Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,32 @@
#include "Game/AI/Action/actionActorInfoToGameDataFloat.h"
namespace uking::action {
ActorInfoToGameDataFloat::ActorInfoToGameDataFloat(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
ActorInfoToGameDataFloat::~ActorInfoToGameDataFloat() = default;
bool ActorInfoToGameDataFloat::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ActorInfoToGameDataFloat::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ActorInfoToGameDataFloat::leave_() {
ksys::act::ai::Action::leave_();
}
void ActorInfoToGameDataFloat::loadParams_() {
getDynamicParam(&mActorName_d, "ActorName");
getDynamicParam(&mGameDataFloatToName_d, "GameDataFloatToName");
getDynamicParam(&mParameterName_d, "ParameterName");
}
void ActorInfoToGameDataFloat::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action