Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,31 @@
#include "Game/AI/Action/actionCalcVecLengthToGameData.h"
namespace uking::action {
CalcVecLengthToGameData::CalcVecLengthToGameData(const InitArg& arg) : ksys::act::ai::Action(arg) {}
CalcVecLengthToGameData::~CalcVecLengthToGameData() = default;
bool CalcVecLengthToGameData::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void CalcVecLengthToGameData::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void CalcVecLengthToGameData::leave_() {
ksys::act::ai::Action::leave_();
}
void CalcVecLengthToGameData::loadParams_() {
getDynamicParam(&mCalcY_d, "CalcY");
getDynamicParam(&mGameDataVec3fSrcName_d, "GameDataVec3fSrcName");
getDynamicParam(&mGameDataFloatToName_d, "GameDataFloatToName");
}
void CalcVecLengthToGameData::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action