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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionAtAndBodyOnWait.h"
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namespace uking::action {
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AtAndBodyOnWait::AtAndBodyOnWait(const InitArg& arg) : AtOnWait(arg) {}
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AtAndBodyOnWait::~AtAndBodyOnWait() = default;
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bool AtAndBodyOnWait::init_(sead::Heap* heap) {
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return AtOnWait::init_(heap);
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}
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void AtAndBodyOnWait::enter_(ksys::act::ai::InlineParamPack* params) {
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AtOnWait::enter_(params);
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}
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void AtAndBodyOnWait::leave_() {
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AtOnWait::leave_();
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}
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void AtAndBodyOnWait::loadParams_() {
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AtOnWait::loadParams_();
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getStaticParam(&mBodyName_s, "BodyName");
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}
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void AtAndBodyOnWait::calc_() {
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AtOnWait::calc_();
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}
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} // namespace uking::action
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