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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionForkSetJustAvoid.h"
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namespace uking::action {
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ForkSetJustAvoid::ForkSetJustAvoid(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ForkSetJustAvoid::~ForkSetJustAvoid() = default;
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bool ForkSetJustAvoid::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkSetJustAvoid::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkSetJustAvoid::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkSetJustAvoid::loadParams_() {
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getStaticParam(&mWeaponIdx_s, "WeaponIdx");
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getStaticParam(&mJustAvoidAngleL_s, "JustAvoidAngleL");
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getStaticParam(&mJustAvoidAngleR_s, "JustAvoidAngleR");
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getStaticParam(&mJustAvoidDistFar_s, "JustAvoidDistFar");
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getStaticParam(&mJustAvoidDistNear_s, "JustAvoidDistNear");
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getStaticParam(&mIsAddRangeToFar_s, "IsAddRangeToFar");
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getStaticParam(&mIsAddRangeToNear_s, "IsAddRangeToNear");
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getStaticParam(&mTargetBone_s, "TargetBone");
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getStaticParam(&mSeqBank_s, "SeqBank");
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}
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void ForkSetJustAvoid::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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