Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,32 @@
#include "Game/AI/Action/actionAirOctaFloatBase.h"
namespace uking::action {
AirOctaFloatBase::AirOctaFloatBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AirOctaFloatBase::~AirOctaFloatBase() = default;
bool AirOctaFloatBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AirOctaFloatBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AirOctaFloatBase::leave_() {
ksys::act::ai::Action::leave_();
}
void AirOctaFloatBase::loadParams_() {
getStaticParam(&mAmplitude_s, "Amplitude");
getStaticParam(&mGoalDistance_s, "GoalDistance");
getStaticParam(&mGoalInSuccessEnd_s, "GoalInSuccessEnd");
getAITreeVariable(&mAirOctaDataMgr_a, "AirOctaDataMgr");
}
void AirOctaFloatBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action