Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,35 @@
#include "Game/AI/Action/actionForkAttackWithWeaponOrWithout.h"
namespace uking::action {
ForkAttackWithWeaponOrWithout::ForkAttackWithWeaponOrWithout(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
ForkAttackWithWeaponOrWithout::~ForkAttackWithWeaponOrWithout() = default;
bool ForkAttackWithWeaponOrWithout::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkAttackWithWeaponOrWithout::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkAttackWithWeaponOrWithout::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkAttackWithWeaponOrWithout::loadParams_() {
getStaticParam(&mAttackIntensity_s, "AttackIntensity");
getStaticParam(&mIsGuardPierce_s, "IsGuardPierce");
getStaticParam(&mIsForceGuardBreak_s, "IsForceGuardBreak");
getStaticParam(&mIsIniviciblePierce_s, "IsIniviciblePierce");
getStaticParam(&mIsHeavy_s, "IsHeavy");
getStaticParam(&mIsHammer_s, "IsHammer");
}
void ForkAttackWithWeaponOrWithout::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action