Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,33 @@
#include "Game/AI/Action/actionKeepPosInWater.h"
namespace uking::action {
KeepPosInWater::KeepPosInWater(const InitArg& arg) : WaitBase(arg) {}
KeepPosInWater::~KeepPosInWater() = default;
bool KeepPosInWater::init_(sead::Heap* heap) {
return WaitBase::init_(heap);
}
void KeepPosInWater::enter_(ksys::act::ai::InlineParamPack* params) {
WaitBase::enter_(params);
}
void KeepPosInWater::leave_() {
WaitBase::leave_();
}
void KeepPosInWater::loadParams_() {
WaitBase::loadParams_();
getStaticParam(&mForceTurnLimitSpeedStream_s, "ForceTurnLimitSpeedStream");
getStaticParam(&mChaceFrontRate_s, "ChaceFrontRate");
getStaticParam(&mChaceAngSpeedMax_s, "ChaceAngSpeedMax");
getStaticParam(&mASKeyName_s, "ASKeyName");
}
void KeepPosInWater::calc_() {
WaitBase::calc_();
}
} // namespace uking::action