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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionAttackPowerExplode.h"
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namespace uking::action {
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AttackPowerExplode::AttackPowerExplode(const InitArg& arg) : Explode(arg) {}
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AttackPowerExplode::~AttackPowerExplode() = default;
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bool AttackPowerExplode::init_(sead::Heap* heap) {
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return Explode::init_(heap);
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}
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void AttackPowerExplode::enter_(ksys::act::ai::InlineParamPack* params) {
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Explode::enter_(params);
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}
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void AttackPowerExplode::leave_() {
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Explode::leave_();
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}
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void AttackPowerExplode::loadParams_() {
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Explode::loadParams_();
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getDynamicParam(&mIsPlayerAttack_d, "IsPlayerAttack");
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}
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void AttackPowerExplode::calc_() {
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Explode::calc_();
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}
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} // namespace uking::action
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