Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,34 @@
#include "Game/AI/Action/actionAnmDrivenSpeedBackWalk.h"
namespace uking::action {
AnmDrivenSpeedBackWalk::AnmDrivenSpeedBackWalk(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AnmDrivenSpeedBackWalk::~AnmDrivenSpeedBackWalk() = default;
bool AnmDrivenSpeedBackWalk::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AnmDrivenSpeedBackWalk::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AnmDrivenSpeedBackWalk::leave_() {
ksys::act::ai::Action::leave_();
}
void AnmDrivenSpeedBackWalk::loadParams_() {
getStaticParam(&mTime_s, "Time");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mRotAddRatio_s, "RotAddRatio");
getStaticParam(&mFinishDist_s, "FinishDist");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void AnmDrivenSpeedBackWalk::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action