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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionCameraEventTurn.h"
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namespace uking::action {
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CameraEventTurn::CameraEventTurn(const InitArg& arg) : CameraEvent(arg) {}
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CameraEventTurn::~CameraEventTurn() = default;
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bool CameraEventTurn::init_(sead::Heap* heap) {
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return CameraEvent::init_(heap);
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}
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void CameraEventTurn::enter_(ksys::act::ai::InlineParamPack* params) {
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CameraEvent::enter_(params);
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}
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void CameraEventTurn::leave_() {
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CameraEvent::leave_();
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}
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void CameraEventTurn::loadParams_() {
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getStaticParam(&mBowFlag_s, "BowFlag");
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}
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void CameraEventTurn::calc_() {
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CameraEvent::calc_();
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}
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} // namespace uking::action
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