Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,35 @@
#include "Game/AI/Action/actionPlayerBackJump.h"
namespace uking::action {
PlayerBackJump::PlayerBackJump(const InitArg& arg) : PlayerAction(arg) {}
PlayerBackJump::~PlayerBackJump() = default;
bool PlayerBackJump::init_(sead::Heap* heap) {
return PlayerAction::init_(heap);
}
void PlayerBackJump::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerBackJump::leave_() {
PlayerAction::leave_();
}
void PlayerBackJump::loadParams_() {
getStaticParam(&mBJSpeedF_s, "BJSpeedF");
getStaticParam(&mBJHeight_s, "BJHeight");
getStaticParam(&mNoDamageTime_s, "NoDamageTime");
getStaticParam(&mJustAvoidTime_s, "JustAvoidTime");
getStaticParam(&mForceSlowTime_s, "ForceSlowTime");
getStaticParam(&mMySlowStartFrame_s, "MySlowStartFrame");
getDynamicParam(&mEnableSwordInput_d, "EnableSwordInput");
}
void PlayerBackJump::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action