mirror of
https://github.com/zeldaret/botw
synced 2026-08-05 09:33:53 -04:00
Generate actions
This commit is contained in:
@@ -0,0 +1,38 @@
|
||||
#include "Game/AI/Action/actionDungeonRotateBase.h"
|
||||
|
||||
namespace uking::action {
|
||||
|
||||
DungeonRotateBase::DungeonRotateBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
|
||||
|
||||
DungeonRotateBase::~DungeonRotateBase() = default;
|
||||
|
||||
bool DungeonRotateBase::init_(sead::Heap* heap) {
|
||||
return ksys::act::ai::Action::init_(heap);
|
||||
}
|
||||
|
||||
void DungeonRotateBase::enter_(ksys::act::ai::InlineParamPack* params) {
|
||||
ksys::act::ai::Action::enter_(params);
|
||||
}
|
||||
|
||||
void DungeonRotateBase::leave_() {
|
||||
ksys::act::ai::Action::leave_();
|
||||
}
|
||||
|
||||
void DungeonRotateBase::loadParams_() {
|
||||
getStaticParam(&mRotateAxisIndex_s, "RotateAxisIndex");
|
||||
getMapUnitParam(&mInitDgnPriority_m, "InitDgnPriority");
|
||||
getMapUnitParam(&mCameraPattern_m, "CameraPattern");
|
||||
getMapUnitParam(&mRemainsPartType_m, "RemainsPartType");
|
||||
getMapUnitParam(&mTiltAngularSpeed_m, "TiltAngularSpeed");
|
||||
getMapUnitParam(&mInitDgnRotRad_m, "InitDgnRotRad");
|
||||
getMapUnitParam(&mCameraPower_m, "CameraPower");
|
||||
getMapUnitParam(&mCameraRange_m, "CameraRange");
|
||||
getMapUnitParam(&mVelocityControlRate_m, "VelocityControlRate");
|
||||
getMapUnitParam(&mAngleVelocityControlAccelDeg_m, "AngleVelocityControlAccelDeg");
|
||||
}
|
||||
|
||||
void DungeonRotateBase::calc_() {
|
||||
ksys::act::ai::Action::calc_();
|
||||
}
|
||||
|
||||
} // namespace uking::action
|
||||
Reference in New Issue
Block a user