mirror of
https://github.com/zeldaret/botw
synced 2026-06-06 19:41:34 -04:00
Generate actions
This commit is contained in:
@@ -0,0 +1,30 @@
|
||||
#include "Game/AI/Action/actionCameraEventOverwriteNear.h"
|
||||
|
||||
namespace uking::action {
|
||||
|
||||
CameraEventOverwriteNear::CameraEventOverwriteNear(const InitArg& arg)
|
||||
: ksys::act::ai::Action(arg) {}
|
||||
|
||||
CameraEventOverwriteNear::~CameraEventOverwriteNear() = default;
|
||||
|
||||
bool CameraEventOverwriteNear::init_(sead::Heap* heap) {
|
||||
return ksys::act::ai::Action::init_(heap);
|
||||
}
|
||||
|
||||
void CameraEventOverwriteNear::enter_(ksys::act::ai::InlineParamPack* params) {
|
||||
ksys::act::ai::Action::enter_(params);
|
||||
}
|
||||
|
||||
void CameraEventOverwriteNear::leave_() {
|
||||
ksys::act::ai::Action::leave_();
|
||||
}
|
||||
|
||||
void CameraEventOverwriteNear::loadParams_() {
|
||||
getDynamicParam2(&mNear_d, "Near");
|
||||
}
|
||||
|
||||
void CameraEventOverwriteNear::calc_() {
|
||||
ksys::act::ai::Action::calc_();
|
||||
}
|
||||
|
||||
} // namespace uking::action
|
||||
Reference in New Issue
Block a user