Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
+36
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#include "Game/AI/Action/actionFlyMoveBase.h"
namespace uking::action {
FlyMoveBase::FlyMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
FlyMoveBase::~FlyMoveBase() = default;
bool FlyMoveBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void FlyMoveBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void FlyMoveBase::leave_() {
ksys::act::ai::Action::leave_();
}
void FlyMoveBase::loadParams_() {
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mFinRotate_s, "FinRotate");
getStaticParam(&mHorizontalFinRadius_s, "HorizontalFinRadius");
getStaticParam(&mTargetHeightOffset_s, "TargetHeightOffset");
getStaticParam(&mRotRatio_s, "RotRatio");
getStaticParam(&mVerticalFinLength_s, "VerticalFinLength");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void FlyMoveBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action