mirror of
https://github.com/zeldaret/botw
synced 2026-08-06 18:02:34 -04:00
Generate actions
This commit is contained in:
@@ -0,0 +1,32 @@
|
||||
#include "Game/AI/Action/actionNavMeshSwim.h"
|
||||
|
||||
namespace uking::action {
|
||||
|
||||
NavMeshSwim::NavMeshSwim(const InitArg& arg) : NavMeshAction(arg) {}
|
||||
|
||||
NavMeshSwim::~NavMeshSwim() = default;
|
||||
|
||||
bool NavMeshSwim::init_(sead::Heap* heap) {
|
||||
return NavMeshAction::init_(heap);
|
||||
}
|
||||
|
||||
void NavMeshSwim::enter_(ksys::act::ai::InlineParamPack* params) {
|
||||
NavMeshAction::enter_(params);
|
||||
}
|
||||
|
||||
void NavMeshSwim::leave_() {
|
||||
NavMeshAction::leave_();
|
||||
}
|
||||
|
||||
void NavMeshSwim::loadParams_() {
|
||||
NavMeshAction::loadParams_();
|
||||
getStaticParam(&mInWaterDepth_s, "InWaterDepth");
|
||||
getStaticParam(&mFloatDepth_s, "FloatDepth");
|
||||
getStaticParam(&mASName_s, "ASName");
|
||||
}
|
||||
|
||||
void NavMeshSwim::calc_() {
|
||||
NavMeshAction::calc_();
|
||||
}
|
||||
|
||||
} // namespace uking::action
|
||||
Reference in New Issue
Block a user