: TerrorVelocityThreshold4, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: TerrorRadius, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: TerrorOffsetDistanceSec, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: ForbidSpinturnAngleRange, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: PermitManualWheelieAngleRange, param_offset: 0xa0}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttackChargeBoneOffset, param_offset: 0xa8}
MotorcycleWait: []
MotorcycleWaitForEvent: []
MotorcycleWaitUntilFellOver:
- {type: call, fn: _ZN5uking6action14MotorcycleWait11loadParams_Ev, addr: 0x710006238c}
Move2HomePosBase:
- {type: static_param, param_type: const bool*, param_name: IsReturn, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: DynMoveDis, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: DynMoveSpeed, param_offset: 0x30}
Move2HomePos:
- {type: call, fn: _ZN5uking6action16Move2HomePosBase11loadParams_Ev, addr: 0x71001ea820}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: VibDirection, param_offset: 0x50}
- {type: static_param, param_type: const int*, param_name: VibPattern, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: VibPower, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: VibRange, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: IsVibration, param_offset: 0x70}
MoveByAnimeDrivenCheckNavMesh:
- {type: call, fn: _ZN5uking6action17MoveByAnimeDriven11loadParams_Ev, addr: 0x71001e92c8}
MoveByAnimeDrivenDynAS:
- {type: call, fn: _ZN5uking6action17MoveByAnimeDriven11loadParams_Ev, addr: 0x71001e92c8}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASKeyName, param_offset: 0x58}
MoveByAnimeDrivenToTarget:
- {type: call, fn: _ZN5uking6action17MoveByAnimeDriven11loadParams_Ev, addr: 0x71001e92c8}
- {type: static_param, param_type: const float*, param_name: AnimRotateMax, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60}
MoveKeyFramed:
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AxisY, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AxisZ, param_offset: 0x30}
MoveMainRidigBody:
- {type: static_param, param_type: const float*, param_name: FinLength, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0x40}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: TargetPosOffset, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0x58}
MoveToHomeMtx:
- {type: static_param, param_type: const bool*, param_name: ToHomeMtxLocal, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: SetEnd, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: DisableModelDraw, param_offset: 0x30}
MoveToTargetBase:
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynTargetPos, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStartPos, param_offset: 0x28}
MoveToTarget:
- {type: call, fn: _ZN5uking6action16MoveToTargetBase11loadParams_Ev, addr: 0x71001ec340}
- {type: map_unit_param, param_type: const float*, param_name: RailMoveSpeed, param_offset: 0x40}
MoveToTargetCurve:
- {type: call, fn: _ZN5uking6action21MoveToTargetCurveBase11loadParams_Ev, addr: 0x71000e5384}
- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TargetPosition, param_offset: 0x68}
MoveToTargetDir:
- {type: call, fn: _ZN5uking6action16MoveToTargetBase11loadParams_Ev, addr: 0x71001ec340}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FrontDir, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynTargetPos, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStartPos, param_offset: 0x50}
- {type: map_unit_param, param_type: const float*, param_name: RailMoveSpeed, param_offset: 0x58}
MoveWithAS:
- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe0}
MoveWithDynAS:
- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe0}
Msg2CameraKeepState: []
Msg2CameraReset: []
Msg2CameraResetInterpolate:
- {type: dynamic2_param, param_type: float*, param_name: InterpolateParam, param_offset: 0x20}
Msg2CameraResetNoConnect: []
MultiVacuumRotScaleTimeByDistWithTgtBase:
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AddTimeVacuuming, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: AddTimeNearVacuuming, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: VacuumNum, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: EndDist, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: MaxDist, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: TargetAccRate, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: TargetSpeed, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: BaseWeight, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: VacuumAngle, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x78}
- {type: static_param, param_type: 'sead::SafeString', param_name: StartAS, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: LoopAS, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: EndAS, param_offset: 0xa0}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: VacuumPosOffset, param_offset: 0xb0}
MultiVacuumRotScaleTimeByDistWithTgt:
- {type: call, fn: _ZN5uking6action40MultiVacuumRotScaleTimeByDistWithTgtBase11loadParams_Ev, addr: 0x71001ee860}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x1c0}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x1c8}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x1d0}
MultiVacuumRotScaleTimeByDist:
- {type: call, fn: _ZN5uking6action36MultiVacuumRotScaleTimeByDistWithTgt11loadParams_Ev, addr: 0x71001eeff0}
- {type: static_param, param_type: const float*, param_name: MaxTimeDist, param_offset: 0x200}
SpotBgmTriggerAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x20}
- {type: map_unit_param, param_type: const bool*, param_name: IsStopWithoutReductionY, param_offset: 0x30}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x38}
MusicianSpotBgmTriggerAction:
- {type: call, fn: _ZN5uking6action20SpotBgmTriggerAction11loadParams_Ev, addr: 0x7100ff47d4}
NPCAnchorWait:
- {type: dynamic_param, param_type: bool*, param_name: IsRainAnchor, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsStartSameAS, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
NPCArmorProcessing:
- {type: dynamic_param, param_type: int*, param_name: ArmorProcessingRank, param_offset: 0x20}
NPCBuyHorse:
- {type: aitree_variable, param_type: void*, param_name: EventBindUnit, param_offset: 0x50}
NPCBuyItem: []
NPCCalculateMaterialValue: []
NPCChangeBoots:
- {type: dynamic_param, param_type: int*, param_name: BootsNumber, param_offset: 0x20}
NPCCheckHorseAssociated: []
NPCCloseHorseCustom: []
NPCDeliverHorse: []
NPCDyeGoods: []
NPCDyeShopCloseMaterial: []
NPCDyeShopReception: []
NPCDyeShopSelectMaterial: []
NPCEndHorseReception: []
NPCEscape:
- {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0}
- {type: static_param, param_type: const int*, param_name: WallHitTime, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: StopTime, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: MaxDistance, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: MinDistance, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: AngularRange, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: VerticalEscapeSpeed, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsTurnToTargetPos, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x70}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetVel, param_offset: 0x88}
- {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0xc0}
NPCEventWait: []
NPCGiveReward: []
NPCHorseCustomReception:
- {type: dynamic_param, param_type: int*, param_name: CustomItemType, param_offset: 0x20}
NPCHorseReception: []
NPCHorseReceptionRelease: []
NPCHorseReceptionResurrect: []
NPCHorseResurrect: []
NPCInfoOffHorse: []
NPCInfoOnHorse: []
NPCInfoOnNamedHorse: []
NPCKnockBackMove:
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDir, param_offset: 0x30}
NPCLerpAction:
- {type: static_param, param_type: const float*, param_name: RotateSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: ArriveDist, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsRotateByRot, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetRot, param_offset: 0x50}
NPCLerpDynAS:
- {type: call, fn: _ZN5uking6action13NPCLerpAction11loadParams_Ev, addr: 0x7100e90630}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASName, param_offset: 0xa8}
NPCMakeArtifact: []
NPCMakeItem:
- {type: dynamic_param, param_type: int*, param_name: ShopType, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IncludePorch, param_offset: 0x28}
NPCManufactItem: []
NPCNameHorse: []
NPCPurchase: []
NPCPurchaseEnemyMaterial: []
NPCPurchaseMaterial: []
NPCReceiveHorse: []
NPCRegisterAndReceiveHorse: []
NPCRegisterHorse: []
NPCReleaseHorse: []
NPCSale: []
NPCSaleAppReception: []
NPCSaleCollectedItem:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TableName, param_offset: 0x20}
NPCSalePictureReception:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TableName, param_offset: 0x20}
NPCSaleReception:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TableName, param_offset: 0x20}
NPCSellApp: []
NPCSellHorse: []
NPCSellItem: []
NPCStartTurnToPlayer:
- {type: dynamic_param, param_type: float*, param_name: TurnRange, param_offset: 0x20}
NPCTalk:
- {type: static_param, param_type: const int*, param_name: IsRemainOpeningDialog, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: MinTalkTime, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsCloseMessageDialog, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: IsBecomingSpeaker, param_offset: 0x38}
- {type: dynamic_param, param_type: bool*, param_name: IsOverWriteLabelActorName, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58}
NPCTalkASyncAction:
- {type: dynamic_param, param_type: int*, param_name: DispFrame, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsChecked, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x30}
NPCTalkNoMessageStepperAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x20}
NPCTalkToPlayerAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x30}
NPCTargetMove:
- {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0}
- {type: static_param, param_type: const int*, param_name: UpdateTargetPosInterval, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: WallHitTime, param_offset: 0x40}
- {type: static_param, param_type: const int*, param_name: StopTime, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: GoalDistance, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: RunGoalDistance, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: DistOnFailure, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsPathOptimization, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: IsShelterFromRain, param_offset: 0x70}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x78}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88}
NPCTargetMoveDynAs:
- {type: call, fn: _ZN5uking6action13NPCTargetMove11loadParams_Ev, addr: 0x7100206ad4}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASKeyName, param_offset: 0x178}
NPCTebaApproachPlayer:
- {type: static_param, param_type: const int*, param_name: UpdateTargetFrame, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: PlayerMaxHeight, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: MaxMoveSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: TurnRadius, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: ReduceMaxSpeedChasePlayer, param_offset: 0x48}
NPCTravelerRest:
- {type: dynamic_param, param_type: bool*, param_name: IsWarpHorse, param_offset: 0x20}
NPCTurnAction:
- {type: static_param, param_type: const int*, param_name: TurnFrame, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40}
NPCTurnToObject:
- {type: dynamic_param, param_type: int*, param_name: ObjectId, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: TurnDirection, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x30}
NPCTurnToObjectGreeting:
- {type: call, fn: _ZN5uking6action15NPCTurnToObject11loadParams_Ev, addr: 0x710020a9a4}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GreetingType, param_offset: 0x68}
NPCTurnToPosition:
- {type: dynamic_param, param_type: float*, param_name: PosX, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: PosY, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: PosZ, param_offset: 0x30}
NPCWait:
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
NPCWaitAction:
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
NPCWaitDynAS:
- {type: call, fn: _ZN5uking6action7NPCWait11loadParams_Ev, addr: 0x710020c19c}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASName, param_offset: 0x40}
NPCWaitFrame:
- {type: call, fn: _ZN5uking6action7NPCWait11loadParams_Ev, addr: 0x710020c19c}
- {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x50}
NPCWaitDynFrame:
- {type: call, fn: _ZN5uking6action12NPCWaitFrame11loadParams_Ev, addr: 0x710020cc4c}
- {type: dynamic_param, param_type: int*, param_name: DynWaitFrame, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASName, param_offset: 0x60}
NPCWaitOneTimeAction: []
NavMeshBattleWalk:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
NavMeshConnectAction: []
NavMeshEscape: []
NavMeshFly:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8}
NavMeshGrabLeftWalk: []
NavMeshGrabRightWalk: []
NavMeshGuardRun: []
NavMeshGuardWalk: []
NavMeshJump: []
NavMeshLiftWalk:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
NavMeshMoveWithAS:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0xa8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0}
NavMeshRun: []
NavMeshSlippedWalk:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0xa8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0}
NavMeshSwim:
- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0xb0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb8}
NearHomePosTeleport:
- {type: call, fn: _ZN5uking6action12LandTeleport11loadParams_Ev, addr: 0x71001cdcc4}
TackleMove:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FailAngle, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
NoAtTackleMove:
- {type: call, fn: _ZN5uking6action10TackleMove11loadParams_Ev, addr: 0x7100291bf0}
- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x88}
NoAutoPlacementEnemyDeadlyQuest: []
NoCountDead:
- {type: static_param, param_type: const bool*, param_name: IsFadeout, param_offset: 0x20}
NoDeleteCurrentActor: []
NotStopXLinkWithDemoVisibleOff: []
Notice: []
NpcRideWaitAction:
- {type: call, fn: _ZN5uking6action13NPCWaitAction11loadParams_Ev, addr: 0x7100e91f20}
- {type: dynamic_param, param_type: float*, param_name: GearSpeed, param_offset: 0x38}
NpcSwimMove:
- {type: static_param, param_type: const float*, param_name: RotRadPerSec, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: WallHitTime, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FinHeight, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0x68}
- {type: static_param, param_type: const bool*, param_name: IsClampRotVel, param_offset: 0x70}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddCalcStickX, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
NpcSwimNavMove:
- {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0}
- {type: static_param, param_type: const int*, param_name: UpdateTargetPosInterval, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotRadPerSec, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: WallHitTime, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: FinHeight, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0x88}
- {type: static_param, param_type: const bool*, param_name: IsClampRotVel, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddCalcStickX, param_offset: 0xa8}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb0}
NpcTebaFly:
- {type: static_param, param_type: const int*, param_name: TurnEnableFrame, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: StartTurnDist, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: InterpolateTurnFrameForMaxSpeed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: InterpolateMoveFrameForMaxSpeed, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: TurnEndRad, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: MoveSpeedMin, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: MoveSpeedMax, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: TurnReduceSpeedRatio, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: EvacuateRemainsDist, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: TargetPosRatio, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: PlayerApproachCannonDist, param_offset: 0x78}
ObjBoardWoodTriangle01: []
ObservationPointAction:
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: PointName, param_offset: 0x20}
OctarockBalloonBase:
- {type: call, fn: _ZN5uking6action11BalloonBase11loadParams_Ev, addr: 0x71000b82bc}
- {type: static_param, param_type: const float*, param_name: ConnectReleaseTimer, param_offset: 0xf0}
- {type: static_param, param_type: const float*, param_name: ClampWindForceScale, param_offset: 0xf8}
- {type: static_param, param_type: const float*, param_name: ReduceVel, param_offset: 0x100}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ConnectRigidName, param_offset: 0x108}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: ConnectRigidOffset, param_offset: 0x118}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: RopeActorHandle, param_offset: 0x120}
OctarockBalloon:
- {type: call, fn: _ZN5uking6action19OctarockBalloonBase11loadParams_Ev, addr: 0x71000b8ff0}
- {type: static_param, param_type: const float*, param_name: TargetScale, param_offset: 0x138}
- {type: static_param, param_type: const float*, param_name: StartSignTimer, param_offset: 0x140}
- {type: static_param, param_type: 'sead::SafeString', param_name: StartASName, param_offset: 0x148}
- {type: static_param, param_type: 'sead::SafeString', param_name: SignASName, param_offset: 0x158}
OctarockBulletLExplode:
- {type: call, fn: _ZN5uking6action7Explode11loadParams_Ev, addr: 0x710012ad2c}
OctarockReloadWigBase:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
OctarockReloadWig:
- {type: call, fn: _ZN5uking6action21OctarockReloadWigBase11loadParams_Ev, addr: 0x71001b53b8}
- {type: call, fn: _ZN4sead14SafeStringBaseIcEaSERKS1_, addr: 0x7100b0caa0}
- {type: aitree_variable, param_type: void*, param_name: OctarockFormChangeUnit, param_offset: 0x88}
'Off':
- {type: static_param, param_type: const int*, param_name: LinkTagType, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: OffWaitRevival, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48}
OffMiss:
- {type: call, fn: _ZN5uking6action3Off11loadParams_Ev, addr: 0x710020feb8}
OkAutoPlacementEnemyDeadlyQuest: []
'On':
- {type: static_param, param_type: const int*, param_name: LinkTagType, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: OnWaitRevival, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48}
OnCliffTurn:
- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x90}
OnCliffWait:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
OnCorrect:
- {type: call, fn: _ZN5uking6action2On11loadParams_Ev, addr: 0x7100210520}
ForkOnEnterSwapDropTableActorBase:
- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864}
- {type: static_param, param_type: const bool*, param_name: OnGroundPos, param_offset: 0x30}
ForkOnEnterSwapDropTableActor:
- {type: call, fn: _ZN5uking6action33ForkOnEnterSwapDropTableActorBase11loadParams_Ev, addr: 0x7100211c04}
- {type: static_param, param_type: 'sead::SafeString', param_name: TableName, param_offset: 0x78}
OnEnterSwapDropTableActor:
- {type: call, fn: _ZN5uking6action29ForkOnEnterSwapDropTableActor11loadParams_Ev, addr: 0x7100211d64}
- {type: static_param, param_type: const int*, param_name: DieType, param_offset: 0x88}
OnLeaveAttackInterval: []
OnMUAssignSaveForUsed: []
OneTimeEffectLocaterAction: []
OneTimeStopASPlayerNoEnd:
- {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188}
OneTimeWaterFloatStopASPlay:
- {type: call, fn: _ZN5uking6action18WaterFloatImmobile11loadParams_Ev, addr: 0x71002b674c}
- {type: static_param, param_type: const bool*, param_name: IgnoreSameAS, param_offset: 0x70}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78}
OnetimeChangeableASPlay:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
OnetimeHoverASPlay:
- {type: call, fn: _ZN5uking6action9HoverBase11loadParams_Ev, addr: 0x71001b3fec}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48}
OnetimeMoveASPlay:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: static_param, param_type: const bool*, param_name: IsChangable, param_offset: 0x48}
OnetimeStopASSyncPlay:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: static_param, param_type: const int*, param_name: SyncASSlot, param_offset: 0x48}
- {type: static_param, param_type: const int*, param_name: SyncASSequenceBank, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: SyncASName, param_offset: 0x58}
OpenClockTime: []
OpenDungeonMessage:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x20}
OpenDungeonSmallTitle:
- {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30}
OpenDungeonSmallTitleSetLabel:
- {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: LabelName, param_offset: 0x40}
OpenDungeonTitle:
- {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30}
OpenDungeonTitleSetLabel:
- {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: LabelName, param_offset: 0x40}
OpenEnduranceFloorNumber:
- {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: LabelName, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntFloorNum, param_offset: 0x50}
OpenGetDemoDialog:
- {type: dynamic_param, param_type: bool*, param_name: IsInvalidOpenPouch, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: UseLastTryGetItemName, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: EnableMultiGet, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TargetActorName, param_offset: 0x38}
OpenGetDemoDialogDressFairy: []
OpenItemCategory:
- {type: dynamic_param, param_type: int*, param_name: Category, param_offset: 0x20}
OpenItemDownloadDemo:
- {type: dynamic_param, param_type: int*, param_name: ItemType, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsEquip, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsPowerUp, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: IsPlayerClose, param_offset: 0x38}
OpenItemMenu:
- {type: dynamic_param, param_type: int*, param_name: MenuType, param_offset: 0x20}
OpenMap:
- {type: dynamic_param, param_type: int*, param_name: ScaleLevel, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: WorldPos, param_offset: 0x28}
OpenMessageDialogBase:
- {type: dynamic_param, param_type: int*, param_name: CloseDialogOption, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: MessageOpenDelayTime, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsCloseMessageDialog, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: IsBecomingSpeaker, param_offset: 0x38}
- {type: dynamic_param, param_type: bool*, param_name: IsOverWriteLabelActorName, param_offset: 0x40}
- {type: dynamic_param, param_type: bool*, param_name: IsWaitAS, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x50}
OpenMessageDialog:
- {type: call, fn: _ZN5uking6action21OpenMessageDialogBase11loadParams_Ev, addr: 0x7100218354}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78}
OpenMessageDialogTrig:
- {type: dynamic_param, param_type: int*, param_name: CloseDialogOption, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsBecomingSpeaker, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsOverWriteLabelActorName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x38}
OpenMessageDialogWithSkelAnm:
- {type: call, fn: _ZN5uking6action21OpenMessageDialogBase11loadParams_Ev, addr: 0x7100218354}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnimName, param_offset: 0x78}
OpenPickup:
- {type: dynamic_param, param_type: bool*, param_name: IsAddPorch, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x28}
OpenPorch:
- {type: dynamic_param, param_type: int*, param_name: RockCategory, param_offset: 0x20}
OpenPouchAddStockNum:
- {type: dynamic_param, param_type: int*, param_name: Type, param_offset: 0x20}
OpenThanksE3: []
OwnedHorseObserveAction:
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: SaveFlag, param_offset: 0x38}
PauseMenuPlayerWait: []
PhysBodyPartLod:
- {type: static_param, param_type: const int*, param_name: LodType, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RemoveDistance, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RemoveDistanceOffset, param_offset: 0x30}
PlayASForAnimalUnitRestricted:
- {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c}
PlayASForDemoPreMove:
- {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c}
PlayASForDemoWithSword:
- {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c}
- {type: dynamic_param, param_type: bool*, param_name: IsHold, param_offset: 0xb0}
PlayASForTimeline:
- {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c}
- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0xb0}
PlayASForTimelineWithSword:
- {type: call, fn: _ZN5uking6action17PlayASForTimeline11loadParams_Ev, addr: 0x710021ca7c}
- {type: dynamic_param, param_type: bool*, param_name: IsHold, param_offset: 0xb8}
PlayerActionClimb:
- {type: static_param, param_type: const int*, param_name: LockingAfterJumpCnt, param_offset: 0x1e8}
- {type: static_param, param_type: const int*, param_name: ChargeJumpLevel1Frame, param_offset: 0x1f0}
- {type: static_param, param_type: const int*, param_name: ChageJumpLevel2Frame, param_offset: 0x1f8}
- {type: static_param, param_type: const float*, param_name: RayCastOffsetY, param_offset: 0x200}
- {type: static_param, param_type: const float*, param_name: EndGroundAngle, param_offset: 0x208}
- {type: static_param, param_type: const float*, param_name: BodyFixedOffset, param_offset: 0x210}
- {type: static_param, param_type: const float*, param_name: RayCastLength, param_offset: 0x218}
- {type: static_param, param_type: const float*, param_name: DashAnmSpdRate, param_offset: 0x220}
- {type: static_param, param_type: const float*, param_name: FlickThresholdMin, param_offset: 0x228}
- {type: static_param, param_type: const float*, param_name: FlickThresholdMax, param_offset: 0x230}
- {type: static_param, param_type: const float*, param_name: FlickWaitToOverMaxTime, param_offset: 0x238}
- {type: static_param, param_type: const float*, param_name: FlickOverMaxToReturnTime, param_offset: 0x240}
- {type: static_param, param_type: const float*, param_name: StaminaDownAlways, param_offset: 0x248}
- {type: static_param, param_type: const float*, param_name: StaminaDownTriggerJump, param_offset: 0x250}
- {type: static_param, param_type: const float*, param_name: StaminaDownWait, param_offset: 0x258}
- {type: static_param, param_type: const float*, param_name: ForceStartMoveVelYMin, param_offset: 0x260}
- {type: static_param, param_type: const float*, param_name: ChargeJumpScaleMin, param_offset: 0x268}
- {type: static_param, param_type: const float*, param_name: ChargeJumpScaleMax, param_offset: 0x270}
- {type: static_param, param_type: const float*, param_name: StaminaDownScaleInRain, param_offset: 0x278}
- {type: static_param, param_type: const float*, param_name: StaminaScaleTriggerJumpLv1, param_offset: 0x280}
- {type: static_param, param_type: const float*, param_name: StaminaScaleTriggerJumpLv2, param_offset: 0x288}
- {type: static_param, param_type: const float*, param_name: StaminaScaleTriggerJumpLv3, param_offset: 0x290}
- {type: static_param, param_type: const float*, param_name: JumpScaleWhenLitteleStamina, param_offset: 0x298}
- {type: static_param, param_type: const float*, param_name: NoiseMaxSpeedMove, param_offset: 0x2a0}
- {type: static_param, param_type: const float*, param_name: NoiseMaxValueMove, param_offset: 0x2a8}
- {type: static_param, param_type: const float*, param_name: NoiseMaxValueJump, param_offset: 0x2b0}
- {type: static_param, param_type: const float*, param_name: FallLimitWallAngle, param_offset: 0x2b8}
- {type: static_param, param_type: const float*, param_name: StaminaRateMovingUp, param_offset: 0x2c0}
- {type: static_param, param_type: const float*, param_name: StaminaRateMovingSide, param_offset: 0x2c8}
- {type: static_param, param_type: const float*, param_name: StaminaRateMovingDown, param_offset: 0x2d0}
- {type: static_param, param_type: const float*, param_name: StaminaRateSlopeCenter, param_offset: 0x2d8}
- {type: static_param, param_type: const float*, param_name: StaminaRateSlopeMin, param_offset: 0x2e0}
- {type: static_param, param_type: const float*, param_name: StaminaRateSlopeMax, param_offset: 0x2e8}
- {type: static_param, param_type: const float*, param_name: BodyDiffLengthMaxNormal, param_offset: 0x2f0}
- {type: static_param, param_type: const float*, param_name: BodyDiffLengthMaxJump, param_offset: 0x2f8}
- {type: static_param, param_type: const float*, param_name: EndWaitRate, param_offset: 0x300}
- {type: static_param, param_type: const float*, param_name: BaseCountSlipInRain, param_offset: 0x308}
- {type: static_param, param_type: const float*, param_name: RandomCountSlipInRain, param_offset: 0x310}
- {type: static_param, param_type: const float*, param_name: BaseSpeedSlipInRain, param_offset: 0x318}
- {type: static_param, param_type: const float*, param_name: RandomSpeedSlipInRain, param_offset: 0x320}
- {type: static_param, param_type: const float*, param_name: DownStaminaSlipInRain, param_offset: 0x328}
- {type: static_param, param_type: const float*, param_name: OcclusionCheckLength, param_offset: 0x330}
- {type: static_param, param_type: const float*, param_name: StaminaDownAlwaysMaxSpeed, param_offset: 0x338}
- {type: dynamic_param, param_type: bool*, param_name: EnableStartAnm, param_offset: 0x340}
- {type: dynamic_param, param_type: bool*, param_name: EnableClimbDown, param_offset: 0x348}
- {type: dynamic_param, param_type: bool*, param_name: FromParashawl, param_offset: 0x350}
PlayerGuidedMove:
- {type: static_param, param_type: const float*, param_name: DecSpdDist, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: StickValue, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: ForceTurnDist, param_offset: 0x30}
PlayerAnchorMove:
- {type: call, fn: _ZN5uking6action16PlayerGuidedMove11loadParams_Ev, addr: 0x71007e8e3c}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x68}
PlayerAreaInOutSendMessage:
- {type: call, fn: _ZN5uking6action25ActorAreaInOutSendMessage11loadParams_Ev, addr: 0x710009fdc8}
- {type: static_param, param_type: const int*, param_name: MessageSet, param_offset: 0x68}
PlayerAtnMove: []
PlayerAtnWait:
- {type: static_param, param_type: const float*, param_name: AtnTurnDiffAng, param_offset: 0x20}
PlayerBackJump:
- {type: static_param, param_type: const float*, param_name: BJSpeedF, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: BJHeight, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: NoDamageTime, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: JustAvoidTime, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: ForceSlowTime, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: MySlowStartFrame, param_offset: 0x48}
- {type: dynamic_param, param_type: bool*, param_name: EnableSwordInput, param_offset: 0x50}
PlayerBackJumpLand: []
WindCutter:
- {type: call, fn: _ZN5uking6action14ChemicalAttack11loadParams_Ev, addr: 0x71001053c4}
- {type: static_param, param_type: const int*, param_name: LevelAtkMult, param_offset: 0x80}
- {type: static_param, param_type: const int*, param_name: LevelBaseScaleAdd, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: LevelRangeMult, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: LevelScaleMult, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: IsLevelOneScaleOne, param_offset: 0xa0}
- {type: map_unit_param, param_type: const int*, param_name: AttackLevel, param_offset: 0xa8}
- {type: map_unit_param, param_type: const int*, param_name: AttackDirType, param_offset: 0xb0}
- {type: aitree_variable, param_type: bool*, param_name: AttackAttrEventKill, param_offset: 0xb8}
PlayerBeamMove:
- {type: call, fn: _ZN5uking6action10WindCutter11loadParams_Ev, addr: 0x71002bd314}
PlayerBeetleSubject:
- {type: static_param, param_type: const float*, param_name: AimRange, param_offset: 0x20}
PlayerBindSheikPad: []
PlayerBow: []
PlayerFall:
- {type: static_param, param_type: const float*, param_name: NoClimbTime, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: NoClimbTimeTired, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: NoDispDisableAppTime, param_offset: 0x30}
PlayerBowFall:
- {type: call, fn: _ZN5uking6action10PlayerFall11loadParams_Ev, addr: 0x71007ee1d0}
PlayerCalmHorseDown:
- {type: static_param, param_type: const float*, param_name: PlayCalmDownAnimFrames, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: EnergyDecreasePerSec, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: HasToPlayRidingOnAS, param_offset: 0x30}
PlayerCaught: []
PlayerCleaningAround:
- {type: static_param, param_type: const float*, param_name: CleaningTime, param_offset: 0x20}
PlayerClimbRest:
- {type: static_param, param_type: const float*, param_name: EnergyClimb, param_offset: 0x20}
PlayerControl: []
PlayerCutAfterJump: []
PlayerCutAfterJust:
- {type: static_param, param_type: const float*, param_name: SlowContTime, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: LastCutAcceptTime, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: LastCutAcceptTimeLSword, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: LastCutAcceptTimeSpear, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: ForceSlowTime, param_offset: 0x40}
PlayerCutDash:
- {type: static_param, param_type: const float*, param_name: SearchAngle, param_offset: 0x20}
PlayerCutFall:
- {type: static_param, param_type: const float*, param_name: ParashawlInvalidTime, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FallSpAttackHeight, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMin, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMax, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAdd, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAddLSword, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: FallSpLargeAttackRadius, param_offset: 0x50}
- {type: static_param, param_type: const int*, param_name: RumbleType, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: RumblePowerMin, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: RumblePowerMax, param_offset: 0x68}
PlayerCutHorseJump:
- {type: static_param, param_type: const float*, param_name: AttackRate, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FallSpAttackHeight, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMin, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMax, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAdd, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAddLSword, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: FallSpAttackCheckUnderDist, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: FallSpLargeAttackRadius, param_offset: 0x58}
- {type: static_param, param_type: const int*, param_name: RumbleType, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: RumblePowerMin, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: RumblePowerMax, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: ParashawlInvalidTime, param_offset: 0x78}
PlayerCutHorseJumpLand: []
PlayerCutJump:
- {type: static_param, param_type: const float*, param_name: AttackRatioNSword, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AttackRatioLSword, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AttackRatioSpear, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: CutJumpSpeedF, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: CutJumpHeight, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: CutJumpShortSpeedF, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: CutJumpShortHeight, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: CutJumpSpeedFLSword, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: AimDistOffset, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: SwingFrameBeforeGround, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: FallSpAttackHeight, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMin, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMax, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAdd, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAddLSword, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: FallSpAttackCheckUnderDist, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: FallSpLargeAttackRadius, param_offset: 0xa0}
- {type: static_param, param_type: const int*, param_name: RumbleType, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: RumblePowerMin, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: RumblePowerMax, param_offset: 0xb8}
- {type: static_param, param_type: const float*, param_name: ParashawlInvalidTime, param_offset: 0xc0}
PlayerCutNormal:
- {type: static_param, param_type: const float*, param_name: AttackRatioNSwordS1, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AttackRatioNSwordS2, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AttackRatioNSwordS3, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AttackRatioLSwordS1, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: AttackRatioLSwordS2, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AttackRatioLSwordS3, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: AttackRatioSpearS1, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: AttackRatioSpearS2, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: AttackRatioSpearS3, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: AttackRatioSpearS4, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: AttackRatioSpearS5, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: SwordSearchFrame, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: SwordSearchAngle, param_offset: 0x80}
PlayerCutReverse: []
PlayerCutTurn:
- {type: static_param, param_type: const float*, param_name: AttackRatioNSword, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AttackRatioLSword, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AttackRatioSpear, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: EnergyAttack, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: EnergyChargeStart, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: RangeDiam, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: RangeDiamAdd, param_offset: 0x58}
- {type: static_param, param_type: const int*, param_name: MaxChargeLvNSword, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RangeDiamAddNSword, param_offset: 0x60}
PlayerCutTurnLSword:
- {type: static_param, param_type: const float*, param_name: EnergyMove, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: EnergyLastAttack, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: MaxSpeedF, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AccSpeed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: DecSpeed, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: SpAttackRadiusMin, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: SpAttackRadiusMax, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: SpAttackRadiusAdd, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: SpAttackCheckUnderDist, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: SpLargeAttackRadius, param_offset: 0x68}
- {type: static_param, param_type: const int*, param_name: RumbleType, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: RumblePowerMin, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: RumblePowerMax, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: EnergyChargeStart, param_offset: 0x88}
PlayerDamage:
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: DecSpeedNSword, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: DecSpeedLSword, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: DecSpeedSpear, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: DecSpeedOther, param_offset: 0x98}
PlayerDead:
- {type: static_param, param_type: const float*, param_name: RagdollChangeTime, param_offset: 0x20}
PlayerDeadWait: []
PlayerDemoAccelerateHorse:
- {type: static_param, param_type: const float*, param_name: InputAccelerateFrame, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
PlayerDemoAirWait: []
PlayerDemoWait: []
PlayerDestinationMove:
- {type: call, fn: _ZN5uking6action16PlayerGuidedMove11loadParams_Ev, addr: 0x71007e8e3c}
- {type: dynamic_param, param_type: float*, param_name: DestPosX, param_offset: 0x58}
- {type: dynamic_param, param_type: float*, param_name: DestPosY, param_offset: 0x60}
- {type: dynamic_param, param_type: float*, param_name: DestPosZ, param_offset: 0x68}
PlayerDestinationTurn:
- {type: dynamic_param, param_type: float*, param_name: DestPosX, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: DestPosY, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: DestPosZ, param_offset: 0x30}
PlayerDestinationTurnRefActor:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqName, param_offset: 0x20}
PlayerDestinationTurnStarter: []
PlayerDestinationTurnWithAnim:
- {type: call, fn: _ZN5uking6action21PlayerDestinationTurn11loadParams_Ev, addr: 0x71007e92d8}
- {type: dynamic_param, param_type: bool*, param_name: IsWaitASFinish, param_offset: 0x40}
- {type: dynamic_param, param_type: bool*, param_name: UsePartBind, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
PlayerDisplayWait: []
PlayerDiveMove:
- {type: static_param, param_type: const float*, param_name: AnmDrivenDist, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30}
PlayerDoorPullOpen: []
PlayerDoorPushOpen: []
PlayerDrown: []
PlayerElectric:
- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28}
PlayerEmitEquipmentNoise:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SteppingFoot, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Speed, param_offset: 0x30}
PlayerEquipHaveMasterSword: []
PlayerEquipNearMasterSword: []
PlayerEventStartWait: []
PlayerForkDropWeaponWithSpeed:
- {type: call, fn: _ZN5uking6action14ForkDropWeapon11loadParams_Ev, addr: 0x710014cd70}
PlayerFrontRoll:
- {type: static_param, param_type: const float*, param_name: EnergyDec, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: SpeedDecByAngle, param_offset: 0x28}
PlayerGrabPut:
- {type: static_param, param_type: const float*, param_name: PutStartFrmae, param_offset: 0x20}
PlayerGrabReady: []
PlayerGrabStand: []
PlayerGrabThrow:
- {type: static_param, param_type: const float*, param_name: OverThrowSpeedYB, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: OverThrowSpeedFB, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: OverThrowSpeedYL, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: OverThrowSpeedFL, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: OverThrowInertiaRate, param_offset: 0x40}
PlayerGrabUp: []
PlayerGrabUpAnmStop: []
PlayerGrabWait: []
PlayerGuardBreak: []
PlayerGuardJust:
- {type: static_param, param_type: const float*, param_name: ForceSlowTime, param_offset: 0x20}
PlayerGuardJustFall: []
PlayerGuardSlip:
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: DecSpeedNSword, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: DecSpeedLSword, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: DecSpeedSpear, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: DecSpeedOther, param_offset: 0x98}
PlayerHangWallCatch: []
PlayerHell:
- {type: dynamic_param, param_type: bool*, param_name: IsNoDamage, param_offset: 0x20}
PlayerHellNoFade:
- {type: static_param, param_type: const float*, param_name: CleaningTime, param_offset: 0x20}
PlayerHellStartWait: []
PlayerHide:
- {type: static_param, param_type: const bool*, param_name: Hidden, param_offset: 0x20}
PlayerHoldUpDRC:
- {type: dynamic_param, param_type: bool*, param_name: IsContinued, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
PlayerHorseGetOff:
- {type: static_param, param_type: const float*, param_name: SideFallSpeed, param_offset: 0x20}
PlayerHorseGetOffInDemo: []
PlayerHorseJump:
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: JumpSpeedF2, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: JumpSpeedF3, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: JumpSpeedF4, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: JumpMaxSpeedF, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: AimDistOffset, param_offset: 0x50}
- {type: dynamic_param, param_type: int*, param_name: JumpGear, param_offset: 0x58}
- {type: dynamic_param, param_type: bool*, param_name: IsLargeHorse, param_offset: 0x60}
PlayerIce:
- {type: static_param, param_type: const float*, param_name: EnergyIce, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: CountRate, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: InputInterval, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: JumpSpeedFBlowOff, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: JumpHeightBlowOff, param_offset: 0x50}
PlayerIceBlockRemove: []
PlayerIceBreak: []
PlayerIceGrabReady: []
PlayerInAreaAutoEnemyForbidTag:
- {type: call, fn: _ZN5uking6action9ForbidTag11loadParams_Ev, addr: 0x71000ba9d0}
- {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementAnimal, param_offset: 0x20}
- {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementBird, param_offset: 0x28}
- {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementEnemy, param_offset: 0x30}
- {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementFish, param_offset: 0x38}
- {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementInsect, param_offset: 0x40}
- {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementMaterial, param_offset: 0x48}
- {type: map_unit_param, param_type: const bool*, param_name: NonEnemySearchPlayer, param_offset: 0x50}
PlayerJump:
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpHeightAddByAngle, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: JumpHeightAddBySpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: JumpHeightMaxDecRateByWater, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: IgnoreWaterHeight, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: EnergyJump, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: EnergyDashJump, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: EnergyUseDiam1, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: EnergyUseDiam2, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: EnergyUseDiam3, param_offset: 0x68}
PlayerGlide:
- {type: static_param, param_type: const float*, param_name: GlideSpeedMax, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Lv2GlideSpeedMax, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: GlideBodyFrontX, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: GlideBodyBackX, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: GlideBodySideZ, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: GlideRotMax, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: GlideRotMin, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: GlideRotRate, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: WindScale, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: OverSpeedDec, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: GlideRotSpeed, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: GlideNoSideAngle, param_offset: 0x78}
PlayerKokkoGlide:
- {type: call, fn: _ZN5uking6action11PlayerGlide11loadParams_Ev, addr: 0x7100803bdc}
- {type: static_param, param_type: const float*, param_name: EnergyGlide, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: NoEnergyTime, param_offset: 0x90}
PlayerLadderDownEnd: []
PlayerLadderDownStart: []
PlayerLadderJump:
- {type: static_param, param_type: const float*, param_name: EnergyJump, param_offset: 0x20}
PlayerLadderJumpLand:
- {type: dynamic_param, param_type: int*, param_name: MoveDir, param_offset: 0x20}
PlayerLadderMove:
- {type: static_param, param_type: const float*, param_name: DownMoveSpeed, param_offset: 0x20}
PlayerLadderToClimb: []
PlayerLadderUpEnd: []
PlayerLadderUpStart:
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20}
PlayerLand: []
PlayerLandDamage:
- {type: static_param, param_type: const float*, param_name: WaitTimeMin, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: WaitTimeMax, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: DeadHeight, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: DamageMin, param_offset: 0x38}
PlayerLargeDamage:
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: JumpHeightNSword, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: JumpHeightLSword, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: JumpHeightSpear, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: JumpHeightOther, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: InitSpeedWind, param_offset: 0xa0}
- {type: static_param, param_type: const float*, param_name: JumpHeightWind, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: NoRagdollTime, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: InitSpeedToss, param_offset: 0xb8}
- {type: static_param, param_type: const float*, param_name: JumpHeightToss, param_offset: 0xc0}
- {type: static_param, param_type: const float*, param_name: AddLinearImpulse, param_offset: 0xc8}
- {type: static_param, param_type: const float*, param_name: AddRollImpulse, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: InitSpeedHorse, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: JumpHeightHorse, param_offset: 0xe0}
- {type: static_param, param_type: const float*, param_name: AddLinearImpulseHorse, param_offset: 0xe8}
- {type: static_param, param_type: const float*, param_name: InitSpeedRynel, param_offset: 0xf0}
- {type: static_param, param_type: const float*, param_name: JumpHeightRynel, param_offset: 0xf8}
- {type: static_param, param_type: const float*, param_name: AddLinearImpulseRynel, param_offset: 0x100}
- {type: static_param, param_type: const float*, param_name: AddRollImpulseRynel, param_offset: 0x108}
- {type: static_param, param_type: const float*, param_name: InitSpeedSandworm, param_offset: 0x110}
- {type: static_param, param_type: const float*, param_name: JumpHeightSandworm, param_offset: 0x118}
- {type: static_param, param_type: const float*, param_name: AddLinearImpulseSandworm, param_offset: 0x120}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: JumpHeightNSword, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: JumpHeightLSword, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: JumpHeightSpear, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: JumpHeightOther, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: InitSpeedWind, param_offset: 0xa0}
- {type: static_param, param_type: const float*, param_name: JumpHeightWind, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: NoRagdollTime, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: InitSpeedToss, param_offset: 0xb8}
- {type: static_param, param_type: const float*, param_name: JumpHeightToss, param_offset: 0xc0}
- {type: static_param, param_type: const float*, param_name: AddLinearImpulse, param_offset: 0xc8}
- {type: static_param, param_type: const float*, param_name: AddRollImpulse, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: InitSpeedHorse, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: JumpHeightHorse, param_offset: 0xe0}
- {type: static_param, param_type: const float*, param_name: AddLinearImpulseHorse, param_offset: 0xe8}
- {type: static_param, param_type: const float*, param_name: InitSpeedRynel, param_offset: 0xf0}
- {type: static_param, param_type: const float*, param_name: JumpHeightRynel, param_offset: 0xf8}
- {type: static_param, param_type: const float*, param_name: AddLinearImpulseRynel, param_offset: 0x100}
- {type: static_param, param_type: const float*, param_name: AddRollImpulseRynel, param_offset: 0x108}
- {type: static_param, param_type: const float*, param_name: InitSpeedSandworm, param_offset: 0x110}
- {type: static_param, param_type: const float*, param_name: JumpHeightSandworm, param_offset: 0x118}
- {type: static_param, param_type: const float*, param_name: AddLinearImpulseSandworm, param_offset: 0x120}
- {type: static_param, param_type: const float*, param_name: InitSpeedShakeOff, param_offset: 0x128}
- {type: static_param, param_type: const float*, param_name: JumpHeightShakeOff, param_offset: 0x130}
- {type: static_param, param_type: const float*, param_name: AddLinearImpulseShakeOff, param_offset: 0x138}
- {type: static_param, param_type: const float*, param_name: InitSpeedWindRemain, param_offset: 0x140}
- {type: static_param, param_type: const float*, param_name: JumpHeightWindRemain, param_offset: 0x148}
- {type: static_param, param_type: const float*, param_name: AddLinearImpulseWindRemain, param_offset: 0x150}
PlayerLargeDamageUp: []
PlayerLaunch:
- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AddLinearImpulse, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AddRollImpulse, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: NoRagdollTime, param_offset: 0x40}
- {type: static_param, param_type: const int*, param_name: Damage, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: BasePos, param_offset: 0x50}
PlayerLookAtObject:
- {type: call, fn: _ZN5uking6action16LookAtObjectBase11loadParams_Ev, addr: 0x710029f7d4}
PlayerLookAtObjectNow:
- {type: call, fn: _ZN5uking6action18PlayerLookAtObject11loadParams_Ev, addr: 0x71007fe96c}
PlayerLookAtTheFront:
- {type: dynamic_param, param_type: bool*, param_name: IsValid, param_offset: 0x20}
PlayerMagnetSubject:
- {type: static_param, param_type: const float*, param_name: DRCEnergy, param_offset: 0x20}
PlayerMasterSwordEquip: []
PlayerMiddleDamage:
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: DecSpeedNSword, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: DecSpeedLSword, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: DecSpeedSpear, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: DecSpeedOther, param_offset: 0x98}
PlayerMove:
- {type: static_param, param_type: const float*, param_name: EnergyDash, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: ForceApplyPushAnm, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: EnergyDashTrig, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: PushContinueTime, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: PushStopDistY, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: InvalidFallFrame, param_offset: 0x48}
PlayerNavMeshMove:
- {type: call, fn: _ZN5uking6action16PlayerGuidedMove11loadParams_Ev, addr: 0x71007e8e3c}
PlayerParashawlGlide:
- {type: call, fn: _ZN5uking6action11PlayerGlide11loadParams_Ev, addr: 0x7100803bdc}
- {type: static_param, param_type: const float*, param_name: EnergyGlide, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: NoEnergyTime, param_offset: 0x90}
PlayerPickUp: []
PlayerPlayASAdapt:
- {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c}
- {type: dynamic_param, param_type: bool*, param_name: IsOneTimeEndKeep, param_offset: 0xb0}
- {type: dynamic_param, param_type: bool*, param_name: NoErrorCheck, param_offset: 0xb8}
PlayerPullSword:
- {type: static_param, param_type: const float*, param_name: LifeDecInterval1, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: LifeDecInterval2, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: LifeDecInterval3, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: LifeDecInterval4, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: LifeDecInterval5, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: InterruptInterval, param_offset: 0x50}
- {type: static_param, param_type: const int*, param_name: SuccessLife, param_offset: 0x60}
PlayerPullSwordFirstFail:
- {type: static_param, param_type: const float*, param_name: FirstFailureWait, param_offset: 0x20}
PlayerRailMove:
- {type: call, fn: _ZN5uking6action16PlayerGuidedMove11loadParams_Ev, addr: 0x71007e8e3c}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: RailName, param_offset: 0x58}
PlayerReleaseMasterSowrd: []
PlayerRemainsBlow:
- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28}
PlayerRequestRecreateDyeArmor: []
PlayerRideHorse:
- {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGear0, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGear1, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGear2, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGear3, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGearTop, param_offset: 0x40}
- {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGear0, param_offset: 0x48}
- {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGear1, param_offset: 0x50}
- {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGear2, param_offset: 0x58}
- {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGear3, param_offset: 0x60}
- {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGearTop, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: DecelerateInputThreshold, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: StopInputFrames, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: AccelerateInputThreshold, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: MoveBackInputThreshold, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: StickXClampAtGear0, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: TurnStickXInputThreshold, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: ConstraintBreakThreshold, param_offset: 0xa0}
- {type: dynamic_param, param_type: bool*, param_name: HasToPlayRidingOnAS, param_offset: 0xa8}
PlayerRideJump:
- {type: static_param, param_type: const float*, param_name: RideOffsetPosY, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RideOffsetPosXZ, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RideJumpTime, param_offset: 0x30}
PlayerSelfCamera: []
PlayerSetVisibleWeapon:
- {type: dynamic_param, param_type: bool*, param_name: SetVisible, param_offset: 0x20}
PlayerSetWakeUpMtx: []
PlayerShieldRideMove:
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: ContJumpSpeedF, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: ContJumpInterval, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: ShieldBreakHeight, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: FinishSpeed, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: MaxJumpSpeed, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: LandSEOnInAirFrame, param_offset: 0x60}
PlayerShock: []
PlayerSideStep:
- {type: static_param, param_type: const float*, param_name: SpeedF, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Height, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FSpeedF, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FHeight, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: UHeight, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: NoDamageTime, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: JustAvoidTime, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: ForceSlowTime, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: MySlowStartFrame, param_offset: 0x60}
PlayerSideStepLand: []
PlayerSitEnd: []
PlayerSitStart: []
PlayerSitWait:
- {type: static_param, param_type: const float*, param_name: AutoRecoverRate, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: EnergyAutoRecover, param_offset: 0x28}
PlayerSkin:
- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x20}
PlayerSleep: []
PlayerSlide:
- {type: static_param, param_type: const float*, param_name: UpKeyInvalidTime, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FrontSlideMaxSpeedF, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: BackSlideMaxSpeedF, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: LimitAngleDegStart, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: MaxSlipSpeed, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: SlipSpeedAdd, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: SlipSpeedDec, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: EffectContTime, param_offset: 0x58}
PlayerSlideLand: []
PlayerSlippingDown:
- {type: static_param, param_type: const float*, param_name: DamageInterval, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: DamageVal, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: ChangeableInterval, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: ChangeableIntervalInAir, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: EnableSpeedDamage, param_offset: 0x40}
- {type: dynamic_param, param_type: float*, param_name: InitAddLinearImpulse, param_offset: 0x48}
- {type: dynamic_param, param_type: float*, param_name: InitAddRollImpulse, param_offset: 0x50}
- {type: dynamic_param, param_type: bool*, param_name: IsAddImpulse, param_offset: 0x58}
PlayerSpAttack:
- {type: static_param, param_type: const float*, param_name: SwordSearchFrame, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: SwordSearchAngle, param_offset: 0x28}
PlayerSquatDamage: []
PlayerSquatMove: []
PlayerSquatWait:
- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AtnTurnDiffAng, param_offset: 0x28}
PlayerStainCarryWait: []
PlayerStainWait: []
PlayerStepAttack:
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20}
PlayerStepGuardJust:
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20}
PlayerStepMove: []
PlayerStoleOpenBase:
- {type: static_param, param_type: const char*, param_name: BoneName, param_offset: 0x20}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x28}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffsetXyz, param_offset: 0x30}
PlayerStoleOpenEx: []
PlayerStoleOpen:
- {type: call, fn: _ZN5uking6action19PlayerStoleOpenBase11loadParams_Ev, addr: 0x71000c633c}
- {type: static_param, param_type: const float*, param_name: EnlargeSpd, param_offset: 0xd8}
PlayerStopInAir:
- {type: dynamic_param, param_type: bool*, param_name: NoFixed, param_offset: 0x20}
PlayerSubjectWait: []
PlayerSuperBlow:
- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: DecSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: NoRagdollTime, param_offset: 0x38}
PlayerSuperJump:
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: WindScale, param_offset: 0x28}
PlayerSuperJumpCharge:
- {type: static_param, param_type: const float*, param_name: ChargeTime, param_offset: 0x20}
PlayerSwimDamage: []
PlayerSwimDash:
- {type: static_param, param_type: const float*, param_name: EnergyDash, param_offset: 0x20}
PlayerSwimJump:
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: EnergyJump, param_offset: 0x30}
PlayerSwimLand: []
PlayerSwimMove:
- {type: static_param, param_type: const float*, param_name: MaxSpeedF, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MaxSpeedS, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: MaxSpeedB, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: MaxSpeedDash, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: EnergyMove, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: EnergyDash, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: DecSpeedRate, param_offset: 0x50}
PlayerSwimSpinAttack:
- {type: static_param, param_type: const float*, param_name: EnergyDash, param_offset: 0x20}
PlayerSwimWait:
- {type: static_param, param_type: const float*, param_name: EnergyWait, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: DecSpeedRate, param_offset: 0x28}
PlayerSwitchHang: []
PlayerTalk:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GreetingType, param_offset: 0xc0}
PlayerTreeClimb: []
PlayerTurnAndLookToObject:
- {type: call, fn: _ZN5uking6action18PlayerLookAtObject11loadParams_Ev, addr: 0x71007fe96c}
- {type: dynamic_param, param_type: bool*, param_name: IsUseSlowTurn, param_offset: 0xc8}
- {type: dynamic_param, param_type: bool*, param_name: IsTurnToLookAtPos, param_offset: 0xd0}
PlayerTurnAndLookToObjectNow:
- {type: call, fn: _ZN5uking6action21PlayerLookAtObjectNow11loadParams_Ev, addr: 0x710021e788}
PlayerTurnInner: []
PlayerTwiceJump:
- {type: call, fn: _ZN5uking6action10PlayerFall11loadParams_Ev, addr: 0x71007ee1d0}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x38}
PlayerUnbindSheikPad: []
PlayerUnequip: []
PlayerUpdateEquip: []
PlayerWait: []
PlayerWakeBoard: []
PlayerWakeBoardEnd: []
PlayerWakeBoardGoal:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20}
PlayerWakeBoardReady:
- {type: dynamic_param, param_type: bool*, param_name: CreateSelf, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x28}
PlayerWallDashUp:
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MinSpeedF, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: MaxSpeedF, param_offset: 0x30}
PlayerWallJump:
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x28}
PlayerWallSlip:
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20}
PlayerWarp: []
PlayerWarpEffectValueSetter:
- {type: dynamic_param, param_type: int*, param_name: ChangeType, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: SetFrame, param_offset: 0x28}
PlayerWaterDivingJump:
- {type: static_param, param_type: const float*, param_name: DiveSpeedF, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: DiveHeight, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: DiveSpeedDec, param_offset: 0x30}
PlayerWaterFall:
- {type: static_param, param_type: const float*, param_name: SpeedClimb, param_offset: 0x20}
- {type: dynamic_param, param_type: 'ksys::Rail**', param_name: RailPtr, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FrontDir, param_offset: 0x30}
PlayerWaterFallJump:
- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: JumpHeightWaterRemain, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: JumpHeightWithZora, param_offset: 0x38}
PlayerWeaponThrow:
- {type: static_param, param_type: const float*, param_name: ThrowSpeedY, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: ThrowSpeedF, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: SquatThrowSpeedF, param_offset: 0x30}
PlayerZoraJump:
- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30}
PlayerZoraRide:
- {type: static_param, param_type: const float*, param_name: LowerAngleWaitTime, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AimAngleAddApplyAngle, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AimAngleAdd, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AimAngleAddApplySpeed, param_offset: 0x38}
PowerupRune:
- {type: dynamic_param, param_type: int*, param_name: RuneType, param_offset: 0x20}
PreAttack:
- {type: static_param, param_type: const float*, param_name: TurnSpd, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40}
PreJumpAttack:
- {type: call, fn: _ZN5uking6action9PreAttack11loadParams_Ev, addr: 0x71002202c8}
PreductVacuumBurstShoot:
- {type: call, fn: _ZN5uking6action23HoverPredictVacuumShoot11loadParams_Ev, addr: 0x71001b4418}
- {type: static_param, param_type: const float*, param_name: BulletOffset, param_offset: 0x138}
- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey2, param_offset: 0x140}
- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey3, param_offset: 0x150}
PriestBossAimBeam:
- {type: static_param, param_type: const int*, param_name: AimLockFrame, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: TargetOffset, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: TargetOffsetY, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FluctuationRange, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FluctuationTime, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FluctuationSpan, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: AimMaxLength, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: AimOffToTarget, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x60}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: NodeOffset, param_offset: 0x70}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AimTargetPos, param_offset: 0x78}
PriestBossAimBeamWithAS:
- {type: call, fn: _ZN5uking6action17PriestBossAimBeam11loadParams_Ev, addr: 0x7100063b0c}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x190}
PriestBossBeamMove:
- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: ShieldDamage, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: ContactWaitFrame, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: ReflectDeccel, param_offset: 0x38}
- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x40}
- {type: map_unit_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x48}
- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x50}
PriestBossBlownOff:
- {type: call, fn: _ZN5uking6action8BlownOff11loadParams_Ev, addr: 0x71000c86c4}
PriestBossClonesSpawnForDemo:
- {type: dynamic_param, param_type: int*, param_name: DurationFrame, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: DecelerationFrame, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: Offset, param_offset: 0x40}
- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x48}
PriestBossClonesSpawn:
- {type: call, fn: _ZN5uking6action28PriestBossClonesSpawnForDemo11loadParams_Ev, addr: 0x7100066bb4}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASNameForAITree, param_offset: 0x88}
- {type: dynamic_param, param_type: int*, param_name: DelayFrame, param_offset: 0x98}
PriestBossWarpOrVanish:
- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x20}
PriestBossFastWarpMove:
- {type: call, fn: _ZN5uking6action22PriestBossWarpOrVanish11loadParams_Ev, addr: 0x7100221408}
- {type: static_param, param_type: const float*, param_name: AfterImage0AppearFrame, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AfterImage1AppearFrame, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AppearFrame, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
- {type: dynamic_param, param_type: float*, param_name: CurrentFrame, param_offset: 0x50}
- {type: dynamic_param, param_type: bool*, param_name: IsCloseMove, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0x68}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage0Pos, param_offset: 0x70}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage1Pos, param_offset: 0x78}
PriestBossMove:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: NotMoveLimitTime, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: InitRotSpd, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: AccRotSpd, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: MaxRotSpd, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: FrontCliffDistance, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: FrontCliffAngle, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: NotMoveDistanceThreshold, param_offset: 0x90}
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0xa0}
- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0xa8}
- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0xb0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb8}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveTargetPos, param_offset: 0xc8}
PriestBossShadowCloneVanish:
- {type: call, fn: _ZN5uking6action22PriestBossWarpOrVanish11loadParams_Ev, addr: 0x7100221408}
- {type: static_param, param_type: const float*, param_name: DelayFrames, param_offset: 0x28}
PriestBossSideMove:
- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c}
- {type: static_param, param_type: const int*, param_name: RotDir, param_offset: 0xe0}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0xe8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xf0}
PriestBossSlowWarpMove:
- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe0}
Puddle: []
PullOut:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AnimGrabPos, param_offset: 0x30}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x38}
PulleyChainASControl:
- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
PutFromParent:
- {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: HoldOffXLinkKey, param_offset: 0x28}
RagdollFreeze:
- {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownFrontCtrlOffset, param_offset: 0x78}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownBackCtrlOffset, param_offset: 0x80}
RailMoveBase:
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
- {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x30}
- {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x38}
- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48}
RailMove:
- {type: call, fn: _ZN5uking6action12RailMoveBase11loadParams_Ev, addr: 0x71000ed228}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: RailName, param_offset: 0x58}
RandomJump:
- {type: static_param, param_type: const float*, param_name: AngleLimit, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: HeightMin, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: HeightMaxOffset, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: DistanceMin, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: DistanceMaxOffset, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsReturnByHitWall, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
Rebound: []
ReboundHit:
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: GravityRate, param_offset: 0x28}
ReceiveTerror: []
RecoverMasterSword: []
RegistedActorActionBase:
- {type: static_param, param_type: const bool*, param_name: TeachSelfRegistedActor, param_offset: 0x400}
RegistedActorBroadCastMessage:
- {type: call, fn: _ZN5uking6action23RegistedActorActionBase11loadParams_Ev, addr: 0x710022a4a0}
RegistedActorDeadCheckBase:
- {type: call, fn: _ZN5uking6action23RegistedActorActionBase11loadParams_Ev, addr: 0x710022a4a0}
RegistedActorDeadCheck:
- {type: call, fn: _ZN5uking6action26RegistedActorDeadCheckBase11loadParams_Ev, addr: 0x7100229b98}
ReloadArrow: []
RemainElectricCannonBeamFire:
- {type: static_param, param_type: const int*, param_name: AtkDamage, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsProtected, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: SafePos, param_offset: 0x40}
RemainElectricCannonBeamHerald:
- {type: static_param, param_type: const float*, param_name: HeraldTime, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: WillBeProtected, param_offset: 0x28}
RemainElectricCannonCharge:
- {type: static_param, param_type: const float*, param_name: ChargeTime, param_offset: 0x20}
RemainsElectricWeakPointWait: []
RemainsFireDroneRailMove:
- {type: static_param, param_type: const float*, param_name: NearDistance, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28}
- {type: aitree_variable, param_type: float*, param_name: TargetSpeed, param_offset: 0x30}
RemainsFireDroneRailStop:
- {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStopPos, param_offset: 0x28}
RemainsFireTailAttack:
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x28}
RemainsFireYunBoFlagControl:
- {type: map_unit_param, param_type: const int*, param_name: RemainsFireYunBoFlagType, param_offset: 0x20}
RemainsWaterBulletExplode:
- {type: call, fn: _ZN5uking6action7Explode11loadParams_Ev, addr: 0x710012ad2c}
- {type: static_param, param_type: const int*, param_name: MaxDamage, param_offset: 0x80}
- {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0x88}
RemainsWaterBulletAction:
- {type: static_param, param_type: const int*, param_name: SignASFrame, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MaxRotSpd, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: MinRotSpd, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: EndTimer, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IgnroeWater, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IgnoreGravity, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: UseParentRevDirRot, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: SignASName, param_offset: 0x58}
RemainsWaterBulletWait:
- {type: call, fn: _ZN5uking6action24RemainsWaterBulletAction11loadParams_Ev, addr: 0x710023006c}
- {type: static_param, param_type: const float*, param_name: MaxChaseAngle, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: ChaseRate, param_offset: 0x90}
- {type: map_unit_param, param_type: const float*, param_name: RemainsWaterBulletAngle, param_offset: 0x98}
- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RemainsWaterBulletOffset, param_offset: 0xa0}
RemainsWaterBulletRevive:
- {type: call, fn: _ZN5uking6action22RemainsWaterBulletWait11loadParams_Ev, addr: 0x7100232254}
- {type: static_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0xa8}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb8}
RemainsWaterBulletShooter:
- {type: static_param, param_type: const int*, param_name: BulletType, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: ReloadCounter, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: OffsetAngle, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: UseRandRot, param_offset: 0x38}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x40}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseShootParam, param_offset: 0x48}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetYParam, param_offset: 0x50}
- {type: aitree_variable, param_type: void*, param_name: RemainsWaterBattleInfo, param_offset: 0x58}
RemainsWaterChaseBulletFall:
- {type: static_param, param_type: const float*, param_name: EndTimer, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: SetVelocity, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: SetVelocityFromWeapon, param_offset: 0x38}
RemainsWaterChaseBulletMove:
- {type: call, fn: _ZN5uking6action24RemainsWaterBulletAction11loadParams_Ev, addr: 0x710023006c}
- {type: static_param, param_type: const float*, param_name: BaseChaseSpd, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: MaxChaseSpd, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: ChaseSpdRate, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: ChaseAngleRate, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: DepthOffset, param_offset: 0xa0}
- {type: static_param, param_type: const float*, param_name: MaxPredictFrame, param_offset: 0xa8}
- {type: static_param, param_type: const float*, param_name: MinPredictFrame, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: StartPredictDist, param_offset: 0xb8}
- {type: static_param, param_type: const float*, param_name: EndPredictDist, param_offset: 0xc0}
- {type: static_param, param_type: const float*, param_name: WeakChaseTimer, param_offset: 0xc8}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseTargetOffset, param_offset: 0xd0}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseTargetRandOffset, param_offset: 0xd8}
- {type: map_unit_param, param_type: const float*, param_name: RemainsWaterBulletAngle, param_offset: 0xe0}
- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RemainsWaterBulletOffset, param_offset: 0xe8}
RemainsWaterExplodeBulletMove:
- {type: call, fn: _ZN5uking6action24RemainsWaterBulletAction11loadParams_Ev, addr: 0x710023006c}
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: CloseRadius, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: ChaseAngleMulRate, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: FarRadius, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: ChaseRotSpdRate, param_offset: 0xa0}
- {type: static_param, param_type: const float*, param_name: ChaseSpdRate, param_offset: 0xa8}
- {type: map_unit_param, param_type: const float*, param_name: RemainsWaterBulletAngle, param_offset: 0xb0}
- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RemainsWaterBulletOffset, param_offset: 0xb8}
RemainsWindBarrier: []
RemoveRigidBody:
- {type: static_param, param_type: const bool*, param_name: ChangeLayer, param_offset: 0x20}
RemoveSensor:
- {type: static_param, param_type: const bool*, param_name: AddSensorOnLeave, param_offset: 0x20}
ReqCreateManufactedEquipItem: []
RequestCreateHCIModel: []
RequestEvent:
- {type: static_param, param_type: const bool*, param_name: IsSelfEvent, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsAddEntrySelfName, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsLoadEvent, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsPauseOtherActors, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsWaitRun, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: EventName, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: EntryPointName, param_offset: 0x58}
RequestEventFromMapUnit:
- {type: static_param, param_type: const bool*, param_name: IsWaitStartEvent, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKey, param_offset: 0x28}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowName, param_offset: 0x38}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowEntryName, param_offset: 0x48}
RequestOpenPopUpHelp:
- {type: dynamic_param, param_type: int*, param_name: HelpType, param_offset: 0x20}
ReserveParashawlStart: []
ResetChemicalStateNeutral: []
ResetGimmick:
- {type: dynamic_param, param_type: int*, param_name: SystemResetOption, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsResetCamera, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AdditionalResetActor, param_offset: 0x30}
ResetMasterSwordForceState: []
ResetPlayerPullSwordStartLife: []
ResetRemainsMapState: []
RestartStageFromGameOver: []
RestorePlayerPosAndRotate:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fPlayerPos, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatPlayerDirectionY, param_offset: 0x30}
RestorePouchForQuest: []
ReuseActorDelete:
- {type: static_param, param_type: const bool*, param_name: IsCheckCreateParent, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsCheckBulletAttacker, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsCheckBulletHolder, param_offset: 0x30}
- {type: map_unit_param, param_type: const bool*, param_name: IsReuseActor, param_offset: 0x38}
ReviveEnemies: []
RideHorse:
- {type: static_param, param_type: const float*, param_name: JumpHeightOffset, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FarRotSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: NearRotSpeed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RideRotSpeed, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: LoopASInterpolateTime, param_offset: 0x48}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: PredictedRidePosOffset, param_offset: 0x50}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: PreRideSklRootOffset, param_offset: 0x58}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x60}
RideHorseAction:
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Horse, param_offset: 0x20}
RideHorseForEventAction: []
RisingAirOneTime:
- {type: call, fn: _ZN5uking6action16AscendingCurrent11loadParams_Ev, addr: 0x71000a7618}
- {type: static_param, param_type: const float*, param_name: LostCounter, param_offset: 0x80}
RodMagicPhysBall:
- {type: call, fn: _ZN5uking6action16ChemicalPhysBall11loadParams_Ev, addr: 0x71000dc480}
- {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0xb8}
- {type: static_param, param_type: const int*, param_name: ChemicalType, param_offset: 0xc8}
- {type: static_param, param_type: const float*, param_name: BgCheckHeight, param_offset: 0xd0}
RodMagicPhysBallDivision:
- {type: call, fn: _ZN5uking6action16RodMagicPhysBall11loadParams_Ev, addr: 0x710023bdbc}
- {type: static_param, param_type: const int*, param_name: DivNum, param_offset: 0x1b8}
- {type: static_param, param_type: const float*, param_name: DivDist, param_offset: 0x1c0}
- {type: static_param, param_type: const float*, param_name: DivAngle, param_offset: 0x1c8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ChildName, param_offset: 0x1d0}
RopeNormal: []
Rotate:
- {type: static_param, param_type: const bool*, param_name: IsReturn, param_offset: 0x20}
- {type: map_unit_param, param_type: const int*, param_name: RotAxis, param_offset: 0x28}
- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0x30}
- {type: map_unit_param, param_type: const float*, param_name: TiltAngularSpeed, param_offset: 0x38}
RotatedWait:
- {type: map_unit_param, param_type: const int*, param_name: RotAxis, param_offset: 0x20}
- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0x28}
Run: []
SSMagneStickAcceptorAccept: []
SSMagneStickAcceptorReject: []
SandwichDetectionAreaTag: []
SandwichDetectionAreaTagSimple: []
SandwormASPlay:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: ChangeOffsetDelay, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: WaitASFinish, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: WaitSandOffset, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsUseAtEvent, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsUseTossAt, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x70}
- {type: static_param, param_type: 'sead::SafeString', param_name: TransBoneName, param_offset: 0x80}
SandwormBlownOff:
- {type: static_param, param_type: const int*, param_name: LimitDamage, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: Timer, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: DamageASName, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: SmallDamageASName, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: DamageRigidName, param_offset: 0x70}
SandwormDamageJumpReaction:
- {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: ReduceGravityRate, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: ReduceRotRate, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: WaitASFinish, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: WaitSandOffset, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58}
SandwormJumpTackle:
- {type: call, fn: _ZN5uking6action10JumpTackle11loadParams_Ev, addr: 0x71001c6324}
- {type: static_param, param_type: const float*, param_name: PosReduceRate, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: GravityScale, param_offset: 0xa0}
- {type: static_param, param_type: 'sead::SafeString', param_name: AtkColName, param_offset: 0xa8}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0xb8}
SandwormMove:
- {type: call, fn: _ZN5uking6action10MoveWithAS11loadParams_Ev, addr: 0x71001ecb30}
- {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0xf0}
- {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0xf8}
- {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0x100}
- {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0x108}
- {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0x110}
- {type: static_param, param_type: const bool*, param_name: IsCheckAnmSeqCancel, param_offset: 0x118}
- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0x120}
SandwormNavMove:
- {type: call, fn: _ZN5uking6action17NavMeshMoveWithAS11loadParams_Ev, addr: 0x71001f150c}
- {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0xc0}
- {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0xc8}
- {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0xe0}
- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0xe8}
AtkTackleMove:
- {type: call, fn: _ZN5uking6action10TackleMove11loadParams_Ev, addr: 0x7100291bf0}
- {type: static_param, param_type: 'sead::SafeString', param_name: AtkSensorName, param_offset: 0x88}
SandwormTackleMove:
- {type: call, fn: _ZN5uking6action13AtkTackleMove11loadParams_Ev, addr: 0x71002912b4}
- {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0xc0}
- {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0xc8}
- {type: static_param, param_type: const float*, param_name: EatRadius, param_offset: 0xd0}
- {type: static_param, param_type: 'sead::SafeString', param_name: EatNode, param_offset: 0xd8}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: EatOffset, param_offset: 0xe8}
SceneBgmCtrlAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: CtrlType, param_offset: 0x20}
SceneSoundCtrlAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmCtrlType, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SeCtrlType, param_offset: 0x30}
SceneSoundKillDuckingAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DuckerType, param_offset: 0x20}
SceneSoundNotifyTalkAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: CtrlType, param_offset: 0x20}
SceneSoundSetEndProcAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: CtrlType, param_offset: 0x20}
SceneSoundSetStartProcAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmCtrlType, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SeCtrlType, param_offset: 0x30}
SceneSoundStartDuckingAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DuckerType, param_offset: 0x20}
SceneSoundStopDuckingAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DuckerType, param_offset: 0x20}
ScrapEquip:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: DropSpd, param_offset: 0x38}
Search:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const float*, param_name: NoChangeTime, param_offset: 0x30}
SellPictureBookUIDemo:
- {type: dynamic_param, param_type: int*, param_name: SellPicturePack, param_offset: 0x20}
SendMessage:
- {type: static_param, param_type: const int*, param_name: SendTiming, param_offset: 0x20}
SendMessage4YunBoCannon:
- {type: call, fn: _ZN5uking6action11SendMessage11loadParams_Ev, addr: 0x71002431a8}
- {type: static_param, param_type: const int*, param_name: MsgType, param_offset: 0x28}
SendMessageBroadCast:
- {type: call, fn: _ZN5uking6action11SendMessage11loadParams_Ev, addr: 0x71002431a8}
- {type: static_param, param_type: const int*, param_name: MsgType, param_offset: 0x28}
SendPlayerNoticeMessageBase:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: static_param, param_type: 'sead::SafeString', param_name: TargetActorName, param_offset: 0x48}
SendPlayerNoticeMessage:
- {type: call, fn: _ZN5uking6action27SendPlayerNoticeMessageBase11loadParams_Ev, addr: 0x7100243f04}
SendSignalAction:
- {type: dynamic_param, param_type: int*, param_name: SignalType, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: Value, param_offset: 0x28}
SendSignalForSignalFlowAct:
- {type: dynamic_param, param_type: int*, param_name: SignalType, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x28}
SendMessageToTargetActor:
- {type: call, fn: _ZN5uking6action11SendMessage11loadParams_Ev, addr: 0x71002431a8}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x28}
SendTargetActorRequestShareAwn:
- {type: call, fn: _ZN5uking6action24SendMessageToTargetActor11loadParams_Ev, addr: 0x71002448b4}
SeqPunchByASEvent:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsHammer, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
SetActorNameToGameDataString:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataStringName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x30}
SetBloodyMoonEnv: []
SetChallengeIcon:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ChallengeName, param_offset: 0x20}
SetComebackPosition:
- {type: map_unit_param, param_type: const float*, param_name: AngleY, param_offset: 0x38}
SetCookItemInDemo:
- {type: dynamic_param, param_type: int*, param_name: SetNum, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName01, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName02, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName03, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName04, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName05, param_offset: 0x68}
SetCurrentDungeonClearFlag: []
SetDispHeartGauge:
- {type: dynamic_param, param_type: bool*, param_name: IsDisplay, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsDisplayEx, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsGetDemo, param_offset: 0x30}
SetDispStaminaGauge:
- {type: dynamic_param, param_type: bool*, param_name: IsDisplay, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsDisplayEx, param_offset: 0x28}
SetEnableRayHit: []
SetEnableWaterHit:
- {type: static_param, param_type: const bool*, param_name: WaterHit, param_offset: 0x20}
SetEnterDungeonFlag: []
SetExtraEnergyOfPlayer:
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: ProcessingMode, param_offset: 0x28}
SetExtraLifeOfPlayer:
- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: ProcessingMode, param_offset: 0x28}
SetFrameASPlay:
- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
- {type: map_unit_param, param_type: const float*, param_name: ASFrame, param_offset: 0x48}
SetGetFlagBase: []
SetGetFlag:
- {type: call, fn: _ZN5uking6action14SetGetFlagBase11loadParams_Ev, addr: 0x7100247c00}
SetGetFlagByActorName:
- {type: call, fn: _ZN5uking6action14SetGetFlagBase11loadParams_Ev, addr: 0x7100247c00}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
SetGravityFactor:
- {type: static_param, param_type: const float*, param_name: Value, param_offset: 0x20}
SetHorseFamiliarityPassedFlag: []
SetImpulseDamageMin:
- {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsGuardable, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsGuarantee, param_offset: 0x30}
SetInstEventFlag: []
SetInstantTemperture: []
SetLinkTagBasic:
- {type: static_param, param_type: const bool*, param_name: IsOn, param_offset: 0x20}
SetMaterialVisible:
- {type: static_param, param_type: const bool*, param_name: IsVisible, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MaterialName, param_offset: 0x28}
SetOpenState:
- {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x20}
SetOwnedHorseAS:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20}
SetPlayerDrawingSword: []
SetPlayerStateToUnequipAndWait: []
SetQuestStepAction:
- {type: dynamic_param, param_type: bool*, param_name: ForceRunTelop, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: QuestName, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: StepName, param_offset: 0x38}
SetRequestAttention:
- {type: static_param, param_type: const bool*, param_name: IsOn, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsAll, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: AttName, param_offset: 0x30}
SetResetPos: []
SetRetryDataAction: []
SetTargetFrameMtx:
- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: TargetFrame, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: ResetTransBoneOnLeave, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsHomeMtx, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
SetTgIgnoreObstacle: []
SetTreasure:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: DropActorName, param_offset: 0x30}
SetTreasureBoxOpenAndClose:
- {type: dynamic_param, param_type: int*, param_name: IsSetOpen, param_offset: 0x20}
- {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x28}
SetWanderPathIndex: []
SetWorldRotOffsetFromTransBone: []
SetupGetDemoModeNumUi:
- {type: dynamic_param, param_type: int*, param_name: NumUiType, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: AddNum, param_offset: 0x28}
ShelterFromRain:
- {type: map_unit_param, param_type: const int*, param_name: ShelterFromRainTagType, param_offset: 0x38}
ShiekSensorPlusDownloadDemo:
- {type: dynamic_param, param_type: bool*, param_name: IsPlayerClose, param_offset: 0x20}
Shock:
- {type: static_param, param_type: const float*, param_name: HitImpactForce, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: KnockBackTime, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58}
- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x50}
ShockDynamicWeapon:
- {type: call, fn: _ZN5uking6action5Shock11loadParams_Ev, addr: 0x710024d538}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: DropWeapon, param_offset: 0x78}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DropDir, param_offset: 0x80}
ShockWave:
- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20}
- {type: map_unit_param, param_type: const int*, param_name: AttackAttr, param_offset: 0x28}
- {type: map_unit_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x30}
- {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x38}
- {type: map_unit_param, param_type: const bool*, param_name: IsReuseActor, param_offset: 0x40}
ShootingStarBrightTower:
- {type: static_param, param_type: const float*, param_name: DisappearDistance, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: HitGroundAngle, param_offset: 0x28}
ShootingStartFlying:
- {type: static_param, param_type: const float*, param_name: InitialVelocityMax, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: InitialVelocityMin, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: InitialAngleRange, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: LookSuccessRate, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: MaxWaterDepth, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x48}
ShopFixedItemNum:
- {type: dynamic_param, param_type: bool*, param_name: IsSelectAll, param_offset: 0x20}
ShowMemoryPhoto:
- {type: dynamic_param, param_type: int*, param_name: PhotoNo, param_offset: 0x20}
ShowPhoto:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20}
ShutterClose:
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20}
- {type: map_unit_param, param_type: const int*, param_name: MoveAxis, param_offset: 0x30}
- {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x38}
- {type: map_unit_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x40}
ShutterCloseWait:
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20}
ShutterOpen:
- {type: static_param, param_type: const bool*, param_name: OnLink, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsPreOpen, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
- {type: map_unit_param, param_type: const int*, param_name: MoveAxis, param_offset: 0x40}
- {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x48}
- {type: map_unit_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x50}
ShutterOpenWait:
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20}
- {type: map_unit_param, param_type: const int*, param_name: MoveAxis, param_offset: 0x30}
- {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x38}
SideStep:
- {type: static_param, param_type: const float*, param_name: RotSpeedRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
SideStepWait:
- {type: static_param, param_type: const float*, param_name: FirstStepDist, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: SecondStepDist, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: ThirdStepDist, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FourthStepDist, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FirstStepHeight, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: SecondStepHeight, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: ThirdStepHeight, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: FourthStepHeight, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x70}
SideWalkBase:
- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c}
- {type: static_param, param_type: const bool*, param_name: LeftMove, param_offset: 0xe0}
SideWalk:
- {type: call, fn: _ZN5uking6action12SideWalkBase11loadParams_Ev, addr: 0x71002525fc}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0xe8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0xf0}
SilentKilled:
- {type: call, fn: _ZN5uking6action7Ragdoll11loadParams_Ev, addr: 0x7100226dbc}
SimpleGrabWithASBase:
- {type: call, fn: _ZN5uking6action4Grab11loadParams_Ev, addr: 0x710018efdc}
SimpleGrabWithAS:
- {type: call, fn: _ZN5uking6action20SimpleGrabWithASBase11loadParams_Ev, addr: 0x710025454c}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
SimpleOpenMessageDialogAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Label, param_offset: 0x30}
SimpleUniqueTalk:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MstxtName, param_offset: 0x20}
SiteBossAvoid:
- {type: static_param, param_type: const float*, param_name: AvoidEndTime, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AvoidMoveSpeed, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: AvoidDist, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: IsAvoidHorizon, param_offset: 0x38}
- {type: dynamic_param, param_type: bool*, param_name: IsSlerp, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AvoidVec, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: PlayerPos, param_offset: 0x58}
SiteBossBlowOff:
- {type: call, fn: _ZN5uking6action8BlownOff11loadParams_Ev, addr: 0x71000c86c4}
SiteBossBowBlowOff:
- {type: call, fn: _ZN5uking6action15SiteBossBlowOff11loadParams_Ev, addr: 0x71001cf1b4}
- {type: static_param, param_type: const int*, param_name: AddForceRecoverTime, param_offset: 0x170}
- {type: static_param, param_type: const bool*, param_name: IsRemoveCharacterController, param_offset: 0x178}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ForceRecoverDist, param_offset: 0x180}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ForceRecoverOffset, param_offset: 0x188}
SiteBossBowChildDeviceBreak:
- {type: static_param, param_type: const float*, param_name: ReactionTime, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsDelete, param_offset: 0x28}
SiteBossBowHoldTurn:
- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0}
- {type: static_param, param_type: const float*, param_name: SpineControlOffsetAngleLR, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: SpineControlOffsetAngleUD, param_offset: 0x98}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa0}
SiteBossBowMoveForArrowRain:
- {type: static_param, param_type: const float*, param_name: FirstMoveSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FirstAccelFrame, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: SecondMoveSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: SecondAccelFrame, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MoveTarget, param_offset: 0x50}
SiteBossChemicalPlus:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const bool*, param_name: IsDeleteAllChildDevice, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsSetCanGuardArrowFlag, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ChemicalLoopASName, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ChmicalPlusASName, param_offset: 0x50}
SiteBossCreateChildDevice:
- {type: dynamic_param, param_type: bool*, param_name: IsCreateA, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: IsCreateB, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsCreateC, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: IsCreateD, param_offset: 0x38}
SiteBossCreateIceSplinter:
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: IgnitionNum, param_offset: 0x30}
SiteBossDie:
- {type: static_param, param_type: const float*, param_name: WarpWaitTime, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: IsUseYAxisSignal, param_offset: 0x28}
SiteBossFlyWaitTurnToTarget:
- {type: call, fn: _ZN5uking6action27LastBossFlyWaitTurnToTarget11loadParams_Ev, addr: 0x71001d1208}
SiteBossGetUpLinear:
- {type: call, fn: _ZN5uking6action11GetUpLinear11loadParams_Ev, addr: 0x7100184bc4}
- {type: static_param, param_type: const bool*, param_name: IsRestoreRigidBody, param_offset: 0x160}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ForceRecoverOffset, param_offset: 0x168}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ForceRecoverDist, param_offset: 0x170}
SiteBossLswordAtk:
- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: NearMoveSpeed, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: FarMoveSpeed, param_offset: 0x88}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreCancelAttack, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa8}
SiteBossLswordAtkWithChemical:
- {type: call, fn: _ZN5uking6action17SiteBossLswordAtk11loadParams_Ev, addr: 0x710025cc24}
- {type: static_param, param_type: const int*, param_name: EmitNum, param_offset: 0xe8}
- {type: static_param, param_type: const int*, param_name: EmitInterval, param_offset: 0xf0}
- {type: static_param, param_type: const int*, param_name: EmitAttackDamage, param_offset: 0xf8}
- {type: static_param, param_type: const int*, param_name: EmitActorMinDamage, param_offset: 0x100}
- {type: static_param, param_type: const float*, param_name: EmitOffsetFromParent, param_offset: 0x108}
- {type: static_param, param_type: const float*, param_name: EmitIntervalDist, param_offset: 0x110}
- {type: static_param, param_type: const float*, param_name: EmitIntervalRotate, param_offset: 0x118}
- {type: static_param, param_type: const float*, param_name: EmitScale, param_offset: 0x120}
- {type: static_param, param_type: const float*, param_name: EmitMaxScale, param_offset: 0x128}
- {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x130}
- {type: static_param, param_type: const float*, param_name: EmitStartFrame, param_offset: 0x138}
- {type: static_param, param_type: const float*, param_name: EmitAngleFromParent, param_offset: 0x140}
- {type: static_param, param_type: const float*, param_name: EmitActorSpeedRotate, param_offset: 0x148}
- {type: static_param, param_type: 'sead::SafeString', param_name: EmitActorName, param_offset: 0x150}
- {type: static_param, param_type: 'sead::SafeString', param_name: EmitPartsName, param_offset: 0x160}
- {type: static_param, param_type: 'sead::SafeString', param_name: CallSEKeyAtAtOn, param_offset: 0x170}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: EmitActorSpeed, param_offset: 0x180}
SiteBossLswordFireBall:
- {type: static_param, param_type: const float*, param_name: AppearInterval, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: BallAppearOffset, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: FireBallScale, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsShowChildDevice, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: WaitASName, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x50}
SiteBossLswordFirstCreateFBall:
- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: CreateNum, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FireBallScale, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowActorName, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindPosOffset, param_offset: 0x68}
SiteBossLswordPostWarp:
- {type: call, fn: _ZN5uking6action22LastBossPostNormalWarp11loadParams_Ev, addr: 0x71001d4edc}
- {type: static_param, param_type: 'sead::SafeString', param_name: CancelSleepPartsName, param_offset: 0xb8}
SiteBossLswordPreWarp:
- {type: call, fn: _ZN5uking6action21LastBossPreNormalWarp11loadParams_Ev, addr: 0x71001d5b4c}
- {type: static_param, param_type: 'sead::SafeString', param_name: SleepPartsName, param_offset: 0x70}
SiteBossLswordThrowFireBall:
- {type: static_param, param_type: const float*, param_name: InitVelocity, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: FireBallAng, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsThrowAll, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowASName, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0x48}
- {type: dynamic_param, param_type: bool*, param_name: IsThrowChildDevice, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x78}
SiteBossLswordTornadoAttack:
- {type: static_param, param_type: const float*, param_name: EndTime, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: VacuumAcc, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: VacuumMaxSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: VacuumAngle, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: VacuumBaseWeight, param_offset: 0x40}
SiteBossLswordTornadoEnd:
- {type: static_param, param_type: const bool*, param_name: IsUseTornadoAttack, param_offset: 0x20}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: AttackActor, param_offset: 0x28}
SiteBossLswordWhirlSlash:
- {type: call, fn: _ZN5uking6action29SiteBossLswordAtkWithChemical11loadParams_Ev, addr: 0x710025bfa8}
- {type: static_param, param_type: const float*, param_name: EmitChangeDist, param_offset: 0x1e8}
- {type: static_param, param_type: const float*, param_name: CircleEmitOffset, param_offset: 0x1f0}
SiteBossMove:
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: UpdownSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: Amplitude, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: RotateRate, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0x60}
SiteBossMoveAndAttack:
- {type: call, fn: _ZN5uking6action12SiteBossMove11loadParams_Ev, addr: 0x7100261804}
SiteBossShieldBashAttack:
- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: KeepDist, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40}
SiteBossShootNormalArrow:
- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: TargetOffsetY, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsConnectChild, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: IsCheckASEvent, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsTurnToTarget, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x68}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x70}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0x78}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0x80}
- {type: dynamic_param, param_type: int*, param_name: Index, param_offset: 0x88}
- {type: dynamic_param, param_type: int*, param_name: AtAttr, param_offset: 0x90}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: IgniteActor, param_offset: 0xa0}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: ArrowHandle, param_offset: 0xa8}
SiteBossShootArrowRain:
- {type: call, fn: _ZN5uking6action24SiteBossShootNormalArrow11loadParams_Ev, addr: 0x710026429c}
- {type: static_param, param_type: const int*, param_name: ArrowType, param_offset: 0xe8}
SiteBossShootIceSplinter:
- {type: static_param, param_type: const int*, param_name: ThrowIdxOffset, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: InitVelocity, param_offset: 0x28}
- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowASName, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x58}
SiteBossSpearAttackBase:
- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: TargetOffsetLowAtRotate, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: TargetOffsetHighAtRotate, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: CanBreakIceBlock, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IsOnSpine1Rotate, param_offset: 0x88}
- {type: static_param, param_type: const bool*, param_name: IsOnSpine2Rotate, param_offset: 0x90}
- {type: static_param, param_type: const bool*, param_name: IsOnSpine3Rotate, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: CanJustAvoid, param_offset: 0xa0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb8}
SiteBossSpearAttackVertical:
- {type: call, fn: _ZN5uking6action23SiteBossSpearAttackBase11loadParams_Ev, addr: 0x7100265908}
- {type: static_param, param_type: const int*, param_name: ShockWaveAttackPower, param_offset: 0x100}
SiteBossSpearBlownOff:
- {type: call, fn: _ZN5uking6action18SiteBossBowBlowOff11loadParams_Ev, addr: 0x7100256acc}
- {type: static_param, param_type: const int*, param_name: DownTimeAtLater, param_offset: 0x190}
SiteBossSpearChangeWaterLevel:
- {type: static_param, param_type: const bool*, param_name: IsSignalOn, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28}
SiteBossSwordAfterImageAction:
- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x20}
- {type: aitree_variable, param_type: void*, param_name: SiteBossSwordAfterImageUnit, param_offset: 0x28}
SiteBossSwordAfterImageMove:
- {type: static_param, param_type: const float*, param_name: MoveFrame, param_offset: 0x20}
- {type: map_unit_param, param_type: const int*, param_name: PatternID, param_offset: 0x28}
- {type: aitree_variable, param_type: void*, param_name: SiteBossSwordAfterImageUnit, param_offset: 0x30}
SiteBossSwordAttackBase:
- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: KeepDistance, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreCancelAttack, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98}
SiteBossSwordBlowOff:
- {type: call, fn: _ZN5uking6action18SiteBossBowBlowOff11loadParams_Ev, addr: 0x7100256acc}
SiteBossSwordChemicalPlus:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
SiteBossSwordCreateIronPile:
- {type: static_param, param_type: const int*, param_name: CreateNum, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x38}
- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: AppearPosDist, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: AppearPosHeight, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: CreateWaitTime, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: IgnitionInterval, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: PileScale, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: NotCreateRange, param_offset: 0x70}
- {type: static_param, param_type: const bool*, param_name: IsRotate, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IsGuard, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IsChasePlayer, param_offset: 0x88}
- {type: static_param, param_type: const bool*, param_name: IsRemainBoss, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: WaitAS, param_offset: 0x98}
- {type: static_param, param_type: 'sead::SafeString', param_name: CreatePileAS, param_offset: 0xa8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ThunderActorName, param_offset: 0xb8}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: NotCreatePosBase, param_offset: 0xc8}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xd0}
SiteBossSwordGuard:
- {type: call, fn: _ZN5uking6action5Guard11loadParams_Ev, addr: 0x7100191bc4}
SiteBossSwordGuardBreak:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
SiteBossSwordMove:
- {type: static_param, param_type: const float*, param_name: AfterImage0AppearFrame, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AfterImage1AppearFrame, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AppearFrame, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: CurrentFrame, param_offset: 0x38}
- {type: dynamic_param, param_type: bool*, param_name: IsCloseMove, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage0Pos, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage1Pos, param_offset: 0x60}
SiteBossSwordShieldRepair:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
SiteBossSwordSlowMove:
- {type: static_param, param_type: const float*, param_name: AfterImage0AppearFrame, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AfterImage1AppearFrame, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: AppearFrame, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: CurrentFrame, param_offset: 0x38}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage0Pos, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage1Pos, param_offset: 0x58}
SiteBossThrowParts:
- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MaxNoiseDist, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: PredictionFrame, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsCalcNextPos, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsCheckPlayerAround, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x70}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x80}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x88}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x90}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0x98}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0xa0}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa8}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteBaseProcHandle, param_offset: 0xb0}
SiteBossSwordThrowElectricBall:
- {type: call, fn: _ZN5uking6action18SiteBossThrowParts11loadParams_Ev, addr: 0x710026e184}
- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0xc8}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MoveOffset, param_offset: 0xd0}
SiteBossSwordWhirlSlash:
- {type: call, fn: _ZN5uking6action23SiteBossSwordAttackBase11loadParams_Ev, addr: 0x71002686f4}
SiteBossSwordWhirlSlashChargeBase:
- {type: static_param, param_type: const float*, param_name: ChargeTime, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30}
SiteBossSwordWhirlSlashCharge:
- {type: call, fn: _ZN5uking6action33SiteBossSwordWhirlSlashChargeBase11loadParams_Ev, addr: 0x71001d879c}
SlideMoveViewTarget:
- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe0}
SlippedBackWalkBase:
- {type: call, fn: _ZN5uking6action12BackWalkBase11loadParams_Ev, addr: 0x71000b621c}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0xb0}
SlippedBackWalk:
- {type: call, fn: _ZN5uking6action19SlippedBackWalkBase11loadParams_Ev, addr: 0x710026fb20}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb8}
SlippedCircleWalkBase:
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotDist, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x38}
- {type: dynamic_param, param_type: int*, param_name: RotDir, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48}
SlippedCircleWalk:
- {type: call, fn: _ZN5uking6action21SlippedCircleWalkBase11loadParams_Ev, addr: 0x71002704f8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80}
SlippedWalkBase:
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68}
SlippedWalk:
- {type: call, fn: _ZN5uking6action15SlippedWalkBase11loadParams_Ev, addr: 0x71002713dc}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8}
SmallDamage: []
SmallDamageBackwardBase:
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
SmallDamageBackward:
- {type: call, fn: _ZN5uking6action23SmallDamageBackwardBase11loadParams_Ev, addr: 0x71001c90f8}
- {type: static_param, param_type: const bool*, param_name: IsReStartASByDamage, param_offset: 0xc0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc8}
SmallDamageDirectPreTargetBone:
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
- {type: static_param, param_type: const int*, param_name: PreTargetBone, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: IsSetHitPosSelecter, param_offset: 0xa8}
SmallDamageDirectPreTargetBack: []
SoundOcclusionTagAction:
- {type: static_param, param_type: const float*, param_name: OcclusionLevel, param_offset: 0x48}
SoundOcclusionTagRemainsWater: []
SoundProxyRootAction: []
SoundReverbAreaTagAction:
- {type: map_unit_param, param_type: const float*, param_name: ReverbSendAdd, param_offset: 0x70}
- {type: map_unit_param, param_type: const float*, param_name: ReverbTimeAdd, param_offset: 0x78}
- {type: map_unit_param, param_type: const float*, param_name: EarlyReflectionFeedbackAdd, param_offset: 0x80}
- {type: map_unit_param, param_type: const float*, param_name: RoomHfAdd, param_offset: 0x88}
- {type: map_unit_param, param_type: const float*, param_name: ReverbAdd, param_offset: 0x90}
- {type: map_unit_param, param_type: const float*, param_name: MerginDistance, param_offset: 0x98}
SoundShieldingAreaTagAction:
- {type: map_unit_param, param_type: const float*, param_name: MerginDistance, param_offset: 0x38}
- {type: map_unit_param, param_type: const bool*, param_name: IsShieldChemicalWind, param_offset: 0x40}
SoundTrigger: []
SoundTriggerFadeAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x20}
SpinFlyAttack:
- {type: call, fn: _ZN5uking6action15LinearFlyAttack11loadParams_Ev, addr: 0x71001dc56c}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0xd8}
SpreadToEnemy:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: static_param, param_type: const float*, param_name: SpreadDist, param_offset: 0x48}
StalEnemyBlownOff:
- {type: static_param, param_type: const int*, param_name: DownTimeBase, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: DownTimeRand, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RecoverTimer, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: HeadShotSpeed, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: HeadSpeedRate, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: MinHeadSpeedY, param_offset: 0x58}
- {type: static_param, param_type: const float*, param_name: MinHeadSpeedXZ, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: HeadShotUseAddVec, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0x70}
- {type: static_param, param_type: 'sead::SafeString', param_name: DisableBoneName, param_offset: 0x80}
- {type: static_param, param_type: 'sead::SafeString', param_name: EnableConstraintName, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: UseRagConName, param_offset: 0xa0}
- {type: static_param, param_type: 'sead::SafeString', param_name: BlownOffASName, param_offset: 0xb0}
- {type: static_param, param_type: 'sead::SafeString', param_name: PreUniteASName, param_offset: 0xc0}
- {type: static_param, param_type: 'sead::SafeString', param_name: UniteASName, param_offset: 0xd0}
- {type: static_param, param_type: 'sead::SafeString', param_name: DieASName, param_offset: 0xe0}
- {type: static_param, param_type: 'sead::SafeString', param_name: HeadRagdollRigidNames, param_offset: 0xf0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ArmRagdollRigidNames, param_offset: 0x100}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownBackCtrlOffset, param_offset: 0x110}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownFrontCtrlOffset, param_offset: 0x118}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: HeadShotAddVec, param_offset: 0x120}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: HeadRotateOffset, param_offset: 0x128}
StalEnemyDie:
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const bool*, param_name: ForceDropWeapon, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: PreDieASName, param_offset: 0x40}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollName, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: EnableConstraintName, param_offset: 0x70}
StalEnemyHeadShotReaction:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: UseAddVec, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsTgOff, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsDropWeapon, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: HeadBoneKey, param_offset: 0x70}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddVec, param_offset: 0x80}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotVec, param_offset: 0x88}
StalEnemyHideWait:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30}
StalPartCatch:
- {type: static_param, param_type: const int*, param_name: PartIndex, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: InputWeightTimer, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: BlendWeightTimer, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: BaseRagdollRigidBodyName, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: SecondRagdollRigidBodyName, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ThirdRagdollRigidBodyName, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: ConstraintNames, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: FreeMoveRagdollRigidBodyNames, param_offset: 0x78}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88}
- {type: static_param, param_type: 'sead::SafeString', param_name: UseRagConName, param_offset: 0x98}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: UnitePosOffset, param_offset: 0xa8}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: UniteRotOffset, param_offset: 0xb0}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: SecondUnitePosOffset, param_offset: 0xb8}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: SecondUniteRotOffset, param_offset: 0xc0}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ThirdUnitePosOffset, param_offset: 0xc8}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ThirdUniteRotOffset, param_offset: 0xd0}
StartHeartDemo: []
StartLifeUpDemo: []
StartMapOpenDemo:
- {type: dynamic_param, param_type: bool*, param_name: IsPlayerClose, param_offset: 0x20}
StartShiekSensorGaugeDemo:
- {type: dynamic_param, param_type: int*, param_name: ReactionNum, param_offset: 0x20}
StartStaminaUpDemo: []
StartupTelescope: []
StepDoubleLargeAttack: []
Stick: []
StopASIgnite:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x48}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x50}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteVelocityDir, param_offset: 0x58}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x60}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x68}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0x70}
- {type: aitree_variable, param_type: void*, param_name: GeneratedActorLink, param_offset: 0x78}
StopAllDemoSoundAction: []
StopChargeChemicalWeaponPower:
- {type: call, fn: _ZN5uking6action22SetChemicalWeaponPower11loadParams_Ev, addr: 0x7100069ff0}
StopCliffTongueAttack:
- {type: call, fn: _ZN5uking6action11OnCliffWait11loadParams_Ev, addr: 0x7100210d34}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58}
- {type: static_param, param_type: 'sead::SafeString', param_name: RigidName, param_offset: 0x48}
StopEventMiniGameTime: []
StopForLimitedTime:
- {type: static_param, param_type: const bool*, param_name: KeepActRotation, param_offset: 0x20}
- {type: static_param, param_type: const bool*, param_name: EnableStaticCompoundRotate, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsSetEndByTime, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x38}
- {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStopPos, param_offset: 0x50}
StopJump:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: JumpLoopAS, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: LandingAS, param_offset: 0x48}
StorePlayerPosAndRotate:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fPlayerPos, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatPlayerDirectionY, param_offset: 0x30}
StrangeBeacon:
- {type: static_param, param_type: 'sead::SafeString', param_name: SaveFlag, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: CalcStartFlag, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: KeyName, param_offset: 0x40}
Stun:
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0x38}
SubAnmBlownOff:
- {type: call, fn: _ZN5uking6action11AnmBlownOff11loadParams_Ev, addr: 0x7100094990}
- {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0xa8}
- {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0xb0}
- {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0xc0}
KnockBackShock:
- {type: static_param, param_type: const float*, param_name: HitImpactForce, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: VelReduceOnGround, param_offset: 0x30}
AnmKnockBackShock:
- {type: call, fn: _ZN5uking6action14KnockBackShock11loadParams_Ev, addr: 0x7100254e90}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
SubAnmKnockBackShock:
- {type: call, fn: _ZN5uking6action17AnmKnockBackShock11loadParams_Ev, addr: 0x71001c9cc0}
- {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0x60}
SubAnmSmallDamage:
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
- {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0x90}
- {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0x98}
- {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0xa8}
SunMove: []
SwarmDamagedBase:
- {type: static_param, param_type: const int*, param_name: IgnoreHitGroundTime, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RiseSpeedMin, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: SubAccRateMin, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: SubAccRateMax, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsCreateDeadActor, param_offset: 0x50}
- {type: map_unit_param, param_type: const int*, param_name: SubUnitNum, param_offset: 0x58}
- {type: map_unit_param, param_type: const int*, param_name: PatternID, param_offset: 0x60}
SwarmAreaDamaged:
- {type: call, fn: _ZN5uking6action16SwarmDamagedBase11loadParams_Ev, addr: 0x7100284670}
- {type: static_param, param_type: const int*, param_name: DeadSubActorMax, param_offset: 0x1b8}
SwarmDamaged:
- {type: call, fn: _ZN5uking6action16SwarmDamagedBase11loadParams_Ev, addr: 0x7100284670}
- {type: static_param, param_type: const int*, param_name: DeadSubActorMax, param_offset: 0x1b8}
SwarmChemicalDamaged:
- {type: call, fn: _ZN5uking6action12SwarmDamaged11loadParams_Ev, addr: 0x7100283e08}
- {type: static_param, param_type: const float*, param_name: ResetChemicalTimer, param_offset: 0x1c0}
- {type: static_param, param_type: const bool*, param_name: IsResetAllObject, param_offset: 0x1c8}
SwarmFlyMove:
- {type: call, fn: _ZN5uking6action11FlyMoveBase11loadParams_Ev, addr: 0x71001349e8}
- {type: static_param, param_type: const int*, param_name: IgnoreSensorTime, param_offset: 0xc0}
- {type: static_param, param_type: const float*, param_name: SubAccRateMin, param_offset: 0xc8}
- {type: static_param, param_type: const float*, param_name: SubAccRateMax, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: MaterialAnimFrame, param_offset: 0xd8}
- {type: static_param, param_type: 'sead::SafeString', param_name: MaterialAnimName, param_offset: 0xe0}
SwarmFlyAttack:
- {type: call, fn: _ZN5uking6action12SwarmFlyMove11loadParams_Ev, addr: 0x7100285df0}
- {type: static_param, param_type: const int*, param_name: FailTimeInClosePos, param_offset: 0x138}
- {type: static_param, param_type: const int*, param_name: ApplyMaterialAnimNumPerFrame, param_offset: 0x140}
- {type: static_param, param_type: const float*, param_name: ApplyMaterialAnimDist, param_offset: 0x148}
SwarmGullMove:
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20}
- {type: map_unit_param, param_type: const int*, param_name: SubUnitNum, param_offset: 0x30}
- {type: map_unit_param, param_type: const float*, param_name: CreateMaxRadius, param_offset: 0x38}
- {type: map_unit_param, param_type: const float*, param_name: CreateMinRadius, param_offset: 0x40}
- {type: map_unit_param, param_type: const float*, param_name: CreateHeightRange, param_offset: 0x48}
- {type: map_unit_param, param_type: const float*, param_name: RoundMaxRadius, param_offset: 0x50}
- {type: map_unit_param, param_type: const float*, param_name: RoundMinRadius, param_offset: 0x58}
- {type: map_unit_param, param_type: const float*, param_name: CrySoundIntervalMin, param_offset: 0x60}
- {type: map_unit_param, param_type: const float*, param_name: CrySoundIntervalMax, param_offset: 0x68}
SwarmLevelFlyMove:
- {type: call, fn: _ZN5uking6action16LevelFlyMoveBase11loadParams_Ev, addr: 0x71001da910}
- {type: static_param, param_type: const int*, param_name: IgnoreSensorTime, param_offset: 0x138}
- {type: static_param, param_type: const float*, param_name: SubAccRateMin, param_offset: 0x140}
- {type: static_param, param_type: const float*, param_name: SubAccRateMax, param_offset: 0x148}
- {type: static_param, param_type: const float*, param_name: MaterialAnimFrame, param_offset: 0x150}
- {type: static_param, param_type: 'sead::SafeString', param_name: MaterialAnimName, param_offset: 0x158}
SweepCollision: []
SwimEnemyAnmBackBlownOffBase:
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: BlownHeight, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: UseKnockbackDir, param_offset: 0x50}
- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x58}
SwimEnemyAnmBackBlownOff:
- {type: call, fn: _ZN5uking6action28SwimEnemyAnmBackBlownOffBase11loadParams_Ev, addr: 0x7100289304}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x70}
SwimEnemyAnmBackBlownOffFromPL:
- {type: call, fn: _ZN5uking6action24SwimEnemyAnmBackBlownOff11loadParams_Ev, addr: 0x7100288810}
SwimEnemyAnmBackBlownOffToPL:
- {type: call, fn: _ZN5uking6action24SwimEnemyAnmBackBlownOff11loadParams_Ev, addr: 0x7100288810}
SwimGetUp:
- {type: call, fn: _ZN5uking6action5GetUp11loadParams_Ev, addr: 0x71001834b8}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x160}
- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x168}
- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x170}
- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x178}
- {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0x180}
- {type: static_param, param_type: const float*, param_name: UnderWaterDepth, param_offset: 0x188}
SwimMoveBase:
- {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x80}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90}
SwimMove:
- {type: call, fn: _ZN5uking6action12SwimMoveBase11loadParams_Ev, addr: 0x710028a890}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe8}
SwimMoveASHoldEvent:
- {type: call, fn: _ZN5uking6action12SwimMoveBase11loadParams_Ev, addr: 0x710028a890}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0xe8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xf0}
SwimMoveOneTimeAS:
- {type: call, fn: _ZN5uking6action12SwimMoveBase11loadParams_Ev, addr: 0x710028a890}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0xe8}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xf0}
SwimNoticeTurn:
- {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0}
- {type: static_param, param_type: const float*, param_name: AngSpd, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x68}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78}
SwimSmallDamage:
- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0xa0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8}
SwimRotateBase:
- {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x70}
SwimTurnBase:
- {type: call, fn: _ZN5uking6action14SwimRotateBase11loadParams_Ev, addr: 0x710028ba78}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0xa8}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb0}
SwimTurn:
- {type: call, fn: _ZN5uking6action12SwimTurnBase11loadParams_Ev, addr: 0x710028ca60}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe8}
SwitchElectricOff:
- {type: static_param, param_type: const float*, param_name: VolReq, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: TargetVol, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: UseSklAnm, param_offset: 0x30}
SwitchElectricOn:
- {type: static_param, param_type: const float*, param_name: ElecReq, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: VolReq, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: TargetVol, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: MinEnergyRate, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: UseSklAnm, param_offset: 0x40}
SwitchPlayerEquipment:
- {type: dynamic_param, param_type: bool*, param_name: UnequipWeapon, param_offset: 0x20}
- {type: dynamic_param, param_type: bool*, param_name: UnequipShield, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: UnequipBow, param_offset: 0x30}
- {type: dynamic_param, param_type: bool*, param_name: UnequipArmorHead, param_offset: 0x38}
- {type: dynamic_param, param_type: bool*, param_name: UnequipArmorUpper, param_offset: 0x40}
- {type: dynamic_param, param_type: bool*, param_name: UnequipArmorLower, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_Weapon, param_offset: 0x50}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_Shield, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_Bow, param_offset: 0x70}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_ArmorHead, param_offset: 0x80}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_ArmorUpper, param_offset: 0x90}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_ArmorLower, param_offset: 0xa0}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_Arrow, param_offset: 0xb0}
SwitchStepSliderConstraint:
- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: Impulse, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: MinLimit, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: MaxLimit, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: SwTh, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: Friction, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x60}
- {type: static_param, param_type: 'sead::SafeString', param_name: OnASName, param_offset: 0x68}
- {type: static_param, param_type: 'sead::SafeString', param_name: OffASName, param_offset: 0x78}
SwitchStepSliderConstraintOnce:
- {type: call, fn: _ZN5uking6action26SwitchStepSliderConstraint11loadParams_Ev, addr: 0x710028efa0}
SwitchWindmill:
- {type: static_param, param_type: const float*, param_name: SwRadTh, param_offset: 0x100}
- {type: static_param, param_type: const float*, param_name: SwRadAllowance, param_offset: 0x108}
- {type: static_param, param_type: const float*, param_name: RotAccel, param_offset: 0x110}
- {type: static_param, param_type: const float*, param_name: MaxRotSpeed, param_offset: 0x118}
- {type: static_param, param_type: 'sead::SafeString', param_name: TargetNodeName, param_offset: 0x120}
SystemApplyEnvSetAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: EnvSetName, param_offset: 0x20}
SystemDelete: []
SystemFadeOutSleep: []
SystemSetWindAction:
- {type: dynamic_param, param_type: float*, param_name: WindDirX, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: WindDirY, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: WindDirZ, param_offset: 0x38}
- {type: dynamic_param, param_type: float*, param_name: WindPower, param_offset: 0x40}
- {type: dynamic_param, param_type: bool*, param_name: IsAutoWind, param_offset: 0x48}
SystemSleep: []
SystemWarp:
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20}
TakeoffFromCeilLook:
- {type: static_param, param_type: const float*, param_name: DescentSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x48}
TakeoffFromCeilLookTarget:
- {type: call, fn: _ZN5uking6action19TakeoffFromCeilLook11loadParams_Ev, addr: 0x7100292320}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80}
TargetCircleGuardWalk:
- {type: call, fn: _ZN5uking6action12TargetCircle11loadParams_Ev, addr: 0x710029343c}
TargetCircleMoveKeepDist:
- {type: call, fn: _ZN5uking6action12TargetCircle11loadParams_Ev, addr: 0x710029343c}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80}
TargetCircleSwim:
- {type: call, fn: _ZN5uking6action12TargetCircle11loadParams_Ev, addr: 0x710029343c}
- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x80}
- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0xa0}
TeachPlayerInAreaForRefActor:
- {type: static_param, param_type: const float*, param_name: NextTimer, param_offset: 0x20}
Teleport:
- {type: call, fn: _ZN5uking6action12TeleportBase11loadParams_Ev, addr: 0x71002954c4}
- {type: static_param, param_type: const float*, param_name: DistXZ, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: DistY, param_offset: 0x80}
TeleportForceApperPosition:
- {type: call, fn: _ZN5uking6action12TeleportBase11loadParams_Ev, addr: 0x71002954c4}
- {type: static_param, param_type: const int*, param_name: ArriveAtTargetTimeOut, param_offset: 0x78}
- {type: static_param, param_type: const float*, param_name: ArriveAtTargetRange, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IsArriveAtTarget, param_offset: 0x88}
- {type: static_param, param_type: 'sead::SafeString', param_name: HideEffectName, param_offset: 0x90}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AppearPosition, param_offset: 0xa0}
TeleportTargetFrontInAir:
- {type: static_param, param_type: const float*, param_name: DistMin, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: DistMax, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: FrontAngle, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: HeightOffset, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x48}
- {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x20}
TerrainCalcCenter:
- {type: dynamic_param, param_type: int*, param_name: level, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: type, param_offset: 0x28}
- {type: dynamic_param, param_type: int*, param_name: meshReso, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: pos, param_offset: 0x38}
TerrainHideCenter: []
TestAction:
- {type: dynamic_param, param_type: bool*, param_name: Flag, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Name, param_offset: 0x28}
Throw:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
ThrowLeft: []
ThrowRight: []
ThrowWeapon:
- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: SpeedMin, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: SpeedMax, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: ThrowAng, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: ThrowBoomerangAng, param_offset: 0x50}
- {type: static_param, param_type: const float*, param_name: ThrowBoomerangSpeedMax, param_offset: 0x58}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: IsForceDead, param_offset: 0x68}
ThrowWeaponByBodyCenter:
- {type: call, fn: _ZN5uking6action11ThrowWeapon11loadParams_Ev, addr: 0x71002991a0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80}
ThrowWeaponRight: []
ThrownAndBreak:
- {type: call, fn: _ZN5uking6action6Thrown11loadParams_Ev, addr: 0x7100296d10}
ThrownDown:
- {type: call, fn: _ZN5uking6action7Ragdoll11loadParams_Ev, addr: 0x7100226dbc}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: SetupSpeed, param_offset: 0x118}
ThrownSpear:
- {type: static_param, param_type: const float*, param_name: RotSpeedZ, param_offset: 0x20}
TimeSpecControllerRumble:
- {type: static_param, param_type: const int*, param_name: Pattern, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: Seconds, param_offset: 0x28}
- {type: dynamic_param, param_type: bool*, param_name: IsWait, param_offset: 0x30}
TimeredHorseRideViewWait:
- {type: call, fn: _ZN5uking6action17HorseRideViewWait11loadParams_Ev, addr: 0x71001b1ae4}
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x50}
- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x58}
TimeredNeckSpin:
- {type: call, fn: _ZN5uking6action8NeckSpin11loadParams_Ev, addr: 0x71001f24e4}
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: SpinSpeedRatio, param_offset: 0x70}
- {type: static_param, param_type: const float*, param_name: InitSpinSpeed, param_offset: 0x78}
TimeredPreJumpAttack:
- {type: call, fn: _ZN5uking6action13PreJumpAttack11loadParams_Ev, addr: 0x7100220fec}
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x98}
- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0xa0}
ToCDungeon:
- {type: call, fn: _ZN5uking6action15ChangeSceneBase11loadParams_Ev, addr: 0x71000d8c98}
TornadoMove:
- {type: static_param, param_type: const float*, param_name: MaxAmplitude, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MinAmplitude, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AmplitudeAddRate, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: DeleteTimer, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: Frequency, param_offset: 0x48}
- {type: static_param, param_type: const float*, param_name: IgnoreHitFrame, param_offset: 0x50}
TowingBrake: []
TreasureBoxBurnedOut:
- {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x40}
- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: DropActorName, param_offset: 0x48}
- {type: aitree_variable, param_type: void*, param_name: SharpWeaponAddParam, param_offset: 0x50}
TreasureBoxOpenWait:
- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName_PreOpen, param_offset: 0x48}
- {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x58}
TriggerAllPartsSleep: []
Tumble: []
ChargeAndShoot:
- {type: call, fn: _ZN5uking6action10ShootArrow11loadParams_Ev, addr: 0x710024e61c}
TurnAndChargeAndShoot:
- {type: call, fn: _ZN5uking6action14ChargeAndShoot11loadParams_Ev, addr: 0x71000a1954}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0xb0}
TurnAndLookAtToObjectNow:
- {type: call, fn: _ZN5uking6action12LookAtObject11loadParams_Ev, addr: 0x71001dd888}
- {type: dynamic_param, param_type: bool*, param_name: IsConfront, param_offset: 0xc8}
TurnAndLookToObjNotAnimDriven:
- {type: call, fn: _ZN5uking6action16LookAtObjectBase11loadParams_Ev, addr: 0x710029f7d4}
- {type: dynamic_param, param_type: float*, param_name: RotSpdMax, param_offset: 0xc8}
- {type: dynamic_param, param_type: float*, param_name: RotSpdMin, param_offset: 0xd0}
- {type: dynamic_param, param_type: float*, param_name: RotInitSpd, param_offset: 0xd8}
- {type: dynamic_param, param_type: float*, param_name: RotAccel, param_offset: 0xe0}
- {type: dynamic_param, param_type: float*, param_name: RotRate, param_offset: 0xe8}
TurnAndLookToObject:
- {type: call, fn: _ZN5uking6action12LookAtObject11loadParams_Ev, addr: 0x71001dd888}
- {type: dynamic_param, param_type: bool*, param_name: IsConfront, param_offset: 0xc8}
TurnIgnite:
- {type: call, fn: _ZN5uking6action12StopASIgnite11loadParams_Ev, addr: 0x710027d8dc}
- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x80}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88}
TurnToEmptySpace:
- {type: call, fn: _ZN5uking6action29TurnAndLookToObjNotAnimDriven11loadParams_Ev, addr: 0x71002a07f8}
- {type: static_param, param_type: const float*, param_name: CheckDistance, param_offset: 0x128}
- {type: static_param, param_type: const float*, param_name: CheckAngOffset, param_offset: 0x130}
- {type: static_param, param_type: const float*, param_name: CheckShapeRadius, param_offset: 0x138}
- {type: static_param, param_type: const float*, param_name: CastOffset, param_offset: 0x140}
- {type: static_param, param_type: const float*, param_name: CheckAngOffsetX, param_offset: 0x148}
TurnWithAS:
- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x90}
UKingEmitEffectLoopAction:
- {type: dynamic_param, param_type: float*, param_name: Scale, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: X, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: Y, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: Z, param_offset: 0x38}
- {type: dynamic_param, param_type: float*, param_name: RX, param_offset: 0x40}
- {type: dynamic_param, param_type: float*, param_name: RY, param_offset: 0x48}
- {type: dynamic_param, param_type: float*, param_name: RZ, param_offset: 0x50}
- {type: dynamic_param, param_type: float*, param_name: R, param_offset: 0x58}
- {type: dynamic_param, param_type: float*, param_name: G, param_offset: 0x60}
- {type: dynamic_param, param_type: float*, param_name: B, param_offset: 0x68}
- {type: dynamic_param, param_type: float*, param_name: A, param_offset: 0x70}
- {type: dynamic_param, param_type: bool*, param_name: NoFade, param_offset: 0x78}
- {type: dynamic_param, param_type: bool*, param_name: OverWrite, param_offset: 0x80}
- {type: dynamic_param, param_type: bool*, param_name: CutChangeReset, param_offset: 0x88}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Actor, param_offset: 0x90}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0xa0}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0xb0}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Option, param_offset: 0xc0}
UnarmedAttack: []
UnarmedLargeAttack: []
UpdateDataByGetDemoAction: []
UseNavMeshConnectAction: []
VacuumedItemShootToTarget:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: call, fn: sub_710073ED20, addr: 0x710073ed20}
- {type: static_param, param_type: const bool*, param_name: IsReuseBullet, param_offset: 0xf0}
Vanish:
- {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04}
- {type: static_param, param_type: const int*, param_name: DieType, param_offset: 0x60}
- {type: static_param, param_type: const bool*, param_name: NoDrop, param_offset: 0x68}
WizzrobeVisibleWalk:
- {type: call, fn: _ZN5uking6action12LevelFlyMove11loadParams_Ev, addr: 0x71001d9a1c}
- {type: static_param, param_type: const float*, param_name: AddTargetDist, param_offset: 0x148}
- {type: static_param, param_type: const float*, param_name: FailMoveTimer, param_offset: 0x150}
- {type: static_param, param_type: const bool*, param_name: IsCheckAnmSeqCancel, param_offset: 0x158}
- {type: static_param, param_type: const bool*, param_name: IsNoBrake, param_offset: 0x160}
ViewLevelFlyMove:
- {type: call, fn: _ZN5uking6action19WizzrobeVisibleWalk11loadParams_Ev, addr: 0x71002bf714}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AttPos, param_offset: 0x178}
WaitCloseItemDownloadDemo: []
WaitForASTriggerEvent:
- {type: dynamic_param, param_type: int*, param_name: EventType, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x38}
WaitForCloseFade:
- {type: dynamic_param, param_type: bool*, param_name: OrClosing, param_offset: 0x20}
WaitForFrame:
- {type: static_param, param_type: const int*, param_name: ValidInput, param_offset: 0x20}
- {type: dynamic_param, param_type: int*, param_name: Frame, param_offset: 0x28}
WaitForKeyInput:
- {type: dynamic_param, param_type: int*, param_name: ValidInput, param_offset: 0x20}
WaitForStaminaUpDemoEnd: []
WaitHeartDemo: []
WaitMagneGear: []
WaitMessageDialogEnd: []
WaitOnObjBase:
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28}
WaitOnObj:
- {type: call, fn: _ZN5uking6action13WaitOnObjBase11loadParams_Ev, addr: 0x7100280344}
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0xb8}
- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0xc0}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc8}
WaitTimer:
- {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x20}
WaitUntilLifeUpDemo: []
WaitUntilMapOpenDemoEnd: []
WaitWhileCreatingOwnedHorse: []
Walk: []
Warn:
- {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188}
WarpEffectValueSetter:
- {type: dynamic_param, param_type: int*, param_name: ChangeType, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: SetFrame, param_offset: 0x28}
WarpMyHorse:
- {type: dynamic_param, param_type: float*, param_name: PositionX, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: PositionY, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: PositionZ, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: Direction, param_offset: 0x38}
WarpOwnedHorse: []
WarpPLAndResetGimmick:
- {type: dynamic_param, param_type: int*, param_name: SystemResetOption, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: StartPosName, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AdditionalResetActor, param_offset: 0x38}
WarpPLToPosAndResetGimmick:
- {type: dynamic_param, param_type: float*, param_name: RotationY, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: Destination, param_offset: 0x28}
- {type: dynamic_param, param_type: int*, param_name: SystemResetOption, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AdditionalResetActor, param_offset: 0x38}
WarpPlayerBase: []
WarpPlayer:
- {type: call, fn: _ZN5uking6action14WarpPlayerBase11loadParams_Ev, addr: 0x71000eccfc}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: WarpDestMapName, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: WarpDestPosName, param_offset: 0x70}
WarpPlayerToActor:
- {type: call, fn: _ZN5uking6action14WarpPlayerBase11loadParams_Ev, addr: 0x71000eccfc}
- {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x60}
- {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x68}
- {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x70}
- {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x78}
- {type: dynamic_param, param_type: bool*, param_name: RotToVec3f, param_offset: 0x88}
- {type: dynamic_param, param_type: float*, param_name: RelativeDist, param_offset: 0x80}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0xa0}
- {type: dynamic_param, param_type: bool*, param_name: OnGround, param_offset: 0x90}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fRotDir, param_offset: 0xb0}
- {type: dynamic_param, param_type: bool*, param_name: IsOffsetBaseTargetActor, param_offset: 0x98}
WarpPlayerToAnchor:
- {type: call, fn: _ZN5uking6action14WarpPlayerBase11loadParams_Ev, addr: 0x71000eccfc}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x60}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x70}
WarpPlayerToAnchorGimmickReset:
- {type: static_param, param_type: const float*, param_name: WaitFrameAfterReset, param_offset: 0x20}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x28}
- {type: map_unit_param, param_type: 'sead::SafeString', param_name: AnchorUniqueName, param_offset: 0x38}
WarpPlayerToDestination:
- {type: call, fn: _ZN5uking6action14WarpPlayerBase11loadParams_Ev, addr: 0x71000eccfc}
- {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x60}
- {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x68}
- {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x70}
- {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x78}
WarpPlayerToReferenceAnchor: []
WarpToActor:
- {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x38}
- {type: dynamic_param, param_type: bool*, param_name: RotToVec3f, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fRotDir, param_offset: 0x58}
WarpToAnchor:
- {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x38}
WarpToDynamicPos:
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetFoward, param_offset: 0x28}
WarpToGameDataVec3f:
- {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x20}
- {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x28}
- {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x30}
- {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x38}
- {type: dynamic_param, param_type: bool*, param_name: RotToVec3f, param_offset: 0x40}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fWarpToPos, param_offset: 0x48}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fRotDir, param_offset: 0x58}
WarpToPos:
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetRot, param_offset: 0x28}
WarpToScheduleAnchor:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x30}
WarpToStaticAnchor:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x30}
WaterEmitter:
- {type: static_param, param_type: const int*, param_name: EffectType, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: Interval, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0x40}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Offset, param_offset: 0x50}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: VelocityDir, param_offset: 0x58}
WaterExplode:
- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28}
WaterFloatElectricParalysis:
- {type: call, fn: _ZN5uking6action27OneTimeWaterFloatStopASPlay11loadParams_Ev, addr: 0x7100213518}
WaterFloatIgniteToTarget:
- {type: call, fn: _ZN5uking6action27OneTimeWaterFloatStopASPlay11loadParams_Ev, addr: 0x7100213518}
- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: MaxNoiseDist, param_offset: 0x90}
- {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x98}
- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0xa0}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0xb0}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0xb8}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0xc0}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0xc8}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0xd0}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xd8}
- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0xe0}
WaterFloatWait:
- {type: call, fn: _ZN5uking6action18WaterFloatImmobile11loadParams_Ev, addr: 0x71002b674c}
- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x70}
- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x78}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x80}
- {type: static_param, param_type: const bool*, param_name: IsEndWhenASFinished, param_offset: 0x88}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x90}
WaterFloatWaitEx:
- {type: call, fn: _ZN5uking6action14WaterFloatWait11loadParams_Ev, addr: 0x71002b6a1c}
- {type: static_param, param_type: const float*, param_name: AdditionalPosReduceRatio, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: AdditionalAngleReduceRatio, param_offset: 0xb8}
- {type: static_param, param_type: const float*, param_name: AdditionalVelocityMax, param_offset: 0xc0}
- {type: static_param, param_type: const float*, param_name: WaterEffectSpeedRate, param_offset: 0xc8}
WaterSurfaceModelOnly:
- {type: map_unit_param, param_type: const float*, param_name: FlowSpeedFactor, param_offset: 0x20}
WaterSurfaceMove:
- {type: dynamic_param, param_type: float*, param_name: Speed, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28}
WaterUpDownAnmDrivenMove:
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: TargetDepth, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x38}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40}
WaterUpDownDrivenPreAttack:
- {type: call, fn: _ZN5uking6action24WaterUpDownAnmDrivenMove11loadParams_Ev, addr: 0x71002b7e34}
- {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x68}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70}
WaterUpDownMoveBase:
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: WaterFloatRadius, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: WaterFloatCycleTime, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
WaterUpDownMove:
- {type: call, fn: _ZN5uking6action19WaterUpDownMoveBase11loadParams_Ev, addr: 0x71002b3708}
- {type: static_param, param_type: const float*, param_name: StartDepth, param_offset: 0x88}
- {type: static_param, param_type: const float*, param_name: TargetDepth, param_offset: 0x90}
WeaponDrawn:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48}
WeaponHold:
- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34}
- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48}
WeaponTrueFormEftCtrl:
- {type: static_param, param_type: 'sead::SafeString', param_name: TransformKey, param_offset: 0x20}
- {type: static_param, param_type: 'sead::SafeString', param_name: TrueFormKey, param_offset: 0x30}
WildHorseCreate:
- {type: static_param, param_type: const int*, param_name: MinCreateNum, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: MaxCreateNum, param_offset: 0x28}
- {type: map_unit_param, param_type: const int*, param_name: WildHorseCreateNum, param_offset: 0x30}
WillBallAction:
- {type: static_param, param_type: const float*, param_name: RotBaseRatio, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: ReachRange, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68}
- {type: static_param, param_type: const float*, param_name: TiredAngle, param_offset: 0x38}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreLastSpRot, param_offset: 0x50}
- {type: static_param, param_type: const bool*, param_name: IsAddAABBHeight, param_offset: 0x58}
- {type: static_param, param_type: const bool*, param_name: IsGround, param_offset: 0x60}
- {type: static_param, param_type: const float*, param_name: Accel, param_offset: 0x48}
WillBallAttack:
- {type: call, fn: _ZN5uking6action14WillBallAction11loadParams_Ev, addr: 0x71002bbcd8}
- {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x98}
- {type: static_param, param_type: const bool*, param_name: IsAbleGuard, param_offset: 0xa0}
WillBallAvoidCenterDist:
- {type: call, fn: _ZN5uking6action14WillBallAction11loadParams_Ev, addr: 0x71002bbcd8}
- {type: static_param, param_type: const float*, param_name: Dist, param_offset: 0x98}
- {type: static_param, param_type: const float*, param_name: MaxDist, param_offset: 0xa0}
- {type: static_param, param_type: const float*, param_name: MiddleDist, param_offset: 0xa8}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CenterPos, param_offset: 0xb0}
WillBallParabolaAttack:
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: MaxHeight, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: MinMoveXZ, param_offset: 0x30}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: GravityScale, param_offset: 0x38}
WindControl:
- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0xc8}
- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: MaxRadSpeed, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: RadAccel, param_offset: 0xe0}
- {type: static_param, param_type: const float*, param_name: Temperature, param_offset: 0xe8}
- {type: static_param, param_type: const bool*, param_name: UseEnvTemperature, param_offset: 0xf0}
- {type: static_param, param_type: const bool*, param_name: IsModelControlOnly, param_offset: 0xf8}
- {type: static_param, param_type: 'sead::SafeString', param_name: TargetNodeName, param_offset: 0x100}
WindControlLength:
- {type: call, fn: _ZN5uking6action11WindControl11loadParams_Ev, addr: 0x71002bcbc4}
- {type: map_unit_param, param_type: const float*, param_name: WindLength, param_offset: 0x1a8}
Windmill_Wing:
- {type: static_param, param_type: const float*, param_name: StartFrameRange, param_offset: 0x20}
- {type: static_param, param_type: const float*, param_name: ASPlaySpeedMin, param_offset: 0x28}
- {type: static_param, param_type: const float*, param_name: ASPlaySpeedMax, param_offset: 0x30}
- {type: static_param, param_type: const float*, param_name: ASPlaySpeedMinWindPower, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: ASPlaySpeedMaxWindPower, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: TurnRate, param_offset: 0x48}
- {type: static_param, param_type: const bool*, param_name: IsTurnToWindDir, param_offset: 0x50}
Windmill_WingWithAutoAnime:
- {type: call, fn: _ZN5uking6action13Windmill_Wing11loadParams_Ev, addr: 0x71002bd7b0}
WizzrobeChanceTime:
- {type: call, fn: _ZN5uking6action9HoverBase11loadParams_Ev, addr: 0x71001b3fec}
- {type: static_param, param_type: const float*, param_name: DefaultCounter, param_offset: 0x40}
- {type: static_param, param_type: const float*, param_name: DamageCounter, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
WizzrobeSummon:
- {type: call, fn: _ZN5uking6action10TurnIgnite11loadParams_Ev, addr: 0x71002a25f0}
- {type: static_param, param_type: const int*, param_name: SummonBufferSize, param_offset: 0xd0}
- {type: static_param, param_type: const int*, param_name: WeaponIndex, param_offset: 0xd8}
- {type: static_param, param_type: 'sead::SafeString', param_name: SummonBufferKey, param_offset: 0xe0}
- {type: aitree_variable, param_type: int*, param_name: SummonCount, param_offset: 0xf0}
WizzrobeTurn:
- {type: call, fn: _ZN5uking6action9HoverTurn11loadParams_Ev, addr: 0x71001b4850}
- {type: static_param, param_type: const bool*, param_name: IsWaitASFinish, param_offset: 0xb0}
- {type: static_param, param_type: const bool*, param_name: SucEndWithASFinish, param_offset: 0xb8}
WolfLinkAmiiboRegister:
- {type: dynamic_param, param_type: int*, param_name: SpawnFlags, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28}
WolfLinkAmiiboWarp:
- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20}
WolfLinkEvent:
- {type: dynamic_param, param_type: int*, param_name: Action, param_offset: 0x20}
XLinkEventCreateAction:
- {type: dynamic_param, param_type: bool*, param_name: IsTargetDemoSLinkUser, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0x28}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SLinkKey, param_offset: 0x38}
XLinkEventEnable:
- {type: dynamic_param, param_type: bool*, param_name: IsEnable, param_offset: 0x20}
XLinkEventFadeAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SLinkKey, param_offset: 0x30}
XLinkEventKillAction:
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0x20}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SLinkKey, param_offset: 0x30}
ZoraHeroRescuePlayer:
- {type: aitree_variable, param_type: void*, param_name: ZoraHeroShowMsgUnit, param_offset: 0x20}
ZoraHeroWaterFallJump:
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20}
ZoraSurfing:
- {type: static_param, param_type: const float*, param_name: RotRadPerSec, param_offset: 0xb0}
- {type: static_param, param_type: const float*, param_name: WallHitTime, param_offset: 0xb8}
- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0xc0}
- {type: static_param, param_type: const float*, param_name: FinHeight, param_offset: 0xc8}
- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0xd0}
- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0xd8}
- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0xe0}
- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0xe8}
- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0xf0}
- {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0xf8}
- {type: static_param, param_type: const float*, param_name: OnRailDistance, param_offset: 0x100}
- {type: static_param, param_type: const float*, param_name: FarDistance, param_offset: 0x108}
- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x110}
- {type: static_param, param_type: const bool*, param_name: IsClampRotVel, param_offset: 0x118}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x120}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASNameJump, param_offset: 0x130}
- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddCalcStickX, param_offset: 0x140}
- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x148}
forceSetCameraPos: []
inWaterSelForkASPlay:
- {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20}
- {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x28}
- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30}
- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38}
- {type: static_param, param_type: const float*, param_name: FirstRandomRatio, param_offset: 0x40}
- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x48}
- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}
