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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionCameraEventTalk.h"
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namespace uking::action {
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CameraEventTalk::CameraEventTalk(const InitArg& arg) : CameraEvent(arg) {}
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CameraEventTalk::~CameraEventTalk() = default;
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bool CameraEventTalk::init_(sead::Heap* heap) {
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return CameraEvent::init_(heap);
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}
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void CameraEventTalk::enter_(ksys::act::ai::InlineParamPack* params) {
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CameraEvent::enter_(params);
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}
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void CameraEventTalk::leave_() {
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CameraEvent::leave_();
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}
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void CameraEventTalk::loadParams_() {
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getStaticParam(&mBowFlag_s, "BowFlag");
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}
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void CameraEventTalk::calc_() {
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CameraEvent::calc_();
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}
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} // namespace uking::action
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