Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
+36
View File
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#include "Game/AI/Action/actionNavMeshRun.h"
namespace uking::action {
NavMeshRun::NavMeshRun(const InitArg& arg) : NavMeshAction(arg) {}
NavMeshRun::~NavMeshRun() = default;
bool NavMeshRun::init_(sead::Heap* heap) {
return NavMeshAction::init_(heap);
}
void NavMeshRun::enter_(ksys::act::ai::InlineParamPack* params) {
NavMeshAction::enter_(params);
}
void NavMeshRun::leave_() {
NavMeshAction::leave_();
}
void NavMeshRun::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mFinRadius_s, "FinRadius");
getStaticParam(&mFinRotate_s, "FinRotate");
getStaticParam(&mAccRatio_s, "AccRatio");
getStaticParam(&mIsCheckCliff_s, "IsCheckCliff");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void NavMeshRun::calc_() {
NavMeshAction::calc_();
}
} // namespace uking::action