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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionLynelNavMeshMove.h"
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namespace uking::action {
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LynelNavMeshMove::LynelNavMeshMove(const InitArg& arg) : AnimalMoveGuidedBase(arg) {}
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LynelNavMeshMove::~LynelNavMeshMove() = default;
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bool LynelNavMeshMove::init_(sead::Heap* heap) {
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return AnimalMoveGuidedBase::init_(heap);
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}
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void LynelNavMeshMove::enter_(ksys::act::ai::InlineParamPack* params) {
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AnimalMoveGuidedBase::enter_(params);
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}
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void LynelNavMeshMove::leave_() {
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AnimalMoveGuidedBase::leave_();
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}
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void LynelNavMeshMove::loadParams_() {
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AnimalMoveGuidedBase::loadParams_();
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getDynamicParam(&mTargetPos_d, "TargetPos");
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// FIXME: CALL sub_710070F984 @ 0x710070f984
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}
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void LynelNavMeshMove::calc_() {
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AnimalMoveGuidedBase::calc_();
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}
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} // namespace uking::action
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