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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionGameDataCopyFloat.h"
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namespace uking::action {
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GameDataCopyFloat::GameDataCopyFloat(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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GameDataCopyFloat::~GameDataCopyFloat() = default;
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bool GameDataCopyFloat::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void GameDataCopyFloat::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void GameDataCopyFloat::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void GameDataCopyFloat::loadParams_() {
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getDynamicParam(&mGameDataFloatSrcName_d, "GameDataFloatSrcName");
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getDynamicParam(&mGameDataFloatDstName_d, "GameDataFloatDstName");
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}
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void GameDataCopyFloat::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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