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Generate actions
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#include "Game/AI/Action/actionPlayerIceBlockRemove.h"
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namespace uking::action {
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PlayerIceBlockRemove::PlayerIceBlockRemove(const InitArg& arg) : PlayerAction(arg) {}
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PlayerIceBlockRemove::~PlayerIceBlockRemove() = default;
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bool PlayerIceBlockRemove::init_(sead::Heap* heap) {
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return PlayerAction::init_(heap);
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}
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void PlayerIceBlockRemove::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerIceBlockRemove::leave_() {
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PlayerAction::leave_();
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}
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void PlayerIceBlockRemove::loadParams_() {}
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void PlayerIceBlockRemove::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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