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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionBindActionForManyActor.h"
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namespace uking::action {
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BindActionForManyActor::BindActionForManyActor(const InitArg& arg) : BindAction(arg) {}
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BindActionForManyActor::~BindActionForManyActor() = default;
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bool BindActionForManyActor::init_(sead::Heap* heap) {
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return BindAction::init_(heap);
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}
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void BindActionForManyActor::enter_(ksys::act::ai::InlineParamPack* params) {
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BindAction::enter_(params);
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}
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void BindActionForManyActor::leave_() {
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BindAction::leave_();
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}
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void BindActionForManyActor::loadParams_() {
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BindAction::loadParams_();
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getDynamicParam(&mIsKeepParentActor_d, "IsKeepParentActor");
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getDynamicParam(&mParentActor_d, "ParentActor");
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}
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void BindActionForManyActor::calc_() {
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BindAction::calc_();
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}
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} // namespace uking::action
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