mirror of
https://github.com/zeldaret/botw
synced 2026-07-08 13:46:25 -04:00
Generate actions
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
#include "Game/AI/Action/actionMoveKeyFramed.h"
|
||||
|
||||
namespace uking::action {
|
||||
|
||||
MoveKeyFramed::MoveKeyFramed(const InitArg& arg) : ksys::act::ai::Action(arg) {}
|
||||
|
||||
MoveKeyFramed::~MoveKeyFramed() = default;
|
||||
|
||||
bool MoveKeyFramed::init_(sead::Heap* heap) {
|
||||
return ksys::act::ai::Action::init_(heap);
|
||||
}
|
||||
|
||||
void MoveKeyFramed::enter_(ksys::act::ai::InlineParamPack* params) {
|
||||
ksys::act::ai::Action::enter_(params);
|
||||
}
|
||||
|
||||
void MoveKeyFramed::leave_() {
|
||||
ksys::act::ai::Action::leave_();
|
||||
}
|
||||
|
||||
void MoveKeyFramed::loadParams_() {
|
||||
getDynamicParam(&mTargetPos_d, "TargetPos");
|
||||
getDynamicParam(&mAxisY_d, "AxisY");
|
||||
getDynamicParam(&mAxisZ_d, "AxisZ");
|
||||
}
|
||||
|
||||
void MoveKeyFramed::calc_() {
|
||||
ksys::act::ai::Action::calc_();
|
||||
}
|
||||
|
||||
} // namespace uking::action
|
||||
Reference in New Issue
Block a user