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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionExplode.h"
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namespace uking::action {
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Explode::Explode(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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Explode::~Explode() = default;
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bool Explode::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void Explode::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void Explode::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void Explode::loadParams_() {
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getStaticParam(&mSizeUpTime_s, "SizeUpTime");
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getStaticParam(&mExplodeTime_s, "ExplodeTime");
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getStaticParam(&mAttackIntensity_s, "AttackIntensity");
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getStaticParam(&mUseDefaultEffect_s, "UseDefaultEffect");
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getStaticParam(&mIsDelete_s, "IsDelete");
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getStaticParam(&mIsDamageGuarantee_s, "IsDamageGuarantee");
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getStaticParam(&mIsVanish_s, "IsVanish");
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}
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void Explode::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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