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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionOnetimeStopASPlay.h"
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namespace uking::action {
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OnetimeStopASPlay::OnetimeStopASPlay(const InitArg& arg) : ActionWithAS(arg) {}
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OnetimeStopASPlay::~OnetimeStopASPlay() = default;
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bool OnetimeStopASPlay::init_(sead::Heap* heap) {
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return ActionWithAS::init_(heap);
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}
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void OnetimeStopASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
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ActionWithAS::enter_(params);
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}
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void OnetimeStopASPlay::leave_() {
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ActionWithAS::leave_();
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}
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void OnetimeStopASPlay::loadParams_() {
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ActionWithPosAngReduce::loadParams_();
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getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame");
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getStaticParam(&mASName_s, "ASName");
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}
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void OnetimeStopASPlay::calc_() {
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ActionWithAS::calc_();
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}
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} // namespace uking::action
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