Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
+35
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#include "Game/AI/Action/actionExplode.h"
namespace uking::action {
Explode::Explode(const InitArg& arg) : ksys::act::ai::Action(arg) {}
Explode::~Explode() = default;
bool Explode::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void Explode::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void Explode::leave_() {
ksys::act::ai::Action::leave_();
}
void Explode::loadParams_() {
getStaticParam(&mSizeUpTime_s, "SizeUpTime");
getStaticParam(&mExplodeTime_s, "ExplodeTime");
getStaticParam(&mAttackIntensity_s, "AttackIntensity");
getStaticParam(&mUseDefaultEffect_s, "UseDefaultEffect");
getStaticParam(&mIsDelete_s, "IsDelete");
getStaticParam(&mIsDamageGuarantee_s, "IsDamageGuarantee");
getStaticParam(&mIsVanish_s, "IsVanish");
}
void Explode::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action