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Generate actions
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#include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h"
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namespace uking::action {
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BattleCloseExplosivesAvoidRun::BattleCloseExplosivesAvoidRun(const InitArg& arg)
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: BattleCloseMoveAction(arg) {}
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BattleCloseExplosivesAvoidRun::~BattleCloseExplosivesAvoidRun() = default;
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bool BattleCloseExplosivesAvoidRun::init_(sead::Heap* heap) {
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return BattleCloseMoveAction::init_(heap);
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}
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void BattleCloseExplosivesAvoidRun::enter_(ksys::act::ai::InlineParamPack* params) {
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BattleCloseMoveAction::enter_(params);
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}
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void BattleCloseExplosivesAvoidRun::leave_() {
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BattleCloseMoveAction::leave_();
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}
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void BattleCloseExplosivesAvoidRun::loadParams_() {
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BattleCloseMoveActionBase::loadParams_();
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getStaticParam(&mDamageIgnoreDist_s, "DamageIgnoreDist");
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}
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void BattleCloseExplosivesAvoidRun::calc_() {
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BattleCloseMoveAction::calc_();
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}
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} // namespace uking::action
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