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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionASPlaySimpleAnmDriven.h"
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namespace uking::action {
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ASPlaySimpleAnmDriven::ASPlaySimpleAnmDriven(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ASPlaySimpleAnmDriven::~ASPlaySimpleAnmDriven() = default;
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bool ASPlaySimpleAnmDriven::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ASPlaySimpleAnmDriven::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ASPlaySimpleAnmDriven::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ASPlaySimpleAnmDriven::loadParams_() {
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getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame");
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getStaticParam(&mIsChangeable_s, "IsChangeable");
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getStaticParam(&mResetTransBoneOnLeave_s, "ResetTransBoneOnLeave");
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getStaticParam(&mASName_s, "ASName");
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}
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void ASPlaySimpleAnmDriven::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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