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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionDungeonMove.h"
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namespace uking::action {
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DungeonMove::DungeonMove(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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DungeonMove::~DungeonMove() = default;
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bool DungeonMove::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void DungeonMove::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void DungeonMove::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void DungeonMove::loadParams_() {
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getStaticParam(&mAccel_s, "Accel");
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getDynamicParam(&mDynMoveDis_d, "DynMoveDis");
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getMapUnitParam(&mInitDgnPriority_m, "InitDgnPriority");
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getMapUnitParam(&mCameraPattern_m, "CameraPattern");
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getMapUnitParam(&mMoveSpeed_m, "MoveSpeed");
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getMapUnitParam(&mCameraPower_m, "CameraPower");
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getMapUnitParam(&mCameraRange_m, "CameraRange");
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}
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void DungeonMove::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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