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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionPlayASForTimeline.h"
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namespace uking::action {
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PlayASForTimeline::PlayASForTimeline(const InitArg& arg) : PlayASForDemo(arg) {}
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PlayASForTimeline::~PlayASForTimeline() = default;
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bool PlayASForTimeline::init_(sead::Heap* heap) {
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return PlayASForDemo::init_(heap);
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}
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void PlayASForTimeline::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayASForDemo::enter_(params);
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}
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void PlayASForTimeline::leave_() {
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PlayASForDemo::leave_();
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}
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void PlayASForTimeline::loadParams_() {
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PlayASForDemo::loadParams_();
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getDynamicParam(&mClipIndex_d, "ClipIndex");
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}
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void PlayASForTimeline::calc_() {
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PlayASForDemo::calc_();
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}
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} // namespace uking::action
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