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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionBackStep.h"
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namespace uking::action {
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BackStep::BackStep(const InitArg& arg) : BackStepBase(arg) {}
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BackStep::~BackStep() = default;
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bool BackStep::init_(sead::Heap* heap) {
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return BackStepBase::init_(heap);
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}
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void BackStep::enter_(ksys::act::ai::InlineParamPack* params) {
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BackStepBase::enter_(params);
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}
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void BackStep::leave_() {
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BackStepBase::leave_();
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}
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void BackStep::loadParams_() {
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BackStepToTarget::loadParams_();
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getStaticParam(&mJumpDist_s, "JumpDist");
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}
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void BackStep::calc_() {
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BackStepBase::calc_();
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}
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} // namespace uking::action
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