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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionCameraRevolve.h"
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namespace uking::action {
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CameraRevolve::CameraRevolve(const InitArg& arg) : CameraAction(arg) {}
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CameraRevolve::~CameraRevolve() = default;
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bool CameraRevolve::init_(sead::Heap* heap) {
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return CameraAction::init_(heap);
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}
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void CameraRevolve::enter_(ksys::act::ai::InlineParamPack* params) {
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CameraAction::enter_(params);
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}
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void CameraRevolve::leave_() {
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CameraAction::leave_();
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}
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void CameraRevolve::loadParams_() {
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getStaticParam(&mBowFlag_s, "BowFlag");
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}
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void CameraRevolve::calc_() {
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CameraAction::calc_();
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}
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} // namespace uking::action
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