Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
+35
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#include "Game/AI/Action/actionFreeMove.h"
namespace uking::action {
FreeMove::FreeMove(const InitArg& arg) : ksys::act::ai::Action(arg) {}
FreeMove::~FreeMove() = default;
bool FreeMove::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void FreeMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void FreeMove::leave_() {
ksys::act::ai::Action::leave_();
}
void FreeMove::loadParams_() {
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mSpeedAddRate_s, "SpeedAddRate");
getStaticParam(&mAngleSpeed_s, "AngleSpeed");
getStaticParam(&mIsChangeable_s, "IsChangeable");
getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS");
getStaticParam(&mAllowPitchRotation_s, "AllowPitchRotation");
getStaticParam(&mASKeyName_s, "ASKeyName");
}
void FreeMove::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action