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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionForkSetJustAvoidFromBone.h"
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namespace uking::action {
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ForkSetJustAvoidFromBone::ForkSetJustAvoidFromBone(const InitArg& arg) : ForkSetJustAvoid(arg) {}
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ForkSetJustAvoidFromBone::~ForkSetJustAvoidFromBone() = default;
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bool ForkSetJustAvoidFromBone::init_(sead::Heap* heap) {
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return ForkSetJustAvoid::init_(heap);
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}
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void ForkSetJustAvoidFromBone::enter_(ksys::act::ai::InlineParamPack* params) {
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ForkSetJustAvoid::enter_(params);
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}
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void ForkSetJustAvoidFromBone::leave_() {
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ForkSetJustAvoid::leave_();
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}
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void ForkSetJustAvoidFromBone::loadParams_() {
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ForkSetJustAvoid::loadParams_();
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getStaticParam(&mTransBaseBoneName_s, "TransBaseBoneName");
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getStaticParam(&mRotBaseBoneName_s, "RotBaseBoneName");
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getStaticParam(&mBaseDir_s, "BaseDir");
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}
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void ForkSetJustAvoidFromBone::calc_() {
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ForkSetJustAvoid::calc_();
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}
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} // namespace uking::action
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