Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,29 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventMiniGameTimerWrite : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventMiniGameTimerWrite, ksys::act::ai::Action)
public:
explicit EventMiniGameTimerWrite(const InitArg& arg);
~EventMiniGameTimerWrite() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mGameDataIntNameMintues_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataIntNameSeconds_d{};
// dynamic_param at offset 0x40
sead::SafeString* mGameDataIntNameMiliseconds_d{};
};
} // namespace uking::action