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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionCameraVibrate.h"
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namespace uking::action {
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CameraVibrate::CameraVibrate(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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CameraVibrate::~CameraVibrate() = default;
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bool CameraVibrate::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void CameraVibrate::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void CameraVibrate::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void CameraVibrate::loadParams_() {
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getMapUnitParam(&mCameraPattern_m, "CameraPattern");
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getMapUnitParam(&mCameraPower_m, "CameraPower");
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getMapUnitParam(&mCameraRange_m, "CameraRange");
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getStaticParam(&mIsSound_s, "IsSound");
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getStaticParam(&mStartSoundName_s, "StartSoundName");
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getStaticParam(&mLoopSoundName_s, "LoopSoundName");
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}
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void CameraVibrate::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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