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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionEventVariableFade.h"
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namespace uking::action {
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EventVariableFade::EventVariableFade(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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EventVariableFade::~EventVariableFade() = default;
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bool EventVariableFade::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void EventVariableFade::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void EventVariableFade::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void EventVariableFade::loadParams_() {
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getDynamicParam(&mClipIndex_d, "ClipIndex");
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getDynamicParam(&mColor_d, "Color");
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getDynamicParam(&mDuration_d, "Duration");
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getDynamicParam(&mFadeTime_d, "FadeTime");
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}
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void EventVariableFade::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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