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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionPlayASForTimelineWithSword.h"
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namespace uking::action {
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PlayASForTimelineWithSword::PlayASForTimelineWithSword(const InitArg& arg)
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: PlayASForTimeline(arg) {}
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PlayASForTimelineWithSword::~PlayASForTimelineWithSword() = default;
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bool PlayASForTimelineWithSword::init_(sead::Heap* heap) {
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return PlayASForTimeline::init_(heap);
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}
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void PlayASForTimelineWithSword::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayASForTimeline::enter_(params);
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}
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void PlayASForTimelineWithSword::leave_() {
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PlayASForTimeline::leave_();
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}
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void PlayASForTimelineWithSword::loadParams_() {
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PlayASForTimeline::loadParams_();
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getDynamicParam(&mIsHold_d, "IsHold");
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}
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void PlayASForTimelineWithSword::calc_() {
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PlayASForTimeline::calc_();
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}
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} // namespace uking::action
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