Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,31 @@
#include "Game/AI/Action/actionBattleCloseExplosivesGuardRun.h"
namespace uking::action {
BattleCloseExplosivesGuardRun::BattleCloseExplosivesGuardRun(const InitArg& arg)
: BattleCloseExplosivesAvoidRun(arg) {}
BattleCloseExplosivesGuardRun::~BattleCloseExplosivesGuardRun() = default;
bool BattleCloseExplosivesGuardRun::init_(sead::Heap* heap) {
return BattleCloseExplosivesAvoidRun::init_(heap);
}
void BattleCloseExplosivesGuardRun::enter_(ksys::act::ai::InlineParamPack* params) {
BattleCloseExplosivesAvoidRun::enter_(params);
}
void BattleCloseExplosivesGuardRun::leave_() {
BattleCloseExplosivesAvoidRun::leave_();
}
void BattleCloseExplosivesGuardRun::loadParams_() {
BattleCloseMoveActionBase::loadParams_();
getStaticParam(&mDamageIgnoreDist_s, "DamageIgnoreDist");
}
void BattleCloseExplosivesGuardRun::calc_() {
BattleCloseExplosivesAvoidRun::calc_();
}
} // namespace uking::action