Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,32 @@
#include "Game/AI/Action/actionApplyMoveTrigger.h"
namespace uking::action {
ApplyMoveTrigger::ApplyMoveTrigger(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ApplyMoveTrigger::~ApplyMoveTrigger() = default;
bool ApplyMoveTrigger::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ApplyMoveTrigger::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ApplyMoveTrigger::leave_() {
ksys::act::ai::Action::leave_();
}
void ApplyMoveTrigger::loadParams_() {
getStaticParam(&mIsOnDebugDraw_s, "IsOnDebugDraw");
getMapUnitParam(&mTriggerType_m, "TriggerType");
getMapUnitParam(&mForceType_m, "ForceType");
getMapUnitParam(&mApplyForceValue_m, "ApplyForceValue");
}
void ApplyMoveTrigger::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action