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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionForkModelFadeOut.h"
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namespace uking::action {
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ForkModelFadeOut::ForkModelFadeOut(const InitArg& arg) : Fork(arg) {}
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ForkModelFadeOut::~ForkModelFadeOut() = default;
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bool ForkModelFadeOut::init_(sead::Heap* heap) {
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return Fork::init_(heap);
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}
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void ForkModelFadeOut::enter_(ksys::act::ai::InlineParamPack* params) {
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Fork::enter_(params);
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}
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void ForkModelFadeOut::leave_() {
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Fork::leave_();
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}
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void ForkModelFadeOut::loadParams_() {
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Fork::loadParams_();
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}
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void ForkModelFadeOut::calc_() {
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Fork::calc_();
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}
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} // namespace uking::action
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