Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
+34
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#include "Game/AI/Action/actionGuardBreak.h"
namespace uking::action {
GuardBreak::GuardBreak(const InitArg& arg) : ksys::act::ai::Action(arg) {}
GuardBreak::~GuardBreak() = default;
bool GuardBreak::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void GuardBreak::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void GuardBreak::leave_() {
ksys::act::ai::Action::leave_();
}
void GuardBreak::loadParams_() {
getStaticParam(&mKnockBackTime_s, "KnockBackTime");
getStaticParam(&mDropIdx_s, "DropIdx");
getStaticParam(&mHitImpactForce_s, "HitImpactForce");
getStaticParam(&mVelReduce_s, "VelReduce");
getStaticParam(&mWeaponVel_s, "WeaponVel");
getStaticParam(&mWeaponVelY_s, "WeaponVelY");
}
void GuardBreak::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action