Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,32 @@
#include "Game/AI/Action/actionDemoCookPotCook.h"
namespace uking::action {
DemoCookPotCook::DemoCookPotCook(const InitArg& arg) : ksys::act::ai::Action(arg) {}
DemoCookPotCook::~DemoCookPotCook() = default;
bool DemoCookPotCook::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void DemoCookPotCook::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void DemoCookPotCook::leave_() {
ksys::act::ai::Action::leave_();
}
void DemoCookPotCook::loadParams_() {
getStaticParam(&mMaterialTargetBone_s, "MaterialTargetBone");
getStaticParam(&mFairyTargetBone_s, "FairyTargetBone");
getDynamicParam(&mIsSuccess_d, "IsSuccess");
getAITreeVariable(&mCurrentCookResultHolder_a, "CurrentCookResultHolder");
}
void DemoCookPotCook::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action