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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionGetCapturedActor.h"
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namespace uking::action {
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GetCapturedActor::GetCapturedActor(const InitArg& arg) : GetItem(arg) {}
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GetCapturedActor::~GetCapturedActor() = default;
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bool GetCapturedActor::init_(sead::Heap* heap) {
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return GetItem::init_(heap);
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}
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void GetCapturedActor::enter_(ksys::act::ai::InlineParamPack* params) {
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GetItem::enter_(params);
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}
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void GetCapturedActor::leave_() {
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GetItem::leave_();
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}
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void GetCapturedActor::loadParams_() {
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GetItem::loadParams_();
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}
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void GetCapturedActor::calc_() {
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GetItem::calc_();
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}
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} // namespace uking::action
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