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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionPlayerBackJump.h"
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namespace uking::action {
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PlayerBackJump::PlayerBackJump(const InitArg& arg) : PlayerAction(arg) {}
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PlayerBackJump::~PlayerBackJump() = default;
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bool PlayerBackJump::init_(sead::Heap* heap) {
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return PlayerAction::init_(heap);
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}
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void PlayerBackJump::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerBackJump::leave_() {
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PlayerAction::leave_();
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}
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void PlayerBackJump::loadParams_() {
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getStaticParam(&mBJSpeedF_s, "BJSpeedF");
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getStaticParam(&mBJHeight_s, "BJHeight");
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getStaticParam(&mNoDamageTime_s, "NoDamageTime");
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getStaticParam(&mJustAvoidTime_s, "JustAvoidTime");
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getStaticParam(&mForceSlowTime_s, "ForceSlowTime");
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getStaticParam(&mMySlowStartFrame_s, "MySlowStartFrame");
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getDynamicParam(&mEnableSwordInput_d, "EnableSwordInput");
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}
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void PlayerBackJump::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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